GLTF2Loader.js 47 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTF2Loader = ( function () {
  9. function GLTF2Loader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTF2Loader.prototype = {
  13. constructor: GLTF2Loader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  41. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  42. }
  43. console.time( 'GLTF2Loader' );
  44. var parser = new GLTFParser( json, extensions, {
  45. path: path || this.path,
  46. crossOrigin: this.crossOrigin
  47. } );
  48. parser.parse( function ( scene, scenes, cameras, animations ) {
  49. console.timeEnd( 'GLTF2Loader' );
  50. var glTF = {
  51. "scene": scene,
  52. "scenes": scenes,
  53. "cameras": cameras,
  54. "animations": animations
  55. };
  56. callback( glTF );
  57. } );
  58. }
  59. };
  60. /* GLTFREGISTRY */
  61. function GLTFRegistry() {
  62. var objects = {};
  63. return {
  64. get: function ( key ) {
  65. return objects[ key ];
  66. },
  67. add: function ( key, object ) {
  68. objects[ key ] = object;
  69. },
  70. remove: function ( key ) {
  71. delete objects[ key ];
  72. },
  73. removeAll: function () {
  74. objects = {};
  75. },
  76. update: function ( scene, camera ) {
  77. for ( var name in objects ) {
  78. var object = objects[ name ];
  79. if ( object.update ) {
  80. object.update( scene, camera );
  81. }
  82. }
  83. }
  84. };
  85. }
  86. /* GLTFSHADERS */
  87. GLTF2Loader.Shaders = new GLTFRegistry();
  88. /* GLTFSHADER */
  89. function GLTFShader( targetNode, allNodes ) {
  90. var boundUniforms = {};
  91. // bind each uniform to its source node
  92. var uniforms = targetNode.material.uniforms;
  93. for ( var uniformId in uniforms ) {
  94. var uniform = uniforms[ uniformId ];
  95. if ( uniform.semantic ) {
  96. var sourceNodeRef = uniform.node;
  97. var sourceNode = targetNode;
  98. if ( sourceNodeRef ) {
  99. sourceNode = allNodes[ sourceNodeRef ];
  100. }
  101. boundUniforms[ uniformId ] = {
  102. semantic: uniform.semantic,
  103. sourceNode: sourceNode,
  104. targetNode: targetNode,
  105. uniform: uniform
  106. };
  107. }
  108. }
  109. this.boundUniforms = boundUniforms;
  110. this._m4 = new THREE.Matrix4();
  111. }
  112. // Update - update all the uniform values
  113. GLTFShader.prototype.update = function ( scene, camera ) {
  114. var boundUniforms = this.boundUniforms;
  115. for ( var name in boundUniforms ) {
  116. var boundUniform = boundUniforms[ name ];
  117. switch ( boundUniform.semantic ) {
  118. case "MODELVIEW":
  119. var m4 = boundUniform.uniform.value;
  120. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  121. break;
  122. case "MODELVIEWINVERSETRANSPOSE":
  123. var m3 = boundUniform.uniform.value;
  124. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  125. m3.getNormalMatrix( this._m4 );
  126. break;
  127. case "PROJECTION":
  128. var m4 = boundUniform.uniform.value;
  129. m4.copy( camera.projectionMatrix );
  130. break;
  131. case "JOINTMATRIX":
  132. var m4v = boundUniform.uniform.value;
  133. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  134. // So it goes like this:
  135. // SkinnedMesh world matrix is already baked into MODELVIEW;
  136. // transform joints to local space,
  137. // then transform using joint's inverse
  138. m4v[ mi ]
  139. .getInverse( boundUniform.sourceNode.matrixWorld )
  140. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  141. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  142. .multiply( boundUniform.targetNode.bindMatrix );
  143. }
  144. break;
  145. default :
  146. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  147. break;
  148. }
  149. }
  150. };
  151. /*********************************/
  152. /********** EXTENSIONS ***********/
  153. /*********************************/
  154. var EXTENSIONS = {
  155. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  156. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  157. };
  158. /* MATERIALS COMMON EXTENSION */
  159. function GLTFMaterialsCommonExtension( json ) {
  160. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  161. this.lights = {};
  162. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  163. var lights = extension.lights || {};
  164. for ( var lightId in lights ) {
  165. var light = lights[ lightId ];
  166. var lightNode;
  167. var lightParams = light[ light.type ];
  168. var color = new THREE.Color().fromArray( lightParams.color );
  169. switch ( light.type ) {
  170. case "directional":
  171. lightNode = new THREE.DirectionalLight( color );
  172. lightNode.position.set( 0, 0, 1 );
  173. break;
  174. case "point":
  175. lightNode = new THREE.PointLight( color );
  176. break;
  177. case "spot":
  178. lightNode = new THREE.SpotLight( color );
  179. lightNode.position.set( 0, 0, 1 );
  180. break;
  181. case "ambient":
  182. lightNode = new THREE.AmbientLight( color );
  183. break;
  184. }
  185. if ( lightNode ) {
  186. this.lights[ lightId ] = lightNode;
  187. }
  188. }
  189. }
  190. /* BINARY EXTENSION */
  191. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  192. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  193. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  194. function GLTFBinaryExtension( data ) {
  195. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  196. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  197. var header = {
  198. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  199. version: headerView.getUint32( 4, true ),
  200. length: headerView.getUint32( 8, true ),
  201. contentLength: headerView.getUint32( 12, true ),
  202. contentFormat: headerView.getUint32( 16, true )
  203. };
  204. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  205. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  206. if ( header[ key ] !== value ) {
  207. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  208. }
  209. }
  210. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  211. this.header = header;
  212. this.content = convertUint8ArrayToString( contentArray );
  213. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  214. }
  215. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  216. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  217. var array = new Uint8Array( bufferView );
  218. return convertUint8ArrayToString( array );
  219. };
  220. GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {
  221. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  222. var bufferView = bufferViews[ metadata.bufferView ];
  223. var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );
  224. return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );
  225. };
  226. /*********************************/
  227. /********** INTERNALS ************/
  228. /*********************************/
  229. /* CONSTANTS */
  230. var WEBGL_CONSTANTS = {
  231. FLOAT: 5126,
  232. //FLOAT_MAT2: 35674,
  233. FLOAT_MAT3: 35675,
  234. FLOAT_MAT4: 35676,
  235. FLOAT_VEC2: 35664,
  236. FLOAT_VEC3: 35665,
  237. FLOAT_VEC4: 35666,
  238. LINEAR: 9729,
  239. REPEAT: 10497,
  240. SAMPLER_2D: 35678,
  241. TRIANGLES: 4,
  242. LINES: 1,
  243. UNSIGNED_BYTE: 5121,
  244. UNSIGNED_SHORT: 5123,
  245. VERTEX_SHADER: 35633,
  246. FRAGMENT_SHADER: 35632
  247. };
  248. var WEBGL_TYPE = {
  249. 5126: Number,
  250. //35674: THREE.Matrix2,
  251. 35675: THREE.Matrix3,
  252. 35676: THREE.Matrix4,
  253. 35664: THREE.Vector2,
  254. 35665: THREE.Vector3,
  255. 35666: THREE.Vector4,
  256. 35678: THREE.Texture
  257. };
  258. var WEBGL_COMPONENT_TYPES = {
  259. 5120: Int8Array,
  260. 5121: Uint8Array,
  261. 5122: Int16Array,
  262. 5123: Uint16Array,
  263. 5125: Uint32Array,
  264. 5126: Float32Array
  265. };
  266. var WEBGL_FILTERS = {
  267. 9728: THREE.NearestFilter,
  268. 9729: THREE.LinearFilter,
  269. 9984: THREE.NearestMipMapNearestFilter,
  270. 9985: THREE.LinearMipMapNearestFilter,
  271. 9986: THREE.NearestMipMapLinearFilter,
  272. 9987: THREE.LinearMipMapLinearFilter
  273. };
  274. var WEBGL_WRAPPINGS = {
  275. 33071: THREE.ClampToEdgeWrapping,
  276. 33648: THREE.MirroredRepeatWrapping,
  277. 10497: THREE.RepeatWrapping
  278. };
  279. var WEBGL_TEXTURE_FORMATS = {
  280. 6406: THREE.AlphaFormat,
  281. 6407: THREE.RGBFormat,
  282. 6408: THREE.RGBAFormat,
  283. 6409: THREE.LuminanceFormat,
  284. 6410: THREE.LuminanceAlphaFormat
  285. };
  286. var WEBGL_TEXTURE_DATATYPES = {
  287. 5121: THREE.UnsignedByteType,
  288. 32819: THREE.UnsignedShort4444Type,
  289. 32820: THREE.UnsignedShort5551Type,
  290. 33635: THREE.UnsignedShort565Type
  291. };
  292. var WEBGL_SIDES = {
  293. 1028: THREE.BackSide, // Culling front
  294. 1029: THREE.FrontSide // Culling back
  295. //1032: THREE.NoSide // Culling front and back, what to do?
  296. };
  297. var WEBGL_DEPTH_FUNCS = {
  298. 512: THREE.NeverDepth,
  299. 513: THREE.LessDepth,
  300. 514: THREE.EqualDepth,
  301. 515: THREE.LessEqualDepth,
  302. 516: THREE.GreaterEqualDepth,
  303. 517: THREE.NotEqualDepth,
  304. 518: THREE.GreaterEqualDepth,
  305. 519: THREE.AlwaysDepth
  306. };
  307. var WEBGL_BLEND_EQUATIONS = {
  308. 32774: THREE.AddEquation,
  309. 32778: THREE.SubtractEquation,
  310. 32779: THREE.ReverseSubtractEquation
  311. };
  312. var WEBGL_BLEND_FUNCS = {
  313. 0: THREE.ZeroFactor,
  314. 1: THREE.OneFactor,
  315. 768: THREE.SrcColorFactor,
  316. 769: THREE.OneMinusSrcColorFactor,
  317. 770: THREE.SrcAlphaFactor,
  318. 771: THREE.OneMinusSrcAlphaFactor,
  319. 772: THREE.DstAlphaFactor,
  320. 773: THREE.OneMinusDstAlphaFactor,
  321. 774: THREE.DstColorFactor,
  322. 775: THREE.OneMinusDstColorFactor,
  323. 776: THREE.SrcAlphaSaturateFactor
  324. // The followings are not supported by Three.js yet
  325. //32769: CONSTANT_COLOR,
  326. //32770: ONE_MINUS_CONSTANT_COLOR,
  327. //32771: CONSTANT_ALPHA,
  328. //32772: ONE_MINUS_CONSTANT_COLOR
  329. };
  330. var WEBGL_TYPE_SIZES = {
  331. 'SCALAR': 1,
  332. 'VEC2': 2,
  333. 'VEC3': 3,
  334. 'VEC4': 4,
  335. 'MAT2': 4,
  336. 'MAT3': 9,
  337. 'MAT4': 16
  338. };
  339. var PATH_PROPERTIES = {
  340. scale: 'scale',
  341. translation: 'position',
  342. rotation: 'quaternion'
  343. };
  344. var INTERPOLATION = {
  345. LINEAR: THREE.InterpolateLinear,
  346. STEP: THREE.InterpolateDiscrete
  347. };
  348. var STATES_ENABLES = {
  349. 2884: 'CULL_FACE',
  350. 2929: 'DEPTH_TEST',
  351. 3042: 'BLEND',
  352. 3089: 'SCISSOR_TEST',
  353. 32823: 'POLYGON_OFFSET_FILL',
  354. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  355. };
  356. /* UTILITY FUNCTIONS */
  357. function _each( object, callback, thisObj ) {
  358. if ( !object ) {
  359. return Promise.resolve();
  360. }
  361. var results;
  362. var fns = [];
  363. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  364. results = [];
  365. var length = object.length;
  366. for ( var idx = 0; idx < length; idx ++ ) {
  367. var value = callback.call( thisObj || this, object[ idx ], idx );
  368. if ( value ) {
  369. fns.push( value );
  370. if ( value instanceof Promise ) {
  371. value.then( function( key, value ) {
  372. results[ key ] = value;
  373. }.bind( this, idx ));
  374. } else {
  375. results[ idx ] = value;
  376. }
  377. }
  378. }
  379. } else {
  380. results = {};
  381. for ( var key in object ) {
  382. if ( object.hasOwnProperty( key ) ) {
  383. var value = callback.call( thisObj || this, object[ key ], key );
  384. if ( value ) {
  385. fns.push( value );
  386. if ( value instanceof Promise ) {
  387. value.then( function( key, value ) {
  388. results[ key ] = value;
  389. }.bind( this, key ));
  390. } else {
  391. results[ key ] = value;
  392. }
  393. }
  394. }
  395. }
  396. }
  397. return Promise.all( fns ).then( function() {
  398. return results;
  399. });
  400. }
  401. function resolveURL( url, path ) {
  402. // Invalid URL
  403. if ( typeof url !== 'string' || url === '' )
  404. return '';
  405. // Absolute URL http://,https://,//
  406. if ( /^(https?:)?\/\//i.test( url ) ) {
  407. return url;
  408. }
  409. // Data URI
  410. if ( /^data:.*,.*$/i.test( url ) ) {
  411. return url;
  412. }
  413. // Relative URL
  414. return ( path || '' ) + url;
  415. }
  416. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  417. // throws a "maximum call stack size exceeded" error for large arrays.
  418. function convertUint8ArrayToString( array ) {
  419. var s = '';
  420. for ( var i = 0; i < array.length; i ++ ) {
  421. s += String.fromCharCode( array[ i ] );
  422. }
  423. return s;
  424. }
  425. // Three.js seems too dependent on attribute names so globally
  426. // replace those in the shader code
  427. function replaceTHREEShaderAttributes( shaderText, technique ) {
  428. // Expected technique attributes
  429. var attributes = {};
  430. for ( var attributeId in technique.attributes ) {
  431. var pname = technique.attributes[ attributeId ];
  432. var param = technique.parameters[ pname ];
  433. var atype = param.type;
  434. var semantic = param.semantic;
  435. attributes[ attributeId ] = {
  436. type: atype,
  437. semantic: semantic
  438. };
  439. }
  440. // Figure out which attributes to change in technique
  441. var shaderParams = technique.parameters;
  442. var shaderAttributes = technique.attributes;
  443. var params = {};
  444. for ( var attributeId in attributes ) {
  445. var pname = shaderAttributes[ attributeId ];
  446. var shaderParam = shaderParams[ pname ];
  447. var semantic = shaderParam.semantic;
  448. if ( semantic ) {
  449. params[ attributeId ] = shaderParam;
  450. }
  451. }
  452. for ( var pname in params ) {
  453. var param = params[ pname ];
  454. var semantic = param.semantic;
  455. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  456. switch ( semantic ) {
  457. case "POSITION":
  458. shaderText = shaderText.replace( regEx, 'position' );
  459. break;
  460. case "NORMAL":
  461. shaderText = shaderText.replace( regEx, 'normal' );
  462. break;
  463. case 'TEXCOORD_0':
  464. case 'TEXCOORD0':
  465. case 'TEXCOORD':
  466. shaderText = shaderText.replace( regEx, 'uv' );
  467. break;
  468. case 'COLOR_0':
  469. case 'COLOR0':
  470. case 'COLOR':
  471. shaderText = shaderText.replace( regEx, 'color' );
  472. break;
  473. case "WEIGHT":
  474. shaderText = shaderText.replace( regEx, 'skinWeight' );
  475. break;
  476. case "JOINT":
  477. shaderText = shaderText.replace( regEx, 'skinIndex' );
  478. break;
  479. }
  480. }
  481. return shaderText;
  482. }
  483. function createDefaultMaterial() {
  484. return new THREE.MeshPhongMaterial( {
  485. color: 0x00000,
  486. emissive: 0x888888,
  487. specular: 0x000000,
  488. shininess: 0,
  489. transparent: false,
  490. depthTest: true,
  491. side: THREE.FrontSide
  492. } );
  493. }
  494. // Deferred constructor for RawShaderMaterial types
  495. function DeferredShaderMaterial( params ) {
  496. this.isDeferredShaderMaterial = true;
  497. this.params = params;
  498. }
  499. DeferredShaderMaterial.prototype.create = function () {
  500. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  501. for ( var uniformId in this.params.uniforms ) {
  502. var originalUniform = this.params.uniforms[ uniformId ];
  503. if ( originalUniform.value instanceof THREE.Texture ) {
  504. uniforms[ uniformId ].value = originalUniform.value;
  505. uniforms[ uniformId ].value.needsUpdate = true;
  506. }
  507. uniforms[ uniformId ].semantic = originalUniform.semantic;
  508. uniforms[ uniformId ].node = originalUniform.node;
  509. }
  510. this.params.uniforms = uniforms;
  511. return new THREE.RawShaderMaterial( this.params );
  512. };
  513. /* GLTF PARSER */
  514. function GLTFParser( json, extensions, options ) {
  515. this.json = json || {};
  516. this.extensions = extensions || {};
  517. this.options = options || {};
  518. // loader object cache
  519. this.cache = new GLTFRegistry();
  520. }
  521. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  522. var _dependencies = {};
  523. for ( var i = 0; i < dependencies.length; i ++ ) {
  524. var dependency = dependencies[ i ];
  525. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  526. var cached = this.cache.get( dependency );
  527. if ( cached !== undefined ) {
  528. _dependencies[ dependency ] = cached;
  529. } else if ( this[ fnName ] ) {
  530. var fn = this[ fnName ]();
  531. this.cache.add( dependency, fn );
  532. _dependencies[ dependency ] = fn;
  533. }
  534. }
  535. return _each( _dependencies, function ( dependency ) {
  536. return dependency;
  537. } );
  538. };
  539. GLTFParser.prototype.parse = function ( callback ) {
  540. var json = this.json;
  541. // Clear the loader cache
  542. this.cache.removeAll();
  543. // Fire the callback on complete
  544. this._withDependencies( [
  545. "scenes",
  546. "cameras",
  547. "animations"
  548. ] ).then( function ( dependencies ) {
  549. var scene = dependencies.scenes[ json.scene ];
  550. var scenes = [];
  551. for ( var name in dependencies.scenes ) {
  552. scenes.push( dependencies.scenes[ name ] );
  553. }
  554. var cameras = [];
  555. for ( var name in dependencies.cameras ) {
  556. var camera = dependencies.cameras[ name ];
  557. cameras.push( camera );
  558. }
  559. var animations = [];
  560. for ( var name in dependencies.animations ) {
  561. animations.push( dependencies.animations[ name ] );
  562. }
  563. callback( scene, scenes, cameras, animations );
  564. } );
  565. };
  566. GLTFParser.prototype.loadShaders = function () {
  567. var json = this.json;
  568. var extensions = this.extensions;
  569. var options = this.options;
  570. return this._withDependencies( [
  571. "bufferViews"
  572. ] ).then( function ( dependencies ) {
  573. return _each( json.shaders, function ( shader ) {
  574. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  575. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  576. }
  577. return new Promise( function ( resolve ) {
  578. var loader = new THREE.FileLoader();
  579. loader.setResponseType( 'text' );
  580. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  581. resolve( shaderText );
  582. } );
  583. } );
  584. } );
  585. } );
  586. };
  587. GLTFParser.prototype.loadBuffers = function () {
  588. var json = this.json;
  589. var extensions = this.extensions;
  590. var options = this.options;
  591. return _each( json.buffers, function ( buffer, name ) {
  592. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  593. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  594. }
  595. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  596. return new Promise( function ( resolve ) {
  597. var loader = new THREE.FileLoader();
  598. loader.setResponseType( 'arraybuffer' );
  599. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  600. resolve( buffer );
  601. } );
  602. } );
  603. } else {
  604. console.warn( 'THREE.GLTF2Loader: ' + buffer.type + ' buffer type is not supported' );
  605. }
  606. } );
  607. };
  608. GLTFParser.prototype.loadBufferViews = function () {
  609. var json = this.json;
  610. return this._withDependencies( [
  611. "buffers"
  612. ] ).then( function ( dependencies ) {
  613. return _each( json.bufferViews, function ( bufferView ) {
  614. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  615. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  616. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  617. } );
  618. } );
  619. };
  620. GLTFParser.prototype.loadAccessors = function () {
  621. var json = this.json;
  622. return this._withDependencies( [
  623. "bufferViews"
  624. ] ).then( function ( dependencies ) {
  625. return _each( json.accessors, function ( accessor ) {
  626. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  627. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  628. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  629. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  630. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  631. var itemBytes = elementBytes * itemSize;
  632. // The buffer is not interleaved if the stride is the item size in bytes.
  633. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  634. // Use the full buffer if it's interleaved.
  635. var array = new TypedArray( arraybuffer );
  636. // Integer parameters to IB/IBA are in array elements, not bytes.
  637. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  638. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  639. } else {
  640. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  641. return new THREE.BufferAttribute( array, itemSize );
  642. }
  643. } );
  644. } );
  645. };
  646. GLTFParser.prototype.loadTextures = function () {
  647. var json = this.json;
  648. var extensions = this.extensions;
  649. var options = this.options;
  650. return this._withDependencies( [
  651. "bufferViews"
  652. ] ).then( function ( dependencies ) {
  653. return _each( json.textures, function ( texture ) {
  654. if ( texture.source !== undefined ) {
  655. return new Promise( function ( resolve ) {
  656. var source = json.images[ texture.source ];
  657. var sourceUri = source.uri;
  658. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  659. sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
  660. }
  661. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  662. if ( textureLoader === null ) {
  663. textureLoader = new THREE.TextureLoader();
  664. }
  665. textureLoader.setCrossOrigin( options.crossOrigin );
  666. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  667. _texture.flipY = false;
  668. if ( texture.name !== undefined ) _texture.name = texture.name;
  669. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  670. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  671. console.warn( 'THREE.GLTF2Loader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  672. 'internalFormat will be forced to be the same value as format.' );
  673. }
  674. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  675. if ( texture.sampler !== undefined ) {
  676. var sampler = json.samplers[ texture.sampler ];
  677. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  678. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  679. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  680. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  681. }
  682. resolve( _texture );
  683. }, undefined, function () {
  684. resolve();
  685. } );
  686. } );
  687. }
  688. } );
  689. } );
  690. };
  691. GLTFParser.prototype.loadMaterials = function () {
  692. var json = this.json;
  693. return this._withDependencies( [
  694. "shaders",
  695. "textures"
  696. ] ).then( function ( dependencies ) {
  697. return _each( json.materials, function ( material ) {
  698. var materialType;
  699. var materialValues = {};
  700. var materialParams = {};
  701. var khr_material;
  702. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  703. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  704. }
  705. if ( khr_material ) {
  706. // don't copy over unused values to avoid material warning spam
  707. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  708. switch ( khr_material.technique ) {
  709. case 'BLINN' :
  710. case 'PHONG' :
  711. materialType = THREE.MeshPhongMaterial;
  712. keys.push( 'diffuse', 'specular', 'shininess' );
  713. break;
  714. case 'LAMBERT' :
  715. materialType = THREE.MeshLambertMaterial;
  716. keys.push( 'diffuse' );
  717. break;
  718. case 'CONSTANT' :
  719. default :
  720. materialType = THREE.MeshBasicMaterial;
  721. break;
  722. }
  723. keys.forEach( function( v ) {
  724. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  725. } );
  726. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  727. materialParams.side = THREE.DoubleSide;
  728. }
  729. if ( khr_material.transparent || materialValues.transparent ) {
  730. materialParams.transparent = true;
  731. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  732. }
  733. } else if ( material.technique === undefined ) {
  734. materialType = THREE.MeshPhongMaterial;
  735. Object.assign( materialValues, material.values );
  736. } else {
  737. materialType = DeferredShaderMaterial;
  738. var technique = json.techniques[ material.technique ];
  739. materialParams.uniforms = {};
  740. var program = json.programs[ technique.program ];
  741. if ( program ) {
  742. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  743. if ( ! materialParams.fragmentShader ) {
  744. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  745. materialType = THREE.MeshPhongMaterial;
  746. }
  747. var vertexShader = dependencies.shaders[ program.vertexShader ];
  748. if ( ! vertexShader ) {
  749. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  750. materialType = THREE.MeshPhongMaterial;
  751. }
  752. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  753. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  754. var uniforms = technique.uniforms;
  755. for ( var uniformId in uniforms ) {
  756. var pname = uniforms[ uniformId ];
  757. var shaderParam = technique.parameters[ pname ];
  758. var ptype = shaderParam.type;
  759. if ( WEBGL_TYPE[ ptype ] ) {
  760. var pcount = shaderParam.count;
  761. var value;
  762. if ( material.values !== undefined ) value = material.values[ pname ];
  763. var uvalue = new WEBGL_TYPE[ ptype ]();
  764. var usemantic = shaderParam.semantic;
  765. var unode = shaderParam.node;
  766. switch ( ptype ) {
  767. case WEBGL_CONSTANTS.FLOAT:
  768. uvalue = shaderParam.value;
  769. if ( pname == "transparency" ) {
  770. materialParams.transparent = true;
  771. }
  772. if ( value !== undefined ) {
  773. uvalue = value;
  774. }
  775. break;
  776. case WEBGL_CONSTANTS.FLOAT_VEC2:
  777. case WEBGL_CONSTANTS.FLOAT_VEC3:
  778. case WEBGL_CONSTANTS.FLOAT_VEC4:
  779. case WEBGL_CONSTANTS.FLOAT_MAT3:
  780. if ( shaderParam && shaderParam.value ) {
  781. uvalue.fromArray( shaderParam.value );
  782. }
  783. if ( value ) {
  784. uvalue.fromArray( value );
  785. }
  786. break;
  787. case WEBGL_CONSTANTS.FLOAT_MAT2:
  788. // what to do?
  789. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  790. break;
  791. case WEBGL_CONSTANTS.FLOAT_MAT4:
  792. if ( pcount ) {
  793. uvalue = new Array( pcount );
  794. for ( var mi = 0; mi < pcount; mi ++ ) {
  795. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  796. }
  797. if ( shaderParam && shaderParam.value ) {
  798. var m4v = shaderParam.value;
  799. uvalue.fromArray( m4v );
  800. }
  801. if ( value ) {
  802. uvalue.fromArray( value );
  803. }
  804. } else {
  805. if ( shaderParam && shaderParam.value ) {
  806. var m4 = shaderParam.value;
  807. uvalue.fromArray( m4 );
  808. }
  809. if ( value ) {
  810. uvalue.fromArray( value );
  811. }
  812. }
  813. break;
  814. case WEBGL_CONSTANTS.SAMPLER_2D:
  815. if ( value !== undefined ) {
  816. uvalue = dependencies.textures[ value ];
  817. } else if ( shaderParam.value !== undefined ) {
  818. uvalue = dependencies.textures[ shaderParam.value ];
  819. } else {
  820. uvalue = null;
  821. }
  822. break;
  823. }
  824. materialParams.uniforms[ uniformId ] = {
  825. value: uvalue,
  826. semantic: usemantic,
  827. node: unode
  828. };
  829. } else {
  830. throw new Error( "Unknown shader uniform param type: " + ptype );
  831. }
  832. }
  833. var states = technique.states || {};
  834. var enables = states.enable || [];
  835. var functions = states.functions || {};
  836. var enableCullFace = false;
  837. var enableDepthTest = false;
  838. var enableBlend = false;
  839. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  840. var enable = enables[ i ];
  841. switch ( STATES_ENABLES[ enable ] ) {
  842. case 'CULL_FACE':
  843. enableCullFace = true;
  844. break;
  845. case 'DEPTH_TEST':
  846. enableDepthTest = true;
  847. break;
  848. case 'BLEND':
  849. enableBlend = true;
  850. break;
  851. // TODO: implement
  852. case 'SCISSOR_TEST':
  853. case 'POLYGON_OFFSET_FILL':
  854. case 'SAMPLE_ALPHA_TO_COVERAGE':
  855. break;
  856. default:
  857. throw new Error( "Unknown technique.states.enable: " + enable );
  858. }
  859. }
  860. if ( enableCullFace ) {
  861. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  862. } else {
  863. materialParams.side = THREE.DoubleSide;
  864. }
  865. materialParams.depthTest = enableDepthTest;
  866. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  867. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  868. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  869. materialParams.transparent = enableBlend;
  870. var blendEquationSeparate = functions.blendEquationSeparate;
  871. if ( blendEquationSeparate !== undefined ) {
  872. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  873. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  874. } else {
  875. materialParams.blendEquation = THREE.AddEquation;
  876. materialParams.blendEquationAlpha = THREE.AddEquation;
  877. }
  878. var blendFuncSeparate = functions.blendFuncSeparate;
  879. if ( blendFuncSeparate !== undefined ) {
  880. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  881. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  882. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  883. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  884. } else {
  885. materialParams.blendSrc = THREE.OneFactor;
  886. materialParams.blendDst = THREE.ZeroFactor;
  887. materialParams.blendSrcAlpha = THREE.OneFactor;
  888. materialParams.blendDstAlpha = THREE.ZeroFactor;
  889. }
  890. }
  891. }
  892. if ( Array.isArray( materialValues.diffuse ) ) {
  893. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  894. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  895. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  896. }
  897. delete materialParams.diffuse;
  898. if ( typeof( materialValues.reflective ) === 'string' ) {
  899. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  900. }
  901. if ( typeof( materialValues.bump ) === 'string' ) {
  902. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  903. }
  904. if ( Array.isArray( materialValues.emission ) ) {
  905. if ( materialType === THREE.MeshBasicMaterial ) {
  906. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  907. } else {
  908. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  909. }
  910. } else if ( typeof( materialValues.emission ) === 'string' ) {
  911. if ( materialType === THREE.MeshBasicMaterial ) {
  912. materialParams.map = dependencies.textures[ materialValues.emission ];
  913. } else {
  914. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  915. }
  916. }
  917. if ( Array.isArray( materialValues.specular ) ) {
  918. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  919. } else if ( typeof( materialValues.specular ) === 'string' ) {
  920. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  921. }
  922. if ( materialValues.shininess !== undefined ) {
  923. materialParams.shininess = materialValues.shininess;
  924. }
  925. var _material = new materialType( materialParams );
  926. if ( material.name !== undefined ) _material.name = material.name;
  927. return _material;
  928. } );
  929. } );
  930. };
  931. GLTFParser.prototype.loadMeshes = function () {
  932. var json = this.json;
  933. return this._withDependencies( [
  934. "accessors",
  935. "materials"
  936. ] ).then( function ( dependencies ) {
  937. return _each( json.meshes, function ( mesh ) {
  938. var group = new THREE.Object3D();
  939. if ( mesh.name !== undefined ) group.name = mesh.name;
  940. if ( mesh.extras ) group.userData = mesh.extras;
  941. var primitives = mesh.primitives || [];
  942. for ( var name in primitives ) {
  943. var primitive = primitives[ name ];
  944. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  945. var geometry = new THREE.BufferGeometry();
  946. var attributes = primitive.attributes;
  947. for ( var attributeId in attributes ) {
  948. var attributeEntry = attributes[ attributeId ];
  949. if ( attributeEntry === undefined ) return;
  950. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  951. switch ( attributeId ) {
  952. case 'POSITION':
  953. geometry.addAttribute( 'position', bufferAttribute );
  954. break;
  955. case 'NORMAL':
  956. geometry.addAttribute( 'normal', bufferAttribute );
  957. break;
  958. case 'TEXCOORD_0':
  959. case 'TEXCOORD0':
  960. case 'TEXCOORD':
  961. geometry.addAttribute( 'uv', bufferAttribute );
  962. break;
  963. case 'COLOR_0':
  964. case 'COLOR0':
  965. case 'COLOR':
  966. geometry.addAttribute( 'color', bufferAttribute );
  967. break;
  968. case 'WEIGHT':
  969. geometry.addAttribute( 'skinWeight', bufferAttribute );
  970. break;
  971. case 'JOINT':
  972. geometry.addAttribute( 'skinIndex', bufferAttribute );
  973. break;
  974. }
  975. }
  976. if ( primitive.indices !== undefined ) {
  977. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  978. }
  979. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  980. var meshNode = new THREE.Mesh( geometry, material );
  981. meshNode.castShadow = true;
  982. meshNode.name = ( name === "0" ? group.name : group.name + name );
  983. if ( primitive.extras ) meshNode.userData = primitive.extras;
  984. group.add( meshNode );
  985. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  986. var geometry = new THREE.BufferGeometry();
  987. var attributes = primitive.attributes;
  988. for ( var attributeId in attributes ) {
  989. var attributeEntry = attributes[ attributeId ];
  990. if ( ! attributeEntry ) return;
  991. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  992. switch ( attributeId ) {
  993. case 'POSITION':
  994. geometry.addAttribute( 'position', bufferAttribute );
  995. break;
  996. case 'COLOR_0':
  997. case 'COLOR0':
  998. case 'COLOR':
  999. geometry.addAttribute( 'color', bufferAttribute );
  1000. break;
  1001. }
  1002. }
  1003. var material = dependencies.materials[ primitive.material ];
  1004. var meshNode;
  1005. if ( primitive.indices !== undefined ) {
  1006. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1007. meshNode = new THREE.LineSegments( geometry, material );
  1008. } else {
  1009. meshNode = new THREE.Line( geometry, material );
  1010. }
  1011. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1012. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1013. group.add( meshNode );
  1014. } else {
  1015. console.warn( "Only triangular and line primitives are supported" );
  1016. }
  1017. }
  1018. return group;
  1019. } );
  1020. } );
  1021. };
  1022. GLTFParser.prototype.loadCameras = function () {
  1023. var json = this.json;
  1024. return _each( json.cameras, function ( camera ) {
  1025. if ( camera.type == "perspective" && camera.perspective ) {
  1026. var yfov = camera.perspective.yfov;
  1027. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1028. // According to COLLADA spec...
  1029. // aspectRatio = xfov / yfov
  1030. var xfov = yfov * aspectRatio;
  1031. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1032. if ( camera.name !== undefined ) _camera.name = camera.name;
  1033. if ( camera.extras ) _camera.userData = camera.extras;
  1034. return _camera;
  1035. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1036. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1037. if ( camera.name !== undefined ) _camera.name = camera.name;
  1038. if ( camera.extras ) _camera.userData = camera.extras;
  1039. return _camera;
  1040. }
  1041. } );
  1042. };
  1043. GLTFParser.prototype.loadSkins = function () {
  1044. var json = this.json;
  1045. return this._withDependencies( [
  1046. "accessors"
  1047. ] ).then( function ( dependencies ) {
  1048. return _each( json.skins, function ( skin ) {
  1049. var bindShapeMatrix = new THREE.Matrix4();
  1050. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1051. var _skin = {
  1052. bindShapeMatrix: bindShapeMatrix,
  1053. jointNames: skin.jointNames,
  1054. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1055. };
  1056. return _skin;
  1057. } );
  1058. } );
  1059. };
  1060. GLTFParser.prototype.loadAnimations = function () {
  1061. var json = this.json;
  1062. return this._withDependencies( [
  1063. "accessors",
  1064. "nodes"
  1065. ] ).then( function ( dependencies ) {
  1066. return _each( json.animations, function ( animation, animationId ) {
  1067. var tracks = [];
  1068. for ( var channelId in animation.channels ) {
  1069. var channel = animation.channels[ channelId ];
  1070. var sampler = animation.samplers[ channel.sampler ];
  1071. if ( sampler ) {
  1072. var target = channel.target;
  1073. var name = target.id;
  1074. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1075. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1076. var inputAccessor = dependencies.accessors[ input ];
  1077. var outputAccessor = dependencies.accessors[ output ];
  1078. var node = dependencies.nodes[ name ];
  1079. if ( node ) {
  1080. node.updateMatrix();
  1081. node.matrixAutoUpdate = true;
  1082. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1083. ? THREE.QuaternionKeyframeTrack
  1084. : THREE.VectorKeyframeTrack;
  1085. var targetName = node.name ? node.name : node.uuid;
  1086. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1087. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1088. // buffers before creating a truncated copy to keep. Because buffers may
  1089. // be reused by other tracks, make copies here.
  1090. tracks.push( new TypedKeyframeTrack(
  1091. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1092. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1093. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1094. interpolation
  1095. ) );
  1096. }
  1097. }
  1098. }
  1099. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1100. return new THREE.AnimationClip( name, undefined, tracks );
  1101. } );
  1102. } );
  1103. };
  1104. GLTFParser.prototype.loadNodes = function () {
  1105. var json = this.json;
  1106. var extensions = this.extensions;
  1107. var scope = this;
  1108. return _each( json.nodes, function ( node ) {
  1109. var matrix = new THREE.Matrix4();
  1110. var _node;
  1111. if ( node.jointName ) {
  1112. _node = new THREE.Bone();
  1113. _node.name = node.name !== undefined ? node.name : node.jointName;
  1114. _node.jointName = node.jointName;
  1115. } else {
  1116. _node = new THREE.Object3D();
  1117. if ( node.name !== undefined ) _node.name = node.name;
  1118. }
  1119. if ( node.extras ) _node.userData = node.extras;
  1120. if ( node.matrix !== undefined ) {
  1121. matrix.fromArray( node.matrix );
  1122. _node.applyMatrix( matrix );
  1123. } else {
  1124. if ( node.translation !== undefined ) {
  1125. _node.position.fromArray( node.translation );
  1126. }
  1127. if ( node.rotation !== undefined ) {
  1128. _node.quaternion.fromArray( node.rotation );
  1129. }
  1130. if ( node.scale !== undefined ) {
  1131. _node.scale.fromArray( node.scale );
  1132. }
  1133. }
  1134. return _node;
  1135. } ).then( function ( __nodes ) {
  1136. return scope._withDependencies( [
  1137. "meshes",
  1138. "skins",
  1139. "cameras"
  1140. ] ).then( function ( dependencies ) {
  1141. return _each( __nodes, function ( _node, nodeId ) {
  1142. var node = json.nodes[ nodeId ];
  1143. var meshes;
  1144. if ( node.mesh !== undefined) {
  1145. meshes = [ node.mesh ];
  1146. } else if ( node.meshes !== undefined ) {
  1147. console.warn( 'GLTF2Loader: Legacy glTF file detected. Nodes may have no more than 1 mesh.' );
  1148. meshes = node.meshes;
  1149. }
  1150. if ( meshes !== undefined ) {
  1151. for ( var meshId in meshes ) {
  1152. var mesh = meshes[ meshId ];
  1153. var group = dependencies.meshes[ mesh ];
  1154. if ( group === undefined ) {
  1155. console.warn( 'GLTF2Loader: Couldn\'t find node "' + mesh + '".' );
  1156. continue;
  1157. }
  1158. for ( var childrenId in group.children ) {
  1159. var child = group.children[ childrenId ];
  1160. // clone Mesh to add to _node
  1161. var originalMaterial = child.material;
  1162. var originalGeometry = child.geometry;
  1163. var originalUserData = child.userData;
  1164. var originalName = child.name;
  1165. var material;
  1166. if ( originalMaterial.isDeferredShaderMaterial ) {
  1167. originalMaterial = material = originalMaterial.create();
  1168. } else {
  1169. material = originalMaterial;
  1170. }
  1171. switch ( child.type ) {
  1172. case 'LineSegments':
  1173. child = new THREE.LineSegments( originalGeometry, material );
  1174. break;
  1175. case 'LineLoop':
  1176. child = new THREE.LineLoop( originalGeometry, material );
  1177. break;
  1178. case 'Line':
  1179. child = new THREE.Line( originalGeometry, material );
  1180. break;
  1181. default:
  1182. child = new THREE.Mesh( originalGeometry, material );
  1183. }
  1184. child.castShadow = true;
  1185. child.userData = originalUserData;
  1186. child.name = originalName;
  1187. var skinEntry;
  1188. if ( node.skin !== undefined ) {
  1189. skinEntry = dependencies.skins[ node.skin ];
  1190. }
  1191. // Replace Mesh with SkinnedMesh in library
  1192. if ( skinEntry ) {
  1193. var getJointNode = function ( jointId ) {
  1194. var keys = Object.keys( __nodes );
  1195. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1196. var n = __nodes[ keys[ i ] ];
  1197. if ( n.jointName === jointId ) return n;
  1198. }
  1199. return null;
  1200. };
  1201. var geometry = originalGeometry;
  1202. var material = originalMaterial;
  1203. child = new THREE.SkinnedMesh( geometry, material, false );
  1204. child.castShadow = true;
  1205. child.userData = originalUserData;
  1206. child.name = originalName;
  1207. var bones = [];
  1208. var boneInverses = [];
  1209. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1210. var jointId = skinEntry.jointNames[ i ];
  1211. var jointNode = getJointNode( jointId );
  1212. if ( jointNode ) {
  1213. bones.push( jointNode );
  1214. var m = skinEntry.inverseBindMatrices.array;
  1215. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1216. boneInverses.push( mat );
  1217. } else {
  1218. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1219. }
  1220. }
  1221. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1222. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1223. var children = parentJson[ property ];
  1224. if ( children === undefined ) return;
  1225. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1226. var nodeId = children[ i ];
  1227. var bone = __nodes[ nodeId ];
  1228. var boneJson = json.nodes[ nodeId ];
  1229. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1230. parentObject.add( bone );
  1231. buildBoneGraph( boneJson, bone, 'children' );
  1232. }
  1233. }
  1234. };
  1235. buildBoneGraph( node, child, 'skeletons' );
  1236. }
  1237. _node.add( child );
  1238. }
  1239. }
  1240. }
  1241. if ( node.camera !== undefined ) {
  1242. var camera = dependencies.cameras[ node.camera ];
  1243. _node.add( camera );
  1244. }
  1245. if ( node.extensions
  1246. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1247. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1248. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1249. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1250. _node.add( light );
  1251. }
  1252. return _node;
  1253. } );
  1254. } );
  1255. } );
  1256. };
  1257. GLTFParser.prototype.loadScenes = function () {
  1258. var json = this.json;
  1259. // scene node hierachy builder
  1260. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1261. var _node = allNodes[ nodeId ];
  1262. parentObject.add( _node );
  1263. var node = json.nodes[ nodeId ];
  1264. if ( node.children ) {
  1265. var children = node.children;
  1266. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1267. var child = children[ i ];
  1268. buildNodeHierachy( child, _node, allNodes );
  1269. }
  1270. }
  1271. }
  1272. return this._withDependencies( [
  1273. "nodes"
  1274. ] ).then( function ( dependencies ) {
  1275. return _each( json.scenes, function ( scene ) {
  1276. var _scene = new THREE.Scene();
  1277. if ( scene.name !== undefined ) _scene.name = scene.name;
  1278. if ( scene.extras ) _scene.userData = scene.extras;
  1279. var nodes = scene.nodes || [];
  1280. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1281. var nodeId = nodes[ i ];
  1282. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1283. }
  1284. _scene.traverse( function ( child ) {
  1285. // Register raw material meshes with GLTF2Loader.Shaders
  1286. if ( child.material && child.material.isRawShaderMaterial ) {
  1287. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1288. child.onBeforeRender = function(renderer, scene, camera){
  1289. this.gltfShader.update(scene, camera);
  1290. };
  1291. }
  1292. } );
  1293. return _scene;
  1294. } );
  1295. } );
  1296. };
  1297. return GLTF2Loader;
  1298. } )();