Box2.js 8.8 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Box2" );
  5. test( "constructor", function() {
  6. var a = new THREE.Box2();
  7. ok( a.min.equals( posInf ), "Passed!" );
  8. ok( a.max.equals( negInf ), "Passed!" );
  9. a = new THREE.Box2( zero );
  10. ok( a.min.equals( zero ), "Passed!" );
  11. ok( a.max.equals( zero ), "Passed!" );
  12. a = new THREE.Box2( zero, one );
  13. ok( a.min.equals( zero ), "Passed!" );
  14. ok( a.max.equals( one ), "Passed!" );
  15. });
  16. test( "copy", function() {
  17. var a = new THREE.Box2( zero, one );
  18. var b = new THREE.Box2().copy( a );
  19. ok( b.min.equals( zero ), "Passed!" );
  20. ok( b.max.equals( one ), "Passed!" );
  21. // ensure that it is a true copy
  22. a.min = zero;
  23. a.max = one;
  24. ok( b.min.equals( zero ), "Passed!" );
  25. ok( b.max.equals( one ), "Passed!" );
  26. });
  27. test( "set", function() {
  28. var a = new THREE.Box2();
  29. a.set( zero, one )
  30. ok( a.min.equals( zero ), "Passed!" );
  31. ok( a.max.equals( one ), "Passed!" );
  32. });
  33. test( "empty/makeEmpty", function() {
  34. var a = new THREE.Box2();
  35. ok( a.empty(), "Passed!" );
  36. var a = new THREE.Box2( zero, one );
  37. ok( ! a.empty(), "Passed!" );
  38. a.makeEmpty();
  39. ok( a.empty(), "Passed!" );
  40. });
  41. test( "area", function() {
  42. var a = new THREE.Box2( zero, one );
  43. ok( a.area() == 1, "Passed!" );
  44. });
  45. test( "center", function() {
  46. var a = new THREE.Box2( zero );
  47. ok( a.center().equals( zero ), "Passed!" );
  48. a = new THREE.Box2( zero, one );
  49. var midpoint = one.clone().multiplyScalar( 0.5 );
  50. ok( a.center().equals( midpoint ), "Passed!" );
  51. });
  52. test( "size", function() {
  53. var a = new THREE.Box2( zero );
  54. ok( a.size().equals( zero ), "Passed!" );
  55. a = new THREE.Box2( zero, one );
  56. ok( a.size().equals( one ), "Passed!" );
  57. });
  58. test( "expandByPoint", function() {
  59. var a = new THREE.Box2( zero );
  60. a.expandByPoint( zero );
  61. ok( a.size().equals( zero ), "Passed!" );
  62. a.expandByPoint( one );
  63. ok( a.size().equals( one ), "Passed!" );
  64. a.expandByPoint( one.clone().negate() );
  65. ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
  66. console.log( a );
  67. console.log( a.center() );
  68. ok( a.center().equals( zero ), "Passed!" );
  69. });
  70. test( "expandByVector", function() {
  71. var a = new THREE.Box2( zero );
  72. console.log( a );
  73. a.expandByVector( zero );
  74. console.log( a );
  75. ok( a.size().equals( zero ), "Passed!" );
  76. a.expandByVector( one );
  77. console.log( a );
  78. ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
  79. ok( a.center().equals( zero ), "Passed!" );
  80. });
  81. test( "expandByScalar", function() {
  82. var a = new THREE.Box2( zero );
  83. a.expandByScalar( 0 );
  84. ok( a.size().equals( zero ), "Passed!" );
  85. a.expandByScalar( 1 );
  86. ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
  87. ok( a.center().equals( zero ), "Passed!" );
  88. });
  89. test( "containsPoint", function() {
  90. var a = new THREE.Box2( zero );
  91. ok( a.containsPoint( zero ), "Passed!" );
  92. ok( ! a.containsPoint( one ), "Passed!" );
  93. a.expandByScalar( 1 );
  94. ok( a.containsPoint( zero ), "Passed!" );
  95. ok( a.containsPoint( one ), "Passed!" );
  96. ok( a.containsPoint( one.clone().negate() ), "Passed!" );
  97. });
  98. test( "containsBox", function() {
  99. var a = new THREE.Box2( zero );
  100. var b = new THREE.Box2( zero, one );
  101. var c = new THREE.Box2( one.clone().negate(), one );
  102. ok( a.containsBox( a ), "Passed!" );
  103. ok( ! a.containsBox( b ), "Passed!" );
  104. ok( ! a.containsBox( c ), "Passed!" );
  105. ok( b.containsBox( a ), "Passed!" );
  106. ok( c.containsBox( a ), "Passed!" );
  107. ok( ! b.containsBox( c ), "Passed!" );
  108. });
  109. test( "getParameter", function() {
  110. var a = new THREE.Box2( zero, one );
  111. var b = new THREE.Box2( one.clone().negate(), one );
  112. ok( a.getParameter( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  113. ok( a.getParameter( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  114. ok( b.getParameter( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  115. ok( b.getParameter( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0.5, 0.5 ) ), "Passed!" );
  116. ok( b.getParameter( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  117. });
  118. test( "clampPoint", function() {
  119. var a = new THREE.Box2( zero, one );
  120. var b = new THREE.Box2( one.clone().negate(), one );
  121. ok( a.clampPoint( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  122. ok( a.clampPoint( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  123. ok( a.clampPoint( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  124. ok( b.clampPoint( new THREE.Vector2( 2, 2 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  125. ok( b.clampPoint( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  126. ok( b.clampPoint( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  127. ok( b.clampPoint( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( -1, -1 ) ), "Passed!" );
  128. ok( b.clampPoint( new THREE.Vector2( -2, -2 ) ).equals( new THREE.Vector2( -1, -1 ) ), "Passed!" );
  129. });
  130. test( "distanceToPoint", function() {
  131. var a = new THREE.Box2( zero, one );
  132. var b = new THREE.Box2( one.clone().negate(), one );
  133. ok( a.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  134. ok( a.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == Math.sqrt( 2 ), "Passed!" );
  135. ok( a.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == Math.sqrt( 2 ), "Passed!" );
  136. ok( b.distanceToPoint( new THREE.Vector2( 2, 2 ) ) == Math.sqrt( 2 ), "Passed!" );
  137. ok( b.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == 0, "Passed!" );
  138. ok( b.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  139. ok( b.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == 0, "Passed!" );
  140. ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
  141. });
  142. test( "distanceToPoint", function() {
  143. var a = new THREE.Box2( zero, one );
  144. var b = new THREE.Box2( one.clone().negate(), one );
  145. ok( a.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  146. ok( a.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == Math.sqrt( 2 ), "Passed!" );
  147. ok( a.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == Math.sqrt( 2 ), "Passed!" );
  148. ok( b.distanceToPoint( new THREE.Vector2( 2, 2 ) ) == Math.sqrt( 2 ), "Passed!" );
  149. ok( b.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == 0, "Passed!" );
  150. ok( b.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  151. ok( b.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == 0, "Passed!" );
  152. ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
  153. });
  154. test( "isIntersection", function() {
  155. var a = new THREE.Box2( zero );
  156. var b = new THREE.Box2( zero, one );
  157. var c = new THREE.Box2( one.clone().negate(), one );
  158. ok( a.isIntersection( a ), "Passed!" );
  159. ok( a.isIntersection( b ), "Passed!" );
  160. ok( a.isIntersection( c ), "Passed!" );
  161. ok( b.isIntersection( a ), "Passed!" );
  162. ok( c.isIntersection( a ), "Passed!" );
  163. ok( b.isIntersection( c ), "Passed!" );
  164. b.translate( new THREE.Vector2( 2, 2 ) );
  165. ok( ! a.isIntersection( b ), "Passed!" );
  166. ok( ! b.isIntersection( a ), "Passed!" );
  167. ok( ! c.isIntersection( a ), "Passed!" );
  168. ok( ! b.isIntersection( c ), "Passed!" );
  169. });
  170. test( "intersect", function() {
  171. var a = new THREE.Box2( zero );
  172. var b = new THREE.Box2( zero, one );
  173. var c = new THREE.Box2( one.clone().negate(), one );
  174. ok( a.clone().intersect( a ).equals( a ), "Passed!" );
  175. ok( a.clone().intersect( b ).equals( a ), "Passed!" );
  176. ok( b.clone().intersect( b ).equals( b ), "Passed!" );
  177. ok( a.clone().intersect( c ).equals( a ), "Passed!" );
  178. ok( b.clone().intersect( c ).equals( b ), "Passed!" );
  179. ok( c.clone().intersect( c ).equals( c ), "Passed!" );
  180. });
  181. test( "union", function() {
  182. var a = new THREE.Box2( zero );
  183. var b = new THREE.Box2( zero, one );
  184. var c = new THREE.Box2( one.clone().negate(), one );
  185. ok( a.clone().union( a ).equals( a ), "Passed!" );
  186. ok( a.clone().union( b ).equals( b ), "Passed!" );
  187. ok( a.clone().union( c ).equals( c ), "Passed!" );
  188. ok( b.clone().union( c ).equals( c ), "Passed!" );
  189. });
  190. test( "translate", function() {
  191. var a = new THREE.Box2( zero );
  192. var b = new THREE.Box2( zero, one );
  193. var c = new THREE.Box2( one.clone().negate(), one );
  194. var d = new THREE.Box2( one.clone().negate(), zero );
  195. ok( a.clone().translate( one ).equals( new THREE.Box2( one, one ) ), "Passed!" );
  196. ok( a.clone().translate( one ).translate( one.clone().negate() ).equals( a ), "Passed!" );
  197. ok( d.clone().translate( one ).equals( b ), "Passed!" );
  198. ok( b.clone().translate( one.clone().negate() ).equals( d ), "Passed!" );
  199. });
  200. test( "scale", function() {
  201. var a = new THREE.Box2( zero );
  202. var b = new THREE.Box2( zero, one );
  203. var c = new THREE.Box2( one.clone().negate(), one );
  204. var d = new THREE.Box2( one.clone().negate(), zero );
  205. ok( b.clone().scale( 0 ).equals( a ), "Passed!" );
  206. ok( b.clone().scale( 2 ).equals( new THREE.Box2( zero, new THREE.Vector2( 2, 2 ) ) ), "Passed!" );
  207. ok( d.clone().scale( 2 ).equals( new THREE.Box2( new THREE.Vector2( 2, 2 ).negate(), zero ) ), "Passed!" );
  208. });