webgl_materials_transparency.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Transparency with Non-Premultipled Alpha (left) versus Premultiplied Alpha (right) with RGBA8 Buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  27. <script src="../build/three.min.js"></script>
  28. <script src="../examples/js/controls/OrbitControls.js"></script>
  29. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  30. <script src="../examples/js/Detector.js"></script>
  31. <script src="../examples/js/libs/stats.min.js"></script>
  32. <script src="../examples/js/libs/dat.gui.min.js"></script>
  33. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  34. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  35. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  36. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  37. <script src="../examples/js/shaders/CopyShader.js"></script>
  38. <script src="../examples/js/shaders/FXAAShader.js"></script>
  39. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  40. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  41. <script>
  42. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  43. var container, stats;
  44. var params = {
  45. opacity: 0.5,
  46. roughness: 1.0,
  47. bumpScale: 0.3
  48. };
  49. var camera, scene, renderer, controls, objects = [];
  50. var composer;
  51. var standardMaterial, standardMaterialPremultiplied;
  52. init();
  53. animate();
  54. function init() {
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  58. camera.position.set( 0.0, 40, 40 * 3.5 );
  59. scene = new THREE.Scene();
  60. renderer = new THREE.WebGLRenderer( { antialias: false } );
  61. standardMaterial = new THREE.MeshStandardMaterial( {
  62. map: null,
  63. bumpScale: - 0.05,
  64. color: 0xffffff,
  65. metalness: 0.9,
  66. roughness: 1.0,
  67. shading: THREE.SmoothShading,
  68. transparent: true
  69. } );
  70. var geometry = new THREE.SphereGeometry( 18, 30, 30 );
  71. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  72. torusMesh1.position.x = -20.0;
  73. torusMesh1.castShadow = true;
  74. scene.add( torusMesh1 );
  75. objects.push( torusMesh1 );
  76. standardMaterialPremultiplied = new THREE.MeshStandardMaterial( {
  77. map: null,
  78. bumpScale: - 0.05,
  79. color: 0xffffff,
  80. metalness: 0.9,
  81. roughness: 1.0,
  82. shading: THREE.SmoothShading,
  83. blending: THREE.PremultipliedAlphaBlending,
  84. transparent: true
  85. } );
  86. var textureLoader = new THREE.TextureLoader();
  87. textureLoader.load( "../examples/textures/roughness_map.jpg", function( map ) {
  88. map.wrapS = THREE.RepeatWrapping;
  89. map.wrapT = THREE.RepeatWrapping;
  90. map.anisotropy = 4;
  91. map.repeat.set( 9, 2 );
  92. standardMaterial.roughnessMap = map;
  93. standardMaterial.bumpMap = map;
  94. standardMaterial.needsUpdate = true;
  95. standardMaterialPremultiplied.roughnessMap = map;
  96. standardMaterialPremultiplied.bumpMap = map;
  97. standardMaterialPremultiplied.needsUpdate = true;
  98. } );
  99. var torusMesh2 = new THREE.Mesh( geometry, standardMaterialPremultiplied );
  100. torusMesh2.position.x = 20.0;
  101. torusMesh2.castShadow = true;
  102. scene.add( torusMesh2 );
  103. objects.push( torusMesh2 );
  104. var floorMaterial = new THREE.MeshStandardMaterial( {
  105. map: null,
  106. roughnessMap: null,
  107. color: 0xffffff,
  108. metalness: 0.0,
  109. roughness: 0.0,
  110. shading: THREE.SmoothShading
  111. } );
  112. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  113. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  114. planeMesh1.position.y = - 50;
  115. planeMesh1.rotation.x = - Math.PI * 0.5;
  116. planeMesh1.receiveShadow = true;
  117. scene.add( planeMesh1 );
  118. // Lights
  119. scene.add( new THREE.AmbientLight( 0x222222 ) );
  120. var spotLight = new THREE.SpotLight( 0xffffff );
  121. spotLight.position.set( 50, 100, 50 );
  122. spotLight.angle = Math.PI / 7;
  123. spotLight.penumbra = 0.8
  124. spotLight.castShadow = true;
  125. scene.add( spotLight );
  126. renderer.setPixelRatio( window.devicePixelRatio );
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. renderer.shadowMap.enabled = true;
  129. container.appendChild( renderer.domElement );
  130. renderer.gammaInput = true;
  131. renderer.gammaOutput = true;
  132. composer = new THREE.EffectComposer( renderer );
  133. composer.setSize( window.innerWidth, window.innerHeight );
  134. var renderScene = new THREE.RenderPass( scene, camera );
  135. composer.addPass( renderScene );
  136. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  137. copyPass.renderToScreen = true;
  138. composer.addPass( copyPass );
  139. stats = new Stats();
  140. stats.domElement.style.position = 'absolute';
  141. stats.domElement.style.top = '0px';
  142. container.appendChild( stats.domElement );
  143. controls = new THREE.OrbitControls( camera, renderer.domElement );
  144. controls.target.set( 0, 0, 0 );
  145. controls.update();
  146. window.addEventListener( 'resize', onWindowResize, false );
  147. var gui = new dat.GUI();
  148. gui.add( params, 'roughness', 0, 1 );
  149. gui.add( params, 'bumpScale', - 1, 1 );
  150. gui.add( params, 'opacity', 0, 1 );
  151. gui.open();
  152. }
  153. function onWindowResize() {
  154. var width = window.innerWidth;
  155. var height = window.innerHeight;
  156. camera.aspect = width / height;
  157. camera.updateProjectionMatrix();
  158. renderer.setSize( width, height );
  159. composer.setSize( width, height );
  160. }
  161. //
  162. function animate() {
  163. requestAnimationFrame( animate );
  164. render();
  165. stats.update();
  166. }
  167. function render() {
  168. if ( standardMaterial !== undefined ) {
  169. standardMaterial.roughness = params.roughness;
  170. standardMaterialPremultiplied.roughness = params.roughness;
  171. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  172. standardMaterialPremultiplied.bumpScale = - 0.05 * params.bumpScale;
  173. standardMaterial.opacity = params.opacity;
  174. standardMaterialPremultiplied.opacity = params.opacity;
  175. }
  176. var timer = Date.now() * 0.00025;
  177. camera.lookAt( scene.position );
  178. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  179. var object = objects[ i ];
  180. object.rotation.y += 0.005;
  181. }
  182. composer.render();
  183. }
  184. </script>
  185. </body>
  186. </html>