Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Morgan Villedieu 428e388767 Cleanup Polyfill 6 år sedan
.github 0ee09c94b0 r105 6 år sedan
build 0ee09c94b0 r105 6 år sedan
docs edd350fca5 Design: Pulled latest changes from gh-pages. 6 år sedan
editor 0bcd79dcff Editor: Updated sw.js 6 år sedan
examples 428e388767 Cleanup Polyfill 6 år sedan
files edd350fca5 Design: Pulled latest changes from gh-pages. 6 år sedan
src 81de0318df Final working version of the Polyfill 6 år sedan
test a68345898a Triangle: include isFrontFacing 6 år sedan
utils b8a14f73b1 JSM: Added module and TS files for fat lines. 6 år sedan
.editorconfig 3286c15d6a Keep that top comment, like other big libs do 6 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 år sedan
.npmignore ccd86cc603 Include declaration files in npm package 6 år sedan
.travis.yml 294d4b291a Tests against latest node 7 år sedan
LICENSE 3b38509773 Update LICENSE 6 år sedan
README.md 09f0fb45a5 Fix typo 6 år sedan
package-lock.json 18dc6ccfc5 Updated package-lock.json 6 år sedan
package.json abe8031a3e npm update to fix d.ts issues 6 år sedan
rollup-examples.config.js 3bac627f55 Clean up. 6 år sedan
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 år sedan

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases