webgl_materials_cubemap.html 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection / refraction [Walt]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. canvas { pointer-events:none; z-index:10; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  20. #d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
  21. .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  22. .inactive { background:#999; color:#eee }
  23. #oldie { margin-top:11em !important }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="d">
  28. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
  29. <p>Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
  30. <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
  31. </div>
  32. <pre id="log"></pre>
  33. <script type="text/javascript" src="../build/Three.js"></script>
  34. <script type="text/javascript" src="js/Detector.js"></script>
  35. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  36. <script type="text/javascript" src="js/Stats.js"></script>
  37. <script type="text/javascript">
  38. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  39. var container, stats;
  40. var camera, scene, webglRenderer;
  41. var cameraCube, sceneCube;
  42. var mesh, zmesh, lightMesh, geometry;
  43. var loader;
  44. var directionalLight, pointLight;
  45. var mouseX = 0;
  46. var mouseY = 0;
  47. var windowHalfX = window.innerWidth / 2;
  48. var windowHalfY = window.innerHeight / 2;
  49. document.addEventListener('mousemove', onDocumentMouseMove, false);
  50. init();
  51. animate();
  52. function init() {
  53. container = document.createElement('div');
  54. document.body.appendChild(container);
  55. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  56. camera.position.z = 2000;
  57. cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  58. scene = new THREE.Scene();
  59. sceneCube = new THREE.Scene();
  60. // LIGHTS
  61. var ambient = new THREE.AmbientLight( 0xffffff );
  62. scene.addLight( ambient );
  63. pointLight = new THREE.PointLight( 0xffffff, 2 );
  64. scene.addLight( pointLight );
  65. // light representation
  66. sphere = new Sphere( 100, 16, 8 );
  67. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
  68. lightMesh.position = pointLight.position;
  69. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  70. scene.addObject(lightMesh);
  71. var path = "textures/cube/SwedishRoyalCastle/";
  72. var format = '.jpg';
  73. var urls = [
  74. path + 'px' + format, path + 'nx' + format,
  75. path + 'py' + format, path + 'ny' + format,
  76. path + 'pz' + format, path + 'nz' + format
  77. ];
  78. var reflectionCube = ImageUtils.loadTextureCube( urls );
  79. var refractionCube = new THREE.Texture( reflectionCube.image, new THREE.CubeRefractionMapping() );
  80. //var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, env_map: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.25 } );
  81. var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, env_map: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
  82. var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, env_map: refractionCube, refraction_ratio: 0.95 } );
  83. var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: reflectionCube } )
  84. SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, reflectionCube );
  85. webglRenderer = new THREE.WebGLRenderer();
  86. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  87. webglRenderer.autoClear = false;
  88. //webglRenderer.setFaceCulling( 0 );
  89. container.appendChild( webglRenderer.domElement );
  90. stats = new Stats();
  91. stats.domElement.style.position = 'absolute';
  92. stats.domElement.style.top = '0px';
  93. stats.domElement.style.zIndex = 100;
  94. container.appendChild( stats.domElement );
  95. loader = new THREE.Loader( true );
  96. document.body.appendChild( loader.statusDomElement );
  97. loader.loadBinary( { model: "obj/walt/WaltHead_bin.js", callback: function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } } );
  98. }
  99. function createScene( geometry, m1, m2, m3 ) {
  100. var s = 15;
  101. SceneUtils.addMesh( scene, geometry, s, 0, 0, -100, 0,0,0, m1 );
  102. SceneUtils.addMesh( scene, geometry, s, -900, 0, -100, 0,0,0, m2 );
  103. SceneUtils.addMesh( scene, geometry, s, 900, 0, -100, 0,0,0, m3 );
  104. loader.statusDomElement.style.display = "none";
  105. }
  106. function onDocumentMouseMove(event) {
  107. mouseX = ( event.clientX - windowHalfX ) * 4;
  108. mouseY = ( event.clientY - windowHalfY ) * 4;
  109. }
  110. //
  111. function animate() {
  112. requestAnimationFrame( animate );
  113. render();
  114. stats.update();
  115. }
  116. function render() {
  117. var timer = - new Date().getTime() * 0.0002;
  118. camera.position.x += ( mouseX - camera.position.x ) * .05;
  119. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  120. cameraCube.target.position.x = - camera.position.x;
  121. cameraCube.target.position.y = - camera.position.y;
  122. cameraCube.target.position.z = - camera.position.z;
  123. lightMesh.position.x = 1500 * Math.cos( timer );
  124. lightMesh.position.z = 1500 * Math.sin( timer );
  125. webglRenderer.clear();
  126. webglRenderer.render( sceneCube, cameraCube );
  127. webglRenderer.render( scene, camera );
  128. }
  129. function log(text) {
  130. var e = document.getElementById("log");
  131. e.innerHTML = text + "<br/>" + e.innerHTML;
  132. }
  133. </script>
  134. </body>
  135. </html>