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- import { Color } from './../math/Color';
- import { Object3D } from './../core/Object3D';
- import { SpotLightShadow } from './SpotLightShadow';
- import { Light } from './Light';
- /**
- * A point light that can cast shadow in one direction.
- */
- export class SpotLight extends Light {
- constructor(
- color?: Color | string | number,
- intensity?: number,
- distance?: number,
- angle?: number,
- exponent?: number,
- decay?: number
- );
- /**
- * Spotlight focus points at target.position.
- * Default position — (0,0,0).
- */
- target: Object3D;
- /**
- * Light's intensity.
- * Default — 1.0.
- */
- intensity: number;
- /**
- * If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance.
- * Default — 0.0.
- */
- distance: number;
- /*
- * Maximum extent of the spotlight, in radians, from its direction.
- * Default — Math.PI/2.
- */
- angle: number;
- /**
- * Rapidity of the falloff of light from its target direction.
- * Default — 10.0.
- */
- exponent: number;
- decay: number;
- shadow: SpotLightShadow;
- power: number;
- penumbra: number;
- }
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