Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 3e12ab145d Vector2: Added width/height getters/setters. Seems simpler than creating Size2. 10 gadi atpakaļ
build 551b2264c6 Updated builds. 10 gadi atpakaļ
docs 5720ae4e06 Geometry: Removed morphColors. 10 gadi atpakaļ
editor 569d84ae94 Editor/App: Shadow support. 10 gadi atpakaļ
examples bea45d2a19 Clean up. 10 gadi atpakaļ
src 3e12ab145d Vector2: Added width/height getters/setters. Seems simpler than creating Size2. 10 gadi atpakaļ
test 194cbacaf7 add unit tests for event dispatcher 10 gadi atpakaļ
utils f1d3105ca6 Refactored Light's shadow API. 10 gadi atpakaļ
.gitignore 6536ce7052 gitignore node_modules 11 gadi atpakaļ
.npmignore 99d4757bd4 Add NPM support 10 gadi atpakaļ
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 gadi atpakaļ
LICENSE c12770459e change *copy; to © 10 gadi atpakaļ
README.md b113db75e1 <canvas> -> `WebGL` 10 gadi atpakaļ
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 gadi atpakaļ
package.json 0a5be9fb73 Updated package.son. 10 gadi atpakaļ

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases