FBXLoader2.js 103 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000
  1. /**
  2. * @author Kyle-Larson https://github.com/Kyle-Larson
  3. *
  4. * Loader loads FBX file and generates Group representing FBX scene.
  5. * Requires FBX file to be >= 7.0 and in ASCII format.
  6. *
  7. * Supports:
  8. * Mesh Generation (Positional Data)
  9. * Normal Data (Per Vertex Drawing Instance)
  10. * UV Data (Per Vertex Drawing Instance)
  11. * Skinning
  12. * Animation
  13. * - Separated Animations based on stacks.
  14. * - Skeletal & Non-Skeletal Animations
  15. *
  16. * Needs Support:
  17. * Indexed Buffers
  18. * PreRotation support.
  19. */
  20. ( function () {
  21. /**
  22. * Generates a loader for loading FBX files from URL and parsing into
  23. * a THREE.Group.
  24. * @param {THREE.LoadingManager} manager - Loading Manager for loader to use.
  25. */
  26. THREE.FBXLoader = function ( manager ) {
  27. THREE.Loader.call( this );
  28. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  29. this.fileLoader = new THREE.FileLoader( this.manager );
  30. this.textureLoader = new THREE.TextureLoader( this.manager );
  31. };
  32. Object.assign( THREE.FBXLoader.prototype, THREE.Loader.prototype );
  33. THREE.FBXLoader.prototype.constructor = THREE.FBXLoader;
  34. Object.assign( THREE.FBXLoader.prototype, {
  35. /**
  36. * Loads an ASCII FBX file from URL and parses into a THREE.Group.
  37. * THREE.Group will have an animations property of AnimationClips
  38. * of the different animations exported with the FBX.
  39. * @param {string} url - URL of the FBX file.
  40. * @param {function(THREE.Group):void} onLoad - Callback for when FBX file is loaded and parsed.
  41. * @param {function(ProgressEvent):void} onProgress - Callback fired periodically when file is being retrieved from server.
  42. * @param {function(Event):void} onError - Callback fired when error occurs (Currently only with retrieving file, not with parsing errors).
  43. */
  44. load: function ( url, onLoad, onProgress, onError ) {
  45. var self = this;
  46. var resourceDirectory = url.split( /[\\\/]/ );
  47. resourceDirectory.pop();
  48. resourceDirectory = resourceDirectory.join( '/' );
  49. this.fileLoader.load( url, function ( text ) {
  50. try {
  51. var scene = self.parse( text, resourceDirectory );
  52. onLoad( scene );
  53. } catch ( error ) {
  54. window.setTimeout( function () {
  55. if ( onError ) onError( error );
  56. self.manager.itemError( url );
  57. }, 0 );
  58. }
  59. }, onProgress, onError );
  60. },
  61. /**
  62. * Parses an ASCII FBX file and returns a THREE.Group.
  63. * THREE.Group will have an animations property of AnimationClips
  64. * of the different animations within the FBX file.
  65. * @param {string} FBXText - Contents of FBX file to parse.
  66. * @param {string} resourceDirectory - Directory to load external assets (e.g. textures ) from.
  67. * @returns {THREE.Group}
  68. */
  69. parse: function ( FBXText, resourceDirectory ) {
  70. var loader = this;
  71. if ( ! isFbxFormatASCII( FBXText ) ) {
  72. throw new Error( 'FBXLoader: FBX Binary format not supported.' );
  73. self.manager.itemError( url );
  74. return;
  75. //TODO: Support Binary parsing. Hopefully in the future,
  76. //we call var FBXTree = new BinaryParser().parse( FBXText );
  77. }
  78. if ( getFbxVersion( FBXText ) < 7000 ) {
  79. throw new Error( 'FBXLoader: FBX version not supported for file at ' + url + ', FileVersion: ' + getFbxVersion( text ) );
  80. self.manager.itemError( url );
  81. return;
  82. }
  83. var FBXTree = new TextParser().parse( FBXText );
  84. var connections = parseConnections( FBXTree );
  85. var textures = parseTextures( FBXTree );
  86. var materials = parseMaterials( FBXTree, textures, connections );
  87. var deformerMap = parseDeformers( FBXTree, connections );
  88. var geometryMap = parseGeometries( FBXTree, connections, deformerMap );
  89. var sceneGraph = parseScene( FBXTree, connections, deformerMap, geometryMap, materials );
  90. return sceneGraph;
  91. /**
  92. * @typedef {{value: number}} FBXValue
  93. */
  94. /**
  95. * @typedef {{value: {x: string, y: string, z: string}}} FBXVector3
  96. */
  97. /**
  98. * @typedef {{properties: {a: string}}} FBXArrayNode
  99. */
  100. /**
  101. * @typedef {{properties: {MappingInformationType: string, ReferenceInformationType: string }, subNodes: Object<string, FBXArrayNode>}} FBXMappedArrayNode
  102. */
  103. /**
  104. * @typedef {{id: number, name: string, properties: {FileName: string}}} FBXTextureNode
  105. */
  106. /**
  107. * @typedef {{id: number, attrName: string, properties: {ShadingModel: string, Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}}} FBXMaterialNode
  108. */
  109. /**
  110. * @typedef {{subNodes: {Indexes: FBXArrayNode, Weights: FBXArrayNode, Transform: FBXArrayNode, TransformLink: FBXArrayNode}, properties: { Mode: string }}} FBXSubDeformerNode
  111. */
  112. /**
  113. * @typedef {{id: number, attrName: string, attrType: string, subNodes: {Vertices: FBXArrayNode, PolygonVertexIndex: FBXArrayNode, LayerElementNormal: FBXMappedArrayNode[], LayerElementMaterial: FBXMappedArrayNode[], LayerElementUV: FBXMappedArrayNode[]}}} FBXGeometryNode
  114. */
  115. /**
  116. * @typedef {{id: number, attrName: string, attrType: string, properties: {Lcl_Translation: FBXValue, Lcl_Rotation: FBXValue, Lcl_Scaling: FBXValue}}} FBXModelNode
  117. */
  118. /**
  119. * Parses map of relationships between objects.
  120. * @param {{Connections: { properties: { connections: [number, number, string][]}}}} FBXTree
  121. * @returns {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  122. */
  123. function parseConnections( FBXTree ) {
  124. /**
  125. * @type {Map<number, { parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  126. */
  127. var connectionMap = new Map();
  128. if ( 'Connections' in FBXTree ) {
  129. /**
  130. * @type {[number, number, string][]}
  131. */
  132. var connectionArray = FBXTree.Connections.properties.connections;
  133. for ( var connectionArrayIndex = 0, connectionArrayLength = connectionArray.length; connectionArrayIndex < connectionArrayLength; ++ connectionArrayIndex ) {
  134. var connection = connectionArray[ connectionArrayIndex ];
  135. if ( ! connectionMap.has( connection[ 0 ] ) ) {
  136. connectionMap.set( connection[ 0 ], {
  137. parents: [],
  138. children: []
  139. } );
  140. }
  141. var parentRelationship = { ID: connection[ 1 ], relationship: connection[ 2 ] };
  142. connectionMap.get( connection[ 0 ] ).parents.push( parentRelationship );
  143. if ( ! connectionMap.has( connection[ 1 ] ) ) {
  144. connectionMap.set( connection[ 1 ], {
  145. parents: [],
  146. children: []
  147. } );
  148. }
  149. var childRelationship = { ID: connection[ 0 ], relationship: connection[ 2 ] };
  150. connectionMap.get( connection[ 1 ] ).children.push( childRelationship );
  151. }
  152. }
  153. return connectionMap;
  154. }
  155. /**
  156. * Parses map of textures referenced in FBXTree.
  157. * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
  158. * @returns {Map<number, THREE.Texture>}
  159. */
  160. function parseTextures( FBXTree ) {
  161. /**
  162. * @type {Map<number, THREE.Texture>}
  163. */
  164. var textureMap = new Map();
  165. if ( 'Texture' in FBXTree.Objects.subNodes ) {
  166. var textureNodes = FBXTree.Objects.subNodes.Texture;
  167. for ( var nodeID in textureNodes ) {
  168. var texture = parseTexture( textureNodes[ nodeID ] );
  169. textureMap.set( parseInt( nodeID ), texture );
  170. }
  171. }
  172. return textureMap;
  173. /**
  174. * @param {textureNode} textureNode - Node to get texture information from.
  175. * @returns {THREE.Texture}
  176. */
  177. function parseTexture( textureNode ) {
  178. var FBX_ID = textureNode.id;
  179. var name = textureNode.name;
  180. var filePath = textureNode.properties.FileName;
  181. var split = filePath.split( /[\\\/]/ );
  182. if ( split.length > 0 ) {
  183. var fileName = split[ split.length - 1 ];
  184. } else {
  185. var fileName = filePath;
  186. }
  187. /**
  188. * @type {THREE.Texture}
  189. */
  190. var texture = loader.textureLoader.load( resourceDirectory + '/' + fileName );
  191. texture.name = name;
  192. texture.FBX_ID = FBX_ID;
  193. return texture;
  194. }
  195. }
  196. /**
  197. * Parses map of Material information.
  198. * @param {{Objects: {subNodes: {Material: Object.<number, FBXMaterialNode>}}}} FBXTree
  199. * @param {Map<number, THREE.Texture>} textureMap
  200. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  201. * @returns {Map<number, THREE.Material>}
  202. */
  203. function parseMaterials( FBXTree, textureMap, connections ) {
  204. var materialMap = new Map();
  205. if ( 'Material' in FBXTree.Objects.subNodes ) {
  206. var materialNodes = FBXTree.Objects.subNodes.Material;
  207. for ( var nodeID in materialNodes ) {
  208. var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
  209. materialMap.set( parseInt( nodeID ), material );
  210. }
  211. }
  212. return materialMap;
  213. /**
  214. * Takes information from Material node and returns a generated THREE.Material
  215. * @param {FBXMaterialNode} materialNode
  216. * @param {Map<number, THREE.Texture>} textureMap
  217. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  218. * @returns {THREE.Material}
  219. */
  220. function parseMaterial( materialNode, textureMap, connections ) {
  221. var FBX_ID = materialNode.id;
  222. var name = materialNode.attrName;
  223. var type = materialNode.properties.ShadingModel;
  224. //Case where FBXs wrap shading model in property object.
  225. if ( typeof type === 'object' ) {
  226. type = type.value;
  227. }
  228. var children = connections.get( FBX_ID ).children;
  229. var parameters = parseParameters( materialNode.properties, textureMap, children );
  230. var material;
  231. switch ( type ) {
  232. case 'phong':
  233. material = new THREE.MeshPhongMaterial();
  234. break;
  235. case 'lambert':
  236. material = new THREE.MeshLambertMaterial();
  237. break;
  238. default:
  239. console.warn( 'No implementation given for material type ' + type + ' in FBXLoader.js. Defaulting to basic material' );
  240. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  241. break;
  242. }
  243. material.setValues( parameters );
  244. material.name = name;
  245. return material;
  246. /**
  247. * @typedef {{Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}} FBXMaterialProperties
  248. */
  249. /**
  250. * @typedef {{color: THREE.Color=, specular: THREE.Color=, shininess: number=, emissive: THREE.Color=, emissiveIntensity: number=, opacity: number=, transparent: boolean=, map: THREE.Texture=}} THREEMaterialParameterPack
  251. */
  252. /**
  253. * @param {FBXMaterialProperties} properties
  254. * @param {Map<number, THREE.Texture>} textureMap
  255. * @param {{ID: number, relationship: string}[]} childrenRelationships
  256. * @returns {THREEMaterialParameterPack}
  257. */
  258. function parseParameters( properties, textureMap, childrenRelationships ) {
  259. var parameters = {};
  260. if ( properties.Diffuse ) {
  261. parameters.color = parseColor( properties.Diffuse );
  262. }
  263. if ( properties.Specular ) {
  264. parameters.specular = parseColor( properties.Specular );
  265. }
  266. if ( properties.Shininess ) {
  267. parameters.shininess = properties.Shininess.value;
  268. }
  269. if ( properties.Emissive ) {
  270. parameters.emissive = parseColor( properties.Emissive );
  271. }
  272. if ( properties.EmissiveFactor ) {
  273. parameters.emissiveIntensity = properties.EmissiveFactor.value;
  274. }
  275. if ( properties.Opacity ) {
  276. parameters.opacity = properties.Opacity.value;
  277. }
  278. if ( parameters.opacity < 1.0 ) {
  279. parameters.transparent = true;
  280. }
  281. for ( var childrenRelationshipsIndex = 0, childrenRelationshipsLength = childrenRelationships.length; childrenRelationshipsIndex < childrenRelationshipsLength; ++ childrenRelationshipsIndex ) {
  282. var relationship = childrenRelationships[ childrenRelationshipsIndex ];
  283. var type = relationship.relationship;
  284. switch ( type ) {
  285. case " \"AmbientColor":
  286. //TODO: Support AmbientColor textures
  287. break;
  288. case " \"DiffuseColor":
  289. parameters.map = textureMap.get( relationship.ID );
  290. break;
  291. default:
  292. console.warn( 'Unknown texture application of type ' + type + ', skipping texture' );
  293. break;
  294. }
  295. }
  296. return parameters;
  297. }
  298. }
  299. }
  300. /**
  301. * Generates map of Skeleton-like objects for use later when generating and binding skeletons.
  302. * @param {{Objects: {subNodes: {Deformer: Object.<number, FBXSubDeformerNode>}}}} FBXTree
  303. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  304. * @returns {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>}
  305. */
  306. function parseDeformers( FBXTree, connections ) {
  307. var skeletonMap = new Map();
  308. if ( 'Deformer' in FBXTree.Objects.subNodes ) {
  309. var DeformerNodes = FBXTree.Objects.subNodes.Deformer;
  310. for ( var nodeID in DeformerNodes ) {
  311. var deformerNode = DeformerNodes[ nodeID ];
  312. if ( deformerNode.attrType === 'Skin' ) {
  313. var conns = connections.get( parseInt( nodeID ) );
  314. var skeleton = parseSkeleton( conns, DeformerNodes );
  315. skeleton.FBX_ID = parseInt( nodeID );
  316. skeletonMap.set( parseInt( nodeID ), skeleton );
  317. }
  318. }
  319. }
  320. return skeletonMap;
  321. /**
  322. * Generates a "Skeleton Representation" of FBX nodes based on an FBX Skin Deformer's connections and an object containing SubDeformer nodes.
  323. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} connections
  324. * @param {Object.<number, FBXSubDeformerNode>} DeformerNodes
  325. * @returns {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}}
  326. */
  327. function parseSkeleton( connections, DeformerNodes ) {
  328. var subDeformers = new Map();
  329. var subDeformerArray = [];
  330. for ( var childrenIndex = 0, childrenLength = connections.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  331. var child = connections.children[ childrenIndex ];
  332. var subDeformerNode = DeformerNodes[ child.ID ];
  333. var subDeformer = {
  334. FBX_ID: child.ID,
  335. indices: [],
  336. weights: [],
  337. transform: parseMatrixArray( subDeformerNode.subNodes.Transform.properties.a ),
  338. transformLink: parseMatrixArray( subDeformerNode.subNodes.TransformLink.properties.a ),
  339. linkMode: subDeformerNode.properties.Mode
  340. };
  341. if ( 'Indexes' in subDeformerNode.subNodes ) {
  342. subDeformer.indices = parseIntArray( subDeformerNode.subNodes.Indexes.properties.a );
  343. subDeformer.weights = parseFloatArray( subDeformerNode.subNodes.Weights.properties.a );
  344. }
  345. subDeformers.set( child.ID, subDeformer );
  346. subDeformerArray.push( subDeformer );
  347. }
  348. return {
  349. map: subDeformers,
  350. array: subDeformerArray,
  351. bones: []
  352. };
  353. }
  354. }
  355. /**
  356. * Generates Buffer geometries from geometry information in FBXTree, and generates map of THREE.BufferGeometries
  357. * @param {{Objects: {subNodes: {Geometry: Object.<number, FBXGeometryNode}}}} FBXTree
  358. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  359. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  360. * @returns {Map<number, THREE.BufferGeometry>}
  361. */
  362. function parseGeometries( FBXTree, connections, deformerMap ) {
  363. var geometryMap = new Map();
  364. if ( 'Geometry' in FBXTree.Objects.subNodes ) {
  365. var geometryNodes = FBXTree.Objects.subNodes.Geometry;
  366. for ( var nodeID in geometryNodes ) {
  367. var relationships = connections.get( parseInt( nodeID ) );
  368. var geo = parseGeometry( geometryNodes[ nodeID ], relationships, deformerMap );
  369. geometryMap.set( parseInt( nodeID ), geo );
  370. }
  371. }
  372. return geometryMap;
  373. /**
  374. * Generates BufferGeometry from FBXGeometryNode.
  375. * @param {FBXGeometryNode} geometryNode
  376. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  377. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap
  378. * @returns {THREE.BufferGeometry}
  379. */
  380. function parseGeometry( geometryNode, relationships, deformerMap ) {
  381. switch ( geometryNode.attrType ) {
  382. case 'Mesh':
  383. return parseMeshGeometry( geometryNode, relationships, deformerMap );
  384. break;
  385. case 'NurbsCurve':
  386. return parseNurbsGeometry( geometryNode, relationships, deformerMap );
  387. break;
  388. }
  389. /**
  390. * Specialty function for parsing Mesh based Geometry Nodes.
  391. * @param {FBXGeometryNode} geometryNode
  392. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships - Object representing relationships between specific geometry node and other nodes.
  393. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap - Map object of deformers and subDeformers by ID.
  394. * @returns {THREE.BufferGeometry}
  395. */
  396. function parseMeshGeometry( geometryNode, relationships, deformerMap ) {
  397. var FBX_ID = geometryNode.id;
  398. var name = geometryNode.attrName;
  399. for ( var i = 0; i < relationships.children.length; ++ i ) {
  400. if ( deformerMap.has( relationships.children[ i ].ID ) ) {
  401. var deformer = deformerMap.get( relationships.children[ i ].ID );
  402. break;
  403. }
  404. }
  405. var geometry = genGeometry( geometryNode, deformer );
  406. return geometry;
  407. /**
  408. * @param {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}} deformer - Skeleton representation for geometry instance.
  409. * @returns {THREE.BufferGeometry}
  410. */
  411. function genGeometry( geometryNode, deformer ) {
  412. var geometry = new Geometry();
  413. //First, each index is going to be its own vertex.
  414. var vertexBuffer = parseFloatArray( geometryNode.subNodes.Vertices.properties.a );
  415. var indexBuffer = parseIntArray( geometryNode.subNodes.PolygonVertexIndex.properties.a );
  416. if ( 'LayerElementNormal' in geometryNode.subNodes ) {
  417. var normalInfo = getNormals( geometryNode );
  418. }
  419. if ( 'LayerElementUV' in geometryNode.subNodes ) {
  420. var uvInfo = getUVs( geometryNode );
  421. }
  422. if ( 'LayerElementMaterial' in geometryNode.subNodes ) {
  423. var materialInfo = getMaterials( geometryNode );
  424. }
  425. var faceVertexBuffer = [];
  426. var polygonIndex = 0;
  427. indexBuffer.forEach( function ( vertexIndex, polygonVertexIndex, indexBuffer ) {
  428. var endOfFace = false;
  429. if ( vertexIndex < 0 ) {
  430. vertexIndex = vertexIndex ^ - 1;
  431. indexBuffer[ polygonVertexIndex ] = vertexIndex;
  432. endOfFace = true;
  433. }
  434. var vertex = new Vertex();
  435. var weightIndices = [];
  436. var weights = [];
  437. vertex.position.fromArray( vertexBuffer, vertexIndex * 3 );
  438. if ( deformer ) {
  439. deformer.array.forEach( function ( subDeformer, subDeformerIndex ) {
  440. var index = subDeformer.indices.findIndex( function ( indx ) {
  441. return indx === vertexIndex;
  442. } );
  443. if ( index !== - 1 ) {
  444. weights.push( subDeformer.weights[ index ] );
  445. weightIndices.push( subDeformerIndex );
  446. }
  447. } );
  448. if ( weights.length > 4 ) {
  449. console.warn( 'FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
  450. var WIndex = [ 0, 0, 0, 0 ];
  451. var Weight = [ 0, 0, 0, 0 ];
  452. weights.forEach( function ( weight, weightIndex ) {
  453. var currentWeight = weight;
  454. var currentIndex = weightIndices[ weightIndex ];
  455. Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
  456. if ( currentWeight > comparedWeight ) {
  457. comparedWeightArray[ comparedWeightIndex ] = currentWeight;
  458. currentWeight = comparedWeight;
  459. var tmp = WIndex[ comparedWeightIndex ];
  460. WIndex[ comparedWeightIndex ] = currentIndex;
  461. currentIndex = tmp;
  462. }
  463. } );
  464. } );
  465. weightIndices = WIndex;
  466. weights = Weight;
  467. }
  468. for ( var i = weights.length; i < 4; ++ i ) {
  469. weights[ i ] = 0;
  470. weightIndices[ i ] = 0;
  471. }
  472. vertex.skinWeights.fromArray( weights );
  473. vertex.skinIndices.fromArray( weightIndices );
  474. }
  475. if ( normalInfo ) {
  476. vertex.normal.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, normalInfo ) );
  477. }
  478. if ( uvInfo ) {
  479. vertex.uv.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo ) );
  480. }
  481. faceVertexBuffer.push( vertex );
  482. if ( endOfFace ) {
  483. var face = new Face();
  484. var materials = getData( polygonVertexIndex, polygonIndex, vertexIndex, materialInfo );
  485. face.genTrianglesFromVertices( faceVertexBuffer );
  486. face.materialIndex = materials[ 0 ];
  487. geometry.faces.push( face );
  488. faceVertexBuffer = [];
  489. polygonIndex ++;
  490. endOfFace = false;
  491. }
  492. } );
  493. /**
  494. * @type {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  495. */
  496. var bufferInfo = geometry.flattenToBuffers();
  497. var geo = new THREE.BufferGeometry();
  498. geo.name = geometryNode.name;
  499. geo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( bufferInfo.vertexBuffer ), 3 ) );
  500. if ( bufferInfo.normalBuffer.length > 0 ) {
  501. geo.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( bufferInfo.normalBuffer ), 3 ) );
  502. }
  503. if ( bufferInfo.uvBuffer.length > 0 ) {
  504. geo.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( bufferInfo.uvBuffer ), 2 ) );
  505. }
  506. if ( deformer ) {
  507. geo.addAttribute( 'skinIndex', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinIndexBuffer ), 4 ) );
  508. geo.addAttribute( 'skinWeight', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinWeightBuffer ), 4 ) );
  509. geo.FBX_Deformer = deformer;
  510. }
  511. // Convert the material indices of each vertex into rendering groups on the geometry.
  512. var prevMaterialIndex = bufferInfo.materialIndexBuffer[ 0 ];
  513. var startIndex = 0;
  514. for ( var materialBufferIndex = 0; materialBufferIndex < bufferInfo.materialIndexBuffer.length; ++ materialBufferIndex ) {
  515. if ( bufferInfo.materialIndexBuffer[ materialBufferIndex ] !== prevMaterialIndex ) {
  516. geo.addGroup( startIndex, materialBufferIndex - startIndex, prevMaterialIndex );
  517. startIndex = materialBufferIndex;
  518. prevMaterialIndex = bufferInfo.materialIndexBuffer[ materialBufferIndex ];
  519. }
  520. }
  521. return geo;
  522. /**
  523. * Parses normal information for geometry.
  524. * @param {FBXGeometryNode} geometryNode
  525. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  526. */
  527. function getNormals( geometryNode ) {
  528. var NormalNode = geometryNode.subNodes.LayerElementNormal[ 0 ];
  529. var mappingType = NormalNode.properties.MappingInformationType;
  530. var referenceType = NormalNode.properties.ReferenceInformationType;
  531. var buffer = parseFloatArray( NormalNode.subNodes.Normals.properties.a );
  532. var indexBuffer = [];
  533. if ( referenceType === 'IndexToDirect' ) {
  534. if ( 'NormalIndex' in NormalNode.subNodes ) {
  535. indexBuffer = parseIntArray( NormalNode.subNodes.NormalIndex.properties.a );
  536. } else if ( 'NormalsIndex' in NormalNode.subNodes ) {
  537. indexBuffer = parseIntArray( NormalNode.subNodes.NormalsIndex.properties.a );
  538. }
  539. }
  540. return {
  541. dataSize: 3,
  542. buffer: buffer,
  543. indices: indexBuffer,
  544. mappingType: mappingType,
  545. referenceType: referenceType
  546. };
  547. }
  548. /**
  549. * Parses UV information for geometry.
  550. * @param {FBXGeometryNode} geometryNode
  551. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  552. */
  553. function getUVs( geometryNode ) {
  554. var UVNode = geometryNode.subNodes.LayerElementUV[ 0 ];
  555. var mappingType = UVNode.properties.MappingInformationType;
  556. var referenceType = UVNode.properties.ReferenceInformationType;
  557. var buffer = parseFloatArray( UVNode.subNodes.UV.properties.a );
  558. var indexBuffer = [];
  559. if ( referenceType === 'IndexToDirect' ) {
  560. indexBuffer = parseIntArray( UVNode.subNodes.UVIndex.properties.a );
  561. }
  562. return {
  563. dataSize: 2,
  564. buffer: buffer,
  565. indices: indexBuffer,
  566. mappingType: mappingType,
  567. referenceType: referenceType
  568. };
  569. }
  570. /**
  571. * Parses material application information for geometry.
  572. * @param {FBXGeometryNode}
  573. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  574. */
  575. function getMaterials( geometryNode ) {
  576. var MaterialNode = geometryNode.subNodes.LayerElementMaterial[ 0 ];
  577. var mappingType = MaterialNode.properties.MappingInformationType;
  578. var referenceType = MaterialNode.properties.ReferenceInformationType;
  579. if ( mappingType === 'NoMappingInformation' ) {
  580. return {
  581. dataSize: 1,
  582. buffer: [ 0 ],
  583. indices: [ 0 ],
  584. mappingType: 'AllSame',
  585. referenceType: referenceType
  586. };
  587. }
  588. var materialIndexBuffer = parseIntArray( MaterialNode.subNodes.Materials.properties.a );
  589. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  590. // we expect. So we create an intermediate buffer that points to the index in the buffer,
  591. // for conforming with the other functions we've written for other data.
  592. var materialIndices = [];
  593. for ( var materialIndexBufferIndex = 0, materialIndexBufferLength = materialIndexBuffer.length; materialIndexBufferIndex < materialIndexBufferLength; ++ materialIndexBufferIndex ) {
  594. materialIndices.push( materialIndexBufferIndex );
  595. }
  596. return {
  597. dataSize: 1,
  598. buffer: materialIndexBuffer,
  599. indices: materialIndices,
  600. mappingType: mappingType,
  601. referenceType: referenceType
  602. };
  603. }
  604. /**
  605. * Function uses the infoObject and given indices to return value array of object.
  606. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  607. * @param {number} polygonIndex - Index of polygon in geometry.
  608. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  609. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  610. * @returns {number[]}
  611. */
  612. function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  613. var GetData = {
  614. ByPolygonVertex: {
  615. /**
  616. * Function uses the infoObject and given indices to return value array of object.
  617. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  618. * @param {number} polygonIndex - Index of polygon in geometry.
  619. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  620. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  621. * @returns {number[]}
  622. */
  623. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  624. return infoObject.buffer.slice( ( polygonVertexIndex * infoObject.dataSize ), ( polygonVertexIndex * infoObject.dataSize ) + infoObject.dataSize );
  625. },
  626. /**
  627. * Function uses the infoObject and given indices to return value array of object.
  628. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  629. * @param {number} polygonIndex - Index of polygon in geometry.
  630. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  631. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  632. * @returns {number[]}
  633. */
  634. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  635. var index = infoObject.indices[ polygonVertexIndex ];
  636. return infoObject.buffer.slice( ( index * infoObject.dataSize ), ( index * infoObject.dataSize ) + infoObject.dataSize );
  637. }
  638. },
  639. ByPolygon: {
  640. /**
  641. * Function uses the infoObject and given indices to return value array of object.
  642. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  643. * @param {number} polygonIndex - Index of polygon in geometry.
  644. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  645. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  646. * @returns {number[]}
  647. */
  648. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  649. return infoObject.buffer.slice( polygonIndex * infoObject.dataSize, polygonIndex * infoObject.dataSize + infoObject.dataSize );
  650. },
  651. /**
  652. * Function uses the infoObject and given indices to return value array of object.
  653. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  654. * @param {number} polygonIndex - Index of polygon in geometry.
  655. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  656. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  657. * @returns {number[]}
  658. */
  659. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  660. var index = infoObject.indices[ polygonIndex ];
  661. return infoObject.buffer.slice( index * infoObject.dataSize, index * infoObject.dataSize + infoObject.dataSize );
  662. }
  663. },
  664. AllSame: {
  665. /**
  666. * Function uses the infoObject and given indices to return value array of object.
  667. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  668. * @param {number} polygonIndex - Index of polygon in geometry.
  669. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  670. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  671. * @returns {number[]}
  672. */
  673. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  674. return infoObject.buffer.slice( infoObject.indices[ 0 ] * infoObject.dataSize, infoObject.indices[ 0 ] * infoObject.dataSize + infoObject.dataSize );
  675. }
  676. }
  677. };
  678. return GetData[ infoObject.mappingType ][ infoObject.referenceType ]( polygonVertexIndex, polygonIndex, vertexIndex, infoObject );
  679. }
  680. }
  681. }
  682. /**
  683. * Specialty function for parsing NurbsCurve based Geometry Nodes.
  684. * @param {FBXGeometryNode} geometryNode
  685. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  686. * @returns {THREE.BufferGeometry}
  687. */
  688. function parseNurbsGeometry( geometryNode, relationships ) {
  689. if ( THREE.NURBSCurve === undefined ) {
  690. console.error( "THREE.FBXLoader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry." );
  691. return new THREE.BufferGeometry();
  692. }
  693. var order = parseInt( geometryNode.properties.Order );
  694. if ( isNaN( order ) ) {
  695. console.error( "FBXLoader: Invalid Order " + geometryNode.properties.Order + " given for geometry ID: " + geometryNode.id );
  696. return new THREE.BufferGeometry();
  697. }
  698. var knots = parseFloatArray( geometryNode.subNodes.KnotVector.properties.a );
  699. var controlPoints = [];
  700. var pointsValues = parseFloatArray( geometryNode.subNodes.Points.properties.a );
  701. for ( var i = 0; i < pointsValues.length; i += 4 ) {
  702. controlPoints.push( new THREE.Vector4( pointsValues[ i ], pointsValues[ i + 1 ], pointsValues[ i + 2 ], pointsValues[ i + 3 ] ) );
  703. }
  704. if ( geometryNode.properties.Form === 'Closed' ) {
  705. controlPoints.push( controlPoints[ 0 ] );
  706. }
  707. var curve = new THREE.NURBSCurve( order - 1, knots, controlPoints );
  708. var vertices = curve.getPoints( controlPoints.length * 1.5 );
  709. var vertexBuffer = [];
  710. for ( var verticesIndex = 0, verticesLength = vertices.length; verticesIndex < verticesLength; ++ verticesIndex ) {
  711. var position = vertices[ verticesIndex ];
  712. var array = position.toArray();
  713. vertexBuffer = vertexBuffer.concat( array );
  714. }
  715. var geometry = new THREE.BufferGeometry();
  716. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertexBuffer ), 3 ) );
  717. return geometry;
  718. }
  719. }
  720. }
  721. /**
  722. * Finally generates Scene graph and Scene graph Objects.
  723. * @param {{Objects: {subNodes: {Model: Object.<number, FBXModelNode>}}}} FBXTree
  724. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  725. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  726. * @param {Map<number, THREE.BufferGeometry>} geometryMap
  727. * @param {Map<number, THREE.Material>} materialMap
  728. * @returns {THREE.Group}
  729. */
  730. function parseScene( FBXTree, connections, deformerMap, geometryMap, materialMap ) {
  731. var sceneGraph = new THREE.Group();
  732. var ModelNode = FBXTree.Objects.subNodes.Model;
  733. /**
  734. * @type {Array.<THREE.Object3D>}
  735. */
  736. var modelArray = [];
  737. /**
  738. * @type {Map.<number, THREE.Object3D>}
  739. */
  740. var modelMap = new Map();
  741. for ( var nodeID in ModelNode ) {
  742. var id = parseInt( nodeID );
  743. var node = ModelNode[ nodeID ];
  744. var conns = connections.get( id );
  745. var model = null;
  746. for ( var i = 0; i < conns.parents.length; ++ i ) {
  747. deformerMap.forEach( function ( deformer ) {
  748. if ( deformer.map.has( conns.parents[ i ].ID ) ) {
  749. model = new THREE.Bone();
  750. var index = deformer.array.findIndex( function ( subDeformer ) {
  751. return subDeformer.FBX_ID === conns.parents[ i ].ID;
  752. } );
  753. deformer.bones[ index ] = model;
  754. }
  755. } );
  756. }
  757. if ( ! model ) {
  758. switch ( node.attrType ) {
  759. case "Mesh":
  760. /**
  761. * @type {?THREE.BufferGeometry}
  762. */
  763. var geometry = null;
  764. /**
  765. * @type {THREE.MultiMaterial|THREE.Material}
  766. */
  767. var material = null;
  768. /**
  769. * @type {Array.<THREE.Material>}
  770. */
  771. var materials = [];
  772. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  773. var child = conns.children[ childrenIndex ];
  774. if ( geometryMap.has( child.ID ) ) {
  775. geometry = geometryMap.get( child.ID );
  776. }
  777. if ( materialMap.has( child.ID ) ) {
  778. materials.push( materialMap.get( child.ID ) );
  779. }
  780. }
  781. if ( materials.length > 1 ) {
  782. material = new THREE.MultiMaterial( materials );
  783. } else if ( materials.length > 0 ) {
  784. material = materials[ 0 ];
  785. } else {
  786. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  787. }
  788. if ( geometry.FBX_Deformer ) {
  789. for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
  790. var material = materials[ materialsIndex ];
  791. material.skinning = true;
  792. }
  793. material.skinning = true;
  794. model = new THREE.SkinnedMesh( geometry, material );
  795. } else {
  796. model = new THREE.Mesh( geometry, material );
  797. }
  798. break;
  799. case "NurbsCurve":
  800. var geometry = null;
  801. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  802. var child = conns.children[ childrenIndex ];
  803. if ( geometryMap.has( child.ID ) ) {
  804. geometry = geometryMap.get( child.ID );
  805. }
  806. }
  807. // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
  808. material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 5 } );
  809. model = new THREE.Line( geometry, material );
  810. break;
  811. default:
  812. model = new THREE.Object3D();
  813. break;
  814. }
  815. }
  816. model.name = node.attrName.replace( /:/, '' ).replace( /_/, '' ).replace( /-/, '' );
  817. model.FBX_ID = id;
  818. modelArray.push( model );
  819. modelMap.set( id, model );
  820. }
  821. for ( var modelArrayIndex = 0, modelArrayLength = modelArray.length; modelArrayIndex < modelArrayLength; ++ modelArrayIndex ) {
  822. var model = modelArray[ modelArrayIndex ];
  823. var node = ModelNode[ model.FBX_ID ];
  824. if ( 'Lcl_Translation' in node.properties ) {
  825. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  826. }
  827. if ( 'Lcl_Rotation' in node.properties ) {
  828. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( function ( value ) {
  829. return value * Math.PI / 180;
  830. } );
  831. rotation.push( 'ZYX' );
  832. model.rotation.fromArray( rotation );
  833. }
  834. if ( 'Lcl_Scaling' in node.properties ) {
  835. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  836. }
  837. if ( 'PreRotation' in node.properties ) {
  838. var preRotations = new THREE.Euler().setFromVector3( parseVector3( node.properties.PreRotation ).multiplyScalar( Math.PI / 180 ), 'ZYX' );
  839. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  840. var currentRotation = new THREE.Quaternion().setFromEuler( model.rotation );
  841. preRotations.multiply( currentRotation );
  842. model.rotation.setFromQuaternion( preRotations, 'ZYX' );
  843. }
  844. var conns = connections.get( model.FBX_ID );
  845. for ( var parentIndex = 0; parentIndex < conns.parents.length; parentIndex ++ ) {
  846. var pIndex = modelArray.findIndex( function ( mod ) {
  847. return mod.FBX_ID === conns.parents[ parentIndex ].ID;
  848. } );
  849. if ( pIndex > - 1 ) {
  850. modelArray[ pIndex ].add( model );
  851. break;
  852. }
  853. }
  854. if ( model.parent === null ) {
  855. sceneGraph.add( model );
  856. }
  857. }
  858. // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
  859. sceneGraph.updateMatrixWorld( true );
  860. // Put skeleton into bind pose.
  861. var BindPoseNode = FBXTree.Objects.subNodes.Pose;
  862. for ( var nodeID in BindPoseNode ) {
  863. if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
  864. BindPoseNode = BindPoseNode[ nodeID ];
  865. break;
  866. }
  867. }
  868. if ( BindPoseNode ) {
  869. var PoseNode = BindPoseNode.subNodes.PoseNode;
  870. var worldMatrices = new Map();
  871. for ( var PoseNodeIndex = 0, PoseNodeLength = PoseNode.length; PoseNodeIndex < PoseNodeLength; ++ PoseNodeIndex ) {
  872. var node = PoseNode[ PoseNodeIndex ];
  873. var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
  874. worldMatrices.set( parseInt( node.id ), rawMatWrd );
  875. }
  876. }
  877. deformerMap.forEach( function ( deformer, FBX_ID ) {
  878. for ( var deformerArrayIndex = 0, deformerArrayLength = deformer.array.length; deformerArrayIndex < deformerArrayLength; ++ deformerArrayIndex ) {
  879. //var subDeformer = deformer.array[ deformerArrayIndex ];
  880. var subDeformerIndex = deformerArrayIndex;
  881. /**
  882. * @type {THREE.Bone}
  883. */
  884. var bone = deformer.bones[ subDeformerIndex ];
  885. if ( ! worldMatrices.has( bone.FBX_ID ) ) {
  886. break;
  887. }
  888. var mat = worldMatrices.get( bone.FBX_ID );
  889. bone.matrixWorld.copy( mat );
  890. }
  891. // Now that skeleton is in bind pose, bind to model.
  892. deformer.skeleton = new THREE.Skeleton( deformer.bones );
  893. var conns = connections.get( FBX_ID );
  894. for ( var parentsIndex = 0, parentsLength = conns.parents.length; parentsIndex < parentsLength; ++ parentsIndex ) {
  895. var parent = conns.parents[ parentsIndex ];
  896. if ( geometryMap.has( parent.ID ) ) {
  897. var geoID = parent.ID;
  898. var geoConns = connections.get( geoID );
  899. for ( var i = 0; i < geoConns.parents.length; ++ i ) {
  900. if ( modelMap.has( geoConns.parents[ i ].ID ) ) {
  901. var model = modelMap.get( geoConns.parents[ i ].ID );
  902. //ASSERT model typeof SkinnedMesh
  903. model.bind( deformer.skeleton, model.matrixWorld );
  904. break;
  905. }
  906. }
  907. }
  908. }
  909. } );
  910. // Skeleton is now bound, we are now free to set up the
  911. // scene graph.
  912. for ( var modelArrayIndex = 0, modelArrayLength = modelArray.length; modelArrayIndex < modelArrayLength; ++ modelArrayIndex ) {
  913. var model = modelArray[ modelArrayIndex ];
  914. var node = ModelNode[ model.FBX_ID ];
  915. if ( 'Lcl_Translation' in node.properties ) {
  916. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  917. }
  918. if ( 'Lcl_Rotation' in node.properties ) {
  919. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( function ( value ) {
  920. return value * Math.PI / 180;
  921. } );
  922. rotation.push( 'ZYX' );
  923. model.rotation.fromArray( rotation );
  924. }
  925. if ( 'Lcl_Scaling' in node.properties ) {
  926. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  927. }
  928. if ( 'PreRotation' in node.properties ) {
  929. var preRotations = new THREE.Euler().setFromVector3( parseVector3( node.properties.PreRotation ).multiplyScalar( Math.PI / 180 ), 'ZYX' );
  930. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  931. var currentRotation = new THREE.Quaternion().setFromEuler( model.rotation );
  932. preRotations.multiply( currentRotation );
  933. model.rotation.setFromQuaternion( preRotations, 'ZYX' );
  934. }
  935. }
  936. // Silly hack with the animation parsing. We're gonna pretend the scene graph has a skeleton
  937. // to attach animations to, since FBXs treat animations as animations for the entire scene,
  938. // not just for individual objects.
  939. sceneGraph.skeleton = {
  940. bones: modelArray
  941. };
  942. var animations = parseAnimations( FBXTree, connections, sceneGraph );
  943. addAnimations( sceneGraph, animations );
  944. return sceneGraph;
  945. }
  946. /**
  947. * Parses animation information from FBXTree and generates an AnimationInfoObject.
  948. * @param {{Objects: {subNodes: {AnimationCurveNode: any, AnimationCurve: any, AnimationLayer: any, AnimationStack: any}}}} FBXTree
  949. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  950. */
  951. function parseAnimations( FBXTree, connections, sceneGraph ) {
  952. var rawNodes = FBXTree.Objects.subNodes.AnimationCurveNode;
  953. var rawCurves = FBXTree.Objects.subNodes.AnimationCurve;
  954. var rawLayers = FBXTree.Objects.subNodes.AnimationLayer;
  955. var rawStacks = FBXTree.Objects.subNodes.AnimationStack;
  956. var rawModels = FBXTree.Objects.subNodes.Model;
  957. /**
  958. * @type {{
  959. curves: Map<number, {
  960. T: {
  961. id: number;
  962. attr: string;
  963. internalID: number;
  964. attrX: boolean;
  965. attrY: boolean;
  966. attrZ: boolean;
  967. containerBoneID: number;
  968. containerID: number;
  969. curves: {
  970. x: {
  971. version: any;
  972. id: number;
  973. internalID: number;
  974. times: number[];
  975. values: number[];
  976. attrFlag: number[];
  977. attrData: number[];
  978. };
  979. y: {
  980. version: any;
  981. id: number;
  982. internalID: number;
  983. times: number[];
  984. values: number[];
  985. attrFlag: number[];
  986. attrData: number[];
  987. };
  988. z: {
  989. version: any;
  990. id: number;
  991. internalID: number;
  992. times: number[];
  993. values: number[];
  994. attrFlag: number[];
  995. attrData: number[];
  996. };
  997. };
  998. },
  999. R: {
  1000. id: number;
  1001. attr: string;
  1002. internalID: number;
  1003. attrX: boolean;
  1004. attrY: boolean;
  1005. attrZ: boolean;
  1006. containerBoneID: number;
  1007. containerID: number;
  1008. curves: {
  1009. x: {
  1010. version: any;
  1011. id: number;
  1012. internalID: number;
  1013. times: number[];
  1014. values: number[];
  1015. attrFlag: number[];
  1016. attrData: number[];
  1017. };
  1018. y: {
  1019. version: any;
  1020. id: number;
  1021. internalID: number;
  1022. times: number[];
  1023. values: number[];
  1024. attrFlag: number[];
  1025. attrData: number[];
  1026. };
  1027. z: {
  1028. version: any;
  1029. id: number;
  1030. internalID: number;
  1031. times: number[];
  1032. values: number[];
  1033. attrFlag: number[];
  1034. attrData: number[];
  1035. };
  1036. };
  1037. },
  1038. S: {
  1039. id: number;
  1040. attr: string;
  1041. internalID: number;
  1042. attrX: boolean;
  1043. attrY: boolean;
  1044. attrZ: boolean;
  1045. containerBoneID: number;
  1046. containerID: number;
  1047. curves: {
  1048. x: {
  1049. version: any;
  1050. id: number;
  1051. internalID: number;
  1052. times: number[];
  1053. values: number[];
  1054. attrFlag: number[];
  1055. attrData: number[];
  1056. };
  1057. y: {
  1058. version: any;
  1059. id: number;
  1060. internalID: number;
  1061. times: number[];
  1062. values: number[];
  1063. attrFlag: number[];
  1064. attrData: number[];
  1065. };
  1066. z: {
  1067. version: any;
  1068. id: number;
  1069. internalID: number;
  1070. times: number[];
  1071. values: number[];
  1072. attrFlag: number[];
  1073. attrData: number[];
  1074. };
  1075. };
  1076. }
  1077. }>,
  1078. layers: Map<number, {
  1079. T: {
  1080. id: number;
  1081. attr: string;
  1082. internalID: number;
  1083. attrX: boolean;
  1084. attrY: boolean;
  1085. attrZ: boolean;
  1086. containerBoneID: number;
  1087. containerID: number;
  1088. curves: {
  1089. x: {
  1090. version: any;
  1091. id: number;
  1092. internalID: number;
  1093. times: number[];
  1094. values: number[];
  1095. attrFlag: number[];
  1096. attrData: number[];
  1097. };
  1098. y: {
  1099. version: any;
  1100. id: number;
  1101. internalID: number;
  1102. times: number[];
  1103. values: number[];
  1104. attrFlag: number[];
  1105. attrData: number[];
  1106. };
  1107. z: {
  1108. version: any;
  1109. id: number;
  1110. internalID: number;
  1111. times: number[];
  1112. values: number[];
  1113. attrFlag: number[];
  1114. attrData: number[];
  1115. };
  1116. },
  1117. },
  1118. R: {
  1119. id: number;
  1120. attr: string;
  1121. internalID: number;
  1122. attrX: boolean;
  1123. attrY: boolean;
  1124. attrZ: boolean;
  1125. containerBoneID: number;
  1126. containerID: number;
  1127. curves: {
  1128. x: {
  1129. version: any;
  1130. id: number;
  1131. internalID: number;
  1132. times: number[];
  1133. values: number[];
  1134. attrFlag: number[];
  1135. attrData: number[];
  1136. };
  1137. y: {
  1138. version: any;
  1139. id: number;
  1140. internalID: number;
  1141. times: number[];
  1142. values: number[];
  1143. attrFlag: number[];
  1144. attrData: number[];
  1145. };
  1146. z: {
  1147. version: any;
  1148. id: number;
  1149. internalID: number;
  1150. times: number[];
  1151. values: number[];
  1152. attrFlag: number[];
  1153. attrData: number[];
  1154. };
  1155. },
  1156. },
  1157. S: {
  1158. id: number;
  1159. attr: string;
  1160. internalID: number;
  1161. attrX: boolean;
  1162. attrY: boolean;
  1163. attrZ: boolean;
  1164. containerBoneID: number;
  1165. containerID: number;
  1166. curves: {
  1167. x: {
  1168. version: any;
  1169. id: number;
  1170. internalID: number;
  1171. times: number[];
  1172. values: number[];
  1173. attrFlag: number[];
  1174. attrData: number[];
  1175. };
  1176. y: {
  1177. version: any;
  1178. id: number;
  1179. internalID: number;
  1180. times: number[];
  1181. values: number[];
  1182. attrFlag: number[];
  1183. attrData: number[];
  1184. };
  1185. z: {
  1186. version: any;
  1187. id: number;
  1188. internalID: number;
  1189. times: number[];
  1190. values: number[];
  1191. attrFlag: number[];
  1192. attrData: number[];
  1193. };
  1194. },
  1195. }
  1196. }[]>,
  1197. stacks: Map<number, {
  1198. name: string,
  1199. layers: {
  1200. T: {
  1201. id: number;
  1202. attr: string;
  1203. internalID: number;
  1204. attrX: boolean;
  1205. attrY: boolean;
  1206. attrZ: boolean;
  1207. containerBoneID: number;
  1208. containerID: number;
  1209. curves: {
  1210. x: {
  1211. version: any;
  1212. id: number;
  1213. internalID: number;
  1214. times: number[];
  1215. values: number[];
  1216. attrFlag: number[];
  1217. attrData: number[];
  1218. };
  1219. y: {
  1220. version: any;
  1221. id: number;
  1222. internalID: number;
  1223. times: number[];
  1224. values: number[];
  1225. attrFlag: number[];
  1226. attrData: number[];
  1227. };
  1228. z: {
  1229. version: any;
  1230. id: number;
  1231. internalID: number;
  1232. times: number[];
  1233. values: number[];
  1234. attrFlag: number[];
  1235. attrData: number[];
  1236. };
  1237. };
  1238. };
  1239. R: {
  1240. id: number;
  1241. attr: string;
  1242. internalID: number;
  1243. attrX: boolean;
  1244. attrY: boolean;
  1245. attrZ: boolean;
  1246. containerBoneID: number;
  1247. containerID: number;
  1248. curves: {
  1249. x: {
  1250. version: any;
  1251. id: number;
  1252. internalID: number;
  1253. times: number[];
  1254. values: number[];
  1255. attrFlag: number[];
  1256. attrData: number[];
  1257. };
  1258. y: {
  1259. version: any;
  1260. id: number;
  1261. internalID: number;
  1262. times: number[];
  1263. values: number[];
  1264. attrFlag: number[];
  1265. attrData: number[];
  1266. };
  1267. z: {
  1268. version: any;
  1269. id: number;
  1270. internalID: number;
  1271. times: number[];
  1272. values: number[];
  1273. attrFlag: number[];
  1274. attrData: number[];
  1275. };
  1276. };
  1277. };
  1278. S: {
  1279. id: number;
  1280. attr: string;
  1281. internalID: number;
  1282. attrX: boolean;
  1283. attrY: boolean;
  1284. attrZ: boolean;
  1285. containerBoneID: number;
  1286. containerID: number;
  1287. curves: {
  1288. x: {
  1289. version: any;
  1290. id: number;
  1291. internalID: number;
  1292. times: number[];
  1293. values: number[];
  1294. attrFlag: number[];
  1295. attrData: number[];
  1296. };
  1297. y: {
  1298. version: any;
  1299. id: number;
  1300. internalID: number;
  1301. times: number[];
  1302. values: number[];
  1303. attrFlag: number[];
  1304. attrData: number[];
  1305. };
  1306. z: {
  1307. version: any;
  1308. id: number;
  1309. internalID: number;
  1310. times: number[];
  1311. values: number[];
  1312. attrFlag: number[];
  1313. attrData: number[];
  1314. };
  1315. };
  1316. };
  1317. }[][],
  1318. length: number,
  1319. frames: number }>,
  1320. length: number,
  1321. fps: number,
  1322. frames: number
  1323. }}
  1324. */
  1325. var returnObject = {
  1326. curves: new Map(),
  1327. layers: new Map(),
  1328. stacks: new Map(),
  1329. length: 0,
  1330. fps: 30,
  1331. frames: 0
  1332. };
  1333. /**
  1334. * @type {Array.<{
  1335. id: number;
  1336. attr: string;
  1337. internalID: number;
  1338. attrX: boolean;
  1339. attrY: boolean;
  1340. attrZ: boolean;
  1341. containerBoneID: number;
  1342. containerID: number;
  1343. }>}
  1344. */
  1345. var animationCurveNodes = [];
  1346. for ( var nodeID in rawNodes ) {
  1347. if ( nodeID.match( /\d+/ ) ) {
  1348. var animationNode = parseAnimationNode( FBXTree, rawNodes[ nodeID ], connections, sceneGraph );
  1349. animationCurveNodes.push( animationNode );
  1350. }
  1351. }
  1352. /**
  1353. * @type {Map.<number, {
  1354. id: number,
  1355. attr: string,
  1356. internalID: number,
  1357. attrX: boolean,
  1358. attrY: boolean,
  1359. attrZ: boolean,
  1360. containerBoneID: number,
  1361. containerID: number,
  1362. curves: {
  1363. x: {
  1364. version: any,
  1365. id: number,
  1366. internalID: number,
  1367. times: number[],
  1368. values: number[],
  1369. attrFlag: number[],
  1370. attrData: number[],
  1371. },
  1372. y: {
  1373. version: any,
  1374. id: number,
  1375. internalID: number,
  1376. times: number[],
  1377. values: number[],
  1378. attrFlag: number[],
  1379. attrData: number[],
  1380. },
  1381. z: {
  1382. version: any,
  1383. id: number,
  1384. internalID: number,
  1385. times: number[],
  1386. values: number[],
  1387. attrFlag: number[],
  1388. attrData: number[],
  1389. }
  1390. }
  1391. }>}
  1392. */
  1393. var tmpMap = new Map();
  1394. for ( var animationCurveNodeIndex = 0; animationCurveNodeIndex < animationCurveNodes.length; ++ animationCurveNodeIndex ) {
  1395. if ( animationCurveNodes[ animationCurveNodeIndex ] === null ) {
  1396. continue;
  1397. }
  1398. tmpMap.set( animationCurveNodes[ animationCurveNodeIndex ].id, animationCurveNodes[ animationCurveNodeIndex ] );
  1399. }
  1400. /**
  1401. * @type {{
  1402. version: any,
  1403. id: number,
  1404. internalID: number,
  1405. times: number[],
  1406. values: number[],
  1407. attrFlag: number[],
  1408. attrData: number[],
  1409. }[]}
  1410. */
  1411. var animationCurves = [];
  1412. for ( nodeID in rawCurves ) {
  1413. if ( nodeID.match( /\d+/ ) ) {
  1414. var animationCurve = parseAnimationCurve( rawCurves[ nodeID ] );
  1415. animationCurves.push( animationCurve );
  1416. var firstParentConn = connections.get( animationCurve.id ).parents[ 0 ];
  1417. var firstParentID = firstParentConn.ID;
  1418. var firstParentRelationship = firstParentConn.relationship;
  1419. var axis = '';
  1420. if ( firstParentRelationship.match( /X/ ) ) {
  1421. axis = 'x';
  1422. } else if ( firstParentRelationship.match( /Y/ ) ) {
  1423. axis = 'y';
  1424. } else if ( firstParentRelationship.match( /Z/ ) ) {
  1425. axis = 'z';
  1426. } else {
  1427. continue;
  1428. }
  1429. tmpMap.get( firstParentID ).curves[ axis ] = animationCurve;
  1430. }
  1431. }
  1432. tmpMap.forEach( function ( curveNode ) {
  1433. var id = curveNode.containerBoneID;
  1434. if ( ! returnObject.curves.has( id ) ) {
  1435. returnObject.curves.set( id, { T: null, R: null, S: null } );
  1436. }
  1437. returnObject.curves.get( id )[ curveNode.attr ] = curveNode;
  1438. // if ( curveNode.preRotations !== null && curveNode.attr === 'R' ) {
  1439. // //Need to apply pre-rotations to animation frames.
  1440. // ['x', 'y', 'z'].forEach( function ( key ) {
  1441. // curveNode.curves[ key ].values = curveNode.curves[ key ].values.map( function ( val ) {
  1442. // return val + curveNode.preRotations[ key ];
  1443. // } );
  1444. // debugger;
  1445. // } );
  1446. // }
  1447. } );
  1448. for ( var nodeID in rawLayers ) {
  1449. /**
  1450. * @type {{
  1451. T: {
  1452. id: number;
  1453. attr: string;
  1454. internalID: number;
  1455. attrX: boolean;
  1456. attrY: boolean;
  1457. attrZ: boolean;
  1458. containerBoneID: number;
  1459. containerID: number;
  1460. curves: {
  1461. x: {
  1462. version: any;
  1463. id: number;
  1464. internalID: number;
  1465. times: number[];
  1466. values: number[];
  1467. attrFlag: number[];
  1468. attrData: number[];
  1469. };
  1470. y: {
  1471. version: any;
  1472. id: number;
  1473. internalID: number;
  1474. times: number[];
  1475. values: number[];
  1476. attrFlag: number[];
  1477. attrData: number[];
  1478. };
  1479. z: {
  1480. version: any;
  1481. id: number;
  1482. internalID: number;
  1483. times: number[];
  1484. values: number[];
  1485. attrFlag: number[];
  1486. attrData: number[];
  1487. };
  1488. },
  1489. },
  1490. R: {
  1491. id: number;
  1492. attr: string;
  1493. internalID: number;
  1494. attrX: boolean;
  1495. attrY: boolean;
  1496. attrZ: boolean;
  1497. containerBoneID: number;
  1498. containerID: number;
  1499. curves: {
  1500. x: {
  1501. version: any;
  1502. id: number;
  1503. internalID: number;
  1504. times: number[];
  1505. values: number[];
  1506. attrFlag: number[];
  1507. attrData: number[];
  1508. };
  1509. y: {
  1510. version: any;
  1511. id: number;
  1512. internalID: number;
  1513. times: number[];
  1514. values: number[];
  1515. attrFlag: number[];
  1516. attrData: number[];
  1517. };
  1518. z: {
  1519. version: any;
  1520. id: number;
  1521. internalID: number;
  1522. times: number[];
  1523. values: number[];
  1524. attrFlag: number[];
  1525. attrData: number[];
  1526. };
  1527. },
  1528. },
  1529. S: {
  1530. id: number;
  1531. attr: string;
  1532. internalID: number;
  1533. attrX: boolean;
  1534. attrY: boolean;
  1535. attrZ: boolean;
  1536. containerBoneID: number;
  1537. containerID: number;
  1538. curves: {
  1539. x: {
  1540. version: any;
  1541. id: number;
  1542. internalID: number;
  1543. times: number[];
  1544. values: number[];
  1545. attrFlag: number[];
  1546. attrData: number[];
  1547. };
  1548. y: {
  1549. version: any;
  1550. id: number;
  1551. internalID: number;
  1552. times: number[];
  1553. values: number[];
  1554. attrFlag: number[];
  1555. attrData: number[];
  1556. };
  1557. z: {
  1558. version: any;
  1559. id: number;
  1560. internalID: number;
  1561. times: number[];
  1562. values: number[];
  1563. attrFlag: number[];
  1564. attrData: number[];
  1565. };
  1566. },
  1567. }
  1568. }[]}
  1569. */
  1570. var layer = [];
  1571. var children = connections.get( parseInt( nodeID ) ).children;
  1572. for ( var childIndex = 0; childIndex < children.length; childIndex ++ ) {
  1573. // Skip lockInfluenceWeights
  1574. if ( tmpMap.has( children[ childIndex ].ID ) ) {
  1575. var curveNode = tmpMap.get( children[ childIndex ].ID );
  1576. var boneID = curveNode.containerBoneID;
  1577. if ( layer[ boneID ] === undefined ) {
  1578. layer[ boneID ] = {
  1579. T: null,
  1580. R: null,
  1581. S: null
  1582. };
  1583. }
  1584. layer[ boneID ][ curveNode.attr ] = curveNode;
  1585. }
  1586. }
  1587. returnObject.layers.set( parseInt( nodeID ), layer );
  1588. }
  1589. for ( var nodeID in rawStacks ) {
  1590. var layers = [];
  1591. var children = connections.get( parseInt( nodeID ) ).children;
  1592. var maxTimeStamp = 0;
  1593. var minTimeStamp = Number.MAX_VALUE;
  1594. for ( var childIndex = 0; childIndex < children.length; ++ childIndex ) {
  1595. if ( returnObject.layers.has( children[ childIndex ].ID ) ) {
  1596. var currentLayer = returnObject.layers.get( children[ childIndex ].ID );
  1597. layers.push( currentLayer );
  1598. for ( var currentLayerIndex = 0, currentLayerLength = currentLayer.length; currentLayerIndex < currentLayerLength; ++ currentLayerIndex ) {
  1599. var layer = currentLayer[ currentLayerIndex ];
  1600. if ( layer ) {
  1601. getCurveNodeMaxMinTimeStamps( layer );
  1602. }
  1603. /**
  1604. * Sets the maxTimeStamp and minTimeStamp variables if it has timeStamps that are either larger or smaller
  1605. * than the max or min respectively.
  1606. * @param {{
  1607. T: {
  1608. id: number,
  1609. attr: string,
  1610. internalID: number,
  1611. attrX: boolean,
  1612. attrY: boolean,
  1613. attrZ: boolean,
  1614. containerBoneID: number,
  1615. containerID: number,
  1616. curves: {
  1617. x: {
  1618. version: any,
  1619. id: number,
  1620. internalID: number,
  1621. times: number[],
  1622. values: number[],
  1623. attrFlag: number[],
  1624. attrData: number[],
  1625. },
  1626. y: {
  1627. version: any,
  1628. id: number,
  1629. internalID: number,
  1630. times: number[],
  1631. values: number[],
  1632. attrFlag: number[],
  1633. attrData: number[],
  1634. },
  1635. z: {
  1636. version: any,
  1637. id: number,
  1638. internalID: number,
  1639. times: number[],
  1640. values: number[],
  1641. attrFlag: number[],
  1642. attrData: number[],
  1643. },
  1644. },
  1645. },
  1646. R: {
  1647. id: number,
  1648. attr: string,
  1649. internalID: number,
  1650. attrX: boolean,
  1651. attrY: boolean,
  1652. attrZ: boolean,
  1653. containerBoneID: number,
  1654. containerID: number,
  1655. curves: {
  1656. x: {
  1657. version: any,
  1658. id: number,
  1659. internalID: number,
  1660. times: number[],
  1661. values: number[],
  1662. attrFlag: number[],
  1663. attrData: number[],
  1664. },
  1665. y: {
  1666. version: any,
  1667. id: number,
  1668. internalID: number,
  1669. times: number[],
  1670. values: number[],
  1671. attrFlag: number[],
  1672. attrData: number[],
  1673. },
  1674. z: {
  1675. version: any,
  1676. id: number,
  1677. internalID: number,
  1678. times: number[],
  1679. values: number[],
  1680. attrFlag: number[],
  1681. attrData: number[],
  1682. },
  1683. },
  1684. },
  1685. S: {
  1686. id: number,
  1687. attr: string,
  1688. internalID: number,
  1689. attrX: boolean,
  1690. attrY: boolean,
  1691. attrZ: boolean,
  1692. containerBoneID: number,
  1693. containerID: number,
  1694. curves: {
  1695. x: {
  1696. version: any,
  1697. id: number,
  1698. internalID: number,
  1699. times: number[],
  1700. values: number[],
  1701. attrFlag: number[],
  1702. attrData: number[],
  1703. },
  1704. y: {
  1705. version: any,
  1706. id: number,
  1707. internalID: number,
  1708. times: number[],
  1709. values: number[],
  1710. attrFlag: number[],
  1711. attrData: number[],
  1712. },
  1713. z: {
  1714. version: any,
  1715. id: number,
  1716. internalID: number,
  1717. times: number[],
  1718. values: number[],
  1719. attrFlag: number[],
  1720. attrData: number[],
  1721. },
  1722. },
  1723. },
  1724. }} layer
  1725. */
  1726. function getCurveNodeMaxMinTimeStamps( layer ) {
  1727. /**
  1728. * Sets the maxTimeStamp and minTimeStamp if one of the curve's time stamps
  1729. * exceeds the maximum or minimum.
  1730. * @param {{
  1731. x: {
  1732. version: any,
  1733. id: number,
  1734. internalID: number,
  1735. times: number[],
  1736. values: number[],
  1737. attrFlag: number[],
  1738. attrData: number[],
  1739. },
  1740. y: {
  1741. version: any,
  1742. id: number,
  1743. internalID: number,
  1744. times: number[],
  1745. values: number[],
  1746. attrFlag: number[],
  1747. attrData: number[],
  1748. },
  1749. z: {
  1750. version: any,
  1751. id: number,
  1752. internalID: number,
  1753. times: number[],
  1754. values: number[],
  1755. attrFlag: number[],
  1756. attrData: number[],
  1757. }
  1758. }} curve
  1759. */
  1760. function getCurveMaxMinTimeStamp( curve ) {
  1761. /**
  1762. * Sets the maxTimeStamp and minTimeStamp if one of its timestamps exceeds the maximum or minimum.
  1763. * @param {{times: number[]}} axis
  1764. */
  1765. function getCurveAxisMaxMinTimeStamps( axis ) {
  1766. maxTimeStamp = axis.times[ axis.times.length - 1 ] > maxTimeStamp ? axis.times[ axis.times.length - 1 ] : maxTimeStamp;
  1767. minTimeStamp = axis.times[ 0 ] < minTimeStamp ? axis.times[ 0 ] : minTimeStamp;
  1768. }
  1769. if ( curve.x ) {
  1770. getCurveAxisMaxMinTimeStamps( curve.x );
  1771. }
  1772. if ( curve.y ) {
  1773. getCurveAxisMaxMinTimeStamps( curve.y );
  1774. }
  1775. if ( curve.z ) {
  1776. getCurveAxisMaxMinTimeStamps( curve.z );
  1777. }
  1778. }
  1779. if ( layer.R ) {
  1780. getCurveMaxMinTimeStamp( layer.R.curves );
  1781. }
  1782. if ( layer.S ) {
  1783. getCurveMaxMinTimeStamp( layer.S.curves );
  1784. }
  1785. if ( layer.T ) {
  1786. getCurveMaxMinTimeStamp( layer.T.curves );
  1787. }
  1788. }
  1789. }
  1790. }
  1791. }
  1792. // Do we have an animation clip with actual length?
  1793. if ( maxTimeStamp > minTimeStamp ) {
  1794. returnObject.stacks.set( parseInt( nodeID ), {
  1795. name: rawStacks[ nodeID ].attrName,
  1796. layers: layers,
  1797. length: maxTimeStamp - minTimeStamp,
  1798. frames: ( maxTimeStamp - minTimeStamp ) * 30
  1799. } );
  1800. }
  1801. }
  1802. return returnObject;
  1803. /**
  1804. * @param {Object} FBXTree
  1805. * @param {{id: number, attrName: string, properties: Object<string, any>}} animationCurveNode
  1806. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  1807. * @param {{skeleton: {bones: {FBX_ID: number}[]}}} sceneGraph
  1808. */
  1809. function parseAnimationNode( FBXTree, animationCurveNode, connections, sceneGraph ) {
  1810. var returnObject = {
  1811. /**
  1812. * @type {number}
  1813. */
  1814. id: animationCurveNode.id,
  1815. /**
  1816. * @type {string}
  1817. */
  1818. attr: animationCurveNode.attrName,
  1819. /**
  1820. * @type {number}
  1821. */
  1822. internalID: animationCurveNode.id,
  1823. /**
  1824. * @type {boolean}
  1825. */
  1826. attrX: false,
  1827. /**
  1828. * @type {boolean}
  1829. */
  1830. attrY: false,
  1831. /**
  1832. * @type {boolean}
  1833. */
  1834. attrZ: false,
  1835. /**
  1836. * @type {number}
  1837. */
  1838. containerBoneID: - 1,
  1839. /**
  1840. * @type {number}
  1841. */
  1842. containerID: - 1,
  1843. curves: {
  1844. x: null,
  1845. y: null,
  1846. z: null
  1847. },
  1848. /**
  1849. * @type {number[]}
  1850. */
  1851. preRotations: null
  1852. };
  1853. if ( returnObject.attr.match( /S|R|T/ ) ) {
  1854. for ( var attributeKey in animationCurveNode.properties ) {
  1855. if ( attributeKey.match( /X/ ) ) {
  1856. returnObject.attrX = true;
  1857. }
  1858. if ( attributeKey.match( /Y/ ) ) {
  1859. returnObject.attrY = true;
  1860. }
  1861. if ( attributeKey.match( /Z/ ) ) {
  1862. returnObject.attrZ = true;
  1863. }
  1864. }
  1865. } else {
  1866. return null;
  1867. }
  1868. var conns = connections.get( returnObject.id );
  1869. var containerIndices = conns.parents;
  1870. for ( var containerIndicesIndex = containerIndices.length - 1; containerIndicesIndex >= 0; -- containerIndicesIndex ) {
  1871. var boneID = sceneGraph.skeleton.bones.findIndex( function ( bone ) {
  1872. return bone.FBX_ID === containerIndices[ containerIndicesIndex ].ID;
  1873. } );
  1874. if ( boneID > - 1 ) {
  1875. returnObject.containerBoneID = boneID;
  1876. returnObject.containerID = containerIndices[ containerIndicesIndex ].ID;
  1877. // var model = rawModels[ returnObject.containerID.toString() ];
  1878. // if ( 'PreRotation' in model.properties ) {
  1879. // returnObject.preRotations = parseVector3( model.properties.PreRotation ).multiplyScalar( Math.PI / 180 );
  1880. // }
  1881. break;
  1882. }
  1883. }
  1884. return returnObject;
  1885. }
  1886. /**
  1887. * @param {{id: number, subNodes: {KeyTime: {properties: {a: string}}, KeyValueFloat: {properties: {a: string}}, KeyAttrFlags: {properties: {a: string}}, KeyAttrDataFloat: {properties: {a: string}}}}} animationCurve
  1888. */
  1889. function parseAnimationCurve( animationCurve ) {
  1890. return {
  1891. version: null,
  1892. id: animationCurve.id,
  1893. internalID: animationCurve.id,
  1894. times: parseFloatArray( animationCurve.subNodes.KeyTime.properties.a ).map( function ( time ) {
  1895. return ConvertFBXTimeToSeconds( time );
  1896. } ),
  1897. values: parseFloatArray( animationCurve.subNodes.KeyValueFloat.properties.a ),
  1898. attrFlag: parseIntArray( animationCurve.subNodes.KeyAttrFlags.properties.a ),
  1899. attrData: parseFloatArray( animationCurve.subNodes.KeyAttrDataFloat.properties.a )
  1900. };
  1901. }
  1902. }
  1903. /**
  1904. * @param {{
  1905. curves: Map<number, {
  1906. T: {
  1907. id: number;
  1908. attr: string;
  1909. internalID: number;
  1910. attrX: boolean;
  1911. attrY: boolean;
  1912. attrZ: boolean;
  1913. containerBoneID: number;
  1914. containerID: number;
  1915. curves: {
  1916. x: {
  1917. version: any;
  1918. id: number;
  1919. internalID: number;
  1920. times: number[];
  1921. values: number[];
  1922. attrFlag: number[];
  1923. attrData: number[];
  1924. };
  1925. y: {
  1926. version: any;
  1927. id: number;
  1928. internalID: number;
  1929. times: number[];
  1930. values: number[];
  1931. attrFlag: number[];
  1932. attrData: number[];
  1933. };
  1934. z: {
  1935. version: any;
  1936. id: number;
  1937. internalID: number;
  1938. times: number[];
  1939. values: number[];
  1940. attrFlag: number[];
  1941. attrData: number[];
  1942. };
  1943. };
  1944. };
  1945. R: {
  1946. id: number;
  1947. attr: string;
  1948. internalID: number;
  1949. attrX: boolean;
  1950. attrY: boolean;
  1951. attrZ: boolean;
  1952. containerBoneID: number;
  1953. containerID: number;
  1954. curves: {
  1955. x: {
  1956. version: any;
  1957. id: number;
  1958. internalID: number;
  1959. times: number[];
  1960. values: number[];
  1961. attrFlag: number[];
  1962. attrData: number[];
  1963. };
  1964. y: {
  1965. version: any;
  1966. id: number;
  1967. internalID: number;
  1968. times: number[];
  1969. values: number[];
  1970. attrFlag: number[];
  1971. attrData: number[];
  1972. };
  1973. z: {
  1974. version: any;
  1975. id: number;
  1976. internalID: number;
  1977. times: number[];
  1978. values: number[];
  1979. attrFlag: number[];
  1980. attrData: number[];
  1981. };
  1982. };
  1983. };
  1984. S: {
  1985. id: number;
  1986. attr: string;
  1987. internalID: number;
  1988. attrX: boolean;
  1989. attrY: boolean;
  1990. attrZ: boolean;
  1991. containerBoneID: number;
  1992. containerID: number;
  1993. curves: {
  1994. x: {
  1995. version: any;
  1996. id: number;
  1997. internalID: number;
  1998. times: number[];
  1999. values: number[];
  2000. attrFlag: number[];
  2001. attrData: number[];
  2002. };
  2003. y: {
  2004. version: any;
  2005. id: number;
  2006. internalID: number;
  2007. times: number[];
  2008. values: number[];
  2009. attrFlag: number[];
  2010. attrData: number[];
  2011. };
  2012. z: {
  2013. version: any;
  2014. id: number;
  2015. internalID: number;
  2016. times: number[];
  2017. values: number[];
  2018. attrFlag: number[];
  2019. attrData: number[];
  2020. };
  2021. };
  2022. };
  2023. }>;
  2024. layers: Map<number, {
  2025. T: {
  2026. id: number;
  2027. attr: string;
  2028. internalID: number;
  2029. attrX: boolean;
  2030. attrY: boolean;
  2031. attrZ: boolean;
  2032. containerBoneID: number;
  2033. containerID: number;
  2034. curves: {
  2035. x: {
  2036. version: any;
  2037. id: number;
  2038. internalID: number;
  2039. times: number[];
  2040. values: number[];
  2041. attrFlag: number[];
  2042. attrData: number[];
  2043. };
  2044. y: {
  2045. version: any;
  2046. id: number;
  2047. internalID: number;
  2048. times: number[];
  2049. values: number[];
  2050. attrFlag: number[];
  2051. attrData: number[];
  2052. };
  2053. z: {
  2054. version: any;
  2055. id: number;
  2056. internalID: number;
  2057. times: number[];
  2058. values: number[];
  2059. attrFlag: number[];
  2060. attrData: number[];
  2061. };
  2062. };
  2063. };
  2064. R: {
  2065. id: number;
  2066. attr: string;
  2067. internalID: number;
  2068. attrX: boolean;
  2069. attrY: boolean;
  2070. attrZ: boolean;
  2071. containerBoneID: number;
  2072. containerID: number;
  2073. curves: {
  2074. x: {
  2075. version: any;
  2076. id: number;
  2077. internalID: number;
  2078. times: number[];
  2079. values: number[];
  2080. attrFlag: number[];
  2081. attrData: number[];
  2082. };
  2083. y: {
  2084. version: any;
  2085. id: number;
  2086. internalID: number;
  2087. times: number[];
  2088. values: number[];
  2089. attrFlag: number[];
  2090. attrData: number[];
  2091. };
  2092. z: {
  2093. version: any;
  2094. id: number;
  2095. internalID: number;
  2096. times: number[];
  2097. values: number[];
  2098. attrFlag: number[];
  2099. attrData: number[];
  2100. };
  2101. };
  2102. };
  2103. S: {
  2104. id: number;
  2105. attr: string;
  2106. internalID: number;
  2107. attrX: boolean;
  2108. attrY: boolean;
  2109. attrZ: boolean;
  2110. containerBoneID: number;
  2111. containerID: number;
  2112. curves: {
  2113. x: {
  2114. version: any;
  2115. id: number;
  2116. internalID: number;
  2117. times: number[];
  2118. values: number[];
  2119. attrFlag: number[];
  2120. attrData: number[];
  2121. };
  2122. y: {
  2123. version: any;
  2124. id: number;
  2125. internalID: number;
  2126. times: number[];
  2127. values: number[];
  2128. attrFlag: number[];
  2129. attrData: number[];
  2130. };
  2131. z: {
  2132. version: any;
  2133. id: number;
  2134. internalID: number;
  2135. times: number[];
  2136. values: number[];
  2137. attrFlag: number[];
  2138. attrData: number[];
  2139. };
  2140. };
  2141. };
  2142. }[]>;
  2143. stacks: Map<number, {
  2144. name: string;
  2145. layers: {
  2146. T: {
  2147. id: number;
  2148. attr: string;
  2149. internalID: number;
  2150. attrX: boolean;
  2151. attrY: boolean;
  2152. attrZ: boolean;
  2153. containerBoneID: number;
  2154. containerID: number;
  2155. curves: {
  2156. x: {
  2157. version: any;
  2158. id: number;
  2159. internalID: number;
  2160. times: number[];
  2161. values: number[];
  2162. attrFlag: number[];
  2163. attrData: number[];
  2164. };
  2165. y: {
  2166. version: any;
  2167. id: number;
  2168. internalID: number;
  2169. times: number[];
  2170. values: number[];
  2171. attrFlag: number[];
  2172. attrData: number[];
  2173. };
  2174. z: {
  2175. version: any;
  2176. id: number;
  2177. internalID: number;
  2178. times: number[];
  2179. values: number[];
  2180. attrFlag: number[];
  2181. attrData: number[];
  2182. };
  2183. };
  2184. };
  2185. R: {
  2186. id: number;
  2187. attr: string;
  2188. internalID: number;
  2189. attrX: boolean;
  2190. attrY: boolean;
  2191. attrZ: boolean;
  2192. containerBoneID: number;
  2193. containerID: number;
  2194. curves: {
  2195. x: {
  2196. version: any;
  2197. id: number;
  2198. internalID: number;
  2199. times: number[];
  2200. values: number[];
  2201. attrFlag: number[];
  2202. attrData: number[];
  2203. };
  2204. y: {
  2205. version: any;
  2206. id: number;
  2207. internalID: number;
  2208. times: number[];
  2209. values: number[];
  2210. attrFlag: number[];
  2211. attrData: number[];
  2212. };
  2213. z: {
  2214. version: any;
  2215. id: number;
  2216. internalID: number;
  2217. times: number[];
  2218. values: number[];
  2219. attrFlag: number[];
  2220. attrData: number[];
  2221. };
  2222. };
  2223. };
  2224. S: {
  2225. id: number;
  2226. attr: string;
  2227. internalID: number;
  2228. attrX: boolean;
  2229. attrY: boolean;
  2230. attrZ: boolean;
  2231. containerBoneID: number;
  2232. containerID: number;
  2233. curves: {
  2234. x: {
  2235. version: any;
  2236. id: number;
  2237. internalID: number;
  2238. times: number[];
  2239. values: number[];
  2240. attrFlag: number[];
  2241. attrData: number[];
  2242. };
  2243. y: {
  2244. version: any;
  2245. id: number;
  2246. internalID: number;
  2247. times: number[];
  2248. values: number[];
  2249. attrFlag: number[];
  2250. attrData: number[];
  2251. };
  2252. z: {
  2253. version: any;
  2254. id: number;
  2255. internalID: number;
  2256. times: number[];
  2257. values: number[];
  2258. attrFlag: number[];
  2259. attrData: number[];
  2260. };
  2261. };
  2262. };
  2263. }[][];
  2264. length: number;
  2265. frames: number;
  2266. }>;
  2267. length: number;
  2268. fps: number;
  2269. frames: number;
  2270. }} animations,
  2271. * @param {{skeleton: { bones: THREE.Bone[]}}} group
  2272. */
  2273. function addAnimations( group, animations ) {
  2274. if ( group.animations === undefined ) {
  2275. group.animations = [];
  2276. }
  2277. animations.stacks.forEach( function ( stack ) {
  2278. /**
  2279. * @type {{
  2280. * name: string,
  2281. * fps: number,
  2282. * length: number,
  2283. * hierarchy: Array.<{
  2284. * parent: number,
  2285. * name: string,
  2286. * keys: Array.<{
  2287. * time: number,
  2288. * pos: Array.<number>,
  2289. * rot: Array.<number>,
  2290. * scl: Array.<number>
  2291. * }>
  2292. * }>
  2293. * }}
  2294. */
  2295. var animationData = {
  2296. name: stack.name,
  2297. fps: 30,
  2298. length: stack.length,
  2299. hierarchy: []
  2300. };
  2301. var bones = group.skeleton.bones;
  2302. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2303. var bone = bones[ bonesIndex ];
  2304. var name = bone.name.replace( /.*:/, '' );
  2305. var parentIndex = bones.findIndex( function ( parentBone ) {
  2306. return bone.parent === parentBone;
  2307. } );
  2308. animationData.hierarchy.push( { parent: parentIndex, name: name, keys: [] } );
  2309. }
  2310. for ( var frame = 0; frame < stack.frames; frame ++ ) {
  2311. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2312. var bone = bones[ bonesIndex ];
  2313. var boneIndex = bonesIndex;
  2314. var animationNode = stack.layers[ 0 ][ boneIndex ];
  2315. for ( var hierarchyIndex = 0, hierarchyLength = animationData.hierarchy.length; hierarchyIndex < hierarchyLength; ++ hierarchyIndex ) {
  2316. var node = animationData.hierarchy[ hierarchyIndex ];
  2317. if ( node.name === bone.name ) {
  2318. node.keys.push( generateKey( animationNode, bone, frame ) );
  2319. }
  2320. }
  2321. }
  2322. }
  2323. group.animations.push( THREE.AnimationClip.parseAnimation( animationData, bones ) );
  2324. /**
  2325. * @param {THREE.Bone} bone
  2326. */
  2327. function generateKey( animationNode, bone, frame ) {
  2328. var key = {
  2329. time: frame / animations.fps,
  2330. pos: bone.position.toArray(),
  2331. rot: bone.quaternion.toArray(),
  2332. scl: bone.scale.toArray()
  2333. };
  2334. if ( animationNode === undefined ) {
  2335. return key;
  2336. }
  2337. try {
  2338. if ( hasCurve( animationNode, 'T' ) && hasKeyOnFrame( animationNode.T, frame ) ) {
  2339. key.pos = [ animationNode.T.curves.x.values[ frame ], animationNode.T.curves.y.values[ frame ], animationNode.T.curves.z.values[ frame ] ];
  2340. }
  2341. if ( hasCurve( animationNode, 'R' ) && hasKeyOnFrame( animationNode.R, frame ) ) {
  2342. var rotationX = degreeToRadian( animationNode.R.curves.x.values[ frame ] );
  2343. var rotationY = degreeToRadian( animationNode.R.curves.y.values[ frame ] );
  2344. var rotationZ = degreeToRadian( animationNode.R.curves.z.values[ frame ] );
  2345. var euler = new THREE.Euler( rotationX, rotationY, rotationZ, 'ZYX' );
  2346. key.rot = new THREE.Quaternion().setFromEuler( euler ).toArray();
  2347. }
  2348. if ( hasCurve( animationNode, 'S' ) && hasKeyOnFrame( animationNode.S, frame ) ) {
  2349. key.scl = [ animationNode.S.curves.x.values[ frame ], animationNode.S.curves.y.values[ frame ], animationNode.S.curves.z.values[ frame ] ];
  2350. }
  2351. } catch ( error ) {
  2352. // Curve is not fully plotted.
  2353. console.log( bone );
  2354. console.log( error );
  2355. }
  2356. return key;
  2357. function hasCurve( animationNode, attribute ) {
  2358. if ( animationNode === undefined ) {
  2359. return false;
  2360. }
  2361. var attributeNode = animationNode[ attribute ];
  2362. if ( ! attributeNode ) {
  2363. return false;
  2364. }
  2365. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2366. return attributeNode.curves[ key ] !== null;
  2367. } );
  2368. }
  2369. function hasKeyOnFrame( attributeNode, frame ) {
  2370. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2371. return isKeyExistOnFrame( attributeNode.curves[ key ], frame );
  2372. function isKeyExistOnFrame( curve, frame ) {
  2373. return curve.values[ frame ] !== undefined;
  2374. }
  2375. } );
  2376. }
  2377. }
  2378. } );
  2379. }
  2380. // UTILS
  2381. /**
  2382. * Parses Vector3 property from FBXTree. Property is given as .value.x, .value.y, etc.
  2383. * @param {FBXVector3} property - Property to parse as Vector3.
  2384. * @returns {THREE.Vector3}
  2385. */
  2386. function parseVector3( property ) {
  2387. return new THREE.Vector3( parseFloat( property.value.x ), parseFloat( property.value.y ), parseFloat( property.value.z ) );
  2388. }
  2389. /**
  2390. * Parses Color property from FBXTree. Property is given as .value.x, .value.y, etc.
  2391. * @param {FBXVector3} property - Property to parse as Color.
  2392. * @returns {THREE.Color}
  2393. */
  2394. function parseColor( property ) {
  2395. return new THREE.Color().fromArray( parseVector3( property ).toArray() );
  2396. }
  2397. }
  2398. } );
  2399. /**
  2400. * An instance of a Vertex with data for drawing vertices to the screen.
  2401. * @constructor
  2402. */
  2403. function Vertex() {
  2404. /**
  2405. * Position of the vertex.
  2406. * @type {THREE.Vector3}
  2407. */
  2408. this.position = new THREE.Vector3( );
  2409. /**
  2410. * Normal of the vertex
  2411. * @type {THREE.Vector3}
  2412. */
  2413. this.normal = new THREE.Vector3( );
  2414. /**
  2415. * UV coordinates of the vertex.
  2416. * @type {THREE.Vector2}
  2417. */
  2418. this.uv = new THREE.Vector2( );
  2419. /**
  2420. * Indices of the bones vertex is influenced by.
  2421. * @type {THREE.Vector4}
  2422. */
  2423. this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );
  2424. /**
  2425. * Weights that each bone influences the vertex.
  2426. * @type {THREE.Vector4}
  2427. */
  2428. this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );
  2429. }
  2430. Object.assign( Vertex.prototype, {
  2431. copy: function ( target ) {
  2432. var returnVar = target || new Vertex();
  2433. returnVar.position.copy( this.position );
  2434. returnVar.normal.copy( this.normal );
  2435. returnVar.uv.copy( this.uv );
  2436. returnVar.skinIndices.copy( this.skinIndices );
  2437. returnVar.skinWeights.copy( this.skinWeights );
  2438. return returnVar;
  2439. },
  2440. flattenToBuffers: function () {
  2441. var vertexBuffer = this.position.toArray();
  2442. var normalBuffer = this.normal.toArray();
  2443. var uvBuffer = this.uv.toArray();
  2444. var skinIndexBuffer = this.skinIndices.toArray();
  2445. var skinWeightBuffer = this.skinWeights.toArray();
  2446. return {
  2447. vertexBuffer: vertexBuffer,
  2448. normalBuffer: normalBuffer,
  2449. uvBuffer: uvBuffer,
  2450. skinIndexBuffer: skinIndexBuffer,
  2451. skinWeightBuffer: skinWeightBuffer,
  2452. };
  2453. }
  2454. } );
  2455. /**
  2456. * @constructor
  2457. */
  2458. function Triangle() {
  2459. /**
  2460. * @type {{position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}
  2461. */
  2462. this.vertices = [ ];
  2463. }
  2464. Object.assign( Triangle.prototype, {
  2465. copy: function ( target ) {
  2466. var returnVar = target || new Triangle();
  2467. for ( var i = 0; i < this.vertices.length; ++ i ) {
  2468. this.vertices[ i ].copy( returnVar.vertices[ i ] );
  2469. }
  2470. return returnVar;
  2471. },
  2472. flattenToBuffers: function () {
  2473. var vertexBuffer = [];
  2474. var normalBuffer = [];
  2475. var uvBuffer = [];
  2476. var skinIndexBuffer = [];
  2477. var skinWeightBuffer = [];
  2478. for ( var verticesIndex = 0, verticesLength = this.vertices.length; verticesIndex < verticesLength; ++ verticesIndex ) {
  2479. var vertex = this.vertices[ verticesIndex ];
  2480. var flatVertex = vertex.flattenToBuffers();
  2481. vertexBuffer = vertexBuffer.concat( flatVertex.vertexBuffer );
  2482. normalBuffer = normalBuffer.concat( flatVertex.normalBuffer );
  2483. uvBuffer = uvBuffer.concat( flatVertex.uvBuffer );
  2484. skinIndexBuffer = skinIndexBuffer.concat( flatVertex.skinIndexBuffer );
  2485. skinWeightBuffer = skinWeightBuffer.concat( flatVertex.skinWeightBuffer );
  2486. }
  2487. return {
  2488. vertexBuffer: vertexBuffer,
  2489. normalBuffer: normalBuffer,
  2490. uvBuffer: uvBuffer,
  2491. skinIndexBuffer: skinIndexBuffer,
  2492. skinWeightBuffer: skinWeightBuffer,
  2493. };
  2494. }
  2495. } );
  2496. /**
  2497. * @constructor
  2498. */
  2499. function Face() {
  2500. /**
  2501. * @type {{vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[]}
  2502. */
  2503. this.triangles = [ ];
  2504. this.materialIndex = 0;
  2505. }
  2506. Object.assign( Face.prototype, {
  2507. copy: function ( target ) {
  2508. var returnVar = target || new Face();
  2509. for ( var i = 0; i < this.triangles.length; ++ i ) {
  2510. this.triangles[ i ].copy( returnVar.triangles[ i ] );
  2511. }
  2512. returnVar.materialIndex = this.materialIndex;
  2513. return returnVar;
  2514. },
  2515. genTrianglesFromVertices: function ( vertexArray ) {
  2516. for ( var i = 2; i < vertexArray.length; ++ i ) {
  2517. var triangle = new Triangle();
  2518. triangle.vertices[ 0 ] = vertexArray[ 0 ];
  2519. triangle.vertices[ 1 ] = vertexArray[ i - 1 ];
  2520. triangle.vertices[ 2 ] = vertexArray[ i ];
  2521. this.triangles.push( triangle );
  2522. }
  2523. },
  2524. flattenToBuffers: function () {
  2525. var vertexBuffer = [];
  2526. var normalBuffer = [];
  2527. var uvBuffer = [];
  2528. var skinIndexBuffer = [];
  2529. var skinWeightBuffer = [];
  2530. var materialIndexBuffer = [];
  2531. var materialIndex = this.materialIndex;
  2532. for ( var triangleIndex = 0, triangleLength = this.triangles.length; triangleIndex < triangleLength; ++ triangleIndex ) {
  2533. var triangle = this.triangles[ triangleIndex ];
  2534. var flatTriangle = triangle.flattenToBuffers();
  2535. vertexBuffer = vertexBuffer.concat( flatTriangle.vertexBuffer );
  2536. normalBuffer = normalBuffer.concat( flatTriangle.normalBuffer );
  2537. uvBuffer = uvBuffer.concat( flatTriangle.uvBuffer );
  2538. skinIndexBuffer = skinIndexBuffer.concat( flatTriangle.skinIndexBuffer );
  2539. skinWeightBuffer = skinWeightBuffer.concat( flatTriangle.skinWeightBuffer );
  2540. materialIndexBuffer = materialIndexBuffer.concat( [ materialIndex, materialIndex, materialIndex ] );
  2541. }
  2542. return {
  2543. vertexBuffer: vertexBuffer,
  2544. normalBuffer: normalBuffer,
  2545. uvBuffer: uvBuffer,
  2546. skinIndexBuffer: skinIndexBuffer,
  2547. skinWeightBuffer: skinWeightBuffer,
  2548. materialIndexBuffer: materialIndexBuffer
  2549. };
  2550. }
  2551. } );
  2552. /**
  2553. * @constructor
  2554. */
  2555. function Geometry() {
  2556. /**
  2557. * @type {{triangles: {vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[], materialIndex: number}[]}
  2558. */
  2559. this.faces = [ ];
  2560. /**
  2561. * @type {{}|THREE.Skeleton}
  2562. */
  2563. this.skeleton = null;
  2564. }
  2565. Object.assign( Geometry.prototype, {
  2566. /**
  2567. * @returns {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  2568. */
  2569. flattenToBuffers: function () {
  2570. var vertexBuffer = [];
  2571. var normalBuffer = [];
  2572. var uvBuffer = [];
  2573. var skinIndexBuffer = [];
  2574. var skinWeightBuffer = [];
  2575. var materialIndexBuffer = [];
  2576. for ( var faceIndex = 0, faceLength = this.faces.length; faceIndex < faceLength; ++ faceIndex ) {
  2577. var face = this.faces[ faceIndex ];
  2578. var flatFace = face.flattenToBuffers();
  2579. vertexBuffer = vertexBuffer.concat( flatFace.vertexBuffer );
  2580. normalBuffer = normalBuffer.concat( flatFace.normalBuffer );
  2581. uvBuffer = uvBuffer.concat( flatFace.uvBuffer );
  2582. skinIndexBuffer = skinIndexBuffer.concat( flatFace.skinIndexBuffer );
  2583. skinWeightBuffer = skinWeightBuffer.concat( flatFace.skinWeightBuffer );
  2584. materialIndexBuffer = materialIndexBuffer.concat( flatFace.materialIndexBuffer );
  2585. }
  2586. return {
  2587. vertexBuffer: vertexBuffer,
  2588. normalBuffer: normalBuffer,
  2589. uvBuffer: uvBuffer,
  2590. skinIndexBuffer: skinIndexBuffer,
  2591. skinWeightBuffer: skinWeightBuffer,
  2592. materialIndexBuffer: materialIndexBuffer
  2593. };
  2594. }
  2595. } );
  2596. function TextParser() {}
  2597. Object.assign( TextParser.prototype, {
  2598. getPrevNode: function () {
  2599. return this.nodeStack[ this.currentIndent - 2 ];
  2600. },
  2601. getCurrentNode: function () {
  2602. return this.nodeStack[ this.currentIndent - 1 ];
  2603. },
  2604. getCurrentProp: function () {
  2605. return this.currentProp;
  2606. },
  2607. pushStack: function ( node ) {
  2608. this.nodeStack.push( node );
  2609. this.currentIndent += 1;
  2610. },
  2611. popStack: function () {
  2612. this.nodeStack.pop();
  2613. this.currentIndent -= 1;
  2614. },
  2615. setCurrentProp: function ( val, name ) {
  2616. this.currentProp = val;
  2617. this.currentPropName = name;
  2618. },
  2619. // ----------parse ---------------------------------------------------
  2620. parse: function ( text ) {
  2621. this.currentIndent = 0;
  2622. this.allNodes = new FBXTree();
  2623. this.nodeStack = [];
  2624. this.currentProp = [];
  2625. this.currentPropName = '';
  2626. var split = text.split( "\n" );
  2627. for ( var line in split ) {
  2628. var l = split[ line ];
  2629. // short cut
  2630. if ( l.match( /^[\s\t]*;/ ) ) {
  2631. continue;
  2632. } // skip comment line
  2633. if ( l.match( /^[\s\t]*$/ ) ) {
  2634. continue;
  2635. } // skip empty line
  2636. // beginning of node
  2637. var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
  2638. var match = l.match( beginningOfNodeExp );
  2639. if ( match ) {
  2640. var nodeName = match[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, "" );
  2641. var nodeAttrs = match[ 2 ].split( ',' ).map( function ( element ) {
  2642. return element.trim().replace( /^"/, '' ).replace( /"$/, '' );
  2643. } );
  2644. this.parseNodeBegin( l, nodeName, nodeAttrs || null );
  2645. continue;
  2646. }
  2647. // node's property
  2648. var propExp = new RegExp( "^\\t{" + ( this.currentIndent ) + "}(\\w+):[\\s\\t\\r\\n](.*)" );
  2649. var match = l.match( propExp );
  2650. if ( match ) {
  2651. var propName = match[ 1 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2652. var propValue = match[ 2 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2653. this.parseNodeProperty( l, propName, propValue );
  2654. continue;
  2655. }
  2656. // end of node
  2657. var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
  2658. if ( l.match( endOfNodeExp ) ) {
  2659. this.nodeEnd();
  2660. continue;
  2661. }
  2662. // for special case,
  2663. //
  2664. // Vertices: *8670 {
  2665. // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
  2666. // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
  2667. // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
  2668. // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
  2669. //
  2670. // these case the lines must contiue with previous line
  2671. if ( l.match( /^[^\s\t}]/ ) ) {
  2672. this.parseNodePropertyContinued( l );
  2673. }
  2674. }
  2675. return this.allNodes;
  2676. },
  2677. parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
  2678. // var nodeName = match[1];
  2679. var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
  2680. var attrs = this.parseNodeAttr( nodeAttrs );
  2681. var currentNode = this.getCurrentNode();
  2682. // a top node
  2683. if ( this.currentIndent === 0 ) {
  2684. this.allNodes.add( nodeName, node );
  2685. } else {
  2686. // a subnode
  2687. // already exists subnode, then append it
  2688. if ( nodeName in currentNode.subNodes ) {
  2689. var tmp = currentNode.subNodes[ nodeName ];
  2690. // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
  2691. if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
  2692. if ( attrs.id === '' ) {
  2693. currentNode.subNodes[ nodeName ] = [];
  2694. currentNode.subNodes[ nodeName ].push( tmp );
  2695. } else {
  2696. currentNode.subNodes[ nodeName ] = {};
  2697. currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
  2698. }
  2699. }
  2700. if ( attrs.id === '' ) {
  2701. currentNode.subNodes[ nodeName ].push( node );
  2702. } else {
  2703. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2704. }
  2705. } else if ( typeof attrs.id === 'number' || attrs.id.match( /^\d+$/ ) ) {
  2706. currentNode.subNodes[ nodeName ] = {};
  2707. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2708. } else {
  2709. currentNode.subNodes[ nodeName ] = node;
  2710. }
  2711. }
  2712. // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  2713. // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
  2714. if ( nodeAttrs ) {
  2715. node.id = attrs.id;
  2716. node.attrName = attrs.name;
  2717. node.attrType = attrs.type;
  2718. }
  2719. this.pushStack( node );
  2720. },
  2721. parseNodeAttr: function ( attrs ) {
  2722. var id = attrs[ 0 ];
  2723. if ( attrs[ 0 ] !== "" ) {
  2724. id = parseInt( attrs[ 0 ] );
  2725. if ( isNaN( id ) ) {
  2726. // PolygonVertexIndex: *16380 {
  2727. id = attrs[ 0 ];
  2728. }
  2729. }
  2730. var name;
  2731. var type;
  2732. if ( attrs.length > 1 ) {
  2733. name = attrs[ 1 ].replace( /^(\w+)::/, '' );
  2734. type = attrs[ 2 ];
  2735. }
  2736. return { id: id, name: name || '', type: type || '' };
  2737. },
  2738. parseNodeProperty: function ( line, propName, propValue ) {
  2739. var currentNode = this.getCurrentNode();
  2740. var parentName = currentNode.name;
  2741. // special case parent node's is like "Properties70"
  2742. // these chilren nodes must treat with careful
  2743. if ( parentName !== undefined ) {
  2744. var propMatch = parentName.match( /Properties(\d)+/ );
  2745. if ( propMatch ) {
  2746. this.parseNodeSpecialProperty( line, propName, propValue );
  2747. return;
  2748. }
  2749. }
  2750. // special case Connections
  2751. if ( propName == 'C' ) {
  2752. var connProps = propValue.split( ',' ).slice( 1 );
  2753. var from = parseInt( connProps[ 0 ] );
  2754. var to = parseInt( connProps[ 1 ] );
  2755. var rest = propValue.split( ',' ).slice( 3 );
  2756. propName = 'connections';
  2757. propValue = [ from, to ];
  2758. propValue = propValue.concat( rest );
  2759. if ( currentNode.properties[ propName ] === undefined ) {
  2760. currentNode.properties[ propName ] = [];
  2761. }
  2762. }
  2763. // special case Connections
  2764. if ( propName == 'Node' ) {
  2765. var id = parseInt( propValue );
  2766. currentNode.properties.id = id;
  2767. currentNode.id = id;
  2768. }
  2769. // already exists in properties, then append this
  2770. if ( propName in currentNode.properties ) {
  2771. // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
  2772. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2773. currentNode.properties[ propName ].push( propValue );
  2774. } else {
  2775. currentNode.properties[ propName ] += propValue;
  2776. }
  2777. } else {
  2778. // console.log( propName + ": " + propValue );
  2779. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2780. currentNode.properties[ propName ].push( propValue );
  2781. } else {
  2782. currentNode.properties[ propName ] = propValue;
  2783. }
  2784. }
  2785. this.setCurrentProp( currentNode.properties, propName );
  2786. },
  2787. // TODO:
  2788. parseNodePropertyContinued: function ( line ) {
  2789. this.currentProp[ this.currentPropName ] += line;
  2790. },
  2791. parseNodeSpecialProperty: function ( line, propName, propValue ) {
  2792. // split this
  2793. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  2794. // into array like below
  2795. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  2796. var props = propValue.split( '",' ).map( function ( element ) {
  2797. return element.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
  2798. } );
  2799. var innerPropName = props[ 0 ];
  2800. var innerPropType1 = props[ 1 ];
  2801. var innerPropType2 = props[ 2 ];
  2802. var innerPropFlag = props[ 3 ];
  2803. var innerPropValue = props[ 4 ];
  2804. /*
  2805. if ( innerPropValue === undefined ) {
  2806. innerPropValue = props[3];
  2807. }
  2808. */
  2809. // cast value in its type
  2810. switch ( innerPropType1 ) {
  2811. case "int":
  2812. innerPropValue = parseInt( innerPropValue );
  2813. break;
  2814. case "double":
  2815. innerPropValue = parseFloat( innerPropValue );
  2816. break;
  2817. case "ColorRGB":
  2818. case "Vector3D":
  2819. var tmp = innerPropValue.split( ',' );
  2820. innerPropValue = new THREE.Vector3( tmp[ 0 ], tmp[ 1 ], tmp[ 2 ] );
  2821. break;
  2822. }
  2823. // CAUTION: these props must append to parent's parent
  2824. this.getPrevNode().properties[ innerPropName ] = {
  2825. 'type': innerPropType1,
  2826. 'type2': innerPropType2,
  2827. 'flag': innerPropFlag,
  2828. 'value': innerPropValue
  2829. };
  2830. this.setCurrentProp( this.getPrevNode().properties, innerPropName );
  2831. },
  2832. nodeEnd: function () {
  2833. this.popStack();
  2834. },
  2835. /* ---------------------------------------------------------------- */
  2836. /* util */
  2837. isFlattenNode: function ( node ) {
  2838. return ( 'subNodes' in node && 'properties' in node ) ? true : false;
  2839. }
  2840. } );
  2841. function FBXTree() {}
  2842. Object.assign( FBXTree.prototype, {
  2843. add: function ( key, val ) {
  2844. this[ key ] = val;
  2845. },
  2846. searchConnectionParent: function ( id ) {
  2847. if ( this.__cache_search_connection_parent === undefined ) {
  2848. this.__cache_search_connection_parent = [];
  2849. }
  2850. if ( this.__cache_search_connection_parent[ id ] !== undefined ) {
  2851. return this.__cache_search_connection_parent[ id ];
  2852. } else {
  2853. this.__cache_search_connection_parent[ id ] = [];
  2854. }
  2855. var conns = this.Connections.properties.connections;
  2856. var results = [];
  2857. for ( var i = 0; i < conns.length; ++ i ) {
  2858. if ( conns[ i ][ 0 ] == id ) {
  2859. // 0 means scene root
  2860. var res = conns[ i ][ 1 ] === 0 ? - 1 : conns[ i ][ 1 ];
  2861. results.push( res );
  2862. }
  2863. }
  2864. if ( results.length > 0 ) {
  2865. this.__cache_search_connection_parent[ id ] = this.__cache_search_connection_parent[ id ].concat( results );
  2866. return results;
  2867. } else {
  2868. this.__cache_search_connection_parent[ id ] = [ - 1 ];
  2869. return [ - 1 ];
  2870. }
  2871. },
  2872. searchConnectionChildren: function ( id ) {
  2873. if ( this.__cache_search_connection_children === undefined ) {
  2874. this.__cache_search_connection_children = [];
  2875. }
  2876. if ( this.__cache_search_connection_children[ id ] !== undefined ) {
  2877. return this.__cache_search_connection_children[ id ];
  2878. } else {
  2879. this.__cache_search_connection_children[ id ] = [];
  2880. }
  2881. var conns = this.Connections.properties.connections;
  2882. var res = [];
  2883. for ( var i = 0; i < conns.length; ++ i ) {
  2884. if ( conns[ i ][ 1 ] == id ) {
  2885. // 0 means scene root
  2886. res.push( conns[ i ][ 0 ] === 0 ? - 1 : conns[ i ][ 0 ] );
  2887. // there may more than one kid, then search to the end
  2888. }
  2889. }
  2890. if ( res.length > 0 ) {
  2891. this.__cache_search_connection_children[ id ] = this.__cache_search_connection_children[ id ].concat( res );
  2892. return res;
  2893. } else {
  2894. this.__cache_search_connection_children[ id ] = [ ];
  2895. return [ ];
  2896. }
  2897. },
  2898. searchConnectionType: function ( id, to ) {
  2899. var key = id + ',' + to; // TODO: to hash
  2900. if ( this.__cache_search_connection_type === undefined ) {
  2901. this.__cache_search_connection_type = {};
  2902. }
  2903. if ( this.__cache_search_connection_type[ key ] !== undefined ) {
  2904. return this.__cache_search_connection_type[ key ];
  2905. } else {
  2906. this.__cache_search_connection_type[ key ] = '';
  2907. }
  2908. var conns = this.Connections.properties.connections;
  2909. for ( var i = 0; i < conns.length; ++ i ) {
  2910. if ( conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to ) {
  2911. // 0 means scene root
  2912. this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
  2913. return conns[ i ][ 2 ];
  2914. }
  2915. }
  2916. this.__cache_search_connection_type[ id ] = null;
  2917. return null;
  2918. }
  2919. } );
  2920. /**
  2921. * @returns {boolean}
  2922. */
  2923. function isFbxFormatASCII( text ) {
  2924. var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
  2925. var cursor = 0;
  2926. var read = function ( offset ) {
  2927. var result = text[ offset - 1 ];
  2928. text = text.slice( cursor + offset );
  2929. cursor ++;
  2930. return result;
  2931. };
  2932. for ( var i = 0; i < CORRECT.length; ++ i ) {
  2933. var num = read( 1 );
  2934. if ( num == CORRECT[ i ] ) {
  2935. return false;
  2936. }
  2937. }
  2938. return true;
  2939. }
  2940. /**
  2941. * @returns {number}
  2942. */
  2943. function getFbxVersion( text ) {
  2944. var versionRegExp = /FBXVersion: (\d+)/;
  2945. var match = text.match( versionRegExp );
  2946. if ( match ) {
  2947. var version = parseInt( match[ 1 ] );
  2948. return version;
  2949. }
  2950. throw new Error( 'FBXLoader: Cannot find the version number for the file given.' );
  2951. }
  2952. /**
  2953. * Converts FBX ticks into real time seconds.
  2954. * @param {number} time - FBX tick timestamp to convert.
  2955. * @returns {number} - FBX tick in real world time.
  2956. */
  2957. function ConvertFBXTimeToSeconds( time ) {
  2958. // Constant is FBX ticks per second.
  2959. return time / 46186158000;
  2960. }
  2961. /**
  2962. * Parses comma separated list of float numbers and returns them in an array.
  2963. * @example
  2964. * // Returns [ 5.6, 9.4, 2.5, 1.4 ]
  2965. * parseFloatArray( "5.6,9.4,2.5,1.4" )
  2966. * @returns {number[]}
  2967. */
  2968. function parseFloatArray( floatString ) {
  2969. return floatString.split( ',' ).map( function ( stringValue ) {
  2970. return parseFloat( stringValue );
  2971. } );
  2972. }
  2973. /**
  2974. * Parses comma separated list of int numbers and returns them in an array.
  2975. * @example
  2976. * // Returns [ 5, 8, 2, 3 ]
  2977. * parseFloatArray( "5,8,2,3" )
  2978. * @returns {number[]}
  2979. */
  2980. function parseIntArray( intString ) {
  2981. return intString.split( ',' ).map( function ( stringValue ) {
  2982. return parseInt( stringValue );
  2983. } );
  2984. }
  2985. function parseMatrixArray( floatString ) {
  2986. return new THREE.Matrix4().fromArray( parseFloatArray( floatString ) );
  2987. }
  2988. /**
  2989. * Converts number from degrees into radians.
  2990. * @param {number} value
  2991. * @returns {number}
  2992. */
  2993. function degreeToRadian( value ) {
  2994. return value * Math.PI / 180;
  2995. }
  2996. } )();