Benjamin 41cc9dd504 fixing the wrong couting on WebGL buffers stored into memory 12 years ago
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cameras 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 13 years ago
core e9fea44c6c Added name property to BufferGeometry. 12 years ago
extras 042b86ff57 CameraHelper: Removed unneded call. 12 years ago
lights 46a2244660 SpotLight.angle and SpotlightHelper cone size bug fixes 13 years ago
loaders 7a17974cc6 Added boundingSphere to BufferGeometryLoader/BufferGeometryExporter. 12 years ago
materials 32ca1d4740 Prettified EventDispatcher API. 12 years ago
math 15ac1a6f4e Rename intersectionRay + add it in Triangle.prototype. 12 years ago
objects e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 years ago
renderers 41cc9dd504 fixing the wrong couting on WebGL buffers stored into memory 12 years ago
scenes 14f5298d77 Spaces to tabs. 12 years ago
textures 32ca1d4740 Prettified EventDispatcher API. 12 years ago
Three.js 641cdb0b7d r60dev 12 years ago