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- /*
- * @author https://github.com/zz85 | @blurspline
- *
- * tool for "unwrapping" and debugging three.js
- * geometries UV mapping
- *
- * Sample usage:
- * document.body.appendChild(
- * THREE.UVsDebug(
- * new THREE.SphereGeometry(10,10,10,10));
- *
- */
-
- THREE.UVsDebug = function(geometry) {
-
- var verts = geometry.vertices,
- faces = geometry.faces,
- uvs = geometry.faceVertexUvs[0];
- console.log('debugging geometry', geometry);
-
-
- var canvas = document.createElement('canvas');
- var width = 1024;
- var height = 1024;
- canvas.width = width;
- canvas.height = height;
-
- var ctx = canvas.getContext('2d');
- ctx.lineWidth = 1;
- ctx.strokeStyle = 'rgba(0,0,0,0.8)';
- // paint background white
- ctx.fillStyle = 'rgba(255,255,255, 1.0)';
- ctx.fillRect(0, 0, width, height);
-
- var abc = 'abcd';
-
- var uv, u, ax, ay;
- var i, il, j, jl;
-
- var a = new THREE.Vector2();
- var b = new THREE.Vector2();
-
- for (i = 0, il = uvs.length; i < il; i++) {
- uv = uvs[i];
-
- // draw lines
- ctx.beginPath();
-
- a.set(0, 0);
- for (j = 0, jl = uv.length; j < jl; j++) {
- u = uv[j];
-
- a.x += u.u;
- a.y += u.v;
-
- if (j == 0) {
- ctx.moveTo(u.u * width, u.v * height);
- } else {
- ctx.lineTo(u.u * width, u.v * height);
- }
- }
-
- ctx.closePath();
- ctx.stroke();
-
- a.divideScalar(jl);
-
- // label the face number
- ctx.font = "12pt Arial bold";
- ctx.fillStyle = 'rgba(0,0,0,0.8)';
- ctx.fillText(i, a.x * width, a.y * height);
-
- ctx.font = "8pt Arial bold";
- ctx.fillStyle = 'rgba(30,30,0,0.8)';
-
-
- // label uv edge orders
- for (j = 0, jl = uv.length; j < jl; j++) {
- u = uv[j];
- b.set(u.u, u.v).subSelf(a).divideScalar(4);
-
- b.x = u.u - b.x;
- b.y = u.v - b.y;
- ctx.fillText(abc[j]
- + ':' + faces[i][abc[j]], b.x * width, b.y * height);
- }
-
- }
-
- return canvas;
- }
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