webgl_loader_json_objconverter.html 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - OBJ converter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; }
  19. #d { text-align:center; margin:1em 0 -9.2em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. </div>
  33. <script src="../build/Three.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/Stats.js"></script>
  36. <script>
  37. var SCREEN_WIDTH = window.innerWidth;
  38. var SCREEN_HEIGHT = window.innerHeight;
  39. var FLOOR = -250;
  40. var container,stats;
  41. var camera, scene;
  42. var canvasRenderer, webglRenderer;
  43. var mesh, zmesh, geometry;
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. var render_canvas = 1, render_gl = 1;
  48. var has_gl = 0;
  49. var bcanvas = document.getElementById( "rcanvas" );
  50. var bwebgl = document.getElementById( "rwebgl" );
  51. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  52. init();
  53. animate();
  54. render_canvas = !has_gl;
  55. bwebgl.style.display = has_gl ? "inline" : "none";
  56. bcanvas.className = render_canvas ? "button" : "button inactive";
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  61. camera.position.z = 500;
  62. scene = new THREE.Scene();
  63. // GROUND
  64. var x = document.createElement( "canvas" );
  65. var xc = x.getContext("2d");
  66. x.width = x.height = 128;
  67. xc.fillStyle = "#fff";
  68. xc.fillRect(0, 0, 128, 128);
  69. xc.fillStyle = "#000";
  70. xc.fillRect(0, 0, 64, 64);
  71. xc.fillStyle = "#999";
  72. xc.fillRect(32, 32, 32, 32);
  73. xc.fillStyle = "#000";
  74. xc.fillRect(64, 64, 64, 64);
  75. xc.fillStyle = "#555";
  76. xc.fillRect(96, 96, 32, 32);
  77. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, new THREE.UVMapping(), THREE.RepeatWrapping, THREE.RepeatWrapping ) } );
  78. xm.map.needsUpdate = true;
  79. xm.map.repeat.set( 10, 10 );
  80. geometry = new THREE.PlaneGeometry( 100, 100, 15, 10 );
  81. mesh = new THREE.Mesh( geometry, xm );
  82. mesh.position.set( 0, FLOOR, 0 );
  83. mesh.scale.set( 10, 10, 10 );
  84. scene.add( mesh );
  85. // SPHERES
  86. var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
  87. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  88. for ( var i = 0; i < 10; i ++ ) {
  89. mesh = new THREE.Mesh( sphere, material_spheres );
  90. mesh.position.x = 500 * ( Math.random() - 0.5 );
  91. mesh.position.y = 300 * ( Math.random() - 0 ) + FLOOR;
  92. mesh.position.z = 100 * ( Math.random() - 1 );
  93. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  94. scene.add( mesh );
  95. }
  96. // LIGHTS
  97. var ambient = new THREE.AmbientLight( 0x221100 );
  98. scene.add( ambient );
  99. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  100. directionalLight.position.set( 0, -70, 100 ).normalize();
  101. scene.add( directionalLight );
  102. // RENDERER
  103. if ( render_gl ) {
  104. try {
  105. webglRenderer = new THREE.WebGLRenderer();
  106. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  107. webglRenderer.domElement.style.position = "relative";
  108. container.appendChild( webglRenderer.domElement );
  109. has_gl = 1;
  110. }
  111. catch (e) {
  112. }
  113. }
  114. if ( render_canvas ) {
  115. canvasRenderer = new THREE.CanvasRenderer();
  116. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  117. container.appendChild( canvasRenderer.domElement );
  118. }
  119. // STATS
  120. stats = new Stats();
  121. stats.domElement.style.position = 'absolute';
  122. stats.domElement.style.top = '0px';
  123. stats.domElement.style.zIndex = 100;
  124. container.appendChild( stats.domElement );
  125. //
  126. bcanvas.addEventListener("click", toggleCanvas, false);
  127. bwebgl.addEventListener("click", toggleWebGL, false);
  128. //var loader = new THREE.BinaryLoader(),
  129. var loader = new THREE.JSONLoader(),
  130. callbackMale = function( geometry ) { createScene( geometry, 90, FLOOR, 50, 105 ) },
  131. callbackFemale = function( geometry ) { createScene( geometry, -80, FLOOR, 50, 0 ) };
  132. loader.load( "obj/male02/Male02_slim.js", callbackMale );
  133. loader.load( "obj/female02/Female02_slim.js", callbackFemale );
  134. //loader.load( "obj/male02/Male02_bin.js", callbackMale );
  135. //loader.load( "obj/female02/Female02_bin.js", callbackFemale );
  136. //
  137. window.addEventListener( 'resize', onWindowResize, false );
  138. }
  139. function onWindowResize() {
  140. windowHalfX = window.innerWidth / 2;
  141. windowHalfY = window.innerHeight / 2;
  142. camera.aspect = window.innerWidth / window.innerHeight;
  143. camera.updateProjectionMatrix();
  144. if ( render_gl && has_gl ) webglRenderer.setSize( window.innerWidth, window.innerHeight );
  145. if ( render_canvas ) canvasRenderer.setSize( window.innerWidth, window.innerHeight );
  146. }
  147. function createScene( geometry, x, y, z, b ) {
  148. zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  149. zmesh.position.set( x, y, z );
  150. zmesh.scale.set( 3, 3, 3 );
  151. scene.add( zmesh );
  152. createMaterialsPalette( geometry.materials, 100, b );
  153. }
  154. function createMaterialsPalette( materials, size, bottom ) {
  155. for ( var i = 0; i < materials.length; i ++ ) {
  156. // material
  157. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
  158. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  159. mesh.position.y = FLOOR + size/2 + bottom;
  160. mesh.position.z = -100;
  161. mesh.rotation.x = Math.PI / 2;
  162. mesh.doubleSided = true;
  163. scene.add( mesh );
  164. // number
  165. var x = document.createElement( "canvas" );
  166. var xc = x.getContext( "2d" );
  167. x.width = x.height = 128;
  168. xc.shadowColor = "#000";
  169. xc.shadowBlur = 7;
  170. xc.fillStyle = "orange";
  171. xc.font = "50pt arial bold";
  172. xc.fillText( i, 10, 64 );
  173. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
  174. xm.map.needsUpdate = true;
  175. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
  176. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 )* ( size + 5 )/2);
  177. mesh.position.y = FLOOR + size/2 + bottom;
  178. mesh.position.z = -99;
  179. mesh.rotation.x = Math.PI / 2;
  180. mesh.doubleSided = true;
  181. scene.add( mesh );
  182. }
  183. }
  184. function onDocumentMouseMove(event) {
  185. mouseX = ( event.clientX - windowHalfX );
  186. mouseY = ( event.clientY - windowHalfY );
  187. }
  188. //
  189. function animate() {
  190. requestAnimationFrame( animate );
  191. render();
  192. stats.update();
  193. }
  194. function render() {
  195. camera.position.x += ( mouseX - camera.position.x ) * .05;
  196. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  197. camera.lookAt( scene.position );
  198. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  199. if ( render_canvas ) canvasRenderer.render( scene, camera );
  200. }
  201. function toggleCanvas() {
  202. render_canvas = !render_canvas;
  203. bcanvas.className = render_canvas ? "button" : "button inactive";
  204. render_gl = !render_canvas;
  205. bwebgl.className = render_gl ? "button" : "button inactive";
  206. if( has_gl )
  207. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  208. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  209. }
  210. function toggleWebGL() {
  211. render_gl = !render_gl;
  212. bwebgl.className = render_gl ? "button" : "button inactive";
  213. render_canvas = !render_gl;
  214. bcanvas.className = render_canvas ? "button" : "button inactive";
  215. if( has_gl )
  216. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  217. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  218. }
  219. </script>
  220. </body>
  221. </html>