TODO 350 B

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  1. Core
  2. * Simple hierarchy system (look at D1plo1d and tamask branches)
  3. Examples
  4. * DOMRenderer example
  5. Examples/Geometry/Primitives
  6. * Create more primitives. http://code.google.com/p/ogre-procedural/source/browse/#hg/library/src
  7. Materials
  8. * Layer based material system
  9. Renderers
  10. * FrustrumClipping near to Projector (CanvasRenderer and SVGRenderer)