ColladaLoader.js 76 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = ( scope.path === undefined ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. setPath: function ( value ) {
  20. this.path = value;
  21. return this;
  22. },
  23. setResourcePath: function ( value ) {
  24. this.resourcePath = value;
  25. return this;
  26. },
  27. options: {
  28. set convertUpAxis( value ) {
  29. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  30. }
  31. },
  32. setCrossOrigin: function ( value ) {
  33. this.crossOrigin = value;
  34. return this;
  35. },
  36. parse: function ( text, path ) {
  37. function getElementsByTagName( xml, name ) {
  38. // Non recursive xml.getElementsByTagName() ...
  39. var array = [];
  40. var childNodes = xml.childNodes;
  41. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  42. var child = childNodes[ i ];
  43. if ( child.nodeName === name ) {
  44. array.push( child );
  45. }
  46. }
  47. return array;
  48. }
  49. function parseStrings( text ) {
  50. if ( text.length === 0 ) return [];
  51. var parts = text.trim().split( /\s+/ );
  52. var array = new Array( parts.length );
  53. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  54. array[ i ] = parts[ i ];
  55. }
  56. return array;
  57. }
  58. function parseFloats( text ) {
  59. if ( text.length === 0 ) return [];
  60. var parts = text.trim().split( /\s+/ );
  61. var array = new Array( parts.length );
  62. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  63. array[ i ] = parseFloat( parts[ i ] );
  64. }
  65. return array;
  66. }
  67. function parseInts( text ) {
  68. if ( text.length === 0 ) return [];
  69. var parts = text.trim().split( /\s+/ );
  70. var array = new Array( parts.length );
  71. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  72. array[ i ] = parseInt( parts[ i ] );
  73. }
  74. return array;
  75. }
  76. function parseId( text ) {
  77. return text.substring( 1 );
  78. }
  79. function generateId() {
  80. return 'three_default_' + ( count ++ );
  81. }
  82. function isEmpty( object ) {
  83. return Object.keys( object ).length === 0;
  84. }
  85. // asset
  86. function parseAsset( xml ) {
  87. return {
  88. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  89. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  90. };
  91. }
  92. function parseAssetUnit( xml ) {
  93. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  94. return parseFloat( xml.getAttribute( 'meter' ) );
  95. } else {
  96. return 1; // default 1 meter
  97. }
  98. }
  99. function parseAssetUpAxis( xml ) {
  100. return xml !== undefined ? xml.textContent : 'Y_UP';
  101. }
  102. // library
  103. function parseLibrary( xml, libraryName, nodeName, parser ) {
  104. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  105. if ( library !== undefined ) {
  106. var elements = getElementsByTagName( library, nodeName );
  107. for ( var i = 0; i < elements.length; i ++ ) {
  108. parser( elements[ i ] );
  109. }
  110. }
  111. }
  112. function buildLibrary( data, builder ) {
  113. for ( var name in data ) {
  114. var object = data[ name ];
  115. object.build = builder( data[ name ] );
  116. }
  117. }
  118. // get
  119. function getBuild( data, builder ) {
  120. if ( data.build !== undefined ) return data.build;
  121. data.build = builder( data );
  122. return data.build;
  123. }
  124. // animation
  125. function parseAnimation( xml ) {
  126. var data = {
  127. sources: {},
  128. samplers: {},
  129. channels: {}
  130. };
  131. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  132. var child = xml.childNodes[ i ];
  133. if ( child.nodeType !== 1 ) continue;
  134. var id;
  135. switch ( child.nodeName ) {
  136. case 'source':
  137. id = child.getAttribute( 'id' );
  138. data.sources[ id ] = parseSource( child );
  139. break;
  140. case 'sampler':
  141. id = child.getAttribute( 'id' );
  142. data.samplers[ id ] = parseAnimationSampler( child );
  143. break;
  144. case 'channel':
  145. id = child.getAttribute( 'target' );
  146. data.channels[ id ] = parseAnimationChannel( child );
  147. break;
  148. default:
  149. console.log( child );
  150. }
  151. }
  152. library.animations[ xml.getAttribute( 'id' ) ] = data;
  153. }
  154. function parseAnimationSampler( xml ) {
  155. var data = {
  156. inputs: {},
  157. };
  158. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  159. var child = xml.childNodes[ i ];
  160. if ( child.nodeType !== 1 ) continue;
  161. switch ( child.nodeName ) {
  162. case 'input':
  163. var id = parseId( child.getAttribute( 'source' ) );
  164. var semantic = child.getAttribute( 'semantic' );
  165. data.inputs[ semantic ] = id;
  166. break;
  167. }
  168. }
  169. return data;
  170. }
  171. function parseAnimationChannel( xml ) {
  172. var data = {};
  173. var target = xml.getAttribute( 'target' );
  174. // parsing SID Addressing Syntax
  175. var parts = target.split( '/' );
  176. var id = parts.shift();
  177. var sid = parts.shift();
  178. // check selection syntax
  179. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  180. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  181. if ( memberSyntax ) {
  182. // member selection access
  183. parts = sid.split( '.' );
  184. sid = parts.shift();
  185. data.member = parts.shift();
  186. } else if ( arraySyntax ) {
  187. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  188. var indices = sid.split( '(' );
  189. sid = indices.shift();
  190. for ( var i = 0; i < indices.length; i ++ ) {
  191. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  192. }
  193. data.indices = indices;
  194. }
  195. data.id = id;
  196. data.sid = sid;
  197. data.arraySyntax = arraySyntax;
  198. data.memberSyntax = memberSyntax;
  199. data.sampler = parseId( xml.getAttribute( 'source' ) );
  200. return data;
  201. }
  202. function buildAnimation( data ) {
  203. var tracks = [];
  204. var channels = data.channels;
  205. var samplers = data.samplers;
  206. var sources = data.sources;
  207. for ( var target in channels ) {
  208. if ( channels.hasOwnProperty( target ) ) {
  209. var channel = channels[ target ];
  210. var sampler = samplers[ channel.sampler ];
  211. var inputId = sampler.inputs.INPUT;
  212. var outputId = sampler.inputs.OUTPUT;
  213. var inputSource = sources[ inputId ];
  214. var outputSource = sources[ outputId ];
  215. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  216. createKeyframeTracks( animation, tracks );
  217. }
  218. }
  219. return tracks;
  220. }
  221. function getAnimation( id ) {
  222. return getBuild( library.animations[ id ], buildAnimation );
  223. }
  224. function buildAnimationChannel( channel, inputSource, outputSource ) {
  225. var node = library.nodes[ channel.id ];
  226. var object3D = getNode( node.id );
  227. var transform = node.transforms[ channel.sid ];
  228. var defaultMatrix = node.matrix.clone().transpose();
  229. var time, stride;
  230. var i, il, j, jl;
  231. var data = {};
  232. // the collada spec allows the animation of data in various ways.
  233. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  234. switch ( transform ) {
  235. case 'matrix':
  236. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  237. time = inputSource.array[ i ];
  238. stride = i * outputSource.stride;
  239. if ( data[ time ] === undefined ) data[ time ] = {};
  240. if ( channel.arraySyntax === true ) {
  241. var value = outputSource.array[ stride ];
  242. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  243. data[ time ][ index ] = value;
  244. } else {
  245. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  246. data[ time ][ j ] = outputSource.array[ stride + j ];
  247. }
  248. }
  249. }
  250. break;
  251. case 'translate':
  252. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  253. break;
  254. case 'rotate':
  255. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  256. break;
  257. case 'scale':
  258. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  259. break;
  260. }
  261. var keyframes = prepareAnimationData( data, defaultMatrix );
  262. var animation = {
  263. name: object3D.uuid,
  264. keyframes: keyframes
  265. };
  266. return animation;
  267. }
  268. function prepareAnimationData( data, defaultMatrix ) {
  269. var keyframes = [];
  270. // transfer data into a sortable array
  271. for ( var time in data ) {
  272. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  273. }
  274. // ensure keyframes are sorted by time
  275. keyframes.sort( ascending );
  276. // now we clean up all animation data, so we can use them for keyframe tracks
  277. for ( var i = 0; i < 16; i ++ ) {
  278. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  279. }
  280. return keyframes;
  281. // array sort function
  282. function ascending( a, b ) {
  283. return a.time - b.time;
  284. }
  285. }
  286. var position = new THREE.Vector3();
  287. var scale = new THREE.Vector3();
  288. var quaternion = new THREE.Quaternion();
  289. function createKeyframeTracks( animation, tracks ) {
  290. var keyframes = animation.keyframes;
  291. var name = animation.name;
  292. var times = [];
  293. var positionData = [];
  294. var quaternionData = [];
  295. var scaleData = [];
  296. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  297. var keyframe = keyframes[ i ];
  298. var time = keyframe.time;
  299. var value = keyframe.value;
  300. matrix.fromArray( value ).transpose();
  301. matrix.decompose( position, quaternion, scale );
  302. times.push( time );
  303. positionData.push( position.x, position.y, position.z );
  304. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  305. scaleData.push( scale.x, scale.y, scale.z );
  306. }
  307. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  308. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  309. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  310. return tracks;
  311. }
  312. function transformAnimationData( keyframes, property, defaultValue ) {
  313. var keyframe;
  314. var empty = true;
  315. var i, l;
  316. // check, if values of a property are missing in our keyframes
  317. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  318. keyframe = keyframes[ i ];
  319. if ( keyframe.value[ property ] === undefined ) {
  320. keyframe.value[ property ] = null; // mark as missing
  321. } else {
  322. empty = false;
  323. }
  324. }
  325. if ( empty === true ) {
  326. // no values at all, so we set a default value
  327. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  328. keyframe = keyframes[ i ];
  329. keyframe.value[ property ] = defaultValue;
  330. }
  331. } else {
  332. // filling gaps
  333. createMissingKeyframes( keyframes, property );
  334. }
  335. }
  336. function createMissingKeyframes( keyframes, property ) {
  337. var prev, next;
  338. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  339. var keyframe = keyframes[ i ];
  340. if ( keyframe.value[ property ] === null ) {
  341. prev = getPrev( keyframes, i, property );
  342. next = getNext( keyframes, i, property );
  343. if ( prev === null ) {
  344. keyframe.value[ property ] = next.value[ property ];
  345. continue;
  346. }
  347. if ( next === null ) {
  348. keyframe.value[ property ] = prev.value[ property ];
  349. continue;
  350. }
  351. interpolate( keyframe, prev, next, property );
  352. }
  353. }
  354. }
  355. function getPrev( keyframes, i, property ) {
  356. while ( i >= 0 ) {
  357. var keyframe = keyframes[ i ];
  358. if ( keyframe.value[ property ] !== null ) return keyframe;
  359. i --;
  360. }
  361. return null;
  362. }
  363. function getNext( keyframes, i, property ) {
  364. while ( i < keyframes.length ) {
  365. var keyframe = keyframes[ i ];
  366. if ( keyframe.value[ property ] !== null ) return keyframe;
  367. i ++;
  368. }
  369. return null;
  370. }
  371. function interpolate( key, prev, next, property ) {
  372. if ( ( next.time - prev.time ) === 0 ) {
  373. key.value[ property ] = prev.value[ property ];
  374. return;
  375. }
  376. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  377. }
  378. // animation clips
  379. function parseAnimationClip( xml ) {
  380. var data = {
  381. name: xml.getAttribute( 'id' ) || 'default',
  382. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  383. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  384. animations: []
  385. };
  386. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  387. var child = xml.childNodes[ i ];
  388. if ( child.nodeType !== 1 ) continue;
  389. switch ( child.nodeName ) {
  390. case 'instance_animation':
  391. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  392. break;
  393. }
  394. }
  395. library.clips[ xml.getAttribute( 'id' ) ] = data;
  396. }
  397. function buildAnimationClip( data ) {
  398. var tracks = [];
  399. var name = data.name;
  400. var duration = ( data.end - data.start ) || - 1;
  401. var animations = data.animations;
  402. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  403. var animationTracks = getAnimation( animations[ i ] );
  404. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  405. tracks.push( animationTracks[ j ] );
  406. }
  407. }
  408. return new THREE.AnimationClip( name, duration, tracks );
  409. }
  410. function getAnimationClip( id ) {
  411. return getBuild( library.clips[ id ], buildAnimationClip );
  412. }
  413. // controller
  414. function parseController( xml ) {
  415. var data = {};
  416. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  417. var child = xml.childNodes[ i ];
  418. if ( child.nodeType !== 1 ) continue;
  419. switch ( child.nodeName ) {
  420. case 'skin':
  421. // there is exactly one skin per controller
  422. data.id = parseId( child.getAttribute( 'source' ) );
  423. data.skin = parseSkin( child );
  424. break;
  425. case 'morph':
  426. data.id = parseId( child.getAttribute( 'source' ) );
  427. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  428. break;
  429. }
  430. }
  431. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  432. }
  433. function parseSkin( xml ) {
  434. var data = {
  435. sources: {}
  436. };
  437. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  438. var child = xml.childNodes[ i ];
  439. if ( child.nodeType !== 1 ) continue;
  440. switch ( child.nodeName ) {
  441. case 'bind_shape_matrix':
  442. data.bindShapeMatrix = parseFloats( child.textContent );
  443. break;
  444. case 'source':
  445. var id = child.getAttribute( 'id' );
  446. data.sources[ id ] = parseSource( child );
  447. break;
  448. case 'joints':
  449. data.joints = parseJoints( child );
  450. break;
  451. case 'vertex_weights':
  452. data.vertexWeights = parseVertexWeights( child );
  453. break;
  454. }
  455. }
  456. return data;
  457. }
  458. function parseJoints( xml ) {
  459. var data = {
  460. inputs: {}
  461. };
  462. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  463. var child = xml.childNodes[ i ];
  464. if ( child.nodeType !== 1 ) continue;
  465. switch ( child.nodeName ) {
  466. case 'input':
  467. var semantic = child.getAttribute( 'semantic' );
  468. var id = parseId( child.getAttribute( 'source' ) );
  469. data.inputs[ semantic ] = id;
  470. break;
  471. }
  472. }
  473. return data;
  474. }
  475. function parseVertexWeights( xml ) {
  476. var data = {
  477. inputs: {}
  478. };
  479. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  480. var child = xml.childNodes[ i ];
  481. if ( child.nodeType !== 1 ) continue;
  482. switch ( child.nodeName ) {
  483. case 'input':
  484. var semantic = child.getAttribute( 'semantic' );
  485. var id = parseId( child.getAttribute( 'source' ) );
  486. var offset = parseInt( child.getAttribute( 'offset' ) );
  487. data.inputs[ semantic ] = { id: id, offset: offset };
  488. break;
  489. case 'vcount':
  490. data.vcount = parseInts( child.textContent );
  491. break;
  492. case 'v':
  493. data.v = parseInts( child.textContent );
  494. break;
  495. }
  496. }
  497. return data;
  498. }
  499. function buildController( data ) {
  500. var build = {
  501. id: data.id
  502. };
  503. var geometry = library.geometries[ build.id ];
  504. if ( data.skin !== undefined ) {
  505. build.skin = buildSkin( data.skin );
  506. // we enhance the 'sources' property of the corresponding geometry with our skin data
  507. geometry.sources.skinIndices = build.skin.indices;
  508. geometry.sources.skinWeights = build.skin.weights;
  509. }
  510. return build;
  511. }
  512. function buildSkin( data ) {
  513. var BONE_LIMIT = 4;
  514. var build = {
  515. joints: [], // this must be an array to preserve the joint order
  516. indices: {
  517. array: [],
  518. stride: BONE_LIMIT
  519. },
  520. weights: {
  521. array: [],
  522. stride: BONE_LIMIT
  523. }
  524. };
  525. var sources = data.sources;
  526. var vertexWeights = data.vertexWeights;
  527. var vcount = vertexWeights.vcount;
  528. var v = vertexWeights.v;
  529. var jointOffset = vertexWeights.inputs.JOINT.offset;
  530. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  531. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  532. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  533. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  534. var stride = 0;
  535. var i, j, l;
  536. // procces skin data for each vertex
  537. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  538. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  539. var vertexSkinData = [];
  540. for ( j = 0; j < jointCount; j ++ ) {
  541. var skinIndex = v[ stride + jointOffset ];
  542. var weightId = v[ stride + weightOffset ];
  543. var skinWeight = weights[ weightId ];
  544. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  545. stride += 2;
  546. }
  547. // we sort the joints in descending order based on the weights.
  548. // this ensures, we only procced the most important joints of the vertex
  549. vertexSkinData.sort( descending );
  550. // now we provide for each vertex a set of four index and weight values.
  551. // the order of the skin data matches the order of vertices
  552. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  553. var d = vertexSkinData[ j ];
  554. if ( d !== undefined ) {
  555. build.indices.array.push( d.index );
  556. build.weights.array.push( d.weight );
  557. } else {
  558. build.indices.array.push( 0 );
  559. build.weights.array.push( 0 );
  560. }
  561. }
  562. }
  563. // setup bind matrix
  564. if ( data.bindShapeMatrix ) {
  565. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  566. } else {
  567. build.bindMatrix = new THREE.Matrix4().identity();
  568. }
  569. // process bones and inverse bind matrix data
  570. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  571. var name = jointSource.array[ i ];
  572. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  573. build.joints.push( { name: name, boneInverse: boneInverse } );
  574. }
  575. return build;
  576. // array sort function
  577. function descending( a, b ) {
  578. return b.weight - a.weight;
  579. }
  580. }
  581. function getController( id ) {
  582. return getBuild( library.controllers[ id ], buildController );
  583. }
  584. // image
  585. function parseImage( xml ) {
  586. var data = {
  587. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  588. };
  589. library.images[ xml.getAttribute( 'id' ) ] = data;
  590. }
  591. function buildImage( data ) {
  592. if ( data.build !== undefined ) return data.build;
  593. return data.init_from;
  594. }
  595. function getImage( id ) {
  596. var data = library.images[ id ];
  597. if ( data !== undefined ) {
  598. return getBuild( data, buildImage );
  599. }
  600. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  601. return null;
  602. }
  603. // effect
  604. function parseEffect( xml ) {
  605. var data = {};
  606. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  607. var child = xml.childNodes[ i ];
  608. if ( child.nodeType !== 1 ) continue;
  609. switch ( child.nodeName ) {
  610. case 'profile_COMMON':
  611. data.profile = parseEffectProfileCOMMON( child );
  612. break;
  613. }
  614. }
  615. library.effects[ xml.getAttribute( 'id' ) ] = data;
  616. }
  617. function parseEffectProfileCOMMON( xml ) {
  618. var data = {
  619. surfaces: {},
  620. samplers: {}
  621. };
  622. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  623. var child = xml.childNodes[ i ];
  624. if ( child.nodeType !== 1 ) continue;
  625. switch ( child.nodeName ) {
  626. case 'newparam':
  627. parseEffectNewparam( child, data );
  628. break;
  629. case 'technique':
  630. data.technique = parseEffectTechnique( child );
  631. break;
  632. case 'extra':
  633. data.extra = parseEffectExtra( child );
  634. break;
  635. }
  636. }
  637. return data;
  638. }
  639. function parseEffectNewparam( xml, data ) {
  640. var sid = xml.getAttribute( 'sid' );
  641. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  642. var child = xml.childNodes[ i ];
  643. if ( child.nodeType !== 1 ) continue;
  644. switch ( child.nodeName ) {
  645. case 'surface':
  646. data.surfaces[ sid ] = parseEffectSurface( child );
  647. break;
  648. case 'sampler2D':
  649. data.samplers[ sid ] = parseEffectSampler( child );
  650. break;
  651. }
  652. }
  653. }
  654. function parseEffectSurface( xml ) {
  655. var data = {};
  656. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  657. var child = xml.childNodes[ i ];
  658. if ( child.nodeType !== 1 ) continue;
  659. switch ( child.nodeName ) {
  660. case 'init_from':
  661. data.init_from = child.textContent;
  662. break;
  663. }
  664. }
  665. return data;
  666. }
  667. function parseEffectSampler( xml ) {
  668. var data = {};
  669. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  670. var child = xml.childNodes[ i ];
  671. if ( child.nodeType !== 1 ) continue;
  672. switch ( child.nodeName ) {
  673. case 'source':
  674. data.source = child.textContent;
  675. break;
  676. }
  677. }
  678. return data;
  679. }
  680. function parseEffectTechnique( xml ) {
  681. var data = {};
  682. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  683. var child = xml.childNodes[ i ];
  684. if ( child.nodeType !== 1 ) continue;
  685. switch ( child.nodeName ) {
  686. case 'constant':
  687. case 'lambert':
  688. case 'blinn':
  689. case 'phong':
  690. data.type = child.nodeName;
  691. data.parameters = parseEffectParameters( child );
  692. break;
  693. }
  694. }
  695. return data;
  696. }
  697. function parseEffectParameters( xml ) {
  698. var data = {};
  699. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  700. var child = xml.childNodes[ i ];
  701. if ( child.nodeType !== 1 ) continue;
  702. switch ( child.nodeName ) {
  703. case 'emission':
  704. case 'diffuse':
  705. case 'specular':
  706. case 'shininess':
  707. case 'transparency':
  708. data[ child.nodeName ] = parseEffectParameter( child );
  709. break;
  710. case 'transparent':
  711. data[ child.nodeName ] = {
  712. opaque: child.getAttribute( 'opaque' ),
  713. data: parseEffectParameter( child )
  714. };
  715. break;
  716. }
  717. }
  718. return data;
  719. }
  720. function parseEffectParameter( xml ) {
  721. var data = {};
  722. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  723. var child = xml.childNodes[ i ];
  724. if ( child.nodeType !== 1 ) continue;
  725. switch ( child.nodeName ) {
  726. case 'color':
  727. data[ child.nodeName ] = parseFloats( child.textContent );
  728. break;
  729. case 'float':
  730. data[ child.nodeName ] = parseFloat( child.textContent );
  731. break;
  732. case 'texture':
  733. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  734. break;
  735. }
  736. }
  737. return data;
  738. }
  739. function parseEffectParameterTexture( xml ) {
  740. var data = {
  741. technique: {}
  742. };
  743. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  744. var child = xml.childNodes[ i ];
  745. if ( child.nodeType !== 1 ) continue;
  746. switch ( child.nodeName ) {
  747. case 'extra':
  748. parseEffectParameterTextureExtra( child, data );
  749. break;
  750. }
  751. }
  752. return data;
  753. }
  754. function parseEffectParameterTextureExtra( xml, data ) {
  755. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  756. var child = xml.childNodes[ i ];
  757. if ( child.nodeType !== 1 ) continue;
  758. switch ( child.nodeName ) {
  759. case 'technique':
  760. parseEffectParameterTextureExtraTechnique( child, data );
  761. break;
  762. }
  763. }
  764. }
  765. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  766. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  767. var child = xml.childNodes[ i ];
  768. if ( child.nodeType !== 1 ) continue;
  769. switch ( child.nodeName ) {
  770. case 'repeatU':
  771. case 'repeatV':
  772. case 'offsetU':
  773. case 'offsetV':
  774. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  775. break;
  776. case 'wrapU':
  777. case 'wrapV':
  778. // some files have values for wrapU/wrapV which become NaN via parseInt
  779. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  780. data.technique[ child.nodeName ] = 1;
  781. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  782. data.technique[ child.nodeName ] = 0;
  783. } else {
  784. data.technique[ child.nodeName ] = parseInt( child.textContent );
  785. }
  786. break;
  787. }
  788. }
  789. }
  790. function parseEffectExtra( xml ) {
  791. var data = {};
  792. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  793. var child = xml.childNodes[ i ];
  794. if ( child.nodeType !== 1 ) continue;
  795. switch ( child.nodeName ) {
  796. case 'technique':
  797. data.technique = parseEffectExtraTechnique( child );
  798. break;
  799. }
  800. }
  801. return data;
  802. }
  803. function parseEffectExtraTechnique( xml ) {
  804. var data = {};
  805. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  806. var child = xml.childNodes[ i ];
  807. if ( child.nodeType !== 1 ) continue;
  808. switch ( child.nodeName ) {
  809. case 'double_sided':
  810. data[ child.nodeName ] = parseInt( child.textContent );
  811. break;
  812. }
  813. }
  814. return data;
  815. }
  816. function buildEffect( data ) {
  817. return data;
  818. }
  819. function getEffect( id ) {
  820. return getBuild( library.effects[ id ], buildEffect );
  821. }
  822. // material
  823. function parseMaterial( xml ) {
  824. var data = {
  825. name: xml.getAttribute( 'name' )
  826. };
  827. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  828. var child = xml.childNodes[ i ];
  829. if ( child.nodeType !== 1 ) continue;
  830. switch ( child.nodeName ) {
  831. case 'instance_effect':
  832. data.url = parseId( child.getAttribute( 'url' ) );
  833. break;
  834. }
  835. }
  836. library.materials[ xml.getAttribute( 'id' ) ] = data;
  837. }
  838. function getTextureLoader( image ) {
  839. var loader;
  840. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  841. extension = extension.toLowerCase();
  842. switch ( extension ) {
  843. case 'tga':
  844. loader = tgaLoader;
  845. break;
  846. default:
  847. loader = textureLoader;
  848. }
  849. return loader;
  850. }
  851. function buildMaterial( data ) {
  852. var effect = getEffect( data.url );
  853. var technique = effect.profile.technique;
  854. var extra = effect.profile.extra;
  855. var material;
  856. switch ( technique.type ) {
  857. case 'phong':
  858. case 'blinn':
  859. material = new THREE.MeshPhongMaterial();
  860. break;
  861. case 'lambert':
  862. material = new THREE.MeshLambertMaterial();
  863. break;
  864. default:
  865. material = new THREE.MeshBasicMaterial();
  866. break;
  867. }
  868. material.name = data.name;
  869. function getTexture( textureObject ) {
  870. var sampler = effect.profile.samplers[ textureObject.id ];
  871. var image = null;
  872. // get image
  873. if ( sampler !== undefined ) {
  874. var surface = effect.profile.surfaces[ sampler.source ];
  875. image = getImage( surface.init_from );
  876. } else {
  877. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  878. image = getImage( textureObject.id );
  879. }
  880. // create texture if image is avaiable
  881. if ( image !== null ) {
  882. var loader = getTextureLoader( image );
  883. if ( loader !== undefined ) {
  884. var texture = loader.load( image );
  885. var extra = textureObject.extra;
  886. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  887. var technique = extra.technique;
  888. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  889. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  890. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  891. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  892. } else {
  893. texture.wrapS = THREE.RepeatWrapping;
  894. texture.wrapT = THREE.RepeatWrapping;
  895. }
  896. return texture;
  897. } else {
  898. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  899. return null;
  900. }
  901. } else {
  902. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  903. return null;
  904. }
  905. }
  906. var parameters = technique.parameters;
  907. for ( var key in parameters ) {
  908. var parameter = parameters[ key ];
  909. switch ( key ) {
  910. case 'diffuse':
  911. if ( parameter.color ) material.color.fromArray( parameter.color );
  912. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  913. break;
  914. case 'specular':
  915. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  916. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  917. break;
  918. case 'shininess':
  919. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  920. break;
  921. case 'emission':
  922. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  923. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  924. break;
  925. }
  926. }
  927. //
  928. var transparent = parameters[ 'transparent' ];
  929. var transparency = parameters[ 'transparency' ];
  930. // <transparency> does not exist but <transparent>
  931. if ( transparency === undefined && transparent ) {
  932. transparency = {
  933. float: 1
  934. };
  935. }
  936. // <transparent> does not exist but <transparency>
  937. if ( transparent === undefined && transparency ) {
  938. transparent = {
  939. opaque: 'A_ONE',
  940. data: {
  941. color: [ 1, 1, 1, 1 ]
  942. } };
  943. }
  944. if ( transparent && transparency ) {
  945. // handle case if a texture exists but no color
  946. if ( transparent.data.texture ) {
  947. // we do not set an alpha map (see #13792)
  948. material.transparent = true;
  949. } else {
  950. var color = transparent.data.color;
  951. switch ( transparent.opaque ) {
  952. case 'A_ONE':
  953. material.opacity = color[ 3 ] * transparency.float;
  954. break;
  955. case 'RGB_ZERO':
  956. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  957. break;
  958. case 'A_ZERO':
  959. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  960. break;
  961. case 'RGB_ONE':
  962. material.opacity = color[ 0 ] * transparency.float;
  963. break;
  964. default:
  965. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  966. }
  967. if ( material.opacity < 1 ) material.transparent = true;
  968. }
  969. }
  970. //
  971. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  972. material.side = THREE.DoubleSide;
  973. }
  974. return material;
  975. }
  976. function getMaterial( id ) {
  977. return getBuild( library.materials[ id ], buildMaterial );
  978. }
  979. // camera
  980. function parseCamera( xml ) {
  981. var data = {
  982. name: xml.getAttribute( 'name' )
  983. };
  984. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  985. var child = xml.childNodes[ i ];
  986. if ( child.nodeType !== 1 ) continue;
  987. switch ( child.nodeName ) {
  988. case 'optics':
  989. data.optics = parseCameraOptics( child );
  990. break;
  991. }
  992. }
  993. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  994. }
  995. function parseCameraOptics( xml ) {
  996. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  997. var child = xml.childNodes[ i ];
  998. switch ( child.nodeName ) {
  999. case 'technique_common':
  1000. return parseCameraTechnique( child );
  1001. }
  1002. }
  1003. return {};
  1004. }
  1005. function parseCameraTechnique( xml ) {
  1006. var data = {};
  1007. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1008. var child = xml.childNodes[ i ];
  1009. switch ( child.nodeName ) {
  1010. case 'perspective':
  1011. case 'orthographic':
  1012. data.technique = child.nodeName;
  1013. data.parameters = parseCameraParameters( child );
  1014. break;
  1015. }
  1016. }
  1017. return data;
  1018. }
  1019. function parseCameraParameters( xml ) {
  1020. var data = {};
  1021. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1022. var child = xml.childNodes[ i ];
  1023. switch ( child.nodeName ) {
  1024. case 'xfov':
  1025. case 'yfov':
  1026. case 'xmag':
  1027. case 'ymag':
  1028. case 'znear':
  1029. case 'zfar':
  1030. case 'aspect_ratio':
  1031. data[ child.nodeName ] = parseFloat( child.textContent );
  1032. break;
  1033. }
  1034. }
  1035. return data;
  1036. }
  1037. function buildCamera( data ) {
  1038. var camera;
  1039. switch ( data.optics.technique ) {
  1040. case 'perspective':
  1041. camera = new THREE.PerspectiveCamera(
  1042. data.optics.parameters.yfov,
  1043. data.optics.parameters.aspect_ratio,
  1044. data.optics.parameters.znear,
  1045. data.optics.parameters.zfar
  1046. );
  1047. break;
  1048. case 'orthographic':
  1049. var ymag = data.optics.parameters.ymag;
  1050. var xmag = data.optics.parameters.xmag;
  1051. var aspectRatio = data.optics.parameters.aspect_ratio;
  1052. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1053. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1054. xmag *= 0.5;
  1055. ymag *= 0.5;
  1056. camera = new THREE.OrthographicCamera(
  1057. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1058. data.optics.parameters.znear,
  1059. data.optics.parameters.zfar
  1060. );
  1061. break;
  1062. default:
  1063. camera = new THREE.PerspectiveCamera();
  1064. break;
  1065. }
  1066. camera.name = data.name;
  1067. return camera;
  1068. }
  1069. function getCamera( id ) {
  1070. var data = library.cameras[ id ];
  1071. if ( data !== undefined ) {
  1072. return getBuild( data, buildCamera );
  1073. }
  1074. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1075. return null;
  1076. }
  1077. // light
  1078. function parseLight( xml ) {
  1079. var data = {};
  1080. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1081. var child = xml.childNodes[ i ];
  1082. if ( child.nodeType !== 1 ) continue;
  1083. switch ( child.nodeName ) {
  1084. case 'technique_common':
  1085. data = parseLightTechnique( child );
  1086. break;
  1087. }
  1088. }
  1089. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1090. }
  1091. function parseLightTechnique( xml ) {
  1092. var data = {};
  1093. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1094. var child = xml.childNodes[ i ];
  1095. if ( child.nodeType !== 1 ) continue;
  1096. switch ( child.nodeName ) {
  1097. case 'directional':
  1098. case 'point':
  1099. case 'spot':
  1100. case 'ambient':
  1101. data.technique = child.nodeName;
  1102. data.parameters = parseLightParameters( child );
  1103. }
  1104. }
  1105. return data;
  1106. }
  1107. function parseLightParameters( xml ) {
  1108. var data = {};
  1109. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1110. var child = xml.childNodes[ i ];
  1111. if ( child.nodeType !== 1 ) continue;
  1112. switch ( child.nodeName ) {
  1113. case 'color':
  1114. var array = parseFloats( child.textContent );
  1115. data.color = new THREE.Color().fromArray( array );
  1116. break;
  1117. case 'falloff_angle':
  1118. data.falloffAngle = parseFloat( child.textContent );
  1119. break;
  1120. case 'quadratic_attenuation':
  1121. var f = parseFloat( child.textContent );
  1122. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1123. break;
  1124. }
  1125. }
  1126. return data;
  1127. }
  1128. function buildLight( data ) {
  1129. var light;
  1130. switch ( data.technique ) {
  1131. case 'directional':
  1132. light = new THREE.DirectionalLight();
  1133. break;
  1134. case 'point':
  1135. light = new THREE.PointLight();
  1136. break;
  1137. case 'spot':
  1138. light = new THREE.SpotLight();
  1139. break;
  1140. case 'ambient':
  1141. light = new THREE.AmbientLight();
  1142. break;
  1143. }
  1144. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1145. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1146. return light;
  1147. }
  1148. function getLight( id ) {
  1149. var data = library.lights[ id ];
  1150. if ( data !== undefined ) {
  1151. return getBuild( data, buildLight );
  1152. }
  1153. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1154. return null;
  1155. }
  1156. // geometry
  1157. function parseGeometry( xml ) {
  1158. var data = {
  1159. name: xml.getAttribute( 'name' ),
  1160. sources: {},
  1161. vertices: {},
  1162. primitives: []
  1163. };
  1164. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1165. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1166. if ( mesh === undefined ) return;
  1167. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1168. var child = mesh.childNodes[ i ];
  1169. if ( child.nodeType !== 1 ) continue;
  1170. var id = child.getAttribute( 'id' );
  1171. switch ( child.nodeName ) {
  1172. case 'source':
  1173. data.sources[ id ] = parseSource( child );
  1174. break;
  1175. case 'vertices':
  1176. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1177. data.vertices = parseGeometryVertices( child );
  1178. break;
  1179. case 'polygons':
  1180. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1181. break;
  1182. case 'lines':
  1183. case 'linestrips':
  1184. case 'polylist':
  1185. case 'triangles':
  1186. data.primitives.push( parseGeometryPrimitive( child ) );
  1187. break;
  1188. default:
  1189. console.log( child );
  1190. }
  1191. }
  1192. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1193. }
  1194. function parseSource( xml ) {
  1195. var data = {
  1196. array: [],
  1197. stride: 3
  1198. };
  1199. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1200. var child = xml.childNodes[ i ];
  1201. if ( child.nodeType !== 1 ) continue;
  1202. switch ( child.nodeName ) {
  1203. case 'float_array':
  1204. data.array = parseFloats( child.textContent );
  1205. break;
  1206. case 'Name_array':
  1207. data.array = parseStrings( child.textContent );
  1208. break;
  1209. case 'technique_common':
  1210. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1211. if ( accessor !== undefined ) {
  1212. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1213. }
  1214. break;
  1215. }
  1216. }
  1217. return data;
  1218. }
  1219. function parseGeometryVertices( xml ) {
  1220. var data = {};
  1221. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1222. var child = xml.childNodes[ i ];
  1223. if ( child.nodeType !== 1 ) continue;
  1224. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1225. }
  1226. return data;
  1227. }
  1228. function parseGeometryPrimitive( xml ) {
  1229. var primitive = {
  1230. type: xml.nodeName,
  1231. material: xml.getAttribute( 'material' ),
  1232. count: parseInt( xml.getAttribute( 'count' ) ),
  1233. inputs: {},
  1234. stride: 0,
  1235. hasUV: false
  1236. };
  1237. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1238. var child = xml.childNodes[ i ];
  1239. if ( child.nodeType !== 1 ) continue;
  1240. switch ( child.nodeName ) {
  1241. case 'input':
  1242. var id = parseId( child.getAttribute( 'source' ) );
  1243. var semantic = child.getAttribute( 'semantic' );
  1244. var offset = parseInt( child.getAttribute( 'offset' ) );
  1245. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1246. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1247. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1248. break;
  1249. case 'vcount':
  1250. primitive.vcount = parseInts( child.textContent );
  1251. break;
  1252. case 'p':
  1253. primitive.p = parseInts( child.textContent );
  1254. break;
  1255. }
  1256. }
  1257. return primitive;
  1258. }
  1259. function groupPrimitives( primitives ) {
  1260. var build = {};
  1261. for ( var i = 0; i < primitives.length; i ++ ) {
  1262. var primitive = primitives[ i ];
  1263. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1264. build[ primitive.type ].push( primitive );
  1265. }
  1266. return build;
  1267. }
  1268. function checkUVCoordinates( primitives ) {
  1269. var count = 0;
  1270. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1271. var primitive = primitives[ i ];
  1272. if ( primitive.hasUV === true ) {
  1273. count ++;
  1274. }
  1275. }
  1276. if ( count > 0 && count < primitives.length ) {
  1277. primitives.uvsNeedsFix = true;
  1278. }
  1279. }
  1280. function buildGeometry( data ) {
  1281. var build = {};
  1282. var sources = data.sources;
  1283. var vertices = data.vertices;
  1284. var primitives = data.primitives;
  1285. if ( primitives.length === 0 ) return {};
  1286. // our goal is to create one buffer geometry for a single type of primitives
  1287. // first, we group all primitives by their type
  1288. var groupedPrimitives = groupPrimitives( primitives );
  1289. for ( var type in groupedPrimitives ) {
  1290. var primitiveType = groupedPrimitives[ type ];
  1291. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1292. checkUVCoordinates( primitiveType );
  1293. // third, create a buffer geometry for each type of primitives
  1294. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1295. }
  1296. return build;
  1297. }
  1298. function buildGeometryType( primitives, sources, vertices ) {
  1299. var build = {};
  1300. var position = { array: [], stride: 0 };
  1301. var normal = { array: [], stride: 0 };
  1302. var uv = { array: [], stride: 0 };
  1303. var color = { array: [], stride: 0 };
  1304. var skinIndex = { array: [], stride: 4 };
  1305. var skinWeight = { array: [], stride: 4 };
  1306. var geometry = new THREE.BufferGeometry();
  1307. var materialKeys = [];
  1308. var start = 0;
  1309. for ( var p = 0; p < primitives.length; p ++ ) {
  1310. var primitive = primitives[ p ];
  1311. var inputs = primitive.inputs;
  1312. // groups
  1313. var count = 0;
  1314. switch ( primitive.type ) {
  1315. case 'lines':
  1316. case 'linestrips':
  1317. count = primitive.count * 2;
  1318. break;
  1319. case 'triangles':
  1320. count = primitive.count * 3;
  1321. break;
  1322. case 'polylist':
  1323. for ( var g = 0; g < primitive.count; g ++ ) {
  1324. var vc = primitive.vcount[ g ];
  1325. switch ( vc ) {
  1326. case 3:
  1327. count += 3; // single triangle
  1328. break;
  1329. case 4:
  1330. count += 6; // quad, subdivided into two triangles
  1331. break;
  1332. default:
  1333. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1334. break;
  1335. }
  1336. }
  1337. break;
  1338. default:
  1339. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1340. }
  1341. geometry.addGroup( start, count, p );
  1342. start += count;
  1343. // material
  1344. if ( primitive.material ) {
  1345. materialKeys.push( primitive.material );
  1346. }
  1347. // geometry data
  1348. for ( var name in inputs ) {
  1349. var input = inputs[ name ];
  1350. switch ( name ) {
  1351. case 'VERTEX':
  1352. for ( var key in vertices ) {
  1353. var id = vertices[ key ];
  1354. switch ( key ) {
  1355. case 'POSITION':
  1356. var prevLength = position.array.length;
  1357. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1358. position.stride = sources[ id ].stride;
  1359. if ( sources.skinWeights && sources.skinIndices ) {
  1360. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1361. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1362. }
  1363. // see #3803
  1364. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1365. var count = ( position.array.length - prevLength ) / position.stride;
  1366. for ( var i = 0; i < count; i ++ ) {
  1367. // fill missing uv coordinates
  1368. uv.array.push( 0, 0 );
  1369. }
  1370. }
  1371. break;
  1372. case 'NORMAL':
  1373. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1374. normal.stride = sources[ id ].stride;
  1375. break;
  1376. case 'COLOR':
  1377. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1378. color.stride = sources[ id ].stride;
  1379. break;
  1380. case 'TEXCOORD':
  1381. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1382. uv.stride = sources[ id ].stride;
  1383. break;
  1384. default:
  1385. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1386. }
  1387. }
  1388. break;
  1389. case 'NORMAL':
  1390. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1391. normal.stride = sources[ input.id ].stride;
  1392. break;
  1393. case 'COLOR':
  1394. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1395. color.stride = sources[ input.id ].stride;
  1396. break;
  1397. case 'TEXCOORD':
  1398. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1399. uv.stride = sources[ input.id ].stride;
  1400. break;
  1401. }
  1402. }
  1403. }
  1404. // build geometry
  1405. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1406. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1407. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1408. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1409. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1410. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1411. build.data = geometry;
  1412. build.type = primitives[ 0 ].type;
  1413. build.materialKeys = materialKeys;
  1414. return build;
  1415. }
  1416. function buildGeometryData( primitive, source, offset, array ) {
  1417. var indices = primitive.p;
  1418. var stride = primitive.stride;
  1419. var vcount = primitive.vcount;
  1420. function pushVector( i ) {
  1421. var index = indices[ i + offset ] * sourceStride;
  1422. var length = index + sourceStride;
  1423. for ( ; index < length; index ++ ) {
  1424. array.push( sourceArray[ index ] );
  1425. }
  1426. }
  1427. var sourceArray = source.array;
  1428. var sourceStride = source.stride;
  1429. if ( primitive.vcount !== undefined ) {
  1430. var index = 0;
  1431. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1432. var count = vcount[ i ];
  1433. if ( count === 4 ) {
  1434. var a = index + stride * 0;
  1435. var b = index + stride * 1;
  1436. var c = index + stride * 2;
  1437. var d = index + stride * 3;
  1438. pushVector( a ); pushVector( b ); pushVector( d );
  1439. pushVector( b ); pushVector( c ); pushVector( d );
  1440. } else if ( count === 3 ) {
  1441. var a = index + stride * 0;
  1442. var b = index + stride * 1;
  1443. var c = index + stride * 2;
  1444. pushVector( a ); pushVector( b ); pushVector( c );
  1445. } else if ( count > 4 ) {
  1446. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1447. var a = index + stride * 0;
  1448. var b = index + stride * k;
  1449. var c = index + stride * ( k + 1 );
  1450. pushVector( a ); pushVector( b ); pushVector( c );
  1451. }
  1452. }
  1453. index += stride * count;
  1454. }
  1455. } else {
  1456. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1457. pushVector( i );
  1458. }
  1459. }
  1460. }
  1461. function getGeometry( id ) {
  1462. return getBuild( library.geometries[ id ], buildGeometry );
  1463. }
  1464. // kinematics
  1465. function parseKinematicsModel( xml ) {
  1466. var data = {
  1467. name: xml.getAttribute( 'name' ) || '',
  1468. joints: {},
  1469. links: []
  1470. };
  1471. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1472. var child = xml.childNodes[ i ];
  1473. if ( child.nodeType !== 1 ) continue;
  1474. switch ( child.nodeName ) {
  1475. case 'technique_common':
  1476. parseKinematicsTechniqueCommon( child, data );
  1477. break;
  1478. }
  1479. }
  1480. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1481. }
  1482. function buildKinematicsModel( data ) {
  1483. if ( data.build !== undefined ) return data.build;
  1484. return data;
  1485. }
  1486. function getKinematicsModel( id ) {
  1487. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1488. }
  1489. function parseKinematicsTechniqueCommon( xml, data ) {
  1490. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1491. var child = xml.childNodes[ i ];
  1492. if ( child.nodeType !== 1 ) continue;
  1493. switch ( child.nodeName ) {
  1494. case 'joint':
  1495. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1496. break;
  1497. case 'link':
  1498. data.links.push( parseKinematicsLink( child ) );
  1499. break;
  1500. }
  1501. }
  1502. }
  1503. function parseKinematicsJoint( xml ) {
  1504. var data;
  1505. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1506. var child = xml.childNodes[ i ];
  1507. if ( child.nodeType !== 1 ) continue;
  1508. switch ( child.nodeName ) {
  1509. case 'prismatic':
  1510. case 'revolute':
  1511. data = parseKinematicsJointParameter( child );
  1512. break;
  1513. }
  1514. }
  1515. return data;
  1516. }
  1517. function parseKinematicsJointParameter( xml, data ) {
  1518. var data = {
  1519. sid: xml.getAttribute( 'sid' ),
  1520. name: xml.getAttribute( 'name' ) || '',
  1521. axis: new THREE.Vector3(),
  1522. limits: {
  1523. min: 0,
  1524. max: 0
  1525. },
  1526. type: xml.nodeName,
  1527. static: false,
  1528. zeroPosition: 0,
  1529. middlePosition: 0
  1530. };
  1531. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1532. var child = xml.childNodes[ i ];
  1533. if ( child.nodeType !== 1 ) continue;
  1534. switch ( child.nodeName ) {
  1535. case 'axis':
  1536. var array = parseFloats( child.textContent );
  1537. data.axis.fromArray( array );
  1538. break;
  1539. case 'limits':
  1540. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1541. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1542. data.limits.max = parseFloat( max.textContent );
  1543. data.limits.min = parseFloat( min.textContent );
  1544. break;
  1545. }
  1546. }
  1547. // if min is equal to or greater than max, consider the joint static
  1548. if ( data.limits.min >= data.limits.max ) {
  1549. data.static = true;
  1550. }
  1551. // calculate middle position
  1552. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1553. return data;
  1554. }
  1555. function parseKinematicsLink( xml ) {
  1556. var data = {
  1557. sid: xml.getAttribute( 'sid' ),
  1558. name: xml.getAttribute( 'name' ) || '',
  1559. attachments: [],
  1560. transforms: []
  1561. };
  1562. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1563. var child = xml.childNodes[ i ];
  1564. if ( child.nodeType !== 1 ) continue;
  1565. switch ( child.nodeName ) {
  1566. case 'attachment_full':
  1567. data.attachments.push( parseKinematicsAttachment( child ) );
  1568. break;
  1569. case 'matrix':
  1570. case 'translate':
  1571. case 'rotate':
  1572. data.transforms.push( parseKinematicsTransform( child ) );
  1573. break;
  1574. }
  1575. }
  1576. return data;
  1577. }
  1578. function parseKinematicsAttachment( xml ) {
  1579. var data = {
  1580. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1581. transforms: [],
  1582. links: []
  1583. };
  1584. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1585. var child = xml.childNodes[ i ];
  1586. if ( child.nodeType !== 1 ) continue;
  1587. switch ( child.nodeName ) {
  1588. case 'link':
  1589. data.links.push( parseKinematicsLink( child ) );
  1590. break;
  1591. case 'matrix':
  1592. case 'translate':
  1593. case 'rotate':
  1594. data.transforms.push( parseKinematicsTransform( child ) );
  1595. break;
  1596. }
  1597. }
  1598. return data;
  1599. }
  1600. function parseKinematicsTransform( xml ) {
  1601. var data = {
  1602. type: xml.nodeName
  1603. };
  1604. var array = parseFloats( xml.textContent );
  1605. switch ( data.type ) {
  1606. case 'matrix':
  1607. data.obj = new THREE.Matrix4();
  1608. data.obj.fromArray( array ).transpose();
  1609. break;
  1610. case 'translate':
  1611. data.obj = new THREE.Vector3();
  1612. data.obj.fromArray( array );
  1613. break;
  1614. case 'rotate':
  1615. data.obj = new THREE.Vector3();
  1616. data.obj.fromArray( array );
  1617. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1618. break;
  1619. }
  1620. return data;
  1621. }
  1622. // physics
  1623. function parsePhysicsModel( xml ) {
  1624. var data = {
  1625. name: xml.getAttribute( 'name' ) || '',
  1626. rigidBodies: {}
  1627. };
  1628. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1629. var child = xml.childNodes[ i ];
  1630. if ( child.nodeType !== 1 ) continue;
  1631. switch ( child.nodeName ) {
  1632. case 'rigid_body':
  1633. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1634. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1635. break;
  1636. }
  1637. }
  1638. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1639. }
  1640. function parsePhysicsRigidBody( xml, data ) {
  1641. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1642. var child = xml.childNodes[ i ];
  1643. if ( child.nodeType !== 1 ) continue;
  1644. switch ( child.nodeName ) {
  1645. case 'technique_common':
  1646. parsePhysicsTechniqueCommon( child, data );
  1647. break;
  1648. }
  1649. }
  1650. }
  1651. function parsePhysicsTechniqueCommon( xml, data ) {
  1652. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1653. var child = xml.childNodes[ i ];
  1654. if ( child.nodeType !== 1 ) continue;
  1655. switch ( child.nodeName ) {
  1656. case 'inertia':
  1657. data.inertia = parseFloats( child.textContent );
  1658. break;
  1659. case 'mass':
  1660. data.mass = parseFloats( child.textContent )[0];
  1661. break;
  1662. }
  1663. }
  1664. }
  1665. // scene
  1666. function parseKinematicsScene( xml ) {
  1667. var data = {
  1668. bindJointAxis: []
  1669. };
  1670. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1671. var child = xml.childNodes[ i ];
  1672. if ( child.nodeType !== 1 ) continue;
  1673. switch ( child.nodeName ) {
  1674. case 'bind_joint_axis':
  1675. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1676. break;
  1677. }
  1678. }
  1679. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1680. }
  1681. function parseKinematicsBindJointAxis( xml ) {
  1682. var data = {
  1683. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1684. };
  1685. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1686. var child = xml.childNodes[ i ];
  1687. if ( child.nodeType !== 1 ) continue;
  1688. switch ( child.nodeName ) {
  1689. case 'axis':
  1690. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1691. data.axis = param.textContent;
  1692. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1693. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1694. break;
  1695. }
  1696. }
  1697. return data;
  1698. }
  1699. function buildKinematicsScene( data ) {
  1700. if ( data.build !== undefined ) return data.build;
  1701. return data;
  1702. }
  1703. function getKinematicsScene( id ) {
  1704. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1705. }
  1706. function setupKinematics() {
  1707. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1708. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1709. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1710. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1711. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1712. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1713. var visualScene = getVisualScene( visualSceneId );
  1714. var bindJointAxis = kinematicsScene.bindJointAxis;
  1715. var jointMap = {};
  1716. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1717. var axis = bindJointAxis[ i ];
  1718. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1719. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1720. if ( targetElement ) {
  1721. // get the parent of the transfrom element
  1722. var parentVisualElement = targetElement.parentElement;
  1723. // connect the joint of the kinematics model with the element in the visual scene
  1724. connect( axis.jointIndex, parentVisualElement );
  1725. }
  1726. }
  1727. function connect( jointIndex, visualElement ) {
  1728. var visualElementName = visualElement.getAttribute( 'name' );
  1729. var joint = kinematicsModel.joints[ jointIndex ];
  1730. visualScene.traverse( function ( object ) {
  1731. if ( object.name === visualElementName ) {
  1732. jointMap[ jointIndex ] = {
  1733. object: object,
  1734. transforms: buildTransformList( visualElement ),
  1735. joint: joint,
  1736. position: joint.zeroPosition
  1737. };
  1738. }
  1739. } );
  1740. }
  1741. var m0 = new THREE.Matrix4();
  1742. kinematics = {
  1743. joints: kinematicsModel && kinematicsModel.joints,
  1744. getJointValue: function ( jointIndex ) {
  1745. var jointData = jointMap[ jointIndex ];
  1746. if ( jointData ) {
  1747. return jointData.position;
  1748. } else {
  1749. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1750. }
  1751. },
  1752. setJointValue: function ( jointIndex, value ) {
  1753. var jointData = jointMap[ jointIndex ];
  1754. if ( jointData ) {
  1755. var joint = jointData.joint;
  1756. if ( value > joint.limits.max || value < joint.limits.min ) {
  1757. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1758. } else if ( joint.static ) {
  1759. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1760. } else {
  1761. var object = jointData.object;
  1762. var axis = joint.axis;
  1763. var transforms = jointData.transforms;
  1764. matrix.identity();
  1765. // each update, we have to apply all transforms in the correct order
  1766. for ( var i = 0; i < transforms.length; i ++ ) {
  1767. var transform = transforms[ i ];
  1768. // if there is a connection of the transform node with a joint, apply the joint value
  1769. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1770. switch ( joint.type ) {
  1771. case 'revolute':
  1772. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1773. break;
  1774. case 'prismatic':
  1775. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1776. break;
  1777. default:
  1778. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1779. break;
  1780. }
  1781. } else {
  1782. switch ( transform.type ) {
  1783. case 'matrix':
  1784. matrix.multiply( transform.obj );
  1785. break;
  1786. case 'translate':
  1787. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1788. break;
  1789. case 'scale':
  1790. matrix.scale( transform.obj );
  1791. break;
  1792. case 'rotate':
  1793. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1794. break;
  1795. }
  1796. }
  1797. }
  1798. object.matrix.copy( matrix );
  1799. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1800. jointMap[ jointIndex ].position = value;
  1801. }
  1802. } else {
  1803. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1804. }
  1805. }
  1806. };
  1807. }
  1808. function buildTransformList( node ) {
  1809. var transforms = [];
  1810. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1811. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1812. var child = xml.childNodes[ i ];
  1813. if ( child.nodeType !== 1 ) continue;
  1814. switch ( child.nodeName ) {
  1815. case 'matrix':
  1816. var array = parseFloats( child.textContent );
  1817. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1818. transforms.push( {
  1819. sid: child.getAttribute( 'sid' ),
  1820. type: child.nodeName,
  1821. obj: matrix
  1822. } );
  1823. break;
  1824. case 'translate':
  1825. case 'scale':
  1826. var array = parseFloats( child.textContent );
  1827. var vector = new THREE.Vector3().fromArray( array );
  1828. transforms.push( {
  1829. sid: child.getAttribute( 'sid' ),
  1830. type: child.nodeName,
  1831. obj: vector
  1832. } );
  1833. break;
  1834. case 'rotate':
  1835. var array = parseFloats( child.textContent );
  1836. var vector = new THREE.Vector3().fromArray( array );
  1837. var angle = THREE.Math.degToRad( array[ 3 ] );
  1838. transforms.push( {
  1839. sid: child.getAttribute( 'sid' ),
  1840. type: child.nodeName,
  1841. obj: vector,
  1842. angle: angle
  1843. } );
  1844. break;
  1845. }
  1846. }
  1847. return transforms;
  1848. }
  1849. // nodes
  1850. function prepareNodes( xml ) {
  1851. var elements = xml.getElementsByTagName( 'node' );
  1852. // ensure all node elements have id attributes
  1853. for ( var i = 0; i < elements.length; i ++ ) {
  1854. var element = elements[ i ];
  1855. if ( element.hasAttribute( 'id' ) === false ) {
  1856. element.setAttribute( 'id', generateId() );
  1857. }
  1858. }
  1859. }
  1860. var matrix = new THREE.Matrix4();
  1861. var vector = new THREE.Vector3();
  1862. function parseNode( xml ) {
  1863. var data = {
  1864. name: xml.getAttribute( 'name' ) || '',
  1865. type: xml.getAttribute( 'type' ),
  1866. id: xml.getAttribute( 'id' ),
  1867. sid: xml.getAttribute( 'sid' ),
  1868. matrix: new THREE.Matrix4(),
  1869. nodes: [],
  1870. instanceCameras: [],
  1871. instanceControllers: [],
  1872. instanceLights: [],
  1873. instanceGeometries: [],
  1874. instanceNodes: [],
  1875. transforms: {}
  1876. };
  1877. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1878. var child = xml.childNodes[ i ];
  1879. if ( child.nodeType !== 1 ) continue;
  1880. switch ( child.nodeName ) {
  1881. case 'node':
  1882. data.nodes.push( child.getAttribute( 'id' ) );
  1883. parseNode( child );
  1884. break;
  1885. case 'instance_camera':
  1886. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1887. break;
  1888. case 'instance_controller':
  1889. data.instanceControllers.push( parseNodeInstance( child ) );
  1890. break;
  1891. case 'instance_light':
  1892. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1893. break;
  1894. case 'instance_geometry':
  1895. data.instanceGeometries.push( parseNodeInstance( child ) );
  1896. break;
  1897. case 'instance_node':
  1898. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1899. break;
  1900. case 'matrix':
  1901. var array = parseFloats( child.textContent );
  1902. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1903. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1904. break;
  1905. case 'translate':
  1906. var array = parseFloats( child.textContent );
  1907. vector.fromArray( array );
  1908. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1909. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1910. break;
  1911. case 'rotate':
  1912. var array = parseFloats( child.textContent );
  1913. var angle = THREE.Math.degToRad( array[ 3 ] );
  1914. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1915. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1916. break;
  1917. case 'scale':
  1918. var array = parseFloats( child.textContent );
  1919. data.matrix.scale( vector.fromArray( array ) );
  1920. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1921. break;
  1922. case 'extra':
  1923. break;
  1924. default:
  1925. console.log( child );
  1926. }
  1927. }
  1928. if ( hasNode( data.id ) ) {
  1929. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1930. } else {
  1931. library.nodes[ data.id ] = data;
  1932. }
  1933. return data;
  1934. }
  1935. function parseNodeInstance( xml ) {
  1936. var data = {
  1937. id: parseId( xml.getAttribute( 'url' ) ),
  1938. materials: {},
  1939. skeletons: []
  1940. };
  1941. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1942. var child = xml.childNodes[ i ];
  1943. switch ( child.nodeName ) {
  1944. case 'bind_material':
  1945. var instances = child.getElementsByTagName( 'instance_material' );
  1946. for ( var j = 0; j < instances.length; j ++ ) {
  1947. var instance = instances[ j ];
  1948. var symbol = instance.getAttribute( 'symbol' );
  1949. var target = instance.getAttribute( 'target' );
  1950. data.materials[ symbol ] = parseId( target );
  1951. }
  1952. break;
  1953. case 'skeleton':
  1954. data.skeletons.push( parseId( child.textContent ) );
  1955. break;
  1956. default:
  1957. break;
  1958. }
  1959. }
  1960. return data;
  1961. }
  1962. function buildSkeleton( skeletons, joints ) {
  1963. var boneData = [];
  1964. var sortedBoneData = [];
  1965. var i, j, data;
  1966. // a skeleton can have multiple root bones. collada expresses this
  1967. // situtation with multiple "skeleton" tags per controller instance
  1968. for ( i = 0; i < skeletons.length; i ++ ) {
  1969. var skeleton = skeletons[ i ];
  1970. var root;
  1971. if ( hasNode( skeleton ) ) {
  1972. root = getNode( skeleton );
  1973. buildBoneHierarchy( root, joints, boneData );
  1974. } else if ( hasVisualScene( skeleton ) ) {
  1975. // handle case where the skeleton refers to the visual scene (#13335)
  1976. var visualScene = library.visualScenes[ skeleton ];
  1977. var children = visualScene.children;
  1978. for ( var j = 0; j < children.length; j ++ ) {
  1979. var child = children[ j ];
  1980. if ( child.type === 'JOINT' ) {
  1981. var root = getNode( child.id );
  1982. buildBoneHierarchy( root, joints, boneData );
  1983. }
  1984. }
  1985. } else {
  1986. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  1987. }
  1988. }
  1989. // sort bone data (the order is defined in the corresponding controller)
  1990. for ( i = 0; i < joints.length; i ++ ) {
  1991. for ( j = 0; j < boneData.length; j ++ ) {
  1992. data = boneData[ j ];
  1993. if ( data.bone.name === joints[ i ].name ) {
  1994. sortedBoneData[ i ] = data;
  1995. data.processed = true;
  1996. break;
  1997. }
  1998. }
  1999. }
  2000. // add unprocessed bone data at the end of the list
  2001. for ( i = 0; i < boneData.length; i ++ ) {
  2002. data = boneData[ i ];
  2003. if ( data.processed === false ) {
  2004. sortedBoneData.push( data );
  2005. data.processed = true;
  2006. }
  2007. }
  2008. // setup arrays for skeleton creation
  2009. var bones = [];
  2010. var boneInverses = [];
  2011. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2012. data = sortedBoneData[ i ];
  2013. bones.push( data.bone );
  2014. boneInverses.push( data.boneInverse );
  2015. }
  2016. return new THREE.Skeleton( bones, boneInverses );
  2017. }
  2018. function buildBoneHierarchy( root, joints, boneData ) {
  2019. // setup bone data from visual scene
  2020. root.traverse( function ( object ) {
  2021. if ( object.isBone === true ) {
  2022. var boneInverse;
  2023. // retrieve the boneInverse from the controller data
  2024. for ( var i = 0; i < joints.length; i ++ ) {
  2025. var joint = joints[ i ];
  2026. if ( joint.name === object.name ) {
  2027. boneInverse = joint.boneInverse;
  2028. break;
  2029. }
  2030. }
  2031. if ( boneInverse === undefined ) {
  2032. // Unfortunately, there can be joints in the visual scene that are not part of the
  2033. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2034. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2035. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2036. // ensure a correct animation of the model.
  2037. boneInverse = new THREE.Matrix4();
  2038. }
  2039. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2040. }
  2041. } );
  2042. }
  2043. function buildNode( data ) {
  2044. var objects = [];
  2045. var matrix = data.matrix;
  2046. var nodes = data.nodes;
  2047. var type = data.type;
  2048. var instanceCameras = data.instanceCameras;
  2049. var instanceControllers = data.instanceControllers;
  2050. var instanceLights = data.instanceLights;
  2051. var instanceGeometries = data.instanceGeometries;
  2052. var instanceNodes = data.instanceNodes;
  2053. // nodes
  2054. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2055. objects.push( getNode( nodes[ i ] ) );
  2056. }
  2057. // instance cameras
  2058. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2059. var instanceCamera = getCamera( instanceCameras[ i ] );
  2060. if ( instanceCamera !== null ) {
  2061. objects.push( instanceCamera.clone() );
  2062. }
  2063. }
  2064. // instance controllers
  2065. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2066. var instance = instanceControllers[ i ];
  2067. var controller = getController( instance.id );
  2068. var geometries = getGeometry( controller.id );
  2069. var newObjects = buildObjects( geometries, instance.materials );
  2070. var skeletons = instance.skeletons;
  2071. var joints = controller.skin.joints;
  2072. var skeleton = buildSkeleton( skeletons, joints );
  2073. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2074. var object = newObjects[ j ];
  2075. if ( object.isSkinnedMesh ) {
  2076. object.bind( skeleton, controller.skin.bindMatrix );
  2077. object.normalizeSkinWeights();
  2078. }
  2079. objects.push( object );
  2080. }
  2081. }
  2082. // instance lights
  2083. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2084. var instanceLight = getLight( instanceLights[ i ] );
  2085. if ( instanceLight !== null ) {
  2086. objects.push( instanceLight.clone() );
  2087. }
  2088. }
  2089. // instance geometries
  2090. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2091. var instance = instanceGeometries[ i ];
  2092. // a single geometry instance in collada can lead to multiple object3Ds.
  2093. // this is the case when primitives are combined like triangles and lines
  2094. var geometries = getGeometry( instance.id );
  2095. var newObjects = buildObjects( geometries, instance.materials );
  2096. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2097. objects.push( newObjects[ j ] );
  2098. }
  2099. }
  2100. // instance nodes
  2101. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2102. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2103. }
  2104. var object;
  2105. if ( nodes.length === 0 && objects.length === 1 ) {
  2106. object = objects[ 0 ];
  2107. } else {
  2108. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2109. for ( var i = 0; i < objects.length; i ++ ) {
  2110. object.add( objects[ i ] );
  2111. }
  2112. }
  2113. if ( object.name === '' ) {
  2114. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2115. }
  2116. object.matrix.copy( matrix );
  2117. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2118. return object;
  2119. }
  2120. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2121. function resolveMaterialBinding( keys, instanceMaterials ) {
  2122. var materials = [];
  2123. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2124. var id = instanceMaterials[ keys[ i ] ];
  2125. if ( id === undefined ) {
  2126. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2127. materials.push( fallbackMaterial );
  2128. } else {
  2129. materials.push( getMaterial( id ) );
  2130. }
  2131. }
  2132. return materials;
  2133. }
  2134. function buildObjects( geometries, instanceMaterials ) {
  2135. var objects = [];
  2136. for ( var type in geometries ) {
  2137. var geometry = geometries[ type ];
  2138. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2139. // handle case if no materials are defined
  2140. if ( materials.length === 0 ) {
  2141. if ( type === 'lines' || type === 'linestrips' ) {
  2142. materials.push( new THREE.LineBasicMaterial() );
  2143. } else {
  2144. materials.push( new THREE.MeshPhongMaterial() );
  2145. }
  2146. }
  2147. // regard skinning
  2148. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2149. if ( skinning ) {
  2150. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2151. materials[ i ].skinning = true;
  2152. }
  2153. }
  2154. // choose between a single or multi materials (material array)
  2155. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2156. // now create a specific 3D object
  2157. var object;
  2158. switch ( type ) {
  2159. case 'lines':
  2160. object = new THREE.LineSegments( geometry.data, material );
  2161. break;
  2162. case 'linestrips':
  2163. object = new THREE.Line( geometry.data, material );
  2164. break;
  2165. case 'triangles':
  2166. case 'polylist':
  2167. if ( skinning ) {
  2168. object = new THREE.SkinnedMesh( geometry.data, material );
  2169. } else {
  2170. object = new THREE.Mesh( geometry.data, material );
  2171. }
  2172. break;
  2173. }
  2174. objects.push( object );
  2175. }
  2176. return objects;
  2177. }
  2178. function hasNode( id ) {
  2179. return library.nodes[ id ] !== undefined;
  2180. }
  2181. function getNode( id ) {
  2182. return getBuild( library.nodes[ id ], buildNode );
  2183. }
  2184. // visual scenes
  2185. function parseVisualScene( xml ) {
  2186. var data = {
  2187. name: xml.getAttribute( 'name' ),
  2188. children: []
  2189. };
  2190. prepareNodes( xml );
  2191. var elements = getElementsByTagName( xml, 'node' );
  2192. for ( var i = 0; i < elements.length; i ++ ) {
  2193. data.children.push( parseNode( elements[ i ] ) );
  2194. }
  2195. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2196. }
  2197. function buildVisualScene( data ) {
  2198. var group = new THREE.Group();
  2199. group.name = data.name;
  2200. var children = data.children;
  2201. for ( var i = 0; i < children.length; i ++ ) {
  2202. var child = children[ i ];
  2203. group.add( getNode( child.id ) );
  2204. }
  2205. return group;
  2206. }
  2207. function hasVisualScene( id ) {
  2208. return library.visualScenes[ id ] !== undefined;
  2209. }
  2210. function getVisualScene( id ) {
  2211. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2212. }
  2213. // scenes
  2214. function parseScene( xml ) {
  2215. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2216. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2217. }
  2218. function setupAnimations() {
  2219. var clips = library.clips;
  2220. if ( isEmpty( clips ) === true ) {
  2221. if ( isEmpty( library.animations ) === false ) {
  2222. // if there are animations but no clips, we create a default clip for playback
  2223. var tracks = [];
  2224. for ( var id in library.animations ) {
  2225. var animationTracks = getAnimation( id );
  2226. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2227. tracks.push( animationTracks[ i ] );
  2228. }
  2229. }
  2230. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2231. }
  2232. } else {
  2233. for ( var id in clips ) {
  2234. animations.push( getAnimationClip( id ) );
  2235. }
  2236. }
  2237. }
  2238. if ( text.length === 0 ) {
  2239. return { scene: new THREE.Scene() };
  2240. }
  2241. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2242. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2243. // metadata
  2244. var version = collada.getAttribute( 'version' );
  2245. console.log( 'THREE.ColladaLoader: File version', version );
  2246. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2247. var textureLoader = new THREE.TextureLoader( this.manager );
  2248. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2249. var tgaLoader;
  2250. if ( THREE.TGALoader ) {
  2251. tgaLoader = new THREE.TGALoader( this.manager );
  2252. tgaLoader.setPath( this.resourcePath || path );
  2253. }
  2254. //
  2255. var animations = [];
  2256. var kinematics = {};
  2257. var count = 0;
  2258. //
  2259. var library = {
  2260. animations: {},
  2261. clips: {},
  2262. controllers: {},
  2263. images: {},
  2264. effects: {},
  2265. materials: {},
  2266. cameras: {},
  2267. lights: {},
  2268. geometries: {},
  2269. nodes: {},
  2270. visualScenes: {},
  2271. kinematicsModels: {},
  2272. physicsModels: {},
  2273. kinematicsScenes: {}
  2274. };
  2275. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2276. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2277. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2278. parseLibrary( collada, 'library_images', 'image', parseImage );
  2279. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2280. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2281. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2282. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2283. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2284. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2285. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2286. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2287. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2288. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2289. buildLibrary( library.animations, buildAnimation );
  2290. buildLibrary( library.clips, buildAnimationClip );
  2291. buildLibrary( library.controllers, buildController );
  2292. buildLibrary( library.images, buildImage );
  2293. buildLibrary( library.effects, buildEffect );
  2294. buildLibrary( library.materials, buildMaterial );
  2295. buildLibrary( library.cameras, buildCamera );
  2296. buildLibrary( library.lights, buildLight );
  2297. buildLibrary( library.geometries, buildGeometry );
  2298. buildLibrary( library.visualScenes, buildVisualScene );
  2299. setupAnimations();
  2300. setupKinematics();
  2301. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2302. if ( asset.upAxis === 'Z_UP' ) {
  2303. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2304. }
  2305. scene.scale.multiplyScalar( asset.unit );
  2306. return {
  2307. animations: animations,
  2308. kinematics: kinematics,
  2309. library: library,
  2310. scene: scene
  2311. };
  2312. }
  2313. };