webgl_loader_fbx.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - FBX loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display: block;
  23. }
  24. #info a,
  25. .button {
  26. color: #f00;
  27. font-weight: bold;
  28. text-decoration: underline;
  29. cursor: pointer
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="info">
  35. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader test
  36. </div>
  37. <script src="../build/three.js"></script>
  38. <script src="js/controls/OrbitControls.js"></script>
  39. <script src="js/curves/NURBSCurve.js"></script>
  40. <script src="js/curves/NURBSUtils.js"></script>
  41. <script src="js/loaders/FBXLoader.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script src="js/libs/inflate.min.js"></script>
  45. <script>
  46. var container, stats, controls;
  47. var camera, scene, renderer, light;
  48. var clock = new THREE.Clock();
  49. var mixers = [];
  50. init();
  51. function init() {
  52. container = document.createElement('div');
  53. document.body.appendChild(container);
  54. camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
  55. scene = new THREE.Scene();
  56. // grid
  57. var gridHelper = new THREE.GridHelper(28, 28, 0x303030, 0x303030);
  58. gridHelper.position.set(0, - 0.04, 0);
  59. scene.add(gridHelper);
  60. // stats
  61. stats = new Stats();
  62. container.appendChild(stats.dom);
  63. // model
  64. var manager = new THREE.LoadingManager();
  65. manager.onProgress = function (item, loaded, total) {
  66. // console.log( item, loaded, total );
  67. };
  68. var onProgress = function (xhr) {
  69. if (xhr.lengthComputable) {
  70. var percentComplete = xhr.loaded / xhr.total * 100;
  71. // console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  72. }
  73. };
  74. var onError = function (xhr) {
  75. console.error(xhr);
  76. };
  77. var loader = new THREE.FBXLoader(manager);
  78. // loader.load('models/fbx/ASCIIandBinary/defeat.bin.fbx', function (object) {
  79. // loader.load('models/fbx/ASCIIandBinary/defeat.fbx', function (object) {
  80. // loader.load('models/fbx/ASCIIandBinary/defeat_30fps.fbx', function (object) {
  81. loader.load('models/fbx/ASCIIandBinary/nao_ball.bin.fbx', function (object) {
  82. // loader.load('models/fbx/ASCIIandBinary/nao_ball.fbx', function (object) {
  83. if (object.animations[0]) {
  84. object.mixer = new THREE.AnimationMixer(object);
  85. mixers.push(object.mixer);
  86. var action = object.mixer.clipAction(object.animations[0]);
  87. action.play();
  88. }
  89. console.log(object);
  90. object.scale.multiplyScalar(0.1);
  91. scene.add(object);
  92. }, onProgress, onError);
  93. renderer = new THREE.WebGLRenderer();
  94. renderer.setPixelRatio(window.devicePixelRatio);
  95. renderer.setSize(window.innerWidth, window.innerHeight);
  96. renderer.setClearColor(0xffffff, 1.0)
  97. container.appendChild(renderer.domElement);
  98. // controls, camera
  99. controls = new THREE.OrbitControls(camera, renderer.domElement);
  100. controls.target.set(0, 12, 0);
  101. camera.position.set(2, 18, 28);
  102. controls.update();
  103. window.addEventListener('resize', onWindowResize, false);
  104. light = new THREE.HemisphereLight(0xffffff, 0x444444, 1.0);
  105. light.position.set(0, 1, 0);
  106. scene.add(light);
  107. light = new THREE.DirectionalLight(0xffffff, 1.0);
  108. light.position.set(0, 1, 0);
  109. scene.add(light);
  110. animate();
  111. }
  112. function onWindowResize() {
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize(window.innerWidth, window.innerHeight);
  116. }
  117. //
  118. function animate() {
  119. requestAnimationFrame(animate);
  120. if (mixers.length > 0) {
  121. for (var i = 0; i < mixers.length; i++) {
  122. mixers[i].update(clock.getDelta());
  123. }
  124. }
  125. stats.update();
  126. render();
  127. }
  128. function render() {
  129. renderer.render(scene, camera);
  130. }
  131. </script>
  132. </body>
  133. </html>