webgl_materials_shaders_fresnel.html 4.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - shaders [Fresnel]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#030;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  28. #oldie a { color:#0b0 }
  29. </style>
  30. </head>
  31. <body>
  32. <pre id="log"></pre>
  33. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> </div>
  34. <script type="text/javascript" src="../build/Three.js"></script>
  35. <script type="text/javascript" src="js/Detector.js"></script>
  36. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  37. <script type="text/javascript" src="js/Stats.js"></script>
  38. <script type="text/javascript">
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var statsEnabled = true;
  41. var container, stats;
  42. var camera, scene, webglRenderer;
  43. var cameraCube, sceneCube;
  44. var mesh, zmesh, lightMesh, geometry;
  45. var directionalLight, pointLight;
  46. var mouseX = 0, mouseY = 0;
  47. var windowHalfX = window.innerWidth / 2;
  48. var windowHalfY = window.innerHeight / 2;
  49. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  50. init();
  51. animate();
  52. function init() {
  53. container = document.createElement('div');
  54. document.body.appendChild(container);
  55. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  56. camera.position.z = 3200;
  57. cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  58. scene = new THREE.Scene();
  59. sceneCube = new THREE.Scene();
  60. var geometry = new Sphere( 100, 32, 16 );
  61. var path = "textures/cube/Park2/";
  62. var format = '.jpg';
  63. var urls = [
  64. path + 'posx' + format, path + 'negx' + format,
  65. path + 'posy' + format, path + 'negy' + format,
  66. path + 'posz' + format, path + 'negz' + format
  67. ];
  68. var textureCube = ImageUtils.loadTextureCube( urls );
  69. var shader = ShaderUtils.lib["fresnel"];
  70. var uniforms = Uniforms.clone( shader.uniforms );
  71. uniforms["tCube"].texture = textureCube;
  72. var parameters = { fragment_shader: shader.fragment_shader, vertex_shader: shader.vertex_shader, uniforms: uniforms };
  73. var material = new THREE.MeshShaderMaterial( parameters );
  74. for ( var i = 0; i < 200; i ++ ) {
  75. var mesh = new THREE.Mesh( geometry, material );
  76. mesh.position.x = Math.random() * 10000 - 5000;
  77. mesh.position.y = Math.random() * 10000 - 5000;
  78. mesh.position.z = Math.random() * 10000 - 5000;
  79. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  80. mesh.matrixAutoUpdate = false;
  81. mesh.updateMatrix();
  82. scene.addObject( mesh );
  83. }
  84. scene.matrixAutoUpdate = false;
  85. SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
  86. webglRenderer = new THREE.WebGLRenderer();
  87. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  88. webglRenderer.autoClear = false;
  89. container.appendChild( webglRenderer.domElement );
  90. if ( statsEnabled ) {
  91. stats = new Stats();
  92. stats.domElement.style.position = 'absolute';
  93. stats.domElement.style.top = '0px';
  94. stats.domElement.style.zIndex = 100;
  95. container.appendChild( stats.domElement );
  96. }
  97. }
  98. function onDocumentMouseMove(event) {
  99. mouseX = ( event.clientX - windowHalfX ) * 10;
  100. mouseY = ( event.clientY - windowHalfY ) * 10;
  101. }
  102. //
  103. function animate() {
  104. requestAnimationFrame( animate );
  105. render();
  106. if ( statsEnabled ) stats.update();
  107. }
  108. function render() {
  109. camera.position.x += ( mouseX - camera.position.x ) * .05;
  110. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  111. cameraCube.target.position.x = - camera.position.x;
  112. cameraCube.target.position.y = - camera.position.y;
  113. cameraCube.target.position.z = - camera.position.z;
  114. webglRenderer.clear();
  115. webglRenderer.render( sceneCube, cameraCube );
  116. webglRenderer.render( scene, camera );
  117. }
  118. function log( text ) {
  119. var e = document.getElementById("log");
  120. e.innerHTML = text + "<br/>" + e.innerHTML;
  121. }
  122. </script>
  123. </body>
  124. </html>