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exporters
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7c163bb9c1
In OBJ converter made smooth/flat shading configurable via command line parameter (-s smooth|flat).
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%!s(int64=15) %!d(string=hai) anos |
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Builder.py
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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%!s(int64=15) %!d(string=hai) anos |
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BuilderCanvas.py
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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%!s(int64=15) %!d(string=hai) anos |
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BuilderDOM.py
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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%!s(int64=15) %!d(string=hai) anos |
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BuilderDebug.py
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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%!s(int64=15) %!d(string=hai) anos |
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BuilderSVG.py
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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%!s(int64=15) %!d(string=hai) anos |
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BuilderWebGL.py
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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%!s(int64=15) %!d(string=hai) anos |
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REVISION
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1c35d90fd7
Added handling of multiple lights to WebGLRenderer.
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%!s(int64=15) %!d(string=hai) anos |
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build.sh
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e68109fdb2
- Clean up
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%!s(int64=15) %!d(string=hai) anos |
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yuicompressor-2.4.2.jar
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4e2365c857
Someone over reddit was asking what I was using for generating the three.js file so I thought I could as well commit the python script (and yuicompressor).
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%!s(int64=15) %!d(string=hai) anos |