WebGLBufferRenderer.js 1.3 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.WebGLBufferRenderer = function ( _gl, extensions, _infoRender ) {
  5. var mode;
  6. function setMode( value ) {
  7. mode = value;
  8. }
  9. function render( start, count ) {
  10. _gl.drawArrays( mode, start, count );
  11. _infoRender.calls ++;
  12. _infoRender.vertices += count;
  13. if ( mode === _gl.TRIANGLES ) _infoRender.faces += count / 3;
  14. }
  15. function renderInstances( geometry ) {
  16. var extension = extensions.get( 'ANGLE_instanced_arrays' );
  17. if ( extension === null ) {
  18. console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  19. return;
  20. }
  21. var position = geometry.attributes.position;
  22. var count = 0;
  23. if ( position instanceof THREE.InterleavedBufferAttribute ) {
  24. count = position.data.count;
  25. extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount );
  26. } else {
  27. count = position.count;
  28. extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount );
  29. }
  30. _infoRender.calls ++;
  31. _infoRender.vertices += count * geometry.maxInstancedCount;
  32. if ( mode === _gl.TRIANGLES ) _infoRender.faces += geometry.maxInstancedCount * count / 3;
  33. }
  34. this.setMode = setMode;
  35. this.render = render;
  36. this.renderInstances = renderInstances;
  37. };