ShaderChunk.js 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225
  1. import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl';
  2. import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl';
  3. import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl';
  4. import aomap_fragment from './ShaderChunk/aomap_fragment.glsl';
  5. import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl';
  6. import begin_vertex from './ShaderChunk/begin_vertex.glsl';
  7. import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl';
  8. import bsdfs from './ShaderChunk/bsdfs.glsl';
  9. import bumpmap_pars_fragment from './ShaderChunk/bumpmap_pars_fragment.glsl';
  10. import clipping_planes_fragment from './ShaderChunk/clipping_planes_fragment.glsl';
  11. import clipping_planes_pars_fragment from './ShaderChunk/clipping_planes_pars_fragment.glsl';
  12. import clipping_planes_pars_vertex from './ShaderChunk/clipping_planes_pars_vertex.glsl';
  13. import clipping_planes_vertex from './ShaderChunk/clipping_planes_vertex.glsl';
  14. import color_fragment from './ShaderChunk/color_fragment.glsl';
  15. import color_pars_fragment from './ShaderChunk/color_pars_fragment.glsl';
  16. import color_pars_vertex from './ShaderChunk/color_pars_vertex.glsl';
  17. import color_vertex from './ShaderChunk/color_vertex.glsl';
  18. import common from './ShaderChunk/common.glsl';
  19. import cube_uv_reflection_fragment from './ShaderChunk/cube_uv_reflection_fragment.glsl';
  20. import defaultnormal_vertex from './ShaderChunk/defaultnormal_vertex.glsl';
  21. import displacementmap_pars_vertex from './ShaderChunk/displacementmap_pars_vertex.glsl';
  22. import displacementmap_vertex from './ShaderChunk/displacementmap_vertex.glsl';
  23. import emissivemap_fragment from './ShaderChunk/emissivemap_fragment.glsl';
  24. import emissivemap_pars_fragment from './ShaderChunk/emissivemap_pars_fragment.glsl';
  25. import encodings_fragment from './ShaderChunk/encodings_fragment.glsl';
  26. import encodings_pars_fragment from './ShaderChunk/encodings_pars_fragment.glsl';
  27. import envmap_fragment from './ShaderChunk/envmap_fragment.glsl';
  28. import envmap_pars_fragment from './ShaderChunk/envmap_pars_fragment.glsl';
  29. import envmap_pars_vertex from './ShaderChunk/envmap_pars_vertex.glsl';
  30. import envmap_vertex from './ShaderChunk/envmap_vertex.glsl';
  31. import fog_vertex from './ShaderChunk/fog_vertex.glsl';
  32. import fog_pars_vertex from './ShaderChunk/fog_pars_vertex.glsl';
  33. import fog_fragment from './ShaderChunk/fog_fragment.glsl';
  34. import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl';
  35. import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl';
  36. import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl';
  37. import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl';
  38. import lights_lambert_vertex from './ShaderChunk/lights_lambert_vertex.glsl';
  39. import lights_pars from './ShaderChunk/lights_pars.glsl';
  40. import lights_phong_fragment from './ShaderChunk/lights_phong_fragment.glsl';
  41. import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment.glsl';
  42. import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl';
  43. import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl';
  44. import lights_template from './ShaderChunk/lights_template.glsl';
  45. import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl';
  46. import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl';
  47. import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl';
  48. import logdepthbuf_vertex from './ShaderChunk/logdepthbuf_vertex.glsl';
  49. import map_fragment from './ShaderChunk/map_fragment.glsl';
  50. import map_pars_fragment from './ShaderChunk/map_pars_fragment.glsl';
  51. import map_particle_fragment from './ShaderChunk/map_particle_fragment.glsl';
  52. import map_particle_pars_fragment from './ShaderChunk/map_particle_pars_fragment.glsl';
  53. import metalnessmap_fragment from './ShaderChunk/metalnessmap_fragment.glsl';
  54. import metalnessmap_pars_fragment from './ShaderChunk/metalnessmap_pars_fragment.glsl';
  55. import morphnormal_vertex from './ShaderChunk/morphnormal_vertex.glsl';
  56. import morphtarget_pars_vertex from './ShaderChunk/morphtarget_pars_vertex.glsl';
  57. import morphtarget_vertex from './ShaderChunk/morphtarget_vertex.glsl';
  58. import normal_flip from './ShaderChunk/normal_flip.glsl';
  59. import normal_fragment from './ShaderChunk/normal_fragment.glsl';
  60. import normalmap_pars_fragment from './ShaderChunk/normalmap_pars_fragment.glsl';
  61. import packing from './ShaderChunk/packing.glsl';
  62. import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl';
  63. import project_vertex from './ShaderChunk/project_vertex.glsl';
  64. import dithering_fragment from './ShaderChunk/dithering_fragment.glsl';
  65. import dithering_pars_fragment from './ShaderChunk/dithering_pars_fragment.glsl';
  66. import roughnessmap_fragment from './ShaderChunk/roughnessmap_fragment.glsl';
  67. import roughnessmap_pars_fragment from './ShaderChunk/roughnessmap_pars_fragment.glsl';
  68. import shadowmap_pars_fragment from './ShaderChunk/shadowmap_pars_fragment.glsl';
  69. import shadowmap_pars_vertex from './ShaderChunk/shadowmap_pars_vertex.glsl';
  70. import shadowmap_vertex from './ShaderChunk/shadowmap_vertex.glsl';
  71. import shadowmask_pars_fragment from './ShaderChunk/shadowmask_pars_fragment.glsl';
  72. import skinbase_vertex from './ShaderChunk/skinbase_vertex.glsl';
  73. import skinning_pars_vertex from './ShaderChunk/skinning_pars_vertex.glsl';
  74. import skinning_vertex from './ShaderChunk/skinning_vertex.glsl';
  75. import skinnormal_vertex from './ShaderChunk/skinnormal_vertex.glsl';
  76. import specularmap_fragment from './ShaderChunk/specularmap_fragment.glsl';
  77. import specularmap_pars_fragment from './ShaderChunk/specularmap_pars_fragment.glsl';
  78. import tonemapping_fragment from './ShaderChunk/tonemapping_fragment.glsl';
  79. import tonemapping_pars_fragment from './ShaderChunk/tonemapping_pars_fragment.glsl';
  80. import uv_pars_fragment from './ShaderChunk/uv_pars_fragment.glsl';
  81. import uv_pars_vertex from './ShaderChunk/uv_pars_vertex.glsl';
  82. import uv_vertex from './ShaderChunk/uv_vertex.glsl';
  83. import uv2_pars_fragment from './ShaderChunk/uv2_pars_fragment.glsl';
  84. import uv2_pars_vertex from './ShaderChunk/uv2_pars_vertex.glsl';
  85. import uv2_vertex from './ShaderChunk/uv2_vertex.glsl';
  86. import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl';
  87. import cube_frag from './ShaderLib/cube_frag.glsl';
  88. import cube_vert from './ShaderLib/cube_vert.glsl';
  89. import depth_frag from './ShaderLib/depth_frag.glsl';
  90. import depth_vert from './ShaderLib/depth_vert.glsl';
  91. import distanceRGBA_frag from './ShaderLib/distanceRGBA_frag.glsl';
  92. import distanceRGBA_vert from './ShaderLib/distanceRGBA_vert.glsl';
  93. import equirect_frag from './ShaderLib/equirect_frag.glsl';
  94. import equirect_vert from './ShaderLib/equirect_vert.glsl';
  95. import linedashed_frag from './ShaderLib/linedashed_frag.glsl';
  96. import linedashed_vert from './ShaderLib/linedashed_vert.glsl';
  97. import meshbasic_frag from './ShaderLib/meshbasic_frag.glsl';
  98. import meshbasic_vert from './ShaderLib/meshbasic_vert.glsl';
  99. import meshlambert_frag from './ShaderLib/meshlambert_frag.glsl';
  100. import meshlambert_vert from './ShaderLib/meshlambert_vert.glsl';
  101. import meshphong_frag from './ShaderLib/meshphong_frag.glsl';
  102. import meshphong_vert from './ShaderLib/meshphong_vert.glsl';
  103. import meshphysical_frag from './ShaderLib/meshphysical_frag.glsl';
  104. import meshphysical_vert from './ShaderLib/meshphysical_vert.glsl';
  105. import normal_frag from './ShaderLib/normal_frag.glsl';
  106. import normal_vert from './ShaderLib/normal_vert.glsl';
  107. import points_frag from './ShaderLib/points_frag.glsl';
  108. import points_vert from './ShaderLib/points_vert.glsl';
  109. import shadow_frag from './ShaderLib/shadow_frag.glsl';
  110. import shadow_vert from './ShaderLib/shadow_vert.glsl';
  111. export var ShaderChunk = {
  112. alphamap_fragment: alphamap_fragment,
  113. alphamap_pars_fragment: alphamap_pars_fragment,
  114. alphatest_fragment: alphatest_fragment,
  115. aomap_fragment: aomap_fragment,
  116. aomap_pars_fragment: aomap_pars_fragment,
  117. begin_vertex: begin_vertex,
  118. beginnormal_vertex: beginnormal_vertex,
  119. bsdfs: bsdfs,
  120. bumpmap_pars_fragment: bumpmap_pars_fragment,
  121. clipping_planes_fragment: clipping_planes_fragment,
  122. clipping_planes_pars_fragment: clipping_planes_pars_fragment,
  123. clipping_planes_pars_vertex: clipping_planes_pars_vertex,
  124. clipping_planes_vertex: clipping_planes_vertex,
  125. color_fragment: color_fragment,
  126. color_pars_fragment: color_pars_fragment,
  127. color_pars_vertex: color_pars_vertex,
  128. color_vertex: color_vertex,
  129. common: common,
  130. cube_uv_reflection_fragment: cube_uv_reflection_fragment,
  131. defaultnormal_vertex: defaultnormal_vertex,
  132. displacementmap_pars_vertex: displacementmap_pars_vertex,
  133. displacementmap_vertex: displacementmap_vertex,
  134. emissivemap_fragment: emissivemap_fragment,
  135. emissivemap_pars_fragment: emissivemap_pars_fragment,
  136. encodings_fragment: encodings_fragment,
  137. encodings_pars_fragment: encodings_pars_fragment,
  138. envmap_fragment: envmap_fragment,
  139. envmap_pars_fragment: envmap_pars_fragment,
  140. envmap_pars_vertex: envmap_pars_vertex,
  141. envmap_vertex: envmap_vertex,
  142. fog_vertex: fog_vertex,
  143. fog_pars_vertex: fog_pars_vertex,
  144. fog_fragment: fog_fragment,
  145. fog_pars_fragment: fog_pars_fragment,
  146. gradientmap_pars_fragment: gradientmap_pars_fragment,
  147. lightmap_fragment: lightmap_fragment,
  148. lightmap_pars_fragment: lightmap_pars_fragment,
  149. lights_lambert_vertex: lights_lambert_vertex,
  150. lights_pars: lights_pars,
  151. lights_phong_fragment: lights_phong_fragment,
  152. lights_phong_pars_fragment: lights_phong_pars_fragment,
  153. lights_physical_fragment: lights_physical_fragment,
  154. lights_physical_pars_fragment: lights_physical_pars_fragment,
  155. lights_template: lights_template,
  156. logdepthbuf_fragment: logdepthbuf_fragment,
  157. logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
  158. logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
  159. logdepthbuf_vertex: logdepthbuf_vertex,
  160. map_fragment: map_fragment,
  161. map_pars_fragment: map_pars_fragment,
  162. map_particle_fragment: map_particle_fragment,
  163. map_particle_pars_fragment: map_particle_pars_fragment,
  164. metalnessmap_fragment: metalnessmap_fragment,
  165. metalnessmap_pars_fragment: metalnessmap_pars_fragment,
  166. morphnormal_vertex: morphnormal_vertex,
  167. morphtarget_pars_vertex: morphtarget_pars_vertex,
  168. morphtarget_vertex: morphtarget_vertex,
  169. normal_flip: normal_flip,
  170. normal_fragment: normal_fragment,
  171. normalmap_pars_fragment: normalmap_pars_fragment,
  172. packing: packing,
  173. premultiplied_alpha_fragment: premultiplied_alpha_fragment,
  174. project_vertex: project_vertex,
  175. dithering_fragment: dithering_fragment,
  176. dithering_pars_fragment: dithering_pars_fragment,
  177. roughnessmap_fragment: roughnessmap_fragment,
  178. roughnessmap_pars_fragment: roughnessmap_pars_fragment,
  179. shadowmap_pars_fragment: shadowmap_pars_fragment,
  180. shadowmap_pars_vertex: shadowmap_pars_vertex,
  181. shadowmap_vertex: shadowmap_vertex,
  182. shadowmask_pars_fragment: shadowmask_pars_fragment,
  183. skinbase_vertex: skinbase_vertex,
  184. skinning_pars_vertex: skinning_pars_vertex,
  185. skinning_vertex: skinning_vertex,
  186. skinnormal_vertex: skinnormal_vertex,
  187. specularmap_fragment: specularmap_fragment,
  188. specularmap_pars_fragment: specularmap_pars_fragment,
  189. tonemapping_fragment: tonemapping_fragment,
  190. tonemapping_pars_fragment: tonemapping_pars_fragment,
  191. uv_pars_fragment: uv_pars_fragment,
  192. uv_pars_vertex: uv_pars_vertex,
  193. uv_vertex: uv_vertex,
  194. uv2_pars_fragment: uv2_pars_fragment,
  195. uv2_pars_vertex: uv2_pars_vertex,
  196. uv2_vertex: uv2_vertex,
  197. worldpos_vertex: worldpos_vertex,
  198. cube_frag: cube_frag,
  199. cube_vert: cube_vert,
  200. depth_frag: depth_frag,
  201. depth_vert: depth_vert,
  202. distanceRGBA_frag: distanceRGBA_frag,
  203. distanceRGBA_vert: distanceRGBA_vert,
  204. equirect_frag: equirect_frag,
  205. equirect_vert: equirect_vert,
  206. linedashed_frag: linedashed_frag,
  207. linedashed_vert: linedashed_vert,
  208. meshbasic_frag: meshbasic_frag,
  209. meshbasic_vert: meshbasic_vert,
  210. meshlambert_frag: meshlambert_frag,
  211. meshlambert_vert: meshlambert_vert,
  212. meshphong_frag: meshphong_frag,
  213. meshphong_vert: meshphong_vert,
  214. meshphysical_frag: meshphysical_frag,
  215. meshphysical_vert: meshphysical_vert,
  216. normal_frag: normal_frag,
  217. normal_vert: normal_vert,
  218. points_frag: points_frag,
  219. points_vert: points_vert,
  220. shadow_frag: shadow_frag,
  221. shadow_vert: shadow_vert
  222. };