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- // Three.js r47dev - http://github.com/mrdoob/three.js
- var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime};
- THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
- THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,g;if(c===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),g=c*(1-
- b*e),b=c*(1-b*(1-e)),d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
- Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
- THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
- THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),e=0;e<6;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
- divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
- equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
- THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
- addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},
- divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},
- cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);
- this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
- THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-
- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
- normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};
- THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);q=o.dot(b);if(q<=0)return null;l=r.add(a,n.copy(b).multiplyScalar(q));return p=c.distanceTo(l)}function d(a,b,c,d){o.sub(d,b);r.sub(c,b);n.sub(a,b);s=o.dot(o);t=o.dot(r);v=o.dot(n);y=r.dot(r);I=r.dot(n);z=1/(s*y-t*t);G=(y*v-t*I)*z;u=(s*I-t*v)*z;return G>=0&&u>=0&&G+u<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,
- c,d=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3;this.intersectObject=function(n){for(var l,q=[],o=0,r=n.children.length;o<r;o++)Array.prototype.push.apply(q,this.intersectObject(n.children[o]));if(n instanceof THREE.Particle){o=
- c(this.origin,this.direction,n.matrixWorld.getPosition());if(o===null||o>n.scale.x)return[];l={distance:o,point:n.position,face:null,object:n};q.push(l)}else if(n instanceof THREE.Mesh){o=c(this.origin,this.direction,n.matrixWorld.getPosition());if(o===null||o>n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)))return q;var p,s=n.geometry,t=s.vertices,j;n.matrixRotationWorld.extractRotation(n.matrixWorld);o=0;for(r=s.faces.length;o<r;o++)if(l=s.faces[o],a.copy(this.origin),
- b.copy(this.direction),j=n.matrixWorld,i=j.multiplyVector3(i.copy(l.centroid)).subSelf(a),p=i.dot(b),!(p<=0)&&(e=j.multiplyVector3(e.copy(t[l.a].position)),g=j.multiplyVector3(g.copy(t[l.b].position)),f=j.multiplyVector3(f.copy(t[l.c].position)),l instanceof THREE.Face4&&(h=j.multiplyVector3(h.copy(t[l.d].position))),m=n.matrixRotationWorld.multiplyVector3(m.copy(l.normal)),p=b.dot(m),n.doubleSided||(n.flipSided?p>0:p<0)))if(p=m.dot(i.sub(e,a))/p,k.add(a,b.multiplyScalar(p)),l instanceof THREE.Face3)d(k,
- e,g,f)&&(l={distance:a.distanceTo(k),point:k.clone(),face:l,object:n},q.push(l));else if(l instanceof THREE.Face4&&(d(k,e,g,h)||d(k,g,f,h)))l={distance:a.distanceTo(k),point:k.clone(),face:l,object:n},q.push(l)}return q};var o=new THREE.Vector3,r=new THREE.Vector3,n=new THREE.Vector3,q,l,p,s,t,v,y,I,z,G,u};
- THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,f,k,o){h=!1;b=g;c=f;d=k;e=o;a()};this.addPoint=function(g,f){h?(h=!1,b=g,c=f,d=g,e=f):(b=b<g?b:g,c=c<f?c:f,d=d>g?d:g,e=e>f?e:f);a()};this.add3Points=
- function(g,f,k,o,r,n){h?(h=!1,b=g<k?g<r?g:r:k<r?k:r,c=f<o?f<n?f:n:o<n?o:n,d=g>k?g>r?g:r:k>r?k:r,e=f>o?f>n?f:n:o>n?o:n):(b=g<k?g<r?g<b?g:b:r<b?r:b:k<r?k<b?k:b:r<b?r:b,c=f<o?f<n?f<c?f:c:n<c?n:c:o<n?o<c?o:c:n<c?n:c,d=g>k?g>r?g>d?g:d:r>d?r:d:k>r?k>d?k:d:r>d?r:d,e=f>o?f>n?f>e?f:e:n>e?n:e:o>n?o>e?o:e:n>e?n:e);a()};this.addRectangle=function(g){h?(h=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),e=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),d=d>g.getRight()?d:g.getRight(),e=e>
- g.getBottom()?e:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;d+=g;e+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();e=e<g.getBottom()?e:g.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
- THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
- THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
- THREE.Matrix4=function(a,b,c,d,e,g,f,h,i,m,k,o,r,n,q,l){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,g!==void 0?g:1,f||0,h||0,i||0,m||0,k!==void 0?k:1,o||0,r||0,n||0,q||0,l!==void 0?l:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,i,m,k,o,r,n,q,l){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=i;this.n32=m;this.n33=k;this.n34=o;this.n41=r;this.n42=n;this.n43=q;this.n44=l;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
- b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,i=a.n23,m=a.n24,k=a.n31,o=a.n32,r=a.n33,n=a.n34,q=a.n41,l=a.n42,p=a.n43,
- s=a.n44,t=b.n11,v=b.n12,y=b.n13,I=b.n14,z=b.n21,G=b.n22,u=b.n23,F=b.n24,A=b.n31,x=b.n32,B=b.n33,N=b.n34,ba=b.n41,Y=b.n42,K=b.n43,j=b.n44;this.n11=c*t+d*z+e*A+g*ba;this.n12=c*v+d*G+e*x+g*Y;this.n13=c*y+d*u+e*B+g*K;this.n14=c*I+d*F+e*N+g*j;this.n21=f*t+h*z+i*A+m*ba;this.n22=f*v+h*G+i*x+m*Y;this.n23=f*y+h*u+i*B+m*K;this.n24=f*I+h*F+i*N+m*j;this.n31=k*t+o*z+r*A+n*ba;this.n32=k*v+o*G+r*x+n*Y;this.n33=k*y+o*u+r*B+n*K;this.n34=k*I+o*F+r*N+n*j;this.n41=q*t+l*z+p*A+s*ba;this.n42=q*v+l*G+p*x+s*Y;this.n43=q*
- y+l*u+p*B+s*K;this.n44=q*I+l*F+p*N+s*j;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
- a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*
- c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*
- a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,i=this.n31,m=this.n32,k=this.n33,o=this.n34,r=this.n41,n=this.n42,q=this.n43,l=this.n44;return d*f*m*r-c*h*m*r-d*g*k*r+b*h*k*r+c*g*o*r-b*f*o*r-d*f*i*n+c*h*i*n+d*e*k*n-a*h*k*n-c*e*o*n+a*f*o*n+d*g*i*q-b*h*i*q-d*e*m*q+a*h*m*q+b*e*o*q-a*g*o*q-c*g*i*l+b*f*i*l+c*e*m*l-a*f*m*l-b*e*k*l+a*g*k*l},transpose:function(){var a;
- a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;
- a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;
- a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},
- setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},
- setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,i=e*g,m=e*f;this.set(i*g+c,i*f-d*h,i*h+d*f,0,i*f+d*h,m*f+c,m*h-d*g,0,i*h-d*f,m*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
- this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,g=a.n21,f=a.n22,h=a.n23,i=a.n24,m=a.n31,k=a.n32,o=a.n33,r=a.n34,n=a.n41,q=a.n42,l=a.n43,p=a.n44;this.n11=h*r*q-i*o*q+i*k*l-f*r*l-h*k*p+f*o*p;this.n12=e*o*q-d*r*q-e*k*l+c*r*l+d*k*p-c*o*p;this.n13=d*i*q-e*h*q+e*f*l-c*i*l-d*f*p+c*h*p;this.n14=e*h*k-d*i*k-e*f*o+c*i*o+d*f*r-c*h*r;this.n21=i*o*n-h*r*n-i*m*l+g*r*l+h*m*p-g*o*p;this.n22=d*r*n-e*o*n+
- e*m*l-b*r*l-d*m*p+b*o*p;this.n23=e*h*n-d*i*n-e*g*l+b*i*l+d*g*p-b*h*p;this.n24=d*i*m-e*h*m+e*g*o-b*i*o-d*g*r+b*h*r;this.n31=f*r*n-i*k*n+i*m*q-g*r*q-f*m*p+g*k*p;this.n32=e*k*n-c*r*n-e*m*q+b*r*q+c*m*p-b*k*p;this.n33=d*i*n-e*f*n+e*g*q-b*i*q-c*g*p+b*f*p;this.n34=e*f*m-c*i*m-e*g*k+b*i*k+c*g*r-b*f*r;this.n41=h*k*n-f*o*n-h*m*q+g*o*q+f*m*l-g*k*l;this.n42=c*o*n-d*k*n+d*m*q-b*o*q-c*m*l+b*k*l;this.n43=d*f*n-c*h*n-d*g*q+b*h*q+c*g*l-b*f*l;this.n44=c*h*m-d*f*m+d*g*k-b*h*k-c*g*o+b*f*o;this.multiplyScalar(1/a.determinant());
- return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var i=f*h,m=f*e,k=d*h,o=d*e;this.n11=i+o*c;this.n12=k*c-m;this.n13=g*d;this.n21=g*e;this.n22=g*h;this.n23=-c;this.n31=m*c-k;this.n32=o+i*c;this.n33=g*f;break;case "ZXY":i=f*h;m=f*e;k=d*h;o=d*e;this.n11=i-o*c;this.n12=-g*e;this.n13=k+m*c;this.n21=m+k*c;this.n22=g*h;this.n23=o-i*c;this.n31=-g*d;this.n32=c;this.n33=g*f;break;case "ZYX":i=
- g*h;m=g*e;k=c*h;o=c*e;this.n11=f*h;this.n12=k*d-m;this.n13=i*d+o;this.n21=f*e;this.n22=o*d+i;this.n23=m*d-k;this.n31=-d;this.n32=c*f;this.n33=g*f;break;case "YZX":i=g*f;m=g*d;k=c*f;o=c*d;this.n11=f*h;this.n12=o-i*e;this.n13=k*e+m;this.n21=e;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=m*e+k;this.n33=i-o*e;break;case "XZY":i=g*f;m=g*d;k=c*f;o=c*d;this.n11=f*h;this.n12=-e;this.n13=d*h;this.n21=i*e+o;this.n22=g*h;this.n23=m*e-k;this.n31=k*e-m;this.n32=c*h;this.n33=o*e+i;break;default:i=g*h,m=g*
- e,k=c*h,o=c*e,this.n11=f*h,this.n12=-f*e,this.n13=d,this.n21=m+k*d,this.n22=i-o*d,this.n23=-c*f,this.n31=o-i*d,this.n32=k+m*d,this.n33=g*f}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,i=b*f;b*=h;var m=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(m+d);this.n12=i-e;this.n13=b+f;this.n21=i+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+m);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
- a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);g.set(this.n13,
- this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
- return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}};
- THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,i=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,o=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*m;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*i;c[6]=a*m;c[7]=a*k;c[8]=a*o;return b};
- THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
- THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,i,m;f=new THREE.Matrix4;h=b-a;i=c-d;m=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/i;f.n23=0;f.n24=-((c+d)/i);f.n31=0;f.n32=0;f.n33=-2/m;f.n34=-((g+e)/m);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
- THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
- !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
- -1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;
- if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
- this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
- THREE.Projector=function(){function a(){var a=f[g]=f[g]||new THREE.RenderableObject;g++;return a}function b(){var a=m[i]=m[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;return e>=0&&g>=0&&f>=0&&h>=0?!0:e<0&&g<0||f<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var e,g,f=[],h,i,m=[],
- k,o,r=[],n,q=[],l,p,s=[],t,v,y=[],I={objects:[],sprites:[],lights:[],elements:[]},z=new THREE.Vector3,G=new THREE.Vector4,u=new THREE.Matrix4,F=new THREE.Matrix4,A=new THREE.Frustum,x=new THREE.Vector4,B=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);u.multiply(b.projectionMatrix,b.matrixWorldInverse);u.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);u.multiply(b.matrixWorld,
- b.projectionMatrixInverse);u.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;I.objects.length=0;I.sprites.length=0;I.lights.length=0;var f=function(b){if(b.visible!==!1){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===!1||A.contains(b))?(u.multiplyVector3(z.copy(b.position)),e=a(),e.object=
- b,e.z=z.z,I.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(u.multiplyVector3(z.copy(b.position)),e=a(),e.object=b,e.z=z.z,I.sprites.push(e)):b instanceof THREE.Light&&I.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)f(b.children[c])}};f(b);d&&I.objects.sort(c);return I};this.projectScene=function(a,e,g){var f=e.near,j=e.far,z,J,L,C,O,ea,X,fa,V,R,U,S,aa,Z,qa,da;v=p=n=o=0;I.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
- a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);u.multiply(e.projectionMatrix,e.matrixWorldInverse);A.setFromMatrix(u);I=this.projectGraph(a,!1);a=0;for(z=I.objects.length;a<z;a++)if(V=I.objects[a].object,R=V.matrixWorld,S=V.material,i=0,V instanceof THREE.Mesh){U=V.geometry;aa=V.geometry.materials;C=U.vertices;Z=U.faces;qa=U.faceVertexUvs;U=V.matrixRotationWorld.extractRotation(R);J=0;for(L=C.length;J<L;J++)h=b(),h.positionWorld.copy(C[J].position),R.multiplyVector3(h.positionWorld),
- h.positionScreen.copy(h.positionWorld),u.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>f&&h.positionScreen.z<j;C=0;for(J=Z.length;C<J;C++){L=Z[C];if(L instanceof THREE.Face3)if(O=m[L.a],ea=m[L.b],X=m[L.c],O.visible&&ea.visible&&X.visible&&(V.doubleSided||V.flipSided!=(X.positionScreen.x-O.positionScreen.x)*(ea.positionScreen.y-O.positionScreen.y)-(X.positionScreen.y-O.positionScreen.y)*(ea.positionScreen.x-
- O.positionScreen.x)<0))fa=r[o]=r[o]||new THREE.RenderableFace3,o++,k=fa,k.v1.copy(O),k.v2.copy(ea),k.v3.copy(X);else continue;else if(L instanceof THREE.Face4)if(O=m[L.a],ea=m[L.b],X=m[L.c],fa=m[L.d],O.visible&&ea.visible&&X.visible&&fa.visible&&(V.doubleSided||V.flipSided!=((fa.positionScreen.x-O.positionScreen.x)*(ea.positionScreen.y-O.positionScreen.y)-(fa.positionScreen.y-O.positionScreen.y)*(ea.positionScreen.x-O.positionScreen.x)<0||(ea.positionScreen.x-X.positionScreen.x)*(fa.positionScreen.y-
- X.positionScreen.y)-(ea.positionScreen.y-X.positionScreen.y)*(fa.positionScreen.x-X.positionScreen.x)<0)))da=q[n]=q[n]||new THREE.RenderableFace4,n++,k=da,k.v1.copy(O),k.v2.copy(ea),k.v3.copy(X),k.v4.copy(fa);else continue;k.normalWorld.copy(L.normal);U.multiplyVector3(k.normalWorld);k.centroidWorld.copy(L.centroid);R.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);u.multiplyVector3(k.centroidScreen);X=L.vertexNormals;O=0;for(ea=X.length;O<ea;O++)fa=k.vertexNormalsWorld[O],
- fa.copy(X[O]),U.multiplyVector3(fa);O=0;for(ea=qa.length;O<ea;O++)if(da=qa[O][C]){X=0;for(fa=da.length;X<fa;X++)k.uvs[O][X]=da[X]}k.material=S;k.faceMaterial=L.materialIndex!==null?aa[L.materialIndex]:null;k.z=k.centroidScreen.z;I.elements.push(k)}}else if(V instanceof THREE.Line){F.multiply(u,R);C=V.geometry.vertices;O=b();O.positionScreen.copy(C[0].position);F.multiplyVector4(O.positionScreen);J=1;for(L=C.length;J<L;J++)if(O=b(),O.positionScreen.copy(C[J].position),F.multiplyVector4(O.positionScreen),
- ea=m[i-2],x.copy(O.positionScreen),B.copy(ea.positionScreen),d(x,B))x.multiplyScalar(1/x.w),B.multiplyScalar(1/B.w),V=s[p]=s[p]||new THREE.RenderableLine,p++,l=V,l.v1.positionScreen.copy(x),l.v2.positionScreen.copy(B),l.z=Math.max(x.z,B.z),l.material=S,I.elements.push(l)}a=0;for(z=I.sprites.length;a<z;a++)if(V=I.sprites[a].object,R=V.matrixWorld,V instanceof THREE.Particle&&(G.set(R.n14,R.n24,R.n34,1),u.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))f=y[v]=y[v]||new THREE.RenderableParticle,v++,t=f,t.x=
- G.x/G.w,t.y=G.y/G.w,t.z=G.z,t.rotation=V.rotation.z,t.scale.x=V.scale.x*Math.abs(t.x-(G.x+e.projectionMatrix.n11)/(G.w+e.projectionMatrix.n14)),t.scale.y=V.scale.y*Math.abs(t.y-(G.y+e.projectionMatrix.n22)/(G.w+e.projectionMatrix.n24)),t.material=V.material,I.elements.push(t);g&&I.elements.sort(c);return I}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
- THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
- this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
- this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
- this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,i=this.w,m=i*c+f*e-h*d,k=i*d+h*c-g*e,o=i*e+g*d-f*c,c=-g*
- c-f*d-h*e;b.x=m*i+c*-g+k*-h-o*-f;b.y=k*i+c*-f+o*-g-m*-h;b.z=o*i+c*-h+m*-f-k*-g;return b}};
- THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;e<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
- THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
- THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
- THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
- THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
- THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var g=0,f=e.vertexNormals.length;g<f;g++)b.multiplyVector3(e.vertexNormals[g]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
- b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,
- b,c,d,e,g,f=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],g=this.vertices[c.c],f.sub(g.position,e.position),h.sub(d.position,e.position),f.crossSelf(h),f.isZero()||f.normalize(),c.normal.copy(f)},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=
- this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
- d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,
- b,c,d,e,g,K){h=a.vertices[b].position;i=a.vertices[c].position;m=a.vertices[d].position;k=f[e];o=f[g];r=f[K];n=i.x-h.x;q=m.x-h.x;l=i.y-h.y;p=m.y-h.y;s=i.z-h.z;t=m.z-h.z;v=o.u-k.u;y=r.u-k.u;I=o.v-k.v;z=r.v-k.v;G=1/(v*z-y*I);x.set((z*n-I*q)*G,(z*l-I*p)*G,(z*s-I*t)*G);B.set((v*q-y*n)*G,(v*p-y*l)*G,(v*t-y*s)*G);F[b].addSelf(x);F[c].addSelf(x);F[d].addSelf(x);A[b].addSelf(B);A[c].addSelf(B);A[d].addSelf(B)}var b,c,d,e,g,f,h,i,m,k,o,r,n,q,l,p,s,t,v,y,I,z,G,u,F=[],A=[],x=new THREE.Vector3,B=new THREE.Vector3,
- N=new THREE.Vector3,ba=new THREE.Vector3,Y=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)F[b]=new THREE.Vector3,A[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],f=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)Y.copy(g.vertexNormals[d]),e=g[K[d]],
- u=F[e],N.copy(u),N.subSelf(Y.multiplyScalar(Y.dot(u))).normalize(),ba.cross(g.vertexNormals[d],u),e=ba.dot(A[e]),e=e<0?-1:1,g.vertexTangents[d]=new THREE.Vector4(N.x,N.y,N.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=
- this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=
- 0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),a[d]===void 0?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];g=0;for(f=this.faces.length;g<f;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=
- c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
- THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,i,m,k,o,r;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;m=this.points[c[0]];k=this.points[c[1]];
- o=this.points[c[2]];r=this.points[c[3]];h=f*f;i=f*h;d.x=b(m.x,k.x,o.x,r.x,f,h,i);d.y=b(m.y,k.y,o.y,r.y,f,h,i);d.z=b(m.z,k.z,o.z,r.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),f.copy(d),i+=f.distanceTo(g),
- g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],i=new THREE.Vector3,k=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];f=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+c*(1/f)*(g-e),d=this.getPoint(d),h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=
- h}};THREE.Edge=function(a,b,c,d){this.vertices=[a,b];this.vertexIndices=[c,d];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
- THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
- THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
- THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};
- THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
- this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
- THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=new THREE.Light;
- THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(a,b,c,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.castShadow=d!==void 0?d:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
- THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
- a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
- THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
- THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
- !0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:
- !1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
- THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=
- a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=
- a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
- THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:!1;this.perPixel=a.perPixel!==void 0?a.perPixel:!1;this.map=a.map!==void 0?a.map:null;this.lightMap=
- a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=
- a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
- THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
- THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(a){console.warn("DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().");return new THREE.ShaderMaterial(a)};
- THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
- THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==void 0?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
- THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=a.fog!==
- void 0?a.fog:!1;this.lights=a.lights!==void 0?a.lights:!1;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
- THREE.Texture=function(a,b,c,d,e,g){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1;this.onUpdate=null};
- THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
- THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
- THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,e,g,f,h,i){THREE.Texture.call(this,null,e,g,f,h,i);this.image={data:a,width:b,height:c};this.format=d!==void 0?d:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
- THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.sortParticles=!1};
- THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;if(b instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=b[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
- for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
- THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
- THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,e,g,f,h;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++)e=this.geometry.bones[c],g=e.pos,f=e.rotq,h=e.scl,d=this.addBone(),d.name=e.name,d.position.set(g[0],g[1],g[2]),d.quaternion.set(f[0],f[1],f[2],f[3]),d.useQuaternion=!0,h!==void 0?d.scale.set(h[0],h[1],h[2]):d.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)e=this.geometry.bones[c],
- d=this.bones[c],e.parent===-1?this.add(d):this.bones[e.parent].add(d);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
- a*16)};
- THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a].position,e=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y,d=
- new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[e].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(d));this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1&&(c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5,this.geometry.skinWeights[a].x+=c,this.geometry.skinWeights[a].y+=c)}}};
- THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype=new THREE.Mesh;THREE.MorphAnimMesh.prototype.constructor=THREE.MorphAnimMesh;
- THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/(this.geometry.morphTargets.length-1);this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/b),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]=
- 0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
- THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
- THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=!1}};
- THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map instanceof THREE.Texture?a.map:THREE.ImageUtils.loadTexture(a.map);this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?a.useScreenCoordinates:!0;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:
- !this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
- THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
- THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
- THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
- THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addObject(a.children[b])};
- THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
- THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,e,g;this.domElement=document.createElement("div");this.setSize=function(a,b){c=a;d=b;e=c/2;g=d/2};this.render=function(c,d){var i,m,k,o,r,n,q,l;a=b.projectScene(c,d);i=0;for(m=a.length;i<m;i++)if(r=a[i],r instanceof THREE.RenderableParticle){q=r.x*e+e;l=r.y*g+g;k=0;for(o=r.material.length;k<o;k++)if(n=r.material[k],n instanceof THREE.ParticleDOMMaterial)n=n.domElement,n.style.left=q+"px",n.style.top=l+"px"}}};
- THREE.CanvasRenderer=function(a){function b(a){if(t!=a)l.globalAlpha=t=a}function c(a){if(v!=a){switch(a){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}v=a}}function d(a){if(y!=a)l.strokeStyle=y=a}function e(a){if(I!=a)l.fillStyle=I=a}var g=this,f,h,i,m=new THREE.Projector,a=a||{},k=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
- o,r,n,q,l=k.getContext("2d"),p=new THREE.Color(0),s=0,t=1,v=0,y=null,I=null,z=null,G=null,u=null,F,A,x,B,N=new THREE.RenderableVertex,ba=new THREE.RenderableVertex,Y,K,j,W,J,L,C,O,ea,X,fa,V,R=new THREE.Color,U=new THREE.Color,S=new THREE.Color,aa=new THREE.Color,Z=new THREE.Color,qa=[],da=[],oa,sa,ja,la,ya,va,xa,Aa,ga,ma,ca=new THREE.Rectangle,ta=new THREE.Rectangle,ua=new THREE.Rectangle,Sa=!1,wa=new THREE.Color,Na=new THREE.Color,Oa=new THREE.Color,ra=new THREE.Vector3,Ka,La,D,za,Ma,Pa,a=16;Ka=
- document.createElement("canvas");Ka.width=Ka.height=2;La=Ka.getContext("2d");La.fillStyle="rgba(0,0,0,1)";La.fillRect(0,0,2,2);D=La.getImageData(0,0,2,2);za=D.data;Ma=document.createElement("canvas");Ma.width=Ma.height=a;Pa=Ma.getContext("2d");Pa.translate(-a/2,-a/2);Pa.scale(a,a);a--;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;r=b;n=Math.floor(o/2);q=Math.floor(r/2);k.width=o;k.height=r;ca.set(-n,-q,
- n,q);ta.set(-n,-q,n,q);t=1;v=0;u=G=z=I=y=null};this.setClearColor=function(a,b){p.copy(a);s=b;ta.set(-n,-q,n,q)};this.setClearColorHex=function(a,b){p.setHex(a);s=b;ta.set(-n,-q,n,q)};this.clear=function(){l.setTransform(1,0,0,-1,n,q);ta.isEmpty()||(ta.minSelf(ca),ta.inflate(2),s<1&&l.clearRect(Math.floor(ta.getX()),Math.floor(ta.getY()),Math.floor(ta.getWidth()),Math.floor(ta.getHeight())),s>0&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(p.r*255)+","+Math.floor(p.g*255)+","+Math.floor(p.b*
- 255)+","+s+")"),l.fillRect(Math.floor(ta.getX()),Math.floor(ta.getY()),Math.floor(ta.getWidth()),Math.floor(ta.getHeight()))),ta.empty())};this.render=function(a,k){function o(a){var b,c,d,e;wa.setRGB(0,0,0);Na.setRGB(0,0,0);Oa.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(wa.r+=e.r,wa.g+=e.g,wa.b+=e.b):d instanceof THREE.DirectionalLight?(Na.r+=e.r,Na.g+=e.g,Na.b+=e.b):d instanceof THREE.PointLight&&(Oa.r+=e.r,Oa.g+=e.g,Oa.b+=e.b)}function r(a,b,c,d){var e,
- g,f,ga,h,j;e=0;for(g=a.length;e<g;e++)f=a[e],ga=f.color,f instanceof THREE.DirectionalLight?(h=f.matrixWorld.getPosition(),j=c.dot(h),j<=0||(j*=f.intensity,d.r+=ga.r*j,d.g+=ga.g*j,d.b+=ga.b*j)):f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),j=c.dot(ra.sub(h,b).normalize()),j<=0||(j*=f.distance==0?1:1-Math.min(b.distanceTo(h)/f.distance,1),j!=0&&(j*=f.intensity,d.r+=ga.r*j,d.g+=ga.g*j,d.b+=ga.b*j)))}function p(a,g,f){b(f.opacity);c(f.blending);var ga,h,j,i,k,ma;if(f instanceof THREE.ParticleBasicMaterial){if(f.map)i=
- f.map.image,k=i.width>>1,ma=i.height>>1,f=g.scale.x*n,j=g.scale.y*q,ga=f*k,h=j*ma,ua.set(a.x-ga,a.y-h,a.x+ga,a.y+h),ca.intersects(ua)&&(l.save(),l.translate(a.x,a.y),l.rotate(-g.rotation),l.scale(f,-j),l.translate(-k,-ma),l.drawImage(i,0,0),l.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(ga=g.scale.x*n,h=g.scale.y*q,ua.set(a.x-ga,a.y-h,a.x+ga,a.y+h),ca.intersects(ua)&&(d(f.color.getContextStyle()),e(f.color.getContextStyle()),l.save(),l.translate(a.x,a.y),l.rotate(-g.rotation),l.scale(ga,
- h),f.program(l),l.restore()))}function s(a,e,g,f){b(f.opacity);c(f.blending);l.beginPath();l.moveTo(a.positionScreen.x,a.positionScreen.y);l.lineTo(e.positionScreen.x,e.positionScreen.y);l.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(z!=a)l.lineWidth=z=a;a=f.linecap;if(G!=a)l.lineCap=G=a;a=f.linejoin;if(u!=a)l.lineJoin=u=a;d(f.color.getContextStyle());l.stroke();ua.inflate(f.linewidth*2)}}function t(a,d,e,f,h,n,ca,l){g.info.render.vertices+=3;g.info.render.faces++;b(l.opacity);
- c(l.blending);Y=a.positionScreen.x;K=a.positionScreen.y;j=d.positionScreen.x;W=d.positionScreen.y;J=e.positionScreen.x;L=e.positionScreen.y;y(Y,K,j,W,J,L);if(l instanceof THREE.MeshBasicMaterial)if(l.map)l.map.mapping instanceof THREE.UVMapping&&(la=ca.uvs[0],Q(Y,K,j,W,J,L,la[f].u,la[f].v,la[h].u,la[h].v,la[n].u,la[n].v,l.map));else if(l.envMap){if(l.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,ra.copy(ca.vertexNormalsWorld[f]),ya=(ra.x*a.n11+ra.y*a.n12+ra.z*a.n13)*
- 0.5+0.5,va=-(ra.x*a.n21+ra.y*a.n22+ra.z*a.n23)*0.5+0.5,ra.copy(ca.vertexNormalsWorld[h]),xa=(ra.x*a.n11+ra.y*a.n12+ra.z*a.n13)*0.5+0.5,Aa=-(ra.x*a.n21+ra.y*a.n22+ra.z*a.n23)*0.5+0.5,ra.copy(ca.vertexNormalsWorld[n]),ga=(ra.x*a.n11+ra.y*a.n12+ra.z*a.n13)*0.5+0.5,ma=-(ra.x*a.n21+ra.y*a.n22+ra.z*a.n23)*0.5+0.5,Q(Y,K,j,W,J,L,ya,va,xa,Aa,ga,ma,l.envMap)}else l.wireframe?Ba(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):M(l.color);else if(l instanceof THREE.MeshLambertMaterial)l.map&&
- !l.wireframe&&(l.map.mapping instanceof THREE.UVMapping&&(la=ca.uvs[0],Q(Y,K,j,W,J,L,la[f].u,la[f].v,la[h].u,la[h].v,la[n].u,la[n].v,l.map)),c(THREE.SubtractiveBlending)),Sa?!l.wireframe&&l.shading==THREE.SmoothShading&&ca.vertexNormalsWorld.length==3?(U.r=S.r=aa.r=wa.r,U.g=S.g=aa.g=wa.g,U.b=S.b=aa.b=wa.b,r(i,ca.v1.positionWorld,ca.vertexNormalsWorld[0],U),r(i,ca.v2.positionWorld,ca.vertexNormalsWorld[1],S),r(i,ca.v3.positionWorld,ca.vertexNormalsWorld[2],aa),U.r=Math.max(0,Math.min(l.color.r*U.r,
- 1)),U.g=Math.max(0,Math.min(l.color.g*U.g,1)),U.b=Math.max(0,Math.min(l.color.b*U.b,1)),S.r=Math.max(0,Math.min(l.color.r*S.r,1)),S.g=Math.max(0,Math.min(l.color.g*S.g,1)),S.b=Math.max(0,Math.min(l.color.b*S.b,1)),aa.r=Math.max(0,Math.min(l.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(l.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(l.color.b*aa.b,1)),Z.r=(S.r+aa.r)*0.5,Z.g=(S.g+aa.g)*0.5,Z.b=(S.b+aa.b)*0.5,ja=Qa(U,S,aa,Z),P(Y,K,j,W,J,L,0,0,1,0,0,1,ja)):(R.r=wa.r,R.g=wa.g,R.b=wa.b,r(i,ca.centroidWorld,ca.normalWorld,
- R),R.r=Math.max(0,Math.min(l.color.r*R.r,1)),R.g=Math.max(0,Math.min(l.color.g*R.g,1)),R.b=Math.max(0,Math.min(l.color.b*R.b,1)),l.wireframe?Ba(R,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):M(R)):l.wireframe?Ba(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):M(l.color);else if(l instanceof THREE.MeshDepthMaterial)oa=k.near,sa=k.far,U.r=U.g=U.b=1-Fa(a.positionScreen.z,oa,sa),S.r=S.g=S.b=1-Fa(d.positionScreen.z,oa,sa),aa.r=aa.g=aa.b=1-Fa(e.positionScreen.z,oa,sa),
- Z.r=(S.r+aa.r)*0.5,Z.g=(S.g+aa.g)*0.5,Z.b=(S.b+aa.b)*0.5,ja=Qa(U,S,aa,Z),P(Y,K,j,W,J,L,0,0,1,0,0,1,ja);else if(l instanceof THREE.MeshNormalMaterial)R.r=Ja(ca.normalWorld.x),R.g=Ja(ca.normalWorld.y),R.b=Ja(ca.normalWorld.z),l.wireframe?Ba(R,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):M(R)}function v(a,d,e,f,ga,h,l,n,ca){g.info.render.vertices+=4;g.info.render.faces++;b(n.opacity);c(n.blending);if(n.map||n.envMap)t(a,d,f,0,1,3,l,n,ca),t(ga,e,h,1,2,3,l,n,ca);else if(Y=a.positionScreen.x,
- K=a.positionScreen.y,j=d.positionScreen.x,W=d.positionScreen.y,J=e.positionScreen.x,L=e.positionScreen.y,C=f.positionScreen.x,O=f.positionScreen.y,ea=ga.positionScreen.x,X=ga.positionScreen.y,fa=h.positionScreen.x,V=h.positionScreen.y,n instanceof THREE.MeshBasicMaterial)I(Y,K,j,W,J,L,C,O),n.wireframe?Ba(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):M(n.color);else if(n instanceof THREE.MeshLambertMaterial)Sa?!n.wireframe&&n.shading==THREE.SmoothShading&&l.vertexNormalsWorld.length==
- 4?(U.r=S.r=aa.r=Z.r=wa.r,U.g=S.g=aa.g=Z.g=wa.g,U.b=S.b=aa.b=Z.b=wa.b,r(i,l.v1.positionWorld,l.vertexNormalsWorld[0],U),r(i,l.v2.positionWorld,l.vertexNormalsWorld[1],S),r(i,l.v4.positionWorld,l.vertexNormalsWorld[3],aa),r(i,l.v3.positionWorld,l.vertexNormalsWorld[2],Z),U.r=Math.max(0,Math.min(n.color.r*U.r,1)),U.g=Math.max(0,Math.min(n.color.g*U.g,1)),U.b=Math.max(0,Math.min(n.color.b*U.b,1)),S.r=Math.max(0,Math.min(n.color.r*S.r,1)),S.g=Math.max(0,Math.min(n.color.g*S.g,1)),S.b=Math.max(0,Math.min(n.color.b*
- S.b,1)),aa.r=Math.max(0,Math.min(n.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(n.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(n.color.b*aa.b,1)),Z.r=Math.max(0,Math.min(n.color.r*Z.r,1)),Z.g=Math.max(0,Math.min(n.color.g*Z.g,1)),Z.b=Math.max(0,Math.min(n.color.b*Z.b,1)),ja=Qa(U,S,aa,Z),y(Y,K,j,W,C,O),P(Y,K,j,W,C,O,0,0,1,0,0,1,ja),y(ea,X,J,L,fa,V),P(ea,X,J,L,fa,V,1,0,1,1,0,1,ja)):(R.r=wa.r,R.g=wa.g,R.b=wa.b,r(i,l.centroidWorld,l.normalWorld,R),R.r=Math.max(0,Math.min(n.color.r*R.r,1)),R.g=Math.max(0,Math.min(n.color.g*
- R.g,1)),R.b=Math.max(0,Math.min(n.color.b*R.b,1)),I(Y,K,j,W,J,L,C,O),n.wireframe?Ba(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):M(R)):(I(Y,K,j,W,J,L,C,O),n.wireframe?Ba(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):M(n.color));else if(n instanceof THREE.MeshNormalMaterial)R.r=Ja(l.normalWorld.x),R.g=Ja(l.normalWorld.y),R.b=Ja(l.normalWorld.z),I(Y,K,j,W,J,L,C,O),n.wireframe?Ba(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):M(R);else if(n instanceof
- THREE.MeshDepthMaterial)oa=k.near,sa=k.far,U.r=U.g=U.b=1-Fa(a.positionScreen.z,oa,sa),S.r=S.g=S.b=1-Fa(d.positionScreen.z,oa,sa),aa.r=aa.g=aa.b=1-Fa(f.positionScreen.z,oa,sa),Z.r=Z.g=Z.b=1-Fa(e.positionScreen.z,oa,sa),ja=Qa(U,S,aa,Z),y(Y,K,j,W,C,O),P(Y,K,j,W,C,O,0,0,1,0,0,1,ja),y(ea,X,J,L,fa,V),P(ea,X,J,L,fa,V,1,0,1,1,0,1,ja)}function y(a,b,c,d,e,g){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,g);l.lineTo(a,b);l.closePath()}function I(a,b,c,d,e,g,f,ga){l.beginPath();l.moveTo(a,b);l.lineTo(c,
- d);l.lineTo(e,g);l.lineTo(f,ga);l.lineTo(a,b);l.closePath()}function Ba(a,b,c,e){if(z!=b)l.lineWidth=z=b;if(G!=c)l.lineCap=G=c;if(u!=e)l.lineJoin=u=e;d(a.getContextStyle());l.stroke();ua.inflate(b*2)}function M(a){e(a.getContextStyle());l.fill()}function Q(a,b,c,d,g,f,ga,h,j,i,n,k,ca){if(ca.image.width!=0){if(ca.needsUpdate==!0||qa[ca.id]==void 0){var ma=ca.wrapS==THREE.RepeatWrapping,m=ca.wrapT==THREE.RepeatWrapping;qa[ca.id]=l.createPattern(ca.image,ma&&m?"repeat":ma&&!m?"repeat-x":!ma&&m?"repeat-y":
- "no-repeat");ca.needsUpdate=!1}e(qa[ca.id]);var ma=ca.offset.x/ca.repeat.x,m=ca.offset.y/ca.repeat.y,ta=ca.image.width*ca.repeat.x,o=ca.image.height*ca.repeat.y,ga=(ga+ma)*ta,h=(h+m)*o,j=(j+ma)*ta,i=(i+m)*o,n=(n+ma)*ta,k=(k+m)*o;c-=a;d-=b;g-=a;f-=b;j-=ga;i-=h;n-=ga;k-=h;ma=j*k-n*i;if(ma==0){if(da[ca.id]==void 0)b=document.createElement("canvas"),b.width=ca.image.width,b.height=ca.image.height,a=b.getContext("2d"),a.drawImage(ca.image,0,0),da[ca.id]=a.getImageData(0,0,ca.image.width,ca.image.height).data,
- delete b;b=da[ca.id];ga=(Math.floor(ga)+Math.floor(h)*ca.image.width)*4;R.setRGB(b[ga]/255,b[ga+1]/255,b[ga+2]/255);M(R)}else ma=1/ma,ca=(k*c-i*g)*ma,i=(k*d-i*f)*ma,c=(j*g-n*c)*ma,d=(j*f-n*d)*ma,a=a-ca*ga-c*h,ga=b-i*ga-d*h,l.save(),l.transform(ca,i,c,d,a,ga),l.fill(),l.restore()}}function P(a,b,c,d,e,g,f,ga,h,j,i,n,k){var ca,ma;ca=k.width-1;ma=k.height-1;f*=ca;ga*=ma;h*=ca;j*=ma;i*=ca;n*=ma;c-=a;d-=b;e-=a;g-=b;h-=f;j-=ga;i-=f;n-=ga;ma=1/(h*n-i*j);ca=(n*c-j*e)*ma;j=(n*d-j*g)*ma;c=(h*e-i*c)*ma;d=(h*
- g-i*d)*ma;a=a-ca*f-c*ga;b=b-j*f-d*ga;l.save();l.transform(ca,j,c,d,a,b);l.clip();l.drawImage(k,0,0);l.restore()}function Qa(a,b,c,d){var e=~~(a.r*255),g=~~(a.g*255),a=~~(a.b*255),f=~~(b.r*255),ga=~~(b.g*255),b=~~(b.b*255),h=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),i=~~(d.r*255),n=~~(d.g*255),d=~~(d.b*255);za[0]=e<0?0:e>255?255:e;za[1]=g<0?0:g>255?255:g;za[2]=a<0?0:a>255?255:a;za[4]=f<0?0:f>255?255:f;za[5]=ga<0?0:ga>255?255:ga;za[6]=b<0?0:b>255?255:b;za[8]=h<0?0:h>255?255:h;za[9]=j<0?0:j>255?255:j;
- za[10]=c<0?0:c>255?255:c;za[12]=i<0?0:i>255?255:i;za[13]=n<0?0:n>255?255:n;za[14]=d<0?0:d>255?255:d;La.putImageData(D,0,0);Pa.drawImage(Ka,0,0);return Ma}function Fa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ja(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ca(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ra,Ta,T,$;this.autoClear?this.clear():l.setTransform(1,0,0,-1,n,q);g.info.render.vertices=0;g.info.render.faces=0;f=m.projectScene(a,
- k,this.sortElements);h=f.elements;i=f.lights;(Sa=i.length>0)&&o(i);Ra=0;for(Ta=h.length;Ra<Ta;Ra++)if(T=h[Ra],$=T.material,$=$ instanceof THREE.MeshFaceMaterial?T.faceMaterial:$,!($==null||$.opacity==0)){ua.empty();if(T instanceof THREE.RenderableParticle)F=T,F.x*=n,F.y*=q,p(F,T,$,a);else if(T instanceof THREE.RenderableLine)F=T.v1,A=T.v2,F.positionScreen.x*=n,F.positionScreen.y*=q,A.positionScreen.x*=n,A.positionScreen.y*=q,ua.addPoint(F.positionScreen.x,F.positionScreen.y),ua.addPoint(A.positionScreen.x,
- A.positionScreen.y),ca.intersects(ua)&&s(F,A,T,$,a);else if(T instanceof THREE.RenderableFace3)F=T.v1,A=T.v2,x=T.v3,F.positionScreen.x*=n,F.positionScreen.y*=q,A.positionScreen.x*=n,A.positionScreen.y*=q,x.positionScreen.x*=n,x.positionScreen.y*=q,$.overdraw&&(Ca(F.positionScreen,A.positionScreen),Ca(A.positionScreen,x.positionScreen),Ca(x.positionScreen,F.positionScreen)),ua.add3Points(F.positionScreen.x,F.positionScreen.y,A.positionScreen.x,A.positionScreen.y,x.positionScreen.x,x.positionScreen.y),
- ca.intersects(ua)&&t(F,A,x,0,1,2,T,$,a);else if(T instanceof THREE.RenderableFace4)F=T.v1,A=T.v2,x=T.v3,B=T.v4,F.positionScreen.x*=n,F.positionScreen.y*=q,A.positionScreen.x*=n,A.positionScreen.y*=q,x.positionScreen.x*=n,x.positionScreen.y*=q,B.positionScreen.x*=n,B.positionScreen.y*=q,N.positionScreen.copy(A.positionScreen),ba.positionScreen.copy(B.positionScreen),$.overdraw&&(Ca(F.positionScreen,A.positionScreen),Ca(A.positionScreen,B.positionScreen),Ca(B.positionScreen,F.positionScreen),Ca(x.positionScreen,
- N.positionScreen),Ca(x.positionScreen,ba.positionScreen)),ua.addPoint(F.positionScreen.x,F.positionScreen.y),ua.addPoint(A.positionScreen.x,A.positionScreen.y),ua.addPoint(x.positionScreen.x,x.positionScreen.y),ua.addPoint(B.positionScreen.x,B.positionScreen.y),ca.intersects(ua)&&v(F,A,x,B,N,ba,T,$,a);ta.addRectangle(ua)}l.setTransform(1,0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function a(a,b,c,d){var e,g,f,h,i,n;e=0;for(g=a.length;e<g;e++)f=a[e],h=f.color,f instanceof THREE.DirectionalLight?(i=f.matrixWorld.getPosition(),n=c.dot(i),n<=0||(n*=f.intensity,d.r+=h.r*n,d.g+=h.g*n,d.b+=h.b*n)):f instanceof THREE.PointLight&&(i=f.matrixWorld.getPosition(),n=c.dot(F.sub(i,b).normalize()),n<=0||(n*=f.distance==0?1:1-Math.min(b.distanceTo(i)/f.distance,1),n!=0&&(n*=f.intensity,d.r+=h.r*n,d.g+=h.g*n,d.b+=h.b*n)))}function b(a){A[a]==null&&(A[a]=document.createElementNS("http://www.w3.org/2000/svg",
- "path"),Y==0&&A[a].setAttribute("shape-rendering","crispEdges"));return A[a]}function c(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var d=this,e,g,f,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,k,o,r,n,q,l,p,s=new THREE.Rectangle,t=new THREE.Rectangle,v=!1,y=new THREE.Color,I=new THREE.Color,z=new THREE.Color,G=new THREE.Color,u,F=new THREE.Vector3,A=[],x=[],B,N,ba,Y=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
- faces:0}};this.setQuality=function(a){switch(a){case "high":Y=1;break;case "low":Y=0}};this.setSize=function(a,b){m=a;k=b;o=m/2;r=k/2;i.setAttribute("viewBox",-o+" "+-r+" "+m+" "+k);i.setAttribute("width",m);i.setAttribute("height",k);s.set(-o,-r,o,r)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(k,j){var m,A,L,C;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(k,j,this.sortElements);g=e.elements;
- f=e.lights;ba=N=0;if(v=f.length>0){I.setRGB(0,0,0);z.setRGB(0,0,0);G.setRGB(0,0,0);m=0;for(A=f.length;m<A;m++)C=f[m],L=C.color,C instanceof THREE.AmbientLight?(I.r+=L.r,I.g+=L.g,I.b+=L.b):C instanceof THREE.DirectionalLight?(z.r+=L.r,z.g+=L.g,z.b+=L.b):C instanceof THREE.PointLight&&(G.r+=L.r,G.g+=L.g,G.b+=L.b)}m=0;for(A=g.length;m<A;m++)if(L=g[m],C=L.material,C=C instanceof THREE.MeshFaceMaterial?L.faceMaterial:C,!(C==null||C.opacity==0))if(t.empty(),L instanceof THREE.RenderableParticle)n=L,n.x*=
- o,n.y*=-r;else if(L instanceof THREE.RenderableLine){if(n=L.v1,q=L.v2,n.positionScreen.x*=o,n.positionScreen.y*=-r,q.positionScreen.x*=o,q.positionScreen.y*=-r,t.addPoint(n.positionScreen.x,n.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),s.intersects(t)){L=n;var O=q,F=ba++;x[F]==null&&(x[F]=document.createElementNS("http://www.w3.org/2000/svg","line"),Y==0&&x[F].setAttribute("shape-rendering","crispEdges"));B=x[F];B.setAttribute("x1",L.positionScreen.x);B.setAttribute("y1",L.positionScreen.y);
- B.setAttribute("x2",O.positionScreen.x);B.setAttribute("y2",O.positionScreen.y);C instanceof THREE.LineBasicMaterial&&(B.setAttribute("style","fill: none; stroke: "+C.color.getContextStyle()+"; stroke-width: "+C.linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.linecap+"; stroke-linejoin: "+C.linejoin),i.appendChild(B))}}else if(L instanceof THREE.RenderableFace3){if(n=L.v1,q=L.v2,l=L.v3,n.positionScreen.x*=o,n.positionScreen.y*=-r,q.positionScreen.x*=o,q.positionScreen.y*=-r,l.positionScreen.x*=
- o,l.positionScreen.y*=-r,t.addPoint(n.positionScreen.x,n.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),t.addPoint(l.positionScreen.x,l.positionScreen.y),s.intersects(t)){var O=n,F=q,X=l;d.info.render.vertices+=3;d.info.render.faces++;B=b(N++);B.setAttribute("d","M "+O.positionScreen.x+" "+O.positionScreen.y+" L "+F.positionScreen.x+" "+F.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");C instanceof THREE.MeshBasicMaterial?y.copy(C.color):C instanceof THREE.MeshLambertMaterial?
- v?(y.r=I.r,y.g=I.g,y.b=I.b,a(f,L.centroidWorld,L.normalWorld,y),y.r=Math.max(0,Math.min(C.color.r*y.r,1)),y.g=Math.max(0,Math.min(C.color.g*y.g,1)),y.b=Math.max(0,Math.min(C.color.b*y.b,1))):y.copy(C.color):C instanceof THREE.MeshDepthMaterial?(u=1-C.__2near/(C.__farPlusNear-L.z*C.__farMinusNear),y.setRGB(u,u,u)):C instanceof THREE.MeshNormalMaterial&&y.setRGB(c(L.normalWorld.x),c(L.normalWorld.y),c(L.normalWorld.z));C.wireframe?B.setAttribute("style","fill: none; stroke: "+y.getContextStyle()+"; stroke-width: "+
- C.wireframeLinewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframeLinecap+"; stroke-linejoin: "+C.wireframeLinejoin):B.setAttribute("style","fill: "+y.getContextStyle()+"; fill-opacity: "+C.opacity);i.appendChild(B)}}else if(L instanceof THREE.RenderableFace4&&(n=L.v1,q=L.v2,l=L.v3,p=L.v4,n.positionScreen.x*=o,n.positionScreen.y*=-r,q.positionScreen.x*=o,q.positionScreen.y*=-r,l.positionScreen.x*=o,l.positionScreen.y*=-r,p.positionScreen.x*=o,p.positionScreen.y*=-r,t.addPoint(n.positionScreen.x,
- n.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),t.addPoint(l.positionScreen.x,l.positionScreen.y),t.addPoint(p.positionScreen.x,p.positionScreen.y),s.intersects(t))){var O=n,F=q,X=l,fa=p;d.info.render.vertices+=4;d.info.render.faces++;B=b(N++);B.setAttribute("d","M "+O.positionScreen.x+" "+O.positionScreen.y+" L "+F.positionScreen.x+" "+F.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+"z");C instanceof THREE.MeshBasicMaterial?
- y.copy(C.color):C instanceof THREE.MeshLambertMaterial?v?(y.r=I.r,y.g=I.g,y.b=I.b,a(f,L.centroidWorld,L.normalWorld,y),y.r=Math.max(0,Math.min(C.color.r*y.r,1)),y.g=Math.max(0,Math.min(C.color.g*y.g,1)),y.b=Math.max(0,Math.min(C.color.b*y.b,1))):y.copy(C.color):C instanceof THREE.MeshDepthMaterial?(u=1-C.__2near/(C.__farPlusNear-L.z*C.__farMinusNear),y.setRGB(u,u,u)):C instanceof THREE.MeshNormalMaterial&&y.setRGB(c(L.normalWorld.x),c(L.normalWorld.y),c(L.normalWorld.z));C.wireframe?B.setAttribute("style",
- "fill: none; stroke: "+y.getContextStyle()+"; stroke-width: "+C.wireframeLinewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframeLinecap+"; stroke-linejoin: "+C.wireframeLinejoin):B.setAttribute("style","fill: "+y.getContextStyle()+"; fill-opacity: "+C.opacity);i.appendChild(B)}}};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
- envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
- lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif",
- lights_lambert_vertex:"vLightWeighting = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;",
- lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif",
- lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
- lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDistance = lDistance;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, lVector ), 0.0 );\nfloat pointSpecularWeight = pow( pointDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = pow( dirDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
- shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
- shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
- THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
- value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
- value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
- THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",
- value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)}}]),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",
- THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",
- THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"gl_FragColor.xyz = gl_FragColor.xyz * vLightWeighting;",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",
- value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;\nvec3 transformedNormal = normalMatrix * normal;\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,
- "}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,
- THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,
- THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,
- THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
- THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=j.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
- function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){if(a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial)return!1;return a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){if(a.vertexColors)return a.vertexColors;return!1}function g(a){if(a.map||a.lightMap||a instanceof THREE.ShaderMaterial)return!0;
- return!1}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=a.colors,n=i.length,k=a.__vertexArray,l=a.__colorArray,m=a.__sortArray,o=a.__dirtyVertices,r=a.__dirtyColors,q=a.__webglCustomAttributesList;if(c.sortParticles){ya.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d].position,va.copy(e),ya.multiplyVector3(va),m[d]=[va.z,d];m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[m[d][1]].position,f=d*3,k[f]=e.x,k[f+1]=e.y,k[f+2]=e.z;for(d=0;d<n;d++)f=d*3,e=i[m[d][1]],l[f]=e.r,l[f+
- 1]=e.g,l[f+2]=e.b;if(q){i=0;for(n=q.length;i<n;i++)if(h=q[i],h.boundTo===void 0||h.boundTo==="vertices")if(f=0,e=h.value.length,h.size===1)for(d=0;d<e;d++)g=m[d][1],h.array[d]=h.value[g];else if(h.size===2)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,
- f+=3;else if(h.size===4)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=0;d<g;d++)e=h[d].position,f=d*3,k[f]=e.x,k[f+1]=e.y,k[f+2]=e.z;if(r)for(d=0;d<n;d++)e=i[d],f=d*3,l[f]=e.r,l[f+1]=e.g,l[f+2]=e.b;if(q){i=0;for(n=q.length;i<n;i++)if(h=q[i],h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices"))if(e=h.value.length,f=0,h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++)g=h.value[d],
- h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(h.size===4)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}if(o||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,k,b);if(r||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,
- a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,l,b);if(q){i=0;for(n=q.length;i<n;i++)if(h=q[i],h.needsUpdate||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b)}}function h(a,b){return b.z-a.z}function i(a,b,c,d,e,f,g,h){var j,i,n,k;b?(i=a.length-1,k=b=-1):(i=0,b=a.length,k=1);for(var l=i;l!==b;l+=k)if(j=a[l],j.render){i=j.object;n=j.buffer;if(h)j=h;else{j=j[c];if(!j)continue;g&&K.setBlending(j.blending);K.setDepthTest(j.depthTest);s(j.depthWrite);t(j.polygonOffset,
- j.polygonOffsetFactor,j.polygonOffsetUnits)}K.setObjectFaces(i);K.renderBuffer(d,e,f,j,n,i)}}function m(a,b,c,d,e,f,g){for(var h,j,i=0,n=a.length;i<n;i++)if(h=a[i],j=h.object,j.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&K.setBlending(h.blending);K.setDepthTest(h.depthTest);s(h.depthWrite);t(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}K.renderImmediateObject(c,d,e,h,j)}}function k(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function o(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;
- return!1}function r(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function q(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function l(a,b,c,d,e){d.program||K.initMaterial(d,b,c,e);if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets);for(var f=0,g=K.maxMorphTargets;f<g;f++)e.__webglMorphTargetInfluences[f]=0}var h=!1,f=d.program,g=
- f.uniforms,i=d.uniforms;f!==J&&(j.useProgram(f),J=f,h=!0);if(d.id!==C)C=d.id,h=!0;if(h){j.uniformMatrix4fv(g.projectionMatrix,!1,a._projectionMatrixArray);if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=c.near,i.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var n,k,l=0,m=0,o=0,r,q,p,s=xa,t=s.directional.colors,x=s.directional.positions,
- v=s.point.colors,B=s.point.positions,N=s.point.distances,A=0,z=0,c=n=p=0,h=b.length;c<h;c++)if(n=b[c],k=n.color,r=n.position,q=n.intensity,p=n.distance,n instanceof THREE.AmbientLight)K.gammaInput?(l+=k.r*k.r,m+=k.g*k.g,o+=k.b*k.b):(l+=k.r,m+=k.g,o+=k.b);else if(n instanceof THREE.DirectionalLight)p=A*3,K.gammaInput?(t[p]=k.r*k.r*q*q,t[p+1]=k.g*k.g*q*q,t[p+2]=k.b*k.b*q*q):(t[p]=k.r*q,t[p+1]=k.g*q,t[p+2]=k.b*q),x[p]=r.x,x[p+1]=r.y,x[p+2]=r.z,A+=1;else if(n instanceof THREE.SpotLight)p=A*3,K.gammaInput?
- (t[p]=k.r*k.r*q*q,t[p+1]=k.g*k.g*q*q,t[p+2]=k.b*k.b*q*q):(t[p]=k.r*q,t[p+1]=k.g*q,t[p+2]=k.b*q),k=1/r.length(),x[p]=r.x*k,x[p+1]=r.y*k,x[p+2]=r.z*k,A+=1;else if(n instanceof THREE.PointLight)n=z*3,K.gammaInput?(v[n]=k.r*k.r*q*q,v[n+1]=k.g*k.g*q*q,v[n+2]=k.b*k.b*q*q):(v[n]=k.r*q,v[n+1]=k.g*q,v[n+2]=k.b*q),B[n]=r.x,B[n+1]=r.y,B[n+2]=r.z,N[z]=p,z+=1;c=A*3;for(h=t.length;c<h;c++)t[c]=0;c=z*3;for(h=v.length;c<h;c++)v[c]=0;s.point.length=z;s.directional.length=A;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=
- o;b=xa;i.ambientLightColor.value=b.ambient;i.directionalLightColor.value=b.directional.colors;i.directionalLightDirection.value=b.directional.positions;i.pointLightColor.value=b.point.colors;i.pointLightPosition.value=b.point.positions;i.pointLightDistance.value=b.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial)i.opacity.value=d.opacity,K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color,
- (i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),i.lightMap.texture=d.lightMap,i.envMap.texture=d.envMap,i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,i.reflectivity.value=d.reflectivity,i.refractionRatio.value=d.refractionRatio,i.combine.value=d.combine,i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=
- d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=u.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.specular.value=d.specular);else if(d instanceof THREE.MeshLambertMaterial)K.gammaInput?i.ambient.value.copyGammaToLinear(d.ambient):
- i.ambient.value=d.ambient;else if(d instanceof THREE.MeshDepthMaterial)i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){for(b=0;b<K.shadowMapPlugin.shadowMatrix.length;b++)i.shadowMatrix.value[b]=K.shadowMapPlugin.shadowMatrix[b],i.shadowMap.texture[b]=K.shadowMapPlugin.shadowMap[b];i.shadowDarkness.value=K.shadowMapDarkness;i.shadowBias.value=K.shadowMapBias}b=
- d.uniformsList;i=0;for(c=b.length;i<c;i++)if(m=f.uniforms[b[i][1]])if(l=b[i][0],o=l.type,h=l.value,o==="i")j.uniform1i(m,h);else if(o==="f")j.uniform1f(m,h);else if(o==="v2")j.uniform2f(m,h.x,h.y);else if(o==="v3")j.uniform3f(m,h.x,h.y,h.z);else if(o==="v4")j.uniform4f(m,h.x,h.y,h.z,h.w);else if(o==="c")j.uniform3f(m,h.r,h.g,h.b);else if(o==="fv1")j.uniform1fv(m,h);else if(o==="fv")j.uniform3fv(m,h);else if(o==="v3v"){if(!l._array)l._array=new Float32Array(3*h.length);o=0;for(r=h.length;o<r;o++)s=
- o*3,l._array[s]=h[o].x,l._array[s+1]=h[o].y,l._array[s+2]=h[o].z;j.uniform3fv(m,l._array)}else if(o==="m4"){if(!l._array)l._array=new Float32Array(16);h.flattenToArray(l._array);j.uniformMatrix4fv(m,!1,l._array)}else if(o==="m4v"){if(!l._array)l._array=new Float32Array(16*h.length);o=0;for(r=h.length;o<r;o++)h[o].flattenToArrayOffset(l._array,o*16);j.uniformMatrix4fv(m,!1,l._array)}else if(o==="t"){if(j.uniform1i(m,h),m=l.texture)if(m.image instanceof Array&&m.image.length===6){if(l=m,l.image.length===
- 6)if(l.needsUpdate){if(!l.image.__webglTextureCube)l.image.__webglTextureCube=j.createTexture();j.activeTexture(j.TEXTURE0+h);j.bindTexture(j.TEXTURE_CUBE_MAP,l.image.__webglTextureCube);h=y(j.TEXTURE_CUBE_MAP,l,l.image[0]);for(m=0;m<6;m++)j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,l.image[m]);h&&j.generateMipmap(j.TEXTURE_CUBE_MAP);l.needsUpdate=!1}else j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,l.image.__webglTextureCube)}else m instanceof THREE.WebGLRenderTargetCube?
- (l=m,j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,l.__webglTexture)):K.setTexture(m,h)}else if(o==="tv"){if(!l._array){l._array=[];o=0;for(r=l.texture.length;o<r;o++)l._array[o]=h+o}j.uniform1iv(m,l._array);o=0;for(r=l.texture.length;o<r;o++)(m=l.texture[o])&&K.setTexture(m,l._array[o])}(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&g.cameraPosition!==null&&j.uniform3f(g.cameraPosition,a.position.x,a.position.y,a.position.z);(d instanceof THREE.MeshPhongMaterial||
- d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&g.viewMatrix!==null&&j.uniformMatrix4fv(g.viewMatrix,!1,a._viewMatrixArray);d.skinning&&(j.uniformMatrix4fv(g.cameraInverseMatrix,!1,a._viewMatrixArray),j.uniformMatrix4fv(g.boneGlobalMatrices,!1,e.boneMatrices))}j.uniformMatrix4fv(g.modelViewMatrix,!1,e._modelViewMatrixArray);g.normalMatrix&&j.uniformMatrix3fv(g.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&
- g.objectMatrix!==null&&j.uniformMatrix4fv(g.objectMatrix,!1,e._objectMatrixArray);return f}function p(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function s(a){U!==a&&(j.depthMask(a),U=a)}function t(a,b,c){S!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),S=a);if(a&&(aa!==b||Z!==c))j.polygonOffset(b,c),aa=b,Z=c}function v(a,b){var c;
- a==="fragment"?c=j.createShader(j.FRAGMENT_SHADER):a==="vertex"&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);if(!j.getShaderParameter(c,j.COMPILE_STATUS))return console.error(j.getShaderInfoLog(c)),console.error(b),null;return c}function y(a,b,c){return(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(j.texParameteri(a,j.TEXTURE_WRAP_S,G(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,G(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,G(b.magFilter)),j.texParameteri(a,
- j.TEXTURE_MIN_FILTER,G(b.minFilter)),!0):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,z(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,z(b.minFilter)),!1)}function I(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&
- b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function z(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST;default:return j.LINEAR}}function G(a){switch(a){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;
- case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;
- case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0}var a=a||{},u=a.canvas!==void 0?a.canvas:document.createElement("canvas"),F=a.precision!==void 0?a.precision:
- "highp",A=a.antialias!==void 0?a.antialias:!1,x=a.stencil!==void 0?a.stencil:!0,B=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,N=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),ba=a.clearAlpha!==void 0?a.clearAlpha:0,Y=a.maxLights!==void 0?a.maxLights:4;this.domElement=u;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=
- this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.maxMorphTargets=8;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};var K=this,j,W=[],J=null,L=null,C=-1,O=null,ea=0,X=null,fa=null,V=null,R=
- null,U=null,S=null,aa=null,Z=null,qa=null,da=0,oa=0,sa=0,ja=0,la=new THREE.Frustum,ya=new THREE.Matrix4,va=new THREE.Vector4,xa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};j=function(){var a;try{if(!(a=u.getContext("experimental-webgl",{antialias:A,stencil:x,preserveDrawingBuffer:B})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+
- " | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(N.r,N.g,N.b,ba);this.context=j;var Aa=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return j};this.supportsVertexTextures=
- function(){return Aa};this.setSize=function(a,b){u.width=a;u.height=b;this.setViewport(0,0,u.width,u.height)};this.setViewport=function(a,b,c,d){da=a;oa=b;sa=c;ja=d;j.viewport(da,oa,sa,ja)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){N.setHex(a);ba=b;j.clearColor(N.r,N.g,N.b,ba)};this.setClearColor=function(a,b){N.copy(a);ba=b;j.clearColor(N.r,N.g,N.b,ba)};this.getClearColor=
- function(){return N};this.getClearAlpha=function(){return ba};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=j.COLOR_BUFFER_BIT;if(b===void 0||b)d|=j.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=
- !1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer);
- j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)j.deleteBuffer(c.__webglCustomAttributesList[d].buffer);K.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),
- j.deleteBuffer(a.__webglColorBuffer),K.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),K.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),K.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,j.deleteTexture(a.__webglTexture),K.info.memory.textures--};this.updateShadowMap=
- function(a,b){J=null;C=O=U=R=V=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=j.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=j.createBuffer();a.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormal){j.bindBuffer(j.ARRAY_BUFFER,
- a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,i,n,k,l,m,o=a.count*3;for(m=0;m<o;m+=9)c=a.normalArray,d=c[m],e=c[m+1],f=c[m+2],g=c[m+3],i=c[m+4],k=c[m+5],h=c[m+6],n=c[m+7],l=c[m+8],d=(d+g+h)/3,e=(e+i+n)/3,f=(f+k+l)/3,c[m]=d,c[m+1]=e,c[m+2]=f,c[m+3]=d,c[m+4]=e,c[m+5]=f,c[m+6]=d,c[m+7]=e,c[m+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}j.drawArrays(j.TRIANGLES,
- 0,a.count);a.count=0};this.renderBuffer=function(a,b,c,d,e,f){if(d.opacity!==0){var g,h,c=l(a,b,c,d,f),b=c.attributes,a=!1,c=e.id*16777215+c.id*2+(d.wireframe?1:0);c!==O&&(O=c,a=!0);if(!d.morphTargets&&b.position>=0)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;f.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),j.vertexAttribPointer(c.position,
- 3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){g=0;var i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;g<d.numSupportedMorphTargets&&g<i.length;)j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[g]]),j.vertexAttribPointer(c["morphTarget"+g],3,j.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[g]=h[i[g]],g++}else{var i=[],n=-1,k=0;h=f.morphTargetInfluences;var m,
- o=h.length;g=0;for(f.morphTargetBase!==-1&&(i[f.morphTargetBase]=!0);g<d.numSupportedMorphTargets;){for(m=0;m<o;m++)!i[m]&&h[m]>n&&(k=m,n=h[k]);j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);j.vertexAttribPointer(c["morphTarget"+g],3,j.FLOAT,!1,0,0);f.__webglMorphTargetInfluences[g]=n;i[k]=1;n=-1;g++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=
- e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],b[c.buffer.belongsToAttribute]>=0&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,
- e.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(e.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(e.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=
- 0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?
- (d=d.wireframeLinewidth,d!==qa&&(j.lineWidth(d),qa=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),K.info.render.calls++,K.info.render.vertices+=e.__webglFaceCount,K.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==
- qa&&(j.lineWidth(d),qa=d),j.drawArrays(f,0,e.__webglLineCount),K.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),K.info.render.calls++):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),K.info.render.calls++)}};this.render=function(a,b,c,d){var e,f,g,n,k=a.lights,l=a.fog;C=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
- a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();if(this.renderPluginsPre.length){e=0;for(f=this.renderPluginsPre.length;e<f;e++)J=null,C=O=U=R=V=-1,this.renderPluginsPre[e].render(a,b,sa,ja),J=null,C=O=U=R=V=-1}K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=
- new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ya.multiply(b.projectionMatrix,b.matrixWorldInverse);la.setFromMatrix(ya);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=a.__webglObjects;e=0;for(f=d.length;e<f;e++)if(g=d[e],n=g.object,g.render=!1,n.visible&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||la.contains(n))){n.matrixWorld.flattenToArray(n._objectMatrixArray);p(n,b);var o=g,q=o.object,
- r=o.buffer,x=void 0,x=x=void 0,x=q.material;if(x instanceof THREE.MeshFaceMaterial){if(x=r.materialIndex,x>=0)x=q.geometry.materials[x],x.transparent?(o.transparent=x,o.opaque=null):(o.opaque=x,o.transparent=null)}else if(x)x.transparent?(o.transparent=x,o.opaque=null):(o.opaque=x,o.transparent=null);g.render=!0;if(this.sortObjects)n.renderDepth?g.z=n.renderDepth:(va.copy(n.position),ya.multiplyVector3(va),g.z=va.z)}this.sortObjects&&d.sort(h);d=a.__webglObjectsImmediate;e=0;for(f=d.length;e<f;e++)if(g=
- d[e],n=g.object,n.visible)n.matrixAutoUpdate&&n.matrixWorld.flattenToArray(n._objectMatrixArray),p(n,b),n=g.object.material,n.transparent?(g.transparent=n,g.opaque=null):(g.opaque=n,g.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),s(a.overrideMaterial.depthWrite),t(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),i(a.__webglObjects,!1,"",b,k,l,!0,a.overrideMaterial),
- m(a.__webglObjectsImmediate,"",b,k,l,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),i(a.__webglObjects,!0,"opaque",b,k,l,!1),m(a.__webglObjectsImmediate,"opaque",b,k,l,!1),i(a.__webglObjects,!1,"transparent",b,k,l,!0),m(a.__webglObjectsImmediate,"transparent",b,k,l,!0));if(this.renderPluginsPost.length){e=0;for(f=this.renderPluginsPost.length;e<f;e++)this.renderPluginsPost[e].render(a,b,sa,ja),J=null,C=O=U=R=V=-1}c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&
- (c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,e){var f=l(a,b,c,d,e);O=-1;K.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,j,la):e.render(function(a){K.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=
- function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,l=void 0,m=void 0,p=void 0;if(!h.__webglInit)if(h.__webglInit=!0,h._modelViewMatrix=new THREE.Matrix4,h._normalMatrixArray=new Float32Array(9),h._modelViewMatrixArray=new Float32Array(16),h._objectMatrixArray=new Float32Array(16),h.matrixWorld.flattenToArray(h._objectMatrixArray),h instanceof THREE.Mesh){m=h.geometry;
- if(m.geometryGroups===void 0){var p=m,s=void 0,t=void 0,x=void 0,v=void 0,B=void 0,y=void 0,D=void 0,A={},N=p.morphTargets.length;p.geometryGroups={};s=0;for(t=p.faces.length;s<t;s++)x=p.faces[s],v=x.materialIndex,y=v!==void 0?v:-1,A[y]===void 0&&(A[y]={hash:y,counter:0}),D=A[y].hash+"_"+A[y].counter,p.geometryGroups[D]===void 0&&(p.geometryGroups[D]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:N}),B=x instanceof THREE.Face3?3:4,p.geometryGroups[D].vertices+B>65535&&(A[y].counter+=
- 1,D=A[y].hash+"_"+A[y].counter,p.geometryGroups[D]===void 0&&(p.geometryGroups[D]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:N})),x instanceof THREE.Face3?p.geometryGroups[D].faces3.push(s):p.geometryGroups[D].faces4.push(s),p.geometryGroups[D].vertices+=B;p.geometryGroupsList=[];s=void 0;for(s in p.geometryGroups)p.geometryGroups[s].id=ea++,p.geometryGroupsList.push(p.geometryGroups[s])}for(l in m.geometryGroups)if(p=m.geometryGroups[l],!p.__webglVertexBuffer){s=p;s.__webglVertexBuffer=
- j.createBuffer();s.__webglNormalBuffer=j.createBuffer();s.__webglTangentBuffer=j.createBuffer();s.__webglColorBuffer=j.createBuffer();s.__webglUVBuffer=j.createBuffer();s.__webglUV2Buffer=j.createBuffer();s.__webglSkinVertexABuffer=j.createBuffer();s.__webglSkinVertexBBuffer=j.createBuffer();s.__webglSkinIndicesBuffer=j.createBuffer();s.__webglSkinWeightsBuffer=j.createBuffer();s.__webglFaceBuffer=j.createBuffer();s.__webglLineBuffer=j.createBuffer();if(s.numMorphTargets){x=t=void 0;s.__webglMorphTargetsBuffers=
- [];t=0;for(x=s.numMorphTargets;t<x;t++)s.__webglMorphTargetsBuffers.push(j.createBuffer())}K.info.memory.geometries++;v=h;B=v.geometry;t=p.faces3;y=p.faces4;s=t.length*3+y.length*4;x=t.length*1+y.length*2;y=t.length*3+y.length*4;t=c(v,p);D=g(t);A=d(t);N=e(t);p.__vertexArray=new Float32Array(s*3);if(A)p.__normalArray=new Float32Array(s*3);if(B.hasTangents)p.__tangentArray=new Float32Array(s*4);if(N)p.__colorArray=new Float32Array(s*3);if(D){if(B.faceUvs.length>0||B.faceVertexUvs.length>0)p.__uvArray=
- new Float32Array(s*2);if(B.faceUvs.length>1||B.faceVertexUvs.length>1)p.__uv2Array=new Float32Array(s*2)}if(v.geometry.skinWeights.length&&v.geometry.skinIndices.length)p.__skinVertexAArray=new Float32Array(s*4),p.__skinVertexBArray=new Float32Array(s*4),p.__skinIndexArray=new Float32Array(s*4),p.__skinWeightArray=new Float32Array(s*4);p.__faceArray=new Uint16Array(x*3);p.__lineArray=new Uint16Array(y*2);if(p.numMorphTargets){p.__morphTargetsArrays=[];v=0;for(B=p.numMorphTargets;v<B;v++)p.__morphTargetsArrays.push(new Float32Array(s*
- 3))}p.__webglFaceCount=x*3;p.__webglLineCount=y*2;if(t.attributes){if(p.__webglCustomAttributesList===void 0)p.__webglCustomAttributesList=[];x=void 0;for(x in t.attributes){var v=t.attributes[x],B={},z;for(z in v)B[z]=v[z];if(!B.__webglInitialized||B.createUniqueBuffers)B.__webglInitialized=!0,y=1,B.type==="v2"?y=2:B.type==="v3"?y=3:B.type==="v4"?y=4:B.type==="c"&&(y=3),B.size=y,B.array=new Float32Array(s*y),B.buffer=j.createBuffer(),B.buffer.belongsToAttribute=x,v.needsUpdate=!0,B.__original=v;
- p.__webglCustomAttributesList.push(B)}}p.__inittedArrays=!0;m.__dirtyVertices=!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}}else if(h instanceof THREE.Ribbon){if(m=h.geometry,!m.__webglVertexBuffer)p=m,p.__webglVertexBuffer=j.createBuffer(),p.__webglColorBuffer=j.createBuffer(),K.info.memory.geometries++,p=m,s=p.vertices.length,p.__vertexArray=new Float32Array(s*3),p.__colorArray=new Float32Array(s*3),p.__webglVertexCount=
- s,m.__dirtyVertices=!0,m.__dirtyColors=!0}else if(h instanceof THREE.Line){if(m=h.geometry,!m.__webglVertexBuffer)p=m,p.__webglVertexBuffer=j.createBuffer(),p.__webglColorBuffer=j.createBuffer(),K.info.memory.geometries++,p=m,s=h,t=p.vertices.length,p.__vertexArray=new Float32Array(t*3),p.__colorArray=new Float32Array(t*3),p.__webglLineCount=t,b(p,s),m.__dirtyVertices=!0,m.__dirtyColors=!0}else if(h instanceof THREE.ParticleSystem&&(m=h.geometry,!m.__webglVertexBuffer))p=m,p.__webglVertexBuffer=j.createBuffer(),
- p.__webglColorBuffer=j.createBuffer(),K.info.geometries++,p=m,s=h,t=p.vertices.length,p.__vertexArray=new Float32Array(t*3),p.__colorArray=new Float32Array(t*3),p.__sortArray=[],p.__webglParticleCount=t,b(p,s),m.__dirtyVertices=!0,m.__dirtyColors=!0;if(!h.__webglActive){if(h instanceof THREE.Mesh)for(l in m=h.geometry,m.geometryGroups)p=m.geometryGroups[l],k(i.__webglObjects,p,h);else h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem?(m=h.geometry,k(i.__webglObjects,
- m,h)):THREE.MarchingCubes!==void 0&&h instanceof THREE.MarchingCubes||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;)h=a.__objectsRemoved[0],i=a,h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem||h instanceof THREE.Ribbon||h instanceof THREE.Line?n(i.__webglObjects,
- h):h instanceof THREE.Sprite?q(i.__webglSprites,h):h instanceof THREE.LensFlare?q(i.__webglFlares,h):(h instanceof THREE.MarchingCubes||h.immediateRenderCallback)&&n(i.__webglObjectsImmediate,h),h.__webglActive=!1,a.__objectsRemoved.splice(0,1);h=0;for(i=a.__webglObjects.length;h<i;h++)if(z=a.__webglObjects[h].object,l=z.geometry,m=x=t=void 0,z instanceof THREE.Mesh){p=0;for(s=l.geometryGroupsList.length;p<s;p++)if(t=l.geometryGroupsList[p],m=c(z,t),x=m.attributes&&o(m),l.__dirtyVertices||l.__dirtyMorphTargets||
- l.__dirtyElements||l.__dirtyUvs||l.__dirtyNormals||l.__dirtyColors||l.__dirtyTangents||x){var C=z,x=j.DYNAMIC_DRAW,v=!l.dynamic,D=m;if(t.__inittedArrays){var B=d(D),y=e(D),L=g(D),I=B===THREE.SmoothShading,O=A=D=void 0,H=void 0,F=void 0,G=void 0,u=void 0,J=void 0,ba=void 0,Y=O=void 0,M=void 0,Q=void 0,P=void 0,R=H=void 0,V=void 0,U=void 0,W=H=ba=void 0,S=void 0,X=P=Q=M=u=void 0,T=H=P=Q=M=X=P=Q=M=X=P=Q=M=void 0,$=void 0,aa=G=void 0,fa=void 0,Z=void 0,qa=void 0,da=void 0,oa=Y=Z=$=0,la=0,ja=T=O=0,ha=
- u=R=0,E=0,na=void 0,ha=t.__vertexArray,fa=t.__uvArray,E=t.__uv2Array,aa=t.__normalArray,F=t.__tangentArray,V=t.__colorArray,W=t.__skinVertexAArray,S=t.__skinVertexBArray,J=t.__skinIndexArray,pa=t.__skinWeightArray,X=t.__morphTargetsArrays,N=t.__webglCustomAttributesList,w=void 0,w=t.__faceArray,na=t.__lineArray,U=C.geometry,sa=U.__dirtyElements,va=U.__dirtyUvs,G=U.__dirtyNormals,ba=U.__dirtyTangents,ya=U.__dirtyColors,qa=U.__dirtyMorphTargets,da=U.vertices,C=t.faces3,ia=t.faces4,ka=U.faces,xa=U.faceVertexUvs[0],
- Aa=U.faceVertexUvs[1],Ga=U.skinVerticesA,Ha=U.skinVerticesB,Ia=U.skinIndices,Da=U.skinWeights,Ea=U.morphTargets;if(U.__dirtyVertices){D=0;for(A=C.length;D<A;D++)H=ka[C[D]],M=da[H.a].position,Q=da[H.b].position,P=da[H.c].position,ha[Z]=M.x,ha[Z+1]=M.y,ha[Z+2]=M.z,ha[Z+3]=Q.x,ha[Z+4]=Q.y,ha[Z+5]=Q.z,ha[Z+6]=P.x,ha[Z+7]=P.y,ha[Z+8]=P.z,Z+=9;D=0;for(A=ia.length;D<A;D++)H=ka[ia[D]],M=da[H.a].position,Q=da[H.b].position,P=da[H.c].position,H=da[H.d].position,ha[Z]=M.x,ha[Z+1]=M.y,ha[Z+2]=M.z,ha[Z+3]=Q.x,
- ha[Z+4]=Q.y,ha[Z+5]=Q.z,ha[Z+6]=P.x,ha[Z+7]=P.y,ha[Z+8]=P.z,ha[Z+9]=H.x,ha[Z+10]=H.y,ha[Z+11]=H.z,Z+=12;j.bindBuffer(j.ARRAY_BUFFER,t.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,ha,x)}if(qa){Z=0;for(qa=Ea.length;Z<qa;Z++){D=ha=0;for(A=C.length;D<A;D++)H=ka[C[D]],M=Ea[Z].vertices[H.a].position,Q=Ea[Z].vertices[H.b].position,P=Ea[Z].vertices[H.c].position,da=X[Z],da[ha]=M.x,da[ha+1]=M.y,da[ha+2]=M.z,da[ha+3]=Q.x,da[ha+4]=Q.y,da[ha+5]=Q.z,da[ha+6]=P.x,da[ha+7]=P.y,da[ha+8]=P.z,ha+=9;D=0;for(A=ia.length;D<
- A;D++)H=ka[ia[D]],M=Ea[Z].vertices[H.a].position,Q=Ea[Z].vertices[H.b].position,P=Ea[Z].vertices[H.c].position,H=Ea[Z].vertices[H.d].position,da=X[Z],da[ha]=M.x,da[ha+1]=M.y,da[ha+2]=M.z,da[ha+3]=Q.x,da[ha+4]=Q.y,da[ha+5]=Q.z,da[ha+6]=P.x,da[ha+7]=P.y,da[ha+8]=P.z,da[ha+9]=H.x,da[ha+10]=H.y,da[ha+11]=H.z,ha+=12;j.bindBuffer(j.ARRAY_BUFFER,t.__webglMorphTargetsBuffers[Z]);j.bufferData(j.ARRAY_BUFFER,X[Z],x)}}if(Da.length){D=0;for(A=C.length;D<A;D++)H=ka[C[D]],M=Da[H.a],Q=Da[H.b],P=Da[H.c],pa[u]=M.x,
- pa[u+1]=M.y,pa[u+2]=M.z,pa[u+3]=M.w,pa[u+4]=Q.x,pa[u+5]=Q.y,pa[u+6]=Q.z,pa[u+7]=Q.w,pa[u+8]=P.x,pa[u+9]=P.y,pa[u+10]=P.z,pa[u+11]=P.w,M=Ia[H.a],Q=Ia[H.b],P=Ia[H.c],J[u]=M.x,J[u+1]=M.y,J[u+2]=M.z,J[u+3]=M.w,J[u+4]=Q.x,J[u+5]=Q.y,J[u+6]=Q.z,J[u+7]=Q.w,J[u+8]=P.x,J[u+9]=P.y,J[u+10]=P.z,J[u+11]=P.w,M=Ga[H.a],Q=Ga[H.b],P=Ga[H.c],W[u]=M.x,W[u+1]=M.y,W[u+2]=M.z,W[u+3]=1,W[u+4]=Q.x,W[u+5]=Q.y,W[u+6]=Q.z,W[u+7]=1,W[u+8]=P.x,W[u+9]=P.y,W[u+10]=P.z,W[u+11]=1,M=Ha[H.a],Q=Ha[H.b],P=Ha[H.c],S[u]=M.x,S[u+1]=M.y,
- S[u+2]=M.z,S[u+3]=1,S[u+4]=Q.x,S[u+5]=Q.y,S[u+6]=Q.z,S[u+7]=1,S[u+8]=P.x,S[u+9]=P.y,S[u+10]=P.z,S[u+11]=1,u+=12;D=0;for(A=ia.length;D<A;D++)H=ka[ia[D]],M=Da[H.a],Q=Da[H.b],P=Da[H.c],X=Da[H.d],pa[u]=M.x,pa[u+1]=M.y,pa[u+2]=M.z,pa[u+3]=M.w,pa[u+4]=Q.x,pa[u+5]=Q.y,pa[u+6]=Q.z,pa[u+7]=Q.w,pa[u+8]=P.x,pa[u+9]=P.y,pa[u+10]=P.z,pa[u+11]=P.w,pa[u+12]=X.x,pa[u+13]=X.y,pa[u+14]=X.z,pa[u+15]=X.w,M=Ia[H.a],Q=Ia[H.b],P=Ia[H.c],X=Ia[H.d],J[u]=M.x,J[u+1]=M.y,J[u+2]=M.z,J[u+3]=M.w,J[u+4]=Q.x,J[u+5]=Q.y,J[u+6]=Q.z,
- J[u+7]=Q.w,J[u+8]=P.x,J[u+9]=P.y,J[u+10]=P.z,J[u+11]=P.w,J[u+12]=X.x,J[u+13]=X.y,J[u+14]=X.z,J[u+15]=X.w,M=Ga[H.a],Q=Ga[H.b],P=Ga[H.c],X=Ga[H.d],W[u]=M.x,W[u+1]=M.y,W[u+2]=M.z,W[u+3]=1,W[u+4]=Q.x,W[u+5]=Q.y,W[u+6]=Q.z,W[u+7]=1,W[u+8]=P.x,W[u+9]=P.y,W[u+10]=P.z,W[u+11]=1,W[u+12]=X.x,W[u+13]=X.y,W[u+14]=X.z,W[u+15]=1,M=Ha[H.a],Q=Ha[H.b],P=Ha[H.c],H=Ha[H.d],S[u]=M.x,S[u+1]=M.y,S[u+2]=M.z,S[u+3]=1,S[u+4]=Q.x,S[u+5]=Q.y,S[u+6]=Q.z,S[u+7]=1,S[u+8]=P.x,S[u+9]=P.y,S[u+10]=P.z,S[u+11]=1,S[u+12]=H.x,S[u+13]=
- H.y,S[u+14]=H.z,S[u+15]=1,u+=16;u>0&&(j.bindBuffer(j.ARRAY_BUFFER,t.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,W,x),j.bindBuffer(j.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,S,x),j.bindBuffer(j.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,J,x),j.bindBuffer(j.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,pa,x))}if(ya&&y){D=0;for(A=C.length;D<A;D++)H=ka[C[D]],u=H.vertexColors,J=H.color,u.length===3&&y===THREE.VertexColors?
- (H=u[0],W=u[1],S=u[2]):S=W=H=J,V[R]=H.r,V[R+1]=H.g,V[R+2]=H.b,V[R+3]=W.r,V[R+4]=W.g,V[R+5]=W.b,V[R+6]=S.r,V[R+7]=S.g,V[R+8]=S.b,R+=9;D=0;for(A=ia.length;D<A;D++)H=ka[ia[D]],u=H.vertexColors,J=H.color,u.length===4&&y===THREE.VertexColors?(H=u[0],W=u[1],S=u[2],u=u[3]):u=S=W=H=J,V[R]=H.r,V[R+1]=H.g,V[R+2]=H.b,V[R+3]=W.r,V[R+4]=W.g,V[R+5]=W.b,V[R+6]=S.r,V[R+7]=S.g,V[R+8]=S.b,V[R+9]=u.r,V[R+10]=u.g,V[R+11]=u.b,R+=12;R>0&&(j.bindBuffer(j.ARRAY_BUFFER,t.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,V,
- x))}if(ba&&U.hasTangents){D=0;for(A=C.length;D<A;D++)H=ka[C[D]],ba=H.vertexTangents,R=ba[0],V=ba[1],U=ba[2],F[T]=R.x,F[T+1]=R.y,F[T+2]=R.z,F[T+3]=R.w,F[T+4]=V.x,F[T+5]=V.y,F[T+6]=V.z,F[T+7]=V.w,F[T+8]=U.x,F[T+9]=U.y,F[T+10]=U.z,F[T+11]=U.w,T+=12;D=0;for(A=ia.length;D<A;D++)H=ka[ia[D]],ba=H.vertexTangents,R=ba[0],V=ba[1],U=ba[2],ba=ba[3],F[T]=R.x,F[T+1]=R.y,F[T+2]=R.z,F[T+3]=R.w,F[T+4]=V.x,F[T+5]=V.y,F[T+6]=V.z,F[T+7]=V.w,F[T+8]=U.x,F[T+9]=U.y,F[T+10]=U.z,F[T+11]=U.w,F[T+12]=ba.x,F[T+13]=ba.y,F[T+
- 14]=ba.z,F[T+15]=ba.w,T+=16;j.bindBuffer(j.ARRAY_BUFFER,t.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,F,x)}if(G&&B){D=0;for(A=C.length;D<A;D++)if(H=ka[C[D]],F=H.vertexNormals,G=H.normal,F.length===3&&I)for(T=0;T<3;T++)G=F[T],aa[O]=G.x,aa[O+1]=G.y,aa[O+2]=G.z,O+=3;else for(T=0;T<3;T++)aa[O]=G.x,aa[O+1]=G.y,aa[O+2]=G.z,O+=3;D=0;for(A=ia.length;D<A;D++)if(H=ka[ia[D]],F=H.vertexNormals,G=H.normal,F.length===4&&I)for(T=0;T<4;T++)G=F[T],aa[O]=G.x,aa[O+1]=G.y,aa[O+2]=G.z,O+=3;else for(T=0;T<4;T++)aa[O]=
- G.x,aa[O+1]=G.y,aa[O+2]=G.z,O+=3;j.bindBuffer(j.ARRAY_BUFFER,t.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,aa,x)}if(va&&xa&&L){D=0;for(A=C.length;D<A;D++)if(O=C[D],O=xa[O],O!==void 0)for(T=0;T<3;T++)aa=O[T],fa[Y]=aa.u,fa[Y+1]=aa.v,Y+=2;D=0;for(A=ia.length;D<A;D++)if(O=ia[D],O=xa[O],O!==void 0)for(T=0;T<4;T++)aa=O[T],fa[Y]=aa.u,fa[Y+1]=aa.v,Y+=2;Y>0&&(j.bindBuffer(j.ARRAY_BUFFER,t.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,fa,x))}if(va&&Aa&&L){D=0;for(A=C.length;D<A;D++)if(O=C[D],Y=Aa[O],Y!==
- void 0)for(T=0;T<3;T++)fa=Y[T],E[oa]=fa.u,E[oa+1]=fa.v,oa+=2;D=0;for(A=ia.length;D<A;D++)if(O=ia[D],Y=Aa[O],Y!==void 0)for(T=0;T<4;T++)fa=Y[T],E[oa]=fa.u,E[oa+1]=fa.v,oa+=2;oa>0&&(j.bindBuffer(j.ARRAY_BUFFER,t.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,E,x))}if(sa){D=0;for(A=C.length;D<A;D++)w[la]=$,w[la+1]=$+1,w[la+2]=$+2,la+=3,na[ja]=$,na[ja+1]=$+1,na[ja+2]=$,na[ja+3]=$+2,na[ja+4]=$+1,na[ja+5]=$+2,ja+=6,$+=3;D=0;for(A=ia.length;D<A;D++)w[la]=$,w[la+1]=$+1,w[la+2]=$+3,w[la+3]=$+1,w[la+4]=$+2,
- w[la+5]=$+3,la+=6,na[ja]=$,na[ja+1]=$+1,na[ja+2]=$,na[ja+3]=$+3,na[ja+4]=$+1,na[ja+5]=$+2,na[ja+6]=$+2,na[ja+7]=$+3,ja+=8,$+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,w,x);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,na,x)}if(N){T=0;for($=N.length;T<$;T++)if(w=N[T],w.__original.needsUpdate){E=0;if(w.size===1)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(A=C.length;D<A;D++)H=ka[C[D]],w.array[E]=
- w.value[H.a],w.array[E+1]=w.value[H.b],w.array[E+2]=w.value[H.c],E+=3;D=0;for(A=ia.length;D<A;D++)H=ka[ia[D]],w.array[E]=w.value[H.a],w.array[E+1]=w.value[H.b],w.array[E+2]=w.value[H.c],w.array[E+3]=w.value[H.d],E+=4}else{if(w.boundTo==="faces"){D=0;for(A=C.length;D<A;D++)na=w.value[C[D]],w.array[E]=na,w.array[E+1]=na,w.array[E+2]=na,E+=3;D=0;for(A=ia.length;D<A;D++)na=w.value[ia[D]],w.array[E]=na,w.array[E+1]=na,w.array[E+2]=na,w.array[E+3]=na,E+=4}}else if(w.size===2)if(w.boundTo===void 0||w.boundTo===
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- na=w.value[C[D]],w.array[E]=M.x,w.array[E+1]=M.y,w.array[E+2]=Q.x,w.array[E+3]=Q.y,w.array[E+4]=P.x,w.array[E+5]=P.y,E+=6;D=0;for(A=ia.length;D<A;D++)H=P=Q=M=na=w.value[ia[D]],w.array[E]=M.x,w.array[E+1]=M.y,w.array[E+2]=Q.x,w.array[E+3]=Q.y,w.array[E+4]=P.x,w.array[E+5]=P.y,w.array[E+6]=H.x,w.array[E+7]=H.y,E+=8}}else if(w.size===3)if(B=w.type==="c"?["r","g","b"]:["x","y","z"],w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(A=C.length;D<A;D++)H=ka[C[D]],M=w.value[H.a],Q=w.value[H.b],P=w.value[H.c],
- w.array[E]=M[B[0]],w.array[E+1]=M[B[1]],w.array[E+2]=M[B[2]],w.array[E+3]=Q[B[0]],w.array[E+4]=Q[B[1]],w.array[E+5]=Q[B[2]],w.array[E+6]=P[B[0]],w.array[E+7]=P[B[1]],w.array[E+8]=P[B[2]],E+=9;D=0;for(A=ia.length;D<A;D++)H=ka[ia[D]],M=w.value[H.a],Q=w.value[H.b],P=w.value[H.c],H=w.value[H.d],w.array[E]=M[B[0]],w.array[E+1]=M[B[1]],w.array[E+2]=M[B[2]],w.array[E+3]=Q[B[0]],w.array[E+4]=Q[B[1]],w.array[E+5]=Q[B[2]],w.array[E+6]=P[B[0]],w.array[E+7]=P[B[1]],w.array[E+8]=P[B[2]],w.array[E+9]=H[B[0]],w.array[E+
- 10]=H[B[1]],w.array[E+11]=H[B[2]],E+=12}else{if(w.boundTo==="faces"){D=0;for(A=C.length;D<A;D++)P=Q=M=na=w.value[C[D]],w.array[E]=M[B[0]],w.array[E+1]=M[B[1]],w.array[E+2]=M[B[2]],w.array[E+3]=Q[B[0]],w.array[E+4]=Q[B[1]],w.array[E+5]=Q[B[2]],w.array[E+6]=P[B[0]],w.array[E+7]=P[B[1]],w.array[E+8]=P[B[2]],E+=9;D=0;for(A=ia.length;D<A;D++)H=P=Q=M=na=w.value[ia[D]],w.array[E]=M[B[0]],w.array[E+1]=M[B[1]],w.array[E+2]=M[B[2]],w.array[E+3]=Q[B[0]],w.array[E+4]=Q[B[1]],w.array[E+5]=Q[B[2]],w.array[E+6]=
- P[B[0]],w.array[E+7]=P[B[1]],w.array[E+8]=P[B[2]],w.array[E+9]=H[B[0]],w.array[E+10]=H[B[1]],w.array[E+11]=H[B[2]],E+=12}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){D=0;for(A=C.length;D<A;D++)H=ka[C[D]],M=w.value[H.a],Q=w.value[H.b],P=w.value[H.c],w.array[E]=M.x,w.array[E+1]=M.y,w.array[E+2]=M.z,w.array[E+3]=M.w,w.array[E+4]=Q.x,w.array[E+5]=Q.y,w.array[E+6]=Q.z,w.array[E+7]=Q.w,w.array[E+8]=P.x,w.array[E+9]=P.y,w.array[E+10]=P.z,w.array[E+11]=P.w,E+=12;D=0;for(A=ia.length;D<
- A;D++)H=ka[ia[D]],M=w.value[H.a],Q=w.value[H.b],P=w.value[H.c],H=w.value[H.d],w.array[E]=M.x,w.array[E+1]=M.y,w.array[E+2]=M.z,w.array[E+3]=M.w,w.array[E+4]=Q.x,w.array[E+5]=Q.y,w.array[E+6]=Q.z,w.array[E+7]=Q.w,w.array[E+8]=P.x,w.array[E+9]=P.y,w.array[E+10]=P.z,w.array[E+11]=P.w,w.array[E+12]=H.x,w.array[E+13]=H.y,w.array[E+14]=H.z,w.array[E+15]=H.w,E+=16}else if(w.boundTo==="faces"){D=0;for(A=C.length;D<A;D++)P=Q=M=na=w.value[C[D]],w.array[E]=M.x,w.array[E+1]=M.y,w.array[E+2]=M.z,w.array[E+3]=
- M.w,w.array[E+4]=Q.x,w.array[E+5]=Q.y,w.array[E+6]=Q.z,w.array[E+7]=Q.w,w.array[E+8]=P.x,w.array[E+9]=P.y,w.array[E+10]=P.z,w.array[E+11]=P.w,E+=12;D=0;for(A=ia.length;D<A;D++)H=P=Q=M=na=w.value[ia[D]],w.array[E]=M.x,w.array[E+1]=M.y,w.array[E+2]=M.z,w.array[E+3]=M.w,w.array[E+4]=Q.x,w.array[E+5]=Q.y,w.array[E+6]=Q.z,w.array[E+7]=Q.w,w.array[E+8]=P.x,w.array[E+9]=P.y,w.array[E+10]=P.z,w.array[E+11]=P.w,w.array[E+12]=H.x,w.array[E+13]=H.y,w.array[E+14]=H.z,w.array[E+15]=H.w,E+=16}j.bindBuffer(j.ARRAY_BUFFER,
- w.buffer);j.bufferData(j.ARRAY_BUFFER,w.array,x)}}v&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}}l.__dirtyVertices=!1;l.__dirtyMorphTargets=!1;l.__dirtyElements=!1;l.__dirtyUvs=!1;l.__dirtyNormals=!1;l.__dirtyColors=!1;l.__dirtyTangents=
- !1;m.attributes&&r(m)}else if(z instanceof THREE.Ribbon){if(l.__dirtyVertices||l.__dirtyColors){m=l;z=j.DYNAMIC_DRAW;B=p=B=v=v=void 0;y=m.vertices;s=m.colors;D=y.length;t=s.length;A=m.__vertexArray;x=m.__colorArray;N=m.__dirtyColors;if(m.__dirtyVertices){for(v=0;v<D;v++)B=y[v].position,p=v*3,A[p]=B.x,A[p+1]=B.y,A[p+2]=B.z;j.bindBuffer(j.ARRAY_BUFFER,m.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,A,z)}if(N){for(v=0;v<t;v++)B=s[v],p=v*3,x[p]=B.r,x[p+1]=B.g,x[p+2]=B.b;j.bindBuffer(j.ARRAY_BUFFER,
- m.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,x,z)}}l.__dirtyVertices=!1;l.__dirtyColors=!1}else if(z instanceof THREE.Line){m=c(z,t);x=m.attributes&&o(m);if(l.__dirtyVertices||l.__dirtyColors||x){z=l;p=j.DYNAMIC_DRAW;D=s=I=y=L=void 0;y=z.vertices;t=z.colors;D=y.length;x=t.length;A=z.__vertexArray;v=z.__colorArray;N=z.__dirtyColors;B=z.__webglCustomAttributesList;$=ka=ia=C=I=L=void 0;if(z.__dirtyVertices){for(L=0;L<D;L++)I=y[L].position,s=L*3,A[s]=I.x,A[s+1]=I.y,A[s+2]=I.z;j.bindBuffer(j.ARRAY_BUFFER,
- z.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,A,p)}if(N){for(y=0;y<x;y++)D=t[y],s=y*3,v[s]=D.r,v[s+1]=D.g,v[s+2]=D.b;j.bindBuffer(j.ARRAY_BUFFER,z.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,v,p)}if(B){L=0;for(I=B.length;L<I;L++)if($=B[L],$.needsUpdate&&($.boundTo===void 0||$.boundTo==="vertices")){s=0;ia=$.value.length;if($.size===1)for(C=0;C<ia;C++)$.array[C]=$.value[C];else if($.size===2)for(C=0;C<ia;C++)ka=$.value[C],$.array[s]=ka.x,$.array[s+1]=ka.y,s+=2;else if($.size===3)if($.type===
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- m.attributes&&o(m),(l.__dirtyVertices||l.__dirtyColors||z.sortParticles||x)&&f(l,j.DYNAMIC_DRAW,z),l.__dirtyVertices=!1,l.__dirtyColors=!1,m.attributes&&r(m)};this.initMaterial=function(a,b,c,d){var e,f,g,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof
- THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var n,l,k;n=k=i=0;for(l=b.length;n<l;n++)g=b[n],g instanceof THREE.SpotLight&&k++,g instanceof THREE.DirectionalLight&&k++,g instanceof THREE.PointLight&&i++;i+k<=Y?n=k:(n=Math.ceil(Y*k/(i+k)),i=Y-n);g={directional:n,point:i};i=k=0;for(n=b.length;i<n;i++)l=b[i],l instanceof THREE.SpotLight&&l.castShadow&&k++;
- var m=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)m=d.bones.length;var o;a:{n=a.fragmentShader;l=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,
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- "","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
- g=["#ifdef GL_ES","precision "+F+" float;","#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
- "",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(p,v("fragment",g+n));j.attachShader(p,
- v("vertex",d+l));j.linkProgram(p);j.getProgramParameter(p,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(p,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");p.uniforms={};p.attributes={};var q,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(q in i)d.push(q);q=d;d=0;for(i=q.length;d<i;d++)n=q[d],p.uniforms[n]=j.getUniformLocation(p,
- n);d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(q=0;q<c.maxMorphTargets;q++)d.push("morphTarget"+q);for(o in b)d.push(o);o=d;q=0;for(b=o.length;q<b;q++)c=o[q],p.attributes[c]=j.getAttribLocation(p,c);p.id=W.length;W.push({program:p,code:h});K.info.memory.programs=W.length;o=p}a.program=o;o=a.program.attributes;o.position>=0&&j.enableVertexAttribArray(o.position);o.color>=0&&j.enableVertexAttribArray(o.color);o.normal>=0&&j.enableVertexAttribArray(o.normal);
- o.tangent>=0&&j.enableVertexAttribArray(o.tangent);a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(j.enableVertexAttribArray(o.skinVertexA),j.enableVertexAttribArray(o.skinVertexB),j.enableVertexAttribArray(o.skinIndex),j.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(f in a.attributes)o[f]!==void 0&&o[f]>=0&&j.enableVertexAttribArray(o[f]);if(a.morphTargets)for(f=a.numSupportedMorphTargets=0;f<this.maxMorphTargets;f++)q="morphTarget"+f,o[q]>=0&&(j.enableVertexAttribArray(o[q]),
- a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)};this.setObjectFaces=function(a){if(X!==a.doubleSided)a.doubleSided?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),X=a.doubleSided;if(fa!==a.flipSided)a.flipSided?j.frontFace(j.CW):
- j.frontFace(j.CCW),fa=a.flipSided};this.setDepthTest=function(a){R!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),R=a)};this.setBlending=function(a){if(a!==V){switch(a){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,
- j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}V=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=j.createTexture(),K.info.memory.textures++;j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);var c=y(j.TEXTURE_2D,a,a.image);a instanceof THREE.DataTexture?j.texImage2D(j.TEXTURE_2D,0,G(a.format),a.image.width,a.image.height,0,G(a.format),j.UNSIGNED_BYTE,a.image.data):j.texImage2D(j.TEXTURE_2D,
- 0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,a.image);c&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdated)a.onUpdated()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=j.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,
- a.__webglTexture);y(j.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=j.createFramebuffer();a.__webglRenderbuffer[c]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,G(a.format),a.width,a.height,0,G(a.format),G(a.type),null);var d=a,e=j.TEXTURE_CUBE_MAP_POSITIVE_X+c;j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer[c]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,e,d.__webglTexture,0);I(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=j.createFramebuffer(),
- a.__webglRenderbuffer=j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),y(j.TEXTURE_2D,a,a),j.texImage2D(j.TEXTURE_2D,0,G(a.format),a.width,a.height,0,G(a.format),G(a.type),null),c=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,c,a.__webglTexture,0),I(a.__webglRenderbuffer,a);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,
- null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=sa,a=ja,d=da,e=oa);b!==L&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),L=b)};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
- THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
- THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:!0};
- THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
- THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
- THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
- THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
- THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
- THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,g=Math.max(Math.max(c,d),e),f=Math.min(Math.min(c,d),e);if(f===g)f=c=0;else{var h=g-f,f=h/g,c=c===g?(d-e)/h:d===g?2+(e-c)/h:4+(c-d)/h;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=g;return b}};
- THREE.ColorUtils.__hsv={h:0,s:0,v:0};
- THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,f=a.vertices,h=g.vertices,i=a.faces,m=g.faces,k=a.faceVertexUvs[0],o=g.faceVertexUvs[0],r={},n=0;n<a.materials.length;n++)r[a.materials[n].id]=n;if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale);for(var n=0,q=h.length;n<q;n++){var l=new THREE.Vertex(h[n].position.clone());c&&c.multiplyVector3(l.position);f.push(l)}n=
- 0;for(q=m.length;n<q;n++){var f=m[n],p,s,t=f.vertexNormals,v=f.vertexColors;f instanceof THREE.Face3?p=new THREE.Face3(f.a+e,f.b+e,f.c+e):f instanceof THREE.Face4&&(p=new THREE.Face4(f.a+e,f.b+e,f.c+e,f.d+e));p.normal.copy(f.normal);d&&d.multiplyVector3(p.normal);h=0;for(l=t.length;h<l;h++)s=t[h].clone(),d&&d.multiplyVector3(s),p.vertexNormals.push(s);p.color.copy(f.color);h=0;for(l=v.length;h<l;h++)s=v[h],p.vertexColors.push(s.clone());if(f.materialIndex!==void 0){h=g.materials[f.materialIndex];
- l=r[h.id];if(l===void 0)l=a.materials.length,a.materials.push(h);p.materialIndex=l}p.centroid.copy(f.centroid);c&&c.multiplyVector3(p.centroid);i.push(p)}n=0;for(q=o.length;n<q;n++){c=o[n];d=[];h=0;for(l=c.length;h<l;h++)d.push(new THREE.UV(c[h].u,c[h].v));k.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,g=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++){var f=new THREE.Vertex(d[a].position.clone());b.vertices.push(f)}a=0;
- for(c=e.length;a<c;a++){var h=e[a],i,m,k=h.vertexNormals,o=h.vertexColors;h instanceof THREE.Face3?i=new THREE.Face3(h.a,h.b,h.c):h instanceof THREE.Face4&&(i=new THREE.Face4(h.a,h.b,h.c,h.d));i.normal.copy(h.normal);d=0;for(f=k.length;d<f;d++)m=k[d],i.vertexNormals.push(m.clone());i.color.copy(h.color);d=0;for(f=o.length;d<f;d++)m=o[d],i.vertexColors.push(m.clone());i.materialIndex=h.materialIndex;i.centroid.copy(h.centroid);b.faces.push(i)}a=0;for(c=g.length;a<c;a++){e=g[a];i=[];d=0;for(f=e.length;d<
- f;d++)i.push(new THREE.UV(e[d].u,e[d].v));b.faceVertexUvs[0].push(i)}return b},randomPointInTriangle:function(a,b,c){var d,e,g,f=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();d+e>1&&(d=1-d,e=1-e);g=1-d-e;f.copy(a);f.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);f.addSelf(h);h.copy(c);h.multiplyScalar(g);f.addSelf(h);return f},randomPointInFace:function(a,b,c){var d,e,g;if(a instanceof THREE.Face3)return d=b.vertices[a.a].position,e=b.vertices[a.b].position,
- g=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,e,g);else if(a instanceof THREE.Face4){d=b.vertices[a.a].position;e=b.vertices[a.b].position;g=b.vertices[a.c].position;var b=b.vertices[a.d].position,f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),f=THREE.GeometryUtils.triangleArea(e,g,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(d,e,b),f=THREE.GeometryUtils.triangleArea(e,g,b));return THREE.GeometryUtils.random()*(c+
- f)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,g,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return m[e]>a?b(c,e-1):m[e]<a?b(e+1,d):e}return b(0,m.length-1)}var d,e,g=a.faces,f=a.vertices,h=g.length,i=0,m=[],k,o,r,n;for(e=0;e<h;e++){d=g[e];if(d instanceof THREE.Face3)k=f[d.a].position,o=f[d.b].position,r=f[d.c].position,d._area=THREE.GeometryUtils.triangleArea(k,o,r);else if(d instanceof
- THREE.Face4)k=f[d.a].position,o=f[d.b].position,r=f[d.c].position,n=f[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(k,o,n),d._area2=THREE.GeometryUtils.triangleArea(o,r,n),d._area=d._area1+d._area2;i+=d._area;m[e]=i}d=[];f={};for(e=0;e<b;e++)h=THREE.GeometryUtils.random()*i,h=c(h),d[e]=THREE.GeometryUtils.randomPointInFace(g[h],a,!0),f[h]?f[h]+=1:f[h]=1;return d},triangleArea:function(a,b,c){var d,e=THREE.GeometryUtils.__v1;e.sub(a,b);d=e.length();e.sub(a,c);a=e.length();e.sub(b,c);c=e.length();
- b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=new THREE.Matrix4;b.setTranslation(-0.5*(a.boundingBox.x[1]+a.boundingBox.x[0]),-0.5*(a.boundingBox.y[1]+a.boundingBox.y[0]),-0.5*(a.boundingBox.z[1]+a.boundingBox.z[0]));a.applyMatrix(b);a.computeBoundingBox()}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
- THREE.ImageUtils={loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.crossOrigin="";d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],g=new THREE.Texture(e,b),b=e.loadCount=0;for(d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(e.loadCount===6)g.needsUpdate=!0;c&&c(this)},e[b].crossOrigin="",e[b].src=a[b];return g},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+
- a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,i=f.createImageData(d,e),m=i.data,k=0;k<d;k++)for(var o=1;o<e;o++){var r=o-1<0?e-1:o-1,n=(o+1)%e,q=k-1<0?d-1:k-1,l=(k+1)%d,p=[],s=[0,0,h[(o*d+k)*4]/255*b];p.push([-1,0,h[(o*d+q)*4]/255*b]);p.push([-1,-1,h[(r*d+q)*4]/255*b]);p.push([0,-1,h[(r*d+k)*4]/255*b]);p.push([1,-1,h[(r*d+l)*4]/255*b]);
- p.push([1,0,h[(o*d+l)*4]/255*b]);p.push([1,1,h[(n*d+l)*4]/255*b]);p.push([0,1,h[(n*d+k)*4]/255*b]);p.push([-1,1,h[(n*d+q)*4]/255*b]);r=[];q=p.length;for(n=0;n<q;n++){var l=p[n],t=p[(n+1)%q],l=[l[0]-s[0],l[1]-s[1],l[2]-s[2]],t=[t[0]-s[0],t[1]-s[1],t[2]-s[2]];r.push(c([l[1]*t[2]-l[2]*t[1],l[2]*t[0]-l[0]*t[2],l[0]*t[1]-l[1]*t[0]]))}p=[0,0,0];for(n=0;n<r.length;n++)p[0]+=r[n][0],p[1]+=r[n][1],p[2]+=r[n][2];p[0]/=r.length;p[1]/=r.length;p[2]/=r.length;s=(o*d+k)*4;m[s]=(p[0]+1)/2*255|0;m[s+1]=(p[1]+0.5)*
- 255|0;m[s+2]=p[2]*255|0;m[s+3]=255}f.putImageData(i,0,0);return g}};
- THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++)c=a.children[d],b(c),THREE.SceneUtils.traverseHierarchy(c,b)},createMultiMaterialObject:function(a,b){var c,d=b.length,e=new THREE.Object3D;for(c=0;c<d;c++){var g=new THREE.Mesh(a,b[c]);e.add(g)}return e},cloneObject:function(a){var b;a instanceof THREE.MorphAnimMesh?(b=new THREE.MorphAnimMesh(a.geometry,a.material),
- b.duration=a.duration,b.mirroredLoop=a.mirroredLoop,b.time=a.time,b.lastKeyframe=a.lastKeyframe,b.currentKeyframe=a.currentKeyframe,b.direction=a.direction,b.directionBackwards=a.directionBackwards):a instanceof THREE.SkinnedMesh?b=new THREE.SkinnedMesh(a.geometry,a.material):a instanceof THREE.Mesh?b=new THREE.Mesh(a.geometry,a.material):a instanceof THREE.Line?b=new THREE.Line(a.geometry,a.material,a.type):a instanceof THREE.Ribbon?b=new THREE.Ribbon(a.geometry,a.material):a instanceof THREE.ParticleSystem?
- (b=new THREE.ParticleSystem(a.geometry,a.material),b.sortParticles=a.sortParticles):a instanceof THREE.Particle?b=new THREE.Particle(a.material):a instanceof THREE.Sprite?(b=new THREE.Sprite({}),b.color.copy(a.color),b.map=a.map,b.blending=a.blending,b.useScreenCoordinates=a.useScreenCoordinates,b.mergeWith3D=a.mergeWith3D,b.affectedByDistance=a.affectedByDistance,b.scaleByViewport=a.scaleByViewport,b.alignment=a.alignment,b.rotation3d.copy(a.rotation3d),b.rotation=a.rotation,b.opacity=a.opacity,
- b.uvOffset.copy(a.uvOffset),b.uvScale.copy(a.uvScale)):a instanceof THREE.LOD?b=new THREE.LOD:a instanceof THREE.MarchingCubes?(b=new THREE.MarchingCubes(a.resolution,a.material),b.field.set(a.field),b.isolation=a.isolation):a instanceof THREE.Object3D&&(b=new THREE.Object3D);b.parent=a.parent;b.up.copy(a.up);b.position.copy(a.position);b.rotation instanceof THREE.Vector3&&b.rotation.copy(a.rotation);b.eulerOrder=a.eulerOrder;b.scale.copy(a.scale);b.dynamic=a.dynamic;b.doubleSided=a.doubleSided;b.flipSided=
- a.flipSided;b.renderDepth=a.renderDepth;b.rotationAutoUpdate=a.rotationAutoUpdate;b.matrix.copy(a.matrix);b.matrixWorld.copy(a.matrixWorld);b.matrixRotationWorld.copy(a.matrixRotationWorld);b.matrixAutoUpdate=a.matrixAutoUpdate;b.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;b.quaternion.copy(a.quaternion);b.useQuaternion=a.useQuaternion;b.boundRadius=a.boundRadius;b.boundRadiusScale=a.boundRadiusScale;b.visible=a.visible;b.castShadow=a.castShadow;b.receiveShadow=a.receiveShadow;b.frustumCulled=
- a.frustumCulled;for(var c=0;c<a.children.length;c++){var d=THREE.SceneUtils.cloneObject(a.children[c]);b.children[c]=d;d.parent=b}if(a instanceof THREE.LOD)for(c=0;c<a.LODs.length;c++)b.LODs[c]={visibleAtDistance:a.LODs[c].visibleAtDistance,object3D:b.children[c]};return b}};
- if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tCube:{type:"t",value:1,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},tDisplacement:{type:"t",value:5,texture:null},uNormalScale:{type:"f",
- value:1},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform float uNormalScale;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
- THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, uReflectivity );\n}",
- THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
- THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif",
- THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}};
- THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
- THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,d=this.getPoint(0),e,g=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),g+=c.distanceTo(d),b.push(g),d=c;return this.cacheArcLengths=b};
- THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,g;g=b?b:a*c[e-1];for(var f=0,h=e-1,i;f<=h;)if(d=Math.floor(f+(h-f)/2),i=c[d]-g,i<0)f=d+1;else if(i>0)h=d-1;else{h=d;break}d=h;if(c[d]==g)return d/(e-1);f=c[d];return c=(d+(g-f)/(c[d+1]-f))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
- THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4;a+=1.0E-4;b<0&&(b=0);a>1&&(a=1);b=this.getPoint(b);a=this.getPoint(a);return b.clone().subSelf(a).normalize()};THREE.Curve.prototype.getTangentAt=function(a){return this.getTangent(this.getUtoTmapping(a))};THREE.LineCurve=function(a,b){a instanceof THREE.Vector2?(this.v1=a,this.v2=b):THREE.LineCurve.oldConstructor.apply(this,arguments)};
- THREE.LineCurve.oldConstructor=function(a,b,c,d){this.constructor(new THREE.Vector2(a,b),new THREE.Vector2(c,d))};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
- THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a};THREE.QuadraticBezierCurve=function(a,b,c){if(!(b instanceof THREE.Vector2))var d=Array.prototype.slice.call(arguments),a=new THREE.Vector2(d[0],d[1]),b=new THREE.Vector2(d[2],d[3]),c=new THREE.Vector2(d[4],d[5]);this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
- THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};
- THREE.CubicBezierCurve=function(a,b,c,d){if(!(b instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),b=new THREE.Vector2(e[2],e[3]),c=new THREE.Vector2(e[4],e[5]),d=new THREE.Vector2(e[6],e[7]);this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;
- THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};
- THREE.SplineCurve=function(a){this.points=a==void 0?[]:a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
- THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>d.length-2?a:a+1;c[3]=a>d.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.ArcCurve=function(a,b,c,d,e,g){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=d;this.aEndAngle=e;this.aClockwise=g};
- THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*b;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))};
- THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=(c-a)*0.5,d=(d-b)*0.5,g=e*e;return(2*b-2*c+a+d)*e*g+(-3*b+3*c-2*a-d)*g+a*e+b}};
- THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b});
- THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
- THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
- THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>d.length-2?a:a+1;c[3]=a>d.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});
- THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};
- THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
- THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
- THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e;b=c=Number.NEGATIVE_INFINITY;d=e=Number.POSITIVE_INFINITY;var g,f,h,i;i=new THREE.Vector2;f=0;for(h=a.length;f<h;f++){g=a[f];if(g.x>b)b=g.x;else if(g.x<d)d=g.x;if(g.y>c)c=g.y;else if(g.y<c)e=g.y;i.addSelf(g.x,g.y)}return{minX:d,minY:e,maxX:b,maxY:c,centroid:i.divideScalar(h)}};THREE.CurvePath.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,!0))};
- THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,!0))};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vertex(new THREE.Vector3(a[c].x,a[c].y,0)));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
- THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;if(!b)b=this.bends;d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;if(!b)b=this.bends;d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
- THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,g,f,h,i;d=0;for(e=a.length;d<e;d++)g=a[d],f=g.x,h=g.y,i=f/c.maxX,i=b.getUtoTmapping(i,f),f=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),g.x=f.x+h.x,g.y=f.y+h.y;return a};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
- THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);var b,c=a.length;for(b=1;b<c;b++)this.lineTo(a[b].x,a[b].y)};THREE.Path.prototype.moveTo=function(){var a=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:a})};
- THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b)));this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
- THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),g=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
- THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,g)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:f})};
- THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};
- THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,b,c,d,e,g));this.actions.push({action:THREE.PathActions.ARC,args:f})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
- THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],d,e,g,f,h,i,m,k,o,r,n,q,l;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];i=g[3];o=g[0];r=g[1];c.length>0?(f=c[c.length-1],n=f.x,q=f.y):(f=this.actions[d-1].args,n=f[f.length-2],q=f[f.length-1]);for(f=1;f<=a;f++)l=f/a,g=THREE.Shape.Utils.b2(l,n,o,h),l=THREE.Shape.Utils.b2(l,q,r,
- i),c.push(new THREE.Vector2(g,l));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];i=g[5];o=g[0];r=g[1];m=g[2];k=g[3];c.length>0?(f=c[c.length-1],n=f.x,q=f.y):(f=this.actions[d-1].args,n=f[f.length-2],q=f[f.length-1]);for(f=1;f<=a;f++)l=f/a,g=THREE.Shape.Utils.b3(l,n,o,m,h),l=THREE.Shape.Utils.b3(l,q,r,k,i),c.push(new THREE.Vector2(g,l));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];l=a*g[0].length;f=f.concat(g[0]);g=new THREE.SplineCurve(f);
- for(f=1;f<=l;f++)c.push(g.getPointAt(f/l));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=g[0];i=g[1];m=g[2];o=g[3];l=g[4];r=!!g[5];k=f[f.length-2];n=f[f.length-1];f.length==0&&(k=n=0);q=l-o;var p=a*2;for(f=1;f<=p;f++)l=f/p,r||(l=1-l),l=o+l*q,g=k+h+m*Math.cos(l),l=n+i+m*Math.sin(l),c.push(new THREE.Vector2(g,l))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};
- THREE.Path.prototype.nltransform=function(a,b,c,d,e,g){var f=this.getPoints(),h,i,m,k,o;h=0;for(i=f.length;h<i;h++)m=f[h],k=m.x,o=m.y,m.x=a*k+b*o+c,m.y=d*o+e*k+g;return f};
- THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",b.maxX+100),a.setAttribute("height",b.maxY+100),document.body.appendChild(a));b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,d,e,a=0;for(c=this.actions.length;a<c;a++)d=this.actions[a],e=d.args,d=d.action,d!=THREE.PathActions.CSPLINE_THRU&&b[d].apply(b,e);b.stroke();b.closePath();b.strokeStyle="red";d=
- this.getPoints();a=0;for(c=d.length;a<c;a++)e=d[a],b.beginPath(),b.arc(e.x,e.y,1.5,0,Math.PI*2,!1),b.stroke(),b.closePath()};
- THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],g=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&g.actions.length!=0&&(e.push(g),g=new THREE.Path),g[c].apply(g,d);g.actions.length!=0&&e.push(g);if(e.length==0)return[];var f,g=[];if(THREE.Shape.Utils.isClockWise(e[0].getPoints())){a=0;for(b=e.length;a<b;a++)d=e[a],THREE.Shape.Utils.isClockWise(d.getPoints())?(f&&g.push(f),f=new THREE.Shape,f.actions=d.actions,f.curves=
- d.curves):f.holes.push(d);g.push(f)}else{f=new THREE.Shape;a=0;for(b=e.length;a<b;a++)d=e[a],THREE.Shape.Utils.isClockWise(d.getPoints())?(f.actions=d.actions,f.curves=d.curves,g.push(f),f=new THREE.Shape):f.holes.push(d)}return g};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
- THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
- THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
- THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,g,f,h,i,m,k,o,r,n,q=[];for(i=0;i<b.length;i++){m=b[i];Array.prototype.push.apply(d,m);g=Number.POSITIVE_INFINITY;for(e=0;e<m.length;e++){r=m[e];n=[];for(o=0;o<c.length;o++)k=c[o],k=r.distanceToSquared(k),n.push(k),k<g&&(g=k,f=e,h=o)}e=h-1>=0?h-1:c.length-1;g=f-1>=0?f-1:m.length-1;var l=[m[f],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(l);var p=[m[f],m[g],c[h]];r=THREE.FontUtils.Triangulate.area(p);n=h;k=f;h+=1;f+=-1;h<
- 0&&(h+=c.length);h%=c.length;f<0&&(f+=m.length);f%=m.length;e=h-1>=0?h-1:c.length-1;g=f-1>=0?f-1:m.length-1;l=[m[f],c[h],c[e]];l=THREE.FontUtils.Triangulate.area(l);p=[m[f],m[g],c[h]];p=THREE.FontUtils.Triangulate.area(p);o+r>l+p&&(h=n,f=k,h<0&&(h+=c.length),h%=c.length,f<0&&(f+=m.length),f%=m.length,e=h-1>=0?h-1:c.length-1,g=f-1>=0?f-1:m.length-1);o=c.slice(0,h);r=c.slice(h);n=m.slice(f);k=m.slice(0,f);g=[m[f],m[g],c[h]];q.push([m[f],c[h],c[e]]);q.push(g);c=o.concat(n).concat(k).concat(r)}return{shape:c,
- isolatedPts:q,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,f,h,i,m={};g=0;for(f=d.length;g<f;g++)i=d[g].x+":"+d[g].y,m[i]!==void 0&&console.log("Duplicate point",i),m[i]=g;g=0;for(f=c.length;g<f;g++){h=c[g];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=m[i],i!==void 0&&(h[d]=i)}g=0;for(f=e.length;g<f;g++){h=e[g];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=m[i],i!==void 0&&(h[d]=i)}return c.concat(e)},
- isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
- this.b3p3(a,e)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){this.text=a;var b=b||this.parameters,c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",g=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g};
- THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,a[c].toShapes());return b};
- THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){a.indexOf(b)===-1&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);b!==-1&&a.splice(b,1)},add:function(a){b[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(a.initialized!==!0){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(a.hierarchy[c].keys[d].time<
- 0)a.hierarchy[c].keys[d].time=0;if(a.hierarchy[c].keys[d].rot!==void 0&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[c].keys[0].morphTargets!==void 0){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var m=a.hierarchy[c].keys[d].morphTargets[i];h[m]=-1}a.hierarchy[c].usedMorphTargets=h;for(d=0;d<a.hierarchy[c].keys.length;d++){var k=
- {};for(m in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===m){k[m]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(k[m]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=k}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
- a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if(typeof a==="string")return b[a]?b[a]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+a),null)},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=
- 2;return c}();THREE.Animation=function(a,b,c,d){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=c!==void 0?c:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==void 0?d:!0;this.points=[];this.target=new THREE.Vector3};
- THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=b!==void 0?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===void 0)e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
- THREE.Bone?e.skinMatrix:e.matrix;var g=e.animationCache.prevKey;e=e.animationCache.nextKey;g.pos=this.data.hierarchy[c].keys[0];g.rot=this.data.hierarchy[c].keys[0];g.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
- THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
- THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
- THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,g,f,h,i,m,k=this.data.JIT.hierarchy,o,r;this.currentTime+=a*this.timeScale;r=this.currentTime;o=this.currentTime%=this.data.length;m=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,q=this.hierarchy.length;n<q;n++)if(a=this.hierarchy[n],i=a.animationCache,this.JITCompile&&k[n][m]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=k[n][m],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
- !1):(a.matrix=k[n][m],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var l=0;l<3;l++){c=b[l];f=i.prevKey[c];h=i.nextKey[c];if(h.time<=r){if(o<r)if(this.loop){f=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(c,n,1);h.time<o;)f=h,h=this.getNextKeyWith(c,n,h.index+1)}else{this.stop();return}else{do f=h,h=this.getNextKeyWith(c,n,h.index+1);while(h.time<
- o)}i.prevKey[c]=f;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(o-f.time)/(h.time-f.time);e=f[c];g=h[c];if(d<0||d>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=d<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(g[0]-e[0])*d,c.y=e[1]+(g[1]-e[1])*d,c.z=e[2]+(g[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
- this.getPrevKeyWith("pos",n,f.index-1).pos,this.points[1]=e,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=d*0.33+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(c===
- "rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(c==="scl")c=a.scale,c.x=e[0]+(g[0]-e[0])*d,c.y=e[1]+(g[1]-e[1])*d,c.z=e[2]+(g[2]-e[2])*d}}if(this.JITCompile&&k[0][m]===void 0){this.hierarchy[0].update(null,!0);for(n=0;n<this.hierarchy.length;n++)k[n][m]=this.hierarchy[n]instanceof THREE.Bone?this.hierarchy[n].skinMatrix.clone():this.hierarchy[n].matrix.clone()}}};
- THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,g,f,h,i,m;e=(a.length-1)*b;g=Math.floor(e);e-=g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>a.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];h=a[c[1]];i=a[c[2]];m=a[c[3]];c=e*e;f=e*c;d[0]=this.interpolate(g[0],h[0],i[0],m[0],e,c,f);d[1]=this.interpolate(g[1],h[1],i[1],m[1],e,c,f);d[2]=this.interpolate(g[2],h[2],i[2],m[2],e,c,f);return d};
- THREE.Animation.prototype.interpolate=function(a,b,c,d,e,g,f){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<d.length-1?c:d.length-1:c%=d.length;c<d.length;c++)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[0]};
- THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]};
- THREE.CubeCamera=function(a,b,c,d){this.heightOffset=c;this.position=new THREE.Vector3(0,c,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position=
- this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ=
- new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(d,d,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+=
- 1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b,
- this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};
- THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,b,c,d,e,g,f){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,g,f);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;
- THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1};
- THREE.CombinedCamera.prototype.toOrthographic=function(){var a=Math.tan(this.fov/2)*((this.cameraP.near+this.cameraP.far)/2),b=2*a*this.cameraP.aspect/2;a/=this.zoom;b/=this.zoom;this.cameraO.left=-b;this.cameraO.right=b;this.cameraO.top=a;this.cameraO.bottom=-a;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0};
- THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,b){b||(b=43.25);var c=2*Math.atan(b/(a*2));c*=180/Math.PI;this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
- THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
- THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
- THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
- 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
- !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
- function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
- !1;break;case 70:this.moveDown=!1}};this.update=function(a){var b=0;if(!this.freeze){if(this.heightSpeed){var c=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*c*this.heightCoef}else this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&
- this.object.translateX(b);this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);c=a*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=
- 1;this.constrainVertical&&(a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*
- Math.sin(this.theta);this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
- THREE.PathControls=function(a,b){function c(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),p=g.length,s=0;f=p-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<p-1;f++)s=d*h.chunks[f]/h.total,b.keys[f]={time:s,pos:g[f]};e.hierarchy[0]=
- b;THREE.AnimationHandler.add(e);return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function g(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=b!==void 0?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=
- new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=
- this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var f=Math.PI*2,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%f;this.phi=a>=0?a:a+f;b=this.verticalAngleMap.srcRange;
- a=this.verticalAngleMap.dstRange;b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=
- function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
- c=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(f,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=e(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
- this.debugPath,b=this.spline,f=g(b,10),c=g(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),f=new THREE.Line(f,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));f.scale.set(1,1,1);a.add(f);c.scale.set(1,1,1);a.add(c);for(var f=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n<b.points.length;n++)c=new THREE.Mesh(f,h),c.position.copy(b.points[n]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
- !1)}};THREE.PathControlsIdCounter=0;
- THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=b!==void 0?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
- 0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
- 1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
- 0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
- !0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),c=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=
- !1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);
- this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
- -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,
- this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
- THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Matrix4,f=!1,h=1,i=0,m=0,k=0,o=0,r=0,n=window.innerWidth/2,q=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed;
- this.rotateHorizontally(b*o);this.rotateVertically(b*r)}b=a*this.movementSpeed;this.object.translateZ(-b*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*m);this.object.translateY(b*k);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();e.copy(this.forward);d.set(0,1,0);c.cross(d,
- e).normalize();d.cross(e,c).normalize();this.object.matrix.n11=c.x;this.object.matrix.n12=d.x;this.object.matrix.n13=e.x;this.object.matrix.n21=c.y;this.object.matrix.n22=d.y;this.object.matrix.n23=e.y;this.object.matrix.n31=c.z;this.object.matrix.n32=d.z;this.object.matrix.n33=e.z;g.identity();g.n11=Math.cos(this.roll);g.n12=-Math.sin(this.roll);g.n21=Math.sin(this.roll);g.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(g);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
- this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
- a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){c.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);c.multiplyScalar(a);this.forward.subSelf(c);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
- function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){o=(a.clientX-n)/window.innerWidth;r=(a.clientY-q)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
- function(a){switch(a.keyCode){case 38:case 87:i=1;break;case 37:case 65:m=-1;break;case 40:case 83:i=-1;break;case 39:case 68:m=1;break;case 81:f=!0;h=1;break;case 69:f=!0;h=-1;break;case 82:k=1;break;case 70:k=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:i=0;break;case 37:case 65:m=0;break;case 40:case 83:i=0;break;case 39:case 68:m=0;break;case 81:f=!1;break;case 69:f=!1;break;case 82:k=0;break;case 70:k=0}},!1)};
- THREE.TrackballControls=function(a,b){var c=this,d={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};this.object=a;this.domElement=b!==void 0?b:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=this.noRotate=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];
- this.target=new THREE.Vector3(0,0,0);var e=!1,g=d.NONE,f=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector2,k=new THREE.Vector2,o=new THREE.Vector2,r=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2((a-c.screen.offsetLeft)/c.radius*0.5,(b-c.screen.offsetTop)/c.radius*0.5)};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-c.screen.width*0.5-
- c.screen.offsetLeft)/c.radius,(c.screen.height*0.5+c.screen.offsetTop-b)/c.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);f.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=c.rotateSpeed;d.setFromAxisAngle(b,
- -a);d.multiplyVector3(f);d.multiplyVector3(c.object.up);d.multiplyVector3(i);c.staticMoving?h=i:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(k.y-m.y)*c.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),c.staticMoving?m=k:m.y+=(k.y-m.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=r.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(f.length()*c.panSpeed);var b=f.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y));
- c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?o=r:o.addSelf(a.sub(r,o).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),f.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,f.setLength(c.minDistance))};this.update=function(){f.copy(c.object.position).subSelf(this.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();
- c.noPan||c.panCamera();c.object.position.add(c.target,f);c.checkDistances();c.object.lookAt(c.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(e&&(h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY),m=k=c.getMouseOnScreen(a.clientX,a.clientY),o=r=c.getMouseOnScreen(a.clientX,a.clientY),e=!1),g!==d.NONE&&(g===d.ROTATE&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):g===d.ZOOM&&
- !c.noZoom?k=c.getMouseOnScreen(a.clientX,a.clientY):g===d.PAN&&!c.noPan&&(r=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),g===d.NONE))g=a.button,g===d.ROTATE&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):g===d.ZOOM&&!c.noZoom?m=k=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(o=r=c.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",
- function(a){if(c.enabled)a.preventDefault(),a.stopPropagation(),g=d.NONE},!1);window.addEventListener("keydown",function(a){if(c.enabled&&g===d.NONE){if(a.keyCode===c.keys[d.ROTATE]&&!c.noRotate)g=d.ROTATE;else if(a.keyCode===c.keys[d.ZOOM]&&!c.noZoom)g=d.ZOOM;else if(a.keyCode===c.keys[d.PAN]&&!c.noPan)g=d.PAN;g!==d.NONE&&(e=!0)}},!1);window.addEventListener("keyup",function(){if(c.enabled&&g!==d.NONE)g=d.NONE},!1)};
- THREE.CubeGeometry=function(a,b,c,d,e,g,f,h){function i(a,b,c,f,h,i,k,n){var l,o=d||1,p=e||1,q=h/2,r=i/2,j=m.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")l="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")l="y",p=g||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")l="x",o=g||1;var s=o+1,t=p+1,v=h/o,C=i/p,O=new THREE.Vector3;O[l]=k>0?1:-1;for(h=0;h<t;h++)for(i=0;i<s;i++){var ea=new THREE.Vector3;ea[a]=(i*v-q)*c;ea[b]=(h*C-r)*f;ea[l]=k;m.vertices.push(new THREE.Vertex(ea))}for(h=0;h<p;h++)for(i=
- 0;i<o;i++)a=new THREE.Face4(i+s*h+j,i+s*(h+1)+j,i+1+s*(h+1)+j,i+1+s*h+j),a.normal.copy(O),a.vertexNormals.push(O.clone(),O.clone(),O.clone(),O.clone()),a.materialIndex=n,m.faces.push(a),m.faceVertexUvs[0].push([new THREE.UV(i/o,h/p),new THREE.UV(i/o,(h+1)/p),new THREE.UV((i+1)/o,(h+1)/p),new THREE.UV((i+1)/o,h/p)])}THREE.Geometry.call(this);var m=this,k=a/2,o=b/2,r=c/2,n,q,l,p,s,t;if(f!==void 0){if(f instanceof Array)this.materials=f;else{this.materials=[];for(n=0;n<6;n++)this.materials.push(f)}n=
- 0;p=1;q=2;s=3;l=4;t=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var v in h)this.sides[v]!=void 0&&(this.sides[v]=h[v]);this.sides.px&&i("z","y",-1,-1,c,b,k,n);this.sides.nx&&i("z","y",1,-1,c,b,-k,p);this.sides.py&&i("x","z",1,1,a,c,o,q);this.sides.ny&&i("x","z",1,-1,a,c,-o,s);this.sides.pz&&i("x","y",1,-1,a,b,r,l);this.sides.nz&&i("x","y",-1,-1,a,b,-r,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
- THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
- THREE.CylinderGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);var a=a!=null?a:20,b=b!=null?b:20,c=c||100,f=c/2,d=d||8,e=e||1,h,i,m=[],k=[];for(i=0;i<=e;i++){var o=[],r=[],n=i/e,q=n*(b-a)+a;for(h=0;h<=d;h++){var l=h/d;this.vertices.push(new THREE.Vertex(new THREE.Vector3(q*Math.sin(l*Math.PI*2),-n*c+f,q*Math.cos(l*Math.PI*2))));o.push(this.vertices.length-1);r.push(new THREE.UV(l,n))}m.push(o);k.push(r)}for(i=0;i<e;i++)for(h=0;h<d;h++){var c=m[i][h],o=m[i+1][h],r=m[i+1][h+1],n=m[i][h+1],q=
- this.vertices[c].position.clone().setY(0).normalize(),l=this.vertices[o].position.clone().setY(0).normalize(),p=this.vertices[r].position.clone().setY(0).normalize(),s=this.vertices[n].position.clone().setY(0).normalize(),t=k[i][h].clone(),v=k[i+1][h].clone(),y=k[i+1][h+1].clone(),I=k[i][h+1].clone();this.faces.push(new THREE.Face4(c,o,r,n,[q,l,p,s]));this.faceVertexUvs[0].push([t,v,y,I])}if(!g&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h<d;h++)c=m[0][h],o=m[0][h+
- 1],r=this.vertices.length-1,q=new THREE.Vector3(0,1,0),l=new THREE.Vector3(0,1,0),p=new THREE.Vector3(0,1,0),t=k[0][h].clone(),v=k[0][h+1].clone(),y=new THREE.UV(v.u,0),this.faces.push(new THREE.Face3(c,o,r,[q,l,p])),this.faceVertexUvs[0].push([t,v,y])}if(!g&&b>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h<d;h++)c=m[i][h+1],o=m[i][h],r=this.vertices.length-1,q=new THREE.Vector3(0,-1,0),l=new THREE.Vector3(0,-1,0),p=new THREE.Vector3(0,-1,0),t=k[i][h+1].clone(),v=k[i][h].clone(),
- y=new THREE.UV(v.u,1),this.faces.push(new THREE.Face3(c,o,r,[q,l,p])),this.faceVertexUvs[0].push([t,v,y])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
- THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],c,d=a.length,e;this.shapebb=a[d-1].getBoundingBox();for(c=0;c<d;c++)e=a[c],this.addShape(e,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
- THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
- h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);f===0&&(console.log("Either infinite or no solutions!"),g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;if(g<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(a){for(x=a.length;--x>=0;){ea=x;X=x-1;X<0&&(X=a.length-1);for(var b=
- 0,c=n+k*2,b=0;b<c;b++){var d=j*b,e=j*(b+1),f=fa+ea+d,g=fa+ea+e,l=f,d=fa+X+d,e=fa+X+e,m=g;l+=A;d+=A;e+=A;m+=A;F.faces.push(new THREE.Face4(l,d,e,m,null,null,y));y&&(l=b/c,d=(b+1)/c,e=h+i*2,f=(F.vertices[f].position.z+i)/e,g=(F.vertices[g].position.z+i)/e,F.faceVertexUvs[0].push([new THREE.UV(f,l),new THREE.UV(g,l),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function g(a,b,c){F.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c){a+=A;b+=A;c+=A;F.faces.push(new THREE.Face3(a,b,c,
- null,null,v));if(v){var d=I.maxY,e=I.maxX,f=F.vertices[b].position.x,b=F.vertices[b].position.y,g=F.vertices[c].position.x,c=F.vertices[c].position.y;F.faceVertexUvs[0].push([new THREE.UV(F.vertices[a].position.x/e,F.vertices[a].position.y/d),new THREE.UV(f/e,b/d),new THREE.UV(g/e,c/d)])}}var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,m=b.bevelSize!==void 0?b.bevelSize:i-2,k=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:!0,
- r=b.curveSegments!==void 0?b.curveSegments:12,n=b.steps!==void 0?b.steps:1,q=b.bendPath,l=b.extrudePath,p,s=!1,t=b.useSpacedPoints!==void 0?b.useSpacedPoints:!1,v=b.material,y=b.extrudeMaterial,I=this.shapebb;if(l)p=l.getPoints(r),n=p.length,s=!0,o=!1;o||(m=i=k=0);var z,G,u,F=this,A=this.vertices.length;q&&a.addWrapPath(q);r=t?a.extractAllSpacedPoints(r):a.extractAllPoints(r);q=r.shape;r=r.holes;if(l=!THREE.Shape.Utils.isClockWise(q)){q=q.reverse();G=0;for(u=r.length;G<u;G++)z=r[G],THREE.Shape.Utils.isClockWise(z)&&
- (r[G]=z.reverse());l=!1}l=THREE.Shape.Utils.triangulateShape(q,r);t=q;G=0;for(u=r.length;G<u;G++)z=r[G],q=q.concat(z);var x,B,N,ba,Y,K,j=q.length,W=l.length,J=[];x=0;B=t.length;ea=B-1;for(X=x+1;x<B;x++,ea++,X++)ea===B&&(ea=0),X===B&&(X=0),J[x]=d(t[x],t[ea],t[X]);var L=[],C,O=J.concat();G=0;for(u=r.length;G<u;G++){z=r[G];C=[];x=0;B=z.length;ea=B-1;for(X=x+1;x<B;x++,ea++,X++)ea===B&&(ea=0),X===B&&(X=0),C[x]=d(z[x],z[ea],z[X]);L.push(C);O=O.concat(C)}for(N=0;N<k;N++){ba=N/k;Y=i*(1-ba);ba=m*Math.sin(ba*
- Math.PI/2);x=0;for(B=t.length;x<B;x++)K=c(t[x],J[x],ba),g(K.x,K.y,-Y);G=0;for(u=r.length;G<u;G++){z=r[G];C=L[G];x=0;for(B=z.length;x<B;x++)K=c(z[x],C[x],ba),g(K.x,K.y,-Y)}}ba=m;for(x=0;x<j;x++)K=o?c(q[x],O[x],ba):q[x],s?g(K.x,K.y+p[0].y,p[0].x):g(K.x,K.y,0);for(N=1;N<=n;N++)for(x=0;x<j;x++)K=o?c(q[x],O[x],ba):q[x],s?g(K.x,K.y+p[N-1].y,p[N-1].x):g(K.x,K.y,h/n*N);for(N=k-1;N>=0;N--){ba=N/k;Y=i*(1-ba);ba=m*Math.sin(ba*Math.PI/2);x=0;for(B=t.length;x<B;x++)K=c(t[x],J[x],ba),g(K.x,K.y,h+Y);G=0;for(u=r.length;G<
- u;G++){z=r[G];C=L[G];x=0;for(B=z.length;x<B;x++)K=c(z[x],C[x],ba),s?g(K.x,K.y+p[n-1].y,p[n-1].x+Y):g(K.x,K.y,h+Y)}}if(o){o=j*0;for(x=0;x<W;x++)m=l[x],f(m[2]+o,m[1]+o,m[0]+o);o=j*(n+k*2);for(x=0;x<W;x++)m=l[x],f(m[0]+o,m[1]+o,m[2]+o)}else{for(x=0;x<W;x++)m=l[x],f(m[2],m[1],m[0]);for(x=0;x<W;x++)m=l[x],f(m[0]+j*n,m[1]+j*n,m[2]+j*n)}var ea,X,fa=0;e(t);fa+=t.length;G=0;for(u=r.length;G<u;G++)z=r[G],e(z),fa+=z.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
- THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
- THREE.IcosahedronGeometry=function(a){function b(a,b,c){var d=Math.sqrt(a*a+b*b+c*c);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,b/d,c/d)))-1}function c(a,b,c,d){var f=e.vertices[a].position,g=e.vertices[b].position,h=e.vertices[c].position,a=new THREE.Face3(a,b,c);a.vertexNormals.push(f.clone().normalize(),g.clone().normalize(),h.clone().normalize());d.faces.push(a);d.faceVertexUvs[0].push([new THREE.UV(1-(Math.atan2(f.z,f.x)+Math.PI)%Math.PI/Math.PI*0.5,0.5-f.y/2),new THREE.UV(1-
- (Math.atan2(g.z,g.x)+Math.PI)%Math.PI/Math.PI*0.5,0.5-g.y/2),new THREE.UV(1-(Math.atan2(h.z,h.x)+Math.PI)%Math.PI/Math.PI*0.5,0.5-h.y/2)])}function d(a,c){var d=e.vertices[a].position,f=e.vertices[c].position;return b((d.x+f.x)/2,(d.y+f.y)/2,(d.z+f.z)/2)}var e=this,g=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,
- 1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(var f=0;f<this.subdivisions;f++){var a=new THREE.Geometry,h;for(h in g.faces){var i=d(g.faces[h].a,g.faces[h].b),m=d(g.faces[h].b,g.faces[h].c),k=d(g.faces[h].c,g.faces[h].a);c(g.faces[h].a,i,k,a);c(g.faces[h].b,m,i,a);c(g.faces[h].c,k,m,a);c(i,m,k,a)}g.faces=a.faces;g.faceVertexUvs[0]=a.faceVertexUvs[0]}e.faces=
- g.faces;e.faceVertexUvs[0]=g.faceVertexUvs[0];this.computeCentroids();this.computeFaceNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
- THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],g=[],f=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.0010;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=f.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),e[h]=this.vertices.length-1):e=g;i==0&&(g=d);
- for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(e[h],e[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,h/a.length)]);d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
- THREE.OctahedronGeometry=function(a,b){function c(b){var c=b.clone().normalize(),c=new THREE.Vertex(c.clone().multiplyScalar(a));c.index=f.vertices.push(c)-1;c.uv=new THREE.UV(Math.atan2(b.z,-b.x)/2/Math.PI+0.5,Math.atan2(-b.y,Math.sqrt(b.x*b.x+b.z*b.z))/Math.PI+0.5);return c}function d(a,b,c,h){h<1?(h=new THREE.Face3(a.index,b.index,c.index,[a.position,b.position,c.position]),h.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),h.normal=h.centroid.clone().normalize(),
- f.faces.push(h),h=Math.atan2(h.centroid.z,-h.centroid.x),f.faceVertexUvs[0].push([g(a.uv,a.position,h),g(b.uv,b.position,h),g(c.uv,c.position,h)])):(h-=1,d(a,e(a,b),e(a,c),h),d(e(a,b),b,e(b,c),h),d(e(a,c),e(b,c),c,h),d(e(a,b),e(b,c),e(a,c),h))}function e(a,b){h[a.index]||(h[a.index]=[]);h[b.index]||(h[b.index]=[]);var d=h[a.index][b.index];d===void 0&&(h[a.index][b.index]=h[b.index][a.index]=d=c((new THREE.Vector3).add(a.position,b.position).divideScalar(2)));return d}function g(a,b,c){c<0&&a.u===
- 1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);var b=b||0,f=this;c(new THREE.Vector3(1,0,0));c(new THREE.Vector3(-1,0,0));c(new THREE.Vector3(0,1,0));c(new THREE.Vector3(0,-1,0));c(new THREE.Vector3(0,0,1));c(new THREE.Vector3(0,0,-1));var h=[],i=this.vertices;d(i[0],i[2],i[4],b);d(i[0],i[4],i[3],b);d(i[0],i[3],i[5],b);d(i[0],i[5],i[2],b);d(i[1],i[2],i[5],b);d(i[1],i[5],i[3],b);d(i[1],i[3],i[4],b);d(i[1],i[4],i[2],b);this.boundingSphere=
- {radius:a}};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
- THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,g=b/2,c=c||1,d=d||1,f=c+1,h=d+1,i=a/c,m=b/d,k=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<f;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*i-e,-(a*m-g),0)));for(a=0;a<d;a++)for(b=0;b<c;b++)e=new THREE.Face4(b+f*a,b+f*(a+1),b+1+f*(a+1),b+1+f*a),e.normal.copy(k),e.vertexNormals.push(k.clone(),k.clone(),k.clone(),k.clone()),this.faces.push(e),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/
- c,(a+1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
- THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);var a=a||50,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),d=d!=void 0?d:0,e=e!=void 0?e:Math.PI*2,g=g!=void 0?g:0,f=f!=void 0?f:Math.PI,h,i,m=[],k=[];for(i=0;i<=c;i++){var o=[],r=[];for(h=0;h<=b;h++){var n=h/b,q=i/c;this.vertices.push(new THREE.Vertex(new THREE.Vector3(-a*Math.cos(d+n*e)*Math.sin(g+q*f),a*Math.cos(g+q*f),a*Math.sin(d+n*e)*Math.sin(g+q*f))));o.push(this.vertices.length-1);r.push(new THREE.UV(n,q))}m.push(o);
- k.push(r)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=m[i][h+1],e=m[i][h],g=m[i+1][h],f=m[i+1][h+1],o=this.vertices[d].position.clone().normalize(),r=this.vertices[e].position.clone().normalize(),n=this.vertices[g].position.clone().normalize(),q=this.vertices[f].position.clone().normalize(),l=k[i][h+1].clone(),p=k[i][h].clone(),s=k[i+1][h].clone(),t=k[i+1][h+1].clone();Math.abs(this.vertices[d].position.y)==a?(this.faces.push(new THREE.Face3(d,g,f,[o,n,q])),this.faceVertexUvs[0].push([l,s,t])):Math.abs(this.vertices[g].position.y)==
- a?(this.faces.push(new THREE.Face3(d,e,g,[o,r,n])),this.faceVertexUvs[0].push([l,p,s])):(this.faces.push(new THREE.Face4(d,e,g,f,[o,r,n,q])),this.faceVertexUvs[0].push([l,p,s,t]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
- THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
- THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
- THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
- 0,e=String(a).split(""),g=e.length,f=[],a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h);d+=h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,i,m,k,o,r,n,q,l,p,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));m=b.length;for(a=0;a<m;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;k=b[a++]*c;g.push(new THREE.Vector2(i,k));e.moveTo(i,k);break;case "l":i=b[a++]*c+d;k=b[a++]*c;g.push(new THREE.Vector2(i,
- k));e.lineTo(i,k);break;case "q":i=b[a++]*c+d;k=b[a++]*c;n=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(n,q,i,k);if(f=g[g.length-1]){o=f.x;r=f.y;f=1;for(h=this.divisions;f<=h;f++){var t=f/h,v=THREE.Shape.Utils.b2(t,o,n,i),t=THREE.Shape.Utils.b2(t,r,q,k);g.push(new THREE.Vector2(v,t))}}break;case "b":if(i=b[a++]*c+d,k=b[a++]*c,n=b[a++]*c+d,q=b[a++]*-c,l=b[a++]*c+d,p=b[a++]*-c,e.bezierCurveTo(i,k,n,q,l,p),f=g[g.length-1]){o=f.x;r=f.y;f=1;for(h=this.divisions;f<=h;f++)t=f/h,v=THREE.Shape.Utils.b3(t,o,n,
- l,i),t=THREE.Shape.Utils.b3(t,r,q,p,k),g.push(new THREE.Vector2(v,t))}}}return{offset:s.ha*c,points:g,path:e}}}};
- (function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var g=[],f=[],h=[],i,m,k;if(b(a)>0)for(m=0;m<e;m++)f[m]=m;else for(m=0;m<e;m++)f[m]=e-1-m;var o=2*e;for(m=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return g}i=m;e<=i&&(i=0);m=i+1;e<=m&&(m=0);k=m+1;e<=k&&(k=0);var r;a:{r=a;var n=i,q=m,l=k,p=e,s=f,t=void 0,v=void 0,y=void 0,
- I=void 0,z=void 0,G=void 0,u=void 0,F=void 0,A=void 0,v=r[s[n]].x,y=r[s[n]].y,I=r[s[q]].x,z=r[s[q]].y,G=r[s[l]].x,u=r[s[l]].y;if(1.0E-10>(I-v)*(u-y)-(z-y)*(G-v))r=!1;else{for(t=0;t<p;t++)if(!(t==n||t==q||t==l)){var F=r[s[t]].x,A=r[s[t]].y,x=void 0,B=void 0,N=void 0,ba=void 0,Y=void 0,K=void 0,j=void 0,W=void 0,J=void 0,L=void 0,C=void 0,O=void 0,x=N=Y=void 0,x=G-I,B=u-z,N=v-G,ba=y-u,Y=I-v,K=z-y,j=F-v,W=A-y,J=F-I,L=A-z,C=F-G,O=A-u,x=x*L-B*J,Y=Y*W-K*j,N=N*O-ba*C;if(x>=0&&N>=0&&Y>=0){r=!1;break a}}r=
- !0}}if(r){g.push([a[f[i]],a[f[m]],a[f[k]]]);h.push([f[i],f[m],f[k]]);i=m;for(k=m+1;k<e;i++,k++)f[i]=f[k];e--;o=2*e}}if(d)return h;return g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
- THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||Math.PI*2;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var g=d/this.segmentsT*this.arc,f=c/this.segmentsR*Math.PI*2;e.x=this.radius*Math.cos(g);e.y=this.radius*Math.sin(g);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(f))*Math.cos(g);h.y=(this.radius+this.tube*Math.cos(f))*Math.sin(g);h.z=
- this.tube*Math.sin(f);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,g=(this.segmentsT+1)*(c-1)+d-1,f=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,i=new THREE.Face4(e,g,f,h,[b[e],b[g],b[f],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[g]);i.normal.addSelf(b[f]);i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);
- this.faceVertexUvs[0].push([a[e].clone(),a[g].clone(),a[f].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
- THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e,f){b=c/d*a;c=Math.cos(b);return new THREE.Vector3(e*(2+c)*0.5*Math.cos(a),e*(2+c)*Math.sin(a)*0.5,f*e*Math.sin(b)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=g||3;this.heightScale=f||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(b=0;b<
- this.segmentsT;++b){var i=a/this.segmentsR*2*this.p*Math.PI,f=b/this.segmentsT*2*Math.PI,e=h(i,f,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,f,this.q,this.p,this.radius,this.heightScale);c.x=i.x-e.x;c.y=i.y-e.y;c.z=i.z-e.z;d.x=i.x+e.x;d.y=i.y+e.y;d.z=i.z+e.z;g.cross(c,d);d.cross(g,c);g.normalize();d.normalize();i=-this.tube*Math.cos(f);f=this.tube*Math.sin(f);e.x+=i*d.x+f*g.x;e.y+=i*d.y+f*g.y;e.z+=i*d.z+f*g.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,
- e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var d=(a+1)%this.segmentsR,g=(b+1)%this.segmentsT,e=this.grid[a][b],c=this.grid[d][b],d=this.grid[d][g],g=this.grid[a][g],f=new THREE.UV(a/this.segmentsR,b/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),m=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),k=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(e,c,d,g));this.faceVertexUvs[0].push([f,i,m,k])}this.computeCentroids();
- this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
- THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){var l=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){l.vertexColors=[];for(var n,k,m,o=0;o<4;o++){m=i[o];n=new THREE.Color;n.setRGB(0,0,0);for(var p=0;p<m.length;p++)k=h.vertexColors[m[p]-1],n.r+=k.r,n.g+=k.g,n.b+=k.b;n.r/=m.length;n.g/=m.length;n.b/=m.length;l.vertexColors[o]=n}}e.push(l);(!f.supportUVs||r.length!=0)&&g.push([r[a],r[b],r[c],r[d]])}function c(a,b){return Math.min(a,b)+"_"+Math.max(a,
- b)}var d=[],e=[],g=[],f=this,h=a.vertices,d=a.faces,i=h.concat(),m=[],k={},o={},r=[],n,q,l,p,s,t=a.faceVertexUvs[0];n=0;for(q=t.length;n<q;n++){l=0;for(p=t[n].length;l<p;l++)s=d[n]["abcd".charAt(l)],r[s]||(r[s]=t[n][l])}var v;n=0;for(q=d.length;n<q;n++)if(s=d[n],m.push(s.centroid),i.push(new THREE.Vertex(s.centroid)),f.supportUVs&&r.length!=0){v=new THREE.UV;if(s instanceof THREE.Face3)v.u=r[s.a].u+r[s.b].u+r[s.c].u,v.v=r[s.a].v+r[s.b].v+r[s.c].v,v.u/=3,v.v/=3;else if(s instanceof THREE.Face4)v.u=
- r[s.a].u+r[s.b].u+r[s.c].u+r[s.d].u,v.v=r[s.a].v+r[s.b].v+r[s.c].v+r[s.d].v,v.u/=4,v.v/=4;r.push(v)}q=function(a){function b(a,c,d){a[c]===void 0&&(a[c]=[]);a[c].push(d)}var d,e,f,g,h={};d=0;for(e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.a),b(h,g,d)):f instanceof THREE.Face4&&(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.d),b(h,g,d),g=c(f.d,f.a),b(h,g,d));return h}(a);var y=0,t=h.length,I,z,G={},u={},F=function(a,
- b){G[a]===void 0&&(G[a]=[]);G[a].push(b)},A=function(a,b){u[a]===void 0&&(u[a]={});u[a][b]=null};for(n in q){v=q[n];I=n.split("_");z=I[0];I=I[1];F(z,[z,I]);F(I,[z,I]);l=0;for(p=v.length;l<p;l++)s=v[l],A(z,s,n),A(I,s,n);v.length<2&&(o[n]=!0)}for(n in q)if(v=q[n],s=v[0],v=v[1],I=n.split("_"),z=I[0],I=I[1],p=new THREE.Vector3,o[n]?(p.addSelf(h[z].position),p.addSelf(h[I].position),p.multiplyScalar(0.5)):(p.addSelf(m[s]),p.addSelf(m[v]),p.addSelf(h[z].position),p.addSelf(h[I].position),p.multiplyScalar(0.25)),
- k[n]=t+d.length+y,i.push(new THREE.Vertex(p)),y++,f.supportUVs&&r.length!=0)v=new THREE.UV,v.u=r[z].u+r[I].u,v.v=r[z].v+r[I].v,v.u/=2,v.v/=2,r.push(v);var x,B;I=["123","12","2","23"];p=["123","23","3","31"];var F=["123","31","1","12"],A=["1234","12","2","23"],N=["1234","23","3","34"],ba=["1234","34","4","41"],Y=["1234","41","1","12"];n=0;for(q=m.length;n<q;n++)s=d[n],v=t+n,s instanceof THREE.Face3?(y=c(s.a,s.b),z=c(s.b,s.c),x=c(s.c,s.a),b(v,k[y],s.b,k[z],s,I),b(v,k[z],s.c,k[x],s,p),b(v,k[x],s.a,k[y],
- s,F)):s instanceof THREE.Face4?(y=c(s.a,s.b),z=c(s.b,s.c),x=c(s.c,s.d),B=c(s.d,s.a),b(v,k[y],s.b,k[z],s,A),b(v,k[z],s.c,k[x],s,N),b(v,k[x],s.d,k[B],s,ba),b(v,k[B],s.a,k[y],s,Y)):console.log("face should be a face!",s);d=i;i=new THREE.Vector3;k=new THREE.Vector3;n=0;for(q=h.length;n<q;n++)if(G[n]!==void 0){i.set(0,0,0);k.set(0,0,0);s=new THREE.Vector3(0,0,0);v=0;for(l in u[n])i.addSelf(m[l]),v++;y=0;t=G[n].length;for(l=0;l<t;l++)o[c(G[n][l][0],G[n][l][1])]&&y++;if(y!=2){i.divideScalar(v);for(l=0;l<
- t;l++)v=G[n][l],v=h[v[0]].position.clone().addSelf(h[v[1]].position).divideScalar(2),k.addSelf(v);k.divideScalar(t);s.addSelf(h[n].position);s.multiplyScalar(t-3);s.addSelf(i);s.addSelf(k.multiplyScalar(2));s.divideScalar(t);d[n].position=s}}a.vertices=d;a.faces=e;a.faceVertexUvs[0]=g;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
- THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
- THREE.Loader.prototype={constructor:THREE.Loader,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/
- 1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.length<1?"":a.join("/")+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
- a}function d(a,b){var d=new Image;d.onload=function(){if(!c(this.width)||!c(this.height)){var b=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),d=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));a.image.width=b;a.image.height=d;a.image.getContext("2d").drawImage(this,0,0,b,d)}else a.image=this;a.needsUpdate=!0};d.src=b}function e(a,c,e,f,g,h){var i=document.createElement("canvas");a[c]=new THREE.Texture(i);a[c].sourceFile=e;if(f){a[c].repeat.set(f[0],f[1]);if(f[0]!=1)a[c].wrapS=THREE.RepeatWrapping;
- if(f[1]!=1)a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[c].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[c].wrapT=f[h[1]]}d(a[c],b+"/"+e)}function g(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var f,h,i;h="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?h="MeshPhongMaterial":a.shading=="Basic"&&(h="MeshBasicMaterial"));
- if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending=="Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.colorDiffuse)f.color=g(a.colorDiffuse);
- else if(a.DbgColor)f.color=a.DbgColor;if(a.colorSpecular)f.specular=g(a.colorSpecular);if(a.colorAmbient)f.ambient=g(a.colorAmbient);if(a.transparency)f.opacity=a.transparency;if(a.specularCoef)f.shininess=a.specularCoef;a.mapDiffuse&&b&&e(f,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&e(f,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&e(f,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);
- a.mapSpecular&&b&&e(f,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var m=THREE.ShaderUtils.lib.normal,k=THREE.UniformsUtils.clone(m.uniforms),o=f.color;h=f.specular;i=f.ambient;var r=f.shininess;k.tNormal.texture=f.normalMap;if(a.mapNormalFactor)k.uNormalScale.value=a.mapNormalFactor;if(f.map)k.tDiffuse.texture=f.map,k.enableDiffuse.value=!0;if(f.specularMap)k.tSpecular.texture=f.specularMap,k.enableSpecular.value=!0;if(f.lightMap)k.tAO.texture=
- f.lightMap,k.enableAO.value=!0;k.uDiffuseColor.value.setHex(o);k.uSpecularColor.value.setHex(h);k.uAmbientColor.value.setHex(i);k.uShininess.value=r;if(f.opacity)k.uOpacity.value=f.opacity;f=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:k,lights:!0,fog:!0})}else f=new THREE[h](f);return f}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
- THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;THREE.BinaryLoader.prototype.load=function(a,b,c,d){if(a instanceof Object)console.warn("DEPRECATED: BinaryLoader( parameters ) is now BinaryLoader( url, callback, texturePath, binaryPath )."),d=a,a=d.model,b=d.callback,c=d.texture_path,d=d.bin_path;var c=c?c:this.extractUrlbase(a),d=d?d:this.extractUrlbase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
- THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,g){var f=new XMLHttpRequest;f.onreadystatechange=function(){if(f.readyState==4)if(f.status==200||f.status==0)try{var h=JSON.parse(f.responseText);h.metadata===void 0||h.metadata.formatVersion===void 0||h.metadata.formatVersion!==3?console.error("Deprecated file format."):a.loadAjaxBuffers(h,c,e,d,g)}catch(i){console.error(i),console.warn("DEPRECATED: ["+b+"] seems to be using old model format")}else console.error("Couldn't load ["+b+"] ["+
- f.status+"]")};f.open("GET",b,!0);f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
- THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var g=new XMLHttpRequest,f=c+"/"+a.buffers,h=0;g.onreadystatechange=function(){g.readyState==4?g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("Couldn't load ["+f+"] ["+g.status+"]"):g.readyState==3?e&&(h==0&&(h=g.getResponseHeader("Content-Length")),e({total:h,loaded:g.responseText.length})):g.readyState==2&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",f,!0);
- g.responseType="arraybuffer";g.send(null)};
- THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){function c(a){return a%4?4-a%4:0}function e(a,b){return(new Uint8Array(a,b,1))[0]}function i(a,b){return(new Uint32Array(a,b,1))[0]}function m(b,c){var d,e,f,g,h,i,k,n,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[d*3];f=m[d*3+1];g=m[d*3+2];h=v[e*2];e=v[e*2+1];i=v[f*2];k=v[f*2+1];f=v[g*2];n=v[g*2+1];g=l.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,e));o.push(new THREE.UV(i,k));o.push(new THREE.UV(f,n));g.push(o)}}
- function k(b,c){var d,e,f,g,h,i,k,n,m,o,p=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=p[d*4];f=p[d*4+1];g=p[d*4+2];h=p[d*4+3];i=v[e*2];e=v[e*2+1];k=v[f*2];m=v[f*2+1];n=v[g*2];o=v[g*2+1];g=v[h*2];f=v[h*2+1];h=l.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,e));q.push(new THREE.UV(k,m));q.push(new THREE.UV(n,o));q.push(new THREE.UV(g,f));h.push(q)}}function o(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[d*3],f=c[d*3+1],g=c[d*3+2],h=i[d],l.faces.push(new THREE.Face3(e,
- f,g,null,null,h))}function r(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[d*4],f=c[d*4+1],g=c[d*4+2],h=c[d*4+3],i=k[d],l.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function n(b,c,d,e){for(var f,g,h,i,k,n,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];k=d[e*3];n=d[e*3+1];m=d[e*3+2];i=o[e];var p=t[n*3],q=t[n*3+1];n=t[n*3+2];var r=t[m*3],s=t[m*3+1];m=t[m*3+2];l.faces.push(new THREE.Face3(f,
- g,h,[new THREE.Vector3(t[k*3],t[k*3+1],t[k*3+2]),new THREE.Vector3(p,q,n),new THREE.Vector3(r,s,m)],null,i))}}function q(b,c,d,e){for(var f,g,h,i,k,n,m,o,p,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];i=c[e*4+3];n=d[e*4];m=d[e*4+1];o=d[e*4+2];p=d[e*4+3];k=q[e];var r=t[m*3],s=t[m*3+1];m=t[m*3+2];var u=t[o*3],v=t[o*3+1];o=t[o*3+2];var y=t[p*3],z=t[p*3+1];p=t[p*3+2];l.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(t[n*
- 3],t[n*3+1],t[n*3+2]),new THREE.Vector3(r,s,m),new THREE.Vector3(u,v,o),new THREE.Vector3(y,z,p)],null,k))}}var l=this,p=0,s,t=[],v=[],y,I,z,G,u,F;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(l,d,b);s={signature:function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d}(a,p,12),header_bytes:e(a,p+12),vertex_coordinate_bytes:e(a,p+13),normal_coordinate_bytes:e(a,p+14),uv_coordinate_bytes:e(a,p+15),vertex_index_bytes:e(a,p+16),normal_index_bytes:e(a,
- p+17),uv_index_bytes:e(a,p+18),material_index_bytes:e(a,p+19),nvertices:i(a,p+20),nnormals:i(a,p+20+4),nuvs:i(a,p+20+8),ntri_flat:i(a,p+20+12),ntri_smooth:i(a,p+20+16),ntri_flat_uv:i(a,p+20+20),ntri_smooth_uv:i(a,p+20+24),nquad_flat:i(a,p+20+28),nquad_smooth:i(a,p+20+32),nquad_flat_uv:i(a,p+20+36),nquad_smooth_uv:i(a,p+20+40)};s.signature!=="Three.js 003"&&console.warn("DEPRECATED: binary model seems to be using old format");p+=s.header_bytes;b=s.vertex_index_bytes*3+s.material_index_bytes;F=s.vertex_index_bytes*
- 4+s.material_index_bytes;y=s.ntri_flat*b;I=s.ntri_smooth*(b+s.normal_index_bytes*3);z=s.ntri_flat_uv*(b+s.uv_index_bytes*3);G=s.ntri_smooth_uv*(b+s.normal_index_bytes*3+s.uv_index_bytes*3);u=s.nquad_flat*F;b=s.nquad_smooth*(F+s.normal_index_bytes*4);F=s.nquad_flat_uv*(F+s.uv_index_bytes*4);p+=function(b){var c=s.nvertices,b=new Float32Array(a,b,c*3),d,e,f,g;for(d=0;d<c;d++)e=b[d*3],f=b[d*3+1],g=b[d*3+2],l.vertices.push(new THREE.Vertex(new THREE.Vector3(e,f,g)));return c*3*Float32Array.BYTES_PER_ELEMENT}(p);
- p+=function(b){var c=s.nnormals;if(c){var b=new Int8Array(a,b,c*3),d,e,f,g;for(d=0;d<c;d++)e=b[d*3],f=b[d*3+1],g=b[d*3+2],t.push(e/127,f/127,g/127)}return c*3*Int8Array.BYTES_PER_ELEMENT}(p);p+=c(s.nnormals*3);p+=function(b){var c=s.nuvs;if(c){var b=new Float32Array(a,b,c*2),d,e,f;for(d=0;d<c;d++)e=b[d*2],f=b[d*2+1],v.push(e,f)}return c*2*Float32Array.BYTES_PER_ELEMENT}(p);y=p+y+c(s.ntri_flat*2);I=y+I+c(s.ntri_smooth*2);z=I+z+c(s.ntri_flat_uv*2);G=z+G+c(s.ntri_smooth_uv*2);u=G+u+c(s.nquad_flat*2);
- b=u+b+c(s.nquad_smooth*2);F=b+F+c(s.nquad_flat_uv*2);(function(a){var b=s.ntri_flat_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*3;o(b,a,c+b*Uint32Array.BYTES_PER_ELEMENT*3);m(b,c)}})(I);(function(a){var b=s.ntri_smooth_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*3,d=c+b*Uint32Array.BYTES_PER_ELEMENT*3;n(b,a,c,d+b*Uint32Array.BYTES_PER_ELEMENT*3);m(b,d)}})(z);(function(a){var b=s.nquad_flat_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*4;r(b,a,c+b*Uint32Array.BYTES_PER_ELEMENT*4);k(b,
- c)}})(b);(function(a){var b=s.nquad_smooth_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*4,d=c+b*Uint32Array.BYTES_PER_ELEMENT*4;q(b,a,c,d+b*Uint32Array.BYTES_PER_ELEMENT*4);k(b,d)}})(F);(function(a){var b=s.ntri_flat;b&&o(b,a,a+b*Uint32Array.BYTES_PER_ELEMENT*3)})(p);(function(a){var b=s.ntri_smooth;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*3;n(b,a,c,c+b*Uint32Array.BYTES_PER_ELEMENT*3)}})(y);(function(a){var b=s.nquad_flat;b&&r(b,a,a+b*Uint32Array.BYTES_PER_ELEMENT*4)})(G);(function(a){var b=
- s.nquad_smooth;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*4;q(b,a,c,c+b*Uint32Array.BYTES_PER_ELEMENT*4)}})(u);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};
- THREE.ColladaLoader=function(){function a(a,d,e){V=a;d=d||S;e!==void 0&&(a=e.split("/"),a.pop(),ya=a.length<1?"":a.join("/")+"/");Z=b("//dae:library_images/dae:image",f,"image");sa=b("//dae:library_materials/dae:material",u,"material");ja=b("//dae:library_effects/dae:effect",N,"effect");oa=b("//dae:library_geometries/dae:geometry",p,"geometry");da=b("//dae:library_controllers/dae:controller",h,"controller");qa=b("//dae:library_animations/dae:animation",Y,"animation");la=b(".//dae:library_visual_scenes/dae:visual_scene",
- k,"visual_scene");va=[];xa=[];(a=V.evaluate(".//dae:scene/dae:instance_visual_scene",V,J,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),U=la[a]):U=null;R=new THREE.Object3D;for(a=0;a<U.nodes.length;a++)R.add(g(U.nodes[a]));c();for(var i in qa);i={scene:R,morphs:va,skins:xa,dae:{images:Z,materials:sa,effects:ja,geometries:oa,controllers:da,animations:qa,visualScenes:la,scene:U}};d&&d(i);return i}function b(a,b,c){for(var a=V.evaluate(a,V,J,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
- null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(e.id.length==0)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function c(){var a=1E6,b=-a,c=0,d;for(d in qa)for(var e=qa[d],f=0;f<e.sampler.length;f++){var g=e.sampler[f];g.create();a=Math.min(a,g.startTime);b=Math.max(b,g.endTime);c=Math.max(c,g.input.length)}return{start:a,end:b,frames:c}}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var f=a.channels[0].sampler.output[c];
- f instanceof THREE.Matrix4&&a.world.copy(f)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function e(a,b,e){var f=da[b.url];if(!f||!f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!b.skeleton||!b.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var g=c(),b=U.getChildById(b.skeleton[0],!0)||U.getChildBySid(b.skeleton[0],!0),h,i,j,l,k=new THREE.Vector3,n;for(h=0;h<a.vertices.length;h++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[h].position);
- for(e=0;e<g.frames;e++){var m=[],o=[];for(h=0;h<a.vertices.length;h++)o.push(new THREE.Vertex(new THREE.Vector3));d(b,m,e);h=m;i=f.skin;for(l=0;l<h.length;l++)if(j=h[l],n=-1,j.type=="JOINT"){for(var p=0;p<i.joints.length;p++)if(j.sid==i.joints[p]){n=p;break}if(n>=0){p=i.invBindMatrices[n];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p<i.weights.length;p++)for(var q=0;q<i.weights[p].length;q++){var r=i.weights[p][q];r.joint==n&&j.weights.push(r)}}else throw"ColladaLoader: Could not find joint '"+
- j.sid+"'.";}for(h=0;h<m.length;h++)if(m[h].type=="JOINT")for(i=0;i<m[h].weights.length;i++)j=m[h].weights[i],l=j.index,j=j.weight,n=a.vertices[l],l=o[l],k.x=n.position.x,k.y=n.position.y,k.z=n.position.z,m[h].skinningMatrix.multiplyVector3(k),l.position.x+=k.x*j,l.position.y+=k.y*j,l.position.z+=k.z*j;a.morphTargets.push({name:"target_"+e,vertices:o})}}}function g(a){var b=new THREE.Object3D,c,d,f,h;for(f=0;f<a.controllers.length;f++){var i=da[a.controllers[f].url];switch(i.type){case "skin":if(oa[i.skin.source]){var j=
- new l;j.url=i.skin.source;j.instance_material=a.controllers[f].instance_material;a.geometries.push(j);c=a.controllers[f]}else if(da[i.skin.source]&&(d=i=da[i.skin.source],i.morph&&oa[i.morph.source]))j=new l,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j);break;case "morph":if(oa[i.morph.source])j=new l,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j),d=a.controllers[f];console.log("ColladaLoader: Morph-controller partially supported.")}}for(f=
- 0;f<a.geometries.length;f++){var i=a.geometries[f],j=i.instance_material,i=oa[i.url],k={},m=0,o;if(i&&i.mesh&&i.mesh.primitives){if(b.name.length==0)b.name=i.id;if(j)for(h=0;h<j.length;h++){o=j[h];var p=ja[sa[o.target].instance_effect.url].shader;p.material.opacity=!p.material.opacity?1:p.material.opacity;o=k[o.symbol]=p.material;m++}j=o||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(m>1){j=new THREE.MeshFaceMaterial;for(h=0;h<i.faces.length;h++)m=
- i.faces[h],m.materials=[k[m.daeMaterial]]}if(c!==void 0)e(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=da[c.url],j.skinInstanceController=c,j.name="skin_"+xa.length,xa.push(j);else if(d!==void 0){h=i;k=d instanceof n?da[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");else{k=k.morph;for(m=0;m<k.targets.length;m++)if(p=oa[k.targets[m]],p.mesh&&p.mesh.primitives&&p.mesh.primitives.length)p=p.mesh.primitives[0].geometry,p.vertices.length===
- h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:p.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+va.length;va.push(j)}else j=new THREE.Mesh(i,j);a.geometries.length>1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,b.scale);for(f=0;f<a.nodes.length;f++)b.add(g(a.nodes[f],a));return b}function f(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=
- null}function i(){this.weights=this.targets=this.source=this.method=null}function m(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function k(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function o(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function r(){this.type=this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function n(){this.url=
- "";this.skeleton=[];this.instance_material=[]}function q(){this.target=this.symbol=""}function l(){this.url="";this.instance_material=[]}function p(){this.id="";this.mesh=null}function s(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function t(){}function v(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function y(){this.source="";this.stride=this.count=0;this.params=[]}function I(){this.input={}}function z(){this.semantic=
- "";this.offset=0;this.source="";this.set=0}function G(a){this.id=a;this.type=null}function u(){this.name=this.id="";this.instance_effect=null}function F(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function A(a,b){this.type=a;this.effect=b;this.material=null}function x(a){this.effect=a;this.format=this.init_from=null}function B(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=
- this.source=null}function N(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function ba(){this.url=""}function Y(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function K(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=null}function j(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function W(a){var b=a.getAttribute("id");
- if(aa[b]!=void 0)return aa[b];aa[b]=(new G(b)).parse(a);return aa[b]}function J(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function L(a){for(var a=O(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function C(a){for(var a=O(a),b=[],c=0;c<a.length;c++)b.push(parseInt(a[c],10));return b}function O(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function ea(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function X(a,b){if(a===
- void 0){for(var c="0.";c.length<b+2;)c+="0";return c}b=b||2;c=a.toString().split(".");for(c[1]=c.length>1?c[1].substr(0,b):"0";c[1].length<b;)c[1]+="0";return c.join(".")}function fa(a,b){var c="";c+=X(a.x,b)+",";c+=X(a.y,b)+",";c+=X(a.z,b);return c}var V=null,R=null,U,S=null,aa={},Z={},qa={},da={},oa={},sa={},ja={},la,ya,va,xa,Aa=THREE.SmoothShading;f.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=
- c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new m).parse(c);this.type=c.nodeName;break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=
- 0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(e.nodeType==1)switch(e.nodeName){case "source":e=(new G).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":b.push((new z).parse(d))}}return b};
- m.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "bind_shape_matrix":f=L(f.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(f[0],f[1],f[2],f[3],f[4],f[5],f[6],f[7],f[8],f[9],f[10],f[11],f[12],f[13],f[14],f[15]);break;case "source":f=(new G).parse(f);b[f.id]=f;break;case "joints":c=
- f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};m.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":var d=(new z).parse(d),e=b[d.source];if(d.semantic=="JOINT")this.joints=e.read();else if(d.semantic=="INV_BIND_MATRIX")this.invBindMatrices=e.read()}}};m.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=
- a.childNodes[f];if(g.nodeType==1)switch(g.nodeName){case "input":e.push((new z).parse(g));break;case "v":c=C(g.textContent);break;case "vcount":d=C(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var n=e[l],m=c[g+n.offset];switch(n.semantic){case "JOINT":k.joint=m;break;case "WEIGHT":k.weight=b[n.source].data[m]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};k.prototype.getChildById=function(a,b){for(var c=
- 0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};k.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};k.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new o).parse(c))}}return this};o.prototype.getChannelForTransform=
- function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=e.indexOf(".")>=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};o.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,
- b);if(d)return d}return null};o.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};o.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};o.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");
- this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==1)switch(b.nodeName){case "node":this.nodes.push((new o).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new n).parse(b));break;case "instance_geometry":this.geometries.push((new l).parse(b));break;case "instance_light":break;case "instance_node":b=
- b.getAttribute("url").replace(/^#/,"");(b=V.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",V,J,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new o).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new r).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in qa)for(var e=qa[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];
- if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=1E7;for(a=0;a<this.channels.length;a++){c=this.channels[a].sampler;for(b=0;b<c.input.length-1;b++)d=Math.min(d,c.input[b+1]-c.input[b])}c=[];for(a=this.startTime;a<this.endTime;a+=d){b=a;for(var e={},i=f=void 0,f=0;f<this.channels.length;f++)i=this.channels[f],e[i.sid]=i;g=new THREE.Matrix4;for(f=0;f<this.transforms.length;f++)if(h=
- this.transforms[f],i=e[h.sid],i!==void 0){for(var j=i.sampler,k,i=0;i<j.input.length-1;i++)if(j.input[i+1]>b){k=j.output[i];break}g=k!==void 0?k instanceof THREE.Matrix4?g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,
- this.transforms[a].matrix)};r.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=L(a.textContent);this.updateMatrix();return this};r.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;
- case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};n.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
- if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=V.evaluate(".//dae:instance_material",c,J,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var d=c.iterateNext();d;)this.instance_material.push((new q).parse(d)),d=c.iterateNext()}}return this};q.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};l.prototype.parse=function(a){this.url=
- a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=V.evaluate(".//dae:instance_material",c,J,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new q).parse(b)),b=a.iterateNext();break}}return this};p.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=
- (new s(this)).parse(c)}}return this};s.prototype.parse=function(a){function b(a,c){var d=fa(a.position);e[d]===void 0&&(e[d]={v:a,index:c});return e[d]}this.primitives=[];var c;for(c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];switch(d.nodeName){case "source":W(d);break;case "vertices":this.vertices=(new I).parse(d);break;case "triangles":this.primitives.push((new v).parse(d));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new t).parse(d))}}var e=
- {};this.geometry3js=new THREE.Geometry;d=aa[this.vertices.input.POSITION.source].data;for(a=c=0;c<d.length;c+=3,a++){var f=new THREE.Vertex(new THREE.Vector3(d[c],d[c+1],d[c+2]));b(f,a);this.geometry3js.vertices.push(f)}for(c=0;c<this.primitives.length;c++)a=this.primitives[c],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js,e);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();
- return this};s.prototype.handlePrimitive=function(a,b,c){var d=0,e,f,g=a.p,h=a.inputs,i,j,k,l,n=0,m=3,o=[];for(e=0;e<h.length;e++)switch(i=h[e],i.semantic){case "TEXCOORD":o.push(i.set)}for(;d<g.length;){var p=[],q=[],r={},s=[];a.vcount&&(m=a.vcount[n++]);for(e=0;e<m;e++)for(f=0;f<h.length;f++)switch(i=h[f],l=aa[i.source],j=g[d+e*h.length+i.offset],k=l.accessor.params.length,k*=j,i.semantic){case "VERTEX":i=fa(b.vertices[j].position);p.push(c[i].index);break;case "NORMAL":q.push(new THREE.Vector3(l.data[k],
- l.data[k+1],l.data[k+2]));break;case "TEXCOORD":r[i.set]===void 0&&(r[i.set]=[]);r[i.set].push(new THREE.UV(l.data[k],l.data[k+1]));break;case "COLOR":s.push((new THREE.Color).setRGB(l.data[k],l.data[k+1],l.data[k+2]))}var t;m==3?t=new THREE.Face3(p[0],p[1],p[2],[q[0],q[1],q[2]],s.length?s:new THREE.Color):m==4&&(t=new THREE.Face4(p[0],p[1],p[2],p[3],[q[0],q[1],q[2],q[3]],s.length?s:new THREE.Color));t.daeMaterial=a.material;b.faces.push(t);for(f=0;f<o.length;f++)e=r[o[f]],b.faceVertexUvs[f].push([e[0],
- e[1],e[2]]);d+=h.length*m}};t.prototype=new v;t.prototype.constructor=t;v.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};v.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=ea(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new z).parse(a.childNodes[b]));break;case "vcount":this.vcount=
- C(c.textContent);break;case "p":this.p=C(c.textContent)}}return this};y.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=ea(a,"count",0);this.stride=ea(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};I.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName==
- "input"){var c=(new z).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};z.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=ea(a,"set",-1);this.offset=ea(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};G.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=O(c.textContent),
- e=[],f=0;f<d.length;f++)e.push(d[f]=="true"||d[f]=="1"?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=L(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=C(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=O(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if(c.childNodes[d].nodeName=="accessor"){this.accessor=(new y).parse(c.childNodes[d]);break}}}return this};
- G.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),d=new THREE.Matrix4;d.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(d)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};u.prototype.parse=function(a){this.id=a.getAttribute("id");
- this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="instance_effect"){this.instance_effect=(new ba).parse(a.childNodes[b]);break}return this};F.prototype.isColor=function(){return this.texture==null};F.prototype.isTexture=function(){return this.texture!=null};F.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=L(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],
- c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord")}}return this};A.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new F).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=V.evaluate(".//dae:float",c,J,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
- null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;d.length>0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};A.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof F)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=Z[this.effect.surface.init_from]))a.map=
- THREE.ImageUtils.loadTexture(ya+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Aa;return this.material=new THREE.MeshLambertMaterial(a)};x.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
- if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};B.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=
- c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};N.prototype.create=function(){if(this.shader==null)return null};N.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};
- N.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "surface":this.surface=(new x(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new B(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};N.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);
- break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};N.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new A(c.nodeName,this)).parse(c)}}};ba.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};Y.prototype.parse=function(a){this.id=a.getAttribute("id");
- this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":c=(new G).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new j(this)).parse(c));break;case "channel":this.channel.push((new K(this)).parse(c))}}return this};K.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=
- b.shift(),c=a.indexOf(".")>=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b<e.length;b++)e[b]=parseInt(e[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=d;this.arrIndices=e;this.member=f;return this};j.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new z).parse(c))}}return this};
- j.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=
- Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-this.startTime}};return{load:function(b,c){if(document.implementation&&document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);b+="?rnd="+Math.random();var d=new XMLHttpRequest;d.overrideMimeType&&d.overrideMimeType("text/xml");d.onreadystatechange=function(){if(d.readyState==4&&(d.status==0||d.status==
- 200))S=c,a(d.responseXML,void 0,b)};d.open("GET",b,!0);d.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){Aa=a},applySkin:e,geometries:oa}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
- THREE.JSONLoader.prototype.load=function(a,b,c){if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),c=a,a=c.model,b=c.callback,c=c.texture_path;c=c?c:this.extractUrlbase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
- THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var g=new XMLHttpRequest,f=0;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0)try{var h=JSON.parse(g.responseText);a.createModel(h,c,d);a.onLoadComplete()}catch(i){console.error(i),console.warn("DEPRECATED: ["+b+"] seems to be using old model format")}else console.error("Couldn't load ["+b+"] ["+g.status+"]");else g.readyState==3?e&&(f==0&&(f=g.getResponseHeader("Content-Length")),e({total:f,loaded:g.responseText.length})):
- g.readyState==2&&(f=g.getResponseHeader("Content-Length"))};g.open("GET",b,!0);g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
- THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){if(a.metadata===void 0||a.metadata.formatVersion===void 0||a.metadata.formatVersion!==3)console.error("Deprecated file format.");else{var c,e,i,m,k,o,r,n,q,l,p,s,t,v,y=a.faces;o=a.vertices;var I=a.normals,z=a.colors,G=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&G++;for(c=0;c<G;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];m=0;for(k=o.length;m<
- k;)r=new THREE.Vertex,r.position.x=o[m++]*b,r.position.y=o[m++]*b,r.position.z=o[m++]*b,d.vertices.push(r);m=0;for(k=y.length;m<k;){b=y[m++];o=b&1;i=b&2;c=b&4;e=b&8;n=b&16;r=b&32;l=b&64;b&=128;o?(p=new THREE.Face4,p.a=y[m++],p.b=y[m++],p.c=y[m++],p.d=y[m++],o=4):(p=new THREE.Face3,p.a=y[m++],p.b=y[m++],p.c=y[m++],o=3);if(i)i=y[m++],p.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<G;c++)s=a.uvs[c],q=y[m++],v=s[q*2],q=s[q*2+1],d.faceUvs[c][i]=new THREE.UV(v,q);if(e)for(c=0;c<G;c++){s=a.uvs[c];t=[];
- for(e=0;e<o;e++)q=y[m++],v=s[q*2],q=s[q*2+1],t[e]=new THREE.UV(v,q);d.faceVertexUvs[c][i]=t}if(n)n=y[m++]*3,e=new THREE.Vector3,e.x=I[n++],e.y=I[n++],e.z=I[n],p.normal=e;if(r)for(c=0;c<o;c++)n=y[m++]*3,e=new THREE.Vector3,e.x=I[n++],e.y=I[n++],e.z=I[n],p.vertexNormals.push(e);if(l)r=y[m++],r=new THREE.Color(z[r]),p.color=r;if(b)for(c=0;c<o;c++)r=y[m++],r=new THREE.Color(z[r]),p.vertexColors.push(r);d.faces.push(p)}}})(e);(function(){var b,c,e,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=
- 2)e=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(e,i,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)e=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(e,i,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,i,m,k,o,r,n,q;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];n=d.morphTargets[c].vertices;
- q=a.morphTargets[c].vertices;i=0;for(m=q.length;i<m;i+=3)k=q[i]*b,o=q[i+1]*b,r=q[i+2]*b,n.push(new THREE.Vertex(new THREE.Vector3(k,o,r)))}}if(a.morphColors!==void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];m=d.morphColors[c].colors;k=a.morphColors[c].colors;b=0;for(i=k.length;b<i;b+=3)o=new THREE.Color(16755200),o.setRGB(k[b],k[b+1],k[b+2]),m.push(o)}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&
- d.computeTangents();b(d)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
- THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0)try{var e=JSON.parse(d.responseText);e.metadata===void 0||e.metadata.formatVersion===void 0||e.metadata.formatVersion!==3?console.error("Deprecated file format."):c.createScene(e,b,a)}catch(g){console.error(g),console.warn("DEPRECATED: ["+a+"] seems to be using old model format")}else console.error("Couldn't load ["+a+"] ["+d.status+"]")};
- d.open("GET",a,!0);d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
- THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:m+"/"+a}function e(){var a;for(r in N.objects)if(!J.objects[r])if(s=N.objects[r],s.geometry!==void 0){if(F=J.geometries[s.geometry]){a=!1;for(C=0;C<s.materials.length;C++)B=J.materials[s.materials[C]],a=B instanceof THREE.ShaderMaterial;a&&F.computeTangents();y=s.position;I=s.rotation;z=s.quaternion;G=s.scale;z=0;B.length==0&&(B=new THREE.MeshFaceMaterial);B.length>1&&(B=new THREE.MeshFaceMaterial);
- a=new THREE.Mesh(F,B);a.name=r;a.position.set(y[0],y[1],y[2]);z?(a.quaternion.set(z[0],z[1],z[2],z[3]),a.useQuaternion=!0):a.rotation.set(I[0],I[1],I[2]);a.scale.set(G[0],G[1],G[2]);a.visible=s.visible;J.scene.add(a);J.objects[r]=a;if(s.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);J.scene.collisions.colliders.push(b)}if(s.castsShadow)b=new THREE.ShadowVolume(F),J.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;s.trigger&&s.trigger.toLowerCase()!="none"&&(b=
- {type:s.trigger,object:s},J.triggers[a.name]=b)}}else y=s.position,I=s.rotation,z=s.quaternion,G=s.scale,z=0,a=new THREE.Object3D,a.name=r,a.position.set(y[0],y[1],y[2]),z?(a.quaternion.set(z[0],z[1],z[2],z[3]),a.useQuaternion=!0):a.rotation.set(I[0],I[1],I[2]),a.scale.set(G[0],G[1],G[2]),a.visible=s.visible!==void 0?s.visible:!1,J.scene.add(a),J.objects[r]=a,J.empties[r]=a,s.trigger&&s.trigger.toLowerCase()!="none"&&(b={type:s.trigger,object:s},J.triggers[a.name]=b)}function g(a){return function(b){J.geometries[a]=
- b;e();Y-=1;i.onLoadComplete();h()}}function f(a){return function(b){J.geometries[a]=b}}function h(){i.callbackProgress({totalModels:j,totalTextures:W,loadedModels:j-Y,loadedTextures:W-K},J);i.onLoadProgress();Y==0&&K==0&&b(J)}var i=this,m=THREE.Loader.prototype.extractUrlbase(c),k,o,r,n,q,l,p,s,t,v,y,I,z,G,u,F,A,x,B,N,ba,Y,K,j,W,J;N=a;c=new THREE.BinaryLoader;ba=new THREE.JSONLoader;K=Y=0;J={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},
- empties:{}};a=!1;for(r in N.objects)if(s=N.objects[r],s.meshCollider){a=!0;break}if(a)J.scene.collisions=new THREE.CollisionSystem;if(N.transform){a=N.transform.position;t=N.transform.rotation;var L=N.transform.scale;a&&J.scene.position.set(a[0],a[1],a[2]);t&&J.scene.rotation.set(t[0],t[1],t[2]);L&&J.scene.scale.set(L[0],L[1],L[2]);(a||t||L)&&J.scene.updateMatrix()}a=function(){K-=1;h();i.onLoadComplete()};for(q in N.cameras)t=N.cameras[q],t.type=="perspective"?A=new THREE.PerspectiveCamera(t.fov,
- t.aspect,t.near,t.far):t.type=="ortho"&&(A=new THREE.OrthographicCamera(t.left,t.right,t.top,t.bottom,t.near,t.far)),y=t.position,t=t.target,A.position.set(y[0],y[1],y[2]),A.target=new THREE.Vector3(t[0],t[1],t[2]),J.cameras[q]=A;for(n in N.lights)t=N.lights[n],q=t.color!==void 0?t.color:16777215,A=t.intensity!==void 0?t.intensity:1,t.type=="directional"?(y=t.direction,v=new THREE.DirectionalLight(q,A),v.position.set(y[0],y[1],y[2]),v.position.normalize()):t.type=="point"?(y=t.position,v=t.distance,
- v=new THREE.PointLight(q,A,v),v.position.set(y[0],y[1],y[2])):t.type=="ambient"&&(v=new THREE.AmbientLight(q)),J.scene.add(v),J.lights[n]=v;for(l in N.fogs)n=N.fogs[l],n.type=="linear"?x=new THREE.Fog(0,n.near,n.far):n.type=="exp2"&&(x=new THREE.FogExp2(0,n.density)),t=n.color,x.color.setRGB(t[0],t[1],t[2]),J.fogs[l]=x;if(J.cameras&&N.defaults.camera)J.currentCamera=J.cameras[N.defaults.camera];if(J.fogs&&N.defaults.fog)J.scene.fog=J.fogs[N.defaults.fog];t=N.defaults.bgcolor;J.bgColor=new THREE.Color;
- J.bgColor.setRGB(t[0],t[1],t[2]);J.bgColorAlpha=N.defaults.bgalpha;for(k in N.geometries)if(l=N.geometries[k],l.type=="bin_mesh"||l.type=="ascii_mesh")Y+=1,i.onLoadStart();j=Y;for(k in N.geometries)l=N.geometries[k],l.type=="cube"?(F=new THREE.CubeGeometry(l.width,l.height,l.depth,l.segmentsWidth,l.segmentsHeight,l.segmentsDepth,null,l.flipped,l.sides),J.geometries[k]=F):l.type=="plane"?(F=new THREE.PlaneGeometry(l.width,l.height,l.segmentsWidth,l.segmentsHeight),J.geometries[k]=F):l.type=="sphere"?
- (F=new THREE.SphereGeometry(l.radius,l.segmentsWidth,l.segmentsHeight),J.geometries[k]=F):l.type=="cylinder"?(F=new THREE.CylinderGeometry(l.topRad,l.botRad,l.height,l.radSegs,l.heightSegs),J.geometries[k]=F):l.type=="torus"?(F=new THREE.TorusGeometry(l.radius,l.tube,l.segmentsR,l.segmentsT),J.geometries[k]=F):l.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(l.subdivisions),J.geometries[k]=F):l.type=="bin_mesh"?c.load(d(l.url,N.urlBaseType),g(k)):l.type=="ascii_mesh"?ba.load(d(l.url,N.urlBaseType),
- g(k)):l.type=="embedded_mesh"&&(l=N.embeds[l.id])&&ba.createModel(l,f(k),"");for(p in N.textures)if(k=N.textures[p],k.url instanceof Array){K+=k.url.length;for(l=0;l<k.url.length;l++)i.onLoadStart()}else K+=1,i.onLoadStart();W=K;for(p in N.textures){k=N.textures[p];if(k.mapping!=void 0&&THREE[k.mapping]!=void 0)k.mapping=new THREE[k.mapping];if(k.url instanceof Array){l=[];for(var C=0;C<k.url.length;C++)l[C]=d(k.url[C],N.urlBaseType);l=THREE.ImageUtils.loadTextureCube(l,k.mapping,a)}else{l=THREE.ImageUtils.loadTexture(d(k.url,
- N.urlBaseType),k.mapping,a);if(THREE[k.minFilter]!=void 0)l.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=void 0)l.magFilter=THREE[k.magFilter];if(k.repeat){l.repeat.set(k.repeat[0],k.repeat[1]);if(k.repeat[0]!=1)l.wrapS=THREE.RepeatWrapping;if(k.repeat[1]!=1)l.wrapT=THREE.RepeatWrapping}k.offset&&l.offset.set(k.offset[0],k.offset[1]);if(k.wrap){x={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(x[k.wrap[0]]!==void 0)l.wrapS=x[k.wrap[0]];if(x[k.wrap[1]]!==void 0)l.wrapT=
- x[k.wrap[1]]}}J.textures[p]=l}for(o in N.materials){p=N.materials[o];for(u in p.parameters)if(u=="envMap"||u=="map"||u=="lightMap")p.parameters[u]=J.textures[p.parameters[u]];else if(u=="shading")p.parameters[u]=p.parameters[u]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(u=="blending")p.parameters[u]=THREE[p.parameters[u]]?THREE[p.parameters[u]]:THREE.NormalBlending;else if(u=="combine")p.parameters[u]=p.parameters[u]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(u==
- "vertexColors")if(p.parameters[u]=="face")p.parameters[u]=THREE.FaceColors;else if(p.parameters[u])p.parameters[u]=THREE.VertexColors;if(p.parameters.opacity!==void 0&&p.parameters.opacity<1)p.parameters.transparent=!0;if(p.parameters.normalMap){k=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(k.uniforms);l=p.parameters.color;x=p.parameters.specular;c=p.parameters.ambient;ba=p.parameters.shininess;a.tNormal.texture=J.textures[p.parameters.normalMap];if(p.parameters.normalMapFactor)a.uNormalScale.value=
- p.parameters.normalMapFactor;if(p.parameters.map)a.tDiffuse.texture=p.parameters.map,a.enableDiffuse.value=!0;if(p.parameters.lightMap)a.tAO.texture=p.parameters.lightMap,a.enableAO.value=!0;if(p.parameters.specularMap)a.tSpecular.texture=J.textures[p.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(x);a.uAmbientColor.value.setHex(c);a.uShininess.value=ba;if(p.parameters.opacity)a.uOpacity.value=p.parameters.opacity;p=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,
- vertexShader:k.vertexShader,uniforms:a,lights:!0,fog:!0})}else p=new THREE[p.type](p.parameters);J.materials[o]=p}e();i.callbackSync(J);h()};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
- THREE.UTF8Loader.prototype.load=function(a,b,c){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),c=a,a=c.model,b=c.callback,c={scale:c.scale,offsetX:c.offsetX,offsetY:c.offsetY,offsetZ:c.offsetZ};var d=new XMLHttpRequest,e=c.scale!==void 0?c.scale:1,g=c.offsetX!==void 0?c.offsetX:0,f=c.offsetY!==void 0?c.offsetY:0,h=c.offsetZ!==void 0?c.offsetZ:0;d.onreadystatechange=function(){d.readyState==4?d.status==200||d.status==0?THREE.UTF8Loader.prototype.createModel(d.responseText,
- b,e,g,f,h):alert("Couldn't load ["+a+"] ["+d.status+"]"):d.readyState!=3&&d.readyState==2&&d.getResponseHeader("Content-Length")};d.open("GET",a,!0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var b=a.charCodeAt(0);b>=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),d=1,e=0;e<8;e++){for(var g=0,f=0;f<b;++f){var h=a.charCodeAt(f+d);g+=h>>1^-(h&1);c[8*f+e]=g}d+=b}b=a.length-d;g=new Uint16Array(b);for(e=f=0;e<b;e++)h=a.charCodeAt(e+d),g[e]=f-h,h==0&&f++;return[c,g]};
- THREE.UTF8Loader.prototype.createModel=function(a,b,c,d,e,g){var f=function(){var b=this;b.materials=[];THREE.Geometry.call(this);var f=THREE.UTF8Loader.prototype.decompressMesh(a),m=[],k=[];(function(a,f,i){for(var k,l,m,s=a.length;i<s;i+=f)k=a[i],l=a[i+1],m=a[i+2],k=k/16383*c,l=l/16383*c,m=m/16383*c,k+=d,l+=e,m+=g,b.vertices.push(new THREE.Vertex(new THREE.Vector3(k,l,m)))})(f[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,k.push(d,1-e)})(f[0],8,3);(function(a,
- b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,m.push(d,e,f)})(f[0],8,5);(function(a){var c,d,e,f,g,i,t,v,y,I=a.length;for(c=0;c<I;c+=3){d=a[c];e=a[c+1];f=a[c+2];g=b;v=d;y=e;i=f;t=d;var z=e,G=f,u=g.materials[0],F=m[z*3],A=m[z*3+1],z=m[z*3+2],x=m[G*3],B=m[G*3+1],G=m[G*3+2];t=new THREE.Vector3(m[t*3],m[t*3+1],m[t*3+2]);z=new THREE.Vector3(F,A,z);G=new THREE.Vector3(x,B,G);g.faces.push(new THREE.Face3(v,y,i,[t,z,G],null,u));g=k[d*2];d=k[d*2+
- 1];i=k[e*2];t=k[e*2+1];v=k[f*2];y=k[f*2+1];f=b.faceVertexUvs[0];e=i;i=t;t=[];t.push(new THREE.UV(g,d));t.push(new THREE.UV(e,i));t.push(new THREE.UV(v,y));f.push(t)}})(f[1]);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f)};
- THREE.Axes=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var b=new THREE.CylinderGeometry(0,5,25,5,1),c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(c);
- c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.Axes.prototype=new THREE.Object3D;THREE.Axes.prototype.constructor=THREE.Axes;
- THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.material=b;this.init=function(a){this.resolution=a;this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=0;this.hasNormal=
- this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,e){return a+(b-a)*e};this.VIntX=function(a,b,e,g,f,h,i,m,k,o){f=(f-k)/(o-k);k=this.normal_cache;b[g]=h+f*this.delta;b[g+1]=i;b[g+2]=m;e[g]=this.lerp(k[a],k[a+3],f);e[g+1]=this.lerp(k[a+1],k[a+4],f);e[g+2]=this.lerp(k[a+2],k[a+5],f)};this.VIntY=function(a,b,e,g,f,h,i,m,k,o){f=(f-k)/(o-k);k=this.normal_cache;b[g]=h;b[g+1]=i+f*this.delta;b[g+2]=m;b=a+this.yd*
- 3;e[g]=this.lerp(k[a],k[b],f);e[g+1]=this.lerp(k[a+1],k[b+1],f);e[g+2]=this.lerp(k[a+2],k[b+2],f)};this.VIntZ=function(a,b,e,g,f,h,i,m,k,o){f=(f-k)/(o-k);k=this.normal_cache;b[g]=h;b[g+1]=i;b[g+2]=m+f*this.delta;b=a+this.zd*3;e[g]=this.lerp(k[a],k[b],f);e[g+1]=this.lerp(k[a+1],k[b+1],f);e[g+2]=this.lerp(k[a+2],k[b+2],f)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]===0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+this.yd],
- this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,g,f,h){var i=g+1,m=g+this.yd,k=g+this.zd,o=i+this.yd,r=i+this.zd,n=g+this.yd+this.zd,q=i+this.yd+this.zd,l=0,p=this.field[g],s=this.field[i],t=this.field[m],v=this.field[o],y=this.field[k],I=this.field[r],z=this.field[n],G=this.field[q];p<f&&(l|=1);s<f&&(l|=2);t<f&&(l|=8);v<f&&(l|=4);y<f&&(l|=16);I<f&&(l|=32);z<f&&(l|=128);G<f&&(l|=64);var u=THREE.edgeTable[l];if(u===0)return 0;var F=this.delta,A=a+
- F,x=b+F,F=e+F;u&1&&(this.compNorm(g),this.compNorm(i),this.VIntX(g*3,this.vlist,this.nlist,0,f,a,b,e,p,s));u&2&&(this.compNorm(i),this.compNorm(o),this.VIntY(i*3,this.vlist,this.nlist,3,f,A,b,e,s,v));u&4&&(this.compNorm(m),this.compNorm(o),this.VIntX(m*3,this.vlist,this.nlist,6,f,a,x,e,t,v));u&8&&(this.compNorm(g),this.compNorm(m),this.VIntY(g*3,this.vlist,this.nlist,9,f,a,b,e,p,t));u&16&&(this.compNorm(k),this.compNorm(r),this.VIntX(k*3,this.vlist,this.nlist,12,f,a,b,F,y,I));u&32&&(this.compNorm(r),
- this.compNorm(q),this.VIntY(r*3,this.vlist,this.nlist,15,f,A,b,F,I,G));u&64&&(this.compNorm(n),this.compNorm(q),this.VIntX(n*3,this.vlist,this.nlist,18,f,a,x,F,z,G));u&128&&(this.compNorm(k),this.compNorm(n),this.VIntY(k*3,this.vlist,this.nlist,21,f,a,b,F,y,z));u&256&&(this.compNorm(g),this.compNorm(k),this.VIntZ(g*3,this.vlist,this.nlist,24,f,a,b,e,p,y));u&512&&(this.compNorm(i),this.compNorm(r),this.VIntZ(i*3,this.vlist,this.nlist,27,f,A,b,e,s,I));u&1024&&(this.compNorm(o),this.compNorm(q),this.VIntZ(o*
- 3,this.vlist,this.nlist,30,f,A,x,e,v,G));u&2048&&(this.compNorm(m),this.compNorm(n),this.VIntZ(m*3,this.vlist,this.nlist,33,f,a,x,e,t,z));l<<=4;for(f=g=0;THREE.triTable[l+f]!=-1;)a=l+f,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],h),f+=3,g++;return g};this.posnormtriv=function(a,b,e,g,f,h){var i=this.count*3;this.positionArray[i]=a[e];this.positionArray[i+1]=a[e+1];this.positionArray[i+2]=a[e+2];this.positionArray[i+3]=a[g];this.positionArray[i+
- 4]=a[g+1];this.positionArray[i+5]=a[g+2];this.positionArray[i+6]=a[f];this.positionArray[i+7]=a[f+1];this.positionArray[i+8]=a[f+2];this.normalArray[i]=b[e];this.normalArray[i+1]=b[e+1];this.normalArray[i+2]=b[e+2];this.normalArray[i+3]=b[g];this.normalArray[i+4]=b[g+1];this.normalArray[i+5]=b[g+2];this.normalArray[i+6]=b[f];this.normalArray[i+7]=b[f+1];this.normalArray[i+8]=b[f+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=function(){this.count=0;
- this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,g,f){var h=this.size*Math.sqrt(g/f),i=e*this.size,m=b*this.size,k=a*this.size,o=Math.floor(i-h);o<1&&(o=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var r=Math.floor(m-h);r<1&&(r=1);m=Math.floor(m+h);m>this.size-1&&(m=this.size-1);var n=Math.floor(k-h);n<1&&(n=1);h=Math.floor(k+h);h>this.size-1&&(h=this.size-
- 1);for(var q,l,p,s,t,v;o<i;o++){k=this.size2*o;l=o/this.size-e;t=l*l;for(l=r;l<m;l++){p=k+this.size*l;q=l/this.size-b;v=q*q;for(q=n;q<h;q++)s=q/this.size-a,s=g/(1.0E-6+s*s+v+t)-f,s>0&&(this.field[p+q]+=s)}}};this.addPlaneX=function(a,b){var e,g,f,h,i,m=this.size,k=this.yd,o=this.zd,r=this.field,n=m*Math.sqrt(a/b);n>m&&(n=m);for(e=0;e<n;e++)if(g=e/m,g*=g,h=a/(1.0E-4+g)-b,h>0)for(g=0;g<m;g++){i=e+g*k;for(f=0;f<m;f++)r[o*f+i]+=h}};this.addPlaneY=function(a,b){var e,g,f,h,i,m,k=this.size,o=this.yd,r=
- this.zd,n=this.field,q=k*Math.sqrt(a/b);q>k&&(q=k);for(g=0;g<q;g++)if(e=g/k,e*=e,h=a/(1.0E-4+e)-b,h>0){i=g*o;for(e=0;e<k;e++){m=i+e;for(f=0;f<k;f++)n[r*f+m]+=h}}};this.addPlaneZ=function(a,b){var e,g,f,h,i,m,k=this.size,o=this.yd,r=this.zd,n=this.field,q=k*Math.sqrt(a/b);q>k&&(q=k);for(f=0;f<q;f++)if(e=f/k,e*=e,h=a/(1.0E-4+e)-b,h>0){i=r*f;for(g=0;g<k;g++){m=i+g*o;for(e=0;e<k;e++)n[m+e]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*3]=0,this.field[a]=0};this.render=
- function(a){this.begin();var b,e,g,f,h,i,m,k,o,r=this.size-2;for(f=1;f<r;f++){o=this.size2*f;m=(f-this.halfsize)/this.halfsize;for(g=1;g<r;g++){k=o+this.size*g;i=(g-this.halfsize)/this.halfsize;for(e=1;e<r;e++)h=(e-this.halfsize)/this.halfsize,b=k+e,this.polygonize(h,i,m,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(g){var f,h,i,m,k,o,r,n;for(f=0;f<g.count;f++)r=f*3,k=r+1,n=r+2,h=g.positionArray[r],i=g.positionArray[k],m=
- g.positionArray[n],o=new THREE.Vector3(h,i,m),h=g.normalArray[r],i=g.normalArray[k],m=g.normalArray[n],r=new THREE.Vector3(h,i,m),r.normalize(),k=new THREE.Vertex(o),b.vertices.push(k),e.push(r);o=g.count/3;for(f=0;f<o;f++)r=(a+f)*3,k=r+1,n=r+2,h=e[r],i=e[k],m=e[n],r=new THREE.Face3(r,k,n,[h,i,m]),b.faces.push(r);a+=o;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
- THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
- 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
- 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
- THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
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- 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
- 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;
- THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){b===void 0&&(b=-1);c===void 0&&(c=0);g===void 0&&(g=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.BillboardBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:e,blending:d})};
- THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*0.25,c.rotation+=(c.wantedRotation-c.rotation)*0.25};
- THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),h=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(h,a.vertexShader);b.compileShader(d);b.compileShader(h);b.attachShader(c,d);b.attachShader(c,h);b.linkProgram(c);return c}var b,c,d={};this.init=function(e){b=e.context;c=e;d.vertices=new Float32Array(16);d.faces=new Uint16Array(6);e=0;d.vertices[e++]=-1;d.vertices[e++]=-1;d.vertices[e++]=0;d.vertices[e++]=0;
- d.vertices[e++]=1;d.vertices[e++]=-1;d.vertices[e++]=1;d.vertices[e++]=0;d.vertices[e++]=1;d.vertices[e++]=1;d.vertices[e++]=1;d.vertices[e++]=1;d.vertices[e++]=-1;d.vertices[e++]=1;d.vertices[e++]=0;d.vertices[e++]=1;e=0;d.faces[e++]=0;d.faces[e++]=1;d.faces[e++]=2;d.faces[e++]=0;d.faces[e++]=2;d.faces[e++]=3;d.vertexBuffer=b.createBuffer();d.elementBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.bufferData(b.ARRAY_BUFFER,d.vertices,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
- d.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,d.faces,b.STATIC_DRAW);d.tempTexture=b.createTexture();d.occlusionTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,d.tempTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);
- b.bindTexture(b.TEXTURE_2D,d.occlusionTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(d.hasVertexTexture=!1,d.program=a(THREE.ShaderFlares.lensFlare)):(d.hasVertexTexture=
- !0,d.program=a(THREE.ShaderFlares.lensFlareVertexTexture));d.attributes={};d.uniforms={};d.attributes.vertex=b.getAttribLocation(d.program,"position");d.attributes.uv=b.getAttribLocation(d.program,"uv");d.uniforms.renderType=b.getUniformLocation(d.program,"renderType");d.uniforms.map=b.getUniformLocation(d.program,"map");d.uniforms.occlusionMap=b.getUniformLocation(d.program,"occlusionMap");d.uniforms.opacity=b.getUniformLocation(d.program,"opacity");d.uniforms.color=b.getUniformLocation(d.program,
- "color");d.uniforms.scale=b.getUniformLocation(d.program,"scale");d.uniforms.rotation=b.getUniformLocation(d.program,"rotation");d.uniforms.screenPosition=b.getUniformLocation(d.program,"screenPosition");d.attributesEnabled=!1};this.render=function(a,g,f,h){var a=a.__webglFlares,i=a.length;if(i){var m=new THREE.Vector3,k=h/f,o=f*0.5,r=h*0.5,n=16/h,q=new THREE.Vector2(n*k,n),l=new THREE.Vector3(1,1,0),p=new THREE.Vector2(1,1),s=d.uniforms,n=d.attributes;b.useProgram(d.program);if(!d.attributesEnabled)b.enableVertexAttribArray(d.attributes.vertex),
- b.enableVertexAttribArray(d.attributes.uv),d.attributesEnabled=!0;b.uniform1i(s.occlusionMap,0);b.uniform1i(s.map,1);b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.vertexAttribPointer(n.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(n.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.elementBuffer);b.disable(b.CULL_FACE);b.depthMask(!1);var t,v,y,I,z;for(t=0;t<i;t++)if(n=16/h,q.set(n*k,n),I=a[t],m.set(I.matrixWorld.n14,I.matrixWorld.n24,I.matrixWorld.n34),g.matrixWorldInverse.multiplyVector3(m),
- g.projectionMatrix.multiplyVector3(m),l.copy(m),p.x=l.x*o+o,p.y=l.y*r+r,d.hasVertexTexture||p.x>0&&p.x<f&&p.y>0&&p.y<h){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,d.tempTexture);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,p.x-8,p.y-8,16,16,0);b.uniform1i(s.renderType,0);b.uniform2f(s.scale,q.x,q.y);b.uniform3f(s.screenPosition,l.x,l.y,l.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,d.occlusionTexture);
- b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,p.x-8,p.y-8,16,16,0);b.uniform1i(s.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,d.tempTexture);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);I.positionScreen.copy(l);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();b.uniform1i(s.renderType,2);b.enable(b.BLEND);v=0;for(y=I.lensFlares.length;v<y;v++)if(z=I.lensFlares[v],z.opacity>0.0010&&z.scale>0.0010)l.x=z.x,l.y=z.y,l.z=z.z,n=z.size*z.scale/
- h,q.x=n*k,q.y=n,b.uniform3f(s.screenPosition,l.x,l.y,l.z),b.uniform2f(s.scale,q.x,q.y),b.uniform1f(s.rotation,z.rotation),b.uniform1f(s.opacity,z.opacity),b.uniform3f(s.color,z.color.r,z.color.g,z.color.b),c.setBlending(z.blending),c.setTexture(z.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
- THREE.ShadowMapPlugin=function(){var a,b,c,d,e,g=new THREE.Frustum,f=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=
- function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(h){var i,m,k,o,r,n,q,l=0,p=h.lights;e||(e=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));i=0;for(m=p.length;i<m;i++)if(q=p[i],q.castShadow&&q instanceof THREE.SpotLight){this.shadowMap[l]||(this.shadowMap[l]=new THREE.WebGLRenderTarget(b.shadowMapWidth,b.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),
- this.shadowMatrix[l]=new THREE.Matrix4);k=this.shadowMap[l];o=this.shadowMatrix[l];e.position.copy(q.position);e.lookAt(q.target.position);e.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),h.add(e),b.autoUpdateScene&&h.updateMatrixWorld());e.matrixWorldInverse.getInverse(e.matrixWorld);o.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);o.multiplySelf(e.projectionMatrix);o.multiplySelf(e.matrixWorldInverse);if(!e._viewMatrixArray)e._viewMatrixArray=new Float32Array(16);e.matrixWorldInverse.flattenToArray(e._viewMatrixArray);
- if(!e._projectionMatrixArray)e._projectionMatrixArray=new Float32Array(16);e.projectionMatrix.flattenToArray(e._projectionMatrixArray);f.multiply(e.projectionMatrix,e.matrixWorldInverse);g.setFromMatrix(f);b.setRenderTarget(k);a.clearColor(1,0,1,1);b.clear();k=b.getClearColor();o=b.getClearAlpha();a.clearColor(k.r,k.g,k.b,o);o=h.__webglObjects.length;for(k=0;k<o;k++)if(r=h.__webglObjects[k],q=r.object,r.render=!1,q.visible&&q.castShadow&&(!(q instanceof THREE.Mesh)||!q.frustumCulled||g.contains(q)))q.matrixWorld.flattenToArray(q._objectMatrixArray),
- q._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,q.matrixWorld,q._modelViewMatrixArray),r.render=!0;b.setDepthTest(!0);b.setBlending(THREE.NormalBlending);for(k=0;k<o;k++)if(r=h.__webglObjects[k],r.render)q=r.object,r=r.buffer,b.setObjectFaces(q),n=q.customDepthMaterial?q.customDepthMaterial:q.geometry.morphTargets.length?d:c,b.renderBuffer(e,p,null,n,r,q);o=h.__webglObjectsImmediate.length;for(k=0;k<o;k++)r=h.__webglObjectsImmediate[k],q=r.object,q.visible&&q.castShadow&&(q.matrixAutoUpdate&&
- q.matrixWorld.flattenToArray(q._objectMatrixArray),q._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,q.matrixWorld,q._modelViewMatrixArray),b.renderImmediateObject(e,p,null,c,q));l++}}};
- THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d={};this.init=function(a){b=a.context;c=a;d.vertices=new Float32Array(16);d.faces=new Uint16Array(6);a=0;d.vertices[a++]=-1;d.vertices[a++]=-1;d.vertices[a++]=0;d.vertices[a++]=1;d.vertices[a++]=1;d.vertices[a++]=-1;d.vertices[a++]=1;d.vertices[a++]=1;d.vertices[a++]=1;d.vertices[a++]=1;d.vertices[a++]=1;d.vertices[a++]=0;d.vertices[a++]=-1;d.vertices[a++]=1;d.vertices[a++]=0;a=d.vertices[a++]=0;d.faces[a++]=0;d.faces[a++]=1;d.faces[a++]=
- 2;d.faces[a++]=0;d.faces[a++]=2;d.faces[a++]=3;d.vertexBuffer=b.createBuffer();d.elementBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.bufferData(b.ARRAY_BUFFER,d.vertices,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,d.faces,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,g=b.createProgram(),f=b.createShader(b.FRAGMENT_SHADER),h=b.createShader(b.VERTEX_SHADER);b.shaderSource(f,a.fragmentShader);b.shaderSource(h,a.vertexShader);
- b.compileShader(f);b.compileShader(h);b.attachShader(g,f);b.attachShader(g,h);b.linkProgram(g);d.program=g;d.attributes={};d.uniforms={};d.attributes.position=b.getAttribLocation(d.program,"position");d.attributes.uv=b.getAttribLocation(d.program,"uv");d.uniforms.uvOffset=b.getUniformLocation(d.program,"uvOffset");d.uniforms.uvScale=b.getUniformLocation(d.program,"uvScale");d.uniforms.rotation=b.getUniformLocation(d.program,"rotation");d.uniforms.scale=b.getUniformLocation(d.program,"scale");d.uniforms.alignment=
- b.getUniformLocation(d.program,"alignment");d.uniforms.color=b.getUniformLocation(d.program,"color");d.uniforms.map=b.getUniformLocation(d.program,"map");d.uniforms.opacity=b.getUniformLocation(d.program,"opacity");d.uniforms.useScreenCoordinates=b.getUniformLocation(d.program,"useScreenCoordinates");d.uniforms.affectedByDistance=b.getUniformLocation(d.program,"affectedByDistance");d.uniforms.screenPosition=b.getUniformLocation(d.program,"screenPosition");d.uniforms.modelViewMatrix=b.getUniformLocation(d.program,
- "modelViewMatrix");d.uniforms.projectionMatrix=b.getUniformLocation(d.program,"projectionMatrix");d.attributesEnabled=!1};this.render=function(e,g,f,h){var e=e.__webglSprites,i=e.length;if(i){var m=d.attributes,k=d.uniforms,o=h/f;f*=0.5;var r=h*0.5,n=!0;b.useProgram(d.program);if(!d.attributesEnabled)b.enableVertexAttribArray(m.position),b.enableVertexAttribArray(m.uv),d.attributesEnabled=!0;b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.vertexAttribPointer(m.position,
- 2,b.FLOAT,!1,16,0);b.vertexAttribPointer(m.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.elementBuffer);b.uniformMatrix4fv(k.projectionMatrix,!1,g._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(k.map,0);for(var q,l=[],m=0;m<i;m++)if(q=e[m],q.visible&&q.opacity!==0)q.useScreenCoordinates?q.z=-q.position.z:(q._modelViewMatrix.multiplyToArray(g.matrixWorldInverse,q.matrixWorld,q._modelViewMatrixArray),q.z=-q._modelViewMatrix.n34);e.sort(a);for(m=0;m<i;m++)q=e[m],q.visible&&
- q.opacity!==0&&q.map&&q.map.image&&q.map.image.width&&(q.useScreenCoordinates?(b.uniform1i(k.useScreenCoordinates,1),b.uniform3f(k.screenPosition,(q.position.x-f)/f,(r-q.position.y)/r,Math.max(0,Math.min(1,q.position.z)))):(b.uniform1i(k.useScreenCoordinates,0),b.uniform1i(k.affectedByDistance,q.affectedByDistance?1:0),b.uniformMatrix4fv(k.modelViewMatrix,!1,q._modelViewMatrixArray)),g=q.map.image.width/(q.scaleByViewport?h:1),l[0]=g*o*q.scale.x,l[1]=g*q.scale.y,b.uniform2f(k.uvScale,q.uvScale.x,
- q.uvScale.y),b.uniform2f(k.uvOffset,q.uvOffset.x,q.uvOffset.y),b.uniform2f(k.alignment,q.alignment.x,q.alignment.y),b.uniform1f(k.opacity,q.opacity),b.uniform3f(k.color,q.color.r,q.color.g,q.color.b),b.uniform1f(k.rotation,q.rotation),b.uniform2fv(k.scale,l),q.mergeWith3D&&!n?(b.enable(b.DEPTH_TEST),n=!0):!q.mergeWith3D&&n&&(b.disable(b.DEPTH_TEST),n=!1),c.setBlending(q.blending),c.setTexture(q.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
- if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var b=this,c=this.setSize,d=this.render,e=new THREE.PerspectiveCamera,g=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,m,k,o;e.matrixAutoUpdate=g.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},r=new THREE.WebGLRenderTarget(512,512,a),n=new THREE.WebGLRenderTarget(512,512,a),q=new THREE.PerspectiveCamera(53,
- 1,1,1E4);q.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:r},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
- l=new THREE.Scene;l.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));l.add(q);this.setSize=function(a,d){c.call(b,a,d);r.width=a;r.height=d;n.width=a;n.height=d};this.render=function(a,c){a.updateMatrixWorld();if(i!==c.aspect||m!==c.near||k!==c.far||o!==c.fov){i=c.aspect;m=c.near;k=c.far;o=c.fov;var t=c.projectionMatrix.clone(),v=125/30*0.5,y=v*m/125,I=m*Math.tan(o*Math.PI/360),z;f.n14=v;h.n14=-v;v=-I*i+y;z=I*i+y;t.n11=2*m/(z-v);t.n13=(z+v)/(z-v);e.projectionMatrix.copy(t);v=-I*i-y;z=I*i-y;t.n11=
- 2*m/(z-v);t.n13=(z+v)/(z-v);g.projectionMatrix.copy(t)}e.matrixWorld.copy(c.matrixWorld).multiplySelf(h);e.position.copy(c.position);e.near=c.near;e.far=c.far;d.call(b,a,e,r,!0);g.matrixWorld.copy(c.matrixWorld).multiplySelf(f);g.position.copy(c.position);g.near=c.near;g.far=c.far;d.call(b,a,g,n,!0);l.updateMatrixWorld();d.call(b,l,q)}};
- if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,e,g,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;this.setSize=function(a,d){c.call(b,a,d);e=a/2;g=d};this.render=function(a,c){this.clear();f.fov=c.fov;f.aspect=0.5*c.aspect;f.near=c.near;f.far=
- c.far;f.updateProjectionMatrix();f.position.copy(c.position);f.target.copy(c.target);f.translateX(b.separation);f.lookAt(f.target);h.projectionMatrix=f.projectionMatrix;h.position.copy(c.position);h.target.copy(c.target);h.translateX(-b.separation);h.lookAt(h.target);this.setViewport(0,0,e,g);d.call(b,a,f);this.setViewport(e,0,e,g);d.call(b,a,h,!1)}};
- THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
- lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
- THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
- fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};
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