canvas_lines_sphere.html 3.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - lines - sphere</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script type="text/javascript" src="../build/Three.js"></script>
  20. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  21. <script type="text/javascript">
  22. var SCREEN_WIDTH = window.innerWidth,
  23. SCREEN_HEIGHT = window.innerHeight,
  24. mouseX = 0, mouseY = 0,
  25. windowHalfX = window.innerWidth / 2,
  26. windowHalfY = window.innerHeight / 2,
  27. SEPARATION = 200,
  28. AMOUNTX = 10,
  29. AMOUNTY = 10,
  30. camera, scene, renderer;
  31. init();
  32. animate();
  33. function init() {
  34. var container, separation = 100, amountX = 50, amountY = 50,
  35. particles, particle;
  36. container = document.createElement('div');
  37. document.body.appendChild(container);
  38. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  39. camera.position.z = 1000;
  40. scene = new THREE.Scene();
  41. renderer = new THREE.CanvasRenderer();
  42. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  43. container.appendChild(renderer.domElement);
  44. // particles
  45. var PI2 = Math.PI * 2;
  46. var material = new THREE.ParticleCanvasMaterial( {
  47. color: 0xffffff,
  48. program: function ( context ) {
  49. context.beginPath();
  50. context.arc( 0, 0, 1, 0, PI2, true );
  51. context.closePath();
  52. context.fill();
  53. }
  54. } );
  55. for ( var i = 0; i < 1000; i ++ ) {
  56. particle = new THREE.Particle( material );
  57. particle.position.x = Math.random() * 2 - 1;
  58. particle.position.y = Math.random() * 2 - 1;
  59. particle.position.z = Math.random() * 2 - 1;
  60. particle.position.normalize();
  61. particle.position.multiplyScalar( Math.random() * 10 + 450 );
  62. scene.addObject( particle );
  63. }
  64. // lines
  65. for (var i = 0; i < 300; i++) {
  66. var geometry = new THREE.Geometry();
  67. var vector = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  68. vector.normalize();
  69. vector.multiplyScalar( 450 );
  70. geometry.vertices.push( new THREE.Vertex( vector ) );
  71. var vector2 = vector.clone();
  72. vector2.multiplyScalar( Math.random() * 0.3 + 1 );
  73. geometry.vertices.push( new THREE.Vertex( vector2 ) );
  74. var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: Math.random() } ) );
  75. scene.addObject( line );
  76. }
  77. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  78. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  79. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  80. }
  81. //
  82. function onDocumentMouseMove(event) {
  83. mouseX = event.clientX - windowHalfX;
  84. mouseY = event.clientY - windowHalfY;
  85. }
  86. function onDocumentTouchStart( event ) {
  87. if ( event.touches.length > 1 ) {
  88. event.preventDefault();
  89. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  90. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  91. }
  92. }
  93. function onDocumentTouchMove( event ) {
  94. if ( event.touches.length == 1 ) {
  95. event.preventDefault();
  96. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  97. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  98. }
  99. }
  100. //
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. render();
  104. }
  105. function render() {
  106. camera.position.x += ( mouseX - camera.position.x ) * .05;
  107. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>