DotScreenPass.js 1.2 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.DotScreenPass = function( center, angle, scale ) {
  5. var shader = THREE.ShaderExtras[ "dotscreen" ];
  6. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  7. if ( center !== undefined )
  8. this.uniforms[ "center" ].value.copy( center );
  9. if ( angle !== undefined ) this.uniforms[ "angle"].value = angle;
  10. if ( scale !== undefined ) this.uniforms[ "scale"].value = scale;
  11. this.material = new THREE.MeshShaderMaterial( {
  12. uniforms: this.uniforms,
  13. vertexShader: shader.vertexShader,
  14. fragmentShader: shader.fragmentShader
  15. } );
  16. this.renderToScreen = false;
  17. this.needsSwap = true;
  18. };
  19. THREE.DotScreenPass.prototype = {
  20. render: function ( renderer, writeBuffer, readBuffer, delta ) {
  21. this.uniforms[ "tDiffuse" ].texture = readBuffer;
  22. this.uniforms[ "tSize" ].value.set( readBuffer.width, readBuffer.height );
  23. THREE.EffectComposer.quad.materials[ 0 ] = this.material;
  24. if ( this.renderToScreen ) {
  25. renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
  26. } else {
  27. renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, writeBuffer, false );
  28. }
  29. }
  30. };