Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 444b4cd7cb Examples: Clean up 7 years ago
.github 28894ccbc0 r91 7 years ago
build 28894ccbc0 r91 7 years ago
docs 25c39c2ed8 Docs: Typo 7 years ago
editor d331490915 Editor: Added basic svg support. 7 years ago
examples 444b4cd7cb Examples: Clean up 7 years ago
src 295eaa5cb7 ObjectLoader: Fix loading of ShapeBufferGeometry 7 years ago
test 5470f0536e Converted tests from soft tabs to hard tabs. 7 years ago
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore 139be23873 visual studio folder can safely be ignored 7 years ago
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 years ago
LICENSE 5498e9ec31 Update LICENSE 7 years ago
README.md f652e9eccc README: Moved gitter link and added link to slack 7 years ago
bower.json d271add4e8 Added bower.json back. See #10431 8 years ago
package.json 28894ccbc0 r91 7 years ago
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 years ago

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases