ColladaLoader2.js 65 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var resourceDirectory = url.split( /[\\\/]/ );
  13. resourceDirectory.pop();
  14. resourceDirectory = resourceDirectory.join( '/' ) + '/';
  15. var loader = new THREE.FileLoader( scope.manager );
  16. loader.load( url, function ( text ) {
  17. onLoad( scope.parse( text, resourceDirectory ) );
  18. }, onProgress, onError );
  19. },
  20. options: {
  21. set convertUpAxis( value ) {
  22. console.log( 'THREE.ColladaLoader.options.convertUpAxis: TODO' );
  23. }
  24. },
  25. setCrossOrigin: function ( value ) {
  26. this.crossOrigin = value;
  27. },
  28. parse: function ( text, resourceDirectory ) {
  29. function getElementsByTagName( xml, name ) {
  30. // Non recursive xml.getElementsByTagName() ...
  31. var array = [];
  32. var childNodes = xml.childNodes;
  33. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  34. var child = childNodes[ i ];
  35. if ( child.nodeName === name ) {
  36. array.push( child );
  37. }
  38. }
  39. return array;
  40. }
  41. function parseStrings( text ) {
  42. if ( text.length === 0 ) return [];
  43. var parts = text.trim().split( /\s+/ );
  44. var array = new Array( parts.length );
  45. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  46. array[ i ] = parts[ i ];
  47. }
  48. return array;
  49. }
  50. function parseFloats( text ) {
  51. if ( text.length === 0 ) return [];
  52. var parts = text.trim().split( /\s+/ );
  53. var array = new Array( parts.length );
  54. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  55. array[ i ] = parseFloat( parts[ i ] );
  56. }
  57. return array;
  58. }
  59. function parseInts( text ) {
  60. if ( text.length === 0 ) return [];
  61. var parts = text.trim().split( /\s+/ );
  62. var array = new Array( parts.length );
  63. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  64. array[ i ] = parseInt( parts[ i ] );
  65. }
  66. return array;
  67. }
  68. function parseId( text ) {
  69. return text.substring( 1 );
  70. }
  71. function isEmpty( object ) {
  72. return Object.keys( object ).length === 0;
  73. }
  74. // asset
  75. function parseAsset( xml ) {
  76. return {
  77. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  78. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  79. };
  80. }
  81. function parseAssetUnit( xml ) {
  82. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  83. }
  84. function parseAssetUpAxis( xml ) {
  85. return xml !== undefined ? xml.textContent : 'Y_UP';
  86. }
  87. // library
  88. function parseLibrary( xml, libraryName, nodeName, parser ) {
  89. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  90. if ( library !== undefined ) {
  91. var elements = getElementsByTagName( library, nodeName );
  92. for ( var i = 0; i < elements.length; i ++ ) {
  93. parser( elements[ i ] );
  94. }
  95. }
  96. }
  97. function buildLibrary( data, builder ) {
  98. for ( var name in data ) {
  99. var object = data[ name ];
  100. object.build = builder( data[ name ] );
  101. }
  102. }
  103. // get
  104. function getBuild( data, builder ) {
  105. if ( data.build !== undefined ) return data.build;
  106. data.build = builder( data );
  107. return data.build;
  108. }
  109. // animation
  110. function parseAnimation( xml ) {
  111. var data = {
  112. sources: {},
  113. samplers: {},
  114. channels: {}
  115. };
  116. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  117. var child = xml.childNodes[ i ];
  118. if ( child.nodeType !== 1 ) continue;
  119. var id;
  120. switch ( child.nodeName ) {
  121. case 'source':
  122. id = child.getAttribute( 'id' );
  123. data.sources[ id ] = parseSource( child );
  124. break;
  125. case 'sampler':
  126. id = child.getAttribute( 'id' );
  127. data.samplers[ id ] = parseAnimationSampler( child );
  128. break;
  129. case 'channel':
  130. id = child.getAttribute( 'target' );
  131. data.channels[ id ] = parseAnimationChannel( child );
  132. break;
  133. default:
  134. console.log( child );
  135. }
  136. }
  137. library.animations[ xml.getAttribute( 'id' ) ] = data;
  138. }
  139. function parseAnimationSampler( xml ) {
  140. var data = {
  141. inputs: {},
  142. };
  143. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  144. var child = xml.childNodes[ i ];
  145. if ( child.nodeType !== 1 ) continue;
  146. switch ( child.nodeName ) {
  147. case 'input':
  148. var id = parseId( child.getAttribute( 'source' ) );
  149. var semantic = child.getAttribute( 'semantic' );
  150. data.inputs[ semantic ] = id;
  151. break;
  152. }
  153. }
  154. return data;
  155. }
  156. function parseAnimationChannel( xml ) {
  157. var data = {};
  158. var target = xml.getAttribute( 'target' );
  159. // parsing SID Addressing Syntax
  160. var parts = target.split( '/' );
  161. var id = parts.shift();
  162. var sid = parts.shift();
  163. // check selection syntax
  164. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  165. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  166. if ( memberSyntax ) {
  167. // member selection access
  168. parts = sid.split( '.' );
  169. sid = parts.shift();
  170. data.member = parts.shift();
  171. } else if ( arraySyntax ) {
  172. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  173. var indices = sid.split( '(' );
  174. sid = indices.shift();
  175. for ( var i = 0; i < indices.length; i ++ ) {
  176. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  177. }
  178. data.indices = indices;
  179. }
  180. data.id = id;
  181. data.sid = sid;
  182. data.arraySyntax = arraySyntax;
  183. data.memberSyntax = memberSyntax;
  184. data.sampler = parseId( xml.getAttribute( 'source' ) );
  185. return data;
  186. }
  187. function buildAnimation( data ) {
  188. var tracks = [];
  189. var channels = data.channels;
  190. var samplers = data.samplers;
  191. var sources = data.sources;
  192. for ( var target in channels ) {
  193. if ( channels.hasOwnProperty( target ) ) {
  194. var channel = channels[ target ];
  195. var sampler = samplers[ channel.sampler ];
  196. var inputId = sampler.inputs.INPUT;
  197. var outputId = sampler.inputs.OUTPUT;
  198. var interpolationId = sampler.inputs.INTERPOLATION;
  199. var inputSource = sources[ inputId ];
  200. var outputSource = sources[ outputId ];
  201. var interpolationSource = sources[ interpolationId ];
  202. var animation = buildAnimationChannel( channel, inputSource, outputSource, interpolationSource );
  203. createKeyframeTracks( animation, tracks );
  204. }
  205. }
  206. return tracks;
  207. }
  208. function getAnimation( id ) {
  209. return getBuild( library.animations[ id ], buildAnimation );
  210. }
  211. function buildAnimationChannel( channel, inputSource, outputSource, interpolationSource ) {
  212. var node = library.nodes[ channel.id ];
  213. var object3D = getNode( node.id );
  214. var transform = node.transforms[ channel.sid ];
  215. var defaultMatrix = node.matrix.clone().transpose();
  216. var time, stride;
  217. var i, il, j, jl;
  218. var data = {};
  219. // the collada spec allows the animation of data in various ways.
  220. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  221. switch ( transform ) {
  222. case 'matrix':
  223. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  224. time = inputSource.array[ i ];
  225. stride = i * outputSource.stride;
  226. if ( data[ time ] === undefined ) data[ time ] = {};
  227. if ( channel.arraySyntax === true ) {
  228. var value = outputSource.array[ stride ];
  229. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  230. data[ time ][ index ] = value;
  231. } else {
  232. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  233. data[ time ][ j ] = outputSource.array[ stride + j ];
  234. }
  235. }
  236. }
  237. break;
  238. case 'translate':
  239. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  240. break;
  241. case 'rotate':
  242. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  243. break;
  244. case 'scale':
  245. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  246. break;
  247. }
  248. var keyframes = prepareAnimationData( data, defaultMatrix );
  249. var animation = {
  250. name: object3D.uuid,
  251. keyframes: keyframes
  252. }
  253. return animation;
  254. }
  255. function prepareAnimationData( data, defaultMatrix ) {
  256. var keyframes = [];
  257. // transfer data into a sortable array
  258. for ( var time in data ) {
  259. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  260. }
  261. // ensure keyframes are sorted by time
  262. keyframes.sort( ascending );
  263. // now we clean up all animation data, so we can use them for keyframe tracks
  264. for ( var i = 0; i < 16; i ++ ) {
  265. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  266. }
  267. return keyframes;
  268. // array sort function
  269. function ascending( a, b ) {
  270. return a.time - b.time;
  271. }
  272. }
  273. var position = new THREE.Vector3();
  274. var scale = new THREE.Vector3();
  275. var quaternion = new THREE.Quaternion();
  276. function createKeyframeTracks( animation, tracks ) {
  277. var keyframes = animation.keyframes;
  278. var name = animation.name;
  279. var times = [];
  280. var positionData = [];
  281. var quaternionData = [];
  282. var scaleData = [];
  283. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  284. var keyframe = keyframes[ i ];
  285. var time = keyframe.time;
  286. var value = keyframe.value;
  287. matrix.fromArray( value ).transpose();
  288. matrix.decompose( position, quaternion, scale );
  289. times.push( time );
  290. positionData.push( position.x, position.y, position.z );
  291. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  292. scaleData.push( scale.x, scale.y, scale.z );
  293. }
  294. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  295. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  296. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  297. return tracks;
  298. }
  299. function transformAnimationData( keyframes, property, defaultValue ) {
  300. var keyframe;
  301. var empty = true;
  302. var i, l;
  303. // check, if values of a property are missing in our keyframes
  304. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  305. keyframe = keyframes[ i ];
  306. if ( keyframe.value[ property ] === undefined ) {
  307. keyframe.value[ property ] = null; // mark as missing
  308. } else {
  309. empty = false;
  310. }
  311. }
  312. if ( empty === true ) {
  313. // no values at all, so we set a default value
  314. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  315. keyframe = keyframes[ i ];
  316. keyframe.value[ property ] = defaultValue;
  317. }
  318. } else {
  319. // filling gaps
  320. createMissingKeyframes( keyframes, property );
  321. }
  322. }
  323. function createMissingKeyframes( keyframes, property ) {
  324. var prev, next;
  325. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  326. var keyframe = keyframes[ i ];
  327. if ( keyframe.value[ property ] === null ) {
  328. prev = getPrev( keyframes, i, property );
  329. next = getNext( keyframes, i, property );
  330. if ( prev === null ) {
  331. keyframe.value[ property ] = next.value[ property ];
  332. continue;
  333. }
  334. if ( next === null ) {
  335. keyframe.value[ property ] = prev.value[ property ];
  336. continue;
  337. }
  338. interpolate( keyframe, prev, next, property );
  339. }
  340. }
  341. }
  342. function getPrev( keyframes, i, property ) {
  343. while ( i >= 0 ) {
  344. var keyframe = keyframes[ i ];
  345. if ( keyframe.value[ property ] !== null ) return keyframe;
  346. i --;
  347. }
  348. return null;
  349. }
  350. function getNext( keyframes, i, property ) {
  351. while ( i < keyframes.length ) {
  352. var keyframe = keyframes[ i ];
  353. if ( keyframe.value[ property ] !== null ) return keyframe;
  354. i ++;
  355. }
  356. return null;
  357. }
  358. function interpolate( key, prev, next, property ) {
  359. if ( ( next.time - prev.time ) === 0 ) {
  360. key.value[ property ] = prev.value[ property ];
  361. return;
  362. }
  363. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  364. }
  365. // animation clips
  366. function parseAnimationClip( xml ) {
  367. var data = {
  368. name: xml.getAttribute( 'id' ) || 'default',
  369. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  370. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  371. animations: []
  372. };
  373. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  374. var child = xml.childNodes[ i ];
  375. if ( child.nodeType !== 1 ) continue;
  376. switch ( child.nodeName ) {
  377. case 'instance_animation':
  378. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  379. break;
  380. }
  381. }
  382. library.clips[ xml.getAttribute( 'id' ) ] = data;
  383. }
  384. function buildAnimationClip( data ) {
  385. var tracks = [];
  386. var name = data.name;
  387. var duration = ( data.end - data.start ) || - 1;
  388. var animations = data.animations;
  389. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  390. var animationTracks = getAnimation( animations[ i ] );
  391. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  392. tracks.push( animationTracks[ j ] );
  393. }
  394. }
  395. return new THREE.AnimationClip( name, duration, tracks );
  396. }
  397. function getAnimationClip( id ) {
  398. return getBuild( library.clips[ id ], buildAnimationClip );
  399. }
  400. // controller
  401. function parseController( xml ) {
  402. var data = {};
  403. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  404. var child = xml.childNodes[ i ];
  405. if ( child.nodeType !== 1 ) continue;
  406. switch ( child.nodeName ) {
  407. case 'skin':
  408. // there is exactly one skin per controller
  409. data.id = parseId( child.getAttribute( 'source' ) );
  410. data.skin = parseSkin( child );
  411. break;
  412. }
  413. }
  414. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  415. }
  416. function parseSkin( xml ) {
  417. var data = {
  418. sources: {}
  419. }
  420. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  421. var child = xml.childNodes[ i ];
  422. if ( child.nodeType !== 1 ) continue;
  423. switch ( child.nodeName ) {
  424. case 'bind_shape_matrix':
  425. data.bindShapeMatrix = parseFloats( child.textContent );
  426. break;
  427. case 'source':
  428. var id = child.getAttribute( 'id' );
  429. data.sources[ id ] = parseSource( child );
  430. break;
  431. case 'joints':
  432. data.joints = parseJoints( child );
  433. break;
  434. case 'vertex_weights':
  435. data.vertexWeights = parseVertexWeights( child );
  436. break;
  437. }
  438. }
  439. return data;
  440. }
  441. function parseJoints( xml ) {
  442. var data = {
  443. inputs: {}
  444. }
  445. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  446. var child = xml.childNodes[ i ];
  447. if ( child.nodeType !== 1 ) continue;
  448. switch ( child.nodeName ) {
  449. case 'input':
  450. var semantic = child.getAttribute( 'semantic' );
  451. var id = parseId( child.getAttribute( 'source' ) );
  452. data.inputs[ semantic ] = id;
  453. break;
  454. }
  455. }
  456. return data;
  457. }
  458. function parseVertexWeights( xml ) {
  459. var data = {
  460. inputs: {}
  461. }
  462. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  463. var child = xml.childNodes[ i ];
  464. if ( child.nodeType !== 1 ) continue;
  465. switch ( child.nodeName ) {
  466. case 'input':
  467. var semantic = child.getAttribute( 'semantic' );
  468. var id = parseId( child.getAttribute( 'source' ) );
  469. var offset = parseInt( child.getAttribute( 'offset' ) );
  470. data.inputs[ semantic ] = { id: id, offset: offset };
  471. break;
  472. case 'vcount':
  473. data.vcount = parseInts( child.textContent );
  474. break;
  475. case 'v':
  476. data.v = parseInts( child.textContent );
  477. break;
  478. }
  479. }
  480. return data;
  481. }
  482. function buildController( data ) {
  483. var build = {};
  484. build.id = data.id;
  485. build.skin = buildSkin( data.skin );
  486. // we enhance the 'sources' property of the corresponding geometry with our skin data
  487. var geometry = library.geometries[ build.id ];
  488. geometry.sources.skinIndices = build.skin.indices;
  489. geometry.sources.skinWeights = build.skin.weights;
  490. return build;
  491. }
  492. function buildSkin( data ) {
  493. var BONE_LIMIT = 4;
  494. var build = {
  495. joints: [], // this must be an array to preserve the joint order
  496. indices: {
  497. array: [],
  498. stride: BONE_LIMIT
  499. },
  500. weights: {
  501. array: [],
  502. stride: BONE_LIMIT
  503. }
  504. };
  505. var sources = data.sources;
  506. var vertexWeights = data.vertexWeights;
  507. var vcount = vertexWeights.vcount;
  508. var v = vertexWeights.v;
  509. var jointOffset = vertexWeights.inputs.JOINT.offset;
  510. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  511. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  512. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  513. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  514. var stride = 0;
  515. var i, j, l;
  516. // procces skin data for each vertex
  517. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  518. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  519. var vertexSkinData = [];
  520. for ( j = 0; j < jointCount; j ++ ) {
  521. var skinIndex = v[ stride + jointOffset ];
  522. var weightId = v[ stride + weightOffset ];
  523. var skinWeight = weights[ weightId ];
  524. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  525. stride += 2;
  526. }
  527. // we sort the joints in descending order based on the weights.
  528. // this ensures, we only procced the most important joints of the vertex
  529. vertexSkinData.sort( descending );
  530. // now we provide for each vertex a set of four index and weight values.
  531. // the order of the skin data matches the order of vertices
  532. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  533. var d = vertexSkinData[ j ];
  534. if ( d !== undefined ) {
  535. build.indices.array.push( d.index );
  536. build.weights.array.push( d.weight );
  537. } else {
  538. build.indices.array.push( 0 );
  539. build.weights.array.push( 0 );
  540. }
  541. }
  542. }
  543. // setup bind matrix
  544. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  545. // process bones and inverse bind matrix data
  546. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  547. var name = jointSource.array[ i ];
  548. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  549. build.joints.push( { name: name, boneInverse: boneInverse } );
  550. }
  551. return build;
  552. // array sort function
  553. function descending( a, b ) {
  554. return b.weight - a.weight;
  555. }
  556. }
  557. function getController( id ) {
  558. return getBuild( library.controllers[ id ], buildController );
  559. }
  560. // image
  561. function parseImage( xml ) {
  562. var data = {
  563. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  564. };
  565. library.images[ xml.getAttribute( 'id' ) ] = data;
  566. }
  567. function buildImage( data ) {
  568. if ( data.build !== undefined ) return data.build;
  569. return data.init_from;
  570. }
  571. function getImage( id ) {
  572. return getBuild( library.images[ id ], buildImage );
  573. }
  574. // effect
  575. function parseEffect( xml ) {
  576. var data = {};
  577. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  578. var child = xml.childNodes[ i ];
  579. if ( child.nodeType !== 1 ) continue;
  580. switch ( child.nodeName ) {
  581. case 'profile_COMMON':
  582. data.profile = parseEffectProfileCOMMON( child );
  583. break;
  584. }
  585. }
  586. library.effects[ xml.getAttribute( 'id' ) ] = data;
  587. }
  588. function parseEffectProfileCOMMON( xml ) {
  589. var data = {
  590. surfaces: {},
  591. samplers: {}
  592. };
  593. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  594. var child = xml.childNodes[ i ];
  595. if ( child.nodeType !== 1 ) continue;
  596. switch ( child.nodeName ) {
  597. case 'newparam':
  598. parseEffectNewparam( child, data );
  599. break;
  600. case 'technique':
  601. data.technique = parseEffectTechnique( child );
  602. break;
  603. }
  604. }
  605. return data;
  606. }
  607. function parseEffectNewparam( xml, data ) {
  608. var sid = xml.getAttribute( 'sid' );
  609. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  610. var child = xml.childNodes[ i ];
  611. if ( child.nodeType !== 1 ) continue;
  612. switch ( child.nodeName ) {
  613. case 'surface':
  614. data.surfaces[ sid ] = parseEffectSurface( child );
  615. break;
  616. case 'sampler2D':
  617. data.samplers[ sid ] = parseEffectSampler( child );
  618. break;
  619. }
  620. }
  621. }
  622. function parseEffectSurface( xml ) {
  623. var data = {};
  624. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  625. var child = xml.childNodes[ i ];
  626. if ( child.nodeType !== 1 ) continue;
  627. switch ( child.nodeName ) {
  628. case 'init_from':
  629. data.init_from = child.textContent;
  630. break;
  631. }
  632. }
  633. return data;
  634. }
  635. function parseEffectSampler( xml ) {
  636. var data = {};
  637. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  638. var child = xml.childNodes[ i ];
  639. if ( child.nodeType !== 1 ) continue;
  640. switch ( child.nodeName ) {
  641. case 'source':
  642. data.source = child.textContent;
  643. break;
  644. }
  645. }
  646. return data;
  647. }
  648. function parseEffectTechnique( xml ) {
  649. var data = {};
  650. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  651. var child = xml.childNodes[ i ];
  652. if ( child.nodeType !== 1 ) continue;
  653. switch ( child.nodeName ) {
  654. case 'constant':
  655. case 'lambert':
  656. case 'blinn':
  657. case 'phong':
  658. data.type = child.nodeName;
  659. data.parameters = parseEffectParameters( child );
  660. break;
  661. }
  662. }
  663. return data;
  664. }
  665. function parseEffectParameters( xml ) {
  666. var data = {};
  667. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  668. var child = xml.childNodes[ i ];
  669. if ( child.nodeType !== 1 ) continue;
  670. switch ( child.nodeName ) {
  671. case 'emission':
  672. case 'diffuse':
  673. case 'specular':
  674. case 'shininess':
  675. case 'transparent':
  676. case 'transparency':
  677. data[ child.nodeName ] = parseEffectParameter( child );
  678. break;
  679. }
  680. }
  681. return data;
  682. }
  683. function parseEffectParameter( xml ) {
  684. var data = {};
  685. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  686. var child = xml.childNodes[ i ];
  687. if ( child.nodeType !== 1 ) continue;
  688. switch ( child.nodeName ) {
  689. case 'color':
  690. data[ child.nodeName ] = parseFloats( child.textContent );
  691. break;
  692. case 'float':
  693. data[ child.nodeName ] = parseFloat( child.textContent );
  694. break;
  695. case 'texture':
  696. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  697. break;
  698. }
  699. }
  700. return data;
  701. }
  702. function parseEffectParameterTexture( xml ) {
  703. var data = {
  704. technique: {}
  705. };
  706. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  707. var child = xml.childNodes[ i ];
  708. if ( child.nodeType !== 1 ) continue;
  709. switch ( child.nodeName ) {
  710. case 'extra':
  711. parseEffectParameterTextureExtra( child, data );
  712. break;
  713. }
  714. }
  715. return data;
  716. }
  717. function parseEffectParameterTextureExtra( xml, data ) {
  718. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  719. var child = xml.childNodes[ i ];
  720. if ( child.nodeType !== 1 ) continue;
  721. switch ( child.nodeName ) {
  722. case 'technique':
  723. parseEffectParameterTextureExtraTechnique( child, data );
  724. break;
  725. }
  726. }
  727. }
  728. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  729. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  730. var child = xml.childNodes[ i ];
  731. if ( child.nodeType !== 1 ) continue;
  732. switch ( child.nodeName ) {
  733. case 'repeatU':
  734. case 'repeatV':
  735. case 'offsetU':
  736. case 'offsetV':
  737. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  738. break;
  739. case 'wrapU':
  740. case 'wrapV':
  741. // some files have values for wrapU/wrapV which become NaN via parseInt
  742. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  743. data.technique[ child.nodeName ] = 1;
  744. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  745. data.technique[ child.nodeName ] = 0;
  746. } else {
  747. data.technique[ child.nodeName ] = parseInt( child.textContent );
  748. }
  749. break;
  750. }
  751. }
  752. }
  753. function buildEffect( data ) {
  754. return data;
  755. }
  756. function getEffect( id ) {
  757. return getBuild( library.effects[ id ], buildEffect );
  758. }
  759. // material
  760. function parseMaterial( xml ) {
  761. var data = {
  762. name: xml.getAttribute( 'name' )
  763. };
  764. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  765. var child = xml.childNodes[ i ];
  766. if ( child.nodeType !== 1 ) continue;
  767. switch ( child.nodeName ) {
  768. case 'instance_effect':
  769. data.url = parseId( child.getAttribute( 'url' ) );
  770. break;
  771. }
  772. }
  773. library.materials[ xml.getAttribute( 'id' ) ] = data;
  774. }
  775. function buildMaterial( data ) {
  776. var effect = getEffect( data.url );
  777. var technique = effect.profile.technique;
  778. var material;
  779. switch ( technique.type ) {
  780. case 'phong':
  781. case 'blinn':
  782. material = new THREE.MeshPhongMaterial();
  783. break;
  784. case 'lambert':
  785. material = new THREE.MeshLambertMaterial();
  786. break;
  787. default:
  788. material = new THREE.MeshBasicMaterial();
  789. break;
  790. }
  791. material.name = data.name;
  792. function getTexture( textureObject ) {
  793. var sampler = effect.profile.samplers[ textureObject.id ];
  794. if ( sampler !== undefined ) {
  795. var surface = effect.profile.surfaces[ sampler.source ];
  796. var texture = textureLoader.load( getImage( surface.init_from ) );
  797. var extra = textureObject.extra;
  798. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  799. var technique = extra.technique;
  800. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  801. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  802. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  803. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  804. } else {
  805. texture.wrapS = THREE.RepeatWrapping;
  806. texture.wrapT = THREE.RepeatWrapping;
  807. }
  808. return texture;
  809. }
  810. console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id );
  811. return null;
  812. }
  813. var parameters = technique.parameters;
  814. for ( var key in parameters ) {
  815. var parameter = parameters[ key ];
  816. switch ( key ) {
  817. case 'diffuse':
  818. if ( parameter.color ) material.color.fromArray( parameter.color );
  819. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  820. break;
  821. case 'specular':
  822. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  823. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  824. break;
  825. case 'shininess':
  826. if ( parameter.float && material.shininess )
  827. material.shininess = parameter.float;
  828. break;
  829. case 'emission':
  830. if ( parameter.color && material.emissive )
  831. material.emissive.fromArray( parameter.color );
  832. break;
  833. case 'transparent':
  834. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  835. material.transparent = true;
  836. break;
  837. case 'transparency':
  838. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  839. material.transparent = true;
  840. break;
  841. }
  842. }
  843. return material;
  844. }
  845. function getMaterial( id ) {
  846. return getBuild( library.materials[ id ], buildMaterial );
  847. }
  848. // camera
  849. function parseCamera( xml ) {
  850. var data = {
  851. name: xml.getAttribute( 'name' )
  852. };
  853. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  854. var child = xml.childNodes[ i ];
  855. if ( child.nodeType !== 1 ) continue;
  856. switch ( child.nodeName ) {
  857. case 'optics':
  858. data.optics = parseCameraOptics( child );
  859. break;
  860. }
  861. }
  862. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  863. }
  864. function parseCameraOptics( xml ) {
  865. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  866. var child = xml.childNodes[ i ];
  867. switch ( child.nodeName ) {
  868. case 'technique_common':
  869. return parseCameraTechnique( child );
  870. }
  871. }
  872. return {};
  873. }
  874. function parseCameraTechnique( xml ) {
  875. var data = {};
  876. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  877. var child = xml.childNodes[ i ];
  878. switch ( child.nodeName ) {
  879. case 'perspective':
  880. case 'orthographic':
  881. data.technique = child.nodeName;
  882. data.parameters = parseCameraParameters( child );
  883. break;
  884. }
  885. }
  886. return data;
  887. }
  888. function parseCameraParameters( xml ) {
  889. var data = {};
  890. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  891. var child = xml.childNodes[ i ];
  892. switch ( child.nodeName ) {
  893. case 'xfov':
  894. case 'yfov':
  895. case 'xmag':
  896. case 'ymag':
  897. case 'znear':
  898. case 'zfar':
  899. case 'aspect_ratio':
  900. data[ child.nodeName ] = parseFloat( child.textContent );
  901. break;
  902. }
  903. }
  904. return data;
  905. }
  906. function buildCamera( data ) {
  907. var camera;
  908. switch ( data.optics.technique ) {
  909. case 'perspective':
  910. camera = new THREE.PerspectiveCamera(
  911. data.optics.parameters.yfov,
  912. data.optics.parameters.aspect_ratio,
  913. data.optics.parameters.znear,
  914. data.optics.parameters.zfar
  915. );
  916. break;
  917. case 'orthographic':
  918. var ymag = data.optics.parameters.ymag;
  919. var xmag = data.optics.parameters.xmag;
  920. var aspectRatio = data.optics.parameters.aspect_ratio;
  921. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  922. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  923. xmag *= 0.5;
  924. ymag *= 0.5;
  925. camera = new THREE.OrthographicCamera(
  926. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  927. data.optics.parameters.znear,
  928. data.optics.parameters.zfar
  929. );
  930. break;
  931. default:
  932. camera = new THREE.PerspectiveCamera();
  933. break;
  934. }
  935. camera.name = data.name;
  936. return camera;
  937. }
  938. function getCamera( id ) {
  939. return getBuild( library.cameras[ id ], buildCamera );
  940. }
  941. // light
  942. function parseLight( xml ) {
  943. var data = {};
  944. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  945. var child = xml.childNodes[ i ];
  946. if ( child.nodeType !== 1 ) continue;
  947. switch ( child.nodeName ) {
  948. case 'technique_common':
  949. data = parseLightTechnique( child );
  950. break;
  951. }
  952. }
  953. library.lights[ xml.getAttribute( 'id' ) ] = data;
  954. }
  955. function parseLightTechnique( xml ) {
  956. var data = {};
  957. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  958. var child = xml.childNodes[ i ];
  959. if ( child.nodeType !== 1 ) continue;
  960. switch ( child.nodeName ) {
  961. case 'directional':
  962. case 'point':
  963. case 'spot':
  964. case 'ambient':
  965. data.technique = child.nodeName;
  966. data.parameters = parseLightParameters( child );
  967. }
  968. }
  969. return data;
  970. }
  971. function parseLightParameters( xml ) {
  972. var data = {};
  973. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  974. var child = xml.childNodes[ i ];
  975. if ( child.nodeType !== 1 ) continue;
  976. switch ( child.nodeName ) {
  977. case 'color':
  978. var array = parseFloats( child.textContent );
  979. data.color = new THREE.Color().fromArray( array );
  980. break;
  981. case 'falloff_angle':
  982. data.falloffAngle = parseFloat( child.textContent );
  983. break;
  984. case 'quadratic_attenuation':
  985. var f = parseFloat( child.textContent );
  986. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  987. break;
  988. }
  989. }
  990. return data;
  991. }
  992. function buildLight( data ) {
  993. var light;
  994. switch ( data.technique ) {
  995. case 'directional':
  996. light = new THREE.DirectionalLight();
  997. break;
  998. case 'point':
  999. light = new THREE.PointLight();
  1000. break;
  1001. case 'spot':
  1002. light = new THREE.SpotLight();
  1003. break;
  1004. case 'ambient':
  1005. light = new THREE.AmbientLight();
  1006. break;
  1007. }
  1008. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1009. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1010. return light;
  1011. }
  1012. function getLight( id ) {
  1013. return getBuild( library.lights[ id ], buildLight );
  1014. }
  1015. // geometry
  1016. function parseGeometry( xml ) {
  1017. var data = {
  1018. name: xml.getAttribute( 'name' ),
  1019. sources: {},
  1020. vertices: {},
  1021. primitives: []
  1022. };
  1023. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1024. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1025. var child = mesh.childNodes[ i ];
  1026. if ( child.nodeType !== 1 ) continue;
  1027. var id = child.getAttribute( 'id' );
  1028. switch ( child.nodeName ) {
  1029. case 'source':
  1030. data.sources[ id ] = parseSource( child );
  1031. break;
  1032. case 'vertices':
  1033. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1034. data.vertices = parseGeometryVertices( child );
  1035. break;
  1036. case 'polygons':
  1037. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1038. break;
  1039. case 'lines':
  1040. case 'linestrips':
  1041. case 'polylist':
  1042. case 'triangles':
  1043. data.primitives.push( parseGeometryPrimitive( child ) );
  1044. break;
  1045. default:
  1046. console.log( child );
  1047. }
  1048. }
  1049. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1050. }
  1051. function parseSource( xml ) {
  1052. var data = {
  1053. array: [],
  1054. stride: 3
  1055. };
  1056. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1057. var child = xml.childNodes[ i ];
  1058. if ( child.nodeType !== 1 ) continue;
  1059. switch ( child.nodeName ) {
  1060. case 'float_array':
  1061. data.array = parseFloats( child.textContent );
  1062. break;
  1063. case 'Name_array':
  1064. data.array = parseStrings( child.textContent );
  1065. break;
  1066. case 'technique_common':
  1067. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1068. if ( accessor !== undefined ) {
  1069. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1070. }
  1071. break;
  1072. }
  1073. }
  1074. return data;
  1075. }
  1076. function parseGeometryVertices( xml ) {
  1077. var data = {};
  1078. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1079. var child = xml.childNodes[ i ];
  1080. if ( child.nodeType !== 1 ) continue;
  1081. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1082. }
  1083. return data;
  1084. }
  1085. function parseGeometryPrimitive( xml ) {
  1086. var primitive = {
  1087. type: xml.nodeName,
  1088. material: xml.getAttribute( 'material' ),
  1089. count: parseInt( xml.getAttribute( 'count' ) ),
  1090. inputs: {},
  1091. stride: 0
  1092. };
  1093. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1094. var child = xml.childNodes[ i ];
  1095. if ( child.nodeType !== 1 ) continue;
  1096. switch ( child.nodeName ) {
  1097. case 'input':
  1098. var id = parseId( child.getAttribute( 'source' ) );
  1099. var semantic = child.getAttribute( 'semantic' );
  1100. var offset = parseInt( child.getAttribute( 'offset' ) );
  1101. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1102. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1103. break;
  1104. case 'vcount':
  1105. primitive.vcount = parseInts( child.textContent );
  1106. break;
  1107. case 'p':
  1108. primitive.p = parseInts( child.textContent );
  1109. break;
  1110. }
  1111. }
  1112. return primitive;
  1113. }
  1114. function buildGeometry( data ) {
  1115. var build = {};
  1116. var sources = data.sources;
  1117. var vertices = data.vertices;
  1118. var primitives = data.primitives;
  1119. if ( primitives.length === 0 ) return {};
  1120. var position = { array: [], stride: 0 };
  1121. var normal = { array: [], stride: 0 };
  1122. var uv = { array: [], stride: 0 };
  1123. var color = { array: [], stride: 0 };
  1124. var skinIndex = { array: [], stride: 4 };
  1125. var skinWeight = { array: [], stride: 4 };
  1126. var geometry = new THREE.BufferGeometry();
  1127. geometry.name = data.name || '';
  1128. var materialKeys = [];
  1129. var start = 0, count = 0;
  1130. var array;
  1131. for ( var p = 0; p < primitives.length; p ++ ) {
  1132. var primitive = primitives[ p ];
  1133. var inputs = primitive.inputs;
  1134. var triangleCount = 1;
  1135. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1136. triangleCount = 2; // one quad -> two triangles
  1137. }
  1138. // groups
  1139. count = primitive.count * 3 * triangleCount;
  1140. geometry.addGroup( start, count, p );
  1141. start += count;
  1142. // material
  1143. materialKeys.push( primitive.material );
  1144. // geometry data
  1145. for ( var name in inputs ) {
  1146. var input = inputs[ name ];
  1147. switch ( name ) {
  1148. case 'VERTEX':
  1149. for ( var key in vertices ) {
  1150. if ( key === 'POSITION' ) {
  1151. buildGeometryData( primitive, sources[ vertices[ key ] ], input.offset, position.array );
  1152. position.stride = sources[ vertices[ key ] ].stride;
  1153. if ( sources.skinWeights && sources.skinIndices ) {
  1154. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1155. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1156. }
  1157. }
  1158. }
  1159. break;
  1160. case 'NORMAL':
  1161. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1162. normal.stride = sources[ input.id ].stride;
  1163. break;
  1164. case 'COLOR':
  1165. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1166. color.stride = sources[ input.id ].stride;
  1167. break;
  1168. case 'TEXCOORD':
  1169. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1170. uv.stride = sources[ input.id ].stride;
  1171. break;
  1172. }
  1173. }
  1174. }
  1175. // build geometry
  1176. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1177. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1178. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1179. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1180. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1181. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1182. build.data = geometry;
  1183. build.type = primitives[ 0 ].type;
  1184. build.materialKeys = materialKeys;
  1185. return build;
  1186. }
  1187. function buildGeometryData( primitive, source, offset, array ) {
  1188. var indices = primitive.p;
  1189. var stride = primitive.stride;
  1190. var vcount = primitive.vcount;
  1191. function pushVector( i ) {
  1192. var index = indices[ i + offset ] * sourceStride;
  1193. var length = index + sourceStride;
  1194. for ( ; index < length; index ++ ) {
  1195. array.push( sourceArray[ index ] );
  1196. }
  1197. }
  1198. var maxcount = 0;
  1199. var sourceArray = source.array;
  1200. var sourceStride = source.stride;
  1201. if ( primitive.vcount !== undefined ) {
  1202. var index = 0;
  1203. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1204. var count = vcount[ i ];
  1205. if ( count === 4 ) {
  1206. var a = index + stride * 0;
  1207. var b = index + stride * 1;
  1208. var c = index + stride * 2;
  1209. var d = index + stride * 3;
  1210. pushVector( a ); pushVector( b ); pushVector( d );
  1211. pushVector( b ); pushVector( c ); pushVector( d );
  1212. } else if ( count === 3 ) {
  1213. var a = index + stride * 0;
  1214. var b = index + stride * 1;
  1215. var c = index + stride * 2;
  1216. pushVector( a ); pushVector( b ); pushVector( c );
  1217. } else {
  1218. maxcount = Math.max( maxcount, count );
  1219. }
  1220. index += stride * count;
  1221. }
  1222. if ( maxcount > 0 ) {
  1223. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1224. }
  1225. } else {
  1226. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1227. pushVector( i );
  1228. }
  1229. }
  1230. }
  1231. function getGeometry( id ) {
  1232. return getBuild( library.geometries[ id ], buildGeometry );
  1233. }
  1234. // kinematics
  1235. function parseKinematicsModel( xml ) {
  1236. var data = {
  1237. name: xml.getAttribute( 'name' ) || '',
  1238. joints: [],
  1239. links: []
  1240. };
  1241. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1242. var child = xml.childNodes[ i ];
  1243. if ( child.nodeType !== 1 ) continue;
  1244. switch ( child.nodeName ) {
  1245. case 'technique_common':
  1246. parseKinematicsTechniqueCommon( child, data );
  1247. break;
  1248. }
  1249. }
  1250. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1251. };
  1252. function buildKinematicsModel( data ) {
  1253. if ( data.build !== undefined ) return data.build;
  1254. return data;
  1255. }
  1256. function getKinematicsModel( id ) {
  1257. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1258. }
  1259. function parseKinematicsTechniqueCommon( xml, data ) {
  1260. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1261. var child = xml.childNodes[ i ];
  1262. if ( child.nodeType !== 1 ) continue;
  1263. switch ( child.nodeName ) {
  1264. case 'joint':
  1265. data.joints.push( parseKinematicsJoint( child ) );
  1266. break;
  1267. case 'link':
  1268. data.links.push( parseKinematicsLink( child ) );
  1269. break;
  1270. }
  1271. }
  1272. }
  1273. function parseKinematicsJoint( xml ) {
  1274. var data;
  1275. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1276. var child = xml.childNodes[ i ];
  1277. if ( child.nodeType !== 1 ) continue;
  1278. switch ( child.nodeName ) {
  1279. case 'prismatic':
  1280. case 'revolute':
  1281. data = parseKinematicsJointParameter( child );
  1282. break;
  1283. }
  1284. }
  1285. return data;
  1286. }
  1287. function parseKinematicsJointParameter( xml, data ) {
  1288. var data = {
  1289. sid: xml.getAttribute( 'sid' ),
  1290. name: xml.getAttribute( 'name' ) || '',
  1291. axis: new THREE.Vector3(),
  1292. limits: {
  1293. min: 0,
  1294. max: 0
  1295. },
  1296. type: xml.nodeName,
  1297. static: false,
  1298. zeroPosition: 0,
  1299. middlePosition: 0
  1300. };
  1301. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1302. var child = xml.childNodes[ i ];
  1303. if ( child.nodeType !== 1 ) continue;
  1304. switch ( child.nodeName ) {
  1305. case 'axis':
  1306. var array = parseFloats( child.textContent );
  1307. data.axis.fromArray( array );
  1308. break;
  1309. case 'limits':
  1310. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1311. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1312. data.limits.max = parseFloat( max.textContent );
  1313. data.limits.min = parseFloat( min.textContent );
  1314. break;
  1315. }
  1316. }
  1317. // if min is equal to or greater than max, consider the joint static
  1318. if ( data.limits.min >= data.limits.max ) {
  1319. data.static = true;
  1320. }
  1321. // calculate middle position
  1322. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1323. return data;
  1324. }
  1325. function parseKinematicsLink( xml ) {
  1326. var data = {
  1327. sid: xml.getAttribute( 'sid' ),
  1328. name: xml.getAttribute( 'name' ) || '',
  1329. attachments: [],
  1330. transforms: []
  1331. };
  1332. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1333. var child = xml.childNodes[ i ];
  1334. if ( child.nodeType !== 1 ) continue;
  1335. switch ( child.nodeName ) {
  1336. case 'attachment_full':
  1337. data.attachments.push( parseKinematicsAttachment( child ) );
  1338. break;
  1339. case 'matrix':
  1340. case 'translate':
  1341. case 'rotate':
  1342. data.transforms.push( parseKinematicsTransform( child ) );
  1343. break;
  1344. }
  1345. }
  1346. return data;
  1347. }
  1348. function parseKinematicsAttachment( xml ) {
  1349. var data = {
  1350. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1351. transforms: [],
  1352. links: []
  1353. };
  1354. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1355. var child = xml.childNodes[ i ];
  1356. if ( child.nodeType !== 1 ) continue;
  1357. switch ( child.nodeName ) {
  1358. case 'link':
  1359. data.links.push( parseKinematicsLink( child ) );
  1360. break;
  1361. case 'matrix':
  1362. case 'translate':
  1363. case 'rotate':
  1364. data.transforms.push( parseKinematicsTransform( child ) );
  1365. break;
  1366. }
  1367. }
  1368. return data;
  1369. }
  1370. function parseKinematicsTransform( xml ) {
  1371. var data = {
  1372. type: xml.nodeName
  1373. };
  1374. var array = parseFloats( xml.textContent );
  1375. switch ( data.type ) {
  1376. case 'matrix':
  1377. data.obj = new THREE.Matrix4();
  1378. data.obj.fromArray( array ).transpose();
  1379. break;
  1380. case 'translate':
  1381. data.obj = new THREE.Vector3();
  1382. data.obj.fromArray( array );
  1383. break;
  1384. case 'rotate':
  1385. data.obj = new THREE.Vector3();
  1386. data.obj.fromArray( array );
  1387. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1388. break;
  1389. }
  1390. return data;
  1391. }
  1392. function parseKinematicsScene( xml ) {
  1393. var data = {
  1394. bindJointAxis: []
  1395. };
  1396. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1397. var child = xml.childNodes[ i ];
  1398. if ( child.nodeType !== 1 ) continue;
  1399. switch ( child.nodeName ) {
  1400. case 'bind_joint_axis':
  1401. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1402. break;
  1403. }
  1404. }
  1405. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1406. }
  1407. function parseKinematicsBindJointAxis( xml ) {
  1408. var data = {
  1409. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1410. };
  1411. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1412. var child = xml.childNodes[ i ];
  1413. if ( child.nodeType !== 1 ) continue;
  1414. switch ( child.nodeName ) {
  1415. case 'axis':
  1416. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1417. data.axis = param.textContent;
  1418. data.jointIndex = parseInt( data.axis.split( 'joint' ).pop().split( '.' )[ 0 ] );
  1419. break;
  1420. }
  1421. }
  1422. return data;
  1423. }
  1424. function buildKinematicsScene( data ) {
  1425. if ( data.build !== undefined ) return data.build;
  1426. return data;
  1427. }
  1428. function getKinematicsScene( id ) {
  1429. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1430. }
  1431. function setupKinematics() {
  1432. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1433. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1434. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1435. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1436. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1437. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1438. var visualScene = getVisualScene( visualSceneId );
  1439. var bindJointAxis = kinematicsScene.bindJointAxis;
  1440. var jointMap = {};
  1441. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1442. var axis = bindJointAxis[ i ];
  1443. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1444. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1445. if ( targetElement ) {
  1446. // get the parent of the transfrom element
  1447. var parentVisualElement = targetElement.parentElement;
  1448. // connect the joint of the kinematics model with the element in the visual scene
  1449. connect( axis.jointIndex, parentVisualElement );
  1450. }
  1451. }
  1452. function connect( jointIndex, visualElement ) {
  1453. var visualElementId = visualElement.getAttribute( 'id' );
  1454. var visualElementName = visualElement.getAttribute( 'name' );
  1455. var joint = kinematicsModel.joints[ jointIndex ];
  1456. visualScene.traverse( function( object ) {
  1457. if ( object.name === visualElementName ) {
  1458. jointMap[ jointIndex ] = {
  1459. object: object,
  1460. transforms: buildTransformList( visualElement ),
  1461. joint: joint,
  1462. position: joint.zeroPosition
  1463. };
  1464. }
  1465. } );
  1466. };
  1467. var m0 = new THREE.Matrix4();
  1468. kinematics = {
  1469. joints: kinematicsModel && kinematicsModel.joints,
  1470. getJointValue: function( jointIndex ) {
  1471. var jointData = jointMap[ jointIndex ];
  1472. if ( jointData ) {
  1473. return jointData.position;
  1474. } else {
  1475. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1476. }
  1477. },
  1478. setJointValue: function( jointIndex, value ) {
  1479. var jointData = jointMap[ jointIndex ];
  1480. if ( jointData ) {
  1481. var joint = jointData.joint;
  1482. if ( value > joint.limits.max || value < joint.limits.min ) {
  1483. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1484. } else if ( joint.static ) {
  1485. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1486. } else {
  1487. var object = jointData.object;
  1488. var axis = joint.axis;
  1489. var transforms = jointData.transforms;
  1490. matrix.identity();
  1491. // each update, we have to apply all transforms in the correct order
  1492. for ( var i = 0; i < transforms.length; i ++ ) {
  1493. var transform = transforms[ i ];
  1494. // if there is a connection of the transform node with a joint, apply the joint value
  1495. if ( transform.sid && transform.sid.indexOf( 'joint' + jointIndex ) !== -1 ) {
  1496. switch ( joint.type ) {
  1497. case 'revolute':
  1498. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1499. break;
  1500. case 'prismatic':
  1501. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1502. break;
  1503. default:
  1504. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1505. break;
  1506. }
  1507. } else {
  1508. switch ( transform.type ) {
  1509. case 'matrix':
  1510. matrix.multiply( transform.obj );
  1511. break;
  1512. case 'translate':
  1513. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1514. break;
  1515. case 'scale':
  1516. matrix.scale( transform.obj );
  1517. break;
  1518. case 'rotate':
  1519. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1520. break;
  1521. }
  1522. }
  1523. }
  1524. object.matrix.copy( matrix );
  1525. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1526. jointMap[ jointIndex ].position = value;
  1527. }
  1528. } else {
  1529. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1530. }
  1531. }
  1532. };
  1533. }
  1534. function buildTransformList( node ) {
  1535. var transforms = [];
  1536. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1537. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1538. var child = xml.childNodes[ i ];
  1539. if ( child.nodeType !== 1 ) continue;
  1540. switch ( child.nodeName ) {
  1541. case 'matrix':
  1542. var array = parseFloats( child.textContent );
  1543. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1544. transforms.push( {
  1545. sid: child.getAttribute( 'sid' ),
  1546. type: child.nodeName,
  1547. obj: matrix
  1548. } );
  1549. break;
  1550. case 'translate':
  1551. case 'scale':
  1552. var array = parseFloats( child.textContent );
  1553. var vector = new THREE.Vector3().fromArray( array );
  1554. transforms.push( {
  1555. sid: child.getAttribute( 'sid' ),
  1556. type: child.nodeName,
  1557. obj: vector
  1558. } );
  1559. break;
  1560. case 'rotate':
  1561. var array = parseFloats( child.textContent );
  1562. var vector = new THREE.Vector3().fromArray( array );
  1563. var angle = THREE.Math.degToRad( array[ 3 ] );
  1564. transforms.push({
  1565. sid: child.getAttribute( 'sid' ),
  1566. type: child.nodeName,
  1567. obj: vector,
  1568. angle: angle
  1569. } );
  1570. break;
  1571. }
  1572. }
  1573. return transforms;
  1574. }
  1575. // nodes
  1576. var matrix = new THREE.Matrix4();
  1577. var vector = new THREE.Vector3();
  1578. function parseNode( xml ) {
  1579. var data = {
  1580. name: xml.getAttribute( 'name' ),
  1581. type: xml.getAttribute( 'type' ),
  1582. id: xml.getAttribute( 'id' ),
  1583. sid: xml.getAttribute( 'sid' ),
  1584. matrix: new THREE.Matrix4(),
  1585. nodes: [],
  1586. instanceCameras: [],
  1587. instanceControllers: [],
  1588. instanceLights: [],
  1589. instanceGeometries: [],
  1590. instanceNodes: [],
  1591. transforms: {}
  1592. };
  1593. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1594. var child = xml.childNodes[ i ];
  1595. if ( child.nodeType !== 1 ) continue;
  1596. switch ( child.nodeName ) {
  1597. case 'node':
  1598. if ( child.hasAttribute( 'id' ) ) {
  1599. data.nodes.push( child.getAttribute( 'id' ) );
  1600. parseNode( child );
  1601. }
  1602. break;
  1603. case 'instance_camera':
  1604. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1605. break;
  1606. case 'instance_controller':
  1607. data.instanceControllers.push( parseNodeInstance( child ) );
  1608. break;
  1609. case 'instance_light':
  1610. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1611. break;
  1612. case 'instance_geometry':
  1613. data.instanceGeometries.push( parseNodeInstance( child ) );
  1614. break;
  1615. case 'instance_node':
  1616. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1617. break;
  1618. case 'matrix':
  1619. var array = parseFloats( child.textContent );
  1620. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1621. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1622. break;
  1623. case 'translate':
  1624. var array = parseFloats( child.textContent );
  1625. vector.fromArray( array );
  1626. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1627. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1628. break;
  1629. case 'rotate':
  1630. var array = parseFloats( child.textContent );
  1631. var angle = THREE.Math.degToRad( array[ 3 ] );
  1632. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1633. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1634. break;
  1635. case 'scale':
  1636. var array = parseFloats( child.textContent );
  1637. data.matrix.scale( vector.fromArray( array ) );
  1638. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1639. break;
  1640. case 'extra':
  1641. break;
  1642. default:
  1643. console.log( child );
  1644. }
  1645. }
  1646. if ( xml.hasAttribute( 'id' ) ) {
  1647. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  1648. }
  1649. return data;
  1650. }
  1651. function parseNodeInstance( xml ) {
  1652. var data = {
  1653. id: parseId( xml.getAttribute( 'url' ) ),
  1654. materials: {},
  1655. skeletons: []
  1656. };
  1657. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1658. var child = xml.childNodes[ i ];
  1659. switch ( child.nodeName ) {
  1660. case 'bind_material':
  1661. var instances = child.getElementsByTagName( 'instance_material' );
  1662. for ( var j = 0; j < instances.length; j ++ ) {
  1663. var instance = instances[ j ];
  1664. var symbol = instance.getAttribute( 'symbol' );
  1665. var target = instance.getAttribute( 'target' );
  1666. data.materials[ symbol ] = parseId( target );
  1667. }
  1668. break;
  1669. case 'skeleton':
  1670. data.skeletons.push( parseId( child.textContent ) );
  1671. break;
  1672. default:
  1673. break;
  1674. }
  1675. }
  1676. return data;
  1677. }
  1678. function getSkeleton( skeletons, joints ) {
  1679. var boneData = [];
  1680. var sortedBoneData = [];
  1681. var i, j, data;
  1682. // a skeleton can have multiple root bones. collada expresses this
  1683. // situtation with multiple "skeleton" tags per controller instance
  1684. for ( i = 0; i < skeletons.length; i ++ ) {
  1685. var skeleton = skeletons[ i ];
  1686. var root = getNode( skeleton );
  1687. // setup bone data for a single bone hierarchy
  1688. buildBoneHierarchy( root, joints, boneData );
  1689. }
  1690. // sort bone data (the order is defined in the corresponding controller)
  1691. for ( i = 0; i < joints.length; i ++ ) {
  1692. for ( j = 0; j < boneData.length; j ++ ) {
  1693. data = boneData[ j ];
  1694. if ( data.bone.name === joints[ i ].name ) {
  1695. sortedBoneData[ i ] = data;
  1696. data.processed = true;
  1697. break;
  1698. }
  1699. }
  1700. }
  1701. // add unprocessed bone data at the end of the list
  1702. for ( i = 0; i < boneData.length; i ++ ) {
  1703. data = boneData[ i ];
  1704. if ( data.processed === false ) {
  1705. sortedBoneData.push( data );
  1706. data.processed = true;
  1707. }
  1708. }
  1709. // setup arrays for skeleton creation
  1710. var bones = [];
  1711. var boneInverses = [];
  1712. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1713. data = sortedBoneData[ i ];
  1714. bones.push( data.bone );
  1715. boneInverses.push( data.boneInverse );
  1716. }
  1717. return new THREE.Skeleton( bones, boneInverses );
  1718. }
  1719. function buildBoneHierarchy( root, joints, boneData ) {
  1720. // setup bone data from visual scene
  1721. root.traverse( function( object ) {
  1722. if ( object.isBone === true ) {
  1723. var boneInverse;
  1724. // retrieve the boneInverse from the controller data
  1725. for ( var i = 0; i < joints.length; i ++ ) {
  1726. var joint = joints[ i ];
  1727. if ( joint.name === object.name ) {
  1728. boneInverse = joint.boneInverse;
  1729. break;
  1730. }
  1731. }
  1732. if ( boneInverse === undefined ) {
  1733. // Unfortunately, there can be joints in the visual scene that are not part of the
  1734. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1735. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1736. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1737. // ensure a correct animation of the model.
  1738. boneInverse = new THREE.Matrix4();
  1739. }
  1740. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1741. }
  1742. } );
  1743. }
  1744. function buildNode( data ) {
  1745. var objects = [];
  1746. var matrix = data.matrix;
  1747. var nodes = data.nodes;
  1748. var type = data.type;
  1749. var instanceCameras = data.instanceCameras;
  1750. var instanceControllers = data.instanceControllers;
  1751. var instanceLights = data.instanceLights;
  1752. var instanceGeometries = data.instanceGeometries;
  1753. var instanceNodes = data.instanceNodes;
  1754. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1755. objects.push( getNode( nodes[ i ] ) );
  1756. }
  1757. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1758. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  1759. }
  1760. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1761. var instance = instanceControllers[ i ];
  1762. var controller = getController( instance.id );
  1763. var geometry = getGeometry( controller.id );
  1764. var materials = resolveMaterialBinding( geometry.materialKeys, instance.materials );
  1765. var object = getObject( geometry, materials );
  1766. var skeletons = instance.skeletons;
  1767. var joints = controller.skin.joints;
  1768. var skeleton = getSkeleton( skeletons, joints );
  1769. object.bind( skeleton, controller.skin.bindMatrix );
  1770. object.normalizeSkinWeights();
  1771. objects.push( object );
  1772. }
  1773. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1774. objects.push( getLight( instanceLights[ i ] ).clone() );
  1775. }
  1776. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1777. var instance = instanceGeometries[ i ];
  1778. var geometry = getGeometry( instance.id );
  1779. var materials = resolveMaterialBinding( geometry.materialKeys, instance.materials );
  1780. var object = getObject( geometry, materials );
  1781. objects.push( object );
  1782. }
  1783. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1784. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1785. }
  1786. var object;
  1787. if ( nodes.length === 0 && objects.length === 1 ) {
  1788. object = objects[ 0 ];
  1789. } else {
  1790. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1791. for ( var i = 0; i < objects.length; i ++ ) {
  1792. object.add( objects[ i ] );
  1793. }
  1794. }
  1795. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1796. object.matrix.copy( matrix );
  1797. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1798. return object;
  1799. }
  1800. function resolveMaterialBinding( keys, instanceMaterials ) {
  1801. var materials = [];
  1802. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1803. var id = instanceMaterials[ keys[ i ] ];
  1804. materials.push( getMaterial( id ) );
  1805. }
  1806. return materials;
  1807. }
  1808. function getObject( geometry, materials ) {
  1809. var object;
  1810. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1811. if ( skinning ) {
  1812. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1813. materials[ i ].skinning = true;
  1814. }
  1815. }
  1816. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1817. switch ( geometry.type ) {
  1818. case 'lines':
  1819. object = new THREE.LineSegments( geometry.data, material );
  1820. break;
  1821. case 'linestrips':
  1822. object = new THREE.Line( geometry.data, material );
  1823. break;
  1824. case 'triangles':
  1825. case 'polylist':
  1826. if ( skinning ) {
  1827. object = new THREE.SkinnedMesh( geometry.data, material );
  1828. } else {
  1829. object = new THREE.Mesh( geometry.data, material );
  1830. }
  1831. break;
  1832. }
  1833. return object;
  1834. }
  1835. function getNode( id ) {
  1836. return getBuild( library.nodes[ id ], buildNode );
  1837. }
  1838. // visual scenes
  1839. function parseVisualScene( xml ) {
  1840. var data = {
  1841. name: xml.getAttribute( 'name' ),
  1842. children: []
  1843. };
  1844. var elements = getElementsByTagName( xml, 'node' );
  1845. for ( var i = 0; i < elements.length; i ++ ) {
  1846. data.children.push( parseNode( elements[ i ] ) );
  1847. }
  1848. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  1849. }
  1850. function buildVisualScene( data ) {
  1851. var group = new THREE.Group();
  1852. group.name = data.name;
  1853. var children = data.children;
  1854. for ( var i = 0; i < children.length; i ++ ) {
  1855. var child = children[ i ];
  1856. group.add( getNode( child.id ) );
  1857. }
  1858. return group;
  1859. }
  1860. function getVisualScene( id ) {
  1861. return getBuild( library.visualScenes[ id ], buildVisualScene );
  1862. }
  1863. // scenes
  1864. function parseScene( xml ) {
  1865. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  1866. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  1867. }
  1868. function setupAnimations() {
  1869. var clips = library.clips;
  1870. if ( isEmpty( clips ) === true ) {
  1871. if ( isEmpty( library.animations ) === false ) {
  1872. // if there are animations but no clips, we create a default clip for playback
  1873. var tracks = [];
  1874. for ( var id in library.animations ) {
  1875. var animationTracks = getAnimation( id );
  1876. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  1877. tracks.push( animationTracks[ i ] );
  1878. }
  1879. }
  1880. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  1881. }
  1882. } else {
  1883. for ( var id in clips ) {
  1884. animations.push( getAnimationClip( id ) );
  1885. }
  1886. }
  1887. }
  1888. console.time( 'THREE.ColladaLoader' );
  1889. if ( text.length === 0 ) {
  1890. return { scene: new THREE.Scene() };
  1891. }
  1892. console.time( 'THREE.ColladaLoader: DOMParser' );
  1893. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  1894. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  1895. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  1896. // metadata
  1897. var version = collada.getAttribute( 'version' );
  1898. console.log( 'THREE.ColladaLoader: File version', version );
  1899. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  1900. var textureLoader = new THREE.TextureLoader( this.manager ).setPath( resourceDirectory );
  1901. //
  1902. var animations = [];
  1903. var kinematics = {};
  1904. //
  1905. var library = {
  1906. animations: {},
  1907. clips: {},
  1908. controllers: {},
  1909. images: {},
  1910. effects: {},
  1911. materials: {},
  1912. cameras: {},
  1913. lights: {},
  1914. geometries: {},
  1915. nodes: {},
  1916. visualScenes: {},
  1917. kinematicsModels: {},
  1918. kinematicsScenes: {}
  1919. };
  1920. console.time( 'THREE.ColladaLoader: Parse' );
  1921. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  1922. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  1923. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  1924. parseLibrary( collada, 'library_images', 'image', parseImage );
  1925. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  1926. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  1927. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  1928. parseLibrary( collada, 'library_lights', 'light', parseLight );
  1929. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  1930. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  1931. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  1932. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  1933. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  1934. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  1935. console.time( 'THREE.ColladaLoader: Build' );
  1936. buildLibrary( library.animations, buildAnimation );
  1937. buildLibrary( library.clips, buildAnimationClip );
  1938. buildLibrary( library.controllers, buildController );
  1939. buildLibrary( library.images, buildImage );
  1940. buildLibrary( library.effects, buildEffect );
  1941. buildLibrary( library.materials, buildMaterial );
  1942. buildLibrary( library.cameras, buildCamera );
  1943. buildLibrary( library.lights, buildLight );
  1944. buildLibrary( library.geometries, buildGeometry );
  1945. buildLibrary( library.visualScenes, buildVisualScene );
  1946. console.timeEnd( 'THREE.ColladaLoader: Build' );
  1947. setupAnimations();
  1948. setupKinematics();
  1949. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  1950. if ( asset.upAxis === 'Z_UP' ) {
  1951. scene.rotation.x = - Math.PI / 2;
  1952. }
  1953. scene.scale.multiplyScalar( asset.unit );
  1954. console.timeEnd( 'THREE.ColladaLoader' );
  1955. return {
  1956. animations: animations,
  1957. kinematics: kinematics,
  1958. library: library,
  1959. scene: scene
  1960. };
  1961. }
  1962. };