webgl_loader_gltf_extensions.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF 2.0 - extensions</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #222222;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #808080;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #container {
  24. position: absolute;
  25. top: 0px;
  26. width:100%;
  27. height:100%;
  28. z-index: -1;
  29. }
  30. #info a, .button {
  31. color: #f00;
  32. font-weight: bold;
  33. text-decoration: underline;
  34. cursor: pointer
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <div id="info">
  40. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  41. <a href="https://github.com/KhronosGroup/glTF" target="_blank" rel="noopener">glTF</a> 2.0 loader<br />
  42. <div id="description"></div>
  43. </div>
  44. <div id="container"></div>
  45. <script src="../build/three.js"></script>
  46. <script src="js/libs/dat.gui.min.js"></script>
  47. <script src="js/controls/OrbitControls.js"></script>
  48. <script src="js/loaders/DRACOLoader.js"></script>
  49. <script src="js/loaders/GLTFLoader.js"></script>
  50. <script>
  51. var orbitControls;
  52. var container, camera, scene, renderer, loader;
  53. var gltf, envMap, mixer, gui, extensionControls;
  54. var clock = new THREE.Clock();
  55. var scenes = {
  56. Boombox: {
  57. name: 'BoomBox (PBR)',
  58. url: './models/gltf/BoomBox/%s/BoomBox.gltf',
  59. author: 'Microsoft',
  60. authorURL: 'https://www.microsoft.com/',
  61. cameraPos: new THREE.Vector3( 0.02, 0.01, 0.03 ),
  62. objectRotation: new THREE.Euler( 0, Math.PI, 0 ),
  63. addLights: true,
  64. extensions: [ 'glTF', 'glTF-pbrSpecularGlossiness', 'glTF-Binary' ],
  65. addEnvMap: true
  66. },
  67. 'Bot Skinned': {
  68. name: 'Bot Skinned',
  69. url: './models/gltf/BotSkinned/%s/Bot_Skinned.gltf',
  70. author: 'MozillaVR',
  71. authorURL: 'https://vr.mozilla.org/',
  72. cameraPos: new THREE.Vector3( 0.5, 2, 2 ),
  73. center: new THREE.Vector3( 0, 1.2, 0 ),
  74. objectRotation: new THREE.Euler( 0, 0, 0 ),
  75. addLights: true,
  76. addGround: true,
  77. shadows: true,
  78. extensions: [ 'glTF-MaterialsUnlit' ]
  79. },
  80. MetalRoughSpheres: {
  81. name: 'MetalRoughSpheres (PBR)',
  82. url: './models/gltf/MetalRoughSpheres/%s/MetalRoughSpheres.gltf',
  83. author: '@emackey',
  84. authorURL: 'https://twitter.com/emackey',
  85. cameraPos: new THREE.Vector3( 2, 1, 15 ),
  86. objectRotation: new THREE.Euler( 0, 0, 0 ),
  87. addLights: true,
  88. extensions: [ 'glTF', 'glTF-Embedded' ],
  89. addEnvMap: true
  90. },
  91. Duck: {
  92. name: 'Duck',
  93. url: './models/gltf/Duck/%s/Duck.gltf',
  94. author: 'Sony',
  95. authorURL: 'https://www.playstation.com/en-us/corporate/about/',
  96. cameraPos: new THREE.Vector3( 0, 3, 5 ),
  97. addLights: true,
  98. addGround: true,
  99. shadows: true,
  100. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-pbrSpecularGlossiness', 'glTF-Binary', 'glTF-Draco' ]
  101. },
  102. Monster: {
  103. name: 'Monster',
  104. url: './models/gltf/Monster/%s/Monster.gltf',
  105. author: '3drt.com',
  106. authorURL: 'http://www.3drt.com/downloads.htm',
  107. cameraPos: new THREE.Vector3( 30, 10, 70 ),
  108. objectScale: new THREE.Vector3( 0.4, 0.4, 0.4 ),
  109. objectPosition: new THREE.Vector3( 2, 1, 0 ),
  110. objectRotation: new THREE.Euler( 0, - 3 * Math.PI / 4, 0 ),
  111. animationTime: 3,
  112. addLights: true,
  113. shadows: true,
  114. addGround: true,
  115. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco' ]
  116. },
  117. 'Cesium Man': {
  118. name: 'Cesium Man',
  119. url: './models/gltf/CesiumMan/%s/CesiumMan.gltf',
  120. author: 'Cesium',
  121. authorURL: 'https://cesiumjs.org/',
  122. cameraPos: new THREE.Vector3( 0, 3, 10 ),
  123. objectRotation: new THREE.Euler( 0, 0, 0 ),
  124. addLights: true,
  125. addGround: true,
  126. shadows: true,
  127. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco' ]
  128. },
  129. 'Cesium Milk Truck': {
  130. name: 'Cesium Milk Truck',
  131. url: './models/gltf/CesiumMilkTruck/%s/CesiumMilkTruck.gltf',
  132. author: 'Cesium',
  133. authorURL: 'https://cesiumjs.org/',
  134. cameraPos: new THREE.Vector3( 0, 3, 10 ),
  135. addLights: true,
  136. addGround: true,
  137. shadows: true,
  138. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco' ]
  139. },
  140. 'Outlined Box': {
  141. name: 'Outlined Box',
  142. url: './models/gltf/OutlinedBox/OutlinedBox.gltf',
  143. author: '@twittmann',
  144. authorURL: 'https://github.com/twittmann',
  145. cameraPos: new THREE.Vector3( 0, 5, 15 ),
  146. objectScale: new THREE.Vector3( 0.01, 0.01, 0.01 ),
  147. objectRotation: new THREE.Euler( 0, 90, 0 ),
  148. addLights: true,
  149. shadows: true,
  150. extensions: [ 'glTF' ]
  151. },
  152. };
  153. var state = {
  154. scene: Object.keys( scenes )[ 0 ],
  155. extension: scenes[ Object.keys( scenes )[ 0 ] ].extensions[ 0 ],
  156. playAnimation: true
  157. };
  158. function onload() {
  159. window.addEventListener( 'resize', onWindowResize, false );
  160. buildGUI();
  161. initScene( scenes[ state.scene ] );
  162. animate();
  163. }
  164. function initScene( sceneInfo ) {
  165. container = document.getElementById( 'container' );
  166. var descriptionEl = document.getElementById( 'description' );
  167. if ( sceneInfo.author && sceneInfo.authorURL ) {
  168. descriptionEl.innerHTML = sceneInfo.name + ' by <a href="' + sceneInfo.authorURL + '" target="_blank" rel="noopener">' + sceneInfo.author + '</a>';
  169. }
  170. scene = new THREE.Scene();
  171. scene.background = new THREE.Color( 0x222222 );
  172. camera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 0.001, 1000 );
  173. scene.add( camera );
  174. var spot1;
  175. if ( sceneInfo.addLights ) {
  176. var ambient = new THREE.AmbientLight( 0x222222 );
  177. scene.add( ambient );
  178. var directionalLight = new THREE.DirectionalLight( 0xdddddd );
  179. directionalLight.position.set( 0, 0, 1 ).normalize();
  180. scene.add( directionalLight );
  181. spot1 = new THREE.SpotLight( 0xffffff, 1 );
  182. spot1.position.set( 10, 20, 10 );
  183. spot1.angle = 0.25;
  184. spot1.distance = 1024;
  185. spot1.penumbra = 0.75;
  186. if ( sceneInfo.shadows ) {
  187. spot1.castShadow = true;
  188. spot1.shadow.bias = 0.0001;
  189. spot1.shadow.mapSize.width = 2048;
  190. spot1.shadow.mapSize.height = 2048;
  191. }
  192. scene.add( spot1 );
  193. }
  194. // RENDERER
  195. // TODO: Reuse existing WebGLRenderer, GLTFLoaders, and so on
  196. renderer = new THREE.WebGLRenderer( { antialias: true } );
  197. renderer.setPixelRatio( window.devicePixelRatio );
  198. renderer.setSize( window.innerWidth, window.innerHeight );
  199. renderer.gammaOutput = true;
  200. if ( sceneInfo.shadows ) {
  201. renderer.shadowMap.enabled = true;
  202. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  203. }
  204. container.appendChild( renderer.domElement );
  205. orbitControls = new THREE.OrbitControls( camera, renderer.domElement );
  206. if ( sceneInfo.addGround ) {
  207. var groundMaterial = new THREE.MeshPhongMaterial( { color: 0xFFFFFF } );
  208. var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 512, 512 ), groundMaterial );
  209. ground.receiveShadow = !! sceneInfo.shadows;
  210. if ( sceneInfo.groundPos ) {
  211. ground.position.copy( sceneInfo.groundPos );
  212. } else {
  213. ground.position.z = - 70;
  214. }
  215. ground.rotation.x = - Math.PI / 2;
  216. scene.add( ground );
  217. }
  218. loader = new THREE.GLTFLoader();
  219. THREE.DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  220. loader.setDRACOLoader( new THREE.DRACOLoader() );
  221. var url = sceneInfo.url.replace( /%s/g, state.extension );
  222. if ( state.extension === 'glTF-Binary' ) {
  223. url = url.replace( '.gltf', '.glb' );
  224. }
  225. var loadStartTime = performance.now();
  226. loader.load( url, function( data ) {
  227. gltf = data;
  228. var object = gltf.scene;
  229. console.info( 'Load time: ' + ( performance.now() - loadStartTime ).toFixed( 2 ) + ' ms.' );
  230. if ( sceneInfo.cameraPos ) {
  231. camera.position.copy( sceneInfo.cameraPos );
  232. }
  233. if ( sceneInfo.center ) {
  234. orbitControls.target.copy( sceneInfo.center );
  235. }
  236. if ( sceneInfo.objectPosition ) {
  237. object.position.copy( sceneInfo.objectPosition );
  238. if ( spot1 ) {
  239. spot1.position.set( sceneInfo.objectPosition.x - 100, sceneInfo.objectPosition.y + 200, sceneInfo.objectPosition.z - 100 );
  240. spot1.target.position.copy( sceneInfo.objectPosition );
  241. }
  242. }
  243. if ( sceneInfo.objectRotation ) {
  244. object.rotation.copy( sceneInfo.objectRotation );
  245. }
  246. if ( sceneInfo.objectScale ) {
  247. object.scale.copy( sceneInfo.objectScale );
  248. }
  249. if ( sceneInfo.addEnvMap ) {
  250. if ( ! envMap ) envMap = getEnvMap();
  251. object.traverse( function( node ) {
  252. if ( node.material && ( node.material.isMeshStandardMaterial ||
  253. ( node.material.isShaderMaterial && node.material.envMap !== undefined ) ) ) {
  254. node.material.envMap = envMap;
  255. node.material.needsUpdate = true;
  256. }
  257. } );
  258. scene.background = envMap;
  259. }
  260. object.traverse( function ( node ) {
  261. if ( node.isMesh ) node.castShadow = true;
  262. } );
  263. var animations = gltf.animations;
  264. if ( animations && animations.length ) {
  265. mixer = new THREE.AnimationMixer( object );
  266. for ( var i = 0; i < animations.length; i ++ ) {
  267. var animation = animations[ i ];
  268. // There's .3333 seconds junk at the tail of the Monster animation that
  269. // keeps it from looping cleanly. Clip it at 3 seconds
  270. if ( sceneInfo.animationTime ) {
  271. animation.duration = sceneInfo.animationTime;
  272. }
  273. var action = mixer.clipAction( animation );
  274. if ( state.playAnimation ) action.play();
  275. }
  276. }
  277. scene.add( object );
  278. onWindowResize();
  279. }, undefined, function ( error ) {
  280. console.error( error );
  281. } );
  282. }
  283. function onWindowResize() {
  284. camera.aspect = container.offsetWidth / container.offsetHeight;
  285. camera.updateProjectionMatrix();
  286. renderer.setSize( window.innerWidth, window.innerHeight );
  287. }
  288. function animate() {
  289. requestAnimationFrame( animate );
  290. if ( mixer ) mixer.update( clock.getDelta() );
  291. orbitControls.update();
  292. render();
  293. }
  294. function render() {
  295. renderer.render( scene, camera );
  296. }
  297. function getEnvMap() {
  298. var path = 'textures/cube/Park2/';
  299. var format = '.jpg';
  300. var urls = [
  301. path + 'posx' + format, path + 'negx' + format,
  302. path + 'posy' + format, path + 'negy' + format,
  303. path + 'posz' + format, path + 'negz' + format
  304. ];
  305. envMap = new THREE.CubeTextureLoader().load( urls );
  306. envMap.format = THREE.RGBFormat;
  307. return envMap;
  308. }
  309. function buildGUI() {
  310. gui = new dat.GUI( { width: 330 } );
  311. gui.domElement.parentElement.style.zIndex = 101;
  312. var sceneCtrl = gui.add( state, 'scene', Object.keys( scenes ) );
  313. sceneCtrl.onChange( reload );
  314. var animCtrl = gui.add( state, 'playAnimation' );
  315. animCtrl.onChange( toggleAnimations );
  316. updateGUI();
  317. }
  318. function updateGUI() {
  319. if ( extensionControls ) extensionControls.remove();
  320. var sceneInfo = scenes[ state.scene ];
  321. if ( sceneInfo.extensions.indexOf( state.extension ) === - 1 ) {
  322. state.extension = sceneInfo.extensions[ 0 ];
  323. }
  324. extensionControls = gui.add( state, 'extension', sceneInfo.extensions );
  325. extensionControls.onChange( reload );
  326. }
  327. function toggleAnimations() {
  328. for ( var i = 0; i < gltf.animations.length; i ++ ) {
  329. var clip = gltf.animations[ i ];
  330. var action = mixer.existingAction( clip );
  331. state.playAnimation ? action.play() : action.stop();
  332. }
  333. }
  334. function reload() {
  335. if ( container && renderer ) {
  336. container.removeChild( renderer.domElement );
  337. }
  338. if ( loader && mixer ) mixer.stopAllAction();
  339. updateGUI();
  340. initScene( scenes[ state.scene ] );
  341. }
  342. onload();
  343. </script>
  344. </body>
  345. </html>