Nate Williford 5292d19570 Added tests 12 anni fa
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 anni fa
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 anni fa
Color.js 5292d19570 Added tests 12 anni fa
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 anni fa
Euler.js 9f86edff40 remove Euler.clamp and Math.fpModulus per @WestLangley. 12 anni fa
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 anni fa
Line3.js a685230753 remove stray console.log() from Line3 unit test. 13 anni fa
Matrix3.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. 12 anni fa
Matrix4.js 3fc64d7577 @gero3 reported that Matrix4.getInverse() was incorrect when the operand was the same as this. Fixed with unit test. 12 anni fa
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 anni fa
Quaternion.js 22e629a119 Updating quaternion fromEuler. Tests were failing silently, only showing on console, but throwing an exception makes the tests properly fail. 12 anni fa
Ray.js 86643fcbef typo 12 anni fa
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 anni fa
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 13 anni fa
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anni fa
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 anni fa
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anni fa