webgl_loader_texture_basis.html 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - basis texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - basis texture loader<br />
  12. <a href="https://github.com/binomialLLC/basis_universal" target="_blank">Basis Universal GPU Texture Codec</a>
  13. </div>
  14. <script type="module">
  15. import {
  16. BoxBufferGeometry,
  17. Clock,
  18. Mesh,
  19. MeshBasicMaterial,
  20. PerspectiveCamera,
  21. Scene,
  22. sRGBEncoding,
  23. WebGLRenderer,
  24. } from "../build/three.module.js";
  25. import { BasisTextureLoader } from './jsm/loaders/BasisTextureLoader.js';
  26. var camera, scene, renderer;
  27. var mesh;
  28. var clock = new Clock();
  29. init();
  30. animate();
  31. function init() {
  32. renderer = new WebGLRenderer( { antialias: true } );
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. renderer.gammaOutput = true;
  36. renderer.gammaFactor = 2.2;
  37. document.body.appendChild( renderer.domElement );
  38. camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  39. camera.position.z = 500;
  40. scene = new Scene();
  41. var geometry = new BoxBufferGeometry( 200, 200, 200 );
  42. var material = new MeshBasicMaterial();
  43. mesh = new Mesh( geometry, material );
  44. scene.add( mesh );
  45. var loader = new BasisTextureLoader();
  46. loader.setTranscoderPath( 'js/libs/basis/' );
  47. loader.detectSupport( renderer );
  48. loader.load( 'textures/compressed/PavingStones.basis', function ( texture ) {
  49. texture.encoding = sRGBEncoding;
  50. material.map = texture;
  51. material.needsUpdate = true;
  52. }, undefined, function ( error ) {
  53. console.error( error );
  54. } );
  55. window.addEventListener( 'resize', onWindowResize, false );
  56. }
  57. function onWindowResize() {
  58. camera.aspect = window.innerWidth / window.innerHeight;
  59. camera.updateProjectionMatrix();
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. }
  62. function animate() {
  63. requestAnimationFrame( animate );
  64. var delta = clock.getDelta() * 0.5;
  65. mesh.rotation.x += delta;
  66. mesh.rotation.y += delta;
  67. renderer.render( scene, camera );
  68. }
  69. </script>
  70. </body>
  71. </html>