Bone.html 1.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr;
  11. <h1>[name]</h1>
  12. <div class="desc">
  13. A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh].
  14. Bones are almost identical to a blank [page:Object3D].
  15. </div>
  16. <h3>Example</h3>
  17. <code>
  18. var root = new THREE.Bone();
  19. var child = new THREE.Bone();
  20. root.add( child );
  21. child.position.y = 5;
  22. </code>
  23. <h2>Constructor</h2>
  24. <h3>[name]([page:SkinnedMesh skin])</h3>
  25. <div>
  26. skin — (optional) The [page:SkinnedMesh] to which the bone belongs.
  27. </div>
  28. <h2>Properties</h2>
  29. <h3>[property:SkinnedMesh skin]</h3>
  30. <div>
  31. An optional reference to the [page:SkinnedMesh].
  32. </div>
  33. <h2>Methods</h2>
  34. <h3>[method:Object3D clone]([page:Object3D object])</h3>
  35. <div>
  36. object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Bone Object.
  37. </div>
  38. <div>
  39. Clone a Bone Object.
  40. </div>
  41. <h2>Source</h2>
  42. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  43. </body>
  44. </html>