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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - FBX loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display: block;
- }
- #info a,
- .button {
- color: #f00;
- font-weight: bold;
- text-decoration: underline;
- cursor: pointer
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader test
- </div>
- <script src="../build/three.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/curves/NURBSCurve.js"></script>
- <script src="js/curves/NURBSUtils.js"></script>
- <script src="js/loaders/FBXLoader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src="js/libs/inflate.min.js"></script>
- <script>
- var container, stats, controls;
- var camera, scene, renderer, light;
- var clock = new THREE.Clock();
- var mixers = [];
- init();
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
- scene = new THREE.Scene();
- // grid
- var gridHelper = new THREE.GridHelper(28, 28, 0x303030, 0x303030);
- gridHelper.position.set(0, - 0.04, 0);
- scene.add(gridHelper);
- // stats
- stats = new Stats();
- container.appendChild(stats.dom);
- // model
- var manager = new THREE.LoadingManager();
- manager.onProgress = function (item, loaded, total) {
- // console.log( item, loaded, total );
- };
- var onProgress = function (xhr) {
- if (xhr.lengthComputable) {
- var percentComplete = xhr.loaded / xhr.total * 100;
- // console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
- }
- };
- var onError = function (xhr) {
- console.error(xhr);
- };
- var loader = new THREE.FBXLoader(manager);
- // loader.load('models/fbx/ASCIIandBinary/defeat.bin.fbx', function (object) {
- // loader.load('models/fbx/ASCIIandBinary/defeat.fbx', function (object) {
- // loader.load('models/fbx/ASCIIandBinary/defeat_30fps.fbx', function (object) {
- loader.load('models/fbx/ASCIIandBinary/nao_ball.bin.fbx', function (object) {
- // loader.load('models/fbx/ASCIIandBinary/nao_ball.fbx', function (object) {
- if (object.animations[0]) {
- object.mixer = new THREE.AnimationMixer(object);
- mixers.push(object.mixer);
- var action = object.mixer.clipAction(object.animations[0]);
- action.play();
- }
- console.log(object);
- object.scale.multiplyScalar(0.1);
- scene.add(object);
- }, onProgress, onError);
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setSize(window.innerWidth, window.innerHeight);
- renderer.setClearColor(0xffffff, 1.0)
- container.appendChild(renderer.domElement);
- // controls, camera
- controls = new THREE.OrbitControls(camera, renderer.domElement);
- controls.target.set(0, 12, 0);
- camera.position.set(2, 18, 28);
- controls.update();
- window.addEventListener('resize', onWindowResize, false);
- light = new THREE.HemisphereLight(0xffffff, 0x444444, 1.0);
- light.position.set(0, 1, 0);
- scene.add(light);
- light = new THREE.DirectionalLight(0xffffff, 1.0);
- light.position.set(0, 1, 0);
- scene.add(light);
- animate();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize(window.innerWidth, window.innerHeight);
- }
- //
- function animate() {
- requestAnimationFrame(animate);
- if (mixers.length > 0) {
- for (var i = 0; i < mixers.length; i++) {
- mixers[i].update(clock.getDelta());
- }
- }
- stats.update();
- render();
- }
- function render() {
- renderer.render(scene, camera);
- }
- </script>
- </body>
- </html>
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