Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ryan Lee 41d0f663e8 Included changes from branch by @crobi, which correctly exported the rotation for bones. His old branch was made before the newest exporter which supported multiple animations. This exporter merges the two branches together. 11 سال پیش
build 88346be298 Updated builds. 11 سال پیش
docs 44bb8284ff Merge branch 'dev' of https://github.com/TatumCreative/three.js into dev 11 سال پیش
editor 5f58e11e83 Editor: Collapse renderer panel by default. 11 سال پیش
examples af31ee581c Fixed glTFLoader with SkinnedMesh changes. 11 سال پیش
src f507261dbe Merge branch 'blender_exporter_emit' of https://github.com/apiva/three.js into dev 11 سال پیش
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 سال پیش
utils 41d0f663e8 Included changes from branch by @crobi, which correctly exported the rotation for bones. His old branch was made before the newest exporter which supported multiple animations. This exporter merges the two branches together. 11 سال پیش
.gitignore 6536ce7052 gitignore node_modules 11 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE 4857e75774 Update LICENSE 11 سال پیش
README.md 75de3f1803 Updated README with BoxGeometry. 11 سال پیش
bower.json 731f39827d bower.json should not be excluded from the package 11 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases