Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

WestLangley 451bcf37d4 Honor matrixAutoUpdate flag 7 tahun lalu
.github 28894ccbc0 r91 7 tahun lalu
build 5d62862217 Updated builds. 7 tahun lalu
docs 04e7595c70 Merge pull request #13795 from Mugen87/dev1 7 tahun lalu
editor 67f9ae2736 SVGLoader: Basic fill color support. 7 tahun lalu
examples 66c69d7dcf Merge pull request #13834 from looeee/FBXLoader_parse_empty_geo 7 tahun lalu
src 451bcf37d4 Honor matrixAutoUpdate flag 7 tahun lalu
test 4f0855cba9 Tests: Changed "npm start" to "npm run dev-test" 7 tahun lalu
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 tahun lalu
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 tahun lalu
.travis.yml 3f191c3999 Travis CI 7 tahun lalu
LICENSE 5498e9ec31 Update LICENSE 7 tahun lalu
README.md e1f9e8541a README: Added Travis badge 7 tahun lalu
bower.json d271add4e8 Added bower.json back. See #10431 8 tahun lalu
package.json 3f191c3999 Travis CI 7 tahun lalu
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 tahun lalu

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases