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misc_software.html 2.5 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - software renderer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/renderers/SoftwareRenderer.js"></script>
  19. <script src="js/renderers/SoftwareRenderer2.js"></script>
  20. <script src="js/Stats.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, controls, scene, renderer;
  24. var sphere, plane;
  25. var start = Date.now();
  26. init();
  27. animate();
  28. function init() {
  29. container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. var info = document.createElement( 'div' );
  32. info.style.position = 'absolute';
  33. info.style.top = '10px';
  34. info.style.width = '100%';
  35. info.style.textAlign = 'center';
  36. info.innerHTML = '<a href="https://github.com/mrdoob/three.js/" target="_blank">three.js<a/> - software renderer<br/>drag to change the point of view';
  37. container.appendChild( info );
  38. scene = new THREE.Scene();
  39. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  40. camera.position.y = 150;
  41. camera.position.z = 500;
  42. scene.add( camera );
  43. controls = new THREE.TrackballControls( camera );
  44. sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 150, 5 ), new THREE.MeshBasicMaterial() );
  45. scene.add( sphere );
  46. // Plane
  47. plane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
  48. plane.position.y = - 150;
  49. scene.add( plane );
  50. renderer = new THREE.SoftwareRenderer2();
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. container.appendChild( renderer.domElement );
  53. stats = new Stats();
  54. stats.domElement.style.position = 'absolute';
  55. stats.domElement.style.top = '0px';
  56. container.appendChild( stats.domElement );
  57. }
  58. //
  59. function animate() {
  60. requestAnimationFrame( animate );
  61. render();
  62. stats.update();
  63. }
  64. function render() {
  65. var timer = Date.now() - start;
  66. sphere.position.y = Math.abs( Math.sin( timer * 0.002 ) ) * 150;
  67. sphere.rotation.x = timer * 0.0003;
  68. sphere.rotation.z = timer * 0.0002;
  69. controls.update();
  70. renderer.render( scene, camera );
  71. }
  72. </script>
  73. </body>
  74. </html>