WebGLCubeRenderTarget.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:WebGLRenderTarget] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. Used by the [page:CubeCamera] as its [page:WebGLRenderTarget].
  14. </p>
  15. <h2>Examples</h2>
  16. <p>See [page:CubeCamera] for examples.</p>
  17. <h2>Constructor</h2>
  18. <h3>[name]([param:Number size], [param:Object options])</h3>
  19. <p>
  20. [page:Float size] - the size, in pixels. Default is `1`.<br />
  21. options - (optional) object that holds texture parameters for an
  22. auto-generated target texture and depthBuffer/stencilBuffer booleans. For
  23. an explanation of the texture parameters see [page:Texture Texture]. The
  24. following are valid options:<br /><br />
  25. [page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping].
  26. <br />
  27. [page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping].
  28. <br />
  29. [page:Constant magFilter] - default is [page:Textures .LinearFilter].
  30. <br />
  31. [page:Constant minFilter] - default is [page:Textures LinearFilter].
  32. <br />
  33. [page:Boolean generateMipmaps] - default is `false`.<br />
  34. [page:Constant format] - default is [page:Textures RGBAFormat]. <br />
  35. [page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
  36. [page:Number anisotropy] - default is `1`. See
  37. [page:Texture.anisotropy]<br />
  38. [page:Constant colorSpace] - default is [page:Textures NoColorSpace].
  39. <br />
  40. [page:Boolean depthBuffer] - default is `true`.<br />
  41. [page:Boolean stencilBuffer] - default is `false`.<br /><br />
  42. Creates a new [name]
  43. </p>
  44. <h2>Properties</h2>
  45. <h3>See [page:WebGLRenderTarget] for inherited properties</h3>
  46. <h2>Methods</h2>
  47. <h3>See [page:WebGLRenderTarget] for inherited methods</h3>
  48. <h3>
  49. [method:this fromEquirectangularTexture]( [param:WebGLRenderer renderer],
  50. [param:Texture texture] )
  51. </h3>
  52. <p>
  53. [page:WebGLRenderer renderer] — the renderer.<br />
  54. [page:Texture texture] — the equirectangular texture.
  55. </p>
  56. <p>
  57. Use this method if you want to convert an equirectangular panorama to the
  58. cubemap format.
  59. </p>
  60. <h3>
  61. [method:undefined clear]( [param:WebGLRenderer renderer], [param:Boolean color],
  62. [param:Boolean depth], [param:Boolean stencil] )
  63. </h3>
  64. <p>
  65. Call this to clear the renderTarget's color, depth, and/or stencil
  66. buffers. The color buffer is set to the renderer's current clear color.
  67. Arguments default to `true`.
  68. </p>
  69. <h2>Source</h2>
  70. <p>
  71. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  72. </p>
  73. </body>
  74. </html>