VREffect.js 10 KB

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  1. /**
  2. * @author dmarcos / https://github.com/dmarcos
  3. * @author mrdoob / http://mrdoob.com
  4. *
  5. * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
  6. *
  7. * Firefox: http://mozvr.com/downloads/
  8. * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
  9. *
  10. */
  11. THREE.VREffect = function ( renderer, onError ) {
  12. var isWebVR1 = true;
  13. var vrDisplay, vrDisplays;
  14. var eyeTranslationL = new THREE.Vector3();
  15. var eyeTranslationR = new THREE.Vector3();
  16. var renderRectL, renderRectR;
  17. var eyeFOVL, eyeFOVR;
  18. function gotVRDisplays( displays ) {
  19. vrDisplays = displays;
  20. for ( var i = 0; i < displays.length; i ++ ) {
  21. if ( 'VRDisplay' in window && displays[ i ] instanceof VRDisplay ) {
  22. vrDisplay = displays[ i ];
  23. isWebVR1 = true;
  24. break; // We keep the first we encounter
  25. } else if ( 'HMDVRDevice' in window && displays[ i ] instanceof HMDVRDevice ) {
  26. vrDisplay = displays[ i ];
  27. isWebVR1 = false;
  28. break; // We keep the first we encounter
  29. }
  30. }
  31. if ( vrDisplay === undefined ) {
  32. if ( onError ) onError( 'HMD not available' );
  33. }
  34. }
  35. if ( navigator.getVRDisplays ) {
  36. navigator.getVRDisplays().then( gotVRDisplays );
  37. } else if ( navigator.getVRDevices ) {
  38. // Deprecated API.
  39. navigator.getVRDevices().then( gotVRDisplays );
  40. }
  41. //
  42. this.isPresenting = false;
  43. this.scale = 1;
  44. var scope = this;
  45. var rendererSize = renderer.getSize();
  46. var rendererPixelRatio = renderer.getPixelRatio();
  47. this.getVRDisplay = function () {
  48. return vrDisplay;
  49. };
  50. this.getVRDisplays = function () {
  51. return vrDisplays;
  52. };
  53. this.setSize = function ( width, height ) {
  54. rendererSize = { width: width, height: height };
  55. if ( scope.isPresenting ) {
  56. var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
  57. renderer.setPixelRatio( 1 );
  58. if ( isWebVR1 ) {
  59. renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
  60. } else {
  61. renderer.setSize( eyeParamsL.renderRect.width * 2, eyeParamsL.renderRect.height, false );
  62. }
  63. } else {
  64. renderer.setPixelRatio( rendererPixelRatio );
  65. renderer.setSize( width, height );
  66. }
  67. };
  68. // fullscreen
  69. var canvas = renderer.domElement;
  70. var requestFullscreen;
  71. var exitFullscreen;
  72. var fullscreenElement;
  73. function onFullscreenChange () {
  74. var wasPresenting = scope.isPresenting;
  75. scope.isPresenting = vrDisplay !== undefined && ( vrDisplay.isPresenting || ( ! isWebVR1 && document[ fullscreenElement ] instanceof window.HTMLElement ) );
  76. if ( wasPresenting === scope.isPresenting ) {
  77. return;
  78. }
  79. if ( scope.isPresenting ) {
  80. rendererPixelRatio = renderer.getPixelRatio();
  81. rendererSize = renderer.getSize();
  82. var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
  83. var eyeWidth, eyeHeight;
  84. if ( isWebVR1 ) {
  85. eyeWidth = eyeParamsL.renderWidth;
  86. eyeHeight = eyeParamsL.renderHeight;
  87. } else {
  88. eyeWidth = eyeParamsL.renderRect.width;
  89. eyeHeight = eyeParamsL.renderRect.height;
  90. }
  91. renderer.setPixelRatio( 1 );
  92. renderer.setSize( eyeWidth * 2, eyeHeight, false );
  93. } else {
  94. renderer.setPixelRatio( rendererPixelRatio );
  95. renderer.setSize( rendererSize.width, rendererSize.height );
  96. }
  97. }
  98. if ( canvas.requestFullscreen ) {
  99. requestFullscreen = 'requestFullscreen';
  100. fullscreenElement = 'fullscreenElement';
  101. exitFullscreen = 'exitFullscreen';
  102. document.addEventListener( 'fullscreenchange', onFullscreenChange, false );
  103. } else if ( canvas.mozRequestFullScreen ) {
  104. requestFullscreen = 'mozRequestFullScreen';
  105. fullscreenElement = 'mozFullScreenElement';
  106. exitFullscreen = 'mozCancelFullScreen';
  107. document.addEventListener( 'mozfullscreenchange', onFullscreenChange, false );
  108. } else {
  109. requestFullscreen = 'webkitRequestFullscreen';
  110. fullscreenElement = 'webkitFullscreenElement';
  111. exitFullscreen = 'webkitExitFullscreen';
  112. document.addEventListener( 'webkitfullscreenchange', onFullscreenChange, false );
  113. }
  114. window.addEventListener( 'vrdisplaypresentchange', onFullscreenChange, false );
  115. this.setFullScreen = function ( boolean ) {
  116. return new Promise( function ( resolve, reject ) {
  117. if ( vrDisplay === undefined ) {
  118. reject( new Error( 'No VR hardware found.' ) );
  119. return;
  120. }
  121. if ( scope.isPresenting === boolean ) {
  122. resolve();
  123. return;
  124. }
  125. if ( isWebVR1 ) {
  126. if ( boolean ) {
  127. resolve( vrDisplay.requestPresent( [ { source: canvas } ] ) );
  128. } else {
  129. resolve( vrDisplay.exitPresent() );
  130. }
  131. } else {
  132. if ( canvas[ requestFullscreen ] ) {
  133. canvas[ boolean ? requestFullscreen : exitFullscreen ]( { vrDisplay: vrDisplay } );
  134. resolve();
  135. } else {
  136. console.error( 'No compatible requestFullscreen method found.' );
  137. reject( new Error( 'No compatible requestFullscreen method found.' ) );
  138. }
  139. }
  140. } );
  141. };
  142. this.requestPresent = function () {
  143. return this.setFullScreen( true );
  144. };
  145. this.exitPresent = function () {
  146. return this.setFullScreen( false );
  147. };
  148. this.requestAnimationFrame = function ( f ) {
  149. if ( isWebVR1 && vrDisplay !== undefined ) {
  150. vrDisplay.requestAnimationFrame( f );
  151. } else {
  152. window.requestAnimationFrame( f );
  153. }
  154. };
  155. // render
  156. var cameraL = new THREE.PerspectiveCamera();
  157. cameraL.layers.enable( 1 );
  158. var cameraR = new THREE.PerspectiveCamera();
  159. cameraR.layers.enable( 2 );
  160. this.render = function ( scene, camera, renderTarget, forceClear ) {
  161. if ( vrDisplay && scope.isPresenting ) {
  162. var autoUpdate = scene.autoUpdate;
  163. if ( autoUpdate ) {
  164. scene.updateMatrixWorld();
  165. scene.autoUpdate = false;
  166. }
  167. var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
  168. var eyeParamsR = vrDisplay.getEyeParameters( 'right' );
  169. if ( isWebVR1 ) {
  170. eyeTranslationL.fromArray( eyeParamsL.offset );
  171. eyeTranslationR.fromArray( eyeParamsR.offset );
  172. eyeFOVL = eyeParamsL.fieldOfView;
  173. eyeFOVR = eyeParamsR.fieldOfView;
  174. } else {
  175. eyeTranslationL.copy( eyeParamsL.eyeTranslation );
  176. eyeTranslationR.copy( eyeParamsR.eyeTranslation );
  177. eyeFOVL = eyeParamsL.recommendedFieldOfView;
  178. eyeFOVR = eyeParamsR.recommendedFieldOfView;
  179. }
  180. if ( Array.isArray( scene ) ) {
  181. console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
  182. scene = scene[ 0 ];
  183. }
  184. // When rendering we don't care what the recommended size is, only what the actual size
  185. // of the backbuffer is.
  186. var size = renderer.getSize();
  187. renderRectL = { x: 0, y: 0, width: size.width / 2, height: size.height };
  188. renderRectR = { x: size.width / 2, y: 0, width: size.width / 2, height: size.height };
  189. renderer.setScissorTest( true );
  190. if ( renderer.autoClear ) renderer.clear();
  191. if ( camera.parent === null ) camera.updateMatrixWorld();
  192. cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far );
  193. cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far );
  194. camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
  195. camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
  196. var scale = this.scale;
  197. cameraL.translateOnAxis( eyeTranslationL, scale );
  198. cameraR.translateOnAxis( eyeTranslationR, scale );
  199. // render left eye
  200. renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  201. renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  202. renderer.render( scene, cameraL, renderTarget, forceClear );
  203. // render right eye
  204. renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  205. renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  206. renderer.render( scene, cameraR, renderTarget, forceClear );
  207. renderer.setScissorTest( false );
  208. if ( autoUpdate ) {
  209. scene.autoUpdate = true;
  210. }
  211. if ( isWebVR1 ) {
  212. vrDisplay.submitFrame();
  213. }
  214. return;
  215. }
  216. // Regular render mode if not HMD
  217. renderer.render( scene, camera, renderTarget, forceClear );
  218. };
  219. //
  220. function fovToNDCScaleOffset( fov ) {
  221. var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
  222. var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
  223. var pyscale = 2.0 / ( fov.upTan + fov.downTan );
  224. var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
  225. return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
  226. }
  227. function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
  228. rightHanded = rightHanded === undefined ? true : rightHanded;
  229. zNear = zNear === undefined ? 0.01 : zNear;
  230. zFar = zFar === undefined ? 10000.0 : zFar;
  231. var handednessScale = rightHanded ? - 1.0 : 1.0;
  232. // start with an identity matrix
  233. var mobj = new THREE.Matrix4();
  234. var m = mobj.elements;
  235. // and with scale/offset info for normalized device coords
  236. var scaleAndOffset = fovToNDCScaleOffset( fov );
  237. // X result, map clip edges to [-w,+w]
  238. m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
  239. m[ 0 * 4 + 1 ] = 0.0;
  240. m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
  241. m[ 0 * 4 + 3 ] = 0.0;
  242. // Y result, map clip edges to [-w,+w]
  243. // Y offset is negated because this proj matrix transforms from world coords with Y=up,
  244. // but the NDC scaling has Y=down (thanks D3D?)
  245. m[ 1 * 4 + 0 ] = 0.0;
  246. m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
  247. m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
  248. m[ 1 * 4 + 3 ] = 0.0;
  249. // Z result (up to the app)
  250. m[ 2 * 4 + 0 ] = 0.0;
  251. m[ 2 * 4 + 1 ] = 0.0;
  252. m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
  253. m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
  254. // W result (= Z in)
  255. m[ 3 * 4 + 0 ] = 0.0;
  256. m[ 3 * 4 + 1 ] = 0.0;
  257. m[ 3 * 4 + 2 ] = handednessScale;
  258. m[ 3 * 4 + 3 ] = 0.0;
  259. mobj.transpose();
  260. return mobj;
  261. }
  262. function fovToProjection( fov, rightHanded, zNear, zFar ) {
  263. var DEG2RAD = Math.PI / 180.0;
  264. var fovPort = {
  265. upTan: Math.tan( fov.upDegrees * DEG2RAD ),
  266. downTan: Math.tan( fov.downDegrees * DEG2RAD ),
  267. leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
  268. rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
  269. };
  270. return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
  271. }
  272. };