misc_ubiquity_test2.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - geometry - polyfield</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.min.js"></script>
  17. <script src="js/libs/stats.min.js"></script>
  18. <script>
  19. var stats;
  20. var camera, scene;
  21. var canvasRenderer, webglRenderer;
  22. var texture, mesh;
  23. init();
  24. animate();
  25. function init() {
  26. var width = window.innerWidth / 2;
  27. var height = window.innerHeight;
  28. camera = new THREE.PerspectiveCamera( 70, width / height, 1, 1000 );
  29. camera.position.z = 400;
  30. scene = new THREE.Scene();
  31. var geometry = new THREE.CubeGeometry( 200, 200, 200, 4, 4, 4 );
  32. texture = THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' );
  33. texture.wrapS = THREE.RepeatWrapping;
  34. texture.wrapT = THREE.RepeatWrapping;
  35. var material = new THREE.MeshBasicMaterial( { map: texture } );
  36. mesh = new THREE.Mesh( geometry, material );
  37. scene.add( mesh );
  38. canvasRenderer = new THREE.CanvasRenderer();
  39. canvasRenderer.setClearColor( 0xf0f0f0 );
  40. canvasRenderer.setSize( width, height );
  41. document.body.appendChild( canvasRenderer.domElement );
  42. webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
  43. webglRenderer.setClearColor( 0xf0f0f0 );
  44. webglRenderer.setSize( width, height );
  45. document.body.appendChild( webglRenderer.domElement );
  46. stats = new Stats();
  47. stats.domElement.style.position = 'absolute';
  48. stats.domElement.style.top = '0px';
  49. document.body.appendChild( stats.domElement );
  50. //
  51. window.addEventListener( 'resize', onWindowResize, false );
  52. }
  53. function onWindowResize() {
  54. var width = window.innerWidth / 2;
  55. var height = window.innerHeight;
  56. camera.aspect = width / height;
  57. camera.updateProjectionMatrix();
  58. canvasRenderer.setSize( width, height );
  59. webglRenderer.setSize( width, height );
  60. }
  61. //
  62. function animate() {
  63. requestAnimationFrame( animate );
  64. render();
  65. stats.update();
  66. }
  67. function render() {
  68. var time = performance.now() * 0.0001;
  69. camera.position.x = Math.sin( time ) * 500;
  70. camera.position.z = Math.cos( time ) * 500;
  71. camera.lookAt( scene.position );
  72. texture.repeat.x = Math.sin( time ) * 0.5 + 0.5;
  73. texture.repeat.y = Math.cos( time ) * 0.5 + 0.5;
  74. texture.offset.x = Math.sin( time );
  75. texture.offset.y = Math.cos( time );
  76. mesh.rotation.x = time * 2;
  77. mesh.rotation.y = time * 4;
  78. scene.updateMatrixWorld();
  79. canvasRenderer.render( scene, camera );
  80. webglRenderer.render( scene, camera );
  81. }
  82. </script>
  83. </body>
  84. </html>