Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 444a8b9ff2 Updated builds. преди 11 години
build 444a8b9ff2 Updated builds. преди 11 години
docs 3530f329ee Docs: Opera 12 support. преди 11 години
editor 5b730691a4 Editor: Added STLExporter. преди 11 години
examples 7f83b2609b Raytracing example clean up. преди 11 години
src 390ab5b422 WebGLRenderer: Tweaked index0AttributeName handling. Fixes #4469. преди 11 години
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev преди 11 години
utils 55b1bfef76 WebGLRenderer: Moved builProgram to WebGLProgram. преди 11 години
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. преди 12 години
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. преди 12 години
LICENSE 4857e75774 Update LICENSE преди 11 години
README.md 75de3f1803 Updated README with BoxGeometry. преди 11 години
bower.json 6ff842c0f4 r66 преди 11 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases