SVGLoader.js 9.3 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. */
  5. THREE.SVGLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.SVGLoader.prototype = {
  9. constructor: THREE.SVGLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var loader = new THREE.FileLoader( scope.manager );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. }, onProgress, onError );
  16. },
  17. parse: function ( text ) {
  18. function parseNodes( nodes ) {
  19. for ( var i = 0; i < nodes.length; i ++ ) {
  20. parseNode( nodes[ i ] );
  21. }
  22. }
  23. function parseNode( node ) {
  24. if ( node.nodeType !== 1 ) return;
  25. switch ( node.nodeName ) {
  26. case 'svg':
  27. break;
  28. case 'g':
  29. break;
  30. case 'path':
  31. paths.push( parsePathNode( node ) );
  32. break;
  33. case 'rect':
  34. paths.push( parseRectNode( node ) );
  35. break;
  36. case 'polygon':
  37. paths.push( parsePolygonNode( node ) );
  38. break;
  39. case 'polyline':
  40. paths.push( parsePolylineNode( node ) );
  41. break;
  42. case 'circle':
  43. paths.push( parseCircleNode( node ) );
  44. break;
  45. case 'ellipse':
  46. paths.push( parseEllipseNode( node ) );
  47. break;
  48. default:
  49. console.log( node );
  50. }
  51. parseNodes( node.childNodes );
  52. }
  53. function parsePathNode( node ) {
  54. var path = new THREE.ShapePath();
  55. var point = new THREE.Vector2();
  56. var control = new THREE.Vector2();
  57. var d = node.getAttribute( 'd' );
  58. // console.log( d );
  59. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  60. for ( var i = 0; i < commands.length; i ++ ) {
  61. var command = commands[ i ];
  62. var type = command.charAt( 0 );
  63. var data = command.substr( 1 );
  64. switch ( type ) {
  65. case 'M':
  66. var numbers = parseFloats( data );
  67. point.fromArray( numbers );
  68. control.x = point.x;
  69. control.y = point.y;
  70. path.moveTo( point.x, point.y );
  71. break;
  72. case 'H':
  73. var numbers = parseFloats( data );
  74. point.x = numbers[ 0 ];
  75. control.x = point.x;
  76. control.y = point.y;
  77. path.lineTo( point.x, point.y );
  78. break;
  79. case 'V':
  80. var numbers = parseFloats( data );
  81. point.y = numbers[ 0 ];
  82. control.x = point.x;
  83. control.y = point.y;
  84. path.lineTo( point.x, point.y );
  85. break;
  86. case 'L':
  87. var numbers = parseFloats( data );
  88. point.x = numbers[ 0 ];
  89. point.y = numbers[ 1 ];
  90. control.x = point.x;
  91. control.y = point.y;
  92. path.lineTo( point.x, point.y );
  93. break;
  94. case 'C':
  95. var numbers = parseFloats( data );
  96. path.bezierCurveTo(
  97. numbers[ 0 ],
  98. numbers[ 1 ],
  99. numbers[ 2 ],
  100. numbers[ 3 ],
  101. numbers[ 4 ],
  102. numbers[ 5 ],
  103. );
  104. control.x = numbers[ 2 ];
  105. control.y = numbers[ 3 ];
  106. point.x = numbers[ 4 ];
  107. point.y = numbers[ 5 ];
  108. break;
  109. case 'S':
  110. var numbers = parseFloats( data );
  111. path.bezierCurveTo(
  112. getReflection( point.x, control.x ),
  113. getReflection( point.y, control.y ),
  114. numbers[ 0 ],
  115. numbers[ 1 ],
  116. numbers[ 2 ],
  117. numbers[ 3 ]
  118. );
  119. control.x = numbers[ 0 ];
  120. control.y = numbers[ 1 ];
  121. point.x = numbers[ 2 ];
  122. point.y = numbers[ 3 ];
  123. break;
  124. case 'Q':
  125. var numbers = parseFloats( data );
  126. path.quadraticCurveTo(
  127. numbers[ 0 ],
  128. numbers[ 1 ],
  129. numbers[ 2 ],
  130. numbers[ 3 ]
  131. );
  132. control.x = numbers[ 0 ];
  133. control.y = numbers[ 1 ];
  134. point.x = numbers[ 2 ];
  135. point.y = numbers[ 3 ];
  136. break;
  137. case 'T':
  138. var numbers = parseFloats( data );
  139. var rx = getReflection( point.x, control.x );
  140. var ry = getReflection( point.y, control.y );
  141. path.quadraticCurveTo(
  142. rx,
  143. ry,
  144. numbers[ 0 ],
  145. numbers[ 1 ]
  146. );
  147. control.x = rx;
  148. control.y = ry;
  149. point.x = numbers[ 0 ];
  150. point.y = numbers[ 1 ];
  151. break;
  152. case 'A':
  153. // TODO:
  154. break;
  155. case 'm':
  156. var numbers = parseFloats( data );
  157. point.x += numbers[ 0 ];
  158. point.y += numbers[ 1 ];
  159. control.x = point.x;
  160. control.y = point.y;
  161. path.moveTo( point.x, point.y );
  162. break;
  163. case 'h':
  164. var numbers = parseFloats( data );
  165. point.x += numbers[ 0 ];
  166. control.x = point.x;
  167. control.y = point.y;
  168. path.lineTo( point.x, point.y );
  169. break;
  170. case 'v':
  171. var numbers = parseFloats( data );
  172. point.y += numbers[ 0 ];
  173. control.x = point.x;
  174. control.y = point.y;
  175. path.lineTo( point.x, point.y );
  176. break;
  177. case 'l':
  178. var numbers = parseFloats( data );
  179. point.x += numbers[ 0 ];
  180. point.y += numbers[ 1 ];
  181. control.x = point.x;
  182. control.y = point.y;
  183. path.lineTo( point.x, point.y );
  184. break;
  185. case 'c':
  186. var numbers = parseFloats( data );
  187. path.bezierCurveTo(
  188. point.x + numbers[ 0 ],
  189. point.y + numbers[ 1 ],
  190. point.x + numbers[ 2 ],
  191. point.y + numbers[ 3 ],
  192. point.x + numbers[ 4 ],
  193. point.y + numbers[ 5 ],
  194. );
  195. point.x += numbers[ 4 ];
  196. point.y += numbers[ 5 ];
  197. break;
  198. case 's':
  199. var numbers = parseFloats( data );
  200. path.bezierCurveTo(
  201. // TODO: Not sure if point needs
  202. // to be added to reflection...
  203. getReflection( point.x, control.x ),
  204. getReflection( point.y, control.y ),
  205. point.x + numbers[ 0 ],
  206. point.y + numbers[ 1 ],
  207. point.x + numbers[ 2 ],
  208. point.y + numbers[ 3 ]
  209. );
  210. control.x = point.x + numbers[ 0 ];
  211. control.y = point.y + numbers[ 1 ];
  212. point.x += numbers[ 2 ];
  213. point.y += numbers[ 3 ];
  214. break;
  215. case 'q':
  216. var numbers = parseFloats( data );
  217. path.quadraticCurveTo(
  218. point.x + numbers[ 0 ],
  219. point.y + numbers[ 1 ],
  220. point.x + numbers[ 2 ],
  221. point.y + numbers[ 3 ]
  222. );
  223. control.x = point.x + numbers[ 0 ];
  224. control.y = point.y + numbers[ 1 ];
  225. point.x += numbers[ 2 ];
  226. point.y += numbers[ 3 ];
  227. break;
  228. case 't':
  229. var numbers = parseFloats( data );
  230. var rx = getReflection( point.x, control.x );
  231. var ry = getReflection( point.y, control.y );
  232. path.quadraticCurveTo(
  233. rx,
  234. ry,
  235. point.x + numbers[ 0 ],
  236. point.y + numbers[ 1 ]
  237. );
  238. control.x = rx;
  239. control.y = ry;
  240. point.x = point.x + numbers[ 0 ];
  241. point.y = point.y + numbers[ 1 ];
  242. break;
  243. case 'a':
  244. // TODO:
  245. break;
  246. case 'Z':
  247. case 'z':
  248. path.currentPath.autoClose = true;
  249. break;
  250. default:
  251. console.log( command );
  252. }
  253. }
  254. return path;
  255. }
  256. function parseRectNode( node ) {
  257. var x = parseFloat( node.getAttribute( 'x' ) );
  258. var y = parseFloat( node.getAttribute( 'y' ) );
  259. var w = parseFloat( node.getAttribute( 'width' ) );
  260. var h = parseFloat( node.getAttribute( 'height' ) );
  261. var path = new THREE.ShapePath();
  262. path.moveTo( x, y );
  263. path.lineTo( x + w, y );
  264. path.lineTo( x + w, y + h );
  265. path.lineTo( x, y + h );
  266. return path;
  267. }
  268. function parsePolygonNode( node ) {
  269. function iterator( match, a, b ) {
  270. var x = parseFloat( a );
  271. var y = parseFloat( b );
  272. if ( index === 0 ) {
  273. path.moveTo( x, y );
  274. } else {
  275. path.lineTo( x, y );
  276. }
  277. index++;
  278. }
  279. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  280. var path = new THREE.ShapePath();
  281. var index = 0;
  282. node.getAttribute( 'points' ).replace(regex, iterator);
  283. path.currentPath.autoClose = true;
  284. return path;
  285. }
  286. function parsePolylineNode( node ) {
  287. function iterator( match, a, b ) {
  288. var x = parseFloat( a );
  289. var y = parseFloat( b );
  290. if ( index === 0 ) {
  291. path.moveTo( x, y );
  292. } else {
  293. path.lineTo( x, y );
  294. }
  295. index++;
  296. }
  297. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  298. var path = new THREE.ShapePath();
  299. var index = 0;
  300. node.getAttribute( 'points' ).replace(regex, iterator);
  301. path.currentPath.autoClose = false;
  302. return path;
  303. }
  304. function parseCircleNode( node ) {
  305. var x = parseFloat( node.getAttribute( 'cx' ) );
  306. var y = parseFloat( node.getAttribute( 'cy' ) );
  307. var r = parseFloat( node.getAttribute( 'r' ) );
  308. var path = new THREE.ShapePath();
  309. path.currentPath.absarc( x, y, r, 0, Math.PI * 2 );
  310. return path;
  311. }
  312. function parseEllipseNode( node ) {
  313. var x = parseFloat( node.getAttribute( 'cx' ) );
  314. var y = parseFloat( node.getAttribute( 'cy' ) );
  315. var rx parseFloat( node.getAttribute( 'rx' ) );
  316. var ry = parseFloat( node.getAttribute( 'ry' ) );
  317. var path = new THREE.ShapePath();
  318. path.currentPath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  319. return path;
  320. }
  321. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  322. function getReflection( a, b ) {
  323. return 2 * a - ( b - a );
  324. }
  325. function parseFloats( string ) {
  326. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  327. for ( var i = 0; i < array.length; i ++ ) {
  328. array[ i ] = parseFloat( array[ i ] );
  329. }
  330. return array;
  331. }
  332. //
  333. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  334. var svg = xml.documentElement;
  335. var paths = [];
  336. parseNode( svg );
  337. return paths;
  338. }
  339. };