webgl_materials_cars.html 8.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - car</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> car materials demo<br/>
  20. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
  21. <br><br>
  22. <span>Body: <select id="body-mat"></select></span>
  23. <span>Details: <select id="rim-mat"></select></span>
  24. <span>Glass: <select id="glass-mat"></select></span>
  25. <br><br>
  26. <span>Follow camera: <input type="checkbox" id="camera-toggle"></span>
  27. </div>
  28. <div id="container"></div>
  29. <script type="module">
  30. import * as THREE from '../build/three.module.js';
  31. import Stats from './jsm/libs/stats.module.js';
  32. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  33. import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
  34. import { CarControls } from './jsm/misc/CarControls.js';
  35. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  36. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  37. var camera, scene, renderer;
  38. var stats, carModel, materialsLib, envMap;
  39. var bodyMatSelect = document.getElementById( 'body-mat' );
  40. var rimMatSelect = document.getElementById( 'rim-mat' );
  41. var glassMatSelect = document.getElementById( 'glass-mat' );
  42. var followCamera = document.getElementById( 'camera-toggle' );
  43. var clock = new THREE.Clock();
  44. var carControls = new CarControls();
  45. carControls.turningRadius = 75;
  46. var carParts = {
  47. body: [],
  48. rims: [],
  49. glass: [],
  50. };
  51. var damping = 3.0;
  52. var cameraBack = new THREE.Object3D();
  53. cameraBack.position.set( 0, 2.5, 5 );
  54. var cameraTarget = new THREE.Vector3();
  55. function init() {
  56. var container = document.getElementById( 'container' );
  57. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 200 );
  58. camera.position.set( 3.25, 2.0, - 5 );
  59. camera.lookAt( 0, 0.25, 0 );
  60. scene = new THREE.Scene();
  61. // scene.fog = new THREE.Fog( 0xd7cbb1, 1, 80 );
  62. new RGBELoader()
  63. .setDataType( THREE.UnsignedByteType )
  64. .setPath( 'textures/hdr/' )
  65. .load( 'quarry_01_1k.hdr', function ( texture ) {
  66. var options = {
  67. minFilter: texture.minFilter,
  68. magFilter: texture.magFilter
  69. };
  70. var pmremGenerator = new PMREMGenerator( renderer );
  71. envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  72. pmremGenerator.dispose();
  73. scene.background = envMap;
  74. //
  75. initCar();
  76. initMaterials();
  77. initMaterialSelectionMenus();
  78. } );
  79. var ground = new THREE.Mesh(
  80. new THREE.PlaneBufferGeometry( 400, 400 ),
  81. new THREE.MeshBasicMaterial( { color: 0x6e6a62, depthWrite: false } )
  82. );
  83. ground.rotation.x = - Math.PI / 2;
  84. ground.renderOrder = 1;
  85. scene.add( ground );
  86. var grid = new THREE.GridHelper( 400, 80, 0x000000, 0x000000 );
  87. grid.material.opacity = 0.2;
  88. grid.material.depthWrite = false;
  89. grid.material.transparent = true;
  90. scene.add( grid );
  91. renderer = new THREE.WebGLRenderer( { antialias: true } );
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. container.appendChild( renderer.domElement );
  95. renderer.gammaOutput = true;
  96. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  97. renderer.toneMappingExposure = 1;
  98. stats = new Stats();
  99. container.appendChild( stats.dom );
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. renderer.setAnimationLoop( render );
  102. }
  103. function initCar() {
  104. var dracoLoader = new DRACOLoader();
  105. dracoLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  106. var loader = new GLTFLoader();
  107. loader.setDRACOLoader( dracoLoader );
  108. loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
  109. carModel = gltf.scene.children[ 0 ];
  110. carControls.setModel( carModel );
  111. carModel.add( cameraBack );
  112. carModel.traverse( function ( child ) {
  113. if ( child.isMesh ) {
  114. child.material.envMap = envMap;
  115. }
  116. } );
  117. // shadow
  118. var texture = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
  119. var shadow = new THREE.Mesh(
  120. new THREE.PlaneBufferGeometry( 0.655 * 4, 1.3 * 4 ),
  121. new THREE.MeshBasicMaterial( {
  122. map: texture, opacity: 0.7, transparent: true
  123. } )
  124. );
  125. shadow.rotation.x = - Math.PI / 2;
  126. shadow.renderOrder = 2;
  127. carModel.add( shadow );
  128. scene.add( carModel );
  129. // car parts for material selection
  130. carParts.body.push( carModel.getObjectByName( 'body' ) );
  131. carParts.rims.push(
  132. carModel.getObjectByName( 'rim_fl' ),
  133. carModel.getObjectByName( 'rim_fr' ),
  134. carModel.getObjectByName( 'rim_rr' ),
  135. carModel.getObjectByName( 'rim_rl' ),
  136. carModel.getObjectByName( 'trim' ),
  137. );
  138. carParts.glass.push(
  139. carModel.getObjectByName( 'glass' ),
  140. );
  141. updateMaterials();
  142. } );
  143. }
  144. function initMaterials() {
  145. materialsLib = {
  146. main: [
  147. new THREE.MeshStandardMaterial( {
  148. color: 0xff4400, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'orange'
  149. } ),
  150. new THREE.MeshStandardMaterial( {
  151. color: 0x001166, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'blue'
  152. } ),
  153. new THREE.MeshStandardMaterial( {
  154. color: 0x990000, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'red'
  155. } ),
  156. new THREE.MeshStandardMaterial( {
  157. color: 0x000000, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'black'
  158. } ),
  159. new THREE.MeshStandardMaterial( {
  160. color: 0xffffff, envMap: envMap, metalness: 0.3, roughness: 0.2, name: 'white'
  161. } ),
  162. new THREE.MeshStandardMaterial( {
  163. color: 0xffffff, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'metallic'
  164. } ),
  165. ],
  166. glass: [
  167. new THREE.MeshPhysicalMaterial( {
  168. color: 0xffffff, envMap: envMap, metalness: 1, roughness: 0, transparency: 1.0, transparent: true, name: 'clear'
  169. } ),
  170. new THREE.MeshPhysicalMaterial( {
  171. color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, transparency: 0.7, transparent: true, name: 'smoked'
  172. } ),
  173. new THREE.MeshPhysicalMaterial( {
  174. color: 0x001133, envMap: envMap, metalness: 1, roughness: 0, transparency: 0.7, transparent: true, name: 'blue'
  175. } ),
  176. ],
  177. };
  178. }
  179. function initMaterialSelectionMenus() {
  180. function addOption( name, menu ) {
  181. var option = document.createElement( 'option' );
  182. option.text = name;
  183. option.value = name;
  184. menu.add( option );
  185. }
  186. materialsLib.main.forEach( function ( material ) {
  187. addOption( material.name, bodyMatSelect );
  188. addOption( material.name, rimMatSelect );
  189. } );
  190. materialsLib.glass.forEach( function ( material ) {
  191. addOption( material.name, glassMatSelect );
  192. } );
  193. bodyMatSelect.selectedIndex = 3;
  194. rimMatSelect.selectedIndex = 5;
  195. glassMatSelect.selectedIndex = 0;
  196. bodyMatSelect.addEventListener( 'change', updateMaterials );
  197. rimMatSelect.addEventListener( 'change', updateMaterials );
  198. glassMatSelect.addEventListener( 'change', updateMaterials );
  199. }
  200. // set materials to the current values of the selection menus
  201. function updateMaterials() {
  202. var bodyMat = materialsLib.main[ bodyMatSelect.selectedIndex ];
  203. var rimMat = materialsLib.main[ rimMatSelect.selectedIndex ];
  204. var glassMat = materialsLib.glass[ glassMatSelect.selectedIndex ];
  205. carParts.body.forEach( part => part.material = bodyMat );
  206. carParts.rims.forEach( part => part.material = rimMat );
  207. carParts.glass.forEach( part => part.material = glassMat );
  208. }
  209. function onWindowResize() {
  210. camera.aspect = window.innerWidth / window.innerHeight;
  211. camera.updateProjectionMatrix();
  212. renderer.setSize( window.innerWidth, window.innerHeight );
  213. }
  214. function render() {
  215. var delta = clock.getDelta();
  216. if ( carModel ) {
  217. carControls.update( delta / 3 );
  218. if ( carModel.position.length() > 200 ) {
  219. carModel.position.set( 0, 0, 0 );
  220. carControls.speed = 0;
  221. }
  222. if ( followCamera.checked ) {
  223. cameraBack.getWorldPosition( cameraTarget );
  224. } else {
  225. cameraTarget.set( 3.25, 2.0, - 5 );
  226. }
  227. camera.position.lerp( cameraTarget, delta * damping );
  228. var position = carModel.position;
  229. camera.lookAt( position.x, position.y + 0.25, position.z );
  230. }
  231. renderer.render( scene, camera );
  232. stats.update();
  233. }
  234. init();
  235. </script>
  236. </body>
  237. </html>