GLTFLoader.js 98 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. ClampToEdgeWrapping,
  8. Color,
  9. DirectionalLight,
  10. DoubleSide,
  11. FileLoader,
  12. FrontSide,
  13. Group,
  14. ImageBitmapLoader,
  15. InterleavedBuffer,
  16. InterleavedBufferAttribute,
  17. Interpolant,
  18. InterpolateDiscrete,
  19. InterpolateLinear,
  20. Line,
  21. LineBasicMaterial,
  22. LineLoop,
  23. LineSegments,
  24. LinearFilter,
  25. LinearMipmapLinearFilter,
  26. LinearMipmapNearestFilter,
  27. Loader,
  28. LoaderUtils,
  29. Material,
  30. MathUtils,
  31. Matrix4,
  32. Mesh,
  33. MeshBasicMaterial,
  34. MeshPhysicalMaterial,
  35. MeshStandardMaterial,
  36. MirroredRepeatWrapping,
  37. NearestFilter,
  38. NearestMipmapLinearFilter,
  39. NearestMipmapNearestFilter,
  40. NumberKeyframeTrack,
  41. Object3D,
  42. OrthographicCamera,
  43. PerspectiveCamera,
  44. PointLight,
  45. Points,
  46. PointsMaterial,
  47. PropertyBinding,
  48. Quaternion,
  49. QuaternionKeyframeTrack,
  50. RGBFormat,
  51. RepeatWrapping,
  52. Skeleton,
  53. SkinnedMesh,
  54. Sphere,
  55. SpotLight,
  56. TangentSpaceNormalMap,
  57. Texture,
  58. TextureLoader,
  59. TriangleFanDrawMode,
  60. TriangleStripDrawMode,
  61. Vector2,
  62. Vector3,
  63. VectorKeyframeTrack,
  64. sRGBEncoding
  65. } from '../../../build/three.module.js';
  66. class GLTFLoader extends Loader {
  67. constructor( manager ) {
  68. super( manager );
  69. this.dracoLoader = null;
  70. this.ktx2Loader = null;
  71. this.meshoptDecoder = null;
  72. this.pluginCallbacks = [];
  73. this.register( function ( parser ) {
  74. return new GLTFMaterialsClearcoatExtension( parser );
  75. } );
  76. this.register( function ( parser ) {
  77. return new GLTFTextureBasisUExtension( parser );
  78. } );
  79. this.register( function ( parser ) {
  80. return new GLTFTextureWebPExtension( parser );
  81. } );
  82. this.register( function ( parser ) {
  83. return new GLTFMaterialsTransmissionExtension( parser );
  84. } );
  85. this.register( function ( parser ) {
  86. return new GLTFMaterialsVolumeExtension( parser );
  87. } );
  88. this.register( function ( parser ) {
  89. return new GLTFMaterialsIorExtension( parser );
  90. } );
  91. this.register( function ( parser ) {
  92. return new GLTFMaterialsSpecularExtension( parser );
  93. } );
  94. this.register( function ( parser ) {
  95. return new GLTFLightsExtension( parser );
  96. } );
  97. this.register( function ( parser ) {
  98. return new GLTFMeshoptCompression( parser );
  99. } );
  100. }
  101. load( url, onLoad, onProgress, onError ) {
  102. const scope = this;
  103. let resourcePath;
  104. if ( this.resourcePath !== '' ) {
  105. resourcePath = this.resourcePath;
  106. } else if ( this.path !== '' ) {
  107. resourcePath = this.path;
  108. } else {
  109. resourcePath = LoaderUtils.extractUrlBase( url );
  110. }
  111. // Tells the LoadingManager to track an extra item, which resolves after
  112. // the model is fully loaded. This means the count of items loaded will
  113. // be incorrect, but ensures manager.onLoad() does not fire early.
  114. this.manager.itemStart( url );
  115. const _onError = function ( e ) {
  116. if ( onError ) {
  117. onError( e );
  118. } else {
  119. console.error( e );
  120. }
  121. scope.manager.itemError( url );
  122. scope.manager.itemEnd( url );
  123. };
  124. const loader = new FileLoader( this.manager );
  125. loader.setPath( this.path );
  126. loader.setResponseType( 'arraybuffer' );
  127. loader.setRequestHeader( this.requestHeader );
  128. loader.setWithCredentials( this.withCredentials );
  129. loader.load( url, function ( data ) {
  130. try {
  131. scope.parse( data, resourcePath, function ( gltf ) {
  132. onLoad( gltf );
  133. scope.manager.itemEnd( url );
  134. }, _onError );
  135. } catch ( e ) {
  136. _onError( e );
  137. }
  138. }, onProgress, _onError );
  139. }
  140. setDRACOLoader( dracoLoader ) {
  141. this.dracoLoader = dracoLoader;
  142. return this;
  143. }
  144. setDDSLoader() {
  145. throw new Error(
  146. 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'
  147. );
  148. }
  149. setKTX2Loader( ktx2Loader ) {
  150. this.ktx2Loader = ktx2Loader;
  151. return this;
  152. }
  153. setMeshoptDecoder( meshoptDecoder ) {
  154. this.meshoptDecoder = meshoptDecoder;
  155. return this;
  156. }
  157. register( callback ) {
  158. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  159. this.pluginCallbacks.push( callback );
  160. }
  161. return this;
  162. }
  163. unregister( callback ) {
  164. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  165. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  166. }
  167. return this;
  168. }
  169. parse( data, path, onLoad, onError ) {
  170. let content;
  171. const extensions = {};
  172. const plugins = {};
  173. if ( typeof data === 'string' ) {
  174. content = data;
  175. } else {
  176. const magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  177. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  178. try {
  179. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  180. } catch ( error ) {
  181. if ( onError ) onError( error );
  182. return;
  183. }
  184. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  185. } else {
  186. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  187. }
  188. }
  189. const json = JSON.parse( content );
  190. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  191. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  192. return;
  193. }
  194. const parser = new GLTFParser( json, {
  195. path: path || this.resourcePath || '',
  196. crossOrigin: this.crossOrigin,
  197. requestHeader: this.requestHeader,
  198. manager: this.manager,
  199. ktx2Loader: this.ktx2Loader,
  200. meshoptDecoder: this.meshoptDecoder
  201. } );
  202. parser.fileLoader.setRequestHeader( this.requestHeader );
  203. for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {
  204. const plugin = this.pluginCallbacks[ i ]( parser );
  205. plugins[ plugin.name ] = plugin;
  206. // Workaround to avoid determining as unknown extension
  207. // in addUnknownExtensionsToUserData().
  208. // Remove this workaround if we move all the existing
  209. // extension handlers to plugin system
  210. extensions[ plugin.name ] = true;
  211. }
  212. if ( json.extensionsUsed ) {
  213. for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {
  214. const extensionName = json.extensionsUsed[ i ];
  215. const extensionsRequired = json.extensionsRequired || [];
  216. switch ( extensionName ) {
  217. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  218. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  219. break;
  220. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  221. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  222. break;
  223. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  224. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  225. break;
  226. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  227. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  228. break;
  229. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  230. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  231. break;
  232. default:
  233. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  234. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  235. }
  236. }
  237. }
  238. }
  239. parser.setExtensions( extensions );
  240. parser.setPlugins( plugins );
  241. parser.parse( onLoad, onError );
  242. }
  243. }
  244. /* GLTFREGISTRY */
  245. function GLTFRegistry() {
  246. let objects = {};
  247. return {
  248. get: function ( key ) {
  249. return objects[ key ];
  250. },
  251. add: function ( key, object ) {
  252. objects[ key ] = object;
  253. },
  254. remove: function ( key ) {
  255. delete objects[ key ];
  256. },
  257. removeAll: function () {
  258. objects = {};
  259. }
  260. };
  261. }
  262. /*********************************/
  263. /********** EXTENSIONS ***********/
  264. /*********************************/
  265. const EXTENSIONS = {
  266. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  267. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  268. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  269. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  270. KHR_MATERIALS_IOR: 'KHR_materials_ior',
  271. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  272. KHR_MATERIALS_SPECULAR: 'KHR_materials_specular',
  273. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  274. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  275. KHR_MATERIALS_VOLUME: 'KHR_materials_volume',
  276. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  277. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  278. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  279. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  280. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
  281. };
  282. /**
  283. * Punctual Lights Extension
  284. *
  285. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  286. */
  287. class GLTFLightsExtension {
  288. constructor( parser ) {
  289. this.parser = parser;
  290. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  291. // Object3D instance caches
  292. this.cache = { refs: {}, uses: {} };
  293. }
  294. _markDefs() {
  295. const parser = this.parser;
  296. const nodeDefs = this.parser.json.nodes || [];
  297. for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  298. const nodeDef = nodeDefs[ nodeIndex ];
  299. if ( nodeDef.extensions
  300. && nodeDef.extensions[ this.name ]
  301. && nodeDef.extensions[ this.name ].light !== undefined ) {
  302. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  303. }
  304. }
  305. }
  306. _loadLight( lightIndex ) {
  307. const parser = this.parser;
  308. const cacheKey = 'light:' + lightIndex;
  309. let dependency = parser.cache.get( cacheKey );
  310. if ( dependency ) return dependency;
  311. const json = parser.json;
  312. const extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  313. const lightDefs = extensions.lights || [];
  314. const lightDef = lightDefs[ lightIndex ];
  315. let lightNode;
  316. const color = new Color( 0xffffff );
  317. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  318. const range = lightDef.range !== undefined ? lightDef.range : 0;
  319. switch ( lightDef.type ) {
  320. case 'directional':
  321. lightNode = new DirectionalLight( color );
  322. lightNode.target.position.set( 0, 0, - 1 );
  323. lightNode.add( lightNode.target );
  324. break;
  325. case 'point':
  326. lightNode = new PointLight( color );
  327. lightNode.distance = range;
  328. break;
  329. case 'spot':
  330. lightNode = new SpotLight( color );
  331. lightNode.distance = range;
  332. // Handle spotlight properties.
  333. lightDef.spot = lightDef.spot || {};
  334. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  335. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  336. lightNode.angle = lightDef.spot.outerConeAngle;
  337. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  338. lightNode.target.position.set( 0, 0, - 1 );
  339. lightNode.add( lightNode.target );
  340. break;
  341. default:
  342. throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
  343. }
  344. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  345. // here, because node-level parsing will only override position if explicitly specified.
  346. lightNode.position.set( 0, 0, 0 );
  347. lightNode.decay = 2;
  348. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  349. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  350. dependency = Promise.resolve( lightNode );
  351. parser.cache.add( cacheKey, dependency );
  352. return dependency;
  353. }
  354. createNodeAttachment( nodeIndex ) {
  355. const self = this;
  356. const parser = this.parser;
  357. const json = parser.json;
  358. const nodeDef = json.nodes[ nodeIndex ];
  359. const lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  360. const lightIndex = lightDef.light;
  361. if ( lightIndex === undefined ) return null;
  362. return this._loadLight( lightIndex ).then( function ( light ) {
  363. return parser._getNodeRef( self.cache, lightIndex, light );
  364. } );
  365. }
  366. }
  367. /**
  368. * Unlit Materials Extension
  369. *
  370. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  371. */
  372. class GLTFMaterialsUnlitExtension {
  373. constructor() {
  374. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  375. }
  376. getMaterialType() {
  377. return MeshBasicMaterial;
  378. }
  379. extendParams( materialParams, materialDef, parser ) {
  380. const pending = [];
  381. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  382. materialParams.opacity = 1.0;
  383. const metallicRoughness = materialDef.pbrMetallicRoughness;
  384. if ( metallicRoughness ) {
  385. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  386. const array = metallicRoughness.baseColorFactor;
  387. materialParams.color.fromArray( array );
  388. materialParams.opacity = array[ 3 ];
  389. }
  390. if ( metallicRoughness.baseColorTexture !== undefined ) {
  391. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  392. }
  393. }
  394. return Promise.all( pending );
  395. }
  396. }
  397. /**
  398. * Clearcoat Materials Extension
  399. *
  400. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  401. */
  402. class GLTFMaterialsClearcoatExtension {
  403. constructor( parser ) {
  404. this.parser = parser;
  405. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  406. }
  407. getMaterialType( materialIndex ) {
  408. const parser = this.parser;
  409. const materialDef = parser.json.materials[ materialIndex ];
  410. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  411. return MeshPhysicalMaterial;
  412. }
  413. extendMaterialParams( materialIndex, materialParams ) {
  414. const parser = this.parser;
  415. const materialDef = parser.json.materials[ materialIndex ];
  416. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  417. return Promise.resolve();
  418. }
  419. const pending = [];
  420. const extension = materialDef.extensions[ this.name ];
  421. if ( extension.clearcoatFactor !== undefined ) {
  422. materialParams.clearcoat = extension.clearcoatFactor;
  423. }
  424. if ( extension.clearcoatTexture !== undefined ) {
  425. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  426. }
  427. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  428. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  429. }
  430. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  431. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  432. }
  433. if ( extension.clearcoatNormalTexture !== undefined ) {
  434. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  435. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  436. const scale = extension.clearcoatNormalTexture.scale;
  437. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  438. materialParams.clearcoatNormalScale = new Vector2( scale, - scale );
  439. }
  440. }
  441. return Promise.all( pending );
  442. }
  443. }
  444. /**
  445. * Transmission Materials Extension
  446. *
  447. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  448. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  449. */
  450. class GLTFMaterialsTransmissionExtension {
  451. constructor( parser ) {
  452. this.parser = parser;
  453. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  454. }
  455. getMaterialType( materialIndex ) {
  456. const parser = this.parser;
  457. const materialDef = parser.json.materials[ materialIndex ];
  458. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  459. return MeshPhysicalMaterial;
  460. }
  461. extendMaterialParams( materialIndex, materialParams ) {
  462. const parser = this.parser;
  463. const materialDef = parser.json.materials[ materialIndex ];
  464. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  465. return Promise.resolve();
  466. }
  467. const pending = [];
  468. const extension = materialDef.extensions[ this.name ];
  469. if ( extension.transmissionFactor !== undefined ) {
  470. materialParams.transmission = extension.transmissionFactor;
  471. }
  472. if ( extension.transmissionTexture !== undefined ) {
  473. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  474. }
  475. return Promise.all( pending );
  476. }
  477. }
  478. /**
  479. * Materials Volume Extension
  480. *
  481. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
  482. */
  483. class GLTFMaterialsVolumeExtension {
  484. constructor( parser ) {
  485. this.parser = parser;
  486. this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;
  487. }
  488. getMaterialType( materialIndex ) {
  489. const parser = this.parser;
  490. const materialDef = parser.json.materials[ materialIndex ];
  491. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  492. return MeshPhysicalMaterial;
  493. }
  494. extendMaterialParams( materialIndex, materialParams ) {
  495. const parser = this.parser;
  496. const materialDef = parser.json.materials[ materialIndex ];
  497. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  498. return Promise.resolve();
  499. }
  500. const pending = [];
  501. const extension = materialDef.extensions[ this.name ];
  502. materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;
  503. if ( extension.thicknessTexture !== undefined ) {
  504. pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );
  505. }
  506. materialParams.attenuationDistance = extension.attenuationDistance || 0;
  507. const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
  508. materialParams.attenuationTint = new Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
  509. return Promise.all( pending );
  510. }
  511. }
  512. /**
  513. * Materials ior Extension
  514. *
  515. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
  516. */
  517. class GLTFMaterialsIorExtension {
  518. constructor( parser ) {
  519. this.parser = parser;
  520. this.name = EXTENSIONS.KHR_MATERIALS_IOR;
  521. }
  522. getMaterialType( materialIndex ) {
  523. const parser = this.parser;
  524. const materialDef = parser.json.materials[ materialIndex ];
  525. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  526. return MeshPhysicalMaterial;
  527. }
  528. extendMaterialParams( materialIndex, materialParams ) {
  529. const parser = this.parser;
  530. const materialDef = parser.json.materials[ materialIndex ];
  531. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  532. return Promise.resolve();
  533. }
  534. const extension = materialDef.extensions[ this.name ];
  535. materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;
  536. return Promise.resolve();
  537. }
  538. }
  539. /**
  540. * Materials specular Extension
  541. *
  542. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
  543. */
  544. class GLTFMaterialsSpecularExtension {
  545. constructor( parser ) {
  546. this.parser = parser;
  547. this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;
  548. }
  549. getMaterialType( materialIndex ) {
  550. const parser = this.parser;
  551. const materialDef = parser.json.materials[ materialIndex ];
  552. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  553. return MeshPhysicalMaterial;
  554. }
  555. extendMaterialParams( materialIndex, materialParams ) {
  556. const parser = this.parser;
  557. const materialDef = parser.json.materials[ materialIndex ];
  558. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  559. return Promise.resolve();
  560. }
  561. const pending = [];
  562. const extension = materialDef.extensions[ this.name ];
  563. materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;
  564. if ( extension.specularTexture !== undefined ) {
  565. pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );
  566. }
  567. const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
  568. materialParams.specularTint = new Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
  569. if ( extension.specularColorTexture !== undefined ) {
  570. pending.push( parser.assignTexture( materialParams, 'specularTintMap', extension.specularColorTexture ).then( function ( texture ) {
  571. texture.encoding = sRGBEncoding;
  572. } ) );
  573. }
  574. return Promise.all( pending );
  575. }
  576. }
  577. /**
  578. * BasisU Texture Extension
  579. *
  580. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  581. */
  582. class GLTFTextureBasisUExtension {
  583. constructor( parser ) {
  584. this.parser = parser;
  585. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  586. }
  587. loadTexture( textureIndex ) {
  588. const parser = this.parser;
  589. const json = parser.json;
  590. const textureDef = json.textures[ textureIndex ];
  591. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  592. return null;
  593. }
  594. const extension = textureDef.extensions[ this.name ];
  595. const source = json.images[ extension.source ];
  596. const loader = parser.options.ktx2Loader;
  597. if ( ! loader ) {
  598. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  599. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  600. } else {
  601. // Assumes that the extension is optional and that a fallback texture is present
  602. return null;
  603. }
  604. }
  605. return parser.loadTextureImage( textureIndex, source, loader );
  606. }
  607. }
  608. /**
  609. * WebP Texture Extension
  610. *
  611. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  612. */
  613. class GLTFTextureWebPExtension {
  614. constructor( parser ) {
  615. this.parser = parser;
  616. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  617. this.isSupported = null;
  618. }
  619. loadTexture( textureIndex ) {
  620. const name = this.name;
  621. const parser = this.parser;
  622. const json = parser.json;
  623. const textureDef = json.textures[ textureIndex ];
  624. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  625. return null;
  626. }
  627. const extension = textureDef.extensions[ name ];
  628. const source = json.images[ extension.source ];
  629. let loader = parser.textureLoader;
  630. if ( source.uri ) {
  631. const handler = parser.options.manager.getHandler( source.uri );
  632. if ( handler !== null ) loader = handler;
  633. }
  634. return this.detectSupport().then( function ( isSupported ) {
  635. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  636. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  637. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  638. }
  639. // Fall back to PNG or JPEG.
  640. return parser.loadTexture( textureIndex );
  641. } );
  642. }
  643. detectSupport() {
  644. if ( ! this.isSupported ) {
  645. this.isSupported = new Promise( function ( resolve ) {
  646. const image = new Image();
  647. // Lossy test image. Support for lossy images doesn't guarantee support for all
  648. // WebP images, unfortunately.
  649. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  650. image.onload = image.onerror = function () {
  651. resolve( image.height === 1 );
  652. };
  653. } );
  654. }
  655. return this.isSupported;
  656. }
  657. }
  658. /**
  659. * meshopt BufferView Compression Extension
  660. *
  661. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  662. */
  663. class GLTFMeshoptCompression {
  664. constructor( parser ) {
  665. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  666. this.parser = parser;
  667. }
  668. loadBufferView( index ) {
  669. const json = this.parser.json;
  670. const bufferView = json.bufferViews[ index ];
  671. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  672. const extensionDef = bufferView.extensions[ this.name ];
  673. const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  674. const decoder = this.parser.options.meshoptDecoder;
  675. if ( ! decoder || ! decoder.supported ) {
  676. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  677. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  678. } else {
  679. // Assumes that the extension is optional and that fallback buffer data is present
  680. return null;
  681. }
  682. }
  683. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  684. const byteOffset = extensionDef.byteOffset || 0;
  685. const byteLength = extensionDef.byteLength || 0;
  686. const count = extensionDef.count;
  687. const stride = extensionDef.byteStride;
  688. const result = new ArrayBuffer( count * stride );
  689. const source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  690. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  691. return result;
  692. } );
  693. } else {
  694. return null;
  695. }
  696. }
  697. }
  698. /* BINARY EXTENSION */
  699. const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  700. const BINARY_EXTENSION_HEADER_LENGTH = 12;
  701. const BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  702. class GLTFBinaryExtension {
  703. constructor( data ) {
  704. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  705. this.content = null;
  706. this.body = null;
  707. const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  708. this.header = {
  709. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  710. version: headerView.getUint32( 4, true ),
  711. length: headerView.getUint32( 8, true )
  712. };
  713. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  714. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  715. } else if ( this.header.version < 2.0 ) {
  716. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  717. }
  718. const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
  719. const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  720. let chunkIndex = 0;
  721. while ( chunkIndex < chunkContentsLength ) {
  722. const chunkLength = chunkView.getUint32( chunkIndex, true );
  723. chunkIndex += 4;
  724. const chunkType = chunkView.getUint32( chunkIndex, true );
  725. chunkIndex += 4;
  726. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  727. const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  728. this.content = LoaderUtils.decodeText( contentArray );
  729. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  730. const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  731. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  732. }
  733. // Clients must ignore chunks with unknown types.
  734. chunkIndex += chunkLength;
  735. }
  736. if ( this.content === null ) {
  737. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  738. }
  739. }
  740. }
  741. /**
  742. * DRACO Mesh Compression Extension
  743. *
  744. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  745. */
  746. class GLTFDracoMeshCompressionExtension {
  747. constructor( json, dracoLoader ) {
  748. if ( ! dracoLoader ) {
  749. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  750. }
  751. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  752. this.json = json;
  753. this.dracoLoader = dracoLoader;
  754. this.dracoLoader.preload();
  755. }
  756. decodePrimitive( primitive, parser ) {
  757. const json = this.json;
  758. const dracoLoader = this.dracoLoader;
  759. const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  760. const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  761. const threeAttributeMap = {};
  762. const attributeNormalizedMap = {};
  763. const attributeTypeMap = {};
  764. for ( const attributeName in gltfAttributeMap ) {
  765. const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  766. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  767. }
  768. for ( const attributeName in primitive.attributes ) {
  769. const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  770. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  771. const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  772. const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  773. attributeTypeMap[ threeAttributeName ] = componentType;
  774. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  775. }
  776. }
  777. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  778. return new Promise( function ( resolve ) {
  779. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  780. for ( const attributeName in geometry.attributes ) {
  781. const attribute = geometry.attributes[ attributeName ];
  782. const normalized = attributeNormalizedMap[ attributeName ];
  783. if ( normalized !== undefined ) attribute.normalized = normalized;
  784. }
  785. resolve( geometry );
  786. }, threeAttributeMap, attributeTypeMap );
  787. } );
  788. } );
  789. }
  790. }
  791. /**
  792. * Texture Transform Extension
  793. *
  794. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  795. */
  796. class GLTFTextureTransformExtension {
  797. constructor() {
  798. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  799. }
  800. extendTexture( texture, transform ) {
  801. if ( transform.texCoord !== undefined ) {
  802. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  803. }
  804. if ( transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined ) {
  805. // See https://github.com/mrdoob/three.js/issues/21819.
  806. return texture;
  807. }
  808. texture = texture.clone();
  809. if ( transform.offset !== undefined ) {
  810. texture.offset.fromArray( transform.offset );
  811. }
  812. if ( transform.rotation !== undefined ) {
  813. texture.rotation = transform.rotation;
  814. }
  815. if ( transform.scale !== undefined ) {
  816. texture.repeat.fromArray( transform.scale );
  817. }
  818. texture.needsUpdate = true;
  819. return texture;
  820. }
  821. }
  822. /**
  823. * Specular-Glossiness Extension
  824. *
  825. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  826. */
  827. /**
  828. * A sub class of StandardMaterial with some of the functionality
  829. * changed via the `onBeforeCompile` callback
  830. * @pailhead
  831. */
  832. class GLTFMeshStandardSGMaterial extends MeshStandardMaterial {
  833. constructor( params ) {
  834. super();
  835. this.isGLTFSpecularGlossinessMaterial = true;
  836. //various chunks that need replacing
  837. const specularMapParsFragmentChunk = [
  838. '#ifdef USE_SPECULARMAP',
  839. ' uniform sampler2D specularMap;',
  840. '#endif'
  841. ].join( '\n' );
  842. const glossinessMapParsFragmentChunk = [
  843. '#ifdef USE_GLOSSINESSMAP',
  844. ' uniform sampler2D glossinessMap;',
  845. '#endif'
  846. ].join( '\n' );
  847. const specularMapFragmentChunk = [
  848. 'vec3 specularFactor = specular;',
  849. '#ifdef USE_SPECULARMAP',
  850. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  851. ' texelSpecular = sRGBToLinear( texelSpecular );',
  852. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  853. ' specularFactor *= texelSpecular.rgb;',
  854. '#endif'
  855. ].join( '\n' );
  856. const glossinessMapFragmentChunk = [
  857. 'float glossinessFactor = glossiness;',
  858. '#ifdef USE_GLOSSINESSMAP',
  859. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  860. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  861. ' glossinessFactor *= texelGlossiness.a;',
  862. '#endif'
  863. ].join( '\n' );
  864. const lightPhysicalFragmentChunk = [
  865. 'PhysicalMaterial material;',
  866. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  867. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  868. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  869. 'material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  870. 'material.roughness += geometryRoughness;',
  871. 'material.roughness = min( material.roughness, 1.0 );',
  872. 'material.specularColor = specularFactor;',
  873. ].join( '\n' );
  874. const uniforms = {
  875. specular: { value: new Color().setHex( 0xffffff ) },
  876. glossiness: { value: 1 },
  877. specularMap: { value: null },
  878. glossinessMap: { value: null }
  879. };
  880. this._extraUniforms = uniforms;
  881. this.onBeforeCompile = function ( shader ) {
  882. for ( const uniformName in uniforms ) {
  883. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  884. }
  885. shader.fragmentShader = shader.fragmentShader
  886. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  887. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  888. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  889. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  890. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  891. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  892. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  893. };
  894. Object.defineProperties( this, {
  895. specular: {
  896. get: function () {
  897. return uniforms.specular.value;
  898. },
  899. set: function ( v ) {
  900. uniforms.specular.value = v;
  901. }
  902. },
  903. specularMap: {
  904. get: function () {
  905. return uniforms.specularMap.value;
  906. },
  907. set: function ( v ) {
  908. uniforms.specularMap.value = v;
  909. if ( v ) {
  910. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  911. } else {
  912. delete this.defines.USE_SPECULARMAP;
  913. }
  914. }
  915. },
  916. glossiness: {
  917. get: function () {
  918. return uniforms.glossiness.value;
  919. },
  920. set: function ( v ) {
  921. uniforms.glossiness.value = v;
  922. }
  923. },
  924. glossinessMap: {
  925. get: function () {
  926. return uniforms.glossinessMap.value;
  927. },
  928. set: function ( v ) {
  929. uniforms.glossinessMap.value = v;
  930. if ( v ) {
  931. this.defines.USE_GLOSSINESSMAP = '';
  932. this.defines.USE_UV = '';
  933. } else {
  934. delete this.defines.USE_GLOSSINESSMAP;
  935. delete this.defines.USE_UV;
  936. }
  937. }
  938. }
  939. } );
  940. delete this.metalness;
  941. delete this.roughness;
  942. delete this.metalnessMap;
  943. delete this.roughnessMap;
  944. this.setValues( params );
  945. }
  946. copy( source ) {
  947. super.copy( source );
  948. this.specularMap = source.specularMap;
  949. this.specular.copy( source.specular );
  950. this.glossinessMap = source.glossinessMap;
  951. this.glossiness = source.glossiness;
  952. delete this.metalness;
  953. delete this.roughness;
  954. delete this.metalnessMap;
  955. delete this.roughnessMap;
  956. return this;
  957. }
  958. }
  959. class GLTFMaterialsPbrSpecularGlossinessExtension {
  960. constructor() {
  961. this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;
  962. this.specularGlossinessParams = [
  963. 'color',
  964. 'map',
  965. 'lightMap',
  966. 'lightMapIntensity',
  967. 'aoMap',
  968. 'aoMapIntensity',
  969. 'emissive',
  970. 'emissiveIntensity',
  971. 'emissiveMap',
  972. 'bumpMap',
  973. 'bumpScale',
  974. 'normalMap',
  975. 'normalMapType',
  976. 'displacementMap',
  977. 'displacementScale',
  978. 'displacementBias',
  979. 'specularMap',
  980. 'specular',
  981. 'glossinessMap',
  982. 'glossiness',
  983. 'alphaMap',
  984. 'envMap',
  985. 'envMapIntensity',
  986. 'refractionRatio',
  987. ];
  988. }
  989. getMaterialType() {
  990. return GLTFMeshStandardSGMaterial;
  991. }
  992. extendParams( materialParams, materialDef, parser ) {
  993. const pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  994. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  995. materialParams.opacity = 1.0;
  996. const pending = [];
  997. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  998. const array = pbrSpecularGlossiness.diffuseFactor;
  999. materialParams.color.fromArray( array );
  1000. materialParams.opacity = array[ 3 ];
  1001. }
  1002. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  1003. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  1004. }
  1005. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  1006. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  1007. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  1008. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  1009. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  1010. }
  1011. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  1012. const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  1013. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  1014. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  1015. }
  1016. return Promise.all( pending );
  1017. }
  1018. createMaterial( materialParams ) {
  1019. const material = new GLTFMeshStandardSGMaterial( materialParams );
  1020. material.fog = true;
  1021. material.color = materialParams.color;
  1022. material.map = materialParams.map === undefined ? null : materialParams.map;
  1023. material.lightMap = null;
  1024. material.lightMapIntensity = 1.0;
  1025. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  1026. material.aoMapIntensity = 1.0;
  1027. material.emissive = materialParams.emissive;
  1028. material.emissiveIntensity = 1.0;
  1029. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  1030. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  1031. material.bumpScale = 1;
  1032. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  1033. material.normalMapType = TangentSpaceNormalMap;
  1034. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  1035. material.displacementMap = null;
  1036. material.displacementScale = 1;
  1037. material.displacementBias = 0;
  1038. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  1039. material.specular = materialParams.specular;
  1040. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  1041. material.glossiness = materialParams.glossiness;
  1042. material.alphaMap = null;
  1043. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  1044. material.envMapIntensity = 1.0;
  1045. material.refractionRatio = 0.98;
  1046. return material;
  1047. }
  1048. }
  1049. /**
  1050. * Mesh Quantization Extension
  1051. *
  1052. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  1053. */
  1054. class GLTFMeshQuantizationExtension {
  1055. constructor() {
  1056. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  1057. }
  1058. }
  1059. /*********************************/
  1060. /********** INTERPOLATION ********/
  1061. /*********************************/
  1062. // Spline Interpolation
  1063. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  1064. class GLTFCubicSplineInterpolant extends Interpolant {
  1065. constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  1066. super( parameterPositions, sampleValues, sampleSize, resultBuffer );
  1067. }
  1068. copySampleValue_( index ) {
  1069. // Copies a sample value to the result buffer. See description of glTF
  1070. // CUBICSPLINE values layout in interpolate_() function below.
  1071. const result = this.resultBuffer,
  1072. values = this.sampleValues,
  1073. valueSize = this.valueSize,
  1074. offset = index * valueSize * 3 + valueSize;
  1075. for ( let i = 0; i !== valueSize; i ++ ) {
  1076. result[ i ] = values[ offset + i ];
  1077. }
  1078. return result;
  1079. }
  1080. }
  1081. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  1082. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  1083. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  1084. const result = this.resultBuffer;
  1085. const values = this.sampleValues;
  1086. const stride = this.valueSize;
  1087. const stride2 = stride * 2;
  1088. const stride3 = stride * 3;
  1089. const td = t1 - t0;
  1090. const p = ( t - t0 ) / td;
  1091. const pp = p * p;
  1092. const ppp = pp * p;
  1093. const offset1 = i1 * stride3;
  1094. const offset0 = offset1 - stride3;
  1095. const s2 = - 2 * ppp + 3 * pp;
  1096. const s3 = ppp - pp;
  1097. const s0 = 1 - s2;
  1098. const s1 = s3 - pp + p;
  1099. // Layout of keyframe output values for CUBICSPLINE animations:
  1100. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  1101. for ( let i = 0; i !== stride; i ++ ) {
  1102. const p0 = values[ offset0 + i + stride ]; // splineVertex_k
  1103. const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  1104. const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  1105. const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  1106. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  1107. }
  1108. return result;
  1109. };
  1110. const _q = new Quaternion();
  1111. class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {
  1112. interpolate_( i1, t0, t, t1 ) {
  1113. const result = super.interpolate_( i1, t0, t, t1 );
  1114. _q.fromArray( result ).normalize().toArray( result );
  1115. return result;
  1116. }
  1117. }
  1118. /*********************************/
  1119. /********** INTERNALS ************/
  1120. /*********************************/
  1121. /* CONSTANTS */
  1122. const WEBGL_CONSTANTS = {
  1123. FLOAT: 5126,
  1124. //FLOAT_MAT2: 35674,
  1125. FLOAT_MAT3: 35675,
  1126. FLOAT_MAT4: 35676,
  1127. FLOAT_VEC2: 35664,
  1128. FLOAT_VEC3: 35665,
  1129. FLOAT_VEC4: 35666,
  1130. LINEAR: 9729,
  1131. REPEAT: 10497,
  1132. SAMPLER_2D: 35678,
  1133. POINTS: 0,
  1134. LINES: 1,
  1135. LINE_LOOP: 2,
  1136. LINE_STRIP: 3,
  1137. TRIANGLES: 4,
  1138. TRIANGLE_STRIP: 5,
  1139. TRIANGLE_FAN: 6,
  1140. UNSIGNED_BYTE: 5121,
  1141. UNSIGNED_SHORT: 5123
  1142. };
  1143. const WEBGL_COMPONENT_TYPES = {
  1144. 5120: Int8Array,
  1145. 5121: Uint8Array,
  1146. 5122: Int16Array,
  1147. 5123: Uint16Array,
  1148. 5125: Uint32Array,
  1149. 5126: Float32Array
  1150. };
  1151. const WEBGL_FILTERS = {
  1152. 9728: NearestFilter,
  1153. 9729: LinearFilter,
  1154. 9984: NearestMipmapNearestFilter,
  1155. 9985: LinearMipmapNearestFilter,
  1156. 9986: NearestMipmapLinearFilter,
  1157. 9987: LinearMipmapLinearFilter
  1158. };
  1159. const WEBGL_WRAPPINGS = {
  1160. 33071: ClampToEdgeWrapping,
  1161. 33648: MirroredRepeatWrapping,
  1162. 10497: RepeatWrapping
  1163. };
  1164. const WEBGL_TYPE_SIZES = {
  1165. 'SCALAR': 1,
  1166. 'VEC2': 2,
  1167. 'VEC3': 3,
  1168. 'VEC4': 4,
  1169. 'MAT2': 4,
  1170. 'MAT3': 9,
  1171. 'MAT4': 16
  1172. };
  1173. const ATTRIBUTES = {
  1174. POSITION: 'position',
  1175. NORMAL: 'normal',
  1176. TANGENT: 'tangent',
  1177. TEXCOORD_0: 'uv',
  1178. TEXCOORD_1: 'uv2',
  1179. COLOR_0: 'color',
  1180. WEIGHTS_0: 'skinWeight',
  1181. JOINTS_0: 'skinIndex',
  1182. };
  1183. const PATH_PROPERTIES = {
  1184. scale: 'scale',
  1185. translation: 'position',
  1186. rotation: 'quaternion',
  1187. weights: 'morphTargetInfluences'
  1188. };
  1189. const INTERPOLATION = {
  1190. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1191. // keyframe track will be initialized with a default interpolation type, then modified.
  1192. LINEAR: InterpolateLinear,
  1193. STEP: InterpolateDiscrete
  1194. };
  1195. const ALPHA_MODES = {
  1196. OPAQUE: 'OPAQUE',
  1197. MASK: 'MASK',
  1198. BLEND: 'BLEND'
  1199. };
  1200. /* UTILITY FUNCTIONS */
  1201. function resolveURL( url, path ) {
  1202. // Invalid URL
  1203. if ( typeof url !== 'string' || url === '' ) return '';
  1204. // Host Relative URL
  1205. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1206. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1207. }
  1208. // Absolute URL http://,https://,//
  1209. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1210. // Data URI
  1211. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1212. // Blob URL
  1213. if ( /^blob:.*$/i.test( url ) ) return url;
  1214. // Relative URL
  1215. return path + url;
  1216. }
  1217. /**
  1218. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1219. */
  1220. function createDefaultMaterial( cache ) {
  1221. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1222. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1223. color: 0xFFFFFF,
  1224. emissive: 0x000000,
  1225. metalness: 1,
  1226. roughness: 1,
  1227. transparent: false,
  1228. depthTest: true,
  1229. side: FrontSide
  1230. } );
  1231. }
  1232. return cache[ 'DefaultMaterial' ];
  1233. }
  1234. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1235. // Add unknown glTF extensions to an object's userData.
  1236. for ( const name in objectDef.extensions ) {
  1237. if ( knownExtensions[ name ] === undefined ) {
  1238. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1239. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1240. }
  1241. }
  1242. }
  1243. /**
  1244. * @param {Object3D|Material|BufferGeometry} object
  1245. * @param {GLTF.definition} gltfDef
  1246. */
  1247. function assignExtrasToUserData( object, gltfDef ) {
  1248. if ( gltfDef.extras !== undefined ) {
  1249. if ( typeof gltfDef.extras === 'object' ) {
  1250. Object.assign( object.userData, gltfDef.extras );
  1251. } else {
  1252. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1253. }
  1254. }
  1255. }
  1256. /**
  1257. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1258. *
  1259. * @param {BufferGeometry} geometry
  1260. * @param {Array<GLTF.Target>} targets
  1261. * @param {GLTFParser} parser
  1262. * @return {Promise<BufferGeometry>}
  1263. */
  1264. function addMorphTargets( geometry, targets, parser ) {
  1265. let hasMorphPosition = false;
  1266. let hasMorphNormal = false;
  1267. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  1268. const target = targets[ i ];
  1269. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1270. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1271. if ( hasMorphPosition && hasMorphNormal ) break;
  1272. }
  1273. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1274. const pendingPositionAccessors = [];
  1275. const pendingNormalAccessors = [];
  1276. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  1277. const target = targets[ i ];
  1278. if ( hasMorphPosition ) {
  1279. const pendingAccessor = target.POSITION !== undefined
  1280. ? parser.getDependency( 'accessor', target.POSITION )
  1281. : geometry.attributes.position;
  1282. pendingPositionAccessors.push( pendingAccessor );
  1283. }
  1284. if ( hasMorphNormal ) {
  1285. const pendingAccessor = target.NORMAL !== undefined
  1286. ? parser.getDependency( 'accessor', target.NORMAL )
  1287. : geometry.attributes.normal;
  1288. pendingNormalAccessors.push( pendingAccessor );
  1289. }
  1290. }
  1291. return Promise.all( [
  1292. Promise.all( pendingPositionAccessors ),
  1293. Promise.all( pendingNormalAccessors )
  1294. ] ).then( function ( accessors ) {
  1295. const morphPositions = accessors[ 0 ];
  1296. const morphNormals = accessors[ 1 ];
  1297. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1298. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1299. geometry.morphTargetsRelative = true;
  1300. return geometry;
  1301. } );
  1302. }
  1303. /**
  1304. * @param {Mesh} mesh
  1305. * @param {GLTF.Mesh} meshDef
  1306. */
  1307. function updateMorphTargets( mesh, meshDef ) {
  1308. mesh.updateMorphTargets();
  1309. if ( meshDef.weights !== undefined ) {
  1310. for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1311. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1312. }
  1313. }
  1314. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1315. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1316. const targetNames = meshDef.extras.targetNames;
  1317. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1318. mesh.morphTargetDictionary = {};
  1319. for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
  1320. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1321. }
  1322. } else {
  1323. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1324. }
  1325. }
  1326. }
  1327. function createPrimitiveKey( primitiveDef ) {
  1328. const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1329. let geometryKey;
  1330. if ( dracoExtension ) {
  1331. geometryKey = 'draco:' + dracoExtension.bufferView
  1332. + ':' + dracoExtension.indices
  1333. + ':' + createAttributesKey( dracoExtension.attributes );
  1334. } else {
  1335. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1336. }
  1337. return geometryKey;
  1338. }
  1339. function createAttributesKey( attributes ) {
  1340. let attributesKey = '';
  1341. const keys = Object.keys( attributes ).sort();
  1342. for ( let i = 0, il = keys.length; i < il; i ++ ) {
  1343. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1344. }
  1345. return attributesKey;
  1346. }
  1347. function getNormalizedComponentScale( constructor ) {
  1348. // Reference:
  1349. // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
  1350. switch ( constructor ) {
  1351. case Int8Array:
  1352. return 1 / 127;
  1353. case Uint8Array:
  1354. return 1 / 255;
  1355. case Int16Array:
  1356. return 1 / 32767;
  1357. case Uint16Array:
  1358. return 1 / 65535;
  1359. default:
  1360. throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
  1361. }
  1362. }
  1363. /* GLTF PARSER */
  1364. class GLTFParser {
  1365. constructor( json = {}, options = {} ) {
  1366. this.json = json;
  1367. this.extensions = {};
  1368. this.plugins = {};
  1369. this.options = options;
  1370. // loader object cache
  1371. this.cache = new GLTFRegistry();
  1372. // associations between Three.js objects and glTF elements
  1373. this.associations = new Map();
  1374. // BufferGeometry caching
  1375. this.primitiveCache = {};
  1376. // Object3D instance caches
  1377. this.meshCache = { refs: {}, uses: {} };
  1378. this.cameraCache = { refs: {}, uses: {} };
  1379. this.lightCache = { refs: {}, uses: {} };
  1380. this.textureCache = {};
  1381. // Track node names, to ensure no duplicates
  1382. this.nodeNamesUsed = {};
  1383. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1384. // expensive work of uploading a texture to the GPU off the main thread.
  1385. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1386. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1387. } else {
  1388. this.textureLoader = new TextureLoader( this.options.manager );
  1389. }
  1390. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1391. this.textureLoader.setRequestHeader( this.options.requestHeader );
  1392. this.fileLoader = new FileLoader( this.options.manager );
  1393. this.fileLoader.setResponseType( 'arraybuffer' );
  1394. if ( this.options.crossOrigin === 'use-credentials' ) {
  1395. this.fileLoader.setWithCredentials( true );
  1396. }
  1397. }
  1398. setExtensions( extensions ) {
  1399. this.extensions = extensions;
  1400. }
  1401. setPlugins( plugins ) {
  1402. this.plugins = plugins;
  1403. }
  1404. parse( onLoad, onError ) {
  1405. const parser = this;
  1406. const json = this.json;
  1407. const extensions = this.extensions;
  1408. // Clear the loader cache
  1409. this.cache.removeAll();
  1410. // Mark the special nodes/meshes in json for efficient parse
  1411. this._invokeAll( function ( ext ) {
  1412. return ext._markDefs && ext._markDefs();
  1413. } );
  1414. Promise.all( this._invokeAll( function ( ext ) {
  1415. return ext.beforeRoot && ext.beforeRoot();
  1416. } ) ).then( function () {
  1417. return Promise.all( [
  1418. parser.getDependencies( 'scene' ),
  1419. parser.getDependencies( 'animation' ),
  1420. parser.getDependencies( 'camera' ),
  1421. ] );
  1422. } ).then( function ( dependencies ) {
  1423. const result = {
  1424. scene: dependencies[ 0 ][ json.scene || 0 ],
  1425. scenes: dependencies[ 0 ],
  1426. animations: dependencies[ 1 ],
  1427. cameras: dependencies[ 2 ],
  1428. asset: json.asset,
  1429. parser: parser,
  1430. userData: {}
  1431. };
  1432. addUnknownExtensionsToUserData( extensions, result, json );
  1433. assignExtrasToUserData( result, json );
  1434. Promise.all( parser._invokeAll( function ( ext ) {
  1435. return ext.afterRoot && ext.afterRoot( result );
  1436. } ) ).then( function () {
  1437. onLoad( result );
  1438. } );
  1439. } ).catch( onError );
  1440. }
  1441. /**
  1442. * Marks the special nodes/meshes in json for efficient parse.
  1443. */
  1444. _markDefs() {
  1445. const nodeDefs = this.json.nodes || [];
  1446. const skinDefs = this.json.skins || [];
  1447. const meshDefs = this.json.meshes || [];
  1448. // Nothing in the node definition indicates whether it is a Bone or an
  1449. // Object3D. Use the skins' joint references to mark bones.
  1450. for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1451. const joints = skinDefs[ skinIndex ].joints;
  1452. for ( let i = 0, il = joints.length; i < il; i ++ ) {
  1453. nodeDefs[ joints[ i ] ].isBone = true;
  1454. }
  1455. }
  1456. // Iterate over all nodes, marking references to shared resources,
  1457. // as well as skeleton joints.
  1458. for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1459. const nodeDef = nodeDefs[ nodeIndex ];
  1460. if ( nodeDef.mesh !== undefined ) {
  1461. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1462. // Nothing in the mesh definition indicates whether it is
  1463. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1464. // to mark SkinnedMesh if node has skin.
  1465. if ( nodeDef.skin !== undefined ) {
  1466. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1467. }
  1468. }
  1469. if ( nodeDef.camera !== undefined ) {
  1470. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1471. }
  1472. }
  1473. }
  1474. /**
  1475. * Counts references to shared node / Object3D resources. These resources
  1476. * can be reused, or "instantiated", at multiple nodes in the scene
  1477. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1478. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1479. * Textures) can be reused directly and are not marked here.
  1480. *
  1481. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1482. */
  1483. _addNodeRef( cache, index ) {
  1484. if ( index === undefined ) return;
  1485. if ( cache.refs[ index ] === undefined ) {
  1486. cache.refs[ index ] = cache.uses[ index ] = 0;
  1487. }
  1488. cache.refs[ index ] ++;
  1489. }
  1490. /** Returns a reference to a shared resource, cloning it if necessary. */
  1491. _getNodeRef( cache, index, object ) {
  1492. if ( cache.refs[ index ] <= 1 ) return object;
  1493. const ref = object.clone();
  1494. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1495. return ref;
  1496. }
  1497. _invokeOne( func ) {
  1498. const extensions = Object.values( this.plugins );
  1499. extensions.push( this );
  1500. for ( let i = 0; i < extensions.length; i ++ ) {
  1501. const result = func( extensions[ i ] );
  1502. if ( result ) return result;
  1503. }
  1504. return null;
  1505. }
  1506. _invokeAll( func ) {
  1507. const extensions = Object.values( this.plugins );
  1508. extensions.unshift( this );
  1509. const pending = [];
  1510. for ( let i = 0; i < extensions.length; i ++ ) {
  1511. const result = func( extensions[ i ] );
  1512. if ( result ) pending.push( result );
  1513. }
  1514. return pending;
  1515. }
  1516. /**
  1517. * Requests the specified dependency asynchronously, with caching.
  1518. * @param {string} type
  1519. * @param {number} index
  1520. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1521. */
  1522. getDependency( type, index ) {
  1523. const cacheKey = type + ':' + index;
  1524. let dependency = this.cache.get( cacheKey );
  1525. if ( ! dependency ) {
  1526. switch ( type ) {
  1527. case 'scene':
  1528. dependency = this.loadScene( index );
  1529. break;
  1530. case 'node':
  1531. dependency = this.loadNode( index );
  1532. break;
  1533. case 'mesh':
  1534. dependency = this._invokeOne( function ( ext ) {
  1535. return ext.loadMesh && ext.loadMesh( index );
  1536. } );
  1537. break;
  1538. case 'accessor':
  1539. dependency = this.loadAccessor( index );
  1540. break;
  1541. case 'bufferView':
  1542. dependency = this._invokeOne( function ( ext ) {
  1543. return ext.loadBufferView && ext.loadBufferView( index );
  1544. } );
  1545. break;
  1546. case 'buffer':
  1547. dependency = this.loadBuffer( index );
  1548. break;
  1549. case 'material':
  1550. dependency = this._invokeOne( function ( ext ) {
  1551. return ext.loadMaterial && ext.loadMaterial( index );
  1552. } );
  1553. break;
  1554. case 'texture':
  1555. dependency = this._invokeOne( function ( ext ) {
  1556. return ext.loadTexture && ext.loadTexture( index );
  1557. } );
  1558. break;
  1559. case 'skin':
  1560. dependency = this.loadSkin( index );
  1561. break;
  1562. case 'animation':
  1563. dependency = this.loadAnimation( index );
  1564. break;
  1565. case 'camera':
  1566. dependency = this.loadCamera( index );
  1567. break;
  1568. default:
  1569. throw new Error( 'Unknown type: ' + type );
  1570. }
  1571. this.cache.add( cacheKey, dependency );
  1572. }
  1573. return dependency;
  1574. }
  1575. /**
  1576. * Requests all dependencies of the specified type asynchronously, with caching.
  1577. * @param {string} type
  1578. * @return {Promise<Array<Object>>}
  1579. */
  1580. getDependencies( type ) {
  1581. let dependencies = this.cache.get( type );
  1582. if ( ! dependencies ) {
  1583. const parser = this;
  1584. const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1585. dependencies = Promise.all( defs.map( function ( def, index ) {
  1586. return parser.getDependency( type, index );
  1587. } ) );
  1588. this.cache.add( type, dependencies );
  1589. }
  1590. return dependencies;
  1591. }
  1592. /**
  1593. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1594. * @param {number} bufferIndex
  1595. * @return {Promise<ArrayBuffer>}
  1596. */
  1597. loadBuffer( bufferIndex ) {
  1598. const bufferDef = this.json.buffers[ bufferIndex ];
  1599. const loader = this.fileLoader;
  1600. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1601. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1602. }
  1603. // If present, GLB container is required to be the first buffer.
  1604. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1605. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1606. }
  1607. const options = this.options;
  1608. return new Promise( function ( resolve, reject ) {
  1609. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1610. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1611. } );
  1612. } );
  1613. }
  1614. /**
  1615. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1616. * @param {number} bufferViewIndex
  1617. * @return {Promise<ArrayBuffer>}
  1618. */
  1619. loadBufferView( bufferViewIndex ) {
  1620. const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1621. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1622. const byteLength = bufferViewDef.byteLength || 0;
  1623. const byteOffset = bufferViewDef.byteOffset || 0;
  1624. return buffer.slice( byteOffset, byteOffset + byteLength );
  1625. } );
  1626. }
  1627. /**
  1628. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1629. * @param {number} accessorIndex
  1630. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1631. */
  1632. loadAccessor( accessorIndex ) {
  1633. const parser = this;
  1634. const json = this.json;
  1635. const accessorDef = this.json.accessors[ accessorIndex ];
  1636. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1637. // Ignore empty accessors, which may be used to declare runtime
  1638. // information about attributes coming from another source (e.g. Draco
  1639. // compression extension).
  1640. return Promise.resolve( null );
  1641. }
  1642. const pendingBufferViews = [];
  1643. if ( accessorDef.bufferView !== undefined ) {
  1644. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1645. } else {
  1646. pendingBufferViews.push( null );
  1647. }
  1648. if ( accessorDef.sparse !== undefined ) {
  1649. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1650. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1651. }
  1652. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1653. const bufferView = bufferViews[ 0 ];
  1654. const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1655. const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1656. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1657. const elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1658. const itemBytes = elementBytes * itemSize;
  1659. const byteOffset = accessorDef.byteOffset || 0;
  1660. const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1661. const normalized = accessorDef.normalized === true;
  1662. let array, bufferAttribute;
  1663. // The buffer is not interleaved if the stride is the item size in bytes.
  1664. if ( byteStride && byteStride !== itemBytes ) {
  1665. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1666. // This makes sure that IBA.count reflects accessor.count properly
  1667. const ibSlice = Math.floor( byteOffset / byteStride );
  1668. const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1669. let ib = parser.cache.get( ibCacheKey );
  1670. if ( ! ib ) {
  1671. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1672. // Integer parameters to IB/IBA are in array elements, not bytes.
  1673. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1674. parser.cache.add( ibCacheKey, ib );
  1675. }
  1676. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1677. } else {
  1678. if ( bufferView === null ) {
  1679. array = new TypedArray( accessorDef.count * itemSize );
  1680. } else {
  1681. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1682. }
  1683. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1684. }
  1685. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1686. if ( accessorDef.sparse !== undefined ) {
  1687. const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1688. const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1689. const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1690. const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1691. const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1692. const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1693. if ( bufferView !== null ) {
  1694. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1695. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1696. }
  1697. for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1698. const index = sparseIndices[ i ];
  1699. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1700. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1701. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1702. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1703. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1704. }
  1705. }
  1706. return bufferAttribute;
  1707. } );
  1708. }
  1709. /**
  1710. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1711. * @param {number} textureIndex
  1712. * @return {Promise<THREE.Texture>}
  1713. */
  1714. loadTexture( textureIndex ) {
  1715. const json = this.json;
  1716. const options = this.options;
  1717. const textureDef = json.textures[ textureIndex ];
  1718. const source = json.images[ textureDef.source ];
  1719. let loader = this.textureLoader;
  1720. if ( source.uri ) {
  1721. const handler = options.manager.getHandler( source.uri );
  1722. if ( handler !== null ) loader = handler;
  1723. }
  1724. return this.loadTextureImage( textureIndex, source, loader );
  1725. }
  1726. loadTextureImage( textureIndex, source, loader ) {
  1727. const parser = this;
  1728. const json = this.json;
  1729. const options = this.options;
  1730. const textureDef = json.textures[ textureIndex ];
  1731. const cacheKey = ( source.uri || source.bufferView ) + ':' + textureDef.sampler;
  1732. if ( this.textureCache[ cacheKey ] ) {
  1733. // See https://github.com/mrdoob/three.js/issues/21559.
  1734. return this.textureCache[ cacheKey ];
  1735. }
  1736. const URL = self.URL || self.webkitURL;
  1737. let sourceURI = source.uri || '';
  1738. let isObjectURL = false;
  1739. let hasAlpha = true;
  1740. const isJPEG = sourceURI.search( /\.jpe?g($|\?)/i ) > 0 || sourceURI.search( /^data\:image\/jpeg/ ) === 0;
  1741. if ( source.mimeType === 'image/jpeg' || isJPEG ) hasAlpha = false;
  1742. if ( source.bufferView !== undefined ) {
  1743. // Load binary image data from bufferView, if provided.
  1744. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1745. if ( source.mimeType === 'image/png' ) {
  1746. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1747. // alpha channel. This check is conservative — the image could have an alpha
  1748. // channel with all values == 1, and the indexed type (colorType == 3) only
  1749. // sometimes contains alpha.
  1750. //
  1751. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1752. const colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1753. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1754. }
  1755. isObjectURL = true;
  1756. const blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1757. sourceURI = URL.createObjectURL( blob );
  1758. return sourceURI;
  1759. } );
  1760. } else if ( source.uri === undefined ) {
  1761. throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
  1762. }
  1763. const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1764. return new Promise( function ( resolve, reject ) {
  1765. let onLoad = resolve;
  1766. if ( loader.isImageBitmapLoader === true ) {
  1767. onLoad = function ( imageBitmap ) {
  1768. const texture = new Texture( imageBitmap );
  1769. texture.needsUpdate = true;
  1770. resolve( texture );
  1771. };
  1772. }
  1773. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1774. } );
  1775. } ).then( function ( texture ) {
  1776. // Clean up resources and configure Texture.
  1777. if ( isObjectURL === true ) {
  1778. URL.revokeObjectURL( sourceURI );
  1779. }
  1780. texture.flipY = false;
  1781. if ( textureDef.name ) texture.name = textureDef.name;
  1782. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1783. if ( ! hasAlpha ) texture.format = RGBFormat;
  1784. const samplers = json.samplers || {};
  1785. const sampler = samplers[ textureDef.sampler ] || {};
  1786. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1787. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1788. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1789. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1790. parser.associations.set( texture, {
  1791. type: 'textures',
  1792. index: textureIndex
  1793. } );
  1794. return texture;
  1795. } ).catch( function () {
  1796. console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
  1797. return null;
  1798. } );
  1799. this.textureCache[ cacheKey ] = promise;
  1800. return promise;
  1801. }
  1802. /**
  1803. * Asynchronously assigns a texture to the given material parameters.
  1804. * @param {Object} materialParams
  1805. * @param {string} mapName
  1806. * @param {Object} mapDef
  1807. * @return {Promise<Texture>}
  1808. */
  1809. assignTexture( materialParams, mapName, mapDef ) {
  1810. const parser = this;
  1811. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1812. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1813. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1814. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1815. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1816. }
  1817. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1818. const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1819. if ( transform ) {
  1820. const gltfReference = parser.associations.get( texture );
  1821. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1822. parser.associations.set( texture, gltfReference );
  1823. }
  1824. }
  1825. materialParams[ mapName ] = texture;
  1826. return texture;
  1827. } );
  1828. }
  1829. /**
  1830. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1831. * already has a material (generated from the glTF material options alone)
  1832. * but reuse of the same glTF material may require multiple threejs materials
  1833. * to accommodate different primitive types, defines, etc. New materials will
  1834. * be created if necessary, and reused from a cache.
  1835. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1836. */
  1837. assignFinalMaterial( mesh ) {
  1838. const geometry = mesh.geometry;
  1839. let material = mesh.material;
  1840. const useVertexTangents = geometry.attributes.tangent !== undefined;
  1841. const useVertexColors = geometry.attributes.color !== undefined;
  1842. const useFlatShading = geometry.attributes.normal === undefined;
  1843. if ( mesh.isPoints ) {
  1844. const cacheKey = 'PointsMaterial:' + material.uuid;
  1845. let pointsMaterial = this.cache.get( cacheKey );
  1846. if ( ! pointsMaterial ) {
  1847. pointsMaterial = new PointsMaterial();
  1848. Material.prototype.copy.call( pointsMaterial, material );
  1849. pointsMaterial.color.copy( material.color );
  1850. pointsMaterial.map = material.map;
  1851. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1852. this.cache.add( cacheKey, pointsMaterial );
  1853. }
  1854. material = pointsMaterial;
  1855. } else if ( mesh.isLine ) {
  1856. const cacheKey = 'LineBasicMaterial:' + material.uuid;
  1857. let lineMaterial = this.cache.get( cacheKey );
  1858. if ( ! lineMaterial ) {
  1859. lineMaterial = new LineBasicMaterial();
  1860. Material.prototype.copy.call( lineMaterial, material );
  1861. lineMaterial.color.copy( material.color );
  1862. this.cache.add( cacheKey, lineMaterial );
  1863. }
  1864. material = lineMaterial;
  1865. }
  1866. // Clone the material if it will be modified
  1867. if ( useVertexTangents || useVertexColors || useFlatShading ) {
  1868. let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1869. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1870. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1871. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1872. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1873. let cachedMaterial = this.cache.get( cacheKey );
  1874. if ( ! cachedMaterial ) {
  1875. cachedMaterial = material.clone();
  1876. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1877. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1878. if ( useVertexTangents ) {
  1879. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1880. if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
  1881. if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
  1882. }
  1883. this.cache.add( cacheKey, cachedMaterial );
  1884. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1885. }
  1886. material = cachedMaterial;
  1887. }
  1888. // workarounds for mesh and geometry
  1889. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1890. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1891. }
  1892. mesh.material = material;
  1893. }
  1894. getMaterialType( /* materialIndex */ ) {
  1895. return MeshStandardMaterial;
  1896. }
  1897. /**
  1898. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1899. * @param {number} materialIndex
  1900. * @return {Promise<Material>}
  1901. */
  1902. loadMaterial( materialIndex ) {
  1903. const parser = this;
  1904. const json = this.json;
  1905. const extensions = this.extensions;
  1906. const materialDef = json.materials[ materialIndex ];
  1907. let materialType;
  1908. const materialParams = {};
  1909. const materialExtensions = materialDef.extensions || {};
  1910. const pending = [];
  1911. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1912. const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1913. materialType = sgExtension.getMaterialType();
  1914. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1915. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1916. const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1917. materialType = kmuExtension.getMaterialType();
  1918. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1919. } else {
  1920. // Specification:
  1921. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1922. const metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1923. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1924. materialParams.opacity = 1.0;
  1925. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1926. const array = metallicRoughness.baseColorFactor;
  1927. materialParams.color.fromArray( array );
  1928. materialParams.opacity = array[ 3 ];
  1929. }
  1930. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1931. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1932. }
  1933. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1934. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1935. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1936. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1937. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1938. }
  1939. materialType = this._invokeOne( function ( ext ) {
  1940. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1941. } );
  1942. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1943. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1944. } ) ) );
  1945. }
  1946. if ( materialDef.doubleSided === true ) {
  1947. materialParams.side = DoubleSide;
  1948. }
  1949. const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1950. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1951. materialParams.transparent = true;
  1952. // See: https://github.com/mrdoob/three.js/issues/17706
  1953. materialParams.depthWrite = false;
  1954. } else {
  1955. materialParams.transparent = false;
  1956. if ( alphaMode === ALPHA_MODES.MASK ) {
  1957. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1958. }
  1959. }
  1960. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1961. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1962. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1963. materialParams.normalScale = new Vector2( 1, - 1 );
  1964. if ( materialDef.normalTexture.scale !== undefined ) {
  1965. materialParams.normalScale.set( materialDef.normalTexture.scale, - materialDef.normalTexture.scale );
  1966. }
  1967. }
  1968. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1969. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1970. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1971. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1972. }
  1973. }
  1974. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1975. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1976. }
  1977. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1978. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1979. }
  1980. return Promise.all( pending ).then( function () {
  1981. let material;
  1982. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1983. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1984. } else {
  1985. material = new materialType( materialParams );
  1986. }
  1987. if ( materialDef.name ) material.name = materialDef.name;
  1988. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1989. if ( material.map ) material.map.encoding = sRGBEncoding;
  1990. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1991. assignExtrasToUserData( material, materialDef );
  1992. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1993. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1994. return material;
  1995. } );
  1996. }
  1997. /** When Object3D instances are targeted by animation, they need unique names. */
  1998. createUniqueName( originalName ) {
  1999. const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
  2000. let name = sanitizedName;
  2001. for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  2002. name = sanitizedName + '_' + i;
  2003. }
  2004. this.nodeNamesUsed[ name ] = true;
  2005. return name;
  2006. }
  2007. /**
  2008. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  2009. *
  2010. * Creates BufferGeometries from primitives.
  2011. *
  2012. * @param {Array<GLTF.Primitive>} primitives
  2013. * @return {Promise<Array<BufferGeometry>>}
  2014. */
  2015. loadGeometries( primitives ) {
  2016. const parser = this;
  2017. const extensions = this.extensions;
  2018. const cache = this.primitiveCache;
  2019. function createDracoPrimitive( primitive ) {
  2020. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  2021. .decodePrimitive( primitive, parser )
  2022. .then( function ( geometry ) {
  2023. return addPrimitiveAttributes( geometry, primitive, parser );
  2024. } );
  2025. }
  2026. const pending = [];
  2027. for ( let i = 0, il = primitives.length; i < il; i ++ ) {
  2028. const primitive = primitives[ i ];
  2029. const cacheKey = createPrimitiveKey( primitive );
  2030. // See if we've already created this geometry
  2031. const cached = cache[ cacheKey ];
  2032. if ( cached ) {
  2033. // Use the cached geometry if it exists
  2034. pending.push( cached.promise );
  2035. } else {
  2036. let geometryPromise;
  2037. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  2038. // Use DRACO geometry if available
  2039. geometryPromise = createDracoPrimitive( primitive );
  2040. } else {
  2041. // Otherwise create a new geometry
  2042. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  2043. }
  2044. // Cache this geometry
  2045. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  2046. pending.push( geometryPromise );
  2047. }
  2048. }
  2049. return Promise.all( pending );
  2050. }
  2051. /**
  2052. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  2053. * @param {number} meshIndex
  2054. * @return {Promise<Group|Mesh|SkinnedMesh>}
  2055. */
  2056. loadMesh( meshIndex ) {
  2057. const parser = this;
  2058. const json = this.json;
  2059. const extensions = this.extensions;
  2060. const meshDef = json.meshes[ meshIndex ];
  2061. const primitives = meshDef.primitives;
  2062. const pending = [];
  2063. for ( let i = 0, il = primitives.length; i < il; i ++ ) {
  2064. const material = primitives[ i ].material === undefined
  2065. ? createDefaultMaterial( this.cache )
  2066. : this.getDependency( 'material', primitives[ i ].material );
  2067. pending.push( material );
  2068. }
  2069. pending.push( parser.loadGeometries( primitives ) );
  2070. return Promise.all( pending ).then( function ( results ) {
  2071. const materials = results.slice( 0, results.length - 1 );
  2072. const geometries = results[ results.length - 1 ];
  2073. const meshes = [];
  2074. for ( let i = 0, il = geometries.length; i < il; i ++ ) {
  2075. const geometry = geometries[ i ];
  2076. const primitive = primitives[ i ];
  2077. // 1. create Mesh
  2078. let mesh;
  2079. const material = materials[ i ];
  2080. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2081. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2082. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2083. primitive.mode === undefined ) {
  2084. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2085. mesh = meshDef.isSkinnedMesh === true
  2086. ? new SkinnedMesh( geometry, material )
  2087. : new Mesh( geometry, material );
  2088. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2089. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2090. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2091. mesh.normalizeSkinWeights();
  2092. }
  2093. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2094. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  2095. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2096. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  2097. }
  2098. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2099. mesh = new LineSegments( geometry, material );
  2100. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2101. mesh = new Line( geometry, material );
  2102. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2103. mesh = new LineLoop( geometry, material );
  2104. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2105. mesh = new Points( geometry, material );
  2106. } else {
  2107. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2108. }
  2109. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2110. updateMorphTargets( mesh, meshDef );
  2111. }
  2112. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2113. assignExtrasToUserData( mesh, meshDef );
  2114. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  2115. parser.assignFinalMaterial( mesh );
  2116. meshes.push( mesh );
  2117. }
  2118. if ( meshes.length === 1 ) {
  2119. return meshes[ 0 ];
  2120. }
  2121. const group = new Group();
  2122. for ( let i = 0, il = meshes.length; i < il; i ++ ) {
  2123. group.add( meshes[ i ] );
  2124. }
  2125. return group;
  2126. } );
  2127. }
  2128. /**
  2129. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2130. * @param {number} cameraIndex
  2131. * @return {Promise<THREE.Camera>}
  2132. */
  2133. loadCamera( cameraIndex ) {
  2134. let camera;
  2135. const cameraDef = this.json.cameras[ cameraIndex ];
  2136. const params = cameraDef[ cameraDef.type ];
  2137. if ( ! params ) {
  2138. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2139. return;
  2140. }
  2141. if ( cameraDef.type === 'perspective' ) {
  2142. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2143. } else if ( cameraDef.type === 'orthographic' ) {
  2144. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2145. }
  2146. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2147. assignExtrasToUserData( camera, cameraDef );
  2148. return Promise.resolve( camera );
  2149. }
  2150. /**
  2151. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2152. * @param {number} skinIndex
  2153. * @return {Promise<Object>}
  2154. */
  2155. loadSkin( skinIndex ) {
  2156. const skinDef = this.json.skins[ skinIndex ];
  2157. const skinEntry = { joints: skinDef.joints };
  2158. if ( skinDef.inverseBindMatrices === undefined ) {
  2159. return Promise.resolve( skinEntry );
  2160. }
  2161. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2162. skinEntry.inverseBindMatrices = accessor;
  2163. return skinEntry;
  2164. } );
  2165. }
  2166. /**
  2167. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2168. * @param {number} animationIndex
  2169. * @return {Promise<AnimationClip>}
  2170. */
  2171. loadAnimation( animationIndex ) {
  2172. const json = this.json;
  2173. const animationDef = json.animations[ animationIndex ];
  2174. const pendingNodes = [];
  2175. const pendingInputAccessors = [];
  2176. const pendingOutputAccessors = [];
  2177. const pendingSamplers = [];
  2178. const pendingTargets = [];
  2179. for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2180. const channel = animationDef.channels[ i ];
  2181. const sampler = animationDef.samplers[ channel.sampler ];
  2182. const target = channel.target;
  2183. const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2184. const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2185. const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2186. pendingNodes.push( this.getDependency( 'node', name ) );
  2187. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2188. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2189. pendingSamplers.push( sampler );
  2190. pendingTargets.push( target );
  2191. }
  2192. return Promise.all( [
  2193. Promise.all( pendingNodes ),
  2194. Promise.all( pendingInputAccessors ),
  2195. Promise.all( pendingOutputAccessors ),
  2196. Promise.all( pendingSamplers ),
  2197. Promise.all( pendingTargets )
  2198. ] ).then( function ( dependencies ) {
  2199. const nodes = dependencies[ 0 ];
  2200. const inputAccessors = dependencies[ 1 ];
  2201. const outputAccessors = dependencies[ 2 ];
  2202. const samplers = dependencies[ 3 ];
  2203. const targets = dependencies[ 4 ];
  2204. const tracks = [];
  2205. for ( let i = 0, il = nodes.length; i < il; i ++ ) {
  2206. const node = nodes[ i ];
  2207. const inputAccessor = inputAccessors[ i ];
  2208. const outputAccessor = outputAccessors[ i ];
  2209. const sampler = samplers[ i ];
  2210. const target = targets[ i ];
  2211. if ( node === undefined ) continue;
  2212. node.updateMatrix();
  2213. node.matrixAutoUpdate = true;
  2214. let TypedKeyframeTrack;
  2215. switch ( PATH_PROPERTIES[ target.path ] ) {
  2216. case PATH_PROPERTIES.weights:
  2217. TypedKeyframeTrack = NumberKeyframeTrack;
  2218. break;
  2219. case PATH_PROPERTIES.rotation:
  2220. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2221. break;
  2222. case PATH_PROPERTIES.position:
  2223. case PATH_PROPERTIES.scale:
  2224. default:
  2225. TypedKeyframeTrack = VectorKeyframeTrack;
  2226. break;
  2227. }
  2228. const targetName = node.name ? node.name : node.uuid;
  2229. const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2230. const targetNames = [];
  2231. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2232. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2233. node.traverse( function ( object ) {
  2234. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2235. targetNames.push( object.name ? object.name : object.uuid );
  2236. }
  2237. } );
  2238. } else {
  2239. targetNames.push( targetName );
  2240. }
  2241. let outputArray = outputAccessor.array;
  2242. if ( outputAccessor.normalized ) {
  2243. const scale = getNormalizedComponentScale( outputArray.constructor );
  2244. const scaled = new Float32Array( outputArray.length );
  2245. for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2246. scaled[ j ] = outputArray[ j ] * scale;
  2247. }
  2248. outputArray = scaled;
  2249. }
  2250. for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2251. const track = new TypedKeyframeTrack(
  2252. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2253. inputAccessor.array,
  2254. outputArray,
  2255. interpolation
  2256. );
  2257. // Override interpolation with custom factory method.
  2258. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2259. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2260. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2261. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2262. // must be divided by three to get the interpolant's sampleSize argument.
  2263. const interpolantType = ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;
  2264. return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );
  2265. };
  2266. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2267. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2268. }
  2269. tracks.push( track );
  2270. }
  2271. }
  2272. const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2273. return new AnimationClip( name, undefined, tracks );
  2274. } );
  2275. }
  2276. createNodeMesh( nodeIndex ) {
  2277. const json = this.json;
  2278. const parser = this;
  2279. const nodeDef = json.nodes[ nodeIndex ];
  2280. if ( nodeDef.mesh === undefined ) return null;
  2281. return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2282. const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2283. // if weights are provided on the node, override weights on the mesh.
  2284. if ( nodeDef.weights !== undefined ) {
  2285. node.traverse( function ( o ) {
  2286. if ( ! o.isMesh ) return;
  2287. for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2288. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2289. }
  2290. } );
  2291. }
  2292. return node;
  2293. } );
  2294. }
  2295. /**
  2296. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2297. * @param {number} nodeIndex
  2298. * @return {Promise<Object3D>}
  2299. */
  2300. loadNode( nodeIndex ) {
  2301. const json = this.json;
  2302. const extensions = this.extensions;
  2303. const parser = this;
  2304. const nodeDef = json.nodes[ nodeIndex ];
  2305. // reserve node's name before its dependencies, so the root has the intended name.
  2306. const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2307. return ( function () {
  2308. const pending = [];
  2309. const meshPromise = parser._invokeOne( function ( ext ) {
  2310. return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );
  2311. } );
  2312. if ( meshPromise ) {
  2313. pending.push( meshPromise );
  2314. }
  2315. if ( nodeDef.camera !== undefined ) {
  2316. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2317. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2318. } ) );
  2319. }
  2320. parser._invokeAll( function ( ext ) {
  2321. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2322. } ).forEach( function ( promise ) {
  2323. pending.push( promise );
  2324. } );
  2325. return Promise.all( pending );
  2326. }() ).then( function ( objects ) {
  2327. let node;
  2328. // .isBone isn't in glTF spec. See ._markDefs
  2329. if ( nodeDef.isBone === true ) {
  2330. node = new Bone();
  2331. } else if ( objects.length > 1 ) {
  2332. node = new Group();
  2333. } else if ( objects.length === 1 ) {
  2334. node = objects[ 0 ];
  2335. } else {
  2336. node = new Object3D();
  2337. }
  2338. if ( node !== objects[ 0 ] ) {
  2339. for ( let i = 0, il = objects.length; i < il; i ++ ) {
  2340. node.add( objects[ i ] );
  2341. }
  2342. }
  2343. if ( nodeDef.name ) {
  2344. node.userData.name = nodeDef.name;
  2345. node.name = nodeName;
  2346. }
  2347. assignExtrasToUserData( node, nodeDef );
  2348. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2349. if ( nodeDef.matrix !== undefined ) {
  2350. const matrix = new Matrix4();
  2351. matrix.fromArray( nodeDef.matrix );
  2352. node.applyMatrix4( matrix );
  2353. } else {
  2354. if ( nodeDef.translation !== undefined ) {
  2355. node.position.fromArray( nodeDef.translation );
  2356. }
  2357. if ( nodeDef.rotation !== undefined ) {
  2358. node.quaternion.fromArray( nodeDef.rotation );
  2359. }
  2360. if ( nodeDef.scale !== undefined ) {
  2361. node.scale.fromArray( nodeDef.scale );
  2362. }
  2363. }
  2364. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2365. return node;
  2366. } );
  2367. }
  2368. /**
  2369. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2370. * @param {number} sceneIndex
  2371. * @return {Promise<Group>}
  2372. */
  2373. loadScene( sceneIndex ) {
  2374. const json = this.json;
  2375. const extensions = this.extensions;
  2376. const sceneDef = this.json.scenes[ sceneIndex ];
  2377. const parser = this;
  2378. // Loader returns Group, not Scene.
  2379. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2380. const scene = new Group();
  2381. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2382. assignExtrasToUserData( scene, sceneDef );
  2383. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2384. const nodeIds = sceneDef.nodes || [];
  2385. const pending = [];
  2386. for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {
  2387. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2388. }
  2389. return Promise.all( pending ).then( function () {
  2390. return scene;
  2391. } );
  2392. }
  2393. }
  2394. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2395. const nodeDef = json.nodes[ nodeId ];
  2396. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2397. if ( nodeDef.skin === undefined ) return node;
  2398. // build skeleton here as well
  2399. let skinEntry;
  2400. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2401. skinEntry = skin;
  2402. const pendingJoints = [];
  2403. for ( let i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2404. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2405. }
  2406. return Promise.all( pendingJoints );
  2407. } ).then( function ( jointNodes ) {
  2408. node.traverse( function ( mesh ) {
  2409. if ( ! mesh.isMesh ) return;
  2410. const bones = [];
  2411. const boneInverses = [];
  2412. for ( let j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2413. const jointNode = jointNodes[ j ];
  2414. if ( jointNode ) {
  2415. bones.push( jointNode );
  2416. const mat = new Matrix4();
  2417. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2418. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2419. }
  2420. boneInverses.push( mat );
  2421. } else {
  2422. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2423. }
  2424. }
  2425. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2426. } );
  2427. return node;
  2428. } );
  2429. } ).then( function ( node ) {
  2430. // build node hierachy
  2431. parentObject.add( node );
  2432. const pending = [];
  2433. if ( nodeDef.children ) {
  2434. const children = nodeDef.children;
  2435. for ( let i = 0, il = children.length; i < il; i ++ ) {
  2436. const child = children[ i ];
  2437. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2438. }
  2439. }
  2440. return Promise.all( pending );
  2441. } );
  2442. }
  2443. /**
  2444. * @param {BufferGeometry} geometry
  2445. * @param {GLTF.Primitive} primitiveDef
  2446. * @param {GLTFParser} parser
  2447. */
  2448. function computeBounds( geometry, primitiveDef, parser ) {
  2449. const attributes = primitiveDef.attributes;
  2450. const box = new Box3();
  2451. if ( attributes.POSITION !== undefined ) {
  2452. const accessor = parser.json.accessors[ attributes.POSITION ];
  2453. const min = accessor.min;
  2454. const max = accessor.max;
  2455. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  2456. if ( min !== undefined && max !== undefined ) {
  2457. box.set(
  2458. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  2459. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] )
  2460. );
  2461. if ( accessor.normalized ) {
  2462. const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
  2463. box.min.multiplyScalar( boxScale );
  2464. box.max.multiplyScalar( boxScale );
  2465. }
  2466. } else {
  2467. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  2468. return;
  2469. }
  2470. } else {
  2471. return;
  2472. }
  2473. const targets = primitiveDef.targets;
  2474. if ( targets !== undefined ) {
  2475. const maxDisplacement = new Vector3();
  2476. const vector = new Vector3();
  2477. for ( let i = 0, il = targets.length; i < il; i ++ ) {
  2478. const target = targets[ i ];
  2479. if ( target.POSITION !== undefined ) {
  2480. const accessor = parser.json.accessors[ target.POSITION ];
  2481. const min = accessor.min;
  2482. const max = accessor.max;
  2483. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  2484. if ( min !== undefined && max !== undefined ) {
  2485. // we need to get max of absolute components because target weight is [-1,1]
  2486. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  2487. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  2488. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  2489. if ( accessor.normalized ) {
  2490. const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
  2491. vector.multiplyScalar( boxScale );
  2492. }
  2493. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  2494. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  2495. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  2496. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  2497. maxDisplacement.max( vector );
  2498. } else {
  2499. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  2500. }
  2501. }
  2502. }
  2503. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  2504. box.expandByVector( maxDisplacement );
  2505. }
  2506. geometry.boundingBox = box;
  2507. const sphere = new Sphere();
  2508. box.getCenter( sphere.center );
  2509. sphere.radius = box.min.distanceTo( box.max ) / 2;
  2510. geometry.boundingSphere = sphere;
  2511. }
  2512. /**
  2513. * @param {BufferGeometry} geometry
  2514. * @param {GLTF.Primitive} primitiveDef
  2515. * @param {GLTFParser} parser
  2516. * @return {Promise<BufferGeometry>}
  2517. */
  2518. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  2519. const attributes = primitiveDef.attributes;
  2520. const pending = [];
  2521. function assignAttributeAccessor( accessorIndex, attributeName ) {
  2522. return parser.getDependency( 'accessor', accessorIndex )
  2523. .then( function ( accessor ) {
  2524. geometry.setAttribute( attributeName, accessor );
  2525. } );
  2526. }
  2527. for ( const gltfAttributeName in attributes ) {
  2528. const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  2529. // Skip attributes already provided by e.g. Draco extension.
  2530. if ( threeAttributeName in geometry.attributes ) continue;
  2531. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  2532. }
  2533. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  2534. const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  2535. geometry.setIndex( accessor );
  2536. } );
  2537. pending.push( accessor );
  2538. }
  2539. assignExtrasToUserData( geometry, primitiveDef );
  2540. computeBounds( geometry, primitiveDef, parser );
  2541. return Promise.all( pending ).then( function () {
  2542. return primitiveDef.targets !== undefined
  2543. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  2544. : geometry;
  2545. } );
  2546. }
  2547. /**
  2548. * @param {BufferGeometry} geometry
  2549. * @param {Number} drawMode
  2550. * @return {BufferGeometry}
  2551. */
  2552. function toTrianglesDrawMode( geometry, drawMode ) {
  2553. let index = geometry.getIndex();
  2554. // generate index if not present
  2555. if ( index === null ) {
  2556. const indices = [];
  2557. const position = geometry.getAttribute( 'position' );
  2558. if ( position !== undefined ) {
  2559. for ( let i = 0; i < position.count; i ++ ) {
  2560. indices.push( i );
  2561. }
  2562. geometry.setIndex( indices );
  2563. index = geometry.getIndex();
  2564. } else {
  2565. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  2566. return geometry;
  2567. }
  2568. }
  2569. //
  2570. const numberOfTriangles = index.count - 2;
  2571. const newIndices = [];
  2572. if ( drawMode === TriangleFanDrawMode ) {
  2573. // gl.TRIANGLE_FAN
  2574. for ( let i = 1; i <= numberOfTriangles; i ++ ) {
  2575. newIndices.push( index.getX( 0 ) );
  2576. newIndices.push( index.getX( i ) );
  2577. newIndices.push( index.getX( i + 1 ) );
  2578. }
  2579. } else {
  2580. // gl.TRIANGLE_STRIP
  2581. for ( let i = 0; i < numberOfTriangles; i ++ ) {
  2582. if ( i % 2 === 0 ) {
  2583. newIndices.push( index.getX( i ) );
  2584. newIndices.push( index.getX( i + 1 ) );
  2585. newIndices.push( index.getX( i + 2 ) );
  2586. } else {
  2587. newIndices.push( index.getX( i + 2 ) );
  2588. newIndices.push( index.getX( i + 1 ) );
  2589. newIndices.push( index.getX( i ) );
  2590. }
  2591. }
  2592. }
  2593. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  2594. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  2595. }
  2596. // build final geometry
  2597. const newGeometry = geometry.clone();
  2598. newGeometry.setIndex( newIndices );
  2599. return newGeometry;
  2600. }
  2601. export { GLTFLoader };