TexturePass.js 798 B

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.TexturePass = function( texture, opacity ) {
  5. var shader = THREE.ShaderExtras[ "screen" ];
  6. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  7. this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
  8. this.uniforms[ "tDiffuse" ].texture = texture;
  9. this.material = new THREE.MeshShaderMaterial( {
  10. uniforms: this.uniforms,
  11. vertexShader: shader.vertexShader,
  12. fragmentShader: shader.fragmentShader
  13. } );
  14. this.needsSwap = false;
  15. };
  16. THREE.TexturePass.prototype = {
  17. render: function ( renderer, writeBuffer, readBuffer, delta ) {
  18. THREE.EffectComposer.quad.materials[ 0 ] = this.material;
  19. renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, readBuffer );
  20. }
  21. };