WebGLTextures.js 30 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import { LinearFilter, NearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, ClampToEdgeWrapping, NearestMipMapLinearFilter, NearestMipMapNearestFilter } from '../../constants.js';
  5. import { _Math } from '../../math/Math.js';
  6. function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
  7. var _videoTextures = {};
  8. var _canvas;
  9. //
  10. function clampToMaxSize( image, maxSize ) {
  11. if ( image.width > maxSize || image.height > maxSize ) {
  12. if ( 'data' in image ) {
  13. console.warn( 'THREE.WebGLRenderer: image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
  14. return;
  15. }
  16. // Warning: Scaling through the canvas will only work with images that use
  17. // premultiplied alpha.
  18. var scale = maxSize / Math.max( image.width, image.height );
  19. var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  20. canvas.width = Math.floor( image.width * scale );
  21. canvas.height = Math.floor( image.height * scale );
  22. var context = canvas.getContext( '2d' );
  23. context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
  24. console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height );
  25. return canvas;
  26. }
  27. return image;
  28. }
  29. function isPowerOfTwo( image ) {
  30. return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
  31. }
  32. function makePowerOfTwo( image ) {
  33. if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof ImageBitmap ) {
  34. if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  35. _canvas.width = _Math.floorPowerOfTwo( image.width );
  36. _canvas.height = _Math.floorPowerOfTwo( image.height );
  37. var context = _canvas.getContext( '2d' );
  38. context.drawImage( image, 0, 0, _canvas.width, _canvas.height );
  39. console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + _canvas.width + 'x' + _canvas.height );
  40. return _canvas;
  41. }
  42. return image;
  43. }
  44. function textureNeedsPowerOfTwo( texture ) {
  45. if ( capabilities.isWebGL2 ) return false;
  46. return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
  47. ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
  48. }
  49. function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) {
  50. return texture.generateMipmaps && isPowerOfTwo &&
  51. texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  52. }
  53. function generateMipmap( target, texture, width, height ) {
  54. _gl.generateMipmap( target );
  55. var textureProperties = properties.get( texture );
  56. // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
  57. textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
  58. }
  59. function getInternalFormat( glFormat, glType ) {
  60. if ( ! capabilities.isWebGL2 ) return glFormat;
  61. var internalFormat = glFormat;
  62. if ( glFormat === _gl.RED ) {
  63. if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
  64. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
  65. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
  66. }
  67. if ( glFormat === _gl.RGB ) {
  68. if ( glType === _gl.FLOAT ) internalFormat = _gl.RGB32F;
  69. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGB16F;
  70. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGB8;
  71. }
  72. if ( glFormat === _gl.RGBA ) {
  73. if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
  74. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
  75. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGBA8;
  76. }
  77. if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
  78. internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
  79. extensions.get( 'EXT_color_buffer_float' );
  80. } else if ( internalFormat === _gl.RGB16F || internalFormat === _gl.RGB32F ) {
  81. console.warn( 'THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.' );
  82. }
  83. return internalFormat;
  84. }
  85. // Fallback filters for non-power-of-2 textures
  86. function filterFallback( f ) {
  87. if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) {
  88. return _gl.NEAREST;
  89. }
  90. return _gl.LINEAR;
  91. }
  92. //
  93. function onTextureDispose( event ) {
  94. var texture = event.target;
  95. texture.removeEventListener( 'dispose', onTextureDispose );
  96. deallocateTexture( texture );
  97. if ( texture.isVideoTexture ) {
  98. delete _videoTextures[ texture.id ];
  99. }
  100. info.memory.textures --;
  101. }
  102. function onRenderTargetDispose( event ) {
  103. var renderTarget = event.target;
  104. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  105. deallocateRenderTarget( renderTarget );
  106. info.memory.textures --;
  107. }
  108. //
  109. function deallocateTexture( texture ) {
  110. var textureProperties = properties.get( texture );
  111. if ( texture.image && textureProperties.__image__webglTextureCube ) {
  112. // cube texture
  113. _gl.deleteTexture( textureProperties.__image__webglTextureCube );
  114. } else {
  115. // 2D texture
  116. if ( textureProperties.__webglInit === undefined ) return;
  117. _gl.deleteTexture( textureProperties.__webglTexture );
  118. }
  119. // remove all webgl properties
  120. properties.remove( texture );
  121. }
  122. function deallocateRenderTarget( renderTarget ) {
  123. var renderTargetProperties = properties.get( renderTarget );
  124. var textureProperties = properties.get( renderTarget.texture );
  125. if ( ! renderTarget ) return;
  126. if ( textureProperties.__webglTexture !== undefined ) {
  127. _gl.deleteTexture( textureProperties.__webglTexture );
  128. }
  129. if ( renderTarget.depthTexture ) {
  130. renderTarget.depthTexture.dispose();
  131. }
  132. if ( renderTarget.isWebGLRenderTargetCube ) {
  133. for ( var i = 0; i < 6; i ++ ) {
  134. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  135. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
  136. }
  137. } else {
  138. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  139. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
  140. }
  141. properties.remove( renderTarget.texture );
  142. properties.remove( renderTarget );
  143. }
  144. //
  145. function setTexture2D( texture, slot ) {
  146. var textureProperties = properties.get( texture );
  147. if ( texture.isVideoTexture ) updateVideoTexture( texture );
  148. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  149. var image = texture.image;
  150. if ( image === undefined ) {
  151. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
  152. } else if ( image.complete === false ) {
  153. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
  154. } else {
  155. uploadTexture( textureProperties, texture, slot );
  156. return;
  157. }
  158. }
  159. state.activeTexture( _gl.TEXTURE0 + slot );
  160. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  161. }
  162. function setTexture3D( texture, slot ) {
  163. var textureProperties = properties.get( texture );
  164. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  165. uploadTexture( textureProperties, texture, slot );
  166. return;
  167. }
  168. state.activeTexture( _gl.TEXTURE0 + slot );
  169. state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture );
  170. }
  171. function setTextureCube( texture, slot ) {
  172. var textureProperties = properties.get( texture );
  173. if ( texture.image.length === 6 ) {
  174. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  175. if ( ! textureProperties.__image__webglTextureCube ) {
  176. texture.addEventListener( 'dispose', onTextureDispose );
  177. textureProperties.__image__webglTextureCube = _gl.createTexture();
  178. info.memory.textures ++;
  179. }
  180. state.activeTexture( _gl.TEXTURE0 + slot );
  181. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  182. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  183. var isCompressed = ( texture && texture.isCompressedTexture );
  184. var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
  185. var cubeImage = [];
  186. for ( var i = 0; i < 6; i ++ ) {
  187. if ( ! isCompressed && ! isDataTexture ) {
  188. cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
  189. } else {
  190. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  191. }
  192. }
  193. var image = cubeImage[ 0 ],
  194. isPowerOfTwoImage = isPowerOfTwo( image ),
  195. glFormat = utils.convert( texture.format ),
  196. glType = utils.convert( texture.type ),
  197. glInternalFormat = getInternalFormat( glFormat, glType );
  198. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
  199. for ( var i = 0; i < 6; i ++ ) {
  200. if ( ! isCompressed ) {
  201. if ( isDataTexture ) {
  202. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  203. } else {
  204. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
  205. }
  206. } else {
  207. var mipmap, mipmaps = cubeImage[ i ].mipmaps;
  208. for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
  209. mipmap = mipmaps[ j ];
  210. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  211. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  212. state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  213. } else {
  214. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
  215. }
  216. } else {
  217. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  218. }
  219. }
  220. }
  221. }
  222. if ( ! isCompressed ) {
  223. textureProperties.__maxMipLevel = 0;
  224. } else {
  225. textureProperties.__maxMipLevel = mipmaps.length - 1;
  226. }
  227. if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
  228. // We assume images for cube map have the same size.
  229. generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, image.width, image.height );
  230. }
  231. textureProperties.__version = texture.version;
  232. if ( texture.onUpdate ) texture.onUpdate( texture );
  233. } else {
  234. state.activeTexture( _gl.TEXTURE0 + slot );
  235. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  236. }
  237. }
  238. }
  239. function setTextureCubeDynamic( texture, slot ) {
  240. state.activeTexture( _gl.TEXTURE0 + slot );
  241. state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
  242. }
  243. function setTextureParameters( textureType, texture, isPowerOfTwoImage ) {
  244. var extension;
  245. if ( isPowerOfTwoImage ) {
  246. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) );
  247. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) );
  248. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) );
  249. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) );
  250. } else {
  251. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
  252. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
  253. if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
  254. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
  255. }
  256. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
  257. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
  258. if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
  259. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
  260. }
  261. }
  262. extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  263. if ( extension ) {
  264. if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
  265. if ( texture.type === HalfFloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return;
  266. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  267. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  268. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  269. }
  270. }
  271. }
  272. function uploadTexture( textureProperties, texture, slot ) {
  273. var textureType;
  274. if ( texture.isDataTexture3D ) {
  275. textureType = _gl.TEXTURE_3D;
  276. } else {
  277. textureType = _gl.TEXTURE_2D;
  278. }
  279. if ( textureProperties.__webglInit === undefined ) {
  280. textureProperties.__webglInit = true;
  281. texture.addEventListener( 'dispose', onTextureDispose );
  282. textureProperties.__webglTexture = _gl.createTexture();
  283. info.memory.textures ++;
  284. }
  285. state.activeTexture( _gl.TEXTURE0 + slot );
  286. state.bindTexture( textureType, textureProperties.__webglTexture );
  287. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  288. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  289. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  290. var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
  291. if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
  292. image = makePowerOfTwo( image );
  293. }
  294. var isPowerOfTwoImage = isPowerOfTwo( image ),
  295. glFormat = utils.convert( texture.format ),
  296. glType = utils.convert( texture.type ),
  297. glInternalFormat = getInternalFormat( glFormat, glType );
  298. setTextureParameters( textureType, texture, isPowerOfTwoImage );
  299. var mipmap, mipmaps = texture.mipmaps;
  300. if ( texture.isDepthTexture ) {
  301. // populate depth texture with dummy data
  302. glInternalFormat = _gl.DEPTH_COMPONENT;
  303. if ( texture.type === FloatType ) {
  304. if ( ! capabilities.isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
  305. glInternalFormat = _gl.DEPTH_COMPONENT32F;
  306. } else if ( capabilities.isWebGL2 ) {
  307. // WebGL 2.0 requires signed internalformat for glTexImage2D
  308. glInternalFormat = _gl.DEPTH_COMPONENT16;
  309. }
  310. if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
  311. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  312. // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
  313. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  314. if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
  315. console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
  316. texture.type = UnsignedShortType;
  317. glType = utils.convert( texture.type );
  318. }
  319. }
  320. // Depth stencil textures need the DEPTH_STENCIL internal format
  321. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  322. if ( texture.format === DepthStencilFormat ) {
  323. glInternalFormat = _gl.DEPTH_STENCIL;
  324. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  325. // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
  326. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  327. if ( texture.type !== UnsignedInt248Type ) {
  328. console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
  329. texture.type = UnsignedInt248Type;
  330. glType = utils.convert( texture.type );
  331. }
  332. }
  333. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
  334. } else if ( texture.isDataTexture ) {
  335. // use manually created mipmaps if available
  336. // if there are no manual mipmaps
  337. // set 0 level mipmap and then use GL to generate other mipmap levels
  338. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  339. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  340. mipmap = mipmaps[ i ];
  341. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  342. }
  343. texture.generateMipmaps = false;
  344. textureProperties.__maxMipLevel = mipmaps.length - 1;
  345. } else {
  346. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
  347. textureProperties.__maxMipLevel = 0;
  348. }
  349. } else if ( texture.isCompressedTexture ) {
  350. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  351. mipmap = mipmaps[ i ];
  352. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  353. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  354. state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  355. } else {
  356. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  357. }
  358. } else {
  359. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  360. }
  361. }
  362. textureProperties.__maxMipLevel = mipmaps.length - 1;
  363. } else if ( texture.isDataTexture3D ) {
  364. state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  365. textureProperties.__maxMipLevel = 0;
  366. } else {
  367. // regular Texture (image, video, canvas)
  368. // use manually created mipmaps if available
  369. // if there are no manual mipmaps
  370. // set 0 level mipmap and then use GL to generate other mipmap levels
  371. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  372. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  373. mipmap = mipmaps[ i ];
  374. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
  375. }
  376. texture.generateMipmaps = false;
  377. textureProperties.__maxMipLevel = mipmaps.length - 1;
  378. } else {
  379. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
  380. textureProperties.__maxMipLevel = 0;
  381. }
  382. }
  383. if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
  384. generateMipmap( _gl.TEXTURE_2D, texture, image.width, image.height );
  385. }
  386. textureProperties.__version = texture.version;
  387. if ( texture.onUpdate ) texture.onUpdate( texture );
  388. }
  389. // Render targets
  390. // Setup storage for target texture and bind it to correct framebuffer
  391. function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
  392. var glFormat = utils.convert( renderTarget.texture.format );
  393. var glType = utils.convert( renderTarget.texture.type );
  394. var glInternalFormat = getInternalFormat( glFormat, glType );
  395. state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  396. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  397. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  398. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  399. }
  400. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  401. function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
  402. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
  403. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  404. if ( isMultisample ) {
  405. var samples = getRenderTargetSamples( renderTarget );
  406. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
  407. } else {
  408. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
  409. }
  410. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  411. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  412. if ( isMultisample ) {
  413. var samples = getRenderTargetSamples( renderTarget );
  414. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  415. } else {
  416. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  417. }
  418. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  419. } else {
  420. var glFormat = utils.convert( renderTarget.texture.format );
  421. var glType = utils.convert( renderTarget.texture.type );
  422. var glInternalFormat = getInternalFormat( glFormat, glType );
  423. if ( isMultisample ) {
  424. var samples = getRenderTargetSamples( renderTarget );
  425. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  426. } else {
  427. _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
  428. }
  429. }
  430. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  431. }
  432. // Setup resources for a Depth Texture for a FBO (needs an extension)
  433. function setupDepthTexture( framebuffer, renderTarget ) {
  434. var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
  435. if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
  436. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  437. if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
  438. throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
  439. }
  440. // upload an empty depth texture with framebuffer size
  441. if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
  442. renderTarget.depthTexture.image.width !== renderTarget.width ||
  443. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  444. renderTarget.depthTexture.image.width = renderTarget.width;
  445. renderTarget.depthTexture.image.height = renderTarget.height;
  446. renderTarget.depthTexture.needsUpdate = true;
  447. }
  448. setTexture2D( renderTarget.depthTexture, 0 );
  449. var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  450. if ( renderTarget.depthTexture.format === DepthFormat ) {
  451. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  452. } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
  453. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  454. } else {
  455. throw new Error( 'Unknown depthTexture format' );
  456. }
  457. }
  458. // Setup GL resources for a non-texture depth buffer
  459. function setupDepthRenderbuffer( renderTarget ) {
  460. var renderTargetProperties = properties.get( renderTarget );
  461. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  462. if ( renderTarget.depthTexture ) {
  463. if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
  464. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  465. } else {
  466. if ( isCube ) {
  467. renderTargetProperties.__webglDepthbuffer = [];
  468. for ( var i = 0; i < 6; i ++ ) {
  469. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
  470. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  471. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
  472. }
  473. } else {
  474. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  475. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  476. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
  477. }
  478. }
  479. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  480. }
  481. // Set up GL resources for the render target
  482. function setupRenderTarget( renderTarget ) {
  483. var renderTargetProperties = properties.get( renderTarget );
  484. var textureProperties = properties.get( renderTarget.texture );
  485. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  486. textureProperties.__webglTexture = _gl.createTexture();
  487. info.memory.textures ++;
  488. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  489. var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
  490. var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
  491. // Setup framebuffer
  492. if ( isCube ) {
  493. renderTargetProperties.__webglFramebuffer = [];
  494. for ( var i = 0; i < 6; i ++ ) {
  495. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  496. }
  497. } else {
  498. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  499. if ( isMultisample ) {
  500. renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
  501. renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
  502. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
  503. var glFormat = utils.convert( renderTarget.texture.format );
  504. var glType = utils.convert( renderTarget.texture.type );
  505. var glInternalFormat = getInternalFormat( glFormat, glType );
  506. var samples = getRenderTargetSamples( renderTarget );
  507. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  508. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  509. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
  510. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  511. if ( renderTarget.depthBuffer ) {
  512. renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
  513. setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
  514. }
  515. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  516. }
  517. }
  518. // Setup color buffer
  519. if ( isCube ) {
  520. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  521. setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
  522. for ( var i = 0; i < 6; i ++ ) {
  523. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
  524. }
  525. if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
  526. generateMipmap( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, renderTarget.width, renderTarget.height );
  527. }
  528. state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
  529. } else {
  530. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  531. setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
  532. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
  533. if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
  534. generateMipmap( _gl.TEXTURE_2D, renderTarget.texture, renderTarget.width, renderTarget.height );
  535. }
  536. state.bindTexture( _gl.TEXTURE_2D, null );
  537. }
  538. // Setup depth and stencil buffers
  539. if ( renderTarget.depthBuffer ) {
  540. setupDepthRenderbuffer( renderTarget );
  541. }
  542. }
  543. function updateRenderTargetMipmap( renderTarget ) {
  544. var texture = renderTarget.texture;
  545. var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
  546. if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) {
  547. var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  548. var webglTexture = properties.get( texture ).__webglTexture;
  549. state.bindTexture( target, webglTexture );
  550. generateMipmap( target, texture, renderTarget.width, renderTarget.height );
  551. state.bindTexture( target, null );
  552. }
  553. }
  554. function updateMultisampleRenderTarget( renderTarget ) {
  555. if ( renderTarget.isWebGLMultisampleRenderTarget ) {
  556. var renderTargetProperties = properties.get( renderTarget );
  557. _gl.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  558. _gl.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  559. var width = renderTarget.width;
  560. var height = renderTarget.height;
  561. var mask = _gl.COLOR_BUFFER_BIT;
  562. if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
  563. if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
  564. _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
  565. }
  566. }
  567. function getRenderTargetSamples( renderTarget ) {
  568. return ( capabilities.isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
  569. Math.min( capabilities.maxSamples, renderTarget.samples ) : 0;
  570. }
  571. function updateVideoTexture( texture ) {
  572. var id = texture.id;
  573. var frame = info.render.frame;
  574. // Check the last frame we updated the VideoTexture
  575. if ( _videoTextures[ id ] !== frame ) {
  576. _videoTextures[ id ] = frame;
  577. texture.update();
  578. }
  579. }
  580. this.setTexture2D = setTexture2D;
  581. this.setTexture3D = setTexture3D;
  582. this.setTextureCube = setTextureCube;
  583. this.setTextureCubeDynamic = setTextureCubeDynamic;
  584. this.setupRenderTarget = setupRenderTarget;
  585. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  586. this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
  587. }
  588. export { WebGLTextures };