Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Blix 3be3e5ef93 Use VRDisplays's requestAnimationFrame if VR headset connected (#9252) 9 gadi atpakaļ
.github 46c1aa4e47 Update ISSUE_TEMPLATE.md (#9212) 9 gadi atpakaļ
build 24a8ff5293 Updated builds. 9 gadi atpakaļ
docs 2be6078bbe Docs: Fixed BufferGeometry index itemSize. See #9236. 9 gadi atpakaļ
editor 9b45897023 Editor/App: More robust gamma handling. 9 gadi atpakaļ
examples 3be3e5ef93 Use VRDisplays's requestAnimationFrame if VR headset connected (#9252) 9 gadi atpakaļ
src 414e5fb5e7 ObjectLoader: handleTexture clean up. 9 gadi atpakaļ
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 gadi atpakaļ
utils 4b60f04380 Merge branch 'master' into dev 9 gadi atpakaļ
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 gadi atpakaļ
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 gadi atpakaļ
LICENSE c2e049403f Update LICENSE 9 gadi atpakaļ
README.md 84e6749fa3 Simplified README 9 gadi atpakaļ
bower.json 635b3e274d Fix bower.json ignores 10 gadi atpakaļ
package.json cb71bd01e0 build.js ux improvements (#9237) 9 gadi atpakaļ

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases