GLTFLoader.js 32 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659
  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. */
  6. THREE.GLTFLoader = ( function () {
  7. function GLTFLoader( manager ) {
  8. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  9. }
  10. GLTFLoader.prototype = {
  11. constructor: GLTFLoader,
  12. load: function ( url, onLoad, onProgress, onError ) {
  13. var scope = this;
  14. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  15. var loader = new THREE.FileLoader( scope.manager );
  16. loader.load( url, function ( text ) {
  17. scope.parse( JSON.parse( text ), onLoad, path );
  18. }, onProgress, onError );
  19. },
  20. setCrossOrigin: function ( value ) {
  21. this.crossOrigin = value;
  22. },
  23. setPath: function ( value ) {
  24. this.path = value;
  25. },
  26. parse: function ( json, callback, path ) {
  27. console.time( 'GLTFLoader' );
  28. var parser = new GLTFParser( json, {
  29. path: path || this.path,
  30. crossOrigin: !! this.crossOrigin
  31. } );
  32. parser.parse( function ( scene, cameras, animations ) {
  33. console.timeEnd( 'GLTFLoader' );
  34. var glTF = {
  35. "scene": scene,
  36. "cameras": cameras,
  37. "animations": animations
  38. };
  39. callback( glTF );
  40. } );
  41. }
  42. };
  43. /* GLTFREGISTRY */
  44. function GLTFRegistry() {
  45. var objects = {};
  46. return {
  47. get: function ( key ) {
  48. return objects[ key ];
  49. },
  50. add: function ( key, object ) {
  51. objects[ key ] = object;
  52. },
  53. remove: function ( key ) {
  54. delete objects[ key ];
  55. },
  56. removeAll: function () {
  57. objects = {};
  58. },
  59. update: function ( scene, camera ) {
  60. for ( var name in objects ) {
  61. var object = objects[ name ];
  62. if ( object.update ) {
  63. object.update( scene, camera );
  64. }
  65. }
  66. }
  67. };
  68. }
  69. /* GLTFSHADERS */
  70. GLTFLoader.Shaders = new GLTFRegistry();
  71. /* GLTFSHADER */
  72. function GLTFShader( targetNode, allNodes ) {
  73. var boundUniforms = {};
  74. // bind each uniform to its source node
  75. var uniforms = targetNode.material.uniforms;
  76. for ( var uniformId in uniforms ) {
  77. var uniform = uniforms[ uniformId ];
  78. if ( uniform.semantic ) {
  79. var sourceNodeRef = uniform.node;
  80. var sourceNode = targetNode;
  81. if ( sourceNodeRef ) {
  82. sourceNode = allNodes[ sourceNodeRef ];
  83. }
  84. boundUniforms[ uniformId ] = {
  85. semantic: uniform.semantic,
  86. sourceNode: sourceNode,
  87. targetNode: targetNode,
  88. uniform: uniform
  89. };
  90. }
  91. }
  92. this.boundUniforms = boundUniforms;
  93. this._m4 = new THREE.Matrix4();
  94. }
  95. // Update - update all the uniform values
  96. GLTFShader.prototype.update = function ( scene, camera ) {
  97. // update scene graph
  98. scene.updateMatrixWorld();
  99. // update camera matrices and frustum
  100. camera.updateMatrixWorld();
  101. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  102. var boundUniforms = this.boundUniforms;
  103. for ( var name in boundUniforms ) {
  104. var boundUniform = boundUniforms[ name ];
  105. switch ( boundUniform.semantic ) {
  106. case "MODELVIEW":
  107. var m4 = boundUniform.uniform.value;
  108. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  109. break;
  110. case "MODELVIEWINVERSETRANSPOSE":
  111. var m3 = boundUniform.uniform.value;
  112. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  113. m3.getNormalMatrix( this._m4 );
  114. break;
  115. case "PROJECTION":
  116. var m4 = boundUniform.uniform.value;
  117. m4.copy( camera.projectionMatrix );
  118. break;
  119. case "JOINTMATRIX":
  120. var m4v = boundUniform.uniform.value;
  121. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  122. // So it goes like this:
  123. // SkinnedMesh world matrix is already baked into MODELVIEW;
  124. // ransform joints to local space,
  125. // then transform using joint's inverse
  126. m4v[ mi ]
  127. .getInverse( boundUniform.sourceNode.matrixWorld )
  128. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  129. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] );
  130. }
  131. break;
  132. default :
  133. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  134. break;
  135. }
  136. }
  137. };
  138. /* ANIMATION */
  139. GLTFLoader.Animations = {
  140. update: function () {
  141. console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  142. }
  143. };
  144. function createAnimation( name, interps ) {
  145. var tracks = [];
  146. for ( var i = 0, len = interps.length; i < len; i ++ ) {
  147. var interp = interps[ i ];
  148. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  149. // buffers before creating a truncated copy to keep. Because buffers may
  150. // be reused by other tracks, make copies here.
  151. interp.times = THREE.AnimationUtils.arraySlice( interp.times, 0 );
  152. interp.values = THREE.AnimationUtils.arraySlice( interp.values, 0 );
  153. interp.target.updateMatrix();
  154. interp.target.matrixAutoUpdate = true;
  155. tracks.push( new THREE.KeyframeTrack(
  156. interp.name,
  157. interp.times,
  158. interp.values,
  159. interp.type
  160. ) );
  161. }
  162. return new THREE.AnimationClip( name, undefined, tracks );
  163. }
  164. /*********************************/
  165. /********** INTERNALS ************/
  166. /*********************************/
  167. /* CONSTANTS */
  168. var WEBGL_CONSTANTS = {
  169. FLOAT: 5126,
  170. //FLOAT_MAT2: 35674,
  171. FLOAT_MAT3: 35675,
  172. FLOAT_MAT4: 35676,
  173. FLOAT_VEC2: 35664,
  174. FLOAT_VEC3: 35665,
  175. FLOAT_VEC4: 35666,
  176. LINEAR: 9729,
  177. REPEAT: 10497,
  178. SAMPLER_2D: 35678,
  179. TRIANGLES: 4,
  180. UNSIGNED_BYTE: 5121,
  181. UNSIGNED_SHORT: 5123,
  182. VERTEX_SHADER: 35633,
  183. FRAGMENT_SHADER: 35632
  184. };
  185. var WEBGL_TYPE = {
  186. 5126: Number,
  187. //35674: THREE.Matrix2,
  188. 35675: THREE.Matrix3,
  189. 35676: THREE.Matrix4,
  190. 35664: THREE.Vector2,
  191. 35665: THREE.Vector3,
  192. 35666: THREE.Vector4,
  193. 35678: THREE.Texture
  194. };
  195. var WEBGL_COMPONENT_TYPES = {
  196. 5120: Int8Array,
  197. 5121: Uint8Array,
  198. 5122: Int16Array,
  199. 5123: Uint16Array,
  200. 5125: Uint32Array,
  201. 5126: Float32Array
  202. };
  203. var WEBGL_FILTERS = {
  204. 9728: THREE.NearestFilter,
  205. 9729: THREE.LinearFilter,
  206. 9984: THREE.NearestMipMapNearestFilter,
  207. 9985: THREE.LinearMipMapNearestFilter,
  208. 9986: THREE.NearestMipMapLinearFilter,
  209. 9987: THREE.LinearMipMapLinearFilter
  210. };
  211. var WEBGL_WRAPPINGS = {
  212. 33071: THREE.ClampToEdgeWrapping,
  213. 33648: THREE.MirroredRepeatWrapping,
  214. 10497: THREE.RepeatWrapping
  215. };
  216. var WEBGL_TYPE_SIZES = {
  217. 'SCALAR': 1,
  218. 'VEC2': 2,
  219. 'VEC3': 3,
  220. 'VEC4': 4,
  221. 'MAT2': 4,
  222. 'MAT3': 9,
  223. 'MAT4': 16
  224. };
  225. var PATH_PROPERTIES = {
  226. scale: 'scale',
  227. translation: 'position',
  228. rotation: 'quaternion'
  229. };
  230. var INTERPOLATION = {
  231. LINEAR: THREE.InterpolateLinear
  232. };
  233. /* UTILITY FUNCTIONS */
  234. function _each( object, callback, thisObj ) {
  235. if ( !object ) {
  236. return Promise.resolve();
  237. }
  238. var results;
  239. var fns = [];
  240. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  241. results = [];
  242. var length = object.length;
  243. for ( var idx = 0; idx < length; idx ++ ) {
  244. var value = callback.call( thisObj || this, object[ idx ], idx );
  245. if ( value ) {
  246. fns.push( value );
  247. if ( value instanceof Promise ) {
  248. value.then( function( key, value ) {
  249. results[ idx ] = value;
  250. }.bind( this, key ));
  251. } else {
  252. results[ idx ] = value;
  253. }
  254. }
  255. }
  256. } else {
  257. results = {};
  258. for ( var key in object ) {
  259. if ( object.hasOwnProperty( key ) ) {
  260. var value = callback.call( thisObj || this, object[ key ], key );
  261. if ( value ) {
  262. fns.push( value );
  263. if ( value instanceof Promise ) {
  264. value.then( function( key, value ) {
  265. results[ key ] = value;
  266. }.bind( this, key ));
  267. } else {
  268. results[ key ] = value;
  269. }
  270. }
  271. }
  272. }
  273. }
  274. return Promise.all( fns ).then( function() {
  275. return results;
  276. });
  277. }
  278. function resolveURL( url, path ) {
  279. // Invalid URL
  280. if ( typeof url !== 'string' || url === '' )
  281. return '';
  282. // Absolute URL
  283. if ( /^https?:\/\//i.test( url ) ) {
  284. return url;
  285. }
  286. // Data URI
  287. if ( /^data:.*,.*$/i.test( url ) ) {
  288. return url;
  289. }
  290. // Relative URL
  291. return ( path || '' ) + url;
  292. }
  293. // Three.js seems too dependent on attribute names so globally
  294. // replace those in the shader code
  295. function replaceTHREEShaderAttributes( shaderText, technique ) {
  296. // Expected technique attributes
  297. var attributes = {};
  298. for ( var attributeId in technique.attributes ) {
  299. var pname = technique.attributes[ attributeId ];
  300. var param = technique.parameters[ pname ];
  301. var atype = param.type;
  302. var semantic = param.semantic;
  303. attributes[ attributeId ] = {
  304. type: atype,
  305. semantic: semantic
  306. };
  307. }
  308. // Figure out which attributes to change in technique
  309. var shaderParams = technique.parameters;
  310. var shaderAttributes = technique.attributes;
  311. var params = {};
  312. for ( var attributeId in attributes ) {
  313. var pname = shaderAttributes[ attributeId ];
  314. var shaderParam = shaderParams[ pname ];
  315. var semantic = shaderParam.semantic;
  316. if ( semantic ) {
  317. params[ attributeId ] = shaderParam;
  318. }
  319. }
  320. for ( var pname in params ) {
  321. var param = params[ pname ];
  322. var semantic = param.semantic;
  323. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  324. switch ( semantic ) {
  325. case "POSITION":
  326. shaderText = shaderText.replace( regEx, 'position' );
  327. break;
  328. case "NORMAL":
  329. shaderText = shaderText.replace( regEx, 'normal' );
  330. break;
  331. case 'TEXCOORD_0':
  332. case 'TEXCOORD0':
  333. case 'TEXCOORD':
  334. shaderText = shaderText.replace( regEx, 'uv' );
  335. break;
  336. case "WEIGHT":
  337. shaderText = shaderText.replace( regEx, 'skinWeight' );
  338. break;
  339. case "JOINT":
  340. shaderText = shaderText.replace( regEx, 'skinIndex' );
  341. break;
  342. }
  343. }
  344. return shaderText;
  345. }
  346. // Deferred constructor for RawShaderMaterial types
  347. function DeferredShaderMaterial( params ) {
  348. this.isDeferredShaderMaterial = true;
  349. this.params = params;
  350. }
  351. DeferredShaderMaterial.prototype.create = function () {
  352. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  353. for ( var uniformId in this.params.uniforms ) {
  354. var originalUniform = this.params.uniforms[ uniformId ];
  355. if ( originalUniform.value instanceof THREE.Texture ) {
  356. uniforms[ uniformId ].value = originalUniform.value;
  357. uniforms[ uniformId ].value.needsUpdate = true;
  358. }
  359. uniforms[ uniformId ].semantic = originalUniform.semantic;
  360. uniforms[ uniformId ].node = originalUniform.node;
  361. }
  362. this.params.uniforms = uniforms;
  363. return new THREE.RawShaderMaterial( this.params );
  364. };
  365. /* GLTF PARSER */
  366. function GLTFParser( json, options ) {
  367. this.json = json || {};
  368. this.options = options || {};
  369. // loader object cache
  370. this.cache = new GLTFRegistry();
  371. }
  372. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  373. var _dependencies = {};
  374. for ( var i = 0; i < dependencies.length; i ++ ) {
  375. var dependency = dependencies[ i ];
  376. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  377. var cached = this.cache.get( dependency );
  378. if ( cached !== undefined ) {
  379. _dependencies[ dependency ] = cached;
  380. } else if ( this[ fnName ] ) {
  381. var fn = this[ fnName ]();
  382. this.cache.add( dependency, fn );
  383. _dependencies[ dependency ] = fn;
  384. }
  385. }
  386. return _each( _dependencies, function ( dependency ) {
  387. return dependency;
  388. } );
  389. };
  390. GLTFParser.prototype.parse = function ( callback ) {
  391. var json = this.json;
  392. // Clear the loader cache
  393. this.cache.removeAll();
  394. // Fire the callback on complete
  395. this._withDependencies( [
  396. "scenes",
  397. "cameras",
  398. "animations"
  399. ] ).then( function ( dependencies ) {
  400. var scene = dependencies.scenes[ json.scene ];
  401. var cameras = [];
  402. for ( var name in dependencies.cameras ) {
  403. var camera = dependencies.cameras[ name ];
  404. cameras.push( camera );
  405. }
  406. var animations = [];
  407. for ( var name in dependencies.animations ) {
  408. animations.push( dependencies.animations[ name ] );
  409. }
  410. callback( scene, cameras, animations );
  411. } );
  412. };
  413. GLTFParser.prototype.loadShaders = function () {
  414. var json = this.json;
  415. var options = this.options;
  416. return _each( json.shaders, function ( shader ) {
  417. return new Promise( function ( resolve ) {
  418. var loader = new THREE.FileLoader();
  419. loader.responseType = 'text';
  420. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  421. resolve( shaderText );
  422. } );
  423. } );
  424. } );
  425. };
  426. GLTFParser.prototype.loadBuffers = function () {
  427. var json = this.json;
  428. var options = this.options;
  429. return _each( json.buffers, function ( buffer ) {
  430. if ( buffer.type === 'arraybuffer' ) {
  431. return new Promise( function ( resolve ) {
  432. var loader = new THREE.FileLoader();
  433. loader.responseType = 'arraybuffer';
  434. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  435. resolve( buffer );
  436. } );
  437. } );
  438. }
  439. } );
  440. };
  441. GLTFParser.prototype.loadBufferViews = function () {
  442. var json = this.json;
  443. return this._withDependencies( [
  444. "buffers"
  445. ] ).then( function ( dependencies ) {
  446. return _each( json.bufferViews, function ( bufferView ) {
  447. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  448. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + bufferView.byteLength );
  449. } );
  450. } );
  451. };
  452. GLTFParser.prototype.loadAccessors = function () {
  453. var json = this.json;
  454. return this._withDependencies( [
  455. "bufferViews"
  456. ] ).then( function ( dependencies ) {
  457. return _each( json.accessors, function ( accessor ) {
  458. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  459. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  460. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  461. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  462. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  463. var itemBytes = elementBytes * itemSize;
  464. // The buffer is not interleaved if the stride is the item size in bytes.
  465. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  466. // Use the full buffer if it's interleaved.
  467. var array = new TypedArray( arraybuffer );
  468. // Integer parameters to IB/IBA are in array elements, not bytes.
  469. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  470. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  471. } else {
  472. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  473. return new THREE.BufferAttribute( array, itemSize );
  474. }
  475. } );
  476. } );
  477. };
  478. GLTFParser.prototype.loadTextures = function () {
  479. var json = this.json;
  480. var options = this.options;
  481. return _each( json.textures, function ( texture ) {
  482. if ( texture.source ) {
  483. return new Promise( function ( resolve ) {
  484. var source = json.images[ texture.source ];
  485. var textureLoader = THREE.Loader.Handlers.get( source.uri );
  486. if ( textureLoader === null ) {
  487. textureLoader = new THREE.TextureLoader();
  488. }
  489. textureLoader.crossOrigin = options.crossOrigin || false;
  490. textureLoader.load( resolveURL( source.uri, options.path ), function ( _texture ) {
  491. _texture.flipY = false;
  492. if ( texture.sampler ) {
  493. var sampler = json.samplers[ texture.sampler ];
  494. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ];
  495. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ];
  496. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ];
  497. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ];
  498. }
  499. resolve( _texture );
  500. }, undefined, function () {
  501. resolve();
  502. } );
  503. } );
  504. }
  505. } );
  506. };
  507. GLTFParser.prototype.loadMaterials = function () {
  508. var json = this.json;
  509. return this._withDependencies( [
  510. "shaders",
  511. "textures"
  512. ] ).then( function ( dependencies ) {
  513. return _each( json.materials, function ( material ) {
  514. var materialType;
  515. var materialValues = {};
  516. var materialParams = {};
  517. var khr_material;
  518. if ( material.extensions && material.extensions.KHR_materials_common ) {
  519. khr_material = material.extensions.KHR_materials_common;
  520. } else if ( json.extensions && json.extensions.KHR_materials_common ) {
  521. khr_material = json.extensions.KHR_materials_common;
  522. }
  523. if ( khr_material ) {
  524. switch ( khr_material.technique ) {
  525. case 'BLINN' :
  526. case 'PHONG' :
  527. materialType = THREE.MeshPhongMaterial;
  528. break;
  529. case 'LAMBERT' :
  530. materialType = THREE.MeshLambertMaterial;
  531. break;
  532. case 'CONSTANT' :
  533. default :
  534. materialType = THREE.MeshBasicMaterial;
  535. break;
  536. }
  537. Object.assign( materialValues, khr_material.values );
  538. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  539. materialParams.side = THREE.DoubleSide;
  540. }
  541. if ( khr_material.transparent || materialValues.transparent ) {
  542. materialParams.transparent = true;
  543. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  544. }
  545. } else if ( material.technique === undefined ) {
  546. materialType = THREE.MeshPhongMaterial;
  547. Object.assign( materialValues, material.values );
  548. } else {
  549. materialType = DeferredShaderMaterial;
  550. var technique = json.techniques[ material.technique ];
  551. materialParams.uniforms = {};
  552. var program = json.programs[ technique.program ];
  553. if ( program ) {
  554. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  555. if ( ! materialParams.fragmentShader ) {
  556. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  557. materialType = THREE.MeshPhongMaterial;
  558. }
  559. var vertexShader = dependencies.shaders[ program.vertexShader ];
  560. if ( ! vertexShader ) {
  561. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  562. materialType = THREE.MeshPhongMaterial;
  563. }
  564. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  565. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  566. var uniforms = technique.uniforms;
  567. for ( var uniformId in uniforms ) {
  568. var pname = uniforms[ uniformId ];
  569. var shaderParam = technique.parameters[ pname ];
  570. var ptype = shaderParam.type;
  571. if ( WEBGL_TYPE[ ptype ] ) {
  572. var pcount = shaderParam.count;
  573. var value = material.values[ pname ];
  574. var uvalue = new WEBGL_TYPE[ ptype ]();
  575. var usemantic = shaderParam.semantic;
  576. var unode = shaderParam.node;
  577. switch ( ptype ) {
  578. case WEBGL_CONSTANTS.FLOAT:
  579. uvalue = shaderParam.value;
  580. if ( pname == "transparency" ) {
  581. materialParams.transparent = true;
  582. }
  583. if ( value !== undefined ) {
  584. uvalue = value;
  585. }
  586. break;
  587. case WEBGL_CONSTANTS.FLOAT_VEC2:
  588. case WEBGL_CONSTANTS.FLOAT_VEC3:
  589. case WEBGL_CONSTANTS.FLOAT_VEC4:
  590. case WEBGL_CONSTANTS.FLOAT_MAT3:
  591. if ( shaderParam && shaderParam.value ) {
  592. uvalue.fromArray( shaderParam.value );
  593. }
  594. if ( value ) {
  595. uvalue.fromArray( value );
  596. }
  597. break;
  598. case WEBGL_CONSTANTS.FLOAT_MAT2:
  599. // what to do?
  600. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  601. break;
  602. case WEBGL_CONSTANTS.FLOAT_MAT4:
  603. if ( pcount ) {
  604. uvalue = new Array( pcount );
  605. for ( var mi = 0; mi < pcount; mi ++ ) {
  606. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  607. }
  608. if ( shaderParam && shaderParam.value ) {
  609. var m4v = shaderParam.value;
  610. uvalue.fromArray( m4v );
  611. }
  612. if ( value ) {
  613. uvalue.fromArray( value );
  614. }
  615. } else {
  616. if ( shaderParam && shaderParam.value ) {
  617. var m4 = shaderParam.value;
  618. uvalue.fromArray( m4 );
  619. }
  620. if ( value ) {
  621. uvalue.fromArray( value );
  622. }
  623. }
  624. break;
  625. case WEBGL_CONSTANTS.SAMPLER_2D:
  626. uvalue = value ? dependencies.textures[ value ] : null;
  627. break;
  628. }
  629. materialParams.uniforms[ uniformId ] = {
  630. value: uvalue,
  631. semantic: usemantic,
  632. node: unode
  633. };
  634. } else {
  635. throw new Error( "Unknown shader uniform param type: " + ptype );
  636. }
  637. }
  638. }
  639. }
  640. if ( Array.isArray( materialValues.diffuse ) ) {
  641. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  642. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  643. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  644. }
  645. delete materialParams.diffuse;
  646. if ( typeof( materialValues.reflective ) === 'string' ) {
  647. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  648. }
  649. if ( typeof( materialValues.bump ) === 'string' ) {
  650. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  651. }
  652. if ( Array.isArray( materialValues.emission ) ) {
  653. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  654. }
  655. if ( Array.isArray( materialValues.specular ) ) {
  656. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  657. }
  658. if ( materialValues.shininess !== undefined ) {
  659. materialParams.shininess = materialValues.shininess;
  660. }
  661. var _material = new materialType( materialParams );
  662. _material.name = material.name;
  663. return _material;
  664. } );
  665. } );
  666. };
  667. GLTFParser.prototype.loadMeshes = function () {
  668. var json = this.json;
  669. return this._withDependencies( [
  670. "accessors",
  671. "materials"
  672. ] ).then( function ( dependencies ) {
  673. return _each( json.meshes, function ( mesh ) {
  674. var group = new THREE.Object3D();
  675. group.name = mesh.name;
  676. var primitives = mesh.primitives;
  677. for ( var name in primitives ) {
  678. var primitive = primitives[ name ];
  679. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  680. var geometry = new THREE.BufferGeometry();
  681. var attributes = primitive.attributes;
  682. for ( var attributeId in attributes ) {
  683. var attributeEntry = attributes[ attributeId ];
  684. if ( ! attributeEntry ) return;
  685. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  686. switch ( attributeId ) {
  687. case 'POSITION':
  688. geometry.addAttribute( 'position', bufferAttribute );
  689. break;
  690. case 'NORMAL':
  691. geometry.addAttribute( 'normal', bufferAttribute );
  692. break;
  693. case 'TEXCOORD_0':
  694. case 'TEXCOORD0':
  695. case 'TEXCOORD':
  696. geometry.addAttribute( 'uv', bufferAttribute );
  697. break;
  698. case 'WEIGHT':
  699. geometry.addAttribute( 'skinWeight', bufferAttribute );
  700. break;
  701. case 'JOINT':
  702. geometry.addAttribute( 'skinIndex', bufferAttribute );
  703. break;
  704. }
  705. }
  706. if ( primitive.indices ) {
  707. var indexArray = dependencies.accessors[ primitive.indices ];
  708. geometry.setIndex( indexArray );
  709. var offset = {
  710. start: 0,
  711. index: 0,
  712. count: indexArray.count
  713. };
  714. geometry.groups.push( offset );
  715. geometry.computeBoundingSphere();
  716. }
  717. var material = dependencies.materials[ primitive.material ];
  718. var meshNode = new THREE.Mesh( geometry, material );
  719. meshNode.castShadow = true;
  720. group.add( meshNode );
  721. } else {
  722. console.warn( "Non-triangular primitives are not supported" );
  723. }
  724. }
  725. return group;
  726. } );
  727. } );
  728. };
  729. GLTFParser.prototype.loadCameras = function () {
  730. var json = this.json;
  731. return _each( json.cameras, function ( camera ) {
  732. if ( camera.type == "perspective" && camera.perspective ) {
  733. var yfov = camera.perspective.yfov;
  734. var xfov = camera.perspective.xfov;
  735. var aspect_ratio = camera.perspective.aspect_ratio || 1;
  736. // According to COLLADA spec...
  737. // aspect_ratio = xfov / yfov
  738. xfov = ( xfov === undefined && yfov ) ? yfov * aspect_ratio : xfov;
  739. // According to COLLADA spec...
  740. // aspect_ratio = xfov / yfov
  741. // yfov = ( yfov === undefined && xfov ) ? xfov / aspect_ratio : yfov;
  742. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspect_ratio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  743. _camera.name = camera.name;
  744. return _camera;
  745. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  746. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  747. _camera.name = camera.name;
  748. return _camera;
  749. }
  750. } );
  751. };
  752. GLTFParser.prototype.loadSkins = function () {
  753. var json = this.json;
  754. return this._withDependencies( [
  755. "accessors"
  756. ] ).then( function ( dependencies ) {
  757. return _each( json.skins, function ( skin ) {
  758. var _skin = {
  759. bindShapeMatrix: new THREE.Matrix4().fromArray( skin.bindShapeMatrix ),
  760. jointNames: skin.jointNames,
  761. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  762. };
  763. return _skin;
  764. } );
  765. } );
  766. };
  767. GLTFParser.prototype.loadAnimations = function () {
  768. var json = this.json;
  769. return this._withDependencies( [
  770. "accessors",
  771. "nodes"
  772. ] ).then( function ( dependencies ) {
  773. return _each( json.animations, function ( animation, animationId ) {
  774. var interps = [];
  775. for ( var channelId in animation.channels ) {
  776. var channel = animation.channels[ channelId ];
  777. var sampler = animation.samplers[ channel.sampler ];
  778. if ( sampler && animation.parameters ) {
  779. var target = channel.target;
  780. var name = target.id;
  781. var input = animation.parameters[ sampler.input ];
  782. var output = animation.parameters[ sampler.output ];
  783. var inputAccessor = dependencies.accessors[ input ];
  784. var outputAccessor = dependencies.accessors[ output ];
  785. var node = dependencies.nodes[ name ];
  786. if ( node ) {
  787. var interp = {
  788. times: inputAccessor.array,
  789. values: outputAccessor.array,
  790. target: node,
  791. type: INTERPOLATION[ sampler.interpolation ],
  792. name: node.name + '.' + PATH_PROPERTIES[ target.path ]
  793. };
  794. interps.push( interp );
  795. }
  796. }
  797. }
  798. return createAnimation( "animation_" + animationId, interps );
  799. } );
  800. } );
  801. };
  802. GLTFParser.prototype.loadNodes = function () {
  803. var json = this.json;
  804. var scope = this;
  805. return _each( json.nodes, function ( node ) {
  806. var matrix = new THREE.Matrix4();
  807. var _node;
  808. if ( node.jointName ) {
  809. _node = new THREE.Bone();
  810. _node.jointName = node.jointName;
  811. } else {
  812. _node = new THREE.Object3D();
  813. }
  814. _node.name = node.name;
  815. _node.matrixAutoUpdate = false;
  816. if ( node.matrix !== undefined ) {
  817. matrix.fromArray( node.matrix );
  818. _node.applyMatrix( matrix );
  819. } else {
  820. if ( node.translation !== undefined ) {
  821. _node.position.fromArray( node.translation );
  822. }
  823. if ( node.rotation !== undefined ) {
  824. _node.quaternion.fromArray( node.rotation );
  825. }
  826. if ( node.scale !== undefined ) {
  827. _node.scale.fromArray( node.scale );
  828. }
  829. }
  830. return _node;
  831. } ).then( function ( __nodes ) {
  832. return scope._withDependencies( [
  833. "meshes",
  834. "skins",
  835. "cameras",
  836. "extensions"
  837. ] ).then( function ( dependencies ) {
  838. return _each( __nodes, function ( _node, nodeId ) {
  839. var node = json.nodes[ nodeId ];
  840. if ( node.meshes !== undefined ) {
  841. for ( var meshId in node.meshes ) {
  842. var mesh = node.meshes[ meshId ];
  843. var group = dependencies.meshes[ mesh ];
  844. for ( var childrenId in group.children ) {
  845. var child = group.children[ childrenId ];
  846. // clone Mesh to add to _node
  847. var originalMaterial = child.material;
  848. var originalGeometry = child.geometry;
  849. var material;
  850. if ( originalMaterial.isDeferredShaderMaterial ) {
  851. originalMaterial = material = originalMaterial.create();
  852. } else {
  853. material = originalMaterial;
  854. }
  855. child = new THREE.Mesh( originalGeometry, material );
  856. child.castShadow = true;
  857. var skinEntry;
  858. if ( node.skin ) {
  859. skinEntry = dependencies.skins[ node.skin ];
  860. }
  861. // Replace Mesh with SkinnedMesh in library
  862. if ( skinEntry ) {
  863. var geometry = originalGeometry;
  864. var material = originalMaterial;
  865. material.skinning = true;
  866. child = new THREE.SkinnedMesh( geometry, material, false );
  867. child.castShadow = true;
  868. var bones = [];
  869. var boneInverses = [];
  870. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  871. var jointId = skinEntry.jointNames[ i ];
  872. var jointNode = __nodes[ jointId ];
  873. if ( jointNode ) {
  874. jointNode.skin = child;
  875. bones.push( jointNode );
  876. var m = skinEntry.inverseBindMatrices.array;
  877. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  878. boneInverses.push( mat );
  879. } else {
  880. console.warn( "WARNING: joint: ''" + jointId + "' could not be found" );
  881. }
  882. }
  883. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  884. }
  885. _node.add( child );
  886. }
  887. }
  888. }
  889. if ( node.camera !== undefined ) {
  890. var camera = dependencies.cameras[ node.camera ];
  891. _node.add( camera );
  892. }
  893. if ( node.extensions && node.extensions.KHR_materials_common && node.extensions.KHR_materials_common.light ) {
  894. var light = dependencies.extensions.KHR_materials_common.lights[ node.extensions.KHR_materials_common.light ];
  895. _node.add( light );
  896. }
  897. return _node;
  898. } );
  899. } );
  900. } );
  901. };
  902. GLTFParser.prototype.loadExtensions = function () {
  903. var json = this.json;
  904. return _each( json.extensions, function ( extension, extensionId ) {
  905. switch ( extensionId ) {
  906. case "KHR_materials_common":
  907. var extensionNode = {
  908. lights: {}
  909. };
  910. var lights = extension.lights;
  911. for ( var lightId in lights ) {
  912. var light = lights[ lightId ];
  913. var lightNode;
  914. var lightParams = light[ light.type ];
  915. var color = new THREE.Color().fromArray( lightParams.color );
  916. switch ( light.type ) {
  917. case "directional":
  918. lightNode = new THREE.DirectionalLight( color );
  919. lightNode.position.set( 0, 0, 1 );
  920. break;
  921. case "point":
  922. lightNode = new THREE.PointLight( color );
  923. break;
  924. case "spot ":
  925. lightNode = new THREE.SpotLight( color );
  926. lightNode.position.set( 0, 0, 1 );
  927. break;
  928. case "ambient":
  929. lightNode = new THREE.AmbientLight( color );
  930. break;
  931. }
  932. if ( lightNode ) {
  933. extensionNode.lights[ lightId ] = lightNode;
  934. }
  935. }
  936. return extensionNode;
  937. break;
  938. }
  939. } );
  940. };
  941. GLTFParser.prototype.loadScenes = function () {
  942. var json = this.json;
  943. // scene node hierachy builder
  944. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  945. var _node = allNodes[ nodeId ];
  946. parentObject.add( _node );
  947. var node = json.nodes[ nodeId ];
  948. if ( node.children ) {
  949. var children = node.children;
  950. for ( var i = 0, l = children.length; i < l; i ++ ) {
  951. var child = children[ i ];
  952. buildNodeHierachy( child, _node, allNodes );
  953. }
  954. }
  955. }
  956. return this._withDependencies( [
  957. "nodes"
  958. ] ).then( function ( dependencies ) {
  959. return _each( json.scenes, function ( scene ) {
  960. var _scene = new THREE.Scene();
  961. _scene.name = scene.name;
  962. var nodes = scene.nodes;
  963. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  964. var nodeId = nodes[ i ];
  965. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  966. }
  967. _scene.traverse( function ( child ) {
  968. // Register raw material meshes with GLTFLoader.Shaders
  969. if ( child.material && child.material.isRawShaderMaterial ) {
  970. var xshader = new GLTFShader( child, dependencies.nodes );
  971. GLTFLoader.Shaders.add( child.uuid, xshader );
  972. }
  973. } );
  974. return _scene;
  975. } );
  976. } );
  977. };
  978. return GLTFLoader;
  979. } )();