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- /**
- * SEA3D.JS + Three.JS
- * Copyright (C) 2015 Sunag Entertainment
- *
- * http://sea3d.poonya.com/
- */
- //
- // SEA3D
- //
-
- THREE.SEA3D = function(config) {
- this.config = config || {};
-
- if (this.config.autoPlay === undefined) this.config.autoPlay = false;
- if (this.config.flip === undefined) this.config.flip = true;
- if (this.config.parser == undefined) this.config.parser = THREE.SEA3D.AUTO;
- if (this.config.multiplier == undefined) this.config.multiplier = 1;
- if (this.config.tangent == undefined) this.config.tangent = true;
- if (this.config.bounding == undefined) this.config.bounding = true;
- if (this.config.standardMaterial == undefined) this.config.standardMaterial = true;
- if (this.config.audioRolloffFactor == undefined) this.config.audioRolloffFactor = 10;
-
- this.container = this.config.container || new THREE.Object3D();
- this.objects = {};
- }
- THREE.SEA3D.prototype = {
- constructor: THREE.SEA3D,
-
- addEventListener: THREE.EventDispatcher.prototype.addEventListener,
- hasEventListener: THREE.EventDispatcher.prototype.hasEventListener,
- removeEventListener: THREE.EventDispatcher.prototype.removeEventListener,
- dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent
- }
-
- //
- // Shader
- //
-
- THREE.SEA3D.ShaderLib = {};
-
- THREE.SEA3D.ShaderLib.replaceCode = function(src, target, replace) {
- for (var i = 0; i < target.length; i++) {
- var tar = target[i],
- rep = replace[i],
- index = src.indexOf(tar);
-
- if (index > -1)
- src = src.substring(0, index) + rep + src.substring(index + tar.length);
- }
-
- return src;
- };
- // TODO: Emissive to Ambient Color Extension
- THREE.SEA3D.ShaderLib.fragStdMtl = THREE.SEA3D.ShaderLib.replaceCode( THREE.ShaderLib.phong.fragmentShader, [
- // Target
- 'outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight ) * specular + totalSpecularLight + totalEmissiveLight;', // METAL
- 'outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight ) + totalSpecularLight + totalEmissiveLight;'
- ], [
- // Replace To
- 'outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight + totalEmissiveLight ) * specular + totalSpecularLight;', // METAL
- 'outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight + totalEmissiveLight ) + totalSpecularLight;'
- ] );
- //
- // Standard Material
- //
- THREE.SEA3D.StandardMaterial = function () {
- THREE.MeshPhongMaterial.call( this );
- };
- THREE.SEA3D.StandardMaterial.prototype = Object.create( THREE.MeshPhongMaterial.prototype );
- THREE.SEA3D.StandardMaterial.prototype.constructor = THREE.SEA3D.StandardMaterial;
- THREE.SEA3D.StandardMaterial.prototype.copy = function ( source ) {
- THREE.MeshPhongMaterial.prototype.copy.call( this, source );
-
- return this;
- };
- THREE.SEA3D.StandardMaterial.prototype.clone = function() {
- return new THREE.SEA3D.StandardMaterial().copy( this );
- };
- THREE.SEA3D.StandardMaterial.prototype.__defineSetter__("__webglShader", function(val) {
- val.fragmentShader = THREE.SEA3D.ShaderLib.fragStdMtl;
- this.__webglShader__ = val;
- });
- THREE.SEA3D.StandardMaterial.prototype.__defineGetter__("__webglShader", function() {
- return this.__webglShader__;
- });
- //
- // Container
- //
- THREE.SEA3D.Object3D = function ( ) {
- THREE.Object3D.call( this );
- };
- THREE.SEA3D.Object3D.prototype = Object.create( THREE.Object3D.prototype );
- THREE.SEA3D.Object3D.prototype.constructor = THREE.SEA3D.Object3D;
- // Relative Animation Extension
- // TODO: It can be done with shader
- THREE.SEA3D.Object3D.prototype.updateAnimateMatrix = function( force ) {
-
- THREE.Mesh.prototype.updateMatrixWorld.call( this, force );
-
- this.animateMatrix.compose( this.animatePosition, this.animateQuaternion, this.animateScale );
- this.matrixWorld.multiplyMatrices( this.matrixWorld, this.animateMatrix );
-
- };
- THREE.SEA3D.Object3D.prototype.setAnimateMatrix = function(val) {
- if (this.getAnimateMatrix() == val)
- return;
-
- if (val) {
- this.animateMatrix = new THREE.Matrix4();
-
- this.animatePosition = new THREE.Vector3();
- this.animateQuaternion = new THREE.Quaternion();
- this.animateScale = new THREE.Vector3(1,1,1);
-
- this.updateMatrixWorld = THREE.SEA3D.Object3D.prototype.updateAnimateMatrix;
- } else {
- delete this.animateMatrix;
-
- delete this.animatePosition;
- delete this.animateQuaternion;
- delete this.animateScale;
-
- this.updateMatrixWorld = THREE.Mesh.prototype.updateMatrixWorld;
- }
-
- this.matrixWorldNeedsUpdate = true;
- };
-
- THREE.SEA3D.Object3D.prototype.getAnimateMatrix = function() {
- return this.animateMatrix != null;
- };
- //
- // Mesh
- //
- THREE.SEA3D.Mesh = function ( geometry, material ) {
- THREE.Mesh.call( this, geometry, material );
-
- };
- THREE.SEA3D.Mesh.prototype = Object.create( THREE.Mesh.prototype );
- THREE.SEA3D.Mesh.prototype.constructor = THREE.Mesh;
-
- THREE.SEA3D.Mesh.prototype.setAnimateMatrix = THREE.SEA3D.Object3D.prototype.setAnimateMatrix;
- THREE.SEA3D.Mesh.prototype.getAnimateMatrix = THREE.SEA3D.Object3D.prototype.getAnimateMatrix;
-
- THREE.SEA3D.Mesh.prototype.setWeight = function(name, val) {
- this.morphTargetInfluences[ this.geometry.morphTargets[name] ] = val;
- };
- THREE.SEA3D.Mesh.prototype.getWeight = function(name) {
- return this.morphTargetInfluences[ this.geometry.morphTargets[name] ];
- };
- THREE.SEA3D.Mesh.prototype.dispose = function () {
- if (this.animation)
- this.animation.dispose();
- this.animations = null;
-
- THREE.Mesh.prototype.dispose.call( this );
- };
- THREE.SEA3D.Mesh.prototype.copy = function ( source ) {
- THREE.Mesh.prototype.copy.call( this, source );
- if (this.animation)
- this.animation = source.animation.clone( this );
- return this;
- };
- THREE.SEA3D.Mesh.prototype.clone = function ( object ) {
-
- return new THREE.SEA3D.Mesh( this.geometry, this.material ).copy( this );
- };
- //
- // Skinning
- //
- THREE.SEA3D.SkinnedMesh = function ( geometry, material, useVertexTexture ) {
- THREE.SkinnedMesh.call( this, geometry, material, useVertexTexture );
-
- };
- THREE.SEA3D.SkinnedMesh.prototype = Object.create( THREE.SkinnedMesh.prototype );
- THREE.SEA3D.SkinnedMesh.prototype.constructor = THREE.SEA3D.SkinnedMesh;
- THREE.SEA3D.SkinnedMesh.prototype.setAnimateMatrix = THREE.SEA3D.Mesh.prototype.setAnimateMatrix;
- THREE.SEA3D.SkinnedMesh.prototype.getAnimateMatrix = THREE.SEA3D.Mesh.prototype.getAnimateMatrix;
- THREE.SEA3D.SkinnedMesh.prototype.setWeight = THREE.SEA3D.Mesh.prototype.setWeight;
- THREE.SEA3D.SkinnedMesh.prototype.getWeight = THREE.SEA3D.Mesh.prototype.getWeight;
- THREE.SEA3D.SkinnedMesh.prototype.isPlaying = false;
- THREE.SEA3D.SkinnedMesh.prototype.stop = function() {
- if (this.currentAnimation) {
- this.currentAnimation.stop();
- this.currentAnimation = null;
- this.isPlaying = false;
- }
- }
- THREE.SEA3D.SkinnedMesh.prototype.pause = function() {
- if (this.isPlaying) {
- this.currentAnimation.pause();
- this.isPlaying = false;
- }
- }
- THREE.SEA3D.SkinnedMesh.prototype.resume = function() {
- if (!this.isPlaying && this.currentAnimation) {
- this.currentAnimation.pause();
- this.isPlaying = true;
- }
- }
- THREE.SEA3D.SkinnedMesh.prototype.play = function(name, crossfade, offset) {
- this.previousAnimation = this.currentAnimation;
- this.currentAnimation = this.animations[name];
-
- if (!this.currentAnimation)
- throw new Error('Animation "' + name + '" not found.');
-
- if (this.previousAnimation && this.previousAnimation !== this.currentAnimation && crossfade > 0) {
-
- this.previousAnimation.play(this.previousAnimation.currentTime, this.previousAnimation.weight);
- this.currentAnimation.play(offset !== undefined ? offset : this.currentAnimation.currentTime, this.currentAnimation.weight);
-
- THREE.SEA3D.AnimationHandler.addCrossfade( this, crossfade );
-
- } else {
- this.currentAnimation.play(offset !== undefined ? offset : this.currentAnimation.currentTime, 1);
- }
-
- this.isPlaying = true;
- }
- THREE.SEA3D.SkinnedMesh.prototype.setAnimations = function(animations) {
- this.animations = [];
- this.weightSchedule = [];
- this.warpSchedule = [];
-
- var nsIndex = animations[0].name.indexOf("/")+1;
- this.animationNamespace = animations[0].name.substring(0, nsIndex);
-
- for (var i = 0; i < animations.length; i++) {
- var ns = animations[i].name;
- var name = ns.substring(nsIndex);
-
- this.animations[i] = new THREE.SEA3D.Animation( this, animations[i] );
- this.animations[i].loop = animations[i].repeat;
- this.animations[i].name = name;
-
- this.animations[name] = this.animations[i];
- }
- }
- THREE.SEA3D.SkinnedMesh.prototype.boneByName = function(name) {
- var bones = this.bones;
-
- for(var i = 0, bl = bones.length; i < bl; i++) {
- if (name == bones[i].name)
- return bones[i];
- }
- }
- THREE.SEA3D.SkinnedMesh.prototype.dispose = function () {
- this.stop();
-
- if (this.animation)
- this.animation.dispose();
- this.animations = null;
-
- THREE.SkinnedMesh.prototype.dispose.call( this );
- }
- THREE.SEA3D.SkinnedMesh.prototype.copy = function ( source ) {
- THREE.SkinnedMesh.prototype.copy.call( this, source );
- if (this.animation)
- this.animation = source.animation.clone( this );
- this.animations = [];
- if (source.geometry.animations) {
- var refAnimations = source.geometry.animations;
- var nsIndex = refAnimations[0].name.indexOf("/")+1;
- for (var i = 0; i < refAnimations.length; i++) {
- var name = refAnimations[i].name.substring(nsIndex);
- var data = refAnimations[i];
- data.initialized = false;
- this.animations[i] = new THREE.SEA3D.Animation( this, data );
- this.animations[i].loop = refAnimations[i].repeat;
- this.animations[i].name = name;
- }
- }
- return this;
- };
- THREE.SEA3D.SkinnedMesh.prototype.clone = function ( object ) {
- return new THREE.SEA3D.SkinnedMesh( this.geometry, this.material, this.useVertexTexture ).copy( this );
- };
- //
- // Animation Update
- //
- THREE.SEA3D.AnimationHandler = {
-
- crossfade : [],
-
- update : function( dt ) {
- var i, cf = THREE.SEA3D.AnimationHandler.crossfade;
- // crossfade
- i = 0;
- while ( i < cf.length ) {
- var mesh = cf[i];
- mesh.currentAnimation.weight += dt / mesh.crossfade;
- if (mesh.currentAnimation.weight > 1) {
- mesh.previousAnimation.weight = 0;
- mesh.currentAnimation.weight = 1;
- if (mesh.onCrossfadeComplete)
- mesh.onCrossfadeComplete( mesh );
- cf.splice( i, 1 );
- delete mesh.crossfade;
- } else
- ++i;
- mesh.previousAnimation.weight = 1 - mesh.currentAnimation.weight;
- }
-
- SEA3D.AnimationHandler.update( dt );
- },
-
- addCrossfade : function( mesh, crossfade ) {
- if (mesh.crossfade !== undefined)
- THREE.SEA3D.AnimationHandler.crossfade.splice( THREE.SEA3D.AnimationHandler.crossfade.indexOf( mesh ), 1 );
- mesh.crossfade = crossfade;
- THREE.SEA3D.AnimationHandler.crossfade.push( mesh );
- }
-
- }
- //
- // Animation Event
- //
- THREE.SEA3D.Animation = function ( root, data ) {
- THREE.Animation.call( this, root, data );
-
- };
- THREE.SEA3D.Animation.prototype = Object.create( THREE.Animation.prototype );
- THREE.SEA3D.Animation.prototype.constructor = THREE.SEA3D.Animation;
- THREE.SEA3D.Animation.prototype.stop = function() {
- if (this.onComplete)
- this.onComplete( this );
- THREE.Animation.prototype.stop.call( this );
- };
- THREE.SEA3D.Animation.prototype.reset = function() {
- if (this.onReset)
- this.onReset( this );
- THREE.Animation.prototype.reset.call( this );
- };
- //
- // Config
- //
- THREE.SEA3D.BUFFER0 = new THREE.Matrix4();
- THREE.SEA3D.BUFFER1 = new THREE.Matrix4();
- THREE.SEA3D.BUFFER2 = new THREE.Matrix4();
- THREE.SEA3D.BUFFER3 = new THREE.Matrix4();
- THREE.SEA3D.QUABUF0 = new THREE.Quaternion();
- THREE.SEA3D.QUABUF1 = new THREE.Quaternion();
- THREE.SEA3D.VECBUF0 = new THREE.Vector3();
- THREE.SEA3D.VECBUF1 = new THREE.Vector3();
- THREE.SEA3D.CONTAINER = new THREE.Object3D();
- THREE.SEA3D.VECZERO = new THREE.Vector3();
- THREE.SEA3D.AUTO = 'auto';
- THREE.SEA3D.DEFAULT = 'default';
- THREE.SEA3D.BUFFER = 'buffer';
- THREE.SEA3D.BACKGROUND_COLOR = 0x333333;
- THREE.SEA3D.HELPER_COLOR = 0x9AB9E5;
- THREE.SEA3D.TEXTURE_SIZE = 512;
- THREE.SEA3D.prototype.setShadowMap = function(light, opacity) {
- light.shadowMapWidth =
- light.shadowMapHeight = 2048;
-
- light.castShadow = true;
- light.shadowDarkness = opacity !== undefined ? opacity : 1;
- }
- //
- // Output
- //
- THREE.SEA3D.prototype.getMesh = function(name) {
- return this.objects["m3d/" + name];
- }
- THREE.SEA3D.prototype.getDummy = function(name) {
- return this.objects["dmy/" + name];
- }
- THREE.SEA3D.prototype.getLine = function(name) {
- return this.objects["line/" + name];
- }
- THREE.SEA3D.prototype.getSound3D = function(name) {
- return this.objects["sn3d/" + name];
- }
- THREE.SEA3D.prototype.getMaterial = function(name) {
- return this.objects["mat/" + name];
- }
- THREE.SEA3D.prototype.getLight = function(name) {
- return this.objects["lht/" + name];
- }
- THREE.SEA3D.prototype.getGLSL = function(name) {
- return this.objects["glsl/" + name];
- }
- THREE.SEA3D.prototype.getCamera = function(name) {
- return this.objects["cam/" + name];
- }
- THREE.SEA3D.prototype.getTexture = function(name) {
- return this.objects["tex/" + name];
- }
- THREE.SEA3D.prototype.getCubeMap = function(name) {
- return this.objects["cmap/" + name];
- }
- THREE.SEA3D.prototype.getJointObject = function(name) {
- return this.objects["jnt/" + name];
- }
- THREE.SEA3D.prototype.getContainer3D = function(name) {
- return this.objects["c3d/" + name];
- }
- THREE.SEA3D.prototype.getSprite = function(name) {
- return this.objects["m2d/" + name];
- }
- THREE.SEA3D.prototype.getProperty = function(name) {
- return this.objects["prop/" + name];
- }
- //
- // Utils
- //
- THREE.SEA3D.prototype.isPowerOfTwo = function(num) {
- return num ? ((num & -num) == num) : false;
- }
- THREE.SEA3D.prototype.nearestPowerOfTwo = function(num) {
- return Math.pow( 2, Math.round( Math.log( num ) / Math.LN2 ) );
- }
- THREE.SEA3D.prototype.vectorToVector3 = function(list) {
- var n = [];
- var i = 0, j = 0;
- while(i < list.length)
- n[j++] = new THREE.Vector3(list[i++], list[i++], list[i++]);
- return n;
- }
- THREE.SEA3D.prototype.vectorToVector3Inv = function(list) {
- var n = [];
- var i = 0, j = 0;
- while(i < list.length)
- n[j++] = new THREE.Vector3(list[i++], list[i++], -list[i++]);
- return n;
- }
- THREE.SEA3D.prototype.flipMatrixScale = function(mtx) {
- mtx.decompose( THREE.SEA3D.VECBUF0, THREE.SEA3D.QUABUF0, THREE.SEA3D.VECBUF1 );
- THREE.SEA3D.VECBUF1.z = -THREE.SEA3D.VECBUF1.z;
- mtx.compose( THREE.SEA3D.VECBUF0, THREE.SEA3D.QUABUF0, THREE.SEA3D.VECBUF1 );
- return mtx;
- }
- THREE.SEA3D.prototype.flipMatrixGlobal = function(mtx) {
- mtx.decompose( THREE.SEA3D.VECBUF0, THREE.SEA3D.QUABUF0, THREE.SEA3D.VECBUF1 );
- THREE.SEA3D.VECBUF1.z = -THREE.SEA3D.VECBUF1.z;
- THREE.SEA3D.VECBUF1.y = -THREE.SEA3D.VECBUF1.y;
- THREE.SEA3D.VECBUF1.x = -THREE.SEA3D.VECBUF1.x;
- mtx.compose( THREE.SEA3D.VECBUF0, THREE.SEA3D.QUABUF0, THREE.SEA3D.VECBUF1 );
- return mtx;
- }
- THREE.SEA3D.prototype.flipMatrix = function(mtx) {
- var mtx_data = THREE.SEA3D.BUFFER0.copy( mtx );
-
- mtx.setPosition( THREE.SEA3D.VECZERO );
- mtx.multiplyMatrices( THREE.SEA3D.BUFFER1.makeRotationAxis( THREE.SEA3D.VECBUF0.set(0, 0, 1), THREE.Math.degToRad( 180 ) ), mtx );
- mtx.makeRotationFromQuaternion( THREE.SEA3D.QUABUF0.setFromRotationMatrix( mtx ) );
-
- var pos = THREE.SEA3D.VECBUF0.setFromMatrixPosition( mtx_data );
- pos.z = -pos.z;
- mtx.setPosition(pos);
-
- return mtx;
- }
- THREE.SEA3D.prototype.applyMatrix = function(obj3d, mtx) {
- var vec = THREE.SEA3D.VECBUF0;
-
- obj3d.position.setFromMatrixPosition( mtx );
- obj3d.scale.setFromMatrixScale( mtx );
-
- // ignore rotation scale
- mtx.scale( vec.set( 1 / obj3d.scale.x, 1 / obj3d.scale.y, 1 / obj3d.scale.z ) );
- obj3d.rotation.setFromRotationMatrix( mtx );
- }
- THREE.SEA3D.prototype.updateMatrix = function(obj3d) {
- var buf = THREE.SEA3D.BUFFER2;
- var buf1 = THREE.SEA3D.BUFFER3;
-
- // convert to global
-
- obj3d.updateMatrixWorld();
- buf.copy( obj3d.matrixWorld );
-
- this.flipMatrixScale( buf ); // flip matrix
-
- // convert to local
-
- buf1.copy( obj3d.parent.matrixWorld );
-
- if (obj3d.parent instanceof THREE.Bone)
- this.flipMatrixGlobal( buf1 );
- else
- this.flipMatrixScale( buf1 );
-
- buf1.getInverse( buf1 );
-
- buf.multiplyMatrices( buf1, buf );
-
- this.applyMatrix(obj3d, buf);
- }
- THREE.SEA3D.prototype.updateTransform = function(obj3d, sea) {
- var buf = THREE.SEA3D.BUFFER2;
-
- if (sea.transform)
- buf.elements = sea.transform;
- else
- buf.makeTranslation(sea.position.x, sea.position.y, sea.position.z);
-
- // matrix
-
- this.applyMatrix(obj3d, buf);
-
- // flip matrix
-
- this.updateMatrix(obj3d);
-
- // optimize if is static
-
- if (sea.isStatic) {
- obj3d.updateMatrixWorld();
- obj3d.matrixAutoUpdate = false;
- }
- }
- THREE.SEA3D.prototype.updateAnimationSet = function(obj3d) {
- var buf = THREE.SEA3D.BUFFER2;
- var anmSet = obj3d.animation.animationSet;
- var relative = obj3d.animation.relative;
- var anms = anmSet.animations;
-
- if (anmSet.flip && !anms.length)
- return;
-
- var dataList = anms[0].dataList;
- var t_anm = [];
-
- for (i = 0; i < dataList.length; i++) {
- var data = dataList[i];
- var raw = dataList[i].data;
- var kind = data.kind;
- var numFrames = raw.length / data.blockLength;
-
- switch(kind) {
- case SEA3D.Animation.POSITION:
- case SEA3D.Animation.ROTATION:
- t_anm.push( {
- kind : kind,
- numFrames : numFrames,
- raw : raw
- } );
- break;
- }
- }
-
- if (t_anm.length > 0) {
-
- var numFrames = t_anm[0].numFrames,
- ct = THREE.SEA3D.CONTAINER,
- tar = relative ? obj3d : obj3d.parent;
- if (obj3d.animation.relative) {
- ct.position.set(0, 0, 0);
- ct.rotation.set(0, 0, 0);
- ct.scale.set(1, 1, 1);
- } else {
- ct.position.copy(obj3d.position);
- ct.rotation.copy(obj3d.rotation);
- ct.scale.copy(obj3d.scale);
- }
- tar.add( ct );
-
- for (var f = 0, t, c; f < numFrames; f++) {
-
- for (t = 0; t < t_anm.length; t++) {
-
- var raw = t_anm[t].raw,
- kind = t_anm[t].kind;
-
- switch(kind) {
- case SEA3D.Animation.POSITION:
-
- c = f * 3;
-
- ct.position.set(
- raw[c ],
- raw[c + 1],
- raw[c + 2]
- );
- break;
-
- case SEA3D.Animation.ROTATION:
-
- c = f * 4;
-
- ct.quaternion.set(
- raw[c ],
- raw[c + 1],
- raw[c + 2],
- raw[c + 3]
- );
-
- break;
- }
- }
-
- this.updateMatrix( ct );
-
- for (t = 0; t < t_anm.length; t++) {
-
- var raw = t_anm[t].raw,
- kind = t_anm[t].kind;
-
- switch(kind) {
- case SEA3D.Animation.POSITION:
-
- c = f * 3;
- raw[c ] = ct.position.x;
- raw[c + 1] = ct.position.y;
- raw[c + 2] = ct.position.z;
-
- break;
-
- case SEA3D.Animation.ROTATION:
-
- c = f * 4;
- raw[c ] = ct.quaternion.x;
- raw[c + 1] = ct.quaternion.y;
- raw[c + 2] = ct.quaternion.z;
- raw[c + 3] = ct.quaternion.w;
- break;
- }
- }
- }
- tar.remove( ct );
- }
-
- anmSet.flip = true;
- }
- THREE.SEA3D.prototype.vectorToColor = function(list) {
- var n = [];
- var i = 0, j = 0;
- var r, g, b, a;
- while(i < list.length) {
- r = list[i++] * 0xFF;
- g = list[i++] * 0xFF;
- b = list[i++] * 0xFF;
- a = list[i++] * 0xFF;
-
- n[j++] = new THREE.Color(a << 24 | r << 16 | g << 8 | b);
- }
- return n;
- }
- THREE.SEA3D.prototype.vectorToUV = function(list) {
- var uvs = [];
- for(var ch=0;ch<list.length;ch++) {
- var uv_ch = uvs[ch] = [];
- var uv = list[ch];
- for(var i=0,j=0;i<uv.length;i+=2) {
- uv_ch[j++] = new THREE.Vector2(uv[i], uv[i+1]);
- }
- }
- return uvs;
- }
- THREE.SEA3D.prototype.toVector3 = function(data) {
- return new THREE.Vector3(data.x, data.y, data.z);
- }
- THREE.SEA3D.prototype.scaleColor = function(color, scale) {
- var r = (color >> 16) * scale;
- var g = (color >> 8 & 0xFF) * scale;
- var b = (color & 0xFF) * scale;
- return (r << 16 | g << 8 | b);
- }
- THREE.SEA3D.prototype.updateScene = function () {
- if (this.materials != undefined) {
- for(var i = 0, l = this.materials.length; i < l; ++i) {
- this.materials[i].needsUpdate = true;
- }
- }
- }
- THREE.SEA3D.prototype.addSceneObject = function(sea) {
- var obj3d = sea.tag;
-
- obj3d.props = sea.properties;
-
- if (sea.scripts)
- {
- for(var i = 0; i < sea.scripts.length; i++)
- {
- var script = sea.scripts[i];
-
- if (script.tag.type == 'js')
- this.runJS( obj3d, script );
- }
- }
-
- if (sea.parent)
- sea.parent.tag.add( obj3d );
- else if (this.config.container)
- this.config.container.add( obj3d );
- else
- this.container.add( obj3d );
- }
- THREE.SEA3D.prototype.bufferToTexture = function(raw) {
- return "data:image/png;base64," + SEA3D.Stream.bufferToBase64(raw);
- }
- THREE.SEA3D.prototype.bufferToSound = function(raw) {
- return "data:audio/mp3;base64," + SEA3D.Stream.bufferToBase64(raw);
- }
- THREE.SEA3D.prototype.applyDefaultAnimation = function(sea, ANIMATOR_CLASS) {
- var obj = sea.tag;
-
- for(var i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i++) {
- var anm = sea.animations[i];
-
- switch(anm.tag.type) {
- case SEA3D.Animation.prototype.type:
- obj.animation = new ANIMATOR_CLASS(obj, anm.tag.tag);
- obj.animation.setRelative( anm.relative );
-
- if (this.config.flip)
- this.updateAnimationSet(obj);
- if (this.config.autoPlay)
- obj.animation.play( obj.animation.getStateNameByIndex(0) );
- return obj.animation;
- break;
- }
- }
- }
- //
- // Animation
- //
- THREE.SEA3D.prototype.readAnimation = function(sea) {
- var anmSet = new SEA3D.AnimationSet();
-
- for(var i = 0; i < sea.sequence.length; i++) {
- var seq = sea.sequence[i],
- node = new SEA3D.AnimationNode(seq.name, sea.frameRate, seq.count, seq.repeat, seq.intrpl);
-
- for(var j = 0; j < sea.dataList.length; j++) {
- var anmData = sea.dataList[j];
- node.addData( new SEA3D.AnimationData(anmData.kind, anmData.type, anmData.data, seq.start * anmData.blockSize) );
- }
-
- anmSet.addAnimation( node );
- }
-
- this.animationSets = this.animationSets || [];
- this.animationSets.push(this.objects[sea.name + '.#anm'] = sea.tag = anmSet);
- }
- //
- // Object3D Animator
- //
- THREE.SEA3D.Object3DAnimator = function(object3d, animationSet) {
- SEA3D.AnimationHandler.call( this, animationSet );
- this.object3d = object3d;
- }
- THREE.SEA3D.Object3DAnimator.prototype = Object.create( SEA3D.AnimationHandler.prototype );
- THREE.SEA3D.Object3DAnimator.prototype.STOP = THREE.SEA3D.Object3DAnimator.prototype.stop;
- THREE.SEA3D.Object3DAnimator.prototype.stop = function() {
- if (this.relative) {
- this.object3d.animatePosition = new THREE.Vector3();
- this.object3d.animateQuaternion = new THREE.Quaternion();
- this.object3d.animateScale = new THREE.Vector3(1,1,1);
- }
-
- this.STOP();
- }
- THREE.SEA3D.Object3DAnimator.prototype.setRelative = function(val) {
- this.object3d.setAnimateMatrix( this.relative = val );
- }
- THREE.SEA3D.Object3DAnimator.prototype.updateAnimationFrame = function(frame, kind) {
- if (this.relative) {
- switch(kind) {
- case SEA3D.Animation.POSITION:
- var v = frame.toVector();
- this.object3d.animatePosition.set(v.x, v.y, v.z);
- break;
-
- case SEA3D.Animation.ROTATION:
- var v = frame.toVector();
- this.object3d.animateQuaternion.set(v.x, v.y, v.z, v.w);
- break;
-
- case SEA3D.Animation.SCALE:
- var v = frame.toVector();
- this.object3d.animateScale.set(v.x, v.y, v.z);
- break;
- }
-
- this.object3d.matrixWorldNeedsUpdate = true;
- } else {
- switch(kind) {
- case SEA3D.Animation.POSITION:
- var v = frame.toVector();
- this.object3d.position.set(v.x, v.y, v.z);
- break;
-
- case SEA3D.Animation.ROTATION:
- var v = frame.toVector();
- this.object3d.quaternion.set(v.x, v.y, v.z, v.w);
- break;
-
- case SEA3D.Animation.SCALE:
- var v = frame.toVector();
- this.object3d.scale.set(v.x, v.y, v.z);
- break;
- }
- }
- }
- //
- // Camera Animator
- //
- THREE.SEA3D.CameraAnimator = function(object3d, animationSet) {
- THREE.SEA3D.Object3DAnimator.call( this, object3d, animationSet );
- }
- THREE.SEA3D.CameraAnimator.prototype = Object.create( THREE.SEA3D.Object3DAnimator.prototype );
- THREE.SEA3D.CameraAnimator.prototype.updateAnimationFrame = function(frame, kind) {
- switch(kind) {
- case SEA3D.Animation.FOV:
- this.object3d.fov = frame.getX();
- break;
-
- default:
- this.$updateAnimationFrame(frame, kind);
- break;
- }
- }
- THREE.SEA3D.CameraAnimator.prototype.$updateAnimationFrame = THREE.SEA3D.Object3DAnimator.prototype.updateAnimationFrame;
- //
- // Light Animator
- //
- THREE.SEA3D.LightAnimator = function(object3d, animationSet) {
- THREE.SEA3D.Object3DAnimator.call( this, object3d, animationSet );
- }
- THREE.SEA3D.LightAnimator.prototype = Object.create( THREE.SEA3D.Object3DAnimator.prototype );
- THREE.SEA3D.LightAnimator.prototype.updateAnimationFrame = function(frame, kind) {
- switch(kind) {
- case SEA3D.Animation.COLOR:
- this.object3d.color.setHex( frame.getX() );
- break;
-
- case SEA3D.Animation.MULTIPLIER:
- this.object3d.intensity = frame.getX();
- break;
-
- default:
- this.$updateAnimationFrame(frame, kind);
- break;
- }
- }
- THREE.SEA3D.LightAnimator.prototype.$updateAnimationFrame = THREE.SEA3D.Object3DAnimator.prototype.updateAnimationFrame;
- //
- // Geometry
- //
- THREE.SEA3D.prototype.readGeometrySwitch = function(sea) {
- if (sea.indexes.length === 1)
- this.readGeometryBuffer(sea);
- else
- this.readGeometry(sea);
- }
- THREE.SEA3D.prototype.readGeometryBuffer = function(sea) {
- var index = sea.indexes[0],
- count = index.length,
- geo = new THREE.BufferGeometry();
-
- var indices, position, normals, tangents, uv, uv2, colors, skinIndex, skinWeight;
-
- indices = new Uint16Array( count );
- position = new Float32Array( count * 3 );
-
- var a, b, c,
- v = sea.vertex,
- n = sea.normal,
- t = sea.tangent,
- u = sea.uv ? sea.uv[0] : undefined,
- u2 = sea.uv && sea.uv.length > 1 ? sea.uv[1] : undefined,
- vc = sea.color ? sea.color[0] : undefined,
- sI = sea.joint,
- sW = sea.weight;
-
- if (n) normals = new Float32Array( count * 3 );
- if (t) tangents = new Float32Array( count * 3 );
- if (u) uv = new Float32Array( count * 2 );
- if (u2) uv2 = new Float32Array( count * 2 );
- if (vc) colors = new Float32Array( count * 3 );
- if (sI) {
- skinIndex = new Float32Array( count * 4 );
- skinWeight = new Float32Array( count * 4 );
-
- var jointPerVertex = Math.min( sea.jointPerVertex, 4 );
- var compJointPerVertex = sea.jointPerVertex.length > 4;
- }
-
- var flip = this.config.flip ? -1 : 1;
-
- for (var f = 0, vt = 0, vu=0, jt=0; f < count; f+=3, vt+=9, vu+=6, jt+=12) {
-
- // index
-
- a = index[ f ] * 3;
- b = index[ f + 2 ] * 3;
- c = index[ f + 1 ] * 3;
-
- // position
-
- position[ vt ] = v[ a ];
- position[ vt + 1 ] = v[ a + 1 ];
- position[ vt + 2 ] = v[ a + 2 ] * flip;
-
- position[ vt + 3 ] = v[ b ];
- position[ vt + 4 ] = v[ b + 1 ];
- position[ vt + 5 ] = v[ b + 2 ] * flip;
-
- position[ vt + 6 ] = v[ c ];
- position[ vt + 7 ] = v[ c + 1 ];
- position[ vt + 8 ] = v[ c + 2 ] * flip;
-
- // normal
-
- if (n)
- {
- normals[ vt ] = n[ a ];
- normals[ vt + 1 ] = n[ a + 1 ];
- normals[ vt + 2 ] = n[ a + 2 ] * flip;
-
- normals[ vt + 3 ] = n[ b ];
- normals[ vt + 4 ] = n[ b + 1 ];
- normals[ vt + 5 ] = n[ b + 2 ] * flip;
-
- normals[ vt + 6 ] = n[ c ];
- normals[ vt + 7 ] = n[ c + 1 ];
- normals[ vt + 8 ] = n[ c + 2 ] * flip;
- }
-
- // tangent
-
- if (t)
- {
- tangents[ vt ] = t[ a ];
- tangents[ vt + 1 ] = t[ a + 1 ];
- tangents[ vt + 2 ] = t[ a + 2 ] * flip;
- tangents[ vt + 3 ] = handleVertex(tangents, vt);
-
- tangents[ vt + 4 ] = t[ b ];
- tangents[ vt + 5 ] = t[ b + 1 ];
- tangents[ vt + 6 ] = t[ b + 2 ] * flip;
- tangents[ vt + 7 ] = handleVertex(tangents + 5, vt);
-
- tangents[ vt + 8 ] = t[ c ];
- tangents[ vt + 9 ] = t[ c + 1 ];
- tangents[ vt + 10 ] = t[ c + 2 ] * flip;
- tangents[ vt + 11 ] = handleVertex(tangents + 8, vt);
- }
-
- // uv
-
- if (u)
- {
- a = index[ f ] * 2;
- b = index[ f + 2 ] * 2;
- c = index[ f + 1 ] * 2;
-
- uv[ vu ] = u[ a ];
- uv[ vu + 1 ] = u[ a + 1 ];
-
- uv[ vu + 2 ] = u[ b ];
- uv[ vu + 3 ] = u[ b + 1 ];
-
- uv[ vu + 4 ] = u[ c ];
- uv[ vu + 5 ] = u[ c + 1 ];
- }
- else
- {
- uv[ vu ] = 0;
- uv[ vu + 1 ] = 0;
-
- uv[ vu + 2 ] = 0;
- uv[ vu + 3 ] = 1;
-
- uv[ vu + 4 ] = 1;
- uv[ vu + 5 ] = 1;
- }
-
- // uv2
-
- if (u2)
- {
- a = index[ f ] * 2;
- b = index[ f + 2 ] * 2;
- c = index[ f + 1 ] * 2;
-
- uv2[ vu ] = u2[ a ];
- uv2[ vu + 1 ] = u2[ a + 1 ];
-
- uv2[ vu + 2 ] = u2[ b ];
- uv2[ vu + 3 ] = u2[ b + 1 ];
-
- uv2[ vu + 4 ] = u2[ c ];
- uv2[ vu + 5 ] = u2[ c + 1 ];
- }
-
- // colors
-
- if (vc)
- {
- a = index[ f ] * 4;
- b = index[ f + 2 ] * 4;
- c = index[ f + 1 ] * 4;
-
- colors[ vt ] = vc[ a ];
- colors[ vt + 1 ] = vc[ a + 1 ];
- colors[ vt + 2 ] = vc[ a + 2 ];
-
- colors[ vt + 3 ] = vc[ b ];
- colors[ vt + 4 ] = vc[ b + 1 ];
- colors[ vt + 5 ] = vc[ b + 2 ];
-
- colors[ vt + 6 ] = vc[ c ];
- colors[ vt + 7 ] = vc[ c + 1 ];
- colors[ vt + 8 ] = vc[ c + 2 ];
- }
-
- // skin
-
- if (sI)
- {
- var i = 0, totalA = 0, totalB = 0, totalC = 0;
-
- a = index[ f ] * sea.jointPerVertex;
- b = index[ f + 2 ] * sea.jointPerVertex;
- c = index[ f + 1 ] * sea.jointPerVertex;
-
- i = 0;
- while ( i < jointPerVertex )
- {
- skinIndex[ jt + i ] = sI[ a + i ];
- totalA += skinWeight[ jt + i ] = sW[ a + i ];
-
- skinIndex[ jt + i + 4 ] = sI[ b + i ];
- totalB += skinWeight[ jt + i + 4 ] = sW[ b + i ];
-
- skinIndex[ jt + i + 8 ] = sI[ c + i ];
- totalC += skinWeight[ jt + i + 8 ] = sW[ c + i ];
-
- ++i;
- }
-
- skinWeight[ jt ] += 1 - totalA;
- skinWeight[ jt + 4 ] += 1 - totalB;
- skinWeight[ jt + 8 ] += 1 - totalC;
- }
-
- // indices
-
- indices[ f ] = f;
- indices[ f + 1 ] = f + 1;
- indices[ f + 2 ] = f + 2;
- }
-
- geo.addAttribute( 'position', new THREE.BufferAttribute( position, 3 ) );
- geo.addAttribute( 'index', new THREE.BufferAttribute( indices, 1 ) );
-
- if (normals) geo.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
- if (tangents) geo.addAttribute( 'tangent', new THREE.BufferAttribute( tangents, 4 ) );
- if (uv) geo.addAttribute( 'uv', new THREE.BufferAttribute( uv, 2 ) );
- if (uv2) geo.addAttribute( 'uv2', new THREE.BufferAttribute( uv2, 2 ) );
- if (colors) geo.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
- if (skinIndex) {
- geo.addAttribute( 'skinIndex', new THREE.Float32Attribute( skinIndex, 4 ) );
- geo.addAttribute( 'skinWeight', new THREE.Float32Attribute( skinWeight, 4 ) );
- }
-
- if (sea.numVertex >= 0xFFFE)
- geo.computeOffsets();
-
- if (!n)
- geo.computeVertexNormals();
-
- if (this.config.tangent && !sea.tangent)
- geo.computeTangents();
-
- if (this.config.bounding)
- {
- geo.computeBoundingBox();
- geo.computeBoundingSphere();
- }
-
- geo.name = sea.name;
-
- sea.tag = geo;
- }
- THREE.SEA3D.prototype.readGeometry = function(sea) {
- var i, j, k, l,
- geo = new THREE.Geometry(),
- vertex, normal, tangent, color, uv;
- vertex = geo.vertices = this.config.flip ? this.vectorToVector3Inv(sea.vertex) : this.vectorToVector3(sea.vertex);
- if (sea.normal) normal = this.config.flip ? this.vectorToVector3Inv(sea.normal) : this.vectorToVector3(sea.normal);
- if (sea.tangent) tangent = this.config.flip ? this.vectorToVector3Inv(sea.tangent) : this.vectorToVector3(sea.tangent);
- if (sea.color) color = this.vectorToColor(sea.color[0]);
-
- if (sea.uv)
- {
- uv = this.vectorToUV(sea.uv);
-
- for (k = 0; k < uv.length; k++) {
- geo.faceVertexUvs[k] = [];
- }
- }
-
- for (i = 0; i < sea.indexes.length; i++) {
- var indexes = sea.indexes[i];
- var num_index = indexes.length / 3;
-
- for (j = 0; j < num_index; j++) {
- var index = j * 3,
- indexX, indexY, indexZ;
-
- // invert faces order XZY
- indexX = indexes[index];
- indexZ = indexes[index+1];
- indexY = indexes[index+2];
-
- var face = new THREE.Face3( indexX , indexY , indexZ ,
-
- normal ? [
- normal[ indexX ] ,
- normal[ indexY ] ,
- normal[ indexZ ]
- ] : undefined,
-
- color ? [
- color[ indexX ] ,
- color[ indexY ] ,
- color[ indexZ ]
- ] : undefined,
- i // face index
- );
-
- if (tangent) {
- face.vertexTangents = [
- tangent[ indexX ] ,
- tangent[ indexY ] ,
- tangent[ indexZ ]
- ];
- }
-
- geo.faces.push(face);
-
- if (uv)
- {
- for (k = 0; k < uv.length; k++) {
- var _uv = [
- uv[k][indexX] ,
- uv[k][indexY] ,
- uv[k][indexZ]
- ];
-
- geo.faceVertexUvs[k].push( _uv );
- }
- }
- else
- {
- geo.faceVertexUvs[ 0 ].push( [
- new THREE.Vector2( 0, 0 ),
- new THREE.Vector2( 0, 1 ),
- new THREE.Vector2( 1, 1 )
- ] );
- }
- }
- }
-
- // for skeleton animation
-
- if (sea.joint) {
- var indice_buffer = [0,0,0,0];
- var weight_buffer = [0,0,0,0];
-
- var jointPerVertex = sea.jointPerVertex;
-
- if (jointPerVertex > 4) {
-
- console.warn( "SEA3D: Joint Per Vertex can not be greater than 4 (currently " + sea.jointPerVertex + "). Using compression for joints.\nTip: Use SEA3D Studio for automatic compression." );
-
- for (k = 0; k < sea.joint.length; k+=jointPerVertex) {
-
- var jointIndex = [0];
-
- // get indices with greater influence
- for (l = 1; l < jointPerVertex; l++) {
- var w = sea.weight[k + l],
- actW = sea.weight[k + jointIndex[0]];
-
- if (w > actW) jointIndex.unshift( l );
- else jointIndex.push( l );
- }
-
- // diferrence
- var w = (1 - ((sea.weight[k + jointIndex[0]] + sea.weight[k + jointIndex[1]] +
- sea.weight[k + jointIndex[2]] + sea.weight[k + jointIndex[3]]))) / 4;
-
- // compress
- for (l = 0; l < 4; l++) {
- i = jointIndex[l];
-
- indice_buffer[l] = sea.joint[k + i];
- weight_buffer[l] = sea.weight[k + i] + w;
- }
-
- geo.skinIndices.push( new THREE.Vector4( indice_buffer[0], indice_buffer[1], indice_buffer[2], indice_buffer[3] ) );
- geo.skinWeights.push( new THREE.Vector4( weight_buffer[0], weight_buffer[1], weight_buffer[2], weight_buffer[3] ) );
- }
- } else {
- for (k = 0; k < sea.joint.length; k+=jointPerVertex) {
-
- for (l = 0; l < jointPerVertex; l++) {
- indice_buffer[l] = sea.joint[k + l];
- weight_buffer[l] = sea.weight[k + l];
- }
-
- geo.skinIndices.push( new THREE.Vector4( indice_buffer[0], indice_buffer[1], indice_buffer[2], indice_buffer[3] ) );
- geo.skinWeights.push( new THREE.Vector4( weight_buffer[0], weight_buffer[1], weight_buffer[2], weight_buffer[3] ) );
- }
- }
- }
-
- if (!sea.normal)
- {
- geo.computeFaceNormals();
- geo.computeVertexNormals();
- }
-
- if (this.config.tangent && !sea.tangent)
- geo.computeTangents();
-
- if (this.config.bounding)
- {
- geo.computeBoundingBox();
- geo.computeBoundingSphere();
- }
-
- geo.name = sea.name;
-
- sea.tag = geo;
- }
- //
- // Dummy
- //
- THREE.SEA3D.prototype.readDummy = function(sea) {
- var geo = new THREE.BoxGeometry( sea.width, sea.height, sea.depth, 1, 1, 1 );
- var mat = new THREE.MeshBasicMaterial( { wireframe: true, color: THREE.SEA3D.HELPER_COLOR } );
-
- var dummy = new THREE.Mesh( geo, mat );
- dummy.name = sea.name;
-
- this.dummys = this.dummys || [];
- this.dummys.push( this.objects["dmy/" + sea.name] = sea.tag = dummy );
-
- this.addSceneObject( sea );
- this.updateTransform(dummy, sea);
-
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- }
- //
- // Line
- //
- THREE.SEA3D.prototype.readLine = function(sea) {
- var geo = new THREE.Geometry();
- geo.vertices = this.config.flip ? this.vectorToVector3Inv(sea.vertex) : this.vectorToVector3(sea.vertex);
-
- if (sea.closed)
- geo.vertices.push( geo.vertices[0] );
-
- var line = new THREE.Line( geo, new THREE.LineBasicMaterial( { color: THREE.SEA3D.HELPER_COLOR, linewidth: 3 } ) );
- line.name = sea.name;
-
- this.lines = this.lines || [];
- this.lines.push( this.objects["line/" + sea.name] = sea.tag = line );
-
- this.addSceneObject( sea );
- this.updateTransform(line, sea);
-
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- }
- //
- // Container3D
- //
- THREE.SEA3D.prototype.readContainer3D = function(sea) {
- var container = new THREE.SEA3D.Object3D();
-
- this.containers = this.containers || [];
- this.containers.push( this.objects["c3d/" + sea.name] = sea.tag = container );
-
- this.addSceneObject( sea );
- this.updateTransform(container, sea);
-
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- }
- //
- // Mesh2D | Sprite
- //
- THREE.SEA3D.prototype.readMesh2D = function(sea) {
- var material;
-
- if ( sea.material )
- {
- if ( !sea.material.tag.sprite )
- {
- material = sea.material.tag.sprite = new THREE.SpriteMaterial();
-
- material.map = sea.material.tag.map;
- material.map.flipY = true;
-
- material.color = sea.material.tag.emissive;
- material.opacity = sea.material.tag.opacity;
- material.blending = sea.material.tag.blending;
- }
- else material = sea.material.tag.sprite;
- }
-
- var sprite = new THREE.Sprite( material );
- sprite.name = sea.name;
-
- this.sprites = this.sprites || [];
- this.sprites.push( this.objects["m2d/" + sea.name] = sea.tag = sprite );
-
- this.addSceneObject( sea );
- this.updateTransform(sprite, sea);
- sprite.scale.set( sea.width, sea.height, 1 );
- }
- //
- // Mesh
- //
- THREE.SEA3D.prototype.readMesh = function(sea) {
- var geo = sea.geometry.tag,
- mesh, mat, skeleton, skeletonAnimation, morpher, vtxAnm;
-
- for(var i = 0, count = sea.modifiers ? sea.modifiers.length : 0; i < count; i++) {
- var mod = sea.modifiers[i];
-
- switch(mod.type)
- {
- case SEA3D.Skeleton.prototype.type:
- skeleton = mod;
- geo.bones = skeleton.tag;
- break;
-
- case SEA3D.Morph.prototype.type:
- morpher = mod;
- break;
- }
- }
-
- for(var i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i++) {
- var anm = sea.animations[i];
-
- switch(anm.tag.type)
- {
- case SEA3D.SkeletonAnimation.prototype.type:
- skeletonAnimation = anm.tag;
- geo.animations = this.getSkeletonAnimation( skeletonAnimation, skeleton );
- break;
-
- case SEA3D.VertexAnimation.prototype.type:
- vtxAnm = anm.tag;
- break;
- }
- }
-
- if (sea.material) {
- if (sea.material.length > 1) {
- var mats = [];
-
- for(var i = 0; i < sea.material.length; i++) {
- mats[i] = sea.material[i].tag;
- mats[i].skinning = skeleton != null;
- mats[i].morphTargets = morpher != null;
- mats[i].morphNormals = false;
- mats[i].vertexColors = sea.geometry.color ? THREE.VertexColors : THREE.NoColors;
- }
-
- mat = new THREE.MeshFaceMaterial( mats );
- } else {
- mat = sea.material[0].tag;
- mat.skinning = skeleton != null;
- mat.morphTargets = morpher != null;
- mat.morphNormals = false;
- mat.vertexColors = sea.geometry.color ? THREE.VertexColors : THREE.NoColors;
- }
- }
-
- if (morpher)
- geo.morphTargets = this.getMorpher( morpher, sea.geometry );
-
- if (skeleton) {
- mesh = new THREE.SEA3D.SkinnedMesh( geo, mat, false );
-
- if (skeletonAnimation) {
- mesh.setAnimations( geo.animations );
-
- if (this.config.autoPlay)
- mesh.play( mesh.animations[0].name );
- }
- } else {
- mesh = new THREE.SEA3D.Mesh( geo, mat );
-
- if (vtxAnm)
- geo.morphTargets = this.getVertexAnimation( vtxAnm );
- }
-
- mesh.name = sea.name;
-
- mesh.castShadow = sea.castShadows;
- mesh.receiveShadow = sea.material ? sea.material[0].receiveShadows : true;
-
- this.meshes = this.meshes || [];
- this.meshes.push( this.objects["m3d/" + sea.name] = sea.tag = mesh );
-
- this.addSceneObject( sea );
- this.updateTransform(mesh, sea);
-
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- }
- //
- // Sound Point
- //
- THREE.SEA3D.prototype.readSoundPoint = function(sea) {
-
- if (!this.audioListener) {
- this.audioListener = new THREE.AudioListener();
- this.container.add( this.audioListener );
- }
-
- var sound3d = new THREE.Audio( this.audioListener );
-
- sound3d.load( sea.sound.tag );
- sound3d.autoplay = sea.autoPlay;
- sound3d.setLoop( sea.autoPlay );
- sound3d.setVolume( sea.volume );
- sound3d.setRefDistance( sea.distance );
- sound3d.setRolloffFactor( this.config.audioRolloffFactor );
-
- sound3d.name = sea.name;
-
- this.sounds3d = this.sounds3d || [];
- this.sounds3d.push( this.objects["sn3d/" + sea.name] = sea.tag = sound3d );
-
- this.addSceneObject( sea );
- this.updateTransform(sound3d, sea);
-
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
-
- }
- //
- // Cube Render
- //
- THREE.SEA3D.prototype.readCubeRender = function(sea) {
- var cube = new THREE.CubeCamera( 0.1, 5000, THREE.SEA3D.TEXTURE_SIZE );
- cube.renderTarget.cubeCamera = cube;
-
- this.cubeRenderers = this.cubeRenderers || [];
- this.cubeRenderers.push( this.objects["rttc/" + sea.name] = sea.tag = cube.renderTarget );
-
- this.addSceneObject( sea );
- this.updateTransform(cube, sea);
-
- this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
- }
- //
- // Images (WDP, JPEG, PNG and GIF)
- //
- THREE.SEA3D.prototype.readImage = function(sea) {
- var image = new Image(), texture = new THREE.Texture(), scope = this;
-
- texture.name = sea.name;
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- texture.flipY = false;
-
- image.onload = function () {
- if (!scope.isPowerOfTwo(image.width) ||
- !scope.isPowerOfTwo(image.height))
- {
- var width = scope.nearestPowerOfTwo( image.width ),
- height = scope.nearestPowerOfTwo( image.height );
-
- var canvas = document.createElement( "canvas" );
- canvas.width = width;
- canvas.height = height;
- var ctx = canvas.getContext( "2d" );
- ctx.drawImage( image, 0, 0, width, height );
-
- image = canvas;
- }
-
- texture.image = image;
- texture.needsUpdate = true;
- }
-
- image.src = this.bufferToTexture( sea.data.buffer );
-
- this.textures = this.textures || [];
- this.textures.push( this.objects["tex/" + sea.name] = sea.tag = texture );
- }
- //
- // Cube Map
- //
- THREE.SEA3D.prototype.readCubeMap = function(sea) {
- var images = [],
- texture = new THREE.Texture();
-
- // xyz(- / +) to xyz(+ / -) sequence
- var faces = [];
- faces[0] = sea.faces[1];
- faces[1] = sea.faces[0];
- faces[2] = sea.faces[3];
- faces[3] = sea.faces[2];
- faces[4] = sea.faces[5];
- faces[5] = sea.faces[4];
-
- images.loadedCount = 0;
-
- texture.name = sea.name;
- texture.image = images;
- texture.flipY = false;
-
- for ( var i=0, il=faces.length; i<il; ++i) {
- var cubeImage = new Image();
- images[i] = cubeImage;
-
- cubeImage.onload = function () {
- if (++images.loadedCount == 6)
- texture.needsUpdate = true;
- }
- cubeImage.src = this.bufferToTexture( faces[i].buffer );
- }
-
- this.cubmaps = this.cubmaps || [];
- this.cubmaps.push( this.objects["cmap/" + sea.name] = sea.tag = texture );
- }
- //
- // Sound (MP3, OGG)
- //
- THREE.SEA3D.prototype.readSound = function(sea) {
- var sound = this.bufferToSound( sea.data.buffer );
-
- this.sounds = this.sounds || [];
- this.sounds.push( this.objects["snd/" + sea.name] = sea.tag = sound );
- }
- //
- // Texture URL
- //
- THREE.SEA3D.prototype.readTextureURL = function(sea) {
- var texture = THREE.ImageUtils.loadTexture( sea.url );
-
- texture.name = sea.name;
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- texture.flipY = false;
-
- this.textures = this.textures || [];
- this.textures.push( this.objects["tex/" + sea.name] = sea.tag = texture );
- }
- //
- // JavaScript
- //
- SEA3D.GLOBAL = {};
- SEA3D.PRINT = function() { console.log.apply(console, arguments); }
- SEA3D.WATCH = function() {}
- SEA3D.REF = function(ns) { return eval(ns); }
- THREE.SEA3D.prototype.runJS = function(obj, script)
- {
- if (obj.local === undefined) obj.local = {};
-
- var global =
- {
- print : SEA3D.PRINT,
- watch : SEA3D.WATCH,
- sea3d : this,
- scene : this.container
- }
-
- try
- {
- this.script[script.method]
- (
- global,
- SEA3D.REF,
- SEA3D.GLOBAL,
- obj.local,
- obj,
- script.params
- )
- }
- catch(e)
- {
- console.error('SEA3D JavaScript: Error running method "' + script.method + '".');
- console.error(e);
- }
- }
- THREE.SEA3D.prototype.readJavaScript = function(sea) {
- try
- {
- var custom =
- 'var watch = $GLOBAL["watch"],\n' +
- 'sea3d = $GLOBAL["sea3d"],\n' +
- 'scene = $GLOBAL["scene"],\n' +
- 'print = $GLOBAL["print"];';
- var src = '(' + sea.src.replace(/"%CUSTOM%"/g, custom) + ')';
- var func = eval(src);
-
- this.script = func();
- }
- catch(e)
- {
- console.error('SEA3D JavaScript: Error running "' + sea.name + '".');
- console.error(e);
- }
- }
- //
- // GLSL
- //
- THREE.SEA3D.prototype.readGLSL = function(sea) {
- this.glsl = this.glsl || [];
- this.glsl.push( this.objects["glsl/" + sea.name] = sea.tag = sea.src );
- }
- //
- // Material
- //
- THREE.SEA3D.prototype.blendMode = {
- normal:THREE.NormalBlending,
- add:THREE.AdditiveBlending,
- subtract:THREE.SubtractiveBlending,
- multiply:THREE.MultiplyBlending,
- screen:THREE.AdditiveBlending
- }
- THREE.SEA3D.prototype.materialTechnique =
- (function(){
- var techniques = {}
-
- // DEFAULT
- techniques[SEA3D.Material.DEFAULT] =
- function(tech, mat) {
- mat.emissive.setHex(tech.ambientColor);
- mat.color.setHex(tech.diffuseColor);
- mat.specular.setHex(this.scaleColor(tech.specularColor, tech.specular));
- mat.shininess = tech.gloss;
- }
-
- // DIFFUSE_MAP
- techniques[SEA3D.Material.DIFFUSE_MAP] =
- function(tech, mat) {
- mat.map = tech.texture.tag;
- mat.transparent = tech.texture.transparent;
- mat.color.setHex(0xFFFFFF);
- }
-
- // SPECULAR_MAP
- techniques[SEA3D.Material.SPECULAR_MAP] =
- function(tech, mat) {
- mat.specularMap = tech.texture.tag;
- }
-
- // NORMAL_MAP
- techniques[SEA3D.Material.NORMAL_MAP] =
- function(tech, mat) {
- mat.normalMap = tech.texture.tag;
- }
-
- // REFLECTION
- techniques[SEA3D.Material.REFLECTION] =
- techniques[SEA3D.Material.FRESNEL_REFLECTION] =
- function(tech, mat) {
- mat.envMap = tech.texture.tag;
- mat.envMap.mapping = THREE.CubeReflectionMapping;
- mat.combine = THREE.MixOperation;
-
- mat.reflectivity = tech.alpha;
-
- //if (tech.kind == SEA3D.Material.FRESNEL_REFLECTION) {
- // not implemented
- //}
- }
-
- // REFLECTION_SPHERICAL
- techniques[SEA3D.Material.REFLECTION_SPHERICAL] =
- function(tech, mat) {
- mat.envMap = tech.texture.tag;
- mat.envMap.mapping = THREE.SphericalReflectionMapping;
- mat.combine = THREE.MixOperation;
-
- mat.reflectivity = tech.alpha;
- }
-
- // REFRACTION
- techniques[SEA3D.Material.REFRACTION_MAP] =
- function(tech, mat) {
- mat.envMap = tech.texture.tag;
- mat.envMap.mapping = THREE.CubeRefractionMapping();
-
- mat.refractionRatio = tech.ior;
- mat.reflectivity = tech.alpha;
- }
-
- // LIGHT_MAP
- techniques[SEA3D.Material.LIGHT_MAP] =
- function(tech, mat) {
- mat.lightMap = tech.texture.tag;
- }
-
- return techniques;
- })();
- THREE.SEA3D.prototype.readMaterial = function(sea) {
- var mat = this.config.standardMaterial ? new THREE.SEA3D.StandardMaterial() : new THREE.MeshPhongMaterial();
- mat.emissiveToAmbientColor = this.config.ambientColor;
- mat.name = sea.name;
-
- mat.side = sea.bothSides ? THREE.DoubleSide : THREE.FrontSide;
- mat.shading = sea.smooth ? THREE.SmoothShading : THREE.FlatShading;
-
- if (sea.blendMode != "normal" && this.blendMode[sea.blendMode])
- mat.blending = this.blendMode[sea.blendMode];
-
- if (sea.alpha < 1 || mat.blending > THREE.NormalBlending) {
- mat.opacity = sea.alpha;
- mat.transparent = true;
- }
-
- for(var i = 0; i < sea.technique.length; i++) {
- var tech = sea.technique[i];
-
- if (this.materialTechnique[tech.kind])
- this.materialTechnique[tech.kind].call(this, tech, mat);
- }
-
- if (mat.transparent) {
- mat.alphaTest = sea.alphaThreshold;
- }
-
- this.materials = this.materials || [];
- this.materials.push( this.objects["mat/" + sea.name] = sea.tag = mat );
- }
- //
- // Point Light
- //
- THREE.SEA3D.prototype.readPointLight = function(sea) {
- var light = new THREE.PointLight( sea.color, sea.multiplier * this.config.multiplier );
- light.name = sea.name;
-
- if (sea.attenuation) {
- light.distance = sea.attenuation.end;
- }
-
- if (sea.shadow)
- this.setShadowMap(light, sea.shadow.opacity);
-
- this.lights = this.lights || [];
- this.lights.push( this.objects["lht/" + sea.name] = sea.tag = light );
-
- this.addSceneObject( sea );
- this.updateTransform(light, sea);
-
- this.applyDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
-
- this.updateScene();
- }
- //
- // Hemisphere Light
- //
- THREE.SEA3D.prototype.readHemisphereLight = function(sea) {
- var light = new THREE.HemisphereLight( sea.color, sea.secondColor, sea.multiplier * this.config.multiplier );
- light.name = sea.name;
-
- this.lights = this.lights || [];
- this.lights.push( this.objects["lht/" + sea.name] = sea.tag = light );
-
- this.addSceneObject( sea );
-
- this.applyDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
-
- this.updateScene();
- }
- //
- // Directional Light
- //
- THREE.SEA3D.prototype.readDirectionalLight = function(sea) {
- var light = new THREE.DirectionalLight( sea.color, sea.multiplier * this.config.multiplier );
- light.name = sea.name;
-
- if (sea.shadow)
- this.setShadowMap(light, sea.shadow.opacity);
-
- this.lights = this.lights || [];
- this.lights.push( this.objects["lht/" + sea.name] = sea.tag = light );
-
- this.addSceneObject( sea );
- this.updateTransform(light, sea);
-
- this.applyDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
-
- this.updateScene();
- }
- //
- // Camera
- //
- THREE.SEA3D.prototype.readCamera = function(sea) {
- var camera = new THREE.PerspectiveCamera( sea.fov );
- camera.name = sea.name;
-
- this.cameras = this.camera || [];
- this.cameras.push( this.objects["cam/" + sea.name] = sea.tag = camera );
-
- this.addSceneObject( sea );
- this.updateTransform(camera, sea);
-
- this.applyDefaultAnimation( sea, THREE.SEA3D.CameraAnimator );
- }
- //
- // Skeleton
- //
- THREE.SEA3D.prototype.readSkeleton = function(sea) {
- var bones = [],
- mtx_inv = new THREE.Matrix4(),
- mtx = new THREE.Matrix4(),
- mtx_loc = new THREE.Matrix4(),
- pos = new THREE.Vector3(),
- quat = new THREE.Quaternion();
-
- for (var i = 0; i < sea.joint.length; i++)
- {
- var bone = sea.joint[i]
-
- mtx_inv.elements = bone.inverseBindMatrix; // get world inverse matrix
- mtx.getInverse( mtx_inv ); // convert to world matrix
-
- this.flipMatrix(mtx); // convert to three.js order
-
- if (bone.parentIndex > -1)
- {
- // to world
-
- mtx_inv.elements = sea.joint[bone.parentIndex].inverseBindMatrix;
- mtx_loc.getInverse( mtx_inv );
-
- this.flipMatrix(mtx_loc); // convert to three.js order
-
- // to local
-
- mtx_loc.getInverse( mtx_loc );
-
- mtx.multiplyMatrices( mtx_loc, mtx );
- }
-
- // mtx is local matrix
-
- pos.setFromMatrixPosition( mtx );
- quat.setFromRotationMatrix( mtx );
-
- bones[i] = {
- name:bone.name,
- pos:[pos.x, pos.y, pos.z],
- rotq:[quat.x, quat.y, quat.z, quat.w],
- parent:bone.parentIndex
- }
- }
-
- sea.tag = bones;
- }
- //
- // Skeleton Local
- //
- THREE.SEA3D.prototype.readSkeletonLocal = function(sea) {
- var bones = [];
-
- for (var i = 0; i < sea.joint.length; i++) {
- var bone = sea.joint[i];
-
- bones[i] = {
- name:bone.name,
- pos:[bone.x, bone.y, bone.z],
- rotq:[bone.qx, bone.qy, bone.qz, bone.qw],
- parent:bone.parentIndex
- }
- }
-
- sea.tag = bones;
- }
- //
- // Joint Object
- //
- THREE.SEA3D.prototype.readJointObject = function(sea) {
- var mesh = sea.target.tag,
- bone = mesh.skeleton.bones[sea.joint];
-
- this.joints = this.joints || [];
- this.joints.push( this.objects["jnt/" + sea.name] = sea.tag = bone );
-
- }
- //
- // Skeleton Animation
- //
- THREE.SEA3D.prototype.getSkeletonAnimation = function(sea, skl) {
- if (sea.tag) return sea.tag;
-
- var animations = [],
- delta = sea.frameRate / 1000,
- scale = [1,1,1],
- mtx_inv = new THREE.Matrix4();
-
- for (var i = 0; i < sea.sequence.length; i++) {
- var seq = sea.sequence[i];
-
- var start = seq.start;
- var end = start + seq.count;
- var ns = sea.name + "/" + seq.name;
-
- var animation = {
- name:ns,
- repeat:seq.repeat,
- fps:sea.frameRate,
- JIT:0,
- length:delta * (seq.count - 1),
- hierarchy:[]
- }
-
- var len = sea.pose[0].length;
-
- for (var j = 0; j < len; j++) {
- var bone = skl.joint[j],
- node = {parent:bone.parentIndex, keys:[]},
- keys = node.keys,
- time = 0;
-
- for (var t = start; t < end; t++) {
- var joint = sea.pose[t][j];
-
- var mtx_global = THREE.SEA3D.BUFFER2.makeRotationFromQuaternion(new THREE.Quaternion(joint.qx, joint.qy, joint.qz, joint.qw));
- mtx_global.setPosition(new THREE.Vector3(joint.x, joint.y, joint.z));
-
- if (bone.parentIndex > -1)
- {
- // to global
-
- mtx_inv.elements = skl.joint[bone.parentIndex].inverseBindMatrix;
-
- var mtx_rect = THREE.SEA3D.BUFFER3.getInverse( mtx_inv );
-
- mtx_global.multiplyMatrices( mtx_rect, mtx_global );
-
- // convert to three.js matrix
-
- this.flipMatrix(mtx_global);
-
- // To Local
-
- mtx_rect.getInverse( mtx_inv );
-
- this.flipMatrix(mtx_rect); // flip parent inverse
-
- mtx_rect.getInverse( mtx_rect ); // reverse to normal direction
-
- mtx_global.multiplyMatrices( mtx_rect, mtx_global );
- }
- else
- {
- this.flipMatrix(mtx_global);
- }
-
- var posQ = THREE.SEA3D.VECBUF0.setFromMatrixPosition(mtx_global);
- var newQ = THREE.SEA3D.QUABUF0.setFromRotationMatrix(mtx_global);
-
- keys.push({
- time:time,
- pos:[posQ.x, posQ.y, posQ.z],
- rot:[newQ.x, newQ.y, newQ.z, newQ.w],
- scl:scale
- });
-
- time += delta;
- }
-
- animation.hierarchy[j] = node;
- }
-
- animations.push( animation );
- }
-
- return sea.tag = animations;
- }
- //
- // Morpher
- //
- THREE.SEA3D.prototype.getMorpher = function(sea, geo) {
- var morphs = [],
- flip = this.config.flip ? -1 : 1;
-
- for(var i = 0; i < sea.node.length; i++) {
- var node = sea.node[i],
- vertex = [];
-
- var j = 0, k = 0;
- while(j < geo.vertex.length)
- vertex[k++] = new THREE.Vector3(
- (geo.vertex[j] + node.vertex[j++]),
- geo.vertex[j] + node.vertex[j++],
- (geo.vertex[j] + node.vertex[j++]) * flip
- );
-
- morphs[node.name] = i;
- morphs[i] = {
- name:node.name,
- vertices:vertex
- }
- }
-
- return morphs;
- }
- //
- // Vertex Animation
- //
- THREE.SEA3D.prototype.getVertexAnimation = function(sea) {
- var vtxAnms = [],
- flip = this.config.flip ? -1 : 1;
-
- for(var i = 0; i < sea.frame.length; i++) {
- var frame = sea.frame[i],
- vertex = [];
-
- var j = 0, k = 0;
- while(j < frame.vertex.length)
- vertex[k++] = new THREE.Vector3(
- frame.vertex[j++],
- frame.vertex[j++],
- frame.vertex[j++] * flip
- );
-
- vtxAnms[i] = {
- vertices:vertex
- }
- }
-
- return vtxAnms;
- }
- //
- // Events
- //
- THREE.SEA3D.Event = {
- LOAD_PROGRESS:"sea3d_progress",
- DOWNLOAD_PROGRESS:"sea3d_download",
- COMPLETE:"sea3d_complete",
- OBJECT_COMPLETE:"sea3d_object",
- ERROR:"sea3d_error"
- }
- THREE.SEA3D.prototype.onProgress = null;
- THREE.SEA3D.prototype.onComplete = function( args ) {
- args.file = this.scope; args.type = THREE.SEA3D.Event.COMPLETE;
- args.file.dispatchEvent(args);
- //console.log("SEA3D:", args.message);
- }
- THREE.SEA3D.prototype.onLoadProgress = function( args ) {
- args.file = this.scope; args.type = THREE.SEA3D.Event.LOAD_PROGRESS;
- args.file.dispatchEvent(args);
- //console.log("SEA3D:", args.progress);
- if (args.file.onProgress) args.file.onProgress( args );
- }
- THREE.SEA3D.prototype.onDownloadProgress = function( args ) {
- args.file = this.scope; args.type = THREE.SEA3D.Event.DOWNLOAD_PROGRESS;
- args.file.dispatchEvent(args);
- //console.log("SEA3D:", args.progress);
- if (args.file.onProgress) args.file.onProgress( args );
- }
- THREE.SEA3D.prototype.onCompleteObject = function( args ) {
- args.file = this.scope; args.type = THREE.SEA3D.Event.OBJECT_COMPLETE;
- args.file.dispatchEvent(args);
- //console.log("SEA3D:", args.object.name + "." + args.object.type);
- }
- THREE.SEA3D.prototype.onError = function( args ) {
- args.file = this.scope; args.type = THREE.SEA3D.Event.ERROR;
- args.file.dispatchEvent(args);
- //console.log("SEA3D:", args.message);
- }
- //
- // Loader
- //
- THREE.SEA3D.prototype.load = function( url ) {
- this.loadBytes();
- this.file.load(url);
- }
- THREE.SEA3D.prototype.loadBytes = function( data ) {
- this.file = new SEA3D.File( data );
- this.file.scope = this;
- this.file.onComplete = this.onComplete;
- this.file.onProgress = this.onLoadProgress;
- this.file.onCompleteObject = this.onCompleteObject;
- this.file.onDownloadProgress = this.onDownloadProgress;
- this.file.onError = this.onError;
-
- // SEA3D
-
- switch(this.config.parser)
- {
- case THREE.SEA3D.AUTO:
- this.file.typeRead[SEA3D.Geometry.prototype.type] =
- this.file.typeRead[SEA3D.GeometryDelta.prototype.type] =
- this.readGeometrySwitch;
- break;
-
- case THREE.SEA3D.BUFFER:
- this.file.typeRead[SEA3D.Geometry.prototype.type] =
- this.file.typeRead[SEA3D.GeometryDelta.prototype.type] =
- this.readGeometryBuffer;
- break;
-
- default:
- this.file.typeRead[SEA3D.Geometry.prototype.type] =
- this.file.typeRead[SEA3D.GeometryDelta.prototype.type] =
- this.readGeometry;
- break;
- }
-
- this.file.typeRead[SEA3D.Mesh.prototype.type] = this.readMesh;
- this.file.typeRead[SEA3D.Mesh2D.prototype.type] = this.readMesh2D;
- this.file.typeRead[SEA3D.Container3D.prototype.type] = this.readContainer3D;
- this.file.typeRead[SEA3D.Dummy.prototype.type] = this.readDummy;
- this.file.typeRead[SEA3D.Line.prototype.type] = this.readLine;
- this.file.typeRead[SEA3D.Material.prototype.type] = this.readMaterial;
- this.file.typeRead[SEA3D.PointLight.prototype.type] = this.readPointLight;
- this.file.typeRead[SEA3D.DirectionalLight.prototype.type] = this.readDirectionalLight;
- this.file.typeRead[SEA3D.HemisphereLight.prototype.type] = this.readHemisphereLight;
- this.file.typeRead[SEA3D.Camera.prototype.type] = this.readCamera;
- this.file.typeRead[SEA3D.Skeleton.prototype.type] = this.readSkeleton;
- this.file.typeRead[SEA3D.SkeletonLocal.prototype.type] = this.readSkeletonLocal;
- this.file.typeRead[SEA3D.JointObject.prototype.type] = this.readJointObject;
- this.file.typeRead[SEA3D.CubeMap.prototype.type] = this.readCubeMap;
- this.file.typeRead[SEA3D.CubeRender.prototype.type] = this.readCubeRender;
- this.file.typeRead[SEA3D.Animation.prototype.type] = this.readAnimation;
- this.file.typeRead[SEA3D.SoundPoint.prototype.type] = this.readSoundPoint;
- this.file.typeRead[SEA3D.TextureURL.prototype.type] = this.readTextureURL;
-
- // UNIVERSAL
- this.file.typeRead[SEA3D.JPEG.prototype.type] = this.readImage;
- this.file.typeRead[SEA3D.JPEG_XR.prototype.type] = this.readImage;
- this.file.typeRead[SEA3D.PNG.prototype.type] = this.readImage;
- this.file.typeRead[SEA3D.GIF.prototype.type] = this.readImage;
- this.file.typeRead[SEA3D.MP3.prototype.type] = this.readSound;
- this.file.typeRead[SEA3D.GLSL.prototype.type] = this.readGLSL;
- this.file.typeRead[SEA3D.JavaScript.prototype.type] = this.readJavaScript;
-
- if (data) this.file.read();
- }
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