webgl_loader_imagebitmap.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loader - ImageBitmap</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body
  9. {
  10. font-family: Monospace;
  11. background-color: #000;
  12. color: #fff;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info
  17. {
  18. position: absolute;
  19. top: 10px;
  20. width: 100%;
  21. text-align: center;
  22. z-index: 100;
  23. display:block;
  24. }
  25. #info a, .button
  26. {
  27. color: #f00;
  28. font-weight: bold;
  29. text-decoration: underline;
  30. cursor: pointer
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <script src="../build/three.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/loaders/ImageBitmapLoader.js"></script>
  38. <div id="info">
  39. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Texture loader using ImageBitmap
  40. </div>
  41. <script>
  42. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  43. THREE.Cache.enabled = true;
  44. var container;
  45. var camera, scene, renderer;
  46. var group;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. // CAMERA
  53. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  54. camera.position.set( 0, 4, 7 );
  55. camera.lookAt( new THREE.Vector3() );
  56. // SCENE
  57. scene = new THREE.Scene();
  58. //
  59. group = new THREE.Group();
  60. scene.add( group );
  61. new THREE.ImageBitmapLoader()
  62. .setOptions( { imageOrientation: 'none' } )
  63. .load ( 'textures/planets/earth_atmos_2048.jpg', function( imageBitmap ) {
  64. var tex = new THREE.Texture ( imageBitmap );
  65. tex.needsUpdate = true;
  66. var cube = new THREE.Mesh(
  67. new THREE.BoxBufferGeometry( 1,1,1 ),
  68. new THREE.MeshBasicMaterial( {
  69. map: tex
  70. })
  71. );
  72. cube.position.x = 1;
  73. group.add( cube );
  74. }, function( p ) {
  75. console.log( p );
  76. }, function( e ) {
  77. console.log( e );
  78. } );
  79. new THREE.ImageBitmapLoader()
  80. .setOptions( { imageOrientation: 'flipY' } )
  81. .load ( 'textures/planets/earth_specular_2048.jpg', function( imageBitmap ) {
  82. var tex = new THREE.Texture ( imageBitmap );
  83. tex.needsUpdate = true;
  84. var cube = new THREE.Mesh(
  85. new THREE.BoxBufferGeometry( 1,1,1 ),
  86. new THREE.MeshBasicMaterial( {
  87. map: tex
  88. })
  89. );
  90. cube.position.x = -1;
  91. group.add( cube );
  92. }, function( p ) {
  93. console.log( p );
  94. }, function( e ) {
  95. console.log( e );
  96. } );
  97. // RENDERER
  98. renderer = new THREE.WebGLRenderer( { antialias: true } );
  99. renderer.setPixelRatio( window.devicePixelRatio );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. container.appendChild( renderer.domElement );
  102. // EVENTS
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. group.rotation.y = performance.now() / 2000;
  113. renderer.render( scene, camera );
  114. }
  115. </script>
  116. </body>
  117. </html>