Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson 3c0a6a1818 document outputEncoding override behavior. 5 سال پیش
.github d75ca045fd Revert "Tests: travis -> github CI" 5 سال پیش
build 5aa27af00b Updated builds. 5 سال پیش
docs 3c0a6a1818 document outputEncoding override behavior. 5 سال پیش
editor fb857e0f06 Editor: Strings for sidebar. 5 سال پیش
examples e3184249b3 remove VertexColor imports from MaterialHandler and TubePainter 5 سال پیش
files 3536f494e0 Docs: Fixed language selector. 5 سال پیش
src 76f3c9276c if-else to switch statement 5 سال پیش
test cd36b82de6 Tests: swiftshader mode 5 سال پیش
utils 22e42abdcc LDrawLoader (packLDrawModel.js) Fix LGTM error 5 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 سال پیش
.npmignore ccd86cc603 Include declaration files in npm package 6 سال پیش
.travis.yml 9c5b46a648 Tests: e2e coverage 5 سال پیش
LICENSE e122db35fe Update LICENSE 5 سال پیش
README.md cf55a47035 Updated jsfiddle in README. 5 سال پیش
icon.png c69db34ef8 Added icon.png 6 سال پیش
package-lock.json 6be8bd5843 Upgraded dev dependencies. 5 سال پیش
package.json 9c5b46a648 Tests: e2e coverage 5 سال پیش

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases