webgl_materials_cubemap_balls_reflection.html 4.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [balls]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#777;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. #oldie a { color:#da0 }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube reflection demo. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a></div>
  32. <script type="text/javascript" src="../build/Three.js"></script>
  33. <script type="text/javascript" src="js/Detector.js"></script>
  34. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  35. <script type="text/javascript" src="js/Stats.js"></script>
  36. <script type="text/javascript">
  37. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  38. var statsEnabled = false;
  39. var container, stats;
  40. var camera, scene, webglRenderer;
  41. var cameraCube, sceneCube;
  42. var mesh, zmesh, lightMesh, geometry;
  43. var directionalLight, pointLight;
  44. var mouseX = 0;
  45. var mouseY = 0;
  46. var windowHalfX = window.innerWidth / 2;
  47. var windowHalfY = window.innerHeight / 2;
  48. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  49. init();
  50. animate();
  51. function init() {
  52. container = document.createElement( 'div' );
  53. document.body.appendChild( container );
  54. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  55. camera.position.z = 3200;
  56. cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  57. scene = new THREE.Scene();
  58. sceneCube = new THREE.Scene();
  59. var geometry = new Sphere( 100, 32, 16 );
  60. geometry.sortFacesByMaterial();
  61. var path = "textures/cube/pisa/";
  62. var format = '.png';
  63. var urls = [
  64. path + 'px' + format, path + 'nx' + format,
  65. path + 'py' + format, path + 'ny' + format,
  66. path + 'pz' + format, path + 'nz' + format
  67. ];
  68. var textureCube = ImageUtils.loadTextureCube( urls );
  69. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: textureCube } );
  70. for ( var i = 0; i < 200; i ++ ) {
  71. var mesh = new THREE.Mesh( geometry, material );
  72. mesh.position.x = Math.random() * 10000 - 5000;
  73. mesh.position.y = Math.random() * 10000 - 5000;
  74. mesh.position.z = Math.random() * 10000 - 5000;
  75. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  76. scene.addObject( mesh );
  77. }
  78. SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
  79. webglRenderer = new THREE.WebGLRenderer();
  80. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  81. webglRenderer.autoClear = false;
  82. container.appendChild( webglRenderer.domElement );
  83. if ( statsEnabled ) {
  84. stats = new Stats();
  85. stats.domElement.style.position = 'absolute';
  86. stats.domElement.style.top = '0px';
  87. stats.domElement.style.zIndex = 100;
  88. container.appendChild( stats.domElement );
  89. }
  90. }
  91. function onDocumentMouseMove(event) {
  92. mouseX = ( event.clientX - windowHalfX ) * 10;
  93. mouseY = ( event.clientY - windowHalfY ) * 10;
  94. }
  95. //
  96. function animate() {
  97. requestAnimationFrame( animate );
  98. render();
  99. if ( statsEnabled ) stats.update();
  100. }
  101. function render() {
  102. camera.position.x += ( mouseX - camera.position.x ) * .05;
  103. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  104. cameraCube.target.position.x = - camera.position.x;
  105. cameraCube.target.position.y = - camera.position.y;
  106. cameraCube.target.position.z = - camera.position.z;
  107. webglRenderer.clear();
  108. webglRenderer.render( sceneCube, cameraCube );
  109. webglRenderer.render( scene, camera );
  110. }
  111. </script>
  112. </body>
  113. </html>