Sidebar.Scene.js 4.7 KB

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  1. Sidebar.Scene = function ( editor ) {
  2. var signals = editor.signals;
  3. var container = new UI.CollapsiblePanel();
  4. container.setCollapsed( editor.config.getKey( 'ui/sidebar/scene/collapsed' ) );
  5. container.onCollapsedChange( function ( boolean ) {
  6. editor.config.setKey( 'ui/sidebar/scene/collapsed', boolean );
  7. } );
  8. container.addStatic( new UI.Text( 'SCENE' ) );
  9. container.add( new UI.Break() );
  10. var ignoreObjectSelectedSignal = false;
  11. var outliner = new UI.FancySelect().setId( 'outliner' );
  12. outliner.onChange( function () {
  13. ignoreObjectSelectedSignal = true;
  14. editor.selectById( parseInt( outliner.getValue() ) );
  15. ignoreObjectSelectedSignal = false;
  16. } );
  17. container.add( outliner );
  18. container.add( new UI.Break() );
  19. // fog
  20. var updateFogParameters = function () {
  21. var near = fogNear.getValue();
  22. var far = fogFar.getValue();
  23. var density = fogDensity.getValue();
  24. signals.fogParametersChanged.dispatch( near, far, density );
  25. };
  26. var fogTypeRow = new UI.Panel();
  27. var fogType = new UI.Select().setOptions( {
  28. 'None': 'None',
  29. 'Fog': 'Linear',
  30. 'FogExp2': 'Exponential'
  31. } ).setWidth( '150px' ).setColor( '#444' ).setFontSize( '12px' )
  32. fogType.onChange( function () {
  33. var type = fogType.getValue();
  34. signals.fogTypeChanged.dispatch( type );
  35. refreshFogUI();
  36. } );
  37. fogTypeRow.add( new UI.Text( 'Fog' ).setWidth( '90px' ) );
  38. fogTypeRow.add( fogType );
  39. container.add( fogTypeRow );
  40. // fog color
  41. var fogColorRow = new UI.Panel();
  42. fogColorRow.setDisplay( 'none' );
  43. var fogColor = new UI.Color().setValue( '#aaaaaa' )
  44. fogColor.onChange( function () {
  45. signals.fogColorChanged.dispatch( fogColor.getHexValue() );
  46. } );
  47. fogColorRow.add( new UI.Text( 'Fog color' ).setWidth( '90px' ) );
  48. fogColorRow.add( fogColor );
  49. container.add( fogColorRow );
  50. // fog near
  51. var fogNearRow = new UI.Panel();
  52. fogNearRow.setDisplay( 'none' );
  53. var fogNear = new UI.Number( 1 ).setWidth( '60px' ).setRange( 0, Infinity ).onChange( updateFogParameters );
  54. fogNearRow.add( new UI.Text( 'Fog near' ).setWidth( '90px' ) );
  55. fogNearRow.add( fogNear );
  56. container.add( fogNearRow );
  57. var fogFarRow = new UI.Panel();
  58. fogFarRow.setDisplay( 'none' );
  59. // fog far
  60. var fogFar = new UI.Number( 5000 ).setWidth( '60px' ).setRange( 0, Infinity ).onChange( updateFogParameters );
  61. fogFarRow.add( new UI.Text( 'Fog far' ).setWidth( '90px' ) );
  62. fogFarRow.add( fogFar );
  63. container.add( fogFarRow );
  64. // fog density
  65. var fogDensityRow = new UI.Panel();
  66. fogDensityRow.setDisplay( 'none' );
  67. var fogDensity = new UI.Number( 0.00025 ).setWidth( '60px' ).setRange( 0, 0.1 ).setPrecision( 5 ).onChange( updateFogParameters );
  68. fogDensityRow.add( new UI.Text( 'Fog density' ).setWidth( '90px' ) );
  69. fogDensityRow.add( fogDensity );
  70. container.add( fogDensityRow );
  71. //
  72. var refreshUI = function () {
  73. var scene = editor.scene;
  74. var options = [];
  75. options.push( { value: scene.id, html: '<span class="type ' + scene.type + '"></span> ' + scene.name } );
  76. ( function addObjects( objects, pad ) {
  77. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  78. var object = objects[ i ];
  79. var html = pad + '<span class="type ' + object.type + '"></span> ' + object.name;
  80. if ( object instanceof THREE.Mesh ) {
  81. var geometry = object.geometry;
  82. var material = object.material;
  83. html += ' <span class="type ' + geometry.type + '"></span> ' + geometry.name;
  84. html += ' <span class="type ' + material.type + '"></span> ' + material.name;
  85. }
  86. options.push( { value: object.id, html: html } );
  87. addObjects( object.children, pad + '&nbsp;&nbsp;&nbsp;' );
  88. }
  89. } )( scene.children, '&nbsp;&nbsp;&nbsp;' );
  90. outliner.setOptions( options );
  91. if ( editor.selected !== null ) {
  92. outliner.setValue( editor.selected.id );
  93. }
  94. if ( scene.fog ) {
  95. fogColor.setHexValue( scene.fog.color.getHex() );
  96. if ( scene.fog instanceof THREE.Fog ) {
  97. fogType.setValue( "Fog" );
  98. fogNear.setValue( scene.fog.near );
  99. fogFar.setValue( scene.fog.far );
  100. } else if ( scene.fog instanceof THREE.FogExp2 ) {
  101. fogType.setValue( "FogExp2" );
  102. fogDensity.setValue( scene.fog.density );
  103. }
  104. } else {
  105. fogType.setValue( "None" );
  106. }
  107. refreshFogUI();
  108. };
  109. var refreshFogUI = function () {
  110. var type = fogType.getValue();
  111. fogColorRow.setDisplay( type === 'None' ? 'none' : '' );
  112. fogNearRow.setDisplay( type === 'Fog' ? '' : 'none' );
  113. fogFarRow.setDisplay( type === 'Fog' ? '' : 'none' );
  114. fogDensityRow.setDisplay( type === 'FogExp2' ? '' : 'none' );
  115. };
  116. refreshUI();
  117. // events
  118. signals.sceneGraphChanged.add( refreshUI );
  119. signals.objectSelected.add( function ( object ) {
  120. if ( ignoreObjectSelectedSignal === true ) return;
  121. outliner.setValue( object !== null ? object.id : null );
  122. } );
  123. return container;
  124. }