FBXLoader2.js 105 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070
  1. /**
  2. * @author Kyle-Larson https://github.com/Kyle-Larson
  3. *
  4. * Loader loads FBX file and generates Group representing FBX scene.
  5. * Requires FBX file to be >= 7.0 and in ASCII format.
  6. *
  7. * Supports:
  8. * Mesh Generation (Positional Data)
  9. * Normal Data (Per Vertex Drawing Instance)
  10. * UV Data (Per Vertex Drawing Instance)
  11. * Skinning
  12. * Animation
  13. * - Separated Animations based on stacks.
  14. * - Skeletal & Non-Skeletal Animations
  15. * NURBS (Open, Closed and Periodic forms)
  16. *
  17. * Needs Support:
  18. * Indexed Buffers
  19. * PreRotation support.
  20. */
  21. ( function () {
  22. /**
  23. * Generates a loader for loading FBX files from URL and parsing into
  24. * a THREE.Group.
  25. * @param {THREE.LoadingManager} manager - Loading Manager for loader to use.
  26. */
  27. THREE.FBXLoader = function ( manager ) {
  28. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  29. this.fileLoader = new THREE.FileLoader( this.manager );
  30. this.textureLoader = new THREE.TextureLoader( this.manager );
  31. };
  32. Object.assign( THREE.FBXLoader.prototype, {
  33. /**
  34. * Loads an ASCII FBX file from URL and parses into a THREE.Group.
  35. * THREE.Group will have an animations property of AnimationClips
  36. * of the different animations exported with the FBX.
  37. * @param {string} url - URL of the FBX file.
  38. * @param {function(THREE.Group):void} onLoad - Callback for when FBX file is loaded and parsed.
  39. * @param {function(ProgressEvent):void} onProgress - Callback fired periodically when file is being retrieved from server.
  40. * @param {function(Event):void} onError - Callback fired when error occurs (Currently only with retrieving file, not with parsing errors).
  41. */
  42. load: function ( url, onLoad, onProgress, onError ) {
  43. var self = this;
  44. var resourceDirectory = url.split( /[\\\/]/ );
  45. resourceDirectory.pop();
  46. resourceDirectory = resourceDirectory.join( '/' );
  47. this.fileLoader.load( url, function ( text ) {
  48. try {
  49. var scene = self.parse( text, resourceDirectory );
  50. onLoad( scene );
  51. } catch ( error ) {
  52. window.setTimeout( function () {
  53. if ( onError ) onError( error );
  54. self.manager.itemError( url );
  55. }, 0 );
  56. }
  57. }, onProgress, onError );
  58. },
  59. /**
  60. * Parses an ASCII FBX file and returns a THREE.Group.
  61. * THREE.Group will have an animations property of AnimationClips
  62. * of the different animations within the FBX file.
  63. * @param {string} FBXText - Contents of FBX file to parse.
  64. * @param {string} resourceDirectory - Directory to load external assets (e.g. textures ) from.
  65. * @returns {THREE.Group}
  66. */
  67. parse: function ( FBXText, resourceDirectory ) {
  68. var loader = this;
  69. if ( ! isFbxFormatASCII( FBXText ) ) {
  70. throw new Error( 'FBXLoader: FBX Binary format not supported.' );
  71. self.manager.itemError( url );
  72. return;
  73. //TODO: Support Binary parsing. Hopefully in the future,
  74. //we call var FBXTree = new BinaryParser().parse( FBXText );
  75. }
  76. if ( getFbxVersion( FBXText ) < 7000 ) {
  77. throw new Error( 'FBXLoader: FBX version not supported for file at ' + url + ', FileVersion: ' + getFbxVersion( text ) );
  78. self.manager.itemError( url );
  79. return;
  80. }
  81. function findIndex( array, func ) {
  82. for ( var i = 0, l = array.length; i < l; i ++ ) {
  83. if ( func( array[ i ] ) ) return i;
  84. }
  85. return -1;
  86. }
  87. var FBXTree = new TextParser().parse( FBXText );
  88. var connections = parseConnections( FBXTree );
  89. var textures = parseTextures( FBXTree );
  90. var materials = parseMaterials( FBXTree, textures, connections );
  91. var deformerMap = parseDeformers( FBXTree, connections );
  92. var geometryMap = parseGeometries( FBXTree, connections, deformerMap );
  93. var sceneGraph = parseScene( FBXTree, connections, deformerMap, geometryMap, materials );
  94. return sceneGraph;
  95. /**
  96. * @typedef {{value: number}} FBXValue
  97. */
  98. /**
  99. * @typedef {{value: {x: string, y: string, z: string}}} FBXVector3
  100. */
  101. /**
  102. * @typedef {{properties: {a: string}}} FBXArrayNode
  103. */
  104. /**
  105. * @typedef {{properties: {MappingInformationType: string, ReferenceInformationType: string }, subNodes: Object<string, FBXArrayNode>}} FBXMappedArrayNode
  106. */
  107. /**
  108. * @typedef {{id: number, name: string, properties: {FileName: string}}} FBXTextureNode
  109. */
  110. /**
  111. * @typedef {{id: number, attrName: string, properties: {ShadingModel: string, Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}}} FBXMaterialNode
  112. */
  113. /**
  114. * @typedef {{subNodes: {Indexes: FBXArrayNode, Weights: FBXArrayNode, Transform: FBXArrayNode, TransformLink: FBXArrayNode}, properties: { Mode: string }}} FBXSubDeformerNode
  115. */
  116. /**
  117. * @typedef {{id: number, attrName: string, attrType: string, subNodes: {Vertices: FBXArrayNode, PolygonVertexIndex: FBXArrayNode, LayerElementNormal: FBXMappedArrayNode[], LayerElementMaterial: FBXMappedArrayNode[], LayerElementUV: FBXMappedArrayNode[]}}} FBXGeometryNode
  118. */
  119. /**
  120. * @typedef {{id: number, attrName: string, attrType: string, properties: {Lcl_Translation: FBXValue, Lcl_Rotation: FBXValue, Lcl_Scaling: FBXValue}}} FBXModelNode
  121. */
  122. /**
  123. * Parses map of relationships between objects.
  124. * @param {{Connections: { properties: { connections: [number, number, string][]}}}} FBXTree
  125. * @returns {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  126. */
  127. function parseConnections( FBXTree ) {
  128. /**
  129. * @type {Map<number, { parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  130. */
  131. var connectionMap = new Map();
  132. if ( 'Connections' in FBXTree ) {
  133. /**
  134. * @type {[number, number, string][]}
  135. */
  136. var connectionArray = FBXTree.Connections.properties.connections;
  137. for ( var connectionArrayIndex = 0, connectionArrayLength = connectionArray.length; connectionArrayIndex < connectionArrayLength; ++ connectionArrayIndex ) {
  138. var connection = connectionArray[ connectionArrayIndex ];
  139. if ( ! connectionMap.has( connection[ 0 ] ) ) {
  140. connectionMap.set( connection[ 0 ], {
  141. parents: [],
  142. children: []
  143. } );
  144. }
  145. var parentRelationship = { ID: connection[ 1 ], relationship: connection[ 2 ] };
  146. connectionMap.get( connection[ 0 ] ).parents.push( parentRelationship );
  147. if ( ! connectionMap.has( connection[ 1 ] ) ) {
  148. connectionMap.set( connection[ 1 ], {
  149. parents: [],
  150. children: []
  151. } );
  152. }
  153. var childRelationship = { ID: connection[ 0 ], relationship: connection[ 2 ] };
  154. connectionMap.get( connection[ 1 ] ).children.push( childRelationship );
  155. }
  156. }
  157. return connectionMap;
  158. }
  159. /**
  160. * Parses map of textures referenced in FBXTree.
  161. * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
  162. * @returns {Map<number, THREE.Texture>}
  163. */
  164. function parseTextures( FBXTree ) {
  165. /**
  166. * @type {Map<number, THREE.Texture>}
  167. */
  168. var textureMap = new Map();
  169. if ( 'Texture' in FBXTree.Objects.subNodes ) {
  170. var textureNodes = FBXTree.Objects.subNodes.Texture;
  171. for ( var nodeID in textureNodes ) {
  172. var texture = parseTexture( textureNodes[ nodeID ] );
  173. textureMap.set( parseInt( nodeID ), texture );
  174. }
  175. }
  176. return textureMap;
  177. /**
  178. * @param {textureNode} textureNode - Node to get texture information from.
  179. * @returns {THREE.Texture}
  180. */
  181. function parseTexture( textureNode ) {
  182. var FBX_ID = textureNode.id;
  183. var name = textureNode.name;
  184. var filePath = textureNode.properties.FileName;
  185. var split = filePath.split( /[\\\/]/ );
  186. if ( split.length > 0 ) {
  187. var fileName = split[ split.length - 1 ];
  188. } else {
  189. var fileName = filePath;
  190. }
  191. /**
  192. * @type {THREE.Texture}
  193. */
  194. var texture = loader.textureLoader.load( resourceDirectory + '/' + fileName );
  195. texture.name = name;
  196. texture.FBX_ID = FBX_ID;
  197. return texture;
  198. }
  199. }
  200. /**
  201. * Parses map of Material information.
  202. * @param {{Objects: {subNodes: {Material: Object.<number, FBXMaterialNode>}}}} FBXTree
  203. * @param {Map<number, THREE.Texture>} textureMap
  204. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  205. * @returns {Map<number, THREE.Material>}
  206. */
  207. function parseMaterials( FBXTree, textureMap, connections ) {
  208. var materialMap = new Map();
  209. if ( 'Material' in FBXTree.Objects.subNodes ) {
  210. var materialNodes = FBXTree.Objects.subNodes.Material;
  211. for ( var nodeID in materialNodes ) {
  212. var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
  213. materialMap.set( parseInt( nodeID ), material );
  214. }
  215. }
  216. return materialMap;
  217. /**
  218. * Takes information from Material node and returns a generated THREE.Material
  219. * @param {FBXMaterialNode} materialNode
  220. * @param {Map<number, THREE.Texture>} textureMap
  221. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  222. * @returns {THREE.Material}
  223. */
  224. function parseMaterial( materialNode, textureMap, connections ) {
  225. var FBX_ID = materialNode.id;
  226. var name = materialNode.attrName;
  227. var type = materialNode.properties.ShadingModel;
  228. //Case where FBXs wrap shading model in property object.
  229. if ( typeof type === 'object' ) {
  230. type = type.value;
  231. }
  232. var children = connections.get( FBX_ID ).children;
  233. var parameters = parseParameters( materialNode.properties, textureMap, children );
  234. var material;
  235. switch ( type ) {
  236. case 'phong':
  237. material = new THREE.MeshPhongMaterial();
  238. break;
  239. case 'lambert':
  240. material = new THREE.MeshLambertMaterial();
  241. break;
  242. default:
  243. console.warn( 'No implementation given for material type ' + type + ' in FBXLoader.js. Defaulting to basic material' );
  244. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  245. break;
  246. }
  247. material.setValues( parameters );
  248. material.name = name;
  249. return material;
  250. /**
  251. * @typedef {{Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}} FBXMaterialProperties
  252. */
  253. /**
  254. * @typedef {{color: THREE.Color=, specular: THREE.Color=, shininess: number=, emissive: THREE.Color=, emissiveIntensity: number=, opacity: number=, transparent: boolean=, map: THREE.Texture=}} THREEMaterialParameterPack
  255. */
  256. /**
  257. * @param {FBXMaterialProperties} properties
  258. * @param {Map<number, THREE.Texture>} textureMap
  259. * @param {{ID: number, relationship: string}[]} childrenRelationships
  260. * @returns {THREEMaterialParameterPack}
  261. */
  262. function parseParameters( properties, textureMap, childrenRelationships ) {
  263. var parameters = {};
  264. if ( properties.Diffuse ) {
  265. parameters.color = parseColor( properties.Diffuse );
  266. }
  267. if ( properties.Specular ) {
  268. parameters.specular = parseColor( properties.Specular );
  269. }
  270. if ( properties.Shininess ) {
  271. parameters.shininess = properties.Shininess.value;
  272. }
  273. if ( properties.Emissive ) {
  274. parameters.emissive = parseColor( properties.Emissive );
  275. }
  276. if ( properties.EmissiveFactor ) {
  277. parameters.emissiveIntensity = properties.EmissiveFactor.value;
  278. }
  279. if ( properties.Opacity ) {
  280. parameters.opacity = properties.Opacity.value;
  281. }
  282. if ( parameters.opacity < 1.0 ) {
  283. parameters.transparent = true;
  284. }
  285. for ( var childrenRelationshipsIndex = 0, childrenRelationshipsLength = childrenRelationships.length; childrenRelationshipsIndex < childrenRelationshipsLength; ++ childrenRelationshipsIndex ) {
  286. var relationship = childrenRelationships[ childrenRelationshipsIndex ];
  287. var type = relationship.relationship;
  288. switch ( type ) {
  289. case " \"DiffuseColor":
  290. parameters.map = textureMap.get( relationship.ID );
  291. break;
  292. case " \"AmbientColor":
  293. case " \"Bump":
  294. case " \"EmissiveColor":
  295. default:
  296. console.warn( 'Unknown texture application of type ' + type + ', skipping texture' );
  297. break;
  298. }
  299. }
  300. return parameters;
  301. }
  302. }
  303. }
  304. /**
  305. * Generates map of Skeleton-like objects for use later when generating and binding skeletons.
  306. * @param {{Objects: {subNodes: {Deformer: Object.<number, FBXSubDeformerNode>}}}} FBXTree
  307. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  308. * @returns {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>}
  309. */
  310. function parseDeformers( FBXTree, connections ) {
  311. var skeletonMap = new Map();
  312. if ( 'Deformer' in FBXTree.Objects.subNodes ) {
  313. var DeformerNodes = FBXTree.Objects.subNodes.Deformer;
  314. for ( var nodeID in DeformerNodes ) {
  315. var deformerNode = DeformerNodes[ nodeID ];
  316. if ( deformerNode.attrType === 'Skin' ) {
  317. var conns = connections.get( parseInt( nodeID ) );
  318. var skeleton = parseSkeleton( conns, DeformerNodes );
  319. skeleton.FBX_ID = parseInt( nodeID );
  320. skeletonMap.set( parseInt( nodeID ), skeleton );
  321. }
  322. }
  323. }
  324. return skeletonMap;
  325. /**
  326. * Generates a "Skeleton Representation" of FBX nodes based on an FBX Skin Deformer's connections and an object containing SubDeformer nodes.
  327. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} connections
  328. * @param {Object.<number, FBXSubDeformerNode>} DeformerNodes
  329. * @returns {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}}
  330. */
  331. function parseSkeleton( connections, DeformerNodes ) {
  332. var subDeformers = new Map();
  333. var subDeformerArray = [];
  334. for ( var childrenIndex = 0, childrenLength = connections.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  335. var child = connections.children[ childrenIndex ];
  336. var subDeformerNode = DeformerNodes[ child.ID ];
  337. var subDeformer = {
  338. FBX_ID: child.ID,
  339. indices: [],
  340. weights: [],
  341. transform: parseMatrixArray( subDeformerNode.subNodes.Transform.properties.a ),
  342. transformLink: parseMatrixArray( subDeformerNode.subNodes.TransformLink.properties.a ),
  343. linkMode: subDeformerNode.properties.Mode
  344. };
  345. if ( 'Indexes' in subDeformerNode.subNodes ) {
  346. subDeformer.indices = parseIntArray( subDeformerNode.subNodes.Indexes.properties.a );
  347. subDeformer.weights = parseFloatArray( subDeformerNode.subNodes.Weights.properties.a );
  348. }
  349. subDeformers.set( child.ID, subDeformer );
  350. subDeformerArray.push( subDeformer );
  351. }
  352. return {
  353. map: subDeformers,
  354. array: subDeformerArray,
  355. bones: []
  356. };
  357. }
  358. }
  359. /**
  360. * Generates Buffer geometries from geometry information in FBXTree, and generates map of THREE.BufferGeometries
  361. * @param {{Objects: {subNodes: {Geometry: Object.<number, FBXGeometryNode}}}} FBXTree
  362. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  363. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  364. * @returns {Map<number, THREE.BufferGeometry>}
  365. */
  366. function parseGeometries( FBXTree, connections, deformerMap ) {
  367. var geometryMap = new Map();
  368. if ( 'Geometry' in FBXTree.Objects.subNodes ) {
  369. var geometryNodes = FBXTree.Objects.subNodes.Geometry;
  370. for ( var nodeID in geometryNodes ) {
  371. var relationships = connections.get( parseInt( nodeID ) );
  372. var geo = parseGeometry( geometryNodes[ nodeID ], relationships, deformerMap );
  373. geometryMap.set( parseInt( nodeID ), geo );
  374. }
  375. }
  376. return geometryMap;
  377. /**
  378. * Generates BufferGeometry from FBXGeometryNode.
  379. * @param {FBXGeometryNode} geometryNode
  380. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  381. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap
  382. * @returns {THREE.BufferGeometry}
  383. */
  384. function parseGeometry( geometryNode, relationships, deformerMap ) {
  385. switch ( geometryNode.attrType ) {
  386. case 'Mesh':
  387. return parseMeshGeometry( geometryNode, relationships, deformerMap );
  388. break;
  389. case 'NurbsCurve':
  390. return parseNurbsGeometry( geometryNode, relationships, deformerMap );
  391. break;
  392. }
  393. /**
  394. * Specialty function for parsing Mesh based Geometry Nodes.
  395. * @param {FBXGeometryNode} geometryNode
  396. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships - Object representing relationships between specific geometry node and other nodes.
  397. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap - Map object of deformers and subDeformers by ID.
  398. * @returns {THREE.BufferGeometry}
  399. */
  400. function parseMeshGeometry( geometryNode, relationships, deformerMap ) {
  401. var FBX_ID = geometryNode.id;
  402. var name = geometryNode.attrName;
  403. for ( var i = 0; i < relationships.children.length; ++ i ) {
  404. if ( deformerMap.has( relationships.children[ i ].ID ) ) {
  405. var deformer = deformerMap.get( relationships.children[ i ].ID );
  406. break;
  407. }
  408. }
  409. var geometry = genGeometry( geometryNode, deformer );
  410. return geometry;
  411. /**
  412. * @param {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}} deformer - Skeleton representation for geometry instance.
  413. * @returns {THREE.BufferGeometry}
  414. */
  415. function genGeometry( geometryNode, deformer ) {
  416. var geometry = new Geometry();
  417. //First, each index is going to be its own vertex.
  418. var vertexBuffer = parseFloatArray( geometryNode.subNodes.Vertices.properties.a );
  419. var indexBuffer = parseIntArray( geometryNode.subNodes.PolygonVertexIndex.properties.a );
  420. if ( 'LayerElementNormal' in geometryNode.subNodes ) {
  421. var normalInfo = getNormals( geometryNode );
  422. }
  423. if ( 'LayerElementUV' in geometryNode.subNodes ) {
  424. var uvInfo = getUVs( geometryNode );
  425. }
  426. if ( 'LayerElementColor' in geometryNode.subNodes ) {
  427. var colorInfo = getColors( geometryNode );
  428. }
  429. if ( 'LayerElementMaterial' in geometryNode.subNodes ) {
  430. var materialInfo = getMaterials( geometryNode );
  431. }
  432. var faceVertexBuffer = [];
  433. var polygonIndex = 0;
  434. indexBuffer.forEach( function ( vertexIndex, polygonVertexIndex, indexBuffer ) {
  435. var endOfFace = false;
  436. if ( vertexIndex < 0 ) {
  437. vertexIndex = vertexIndex ^ - 1;
  438. indexBuffer[ polygonVertexIndex ] = vertexIndex;
  439. endOfFace = true;
  440. }
  441. var vertex = new Vertex();
  442. var weightIndices = [];
  443. var weights = [];
  444. vertex.position.fromArray( vertexBuffer, vertexIndex * 3 );
  445. if ( deformer ) {
  446. deformer.array.forEach( function ( subDeformer, subDeformerIndex ) {
  447. var index = findIndex( subDeformer.indices, function ( indx ) {
  448. return indx === vertexIndex;
  449. } );
  450. if ( index !== - 1 ) {
  451. weights.push( subDeformer.weights[ index ] );
  452. weightIndices.push( subDeformerIndex );
  453. }
  454. } );
  455. if ( weights.length > 4 ) {
  456. console.warn( 'FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
  457. var WIndex = [ 0, 0, 0, 0 ];
  458. var Weight = [ 0, 0, 0, 0 ];
  459. weights.forEach( function ( weight, weightIndex ) {
  460. var currentWeight = weight;
  461. var currentIndex = weightIndices[ weightIndex ];
  462. Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
  463. if ( currentWeight > comparedWeight ) {
  464. comparedWeightArray[ comparedWeightIndex ] = currentWeight;
  465. currentWeight = comparedWeight;
  466. var tmp = WIndex[ comparedWeightIndex ];
  467. WIndex[ comparedWeightIndex ] = currentIndex;
  468. currentIndex = tmp;
  469. }
  470. } );
  471. } );
  472. weightIndices = WIndex;
  473. weights = Weight;
  474. }
  475. for ( var i = weights.length; i < 4; ++ i ) {
  476. weights[ i ] = 0;
  477. weightIndices[ i ] = 0;
  478. }
  479. vertex.skinWeights.fromArray( weights );
  480. vertex.skinIndices.fromArray( weightIndices );
  481. }
  482. if ( normalInfo ) {
  483. vertex.normal.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, normalInfo ) );
  484. }
  485. if ( uvInfo ) {
  486. vertex.uv.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo ) );
  487. }
  488. if ( colorInfo ) {
  489. vertex.color.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, colorInfo ) );
  490. }
  491. faceVertexBuffer.push( vertex );
  492. if ( endOfFace ) {
  493. var face = new Face();
  494. var materials = getData( polygonVertexIndex, polygonIndex, vertexIndex, materialInfo );
  495. face.genTrianglesFromVertices( faceVertexBuffer );
  496. face.materialIndex = materials[ 0 ];
  497. geometry.faces.push( face );
  498. faceVertexBuffer = [];
  499. polygonIndex ++;
  500. endOfFace = false;
  501. }
  502. } );
  503. /**
  504. * @type {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  505. */
  506. var bufferInfo = geometry.flattenToBuffers();
  507. var geo = new THREE.BufferGeometry();
  508. geo.name = geometryNode.name;
  509. geo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( bufferInfo.vertexBuffer ), 3 ) );
  510. if ( bufferInfo.normalBuffer.length > 0 ) {
  511. geo.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( bufferInfo.normalBuffer ), 3 ) );
  512. }
  513. if ( bufferInfo.uvBuffer.length > 0 ) {
  514. geo.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( bufferInfo.uvBuffer ), 2 ) );
  515. }
  516. if ( 'LayerElementColor' in geometryNode.subNodes ) {
  517. geo.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( bufferInfo.colorsBuffer ), 3 ) );
  518. }
  519. if ( deformer ) {
  520. geo.addAttribute( 'skinIndex', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinIndexBuffer ), 4 ) );
  521. geo.addAttribute( 'skinWeight', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinWeightBuffer ), 4 ) );
  522. geo.FBX_Deformer = deformer;
  523. }
  524. // Convert the material indices of each vertex into rendering groups on the geometry.
  525. var prevMaterialIndex = bufferInfo.materialIndexBuffer[ 0 ];
  526. var startIndex = 0;
  527. for ( var materialBufferIndex = 0; materialBufferIndex < bufferInfo.materialIndexBuffer.length; ++ materialBufferIndex ) {
  528. if ( bufferInfo.materialIndexBuffer[ materialBufferIndex ] !== prevMaterialIndex ) {
  529. geo.addGroup( startIndex, materialBufferIndex - startIndex, prevMaterialIndex );
  530. startIndex = materialBufferIndex;
  531. prevMaterialIndex = bufferInfo.materialIndexBuffer[ materialBufferIndex ];
  532. }
  533. }
  534. return geo;
  535. /**
  536. * Parses normal information for geometry.
  537. * @param {FBXGeometryNode} geometryNode
  538. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  539. */
  540. function getNormals( geometryNode ) {
  541. var NormalNode = geometryNode.subNodes.LayerElementNormal[ 0 ];
  542. var mappingType = NormalNode.properties.MappingInformationType;
  543. var referenceType = NormalNode.properties.ReferenceInformationType;
  544. var buffer = parseFloatArray( NormalNode.subNodes.Normals.properties.a );
  545. var indexBuffer = [];
  546. if ( referenceType === 'IndexToDirect' ) {
  547. if ( 'NormalIndex' in NormalNode.subNodes ) {
  548. indexBuffer = parseIntArray( NormalNode.subNodes.NormalIndex.properties.a );
  549. } else if ( 'NormalsIndex' in NormalNode.subNodes ) {
  550. indexBuffer = parseIntArray( NormalNode.subNodes.NormalsIndex.properties.a );
  551. }
  552. }
  553. return {
  554. dataSize: 3,
  555. buffer: buffer,
  556. indices: indexBuffer,
  557. mappingType: mappingType,
  558. referenceType: referenceType
  559. };
  560. }
  561. /**
  562. * Parses UV information for geometry.
  563. * @param {FBXGeometryNode} geometryNode
  564. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  565. */
  566. function getUVs( geometryNode ) {
  567. var UVNode = geometryNode.subNodes.LayerElementUV[ 0 ];
  568. var mappingType = UVNode.properties.MappingInformationType;
  569. var referenceType = UVNode.properties.ReferenceInformationType;
  570. var buffer = parseFloatArray( UVNode.subNodes.UV.properties.a );
  571. var indexBuffer = [];
  572. if ( referenceType === 'IndexToDirect' ) {
  573. indexBuffer = parseIntArray( UVNode.subNodes.UVIndex.properties.a );
  574. }
  575. return {
  576. dataSize: 2,
  577. buffer: buffer,
  578. indices: indexBuffer,
  579. mappingType: mappingType,
  580. referenceType: referenceType
  581. };
  582. }
  583. /**
  584. * Parses Vertex Color information for geometry.
  585. * @param {FBXGeometryNode} geometryNode
  586. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  587. */
  588. function getColors( geometryNode ) {
  589. var ColorNode = geometryNode.subNodes.LayerElementColor[ 0 ];
  590. var mappingType = ColorNode.properties.MappingInformationType;
  591. var referenceType = ColorNode.properties.ReferenceInformationType;
  592. var buffer = parseFloatArray( ColorNode.subNodes.Colors.properties.a );
  593. var indexBuffer = [];
  594. if ( referenceType === 'IndexToDirect' ) {
  595. indexBuffer = parseFloatArray( ColorNode.subNodes.ColorIndex.properties.a );
  596. }
  597. return {
  598. dataSize: 4,
  599. buffer: buffer,
  600. indices: indexBuffer,
  601. mappingType: mappingType,
  602. referenceType: referenceType
  603. };
  604. }
  605. /**
  606. * Parses material application information for geometry.
  607. * @param {FBXGeometryNode}
  608. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  609. */
  610. function getMaterials( geometryNode ) {
  611. var MaterialNode = geometryNode.subNodes.LayerElementMaterial[ 0 ];
  612. var mappingType = MaterialNode.properties.MappingInformationType;
  613. var referenceType = MaterialNode.properties.ReferenceInformationType;
  614. if ( mappingType === 'NoMappingInformation' ) {
  615. return {
  616. dataSize: 1,
  617. buffer: [ 0 ],
  618. indices: [ 0 ],
  619. mappingType: 'AllSame',
  620. referenceType: referenceType
  621. };
  622. }
  623. var materialIndexBuffer = parseIntArray( MaterialNode.subNodes.Materials.properties.a );
  624. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  625. // we expect. So we create an intermediate buffer that points to the index in the buffer,
  626. // for conforming with the other functions we've written for other data.
  627. var materialIndices = [];
  628. for ( var materialIndexBufferIndex = 0, materialIndexBufferLength = materialIndexBuffer.length; materialIndexBufferIndex < materialIndexBufferLength; ++ materialIndexBufferIndex ) {
  629. materialIndices.push( materialIndexBufferIndex );
  630. }
  631. return {
  632. dataSize: 1,
  633. buffer: materialIndexBuffer,
  634. indices: materialIndices,
  635. mappingType: mappingType,
  636. referenceType: referenceType
  637. };
  638. }
  639. /**
  640. * Function uses the infoObject and given indices to return value array of object.
  641. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  642. * @param {number} polygonIndex - Index of polygon in geometry.
  643. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  644. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  645. * @returns {number[]}
  646. */
  647. function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  648. var GetData = {
  649. ByPolygonVertex: {
  650. /**
  651. * Function uses the infoObject and given indices to return value array of object.
  652. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  653. * @param {number} polygonIndex - Index of polygon in geometry.
  654. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  655. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  656. * @returns {number[]}
  657. */
  658. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  659. return infoObject.buffer.slice( ( polygonVertexIndex * infoObject.dataSize ), ( polygonVertexIndex * infoObject.dataSize ) + infoObject.dataSize );
  660. },
  661. /**
  662. * Function uses the infoObject and given indices to return value array of object.
  663. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  664. * @param {number} polygonIndex - Index of polygon in geometry.
  665. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  666. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  667. * @returns {number[]}
  668. */
  669. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  670. var index = infoObject.indices[ polygonVertexIndex ];
  671. return infoObject.buffer.slice( ( index * infoObject.dataSize ), ( index * infoObject.dataSize ) + infoObject.dataSize );
  672. }
  673. },
  674. ByPolygon: {
  675. /**
  676. * Function uses the infoObject and given indices to return value array of object.
  677. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  678. * @param {number} polygonIndex - Index of polygon in geometry.
  679. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  680. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  681. * @returns {number[]}
  682. */
  683. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  684. return infoObject.buffer.slice( polygonIndex * infoObject.dataSize, polygonIndex * infoObject.dataSize + infoObject.dataSize );
  685. },
  686. /**
  687. * Function uses the infoObject and given indices to return value array of object.
  688. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  689. * @param {number} polygonIndex - Index of polygon in geometry.
  690. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  691. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  692. * @returns {number[]}
  693. */
  694. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  695. var index = infoObject.indices[ polygonIndex ];
  696. return infoObject.buffer.slice( index * infoObject.dataSize, index * infoObject.dataSize + infoObject.dataSize );
  697. }
  698. },
  699. ByVertice: {
  700. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  701. return infoObject.buffer.slice( ( vertexIndex * infoObject.dataSize ), ( vertexIndex * infoObject.dataSize ) + infoObject.dataSize );
  702. }
  703. },
  704. AllSame: {
  705. /**
  706. * Function uses the infoObject and given indices to return value array of object.
  707. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  708. * @param {number} polygonIndex - Index of polygon in geometry.
  709. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  710. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  711. * @returns {number[]}
  712. */
  713. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  714. return infoObject.buffer.slice( infoObject.indices[ 0 ] * infoObject.dataSize, infoObject.indices[ 0 ] * infoObject.dataSize + infoObject.dataSize );
  715. }
  716. }
  717. };
  718. return GetData[ infoObject.mappingType ][ infoObject.referenceType ]( polygonVertexIndex, polygonIndex, vertexIndex, infoObject );
  719. }
  720. }
  721. }
  722. /**
  723. * Specialty function for parsing NurbsCurve based Geometry Nodes.
  724. * @param {FBXGeometryNode} geometryNode
  725. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  726. * @returns {THREE.BufferGeometry}
  727. */
  728. function parseNurbsGeometry( geometryNode, relationships ) {
  729. if ( THREE.NURBSCurve === undefined ) {
  730. console.error( "THREE.FBXLoader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry." );
  731. return new THREE.BufferGeometry();
  732. }
  733. var order = parseInt( geometryNode.properties.Order );
  734. if ( isNaN( order ) ) {
  735. console.error( "FBXLoader: Invalid Order " + geometryNode.properties.Order + " given for geometry ID: " + geometryNode.id );
  736. return new THREE.BufferGeometry();
  737. }
  738. var degree = order - 1;
  739. var knots = parseFloatArray( geometryNode.subNodes.KnotVector.properties.a );
  740. var controlPoints = [];
  741. var pointsValues = parseFloatArray( geometryNode.subNodes.Points.properties.a );
  742. for ( var i = 0; i < pointsValues.length; i += 4 ) {
  743. controlPoints.push( new THREE.Vector4( pointsValues[ i ], pointsValues[ i + 1 ], pointsValues[ i + 2 ], pointsValues[ i + 3 ] ) );
  744. }
  745. var startKnot, endKnot;
  746. if ( geometryNode.properties.Form === 'Closed' ) {
  747. controlPoints.push( controlPoints[ 0 ] );
  748. } else if ( geometryNode.properties.Form === 'Periodic' ) {
  749. startKnot = degree;
  750. endKnot = knots.length - 1 - startKnot;
  751. for ( var i = 0; i < degree; ++ i ) {
  752. controlPoints.push( controlPoints[ i ] );
  753. }
  754. }
  755. var curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
  756. var vertices = curve.getPoints( controlPoints.length * 7 );
  757. var vertexBuffer = [];
  758. for ( var verticesIndex = 0, verticesLength = vertices.length; verticesIndex < verticesLength; ++ verticesIndex ) {
  759. var position = vertices[ verticesIndex ];
  760. var array = position.toArray();
  761. vertexBuffer = vertexBuffer.concat( array );
  762. }
  763. var geometry = new THREE.BufferGeometry();
  764. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertexBuffer ), 3 ) );
  765. return geometry;
  766. }
  767. }
  768. }
  769. /**
  770. * Finally generates Scene graph and Scene graph Objects.
  771. * @param {{Objects: {subNodes: {Model: Object.<number, FBXModelNode>}}}} FBXTree
  772. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  773. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  774. * @param {Map<number, THREE.BufferGeometry>} geometryMap
  775. * @param {Map<number, THREE.Material>} materialMap
  776. * @returns {THREE.Group}
  777. */
  778. function parseScene( FBXTree, connections, deformerMap, geometryMap, materialMap ) {
  779. var sceneGraph = new THREE.Group();
  780. var ModelNode = FBXTree.Objects.subNodes.Model;
  781. /**
  782. * @type {Array.<THREE.Object3D>}
  783. */
  784. var modelArray = [];
  785. /**
  786. * @type {Map.<number, THREE.Object3D>}
  787. */
  788. var modelMap = new Map();
  789. for ( var nodeID in ModelNode ) {
  790. var id = parseInt( nodeID );
  791. var node = ModelNode[ nodeID ];
  792. var conns = connections.get( id );
  793. var model = null;
  794. for ( var i = 0; i < conns.parents.length; ++ i ) {
  795. deformerMap.forEach( function ( deformer ) {
  796. if ( deformer.map.has( conns.parents[ i ].ID ) ) {
  797. model = new THREE.Bone();
  798. var index = findIndex( deformer.array, function ( subDeformer ) {
  799. return subDeformer.FBX_ID === conns.parents[ i ].ID;
  800. } );
  801. deformer.bones[ index ] = model;
  802. }
  803. } );
  804. }
  805. if ( ! model ) {
  806. switch ( node.attrType ) {
  807. case "Mesh":
  808. /**
  809. * @type {?THREE.BufferGeometry}
  810. */
  811. var geometry = null;
  812. /**
  813. * @type {THREE.MultiMaterial|THREE.Material}
  814. */
  815. var material = null;
  816. /**
  817. * @type {Array.<THREE.Material>}
  818. */
  819. var materials = [];
  820. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  821. var child = conns.children[ childrenIndex ];
  822. if ( geometryMap.has( child.ID ) ) {
  823. geometry = geometryMap.get( child.ID );
  824. }
  825. if ( materialMap.has( child.ID ) ) {
  826. materials.push( materialMap.get( child.ID ) );
  827. }
  828. }
  829. if ( materials.length > 1 ) {
  830. material = new THREE.MultiMaterial( materials );
  831. } else if ( materials.length > 0 ) {
  832. material = materials[ 0 ];
  833. } else {
  834. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  835. materials.push( material );
  836. }
  837. if ( 'color' in geometry.attributes ) {
  838. for ( var materialIndex = 0, numMaterials = materials.length; materialIndex < numMaterials; ++materialIndex ) {
  839. materials[ materialIndex ].vertexColors = THREE.VertexColors;
  840. }
  841. }
  842. if ( geometry.FBX_Deformer ) {
  843. for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
  844. materials[ materialsIndex ].skinning = true;
  845. }
  846. model = new THREE.SkinnedMesh( geometry, material );
  847. } else {
  848. model = new THREE.Mesh( geometry, material );
  849. }
  850. break;
  851. case "NurbsCurve":
  852. var geometry = null;
  853. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  854. var child = conns.children[ childrenIndex ];
  855. if ( geometryMap.has( child.ID ) ) {
  856. geometry = geometryMap.get( child.ID );
  857. }
  858. }
  859. // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
  860. material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 5 } );
  861. model = new THREE.Line( geometry, material );
  862. break;
  863. default:
  864. model = new THREE.Object3D();
  865. break;
  866. }
  867. }
  868. model.name = node.attrName.replace( /:/, '' ).replace( /_/, '' ).replace( /-/, '' );
  869. model.FBX_ID = id;
  870. modelArray.push( model );
  871. modelMap.set( id, model );
  872. }
  873. for ( var modelArrayIndex = 0, modelArrayLength = modelArray.length; modelArrayIndex < modelArrayLength; ++ modelArrayIndex ) {
  874. var model = modelArray[ modelArrayIndex ];
  875. var node = ModelNode[ model.FBX_ID ];
  876. if ( 'Lcl_Translation' in node.properties ) {
  877. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  878. }
  879. if ( 'Lcl_Rotation' in node.properties ) {
  880. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( degreeToRadian );
  881. rotation.push( 'ZYX' );
  882. model.rotation.fromArray( rotation );
  883. }
  884. if ( 'Lcl_Scaling' in node.properties ) {
  885. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  886. }
  887. if ( 'PreRotation' in node.properties ) {
  888. var preRotations = new THREE.Euler().setFromVector3( parseVector3( node.properties.PreRotation ).multiplyScalar( Math.PI / 180 ), 'ZYX' );
  889. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  890. var currentRotation = new THREE.Quaternion().setFromEuler( model.rotation );
  891. preRotations.multiply( currentRotation );
  892. model.rotation.setFromQuaternion( preRotations, 'ZYX' );
  893. }
  894. var conns = connections.get( model.FBX_ID );
  895. for ( var parentIndex = 0; parentIndex < conns.parents.length; parentIndex ++ ) {
  896. var pIndex = findIndex( modelArray, function ( mod ) {
  897. return mod.FBX_ID === conns.parents[ parentIndex ].ID;
  898. } );
  899. if ( pIndex > - 1 ) {
  900. modelArray[ pIndex ].add( model );
  901. break;
  902. }
  903. }
  904. if ( model.parent === null ) {
  905. sceneGraph.add( model );
  906. }
  907. }
  908. // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
  909. sceneGraph.updateMatrixWorld( true );
  910. // Put skeleton into bind pose.
  911. var BindPoseNode = FBXTree.Objects.subNodes.Pose;
  912. for ( var nodeID in BindPoseNode ) {
  913. if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
  914. BindPoseNode = BindPoseNode[ nodeID ];
  915. break;
  916. }
  917. }
  918. if ( BindPoseNode ) {
  919. var PoseNode = BindPoseNode.subNodes.PoseNode;
  920. var worldMatrices = new Map();
  921. for ( var PoseNodeIndex = 0, PoseNodeLength = PoseNode.length; PoseNodeIndex < PoseNodeLength; ++ PoseNodeIndex ) {
  922. var node = PoseNode[ PoseNodeIndex ];
  923. var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
  924. worldMatrices.set( parseInt( node.id ), rawMatWrd );
  925. }
  926. }
  927. deformerMap.forEach( function ( deformer, FBX_ID ) {
  928. for ( var deformerArrayIndex = 0, deformerArrayLength = deformer.array.length; deformerArrayIndex < deformerArrayLength; ++ deformerArrayIndex ) {
  929. //var subDeformer = deformer.array[ deformerArrayIndex ];
  930. var subDeformerIndex = deformerArrayIndex;
  931. /**
  932. * @type {THREE.Bone}
  933. */
  934. var bone = deformer.bones[ subDeformerIndex ];
  935. if ( ! worldMatrices.has( bone.FBX_ID ) ) {
  936. break;
  937. }
  938. var mat = worldMatrices.get( bone.FBX_ID );
  939. bone.matrixWorld.copy( mat );
  940. }
  941. // Now that skeleton is in bind pose, bind to model.
  942. deformer.skeleton = new THREE.Skeleton( deformer.bones );
  943. var conns = connections.get( FBX_ID );
  944. for ( var parentsIndex = 0, parentsLength = conns.parents.length; parentsIndex < parentsLength; ++ parentsIndex ) {
  945. var parent = conns.parents[ parentsIndex ];
  946. if ( geometryMap.has( parent.ID ) ) {
  947. var geoID = parent.ID;
  948. var geoConns = connections.get( geoID );
  949. for ( var i = 0; i < geoConns.parents.length; ++ i ) {
  950. if ( modelMap.has( geoConns.parents[ i ].ID ) ) {
  951. var model = modelMap.get( geoConns.parents[ i ].ID );
  952. //ASSERT model typeof SkinnedMesh
  953. model.bind( deformer.skeleton, model.matrixWorld );
  954. break;
  955. }
  956. }
  957. }
  958. }
  959. } );
  960. //Skeleton is now bound, return objects to starting
  961. //world positions.
  962. sceneGraph.updateMatrixWorld( true );
  963. // Silly hack with the animation parsing. We're gonna pretend the scene graph has a skeleton
  964. // to attach animations to, since FBXs treat animations as animations for the entire scene,
  965. // not just for individual objects.
  966. sceneGraph.skeleton = {
  967. bones: modelArray
  968. };
  969. var animations = parseAnimations( FBXTree, connections, sceneGraph );
  970. addAnimations( sceneGraph, animations );
  971. return sceneGraph;
  972. }
  973. /**
  974. * Parses animation information from FBXTree and generates an AnimationInfoObject.
  975. * @param {{Objects: {subNodes: {AnimationCurveNode: any, AnimationCurve: any, AnimationLayer: any, AnimationStack: any}}}} FBXTree
  976. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  977. */
  978. function parseAnimations( FBXTree, connections, sceneGraph ) {
  979. var rawNodes = FBXTree.Objects.subNodes.AnimationCurveNode;
  980. var rawCurves = FBXTree.Objects.subNodes.AnimationCurve;
  981. var rawLayers = FBXTree.Objects.subNodes.AnimationLayer;
  982. var rawStacks = FBXTree.Objects.subNodes.AnimationStack;
  983. var rawModels = FBXTree.Objects.subNodes.Model;
  984. /**
  985. * @type {{
  986. curves: Map<number, {
  987. T: {
  988. id: number;
  989. attr: string;
  990. internalID: number;
  991. attrX: boolean;
  992. attrY: boolean;
  993. attrZ: boolean;
  994. containerBoneID: number;
  995. containerID: number;
  996. curves: {
  997. x: {
  998. version: any;
  999. id: number;
  1000. internalID: number;
  1001. times: number[];
  1002. values: number[];
  1003. attrFlag: number[];
  1004. attrData: number[];
  1005. };
  1006. y: {
  1007. version: any;
  1008. id: number;
  1009. internalID: number;
  1010. times: number[];
  1011. values: number[];
  1012. attrFlag: number[];
  1013. attrData: number[];
  1014. };
  1015. z: {
  1016. version: any;
  1017. id: number;
  1018. internalID: number;
  1019. times: number[];
  1020. values: number[];
  1021. attrFlag: number[];
  1022. attrData: number[];
  1023. };
  1024. };
  1025. },
  1026. R: {
  1027. id: number;
  1028. attr: string;
  1029. internalID: number;
  1030. attrX: boolean;
  1031. attrY: boolean;
  1032. attrZ: boolean;
  1033. containerBoneID: number;
  1034. containerID: number;
  1035. curves: {
  1036. x: {
  1037. version: any;
  1038. id: number;
  1039. internalID: number;
  1040. times: number[];
  1041. values: number[];
  1042. attrFlag: number[];
  1043. attrData: number[];
  1044. };
  1045. y: {
  1046. version: any;
  1047. id: number;
  1048. internalID: number;
  1049. times: number[];
  1050. values: number[];
  1051. attrFlag: number[];
  1052. attrData: number[];
  1053. };
  1054. z: {
  1055. version: any;
  1056. id: number;
  1057. internalID: number;
  1058. times: number[];
  1059. values: number[];
  1060. attrFlag: number[];
  1061. attrData: number[];
  1062. };
  1063. };
  1064. },
  1065. S: {
  1066. id: number;
  1067. attr: string;
  1068. internalID: number;
  1069. attrX: boolean;
  1070. attrY: boolean;
  1071. attrZ: boolean;
  1072. containerBoneID: number;
  1073. containerID: number;
  1074. curves: {
  1075. x: {
  1076. version: any;
  1077. id: number;
  1078. internalID: number;
  1079. times: number[];
  1080. values: number[];
  1081. attrFlag: number[];
  1082. attrData: number[];
  1083. };
  1084. y: {
  1085. version: any;
  1086. id: number;
  1087. internalID: number;
  1088. times: number[];
  1089. values: number[];
  1090. attrFlag: number[];
  1091. attrData: number[];
  1092. };
  1093. z: {
  1094. version: any;
  1095. id: number;
  1096. internalID: number;
  1097. times: number[];
  1098. values: number[];
  1099. attrFlag: number[];
  1100. attrData: number[];
  1101. };
  1102. };
  1103. }
  1104. }>,
  1105. layers: Map<number, {
  1106. T: {
  1107. id: number;
  1108. attr: string;
  1109. internalID: number;
  1110. attrX: boolean;
  1111. attrY: boolean;
  1112. attrZ: boolean;
  1113. containerBoneID: number;
  1114. containerID: number;
  1115. curves: {
  1116. x: {
  1117. version: any;
  1118. id: number;
  1119. internalID: number;
  1120. times: number[];
  1121. values: number[];
  1122. attrFlag: number[];
  1123. attrData: number[];
  1124. };
  1125. y: {
  1126. version: any;
  1127. id: number;
  1128. internalID: number;
  1129. times: number[];
  1130. values: number[];
  1131. attrFlag: number[];
  1132. attrData: number[];
  1133. };
  1134. z: {
  1135. version: any;
  1136. id: number;
  1137. internalID: number;
  1138. times: number[];
  1139. values: number[];
  1140. attrFlag: number[];
  1141. attrData: number[];
  1142. };
  1143. },
  1144. },
  1145. R: {
  1146. id: number;
  1147. attr: string;
  1148. internalID: number;
  1149. attrX: boolean;
  1150. attrY: boolean;
  1151. attrZ: boolean;
  1152. containerBoneID: number;
  1153. containerID: number;
  1154. curves: {
  1155. x: {
  1156. version: any;
  1157. id: number;
  1158. internalID: number;
  1159. times: number[];
  1160. values: number[];
  1161. attrFlag: number[];
  1162. attrData: number[];
  1163. };
  1164. y: {
  1165. version: any;
  1166. id: number;
  1167. internalID: number;
  1168. times: number[];
  1169. values: number[];
  1170. attrFlag: number[];
  1171. attrData: number[];
  1172. };
  1173. z: {
  1174. version: any;
  1175. id: number;
  1176. internalID: number;
  1177. times: number[];
  1178. values: number[];
  1179. attrFlag: number[];
  1180. attrData: number[];
  1181. };
  1182. },
  1183. },
  1184. S: {
  1185. id: number;
  1186. attr: string;
  1187. internalID: number;
  1188. attrX: boolean;
  1189. attrY: boolean;
  1190. attrZ: boolean;
  1191. containerBoneID: number;
  1192. containerID: number;
  1193. curves: {
  1194. x: {
  1195. version: any;
  1196. id: number;
  1197. internalID: number;
  1198. times: number[];
  1199. values: number[];
  1200. attrFlag: number[];
  1201. attrData: number[];
  1202. };
  1203. y: {
  1204. version: any;
  1205. id: number;
  1206. internalID: number;
  1207. times: number[];
  1208. values: number[];
  1209. attrFlag: number[];
  1210. attrData: number[];
  1211. };
  1212. z: {
  1213. version: any;
  1214. id: number;
  1215. internalID: number;
  1216. times: number[];
  1217. values: number[];
  1218. attrFlag: number[];
  1219. attrData: number[];
  1220. };
  1221. },
  1222. }
  1223. }[]>,
  1224. stacks: Map<number, {
  1225. name: string,
  1226. layers: {
  1227. T: {
  1228. id: number;
  1229. attr: string;
  1230. internalID: number;
  1231. attrX: boolean;
  1232. attrY: boolean;
  1233. attrZ: boolean;
  1234. containerBoneID: number;
  1235. containerID: number;
  1236. curves: {
  1237. x: {
  1238. version: any;
  1239. id: number;
  1240. internalID: number;
  1241. times: number[];
  1242. values: number[];
  1243. attrFlag: number[];
  1244. attrData: number[];
  1245. };
  1246. y: {
  1247. version: any;
  1248. id: number;
  1249. internalID: number;
  1250. times: number[];
  1251. values: number[];
  1252. attrFlag: number[];
  1253. attrData: number[];
  1254. };
  1255. z: {
  1256. version: any;
  1257. id: number;
  1258. internalID: number;
  1259. times: number[];
  1260. values: number[];
  1261. attrFlag: number[];
  1262. attrData: number[];
  1263. };
  1264. };
  1265. };
  1266. R: {
  1267. id: number;
  1268. attr: string;
  1269. internalID: number;
  1270. attrX: boolean;
  1271. attrY: boolean;
  1272. attrZ: boolean;
  1273. containerBoneID: number;
  1274. containerID: number;
  1275. curves: {
  1276. x: {
  1277. version: any;
  1278. id: number;
  1279. internalID: number;
  1280. times: number[];
  1281. values: number[];
  1282. attrFlag: number[];
  1283. attrData: number[];
  1284. };
  1285. y: {
  1286. version: any;
  1287. id: number;
  1288. internalID: number;
  1289. times: number[];
  1290. values: number[];
  1291. attrFlag: number[];
  1292. attrData: number[];
  1293. };
  1294. z: {
  1295. version: any;
  1296. id: number;
  1297. internalID: number;
  1298. times: number[];
  1299. values: number[];
  1300. attrFlag: number[];
  1301. attrData: number[];
  1302. };
  1303. };
  1304. };
  1305. S: {
  1306. id: number;
  1307. attr: string;
  1308. internalID: number;
  1309. attrX: boolean;
  1310. attrY: boolean;
  1311. attrZ: boolean;
  1312. containerBoneID: number;
  1313. containerID: number;
  1314. curves: {
  1315. x: {
  1316. version: any;
  1317. id: number;
  1318. internalID: number;
  1319. times: number[];
  1320. values: number[];
  1321. attrFlag: number[];
  1322. attrData: number[];
  1323. };
  1324. y: {
  1325. version: any;
  1326. id: number;
  1327. internalID: number;
  1328. times: number[];
  1329. values: number[];
  1330. attrFlag: number[];
  1331. attrData: number[];
  1332. };
  1333. z: {
  1334. version: any;
  1335. id: number;
  1336. internalID: number;
  1337. times: number[];
  1338. values: number[];
  1339. attrFlag: number[];
  1340. attrData: number[];
  1341. };
  1342. };
  1343. };
  1344. }[][],
  1345. length: number,
  1346. frames: number }>,
  1347. length: number,
  1348. fps: number,
  1349. frames: number
  1350. }}
  1351. */
  1352. var returnObject = {
  1353. curves: new Map(),
  1354. layers: new Map(),
  1355. stacks: new Map(),
  1356. length: 0,
  1357. fps: 30,
  1358. frames: 0
  1359. };
  1360. /**
  1361. * @type {Array.<{
  1362. id: number;
  1363. attr: string;
  1364. internalID: number;
  1365. attrX: boolean;
  1366. attrY: boolean;
  1367. attrZ: boolean;
  1368. containerBoneID: number;
  1369. containerID: number;
  1370. }>}
  1371. */
  1372. var animationCurveNodes = [];
  1373. for ( var nodeID in rawNodes ) {
  1374. if ( nodeID.match( /\d+/ ) ) {
  1375. var animationNode = parseAnimationNode( FBXTree, rawNodes[ nodeID ], connections, sceneGraph );
  1376. animationCurveNodes.push( animationNode );
  1377. }
  1378. }
  1379. /**
  1380. * @type {Map.<number, {
  1381. id: number,
  1382. attr: string,
  1383. internalID: number,
  1384. attrX: boolean,
  1385. attrY: boolean,
  1386. attrZ: boolean,
  1387. containerBoneID: number,
  1388. containerID: number,
  1389. curves: {
  1390. x: {
  1391. version: any,
  1392. id: number,
  1393. internalID: number,
  1394. times: number[],
  1395. values: number[],
  1396. attrFlag: number[],
  1397. attrData: number[],
  1398. },
  1399. y: {
  1400. version: any,
  1401. id: number,
  1402. internalID: number,
  1403. times: number[],
  1404. values: number[],
  1405. attrFlag: number[],
  1406. attrData: number[],
  1407. },
  1408. z: {
  1409. version: any,
  1410. id: number,
  1411. internalID: number,
  1412. times: number[],
  1413. values: number[],
  1414. attrFlag: number[],
  1415. attrData: number[],
  1416. }
  1417. }
  1418. }>}
  1419. */
  1420. var tmpMap = new Map();
  1421. for ( var animationCurveNodeIndex = 0; animationCurveNodeIndex < animationCurveNodes.length; ++ animationCurveNodeIndex ) {
  1422. if ( animationCurveNodes[ animationCurveNodeIndex ] === null ) {
  1423. continue;
  1424. }
  1425. tmpMap.set( animationCurveNodes[ animationCurveNodeIndex ].id, animationCurveNodes[ animationCurveNodeIndex ] );
  1426. }
  1427. /**
  1428. * @type {{
  1429. version: any,
  1430. id: number,
  1431. internalID: number,
  1432. times: number[],
  1433. values: number[],
  1434. attrFlag: number[],
  1435. attrData: number[],
  1436. }[]}
  1437. */
  1438. var animationCurves = [];
  1439. for ( nodeID in rawCurves ) {
  1440. if ( nodeID.match( /\d+/ ) ) {
  1441. var animationCurve = parseAnimationCurve( rawCurves[ nodeID ] );
  1442. animationCurves.push( animationCurve );
  1443. var firstParentConn = connections.get( animationCurve.id ).parents[ 0 ];
  1444. var firstParentID = firstParentConn.ID;
  1445. var firstParentRelationship = firstParentConn.relationship;
  1446. var axis = '';
  1447. if ( firstParentRelationship.match( /X/ ) ) {
  1448. axis = 'x';
  1449. } else if ( firstParentRelationship.match( /Y/ ) ) {
  1450. axis = 'y';
  1451. } else if ( firstParentRelationship.match( /Z/ ) ) {
  1452. axis = 'z';
  1453. } else {
  1454. continue;
  1455. }
  1456. tmpMap.get( firstParentID ).curves[ axis ] = animationCurve;
  1457. }
  1458. }
  1459. tmpMap.forEach( function ( curveNode ) {
  1460. var id = curveNode.containerBoneID;
  1461. if ( ! returnObject.curves.has( id ) ) {
  1462. returnObject.curves.set( id, { T: null, R: null, S: null } );
  1463. }
  1464. returnObject.curves.get( id )[ curveNode.attr ] = curveNode;
  1465. if ( curveNode.attr === 'R' ) {
  1466. var curves = curveNode.curves;
  1467. curves.x.values = curves.x.values.map( degreeToRadian );
  1468. curves.y.values = curves.y.values.map( degreeToRadian );
  1469. curves.z.values = curves.z.values.map( degreeToRadian );
  1470. if ( curveNode.preRotations !== null ) {
  1471. var preRotations = new THREE.Euler().setFromVector3( curveNode.preRotations, 'ZYX' );
  1472. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  1473. var frameRotation = new THREE.Euler();
  1474. var frameRotationQuaternion = new THREE.Quaternion();
  1475. for ( var frame = 0; frame < curves.x.times.length; ++ frame ) {
  1476. frameRotation.set( curves.x.values[ frame ], curves.y.values[ frame ], curves.z.values[ frame ], 'ZYX' );
  1477. frameRotationQuaternion.setFromEuler( frameRotation ).premultiply( preRotations );
  1478. frameRotation.setFromQuaternion( frameRotationQuaternion, 'ZYX' );
  1479. curves.x.values[ frame ] = frameRotation.x;
  1480. curves.y.values[ frame ] = frameRotation.y;
  1481. curves.z.values[ frame ] = frameRotation.z;
  1482. }
  1483. }
  1484. }
  1485. } );
  1486. for ( var nodeID in rawLayers ) {
  1487. /**
  1488. * @type {{
  1489. T: {
  1490. id: number;
  1491. attr: string;
  1492. internalID: number;
  1493. attrX: boolean;
  1494. attrY: boolean;
  1495. attrZ: boolean;
  1496. containerBoneID: number;
  1497. containerID: number;
  1498. curves: {
  1499. x: {
  1500. version: any;
  1501. id: number;
  1502. internalID: number;
  1503. times: number[];
  1504. values: number[];
  1505. attrFlag: number[];
  1506. attrData: number[];
  1507. };
  1508. y: {
  1509. version: any;
  1510. id: number;
  1511. internalID: number;
  1512. times: number[];
  1513. values: number[];
  1514. attrFlag: number[];
  1515. attrData: number[];
  1516. };
  1517. z: {
  1518. version: any;
  1519. id: number;
  1520. internalID: number;
  1521. times: number[];
  1522. values: number[];
  1523. attrFlag: number[];
  1524. attrData: number[];
  1525. };
  1526. },
  1527. },
  1528. R: {
  1529. id: number;
  1530. attr: string;
  1531. internalID: number;
  1532. attrX: boolean;
  1533. attrY: boolean;
  1534. attrZ: boolean;
  1535. containerBoneID: number;
  1536. containerID: number;
  1537. curves: {
  1538. x: {
  1539. version: any;
  1540. id: number;
  1541. internalID: number;
  1542. times: number[];
  1543. values: number[];
  1544. attrFlag: number[];
  1545. attrData: number[];
  1546. };
  1547. y: {
  1548. version: any;
  1549. id: number;
  1550. internalID: number;
  1551. times: number[];
  1552. values: number[];
  1553. attrFlag: number[];
  1554. attrData: number[];
  1555. };
  1556. z: {
  1557. version: any;
  1558. id: number;
  1559. internalID: number;
  1560. times: number[];
  1561. values: number[];
  1562. attrFlag: number[];
  1563. attrData: number[];
  1564. };
  1565. },
  1566. },
  1567. S: {
  1568. id: number;
  1569. attr: string;
  1570. internalID: number;
  1571. attrX: boolean;
  1572. attrY: boolean;
  1573. attrZ: boolean;
  1574. containerBoneID: number;
  1575. containerID: number;
  1576. curves: {
  1577. x: {
  1578. version: any;
  1579. id: number;
  1580. internalID: number;
  1581. times: number[];
  1582. values: number[];
  1583. attrFlag: number[];
  1584. attrData: number[];
  1585. };
  1586. y: {
  1587. version: any;
  1588. id: number;
  1589. internalID: number;
  1590. times: number[];
  1591. values: number[];
  1592. attrFlag: number[];
  1593. attrData: number[];
  1594. };
  1595. z: {
  1596. version: any;
  1597. id: number;
  1598. internalID: number;
  1599. times: number[];
  1600. values: number[];
  1601. attrFlag: number[];
  1602. attrData: number[];
  1603. };
  1604. },
  1605. }
  1606. }[]}
  1607. */
  1608. var layer = [];
  1609. var children = connections.get( parseInt( nodeID ) ).children;
  1610. for ( var childIndex = 0; childIndex < children.length; childIndex ++ ) {
  1611. // Skip lockInfluenceWeights
  1612. if ( tmpMap.has( children[ childIndex ].ID ) ) {
  1613. var curveNode = tmpMap.get( children[ childIndex ].ID );
  1614. var boneID = curveNode.containerBoneID;
  1615. if ( layer[ boneID ] === undefined ) {
  1616. layer[ boneID ] = {
  1617. T: null,
  1618. R: null,
  1619. S: null
  1620. };
  1621. }
  1622. layer[ boneID ][ curveNode.attr ] = curveNode;
  1623. }
  1624. }
  1625. returnObject.layers.set( parseInt( nodeID ), layer );
  1626. }
  1627. for ( var nodeID in rawStacks ) {
  1628. var layers = [];
  1629. var children = connections.get( parseInt( nodeID ) ).children;
  1630. var maxTimeStamp = 0;
  1631. var minTimeStamp = Number.MAX_VALUE;
  1632. for ( var childIndex = 0; childIndex < children.length; ++ childIndex ) {
  1633. if ( returnObject.layers.has( children[ childIndex ].ID ) ) {
  1634. var currentLayer = returnObject.layers.get( children[ childIndex ].ID );
  1635. layers.push( currentLayer );
  1636. for ( var currentLayerIndex = 0, currentLayerLength = currentLayer.length; currentLayerIndex < currentLayerLength; ++ currentLayerIndex ) {
  1637. var layer = currentLayer[ currentLayerIndex ];
  1638. if ( layer ) {
  1639. getCurveNodeMaxMinTimeStamps( layer );
  1640. }
  1641. /**
  1642. * Sets the maxTimeStamp and minTimeStamp variables if it has timeStamps that are either larger or smaller
  1643. * than the max or min respectively.
  1644. * @param {{
  1645. T: {
  1646. id: number,
  1647. attr: string,
  1648. internalID: number,
  1649. attrX: boolean,
  1650. attrY: boolean,
  1651. attrZ: boolean,
  1652. containerBoneID: number,
  1653. containerID: number,
  1654. curves: {
  1655. x: {
  1656. version: any,
  1657. id: number,
  1658. internalID: number,
  1659. times: number[],
  1660. values: number[],
  1661. attrFlag: number[],
  1662. attrData: number[],
  1663. },
  1664. y: {
  1665. version: any,
  1666. id: number,
  1667. internalID: number,
  1668. times: number[],
  1669. values: number[],
  1670. attrFlag: number[],
  1671. attrData: number[],
  1672. },
  1673. z: {
  1674. version: any,
  1675. id: number,
  1676. internalID: number,
  1677. times: number[],
  1678. values: number[],
  1679. attrFlag: number[],
  1680. attrData: number[],
  1681. },
  1682. },
  1683. },
  1684. R: {
  1685. id: number,
  1686. attr: string,
  1687. internalID: number,
  1688. attrX: boolean,
  1689. attrY: boolean,
  1690. attrZ: boolean,
  1691. containerBoneID: number,
  1692. containerID: number,
  1693. curves: {
  1694. x: {
  1695. version: any,
  1696. id: number,
  1697. internalID: number,
  1698. times: number[],
  1699. values: number[],
  1700. attrFlag: number[],
  1701. attrData: number[],
  1702. },
  1703. y: {
  1704. version: any,
  1705. id: number,
  1706. internalID: number,
  1707. times: number[],
  1708. values: number[],
  1709. attrFlag: number[],
  1710. attrData: number[],
  1711. },
  1712. z: {
  1713. version: any,
  1714. id: number,
  1715. internalID: number,
  1716. times: number[],
  1717. values: number[],
  1718. attrFlag: number[],
  1719. attrData: number[],
  1720. },
  1721. },
  1722. },
  1723. S: {
  1724. id: number,
  1725. attr: string,
  1726. internalID: number,
  1727. attrX: boolean,
  1728. attrY: boolean,
  1729. attrZ: boolean,
  1730. containerBoneID: number,
  1731. containerID: number,
  1732. curves: {
  1733. x: {
  1734. version: any,
  1735. id: number,
  1736. internalID: number,
  1737. times: number[],
  1738. values: number[],
  1739. attrFlag: number[],
  1740. attrData: number[],
  1741. },
  1742. y: {
  1743. version: any,
  1744. id: number,
  1745. internalID: number,
  1746. times: number[],
  1747. values: number[],
  1748. attrFlag: number[],
  1749. attrData: number[],
  1750. },
  1751. z: {
  1752. version: any,
  1753. id: number,
  1754. internalID: number,
  1755. times: number[],
  1756. values: number[],
  1757. attrFlag: number[],
  1758. attrData: number[],
  1759. },
  1760. },
  1761. },
  1762. }} layer
  1763. */
  1764. function getCurveNodeMaxMinTimeStamps( layer ) {
  1765. /**
  1766. * Sets the maxTimeStamp and minTimeStamp if one of the curve's time stamps
  1767. * exceeds the maximum or minimum.
  1768. * @param {{
  1769. x: {
  1770. version: any,
  1771. id: number,
  1772. internalID: number,
  1773. times: number[],
  1774. values: number[],
  1775. attrFlag: number[],
  1776. attrData: number[],
  1777. },
  1778. y: {
  1779. version: any,
  1780. id: number,
  1781. internalID: number,
  1782. times: number[],
  1783. values: number[],
  1784. attrFlag: number[],
  1785. attrData: number[],
  1786. },
  1787. z: {
  1788. version: any,
  1789. id: number,
  1790. internalID: number,
  1791. times: number[],
  1792. values: number[],
  1793. attrFlag: number[],
  1794. attrData: number[],
  1795. }
  1796. }} curve
  1797. */
  1798. function getCurveMaxMinTimeStamp( curve ) {
  1799. /**
  1800. * Sets the maxTimeStamp and minTimeStamp if one of its timestamps exceeds the maximum or minimum.
  1801. * @param {{times: number[]}} axis
  1802. */
  1803. function getCurveAxisMaxMinTimeStamps( axis ) {
  1804. maxTimeStamp = axis.times[ axis.times.length - 1 ] > maxTimeStamp ? axis.times[ axis.times.length - 1 ] : maxTimeStamp;
  1805. minTimeStamp = axis.times[ 0 ] < minTimeStamp ? axis.times[ 0 ] : minTimeStamp;
  1806. }
  1807. if ( curve.x ) {
  1808. getCurveAxisMaxMinTimeStamps( curve.x );
  1809. }
  1810. if ( curve.y ) {
  1811. getCurveAxisMaxMinTimeStamps( curve.y );
  1812. }
  1813. if ( curve.z ) {
  1814. getCurveAxisMaxMinTimeStamps( curve.z );
  1815. }
  1816. }
  1817. if ( layer.R ) {
  1818. getCurveMaxMinTimeStamp( layer.R.curves );
  1819. }
  1820. if ( layer.S ) {
  1821. getCurveMaxMinTimeStamp( layer.S.curves );
  1822. }
  1823. if ( layer.T ) {
  1824. getCurveMaxMinTimeStamp( layer.T.curves );
  1825. }
  1826. }
  1827. }
  1828. }
  1829. }
  1830. // Do we have an animation clip with actual length?
  1831. if ( maxTimeStamp > minTimeStamp ) {
  1832. returnObject.stacks.set( parseInt( nodeID ), {
  1833. name: rawStacks[ nodeID ].attrName,
  1834. layers: layers,
  1835. length: maxTimeStamp - minTimeStamp,
  1836. frames: ( maxTimeStamp - minTimeStamp ) * 30
  1837. } );
  1838. }
  1839. }
  1840. return returnObject;
  1841. /**
  1842. * @param {Object} FBXTree
  1843. * @param {{id: number, attrName: string, properties: Object<string, any>}} animationCurveNode
  1844. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  1845. * @param {{skeleton: {bones: {FBX_ID: number}[]}}} sceneGraph
  1846. */
  1847. function parseAnimationNode( FBXTree, animationCurveNode, connections, sceneGraph ) {
  1848. var returnObject = {
  1849. /**
  1850. * @type {number}
  1851. */
  1852. id: animationCurveNode.id,
  1853. /**
  1854. * @type {string}
  1855. */
  1856. attr: animationCurveNode.attrName,
  1857. /**
  1858. * @type {number}
  1859. */
  1860. internalID: animationCurveNode.id,
  1861. /**
  1862. * @type {boolean}
  1863. */
  1864. attrX: false,
  1865. /**
  1866. * @type {boolean}
  1867. */
  1868. attrY: false,
  1869. /**
  1870. * @type {boolean}
  1871. */
  1872. attrZ: false,
  1873. /**
  1874. * @type {number}
  1875. */
  1876. containerBoneID: - 1,
  1877. /**
  1878. * @type {number}
  1879. */
  1880. containerID: - 1,
  1881. curves: {
  1882. x: null,
  1883. y: null,
  1884. z: null
  1885. },
  1886. /**
  1887. * @type {number[]}
  1888. */
  1889. preRotations: null
  1890. };
  1891. if ( returnObject.attr.match( /S|R|T/ ) ) {
  1892. for ( var attributeKey in animationCurveNode.properties ) {
  1893. if ( attributeKey.match( /X/ ) ) {
  1894. returnObject.attrX = true;
  1895. }
  1896. if ( attributeKey.match( /Y/ ) ) {
  1897. returnObject.attrY = true;
  1898. }
  1899. if ( attributeKey.match( /Z/ ) ) {
  1900. returnObject.attrZ = true;
  1901. }
  1902. }
  1903. } else {
  1904. return null;
  1905. }
  1906. var conns = connections.get( returnObject.id );
  1907. var containerIndices = conns.parents;
  1908. for ( var containerIndicesIndex = containerIndices.length - 1; containerIndicesIndex >= 0; -- containerIndicesIndex ) {
  1909. var boneID = findIndex( sceneGraph.skeleton.bones, function ( bone ) {
  1910. return bone.FBX_ID === containerIndices[ containerIndicesIndex ].ID;
  1911. } );
  1912. if ( boneID > - 1 ) {
  1913. returnObject.containerBoneID = boneID;
  1914. returnObject.containerID = containerIndices[ containerIndicesIndex ].ID;
  1915. var model = rawModels[ returnObject.containerID.toString() ];
  1916. if ( 'PreRotation' in model.properties ) {
  1917. returnObject.preRotations = parseVector3( model.properties.PreRotation ).multiplyScalar( Math.PI / 180 );
  1918. }
  1919. break;
  1920. }
  1921. }
  1922. return returnObject;
  1923. }
  1924. /**
  1925. * @param {{id: number, subNodes: {KeyTime: {properties: {a: string}}, KeyValueFloat: {properties: {a: string}}, KeyAttrFlags: {properties: {a: string}}, KeyAttrDataFloat: {properties: {a: string}}}}} animationCurve
  1926. */
  1927. function parseAnimationCurve( animationCurve ) {
  1928. return {
  1929. version: null,
  1930. id: animationCurve.id,
  1931. internalID: animationCurve.id,
  1932. times: parseFloatArray( animationCurve.subNodes.KeyTime.properties.a ).map( function ( time ) {
  1933. return ConvertFBXTimeToSeconds( time );
  1934. } ),
  1935. values: parseFloatArray( animationCurve.subNodes.KeyValueFloat.properties.a ),
  1936. attrFlag: parseIntArray( animationCurve.subNodes.KeyAttrFlags.properties.a ),
  1937. attrData: parseFloatArray( animationCurve.subNodes.KeyAttrDataFloat.properties.a )
  1938. };
  1939. }
  1940. }
  1941. /**
  1942. * @param {{
  1943. curves: Map<number, {
  1944. T: {
  1945. id: number;
  1946. attr: string;
  1947. internalID: number;
  1948. attrX: boolean;
  1949. attrY: boolean;
  1950. attrZ: boolean;
  1951. containerBoneID: number;
  1952. containerID: number;
  1953. curves: {
  1954. x: {
  1955. version: any;
  1956. id: number;
  1957. internalID: number;
  1958. times: number[];
  1959. values: number[];
  1960. attrFlag: number[];
  1961. attrData: number[];
  1962. };
  1963. y: {
  1964. version: any;
  1965. id: number;
  1966. internalID: number;
  1967. times: number[];
  1968. values: number[];
  1969. attrFlag: number[];
  1970. attrData: number[];
  1971. };
  1972. z: {
  1973. version: any;
  1974. id: number;
  1975. internalID: number;
  1976. times: number[];
  1977. values: number[];
  1978. attrFlag: number[];
  1979. attrData: number[];
  1980. };
  1981. };
  1982. };
  1983. R: {
  1984. id: number;
  1985. attr: string;
  1986. internalID: number;
  1987. attrX: boolean;
  1988. attrY: boolean;
  1989. attrZ: boolean;
  1990. containerBoneID: number;
  1991. containerID: number;
  1992. curves: {
  1993. x: {
  1994. version: any;
  1995. id: number;
  1996. internalID: number;
  1997. times: number[];
  1998. values: number[];
  1999. attrFlag: number[];
  2000. attrData: number[];
  2001. };
  2002. y: {
  2003. version: any;
  2004. id: number;
  2005. internalID: number;
  2006. times: number[];
  2007. values: number[];
  2008. attrFlag: number[];
  2009. attrData: number[];
  2010. };
  2011. z: {
  2012. version: any;
  2013. id: number;
  2014. internalID: number;
  2015. times: number[];
  2016. values: number[];
  2017. attrFlag: number[];
  2018. attrData: number[];
  2019. };
  2020. };
  2021. };
  2022. S: {
  2023. id: number;
  2024. attr: string;
  2025. internalID: number;
  2026. attrX: boolean;
  2027. attrY: boolean;
  2028. attrZ: boolean;
  2029. containerBoneID: number;
  2030. containerID: number;
  2031. curves: {
  2032. x: {
  2033. version: any;
  2034. id: number;
  2035. internalID: number;
  2036. times: number[];
  2037. values: number[];
  2038. attrFlag: number[];
  2039. attrData: number[];
  2040. };
  2041. y: {
  2042. version: any;
  2043. id: number;
  2044. internalID: number;
  2045. times: number[];
  2046. values: number[];
  2047. attrFlag: number[];
  2048. attrData: number[];
  2049. };
  2050. z: {
  2051. version: any;
  2052. id: number;
  2053. internalID: number;
  2054. times: number[];
  2055. values: number[];
  2056. attrFlag: number[];
  2057. attrData: number[];
  2058. };
  2059. };
  2060. };
  2061. }>;
  2062. layers: Map<number, {
  2063. T: {
  2064. id: number;
  2065. attr: string;
  2066. internalID: number;
  2067. attrX: boolean;
  2068. attrY: boolean;
  2069. attrZ: boolean;
  2070. containerBoneID: number;
  2071. containerID: number;
  2072. curves: {
  2073. x: {
  2074. version: any;
  2075. id: number;
  2076. internalID: number;
  2077. times: number[];
  2078. values: number[];
  2079. attrFlag: number[];
  2080. attrData: number[];
  2081. };
  2082. y: {
  2083. version: any;
  2084. id: number;
  2085. internalID: number;
  2086. times: number[];
  2087. values: number[];
  2088. attrFlag: number[];
  2089. attrData: number[];
  2090. };
  2091. z: {
  2092. version: any;
  2093. id: number;
  2094. internalID: number;
  2095. times: number[];
  2096. values: number[];
  2097. attrFlag: number[];
  2098. attrData: number[];
  2099. };
  2100. };
  2101. };
  2102. R: {
  2103. id: number;
  2104. attr: string;
  2105. internalID: number;
  2106. attrX: boolean;
  2107. attrY: boolean;
  2108. attrZ: boolean;
  2109. containerBoneID: number;
  2110. containerID: number;
  2111. curves: {
  2112. x: {
  2113. version: any;
  2114. id: number;
  2115. internalID: number;
  2116. times: number[];
  2117. values: number[];
  2118. attrFlag: number[];
  2119. attrData: number[];
  2120. };
  2121. y: {
  2122. version: any;
  2123. id: number;
  2124. internalID: number;
  2125. times: number[];
  2126. values: number[];
  2127. attrFlag: number[];
  2128. attrData: number[];
  2129. };
  2130. z: {
  2131. version: any;
  2132. id: number;
  2133. internalID: number;
  2134. times: number[];
  2135. values: number[];
  2136. attrFlag: number[];
  2137. attrData: number[];
  2138. };
  2139. };
  2140. };
  2141. S: {
  2142. id: number;
  2143. attr: string;
  2144. internalID: number;
  2145. attrX: boolean;
  2146. attrY: boolean;
  2147. attrZ: boolean;
  2148. containerBoneID: number;
  2149. containerID: number;
  2150. curves: {
  2151. x: {
  2152. version: any;
  2153. id: number;
  2154. internalID: number;
  2155. times: number[];
  2156. values: number[];
  2157. attrFlag: number[];
  2158. attrData: number[];
  2159. };
  2160. y: {
  2161. version: any;
  2162. id: number;
  2163. internalID: number;
  2164. times: number[];
  2165. values: number[];
  2166. attrFlag: number[];
  2167. attrData: number[];
  2168. };
  2169. z: {
  2170. version: any;
  2171. id: number;
  2172. internalID: number;
  2173. times: number[];
  2174. values: number[];
  2175. attrFlag: number[];
  2176. attrData: number[];
  2177. };
  2178. };
  2179. };
  2180. }[]>;
  2181. stacks: Map<number, {
  2182. name: string;
  2183. layers: {
  2184. T: {
  2185. id: number;
  2186. attr: string;
  2187. internalID: number;
  2188. attrX: boolean;
  2189. attrY: boolean;
  2190. attrZ: boolean;
  2191. containerBoneID: number;
  2192. containerID: number;
  2193. curves: {
  2194. x: {
  2195. version: any;
  2196. id: number;
  2197. internalID: number;
  2198. times: number[];
  2199. values: number[];
  2200. attrFlag: number[];
  2201. attrData: number[];
  2202. };
  2203. y: {
  2204. version: any;
  2205. id: number;
  2206. internalID: number;
  2207. times: number[];
  2208. values: number[];
  2209. attrFlag: number[];
  2210. attrData: number[];
  2211. };
  2212. z: {
  2213. version: any;
  2214. id: number;
  2215. internalID: number;
  2216. times: number[];
  2217. values: number[];
  2218. attrFlag: number[];
  2219. attrData: number[];
  2220. };
  2221. };
  2222. };
  2223. R: {
  2224. id: number;
  2225. attr: string;
  2226. internalID: number;
  2227. attrX: boolean;
  2228. attrY: boolean;
  2229. attrZ: boolean;
  2230. containerBoneID: number;
  2231. containerID: number;
  2232. curves: {
  2233. x: {
  2234. version: any;
  2235. id: number;
  2236. internalID: number;
  2237. times: number[];
  2238. values: number[];
  2239. attrFlag: number[];
  2240. attrData: number[];
  2241. };
  2242. y: {
  2243. version: any;
  2244. id: number;
  2245. internalID: number;
  2246. times: number[];
  2247. values: number[];
  2248. attrFlag: number[];
  2249. attrData: number[];
  2250. };
  2251. z: {
  2252. version: any;
  2253. id: number;
  2254. internalID: number;
  2255. times: number[];
  2256. values: number[];
  2257. attrFlag: number[];
  2258. attrData: number[];
  2259. };
  2260. };
  2261. };
  2262. S: {
  2263. id: number;
  2264. attr: string;
  2265. internalID: number;
  2266. attrX: boolean;
  2267. attrY: boolean;
  2268. attrZ: boolean;
  2269. containerBoneID: number;
  2270. containerID: number;
  2271. curves: {
  2272. x: {
  2273. version: any;
  2274. id: number;
  2275. internalID: number;
  2276. times: number[];
  2277. values: number[];
  2278. attrFlag: number[];
  2279. attrData: number[];
  2280. };
  2281. y: {
  2282. version: any;
  2283. id: number;
  2284. internalID: number;
  2285. times: number[];
  2286. values: number[];
  2287. attrFlag: number[];
  2288. attrData: number[];
  2289. };
  2290. z: {
  2291. version: any;
  2292. id: number;
  2293. internalID: number;
  2294. times: number[];
  2295. values: number[];
  2296. attrFlag: number[];
  2297. attrData: number[];
  2298. };
  2299. };
  2300. };
  2301. }[][];
  2302. length: number;
  2303. frames: number;
  2304. }>;
  2305. length: number;
  2306. fps: number;
  2307. frames: number;
  2308. }} animations,
  2309. * @param {{skeleton: { bones: THREE.Bone[]}}} group
  2310. */
  2311. function addAnimations( group, animations ) {
  2312. if ( group.animations === undefined ) {
  2313. group.animations = [];
  2314. }
  2315. animations.stacks.forEach( function ( stack ) {
  2316. /**
  2317. * @type {{
  2318. * name: string,
  2319. * fps: number,
  2320. * length: number,
  2321. * hierarchy: Array.<{
  2322. * parent: number,
  2323. * name: string,
  2324. * keys: Array.<{
  2325. * time: number,
  2326. * pos: Array.<number>,
  2327. * rot: Array.<number>,
  2328. * scl: Array.<number>
  2329. * }>
  2330. * }>
  2331. * }}
  2332. */
  2333. var animationData = {
  2334. name: stack.name,
  2335. fps: 30,
  2336. length: stack.length,
  2337. hierarchy: []
  2338. };
  2339. var bones = group.skeleton.bones;
  2340. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2341. var bone = bones[ bonesIndex ];
  2342. var name = bone.name.replace( /.*:/, '' );
  2343. var parentIndex = findIndex( bones, function ( parentBone ) {
  2344. return bone.parent === parentBone;
  2345. } );
  2346. animationData.hierarchy.push( { parent: parentIndex, name: name, keys: [] } );
  2347. }
  2348. for ( var frame = 0; frame <= stack.frames; frame ++ ) {
  2349. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2350. var bone = bones[ bonesIndex ];
  2351. var boneIndex = bonesIndex;
  2352. var animationNode = stack.layers[ 0 ][ boneIndex ];
  2353. for ( var hierarchyIndex = 0, hierarchyLength = animationData.hierarchy.length; hierarchyIndex < hierarchyLength; ++ hierarchyIndex ) {
  2354. var node = animationData.hierarchy[ hierarchyIndex ];
  2355. if ( node.name === bone.name ) {
  2356. node.keys.push( generateKey( animationNode, bone, frame ) );
  2357. }
  2358. }
  2359. }
  2360. }
  2361. group.animations.push( THREE.AnimationClip.parseAnimation( animationData, bones ) );
  2362. /**
  2363. * @param {THREE.Bone} bone
  2364. */
  2365. function generateKey( animationNode, bone, frame ) {
  2366. var key = {
  2367. time: frame / animations.fps,
  2368. pos: bone.position.toArray(),
  2369. rot: bone.quaternion.toArray(),
  2370. scl: bone.scale.toArray()
  2371. };
  2372. if ( animationNode === undefined ) {
  2373. return key;
  2374. }
  2375. try {
  2376. if ( hasCurve( animationNode, 'T' ) && hasKeyOnFrame( animationNode.T, frame ) ) {
  2377. key.pos = [ animationNode.T.curves.x.values[ frame ], animationNode.T.curves.y.values[ frame ], animationNode.T.curves.z.values[ frame ] ];
  2378. }
  2379. if ( hasCurve( animationNode, 'R' ) && hasKeyOnFrame( animationNode.R, frame ) ) {
  2380. var rotationX = animationNode.R.curves.x.values[ frame ];
  2381. var rotationY = animationNode.R.curves.y.values[ frame ];
  2382. var rotationZ = animationNode.R.curves.z.values[ frame ];
  2383. var euler = new THREE.Euler( rotationX, rotationY, rotationZ, 'ZYX' );
  2384. key.rot = new THREE.Quaternion().setFromEuler( euler ).toArray();
  2385. }
  2386. if ( hasCurve( animationNode, 'S' ) && hasKeyOnFrame( animationNode.S, frame ) ) {
  2387. key.scl = [ animationNode.S.curves.x.values[ frame ], animationNode.S.curves.y.values[ frame ], animationNode.S.curves.z.values[ frame ] ];
  2388. }
  2389. } catch ( error ) {
  2390. // Curve is not fully plotted.
  2391. console.log( bone );
  2392. console.log( error );
  2393. }
  2394. return key;
  2395. function hasCurve( animationNode, attribute ) {
  2396. if ( animationNode === undefined ) {
  2397. return false;
  2398. }
  2399. var attributeNode = animationNode[ attribute ];
  2400. if ( ! attributeNode ) {
  2401. return false;
  2402. }
  2403. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2404. return attributeNode.curves[ key ] !== null;
  2405. } );
  2406. }
  2407. function hasKeyOnFrame( attributeNode, frame ) {
  2408. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2409. return isKeyExistOnFrame( attributeNode.curves[ key ], frame );
  2410. function isKeyExistOnFrame( curve, frame ) {
  2411. return curve.values[ frame ] !== undefined;
  2412. }
  2413. } );
  2414. }
  2415. }
  2416. } );
  2417. }
  2418. // UTILS
  2419. /**
  2420. * Parses Vector3 property from FBXTree. Property is given as .value.x, .value.y, etc.
  2421. * @param {FBXVector3} property - Property to parse as Vector3.
  2422. * @returns {THREE.Vector3}
  2423. */
  2424. function parseVector3( property ) {
  2425. return new THREE.Vector3( parseFloat( property.value.x ), parseFloat( property.value.y ), parseFloat( property.value.z ) );
  2426. }
  2427. /**
  2428. * Parses Color property from FBXTree. Property is given as .value.x, .value.y, etc.
  2429. * @param {FBXVector3} property - Property to parse as Color.
  2430. * @returns {THREE.Color}
  2431. */
  2432. function parseColor( property ) {
  2433. return new THREE.Color().fromArray( parseVector3( property ).toArray() );
  2434. }
  2435. }
  2436. } );
  2437. /**
  2438. * An instance of a Vertex with data for drawing vertices to the screen.
  2439. * @constructor
  2440. */
  2441. function Vertex() {
  2442. /**
  2443. * Position of the vertex.
  2444. * @type {THREE.Vector3}
  2445. */
  2446. this.position = new THREE.Vector3();
  2447. /**
  2448. * Normal of the vertex
  2449. * @type {THREE.Vector3}
  2450. */
  2451. this.normal = new THREE.Vector3();
  2452. /**
  2453. * UV coordinates of the vertex.
  2454. * @type {THREE.Vector2}
  2455. */
  2456. this.uv = new THREE.Vector2();
  2457. /**
  2458. * Color of the vertex
  2459. * @type {THREE.Vector3}
  2460. */
  2461. this.color = new THREE.Vector3();
  2462. /**
  2463. * Indices of the bones vertex is influenced by.
  2464. * @type {THREE.Vector4}
  2465. */
  2466. this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );
  2467. /**
  2468. * Weights that each bone influences the vertex.
  2469. * @type {THREE.Vector4}
  2470. */
  2471. this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );
  2472. }
  2473. Object.assign( Vertex.prototype, {
  2474. copy: function ( target ) {
  2475. var returnVar = target || new Vertex();
  2476. returnVar.position.copy( this.position );
  2477. returnVar.normal.copy( this.normal );
  2478. returnVar.uv.copy( this.uv );
  2479. returnVar.skinIndices.copy( this.skinIndices );
  2480. returnVar.skinWeights.copy( this.skinWeights );
  2481. return returnVar;
  2482. },
  2483. flattenToBuffers: function () {
  2484. var vertexBuffer = this.position.toArray();
  2485. var normalBuffer = this.normal.toArray();
  2486. var uvBuffer = this.uv.toArray();
  2487. var colorBuffer = this.color.toArray();
  2488. var skinIndexBuffer = this.skinIndices.toArray();
  2489. var skinWeightBuffer = this.skinWeights.toArray();
  2490. return {
  2491. vertexBuffer: vertexBuffer,
  2492. normalBuffer: normalBuffer,
  2493. uvBuffer: uvBuffer,
  2494. colorBuffer: colorBuffer,
  2495. skinIndexBuffer: skinIndexBuffer,
  2496. skinWeightBuffer: skinWeightBuffer,
  2497. };
  2498. }
  2499. } );
  2500. /**
  2501. * @constructor
  2502. */
  2503. function Triangle() {
  2504. /**
  2505. * @type {{position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}
  2506. */
  2507. this.vertices = [ ];
  2508. }
  2509. Object.assign( Triangle.prototype, {
  2510. copy: function ( target ) {
  2511. var returnVar = target || new Triangle();
  2512. for ( var i = 0; i < this.vertices.length; ++ i ) {
  2513. this.vertices[ i ].copy( returnVar.vertices[ i ] );
  2514. }
  2515. return returnVar;
  2516. },
  2517. flattenToBuffers: function () {
  2518. var vertexBuffer = [];
  2519. var normalBuffer = [];
  2520. var uvBuffer = [];
  2521. var colorsBuffer = [];
  2522. var skinIndexBuffer = [];
  2523. var skinWeightBuffer = [];
  2524. for ( var verticesIndex = 0, verticesLength = this.vertices.length; verticesIndex < verticesLength; ++ verticesIndex ) {
  2525. var vertex = this.vertices[ verticesIndex ];
  2526. var flatVertex = vertex.flattenToBuffers();
  2527. vertexBuffer = vertexBuffer.concat( flatVertex.vertexBuffer );
  2528. normalBuffer = normalBuffer.concat( flatVertex.normalBuffer );
  2529. uvBuffer = uvBuffer.concat( flatVertex.uvBuffer );
  2530. colorsBuffer = colorsBuffer.concat( flatVertex.colorBuffer );
  2531. skinIndexBuffer = skinIndexBuffer.concat( flatVertex.skinIndexBuffer );
  2532. skinWeightBuffer = skinWeightBuffer.concat( flatVertex.skinWeightBuffer );
  2533. }
  2534. return {
  2535. vertexBuffer: vertexBuffer,
  2536. normalBuffer: normalBuffer,
  2537. uvBuffer: uvBuffer,
  2538. colorsBuffer: colorsBuffer,
  2539. skinIndexBuffer: skinIndexBuffer,
  2540. skinWeightBuffer: skinWeightBuffer,
  2541. };
  2542. }
  2543. } );
  2544. /**
  2545. * @constructor
  2546. */
  2547. function Face() {
  2548. /**
  2549. * @type {{vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[]}
  2550. */
  2551. this.triangles = [ ];
  2552. this.materialIndex = 0;
  2553. }
  2554. Object.assign( Face.prototype, {
  2555. copy: function ( target ) {
  2556. var returnVar = target || new Face();
  2557. for ( var i = 0; i < this.triangles.length; ++ i ) {
  2558. this.triangles[ i ].copy( returnVar.triangles[ i ] );
  2559. }
  2560. returnVar.materialIndex = this.materialIndex;
  2561. return returnVar;
  2562. },
  2563. genTrianglesFromVertices: function ( vertexArray ) {
  2564. for ( var i = 2; i < vertexArray.length; ++ i ) {
  2565. var triangle = new Triangle();
  2566. triangle.vertices[ 0 ] = vertexArray[ 0 ];
  2567. triangle.vertices[ 1 ] = vertexArray[ i - 1 ];
  2568. triangle.vertices[ 2 ] = vertexArray[ i ];
  2569. this.triangles.push( triangle );
  2570. }
  2571. },
  2572. flattenToBuffers: function () {
  2573. var vertexBuffer = [];
  2574. var normalBuffer = [];
  2575. var uvBuffer = [];
  2576. var colorsBuffer = [];
  2577. var skinIndexBuffer = [];
  2578. var skinWeightBuffer = [];
  2579. var materialIndexBuffer = [];
  2580. var materialIndex = this.materialIndex;
  2581. for ( var triangleIndex = 0, triangleLength = this.triangles.length; triangleIndex < triangleLength; ++ triangleIndex ) {
  2582. var triangle = this.triangles[ triangleIndex ];
  2583. var flatTriangle = triangle.flattenToBuffers();
  2584. vertexBuffer = vertexBuffer.concat( flatTriangle.vertexBuffer );
  2585. normalBuffer = normalBuffer.concat( flatTriangle.normalBuffer );
  2586. uvBuffer = uvBuffer.concat( flatTriangle.uvBuffer );
  2587. colorsBuffer = colorsBuffer.concat( flatTriangle.colorsBuffer );
  2588. skinIndexBuffer = skinIndexBuffer.concat( flatTriangle.skinIndexBuffer );
  2589. skinWeightBuffer = skinWeightBuffer.concat( flatTriangle.skinWeightBuffer );
  2590. materialIndexBuffer = materialIndexBuffer.concat( [ materialIndex, materialIndex, materialIndex ] );
  2591. }
  2592. return {
  2593. vertexBuffer: vertexBuffer,
  2594. normalBuffer: normalBuffer,
  2595. uvBuffer: uvBuffer,
  2596. colorsBuffer: colorsBuffer,
  2597. skinIndexBuffer: skinIndexBuffer,
  2598. skinWeightBuffer: skinWeightBuffer,
  2599. materialIndexBuffer: materialIndexBuffer
  2600. };
  2601. }
  2602. } );
  2603. /**
  2604. * @constructor
  2605. */
  2606. function Geometry() {
  2607. /**
  2608. * @type {{triangles: {vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[], materialIndex: number}[]}
  2609. */
  2610. this.faces = [ ];
  2611. /**
  2612. * @type {{}|THREE.Skeleton}
  2613. */
  2614. this.skeleton = null;
  2615. }
  2616. Object.assign( Geometry.prototype, {
  2617. /**
  2618. * @returns {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  2619. */
  2620. flattenToBuffers: function () {
  2621. var vertexBuffer = [];
  2622. var normalBuffer = [];
  2623. var uvBuffer = [];
  2624. var colorsBuffer = [];
  2625. var skinIndexBuffer = [];
  2626. var skinWeightBuffer = [];
  2627. var materialIndexBuffer = [];
  2628. for ( var faceIndex = 0, faceLength = this.faces.length; faceIndex < faceLength; ++ faceIndex ) {
  2629. var face = this.faces[ faceIndex ];
  2630. var flatFace = face.flattenToBuffers();
  2631. vertexBuffer = vertexBuffer.concat( flatFace.vertexBuffer );
  2632. normalBuffer = normalBuffer.concat( flatFace.normalBuffer );
  2633. uvBuffer = uvBuffer.concat( flatFace.uvBuffer );
  2634. colorsBuffer = colorsBuffer.concat( flatFace.colorsBuffer );
  2635. skinIndexBuffer = skinIndexBuffer.concat( flatFace.skinIndexBuffer );
  2636. skinWeightBuffer = skinWeightBuffer.concat( flatFace.skinWeightBuffer );
  2637. materialIndexBuffer = materialIndexBuffer.concat( flatFace.materialIndexBuffer );
  2638. }
  2639. return {
  2640. vertexBuffer: vertexBuffer,
  2641. normalBuffer: normalBuffer,
  2642. uvBuffer: uvBuffer,
  2643. colorsBuffer: colorsBuffer,
  2644. skinIndexBuffer: skinIndexBuffer,
  2645. skinWeightBuffer: skinWeightBuffer,
  2646. materialIndexBuffer: materialIndexBuffer
  2647. };
  2648. }
  2649. } );
  2650. function TextParser() {}
  2651. Object.assign( TextParser.prototype, {
  2652. getPrevNode: function () {
  2653. return this.nodeStack[ this.currentIndent - 2 ];
  2654. },
  2655. getCurrentNode: function () {
  2656. return this.nodeStack[ this.currentIndent - 1 ];
  2657. },
  2658. getCurrentProp: function () {
  2659. return this.currentProp;
  2660. },
  2661. pushStack: function ( node ) {
  2662. this.nodeStack.push( node );
  2663. this.currentIndent += 1;
  2664. },
  2665. popStack: function () {
  2666. this.nodeStack.pop();
  2667. this.currentIndent -= 1;
  2668. },
  2669. setCurrentProp: function ( val, name ) {
  2670. this.currentProp = val;
  2671. this.currentPropName = name;
  2672. },
  2673. // ----------parse ---------------------------------------------------
  2674. parse: function ( text ) {
  2675. this.currentIndent = 0;
  2676. this.allNodes = new FBXTree();
  2677. this.nodeStack = [];
  2678. this.currentProp = [];
  2679. this.currentPropName = '';
  2680. var split = text.split( "\n" );
  2681. for ( var line in split ) {
  2682. var l = split[ line ];
  2683. // short cut
  2684. if ( l.match( /^[\s\t]*;/ ) ) {
  2685. continue;
  2686. } // skip comment line
  2687. if ( l.match( /^[\s\t]*$/ ) ) {
  2688. continue;
  2689. } // skip empty line
  2690. // beginning of node
  2691. var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
  2692. var match = l.match( beginningOfNodeExp );
  2693. if ( match ) {
  2694. var nodeName = match[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, "" );
  2695. var nodeAttrs = match[ 2 ].split( ',' ).map( function ( element ) {
  2696. return element.trim().replace( /^"/, '' ).replace( /"$/, '' );
  2697. } );
  2698. this.parseNodeBegin( l, nodeName, nodeAttrs || null );
  2699. continue;
  2700. }
  2701. // node's property
  2702. var propExp = new RegExp( "^\\t{" + ( this.currentIndent ) + "}(\\w+):[\\s\\t\\r\\n](.*)" );
  2703. var match = l.match( propExp );
  2704. if ( match ) {
  2705. var propName = match[ 1 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2706. var propValue = match[ 2 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2707. this.parseNodeProperty( l, propName, propValue );
  2708. continue;
  2709. }
  2710. // end of node
  2711. var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
  2712. if ( l.match( endOfNodeExp ) ) {
  2713. this.nodeEnd();
  2714. continue;
  2715. }
  2716. // for special case,
  2717. //
  2718. // Vertices: *8670 {
  2719. // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
  2720. // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
  2721. // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
  2722. // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
  2723. //
  2724. // these case the lines must contiue with previous line
  2725. if ( l.match( /^[^\s\t}]/ ) ) {
  2726. this.parseNodePropertyContinued( l );
  2727. }
  2728. }
  2729. return this.allNodes;
  2730. },
  2731. parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
  2732. // var nodeName = match[1];
  2733. var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
  2734. var attrs = this.parseNodeAttr( nodeAttrs );
  2735. var currentNode = this.getCurrentNode();
  2736. // a top node
  2737. if ( this.currentIndent === 0 ) {
  2738. this.allNodes.add( nodeName, node );
  2739. } else {
  2740. // a subnode
  2741. // already exists subnode, then append it
  2742. if ( nodeName in currentNode.subNodes ) {
  2743. var tmp = currentNode.subNodes[ nodeName ];
  2744. // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
  2745. if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
  2746. if ( attrs.id === '' ) {
  2747. currentNode.subNodes[ nodeName ] = [];
  2748. currentNode.subNodes[ nodeName ].push( tmp );
  2749. } else {
  2750. currentNode.subNodes[ nodeName ] = {};
  2751. currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
  2752. }
  2753. }
  2754. if ( attrs.id === '' ) {
  2755. currentNode.subNodes[ nodeName ].push( node );
  2756. } else {
  2757. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2758. }
  2759. } else if ( typeof attrs.id === 'number' || attrs.id.match( /^\d+$/ ) ) {
  2760. currentNode.subNodes[ nodeName ] = {};
  2761. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2762. } else {
  2763. currentNode.subNodes[ nodeName ] = node;
  2764. }
  2765. }
  2766. // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  2767. // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
  2768. if ( nodeAttrs ) {
  2769. node.id = attrs.id;
  2770. node.attrName = attrs.name;
  2771. node.attrType = attrs.type;
  2772. }
  2773. this.pushStack( node );
  2774. },
  2775. parseNodeAttr: function ( attrs ) {
  2776. var id = attrs[ 0 ];
  2777. if ( attrs[ 0 ] !== "" ) {
  2778. id = parseInt( attrs[ 0 ] );
  2779. if ( isNaN( id ) ) {
  2780. // PolygonVertexIndex: *16380 {
  2781. id = attrs[ 0 ];
  2782. }
  2783. }
  2784. var name;
  2785. var type;
  2786. if ( attrs.length > 1 ) {
  2787. name = attrs[ 1 ].replace( /^(\w+)::/, '' );
  2788. type = attrs[ 2 ];
  2789. }
  2790. return { id: id, name: name || '', type: type || '' };
  2791. },
  2792. parseNodeProperty: function ( line, propName, propValue ) {
  2793. var currentNode = this.getCurrentNode();
  2794. var parentName = currentNode.name;
  2795. // special case parent node's is like "Properties70"
  2796. // these chilren nodes must treat with careful
  2797. if ( parentName !== undefined ) {
  2798. var propMatch = parentName.match( /Properties(\d)+/ );
  2799. if ( propMatch ) {
  2800. this.parseNodeSpecialProperty( line, propName, propValue );
  2801. return;
  2802. }
  2803. }
  2804. // special case Connections
  2805. if ( propName == 'C' ) {
  2806. var connProps = propValue.split( ',' ).slice( 1 );
  2807. var from = parseInt( connProps[ 0 ] );
  2808. var to = parseInt( connProps[ 1 ] );
  2809. var rest = propValue.split( ',' ).slice( 3 );
  2810. propName = 'connections';
  2811. propValue = [ from, to ];
  2812. propValue = propValue.concat( rest );
  2813. if ( currentNode.properties[ propName ] === undefined ) {
  2814. currentNode.properties[ propName ] = [];
  2815. }
  2816. }
  2817. // special case Connections
  2818. if ( propName == 'Node' ) {
  2819. var id = parseInt( propValue );
  2820. currentNode.properties.id = id;
  2821. currentNode.id = id;
  2822. }
  2823. // already exists in properties, then append this
  2824. if ( propName in currentNode.properties ) {
  2825. // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
  2826. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2827. currentNode.properties[ propName ].push( propValue );
  2828. } else {
  2829. currentNode.properties[ propName ] += propValue;
  2830. }
  2831. } else {
  2832. // console.log( propName + ": " + propValue );
  2833. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2834. currentNode.properties[ propName ].push( propValue );
  2835. } else {
  2836. currentNode.properties[ propName ] = propValue;
  2837. }
  2838. }
  2839. this.setCurrentProp( currentNode.properties, propName );
  2840. },
  2841. // TODO:
  2842. parseNodePropertyContinued: function ( line ) {
  2843. this.currentProp[ this.currentPropName ] += line;
  2844. },
  2845. parseNodeSpecialProperty: function ( line, propName, propValue ) {
  2846. // split this
  2847. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  2848. // into array like below
  2849. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  2850. var props = propValue.split( '",' ).map( function ( element ) {
  2851. return element.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
  2852. } );
  2853. var innerPropName = props[ 0 ];
  2854. var innerPropType1 = props[ 1 ];
  2855. var innerPropType2 = props[ 2 ];
  2856. var innerPropFlag = props[ 3 ];
  2857. var innerPropValue = props[ 4 ];
  2858. /*
  2859. if ( innerPropValue === undefined ) {
  2860. innerPropValue = props[3];
  2861. }
  2862. */
  2863. // cast value in its type
  2864. switch ( innerPropType1 ) {
  2865. case "int":
  2866. innerPropValue = parseInt( innerPropValue );
  2867. break;
  2868. case "double":
  2869. innerPropValue = parseFloat( innerPropValue );
  2870. break;
  2871. case "ColorRGB":
  2872. case "Vector3D":
  2873. var tmp = innerPropValue.split( ',' );
  2874. innerPropValue = new THREE.Vector3( tmp[ 0 ], tmp[ 1 ], tmp[ 2 ] );
  2875. break;
  2876. }
  2877. // CAUTION: these props must append to parent's parent
  2878. this.getPrevNode().properties[ innerPropName ] = {
  2879. 'type': innerPropType1,
  2880. 'type2': innerPropType2,
  2881. 'flag': innerPropFlag,
  2882. 'value': innerPropValue
  2883. };
  2884. this.setCurrentProp( this.getPrevNode().properties, innerPropName );
  2885. },
  2886. nodeEnd: function () {
  2887. this.popStack();
  2888. },
  2889. /* ---------------------------------------------------------------- */
  2890. /* util */
  2891. isFlattenNode: function ( node ) {
  2892. return ( 'subNodes' in node && 'properties' in node ) ? true : false;
  2893. }
  2894. } );
  2895. function FBXTree() {}
  2896. Object.assign( FBXTree.prototype, {
  2897. add: function ( key, val ) {
  2898. this[ key ] = val;
  2899. },
  2900. searchConnectionParent: function ( id ) {
  2901. if ( this.__cache_search_connection_parent === undefined ) {
  2902. this.__cache_search_connection_parent = [];
  2903. }
  2904. if ( this.__cache_search_connection_parent[ id ] !== undefined ) {
  2905. return this.__cache_search_connection_parent[ id ];
  2906. } else {
  2907. this.__cache_search_connection_parent[ id ] = [];
  2908. }
  2909. var conns = this.Connections.properties.connections;
  2910. var results = [];
  2911. for ( var i = 0; i < conns.length; ++ i ) {
  2912. if ( conns[ i ][ 0 ] == id ) {
  2913. // 0 means scene root
  2914. var res = conns[ i ][ 1 ] === 0 ? - 1 : conns[ i ][ 1 ];
  2915. results.push( res );
  2916. }
  2917. }
  2918. if ( results.length > 0 ) {
  2919. this.__cache_search_connection_parent[ id ] = this.__cache_search_connection_parent[ id ].concat( results );
  2920. return results;
  2921. } else {
  2922. this.__cache_search_connection_parent[ id ] = [ - 1 ];
  2923. return [ - 1 ];
  2924. }
  2925. },
  2926. searchConnectionChildren: function ( id ) {
  2927. if ( this.__cache_search_connection_children === undefined ) {
  2928. this.__cache_search_connection_children = [];
  2929. }
  2930. if ( this.__cache_search_connection_children[ id ] !== undefined ) {
  2931. return this.__cache_search_connection_children[ id ];
  2932. } else {
  2933. this.__cache_search_connection_children[ id ] = [];
  2934. }
  2935. var conns = this.Connections.properties.connections;
  2936. var res = [];
  2937. for ( var i = 0; i < conns.length; ++ i ) {
  2938. if ( conns[ i ][ 1 ] == id ) {
  2939. // 0 means scene root
  2940. res.push( conns[ i ][ 0 ] === 0 ? - 1 : conns[ i ][ 0 ] );
  2941. // there may more than one kid, then search to the end
  2942. }
  2943. }
  2944. if ( res.length > 0 ) {
  2945. this.__cache_search_connection_children[ id ] = this.__cache_search_connection_children[ id ].concat( res );
  2946. return res;
  2947. } else {
  2948. this.__cache_search_connection_children[ id ] = [ ];
  2949. return [ ];
  2950. }
  2951. },
  2952. searchConnectionType: function ( id, to ) {
  2953. var key = id + ',' + to; // TODO: to hash
  2954. if ( this.__cache_search_connection_type === undefined ) {
  2955. this.__cache_search_connection_type = {};
  2956. }
  2957. if ( this.__cache_search_connection_type[ key ] !== undefined ) {
  2958. return this.__cache_search_connection_type[ key ];
  2959. } else {
  2960. this.__cache_search_connection_type[ key ] = '';
  2961. }
  2962. var conns = this.Connections.properties.connections;
  2963. for ( var i = 0; i < conns.length; ++ i ) {
  2964. if ( conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to ) {
  2965. // 0 means scene root
  2966. this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
  2967. return conns[ i ][ 2 ];
  2968. }
  2969. }
  2970. this.__cache_search_connection_type[ id ] = null;
  2971. return null;
  2972. }
  2973. } );
  2974. /**
  2975. * @returns {boolean}
  2976. */
  2977. function isFbxFormatASCII( text ) {
  2978. var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
  2979. var cursor = 0;
  2980. var read = function ( offset ) {
  2981. var result = text[ offset - 1 ];
  2982. text = text.slice( cursor + offset );
  2983. cursor ++;
  2984. return result;
  2985. };
  2986. for ( var i = 0; i < CORRECT.length; ++ i ) {
  2987. var num = read( 1 );
  2988. if ( num == CORRECT[ i ] ) {
  2989. return false;
  2990. }
  2991. }
  2992. return true;
  2993. }
  2994. /**
  2995. * @returns {number}
  2996. */
  2997. function getFbxVersion( text ) {
  2998. var versionRegExp = /FBXVersion: (\d+)/;
  2999. var match = text.match( versionRegExp );
  3000. if ( match ) {
  3001. var version = parseInt( match[ 1 ] );
  3002. return version;
  3003. }
  3004. throw new Error( 'FBXLoader: Cannot find the version number for the file given.' );
  3005. }
  3006. /**
  3007. * Converts FBX ticks into real time seconds.
  3008. * @param {number} time - FBX tick timestamp to convert.
  3009. * @returns {number} - FBX tick in real world time.
  3010. */
  3011. function ConvertFBXTimeToSeconds( time ) {
  3012. // Constant is FBX ticks per second.
  3013. return time / 46186158000;
  3014. }
  3015. /**
  3016. * Parses comma separated list of float numbers and returns them in an array.
  3017. * @example
  3018. * // Returns [ 5.6, 9.4, 2.5, 1.4 ]
  3019. * parseFloatArray( "5.6,9.4,2.5,1.4" )
  3020. * @returns {number[]}
  3021. */
  3022. function parseFloatArray( floatString ) {
  3023. return floatString.split( ',' ).map( function ( stringValue ) {
  3024. return parseFloat( stringValue );
  3025. } );
  3026. }
  3027. /**
  3028. * Parses comma separated list of int numbers and returns them in an array.
  3029. * @example
  3030. * // Returns [ 5, 8, 2, 3 ]
  3031. * parseFloatArray( "5,8,2,3" )
  3032. * @returns {number[]}
  3033. */
  3034. function parseIntArray( intString ) {
  3035. return intString.split( ',' ).map( function ( stringValue ) {
  3036. return parseInt( stringValue );
  3037. } );
  3038. }
  3039. function parseMatrixArray( floatString ) {
  3040. return new THREE.Matrix4().fromArray( parseFloatArray( floatString ) );
  3041. }
  3042. /**
  3043. * Converts number from degrees into radians.
  3044. * @param {number} value
  3045. * @returns {number}
  3046. */
  3047. function degreeToRadian( value ) {
  3048. return value * Math.PI / 180;
  3049. }
  3050. } )();