GLTF2Loader.js 66 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTF2Loader = ( function () {
  9. function GLTF2Loader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTF2Loader.prototype = {
  13. constructor: GLTF2Loader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === 'string' ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed ) {
  41. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
  42. extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
  43. }
  44. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  45. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  46. }
  47. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
  48. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  49. }
  50. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_TECHNIQUE_WEBGL ) >= 0 ) {
  51. extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] = new GLTFTechniqueWebglExtension( json );
  52. }
  53. }
  54. console.time( 'GLTF2Loader' );
  55. var parser = new GLTFParser( json, extensions, {
  56. path: path || this.path,
  57. crossOrigin: this.crossOrigin
  58. } );
  59. parser.parse( function ( scene, scenes, cameras, animations ) {
  60. console.timeEnd( 'GLTF2Loader' );
  61. var glTF = {
  62. scene: scene,
  63. scenes: scenes,
  64. cameras: cameras,
  65. animations: animations
  66. };
  67. callback( glTF );
  68. } );
  69. }
  70. };
  71. /* GLTFREGISTRY */
  72. function GLTFRegistry() {
  73. var objects = {};
  74. return {
  75. get: function ( key ) {
  76. return objects[ key ];
  77. },
  78. add: function ( key, object ) {
  79. objects[ key ] = object;
  80. },
  81. remove: function ( key ) {
  82. delete objects[ key ];
  83. },
  84. removeAll: function () {
  85. objects = {};
  86. },
  87. update: function ( scene, camera ) {
  88. for ( var name in objects ) {
  89. var object = objects[ name ];
  90. if ( object.update ) {
  91. object.update( scene, camera );
  92. }
  93. }
  94. }
  95. };
  96. }
  97. /* GLTFSHADER */
  98. function GLTFShader( targetNode, allNodes ) {
  99. var boundUniforms = {};
  100. // bind each uniform to its source node
  101. var uniforms = targetNode.material.uniforms;
  102. for ( var uniformId in uniforms ) {
  103. var uniform = uniforms[ uniformId ];
  104. if ( uniform.semantic ) {
  105. var sourceNodeRef = uniform.node;
  106. var sourceNode = targetNode;
  107. if ( sourceNodeRef ) {
  108. sourceNode = allNodes[ sourceNodeRef ];
  109. }
  110. boundUniforms[ uniformId ] = {
  111. semantic: uniform.semantic,
  112. sourceNode: sourceNode,
  113. targetNode: targetNode,
  114. uniform: uniform
  115. };
  116. }
  117. }
  118. this.boundUniforms = boundUniforms;
  119. this._m4 = new THREE.Matrix4();
  120. }
  121. // Update - update all the uniform values
  122. GLTFShader.prototype.update = function ( scene, camera ) {
  123. var boundUniforms = this.boundUniforms;
  124. for ( var name in boundUniforms ) {
  125. var boundUniform = boundUniforms[ name ];
  126. switch ( boundUniform.semantic ) {
  127. case 'MODELVIEW':
  128. var m4 = boundUniform.uniform.value;
  129. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  130. break;
  131. case 'MODELVIEWINVERSETRANSPOSE':
  132. var m3 = boundUniform.uniform.value;
  133. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  134. m3.getNormalMatrix( this._m4 );
  135. break;
  136. case 'PROJECTION':
  137. var m4 = boundUniform.uniform.value;
  138. m4.copy( camera.projectionMatrix );
  139. break;
  140. case 'JOINTMATRIX':
  141. var m4v = boundUniform.uniform.value;
  142. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  143. // So it goes like this:
  144. // SkinnedMesh world matrix is already baked into MODELVIEW;
  145. // transform joints to local space,
  146. // then transform using joint's inverse
  147. m4v[ mi ]
  148. .getInverse( boundUniform.sourceNode.matrixWorld )
  149. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  150. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  151. .multiply( boundUniform.targetNode.bindMatrix );
  152. }
  153. break;
  154. default :
  155. console.warn( 'THREE.GLTF2Loader: Unhandled shader semantic: ' + boundUniform.semantic );
  156. break;
  157. }
  158. }
  159. };
  160. /*********************************/
  161. /********** EXTENSIONS ***********/
  162. /*********************************/
  163. var EXTENSIONS = {
  164. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  165. KHR_LIGHTS: 'KHR_lights',
  166. KHR_MATERIALS_COMMON: 'KHR_materials_common',
  167. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  168. KHR_TECHNIQUE_WEBGL: 'KHR_technique_webgl',
  169. };
  170. /**
  171. * Lights Extension
  172. *
  173. * Specification: PENDING
  174. */
  175. function GLTFLightsExtension( json ) {
  176. this.name = EXTENSIONS.KHR_LIGHTS;
  177. this.lights = {};
  178. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
  179. var lights = extension.lights || {};
  180. for ( var lightId in lights ) {
  181. var light = lights[ lightId ];
  182. var lightNode;
  183. var color = new THREE.Color().fromArray( light.color );
  184. switch ( light.type ) {
  185. case 'directional':
  186. lightNode = new THREE.DirectionalLight( color );
  187. lightNode.position.set( 0, 0, 1 );
  188. break;
  189. case 'point':
  190. lightNode = new THREE.PointLight( color );
  191. break;
  192. case 'spot':
  193. lightNode = new THREE.SpotLight( color );
  194. lightNode.position.set( 0, 0, 1 );
  195. break;
  196. case 'ambient':
  197. lightNode = new THREE.AmbientLight( color );
  198. break;
  199. }
  200. if ( lightNode ) {
  201. if ( light.constantAttenuation !== undefined ) {
  202. lightNode.intensity = light.constantAttenuation;
  203. }
  204. if ( light.linearAttenuation !== undefined ) {
  205. lightNode.distance = 1 / light.linearAttenuation;
  206. }
  207. if ( light.quadraticAttenuation !== undefined ) {
  208. lightNode.decay = light.quadraticAttenuation;
  209. }
  210. if ( light.fallOffAngle !== undefined ) {
  211. lightNode.angle = light.fallOffAngle;
  212. }
  213. if ( light.fallOffExponent !== undefined ) {
  214. console.warn( 'THREE.GLTF2Loader:: light.fallOffExponent not currently supported.' );
  215. }
  216. lightNode.name = light.name || ( 'light_' + lightId );
  217. this.lights[ lightId ] = lightNode;
  218. }
  219. }
  220. }
  221. /**
  222. * Common Materials Extension
  223. *
  224. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
  225. */
  226. function GLTFMaterialsCommonExtension( json ) {
  227. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  228. }
  229. GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {
  230. var khrMaterial = material.extensions[ this.name ];
  231. switch ( khrMaterial.type ) {
  232. case 'commonBlinn' :
  233. case 'commonPhong' :
  234. return THREE.MeshPhongMaterial;
  235. case 'commonLambert' :
  236. return THREE.MeshLambertMaterial;
  237. case 'commonConstant' :
  238. default :
  239. return THREE.MeshBasicMaterial;
  240. }
  241. };
  242. GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, dependencies ) {
  243. var khrMaterial = material.extensions[ this.name ];
  244. var keys = [];
  245. // TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
  246. switch ( khrMaterial.type ) {
  247. case 'commonBlinn' :
  248. case 'commonPhong' :
  249. keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
  250. break;
  251. case 'commonLambert' :
  252. keys.push( 'diffuseFactor', 'diffuseTexture' );
  253. break;
  254. case 'commonConstant' :
  255. default :
  256. break;
  257. }
  258. var materialValues = {};
  259. keys.forEach( function( v ) {
  260. if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];
  261. } );
  262. if ( materialValues.diffuseFactor !== undefined ) {
  263. materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
  264. materialParams.opacity = materialValues.diffuseFactor[ 3 ];
  265. }
  266. if ( materialValues.diffuseTexture !== undefined ) {
  267. materialParams.map = dependencies.textures[ materialValues.diffuseTexture.index ];
  268. }
  269. if ( materialValues.specularFactor !== undefined ) {
  270. materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );
  271. }
  272. if ( materialValues.specularTexture !== undefined ) {
  273. materialParams.specularMap = dependencies.textures[ materialValues.specularTexture.index ];
  274. }
  275. if ( materialValues.shininessFactor !== undefined ) {
  276. materialParams.shininess = materialValues.shininessFactor;
  277. }
  278. };
  279. /* BINARY EXTENSION */
  280. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  281. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  282. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  283. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  284. function GLTFBinaryExtension( data ) {
  285. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  286. this.content = null;
  287. this.body = null;
  288. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  289. this.header = {
  290. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  291. version: headerView.getUint32( 4, true ),
  292. length: headerView.getUint32( 8, true )
  293. };
  294. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  295. throw new Error( 'THREE.GLTF2Loader: Unsupported glTF-Binary header.' );
  296. } else if ( this.header.version < 2.0 ) {
  297. throw new Error( 'THREE.GLTF2Loader: Legacy binary file detected. Use GLTFLoader instead.' );
  298. }
  299. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  300. var chunkIndex = 0;
  301. while ( chunkIndex < chunkView.byteLength ) {
  302. var chunkLength = chunkView.getUint32( chunkIndex, true );
  303. chunkIndex += 4;
  304. var chunkType = chunkView.getUint32( chunkIndex, true );
  305. chunkIndex += 4;
  306. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  307. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  308. this.content = convertUint8ArrayToString( contentArray );
  309. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  310. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  311. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  312. }
  313. // Clients must ignore chunks with unknown types.
  314. chunkIndex += chunkLength;
  315. }
  316. if ( this.content === null ) {
  317. throw new Error( 'THREE.GLTF2Loader: JSON content not found.' );
  318. }
  319. }
  320. /**
  321. * WebGL Technique Extension
  322. *
  323. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_technique_webgl
  324. */
  325. function GLTFTechniqueWebglExtension( json ) {
  326. this.name = EXTENSIONS.KHR_TECHNIQUE_WEBGL;
  327. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) || {};
  328. this.techniques = extension.techniques || {};
  329. this.programs = extension.programs || {};
  330. this.shaders = extension.shaders || {};
  331. }
  332. GLTFTechniqueWebglExtension.prototype.getMaterialType = function () {
  333. return DeferredShaderMaterial;
  334. };
  335. GLTFTechniqueWebglExtension.prototype.extendParams = function ( materialParams, material, dependencies ) {
  336. var extension = material[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ];
  337. var technique = dependencies.techniques[ extension.technique ];
  338. materialParams.uniforms = {};
  339. var program = dependencies.programs[ technique.program ];
  340. if ( program === undefined ) {
  341. return;
  342. }
  343. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  344. if ( ! materialParams.fragmentShader ) {
  345. throw new Error( 'THREE.GLTF2Loader: Missing fragment shader definition: ', program.fragmentShader );
  346. }
  347. var vertexShader = dependencies.shaders[ program.vertexShader ];
  348. if ( ! vertexShader ) {
  349. throw new Error( 'THREE.GLTF2Loader: Missing vertex shader definition: ', program.vertexShader );
  350. }
  351. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  352. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  353. var uniforms = technique.uniforms;
  354. for ( var uniformId in uniforms ) {
  355. var pname = uniforms[ uniformId ];
  356. var shaderParam = technique.parameters[ pname ];
  357. var ptype = shaderParam.type;
  358. if ( WEBGL_TYPE[ ptype ] ) {
  359. var pcount = shaderParam.count;
  360. var value;
  361. if ( material.values !== undefined ) value = material.values[ pname ];
  362. var uvalue = new WEBGL_TYPE[ ptype ]();
  363. var usemantic = shaderParam.semantic;
  364. var unode = shaderParam.node;
  365. switch ( ptype ) {
  366. case WEBGL_CONSTANTS.FLOAT:
  367. uvalue = shaderParam.value;
  368. if ( pname === 'transparency' ) {
  369. materialParams.transparent = true;
  370. }
  371. if ( value !== undefined ) {
  372. uvalue = value;
  373. }
  374. break;
  375. case WEBGL_CONSTANTS.FLOAT_VEC2:
  376. case WEBGL_CONSTANTS.FLOAT_VEC3:
  377. case WEBGL_CONSTANTS.FLOAT_VEC4:
  378. case WEBGL_CONSTANTS.FLOAT_MAT3:
  379. if ( shaderParam && shaderParam.value ) {
  380. uvalue.fromArray( shaderParam.value );
  381. }
  382. if ( value ) {
  383. uvalue.fromArray( value );
  384. }
  385. break;
  386. case WEBGL_CONSTANTS.FLOAT_MAT2:
  387. // what to do?
  388. console.warn( 'THREE.GLTF2Loader: FLOAT_MAT2 is not a supported uniform type.' );
  389. break;
  390. case WEBGL_CONSTANTS.FLOAT_MAT4:
  391. if ( pcount ) {
  392. uvalue = new Array( pcount );
  393. for ( var mi = 0; mi < pcount; mi ++ ) {
  394. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  395. }
  396. if ( shaderParam && shaderParam.value ) {
  397. var m4v = shaderParam.value;
  398. uvalue.fromArray( m4v );
  399. }
  400. if ( value ) {
  401. uvalue.fromArray( value );
  402. }
  403. } else {
  404. if ( shaderParam && shaderParam.value ) {
  405. var m4 = shaderParam.value;
  406. uvalue.fromArray( m4 );
  407. }
  408. if ( value ) {
  409. uvalue.fromArray( value );
  410. }
  411. }
  412. break;
  413. case WEBGL_CONSTANTS.SAMPLER_2D:
  414. if ( value !== undefined ) {
  415. uvalue = dependencies.textures[ value ];
  416. } else if ( shaderParam.value !== undefined ) {
  417. uvalue = dependencies.textures[ shaderParam.value ];
  418. } else {
  419. uvalue = null;
  420. }
  421. break;
  422. }
  423. materialParams.uniforms[ uniformId ] = {
  424. value: uvalue,
  425. semantic: usemantic,
  426. node: unode
  427. };
  428. } else {
  429. throw new Error( 'THREE.GLTF2Loader: Unknown shader uniform param type: ' + ptype );
  430. }
  431. }
  432. var states = technique.states || {};
  433. var enables = states.enable || [];
  434. var functions = states.functions || {};
  435. var enableCullFace = false;
  436. var enableDepthTest = false;
  437. var enableBlend = false;
  438. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  439. var enable = enables[ i ];
  440. switch ( STATES_ENABLES[ enable ] ) {
  441. case 'CULL_FACE':
  442. enableCullFace = true;
  443. break;
  444. case 'DEPTH_TEST':
  445. enableDepthTest = true;
  446. break;
  447. case 'BLEND':
  448. enableBlend = true;
  449. break;
  450. // TODO: implement
  451. case 'SCISSOR_TEST':
  452. case 'POLYGON_OFFSET_FILL':
  453. case 'SAMPLE_ALPHA_TO_COVERAGE':
  454. break;
  455. default:
  456. throw new Error( 'THREE.GLTF2Loader: Unknown technique.states.enable: ' + enable );
  457. }
  458. }
  459. if ( enableCullFace ) {
  460. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  461. } else {
  462. materialParams.side = THREE.DoubleSide;
  463. }
  464. materialParams.depthTest = enableDepthTest;
  465. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  466. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  467. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  468. materialParams.transparent = enableBlend;
  469. var blendEquationSeparate = functions.blendEquationSeparate;
  470. if ( blendEquationSeparate !== undefined ) {
  471. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  472. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  473. } else {
  474. materialParams.blendEquation = THREE.AddEquation;
  475. materialParams.blendEquationAlpha = THREE.AddEquation;
  476. }
  477. var blendFuncSeparate = functions.blendFuncSeparate;
  478. if ( blendFuncSeparate !== undefined ) {
  479. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  480. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  481. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  482. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  483. } else {
  484. materialParams.blendSrc = THREE.OneFactor;
  485. materialParams.blendDst = THREE.ZeroFactor;
  486. materialParams.blendSrcAlpha = THREE.OneFactor;
  487. materialParams.blendDstAlpha = THREE.ZeroFactor;
  488. }
  489. };
  490. /**
  491. * Specular-Glossiness Extension
  492. *
  493. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  494. */
  495. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  496. return {
  497. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  498. getMaterialType: function () {
  499. return THREE.ShaderMaterial;
  500. },
  501. extendParams: function ( params, material, dependencies ) {
  502. // specification
  503. // https://github.com/sbtron/glTF/tree/KHRpbrSpecGloss/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  504. var pbrSpecularGlossiness = material.extensions[ this.name ];
  505. var shader = THREE.ShaderLib[ 'standard' ];
  506. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  507. var specularMapParsFragmentChunk = [
  508. '#ifdef USE_SPECULARMAP',
  509. ' uniform sampler2D specularMap;',
  510. '#endif'
  511. ].join( '\n' );
  512. var glossinessMapParsFragmentChunk = [
  513. '#ifdef USE_GLOSSINESSMAP',
  514. ' uniform sampler2D glossinessMap;',
  515. '#endif'
  516. ].join( '\n' );
  517. var specularMapFragmentChunk = [
  518. 'vec3 specularFactor = specular;',
  519. '#ifdef USE_SPECULARMAP',
  520. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  521. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  522. ' specularFactor *= texelSpecular.rgb;',
  523. '#endif'
  524. ].join( '\n' );
  525. var glossinessMapFragmentChunk = [
  526. 'float glossinessFactor = glossiness;',
  527. '#ifdef USE_GLOSSINESSMAP',
  528. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  529. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  530. ' glossinessFactor *= texelGlossiness.a;',
  531. '#endif'
  532. ].join( '\n' );
  533. var lightPhysicalFragmentChunk = [
  534. 'PhysicalMaterial material;',
  535. 'material.diffuseColor = diffuseColor.rgb;',
  536. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  537. 'material.specularColor = specularFactor.rgb;',
  538. ].join( '\n' );
  539. var fragmentShader = shader.fragmentShader
  540. .replace( '#include <specularmap_fragment>', '' )
  541. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  542. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  543. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  544. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  545. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  546. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  547. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  548. delete uniforms.roughness;
  549. delete uniforms.metalness;
  550. delete uniforms.roughnessMap;
  551. delete uniforms.metalnessMap;
  552. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  553. uniforms.glossiness = { value: 0.5 };
  554. uniforms.specularMap = { value: null };
  555. uniforms.glossinessMap = { value: null };
  556. params.vertexShader = shader.vertexShader;
  557. params.fragmentShader = fragmentShader;
  558. params.uniforms = uniforms;
  559. params.defines = { 'STANDARD': '' };
  560. params.color = new THREE.Color( 1.0, 1.0, 1.0 );
  561. params.opacity = 1.0;
  562. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  563. var array = pbrSpecularGlossiness.diffuseFactor;
  564. params.color.fromArray( array );
  565. params.opacity = array[ 3 ];
  566. }
  567. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  568. params.map = dependencies.textures[ pbrSpecularGlossiness.diffuseTexture.index ];
  569. }
  570. params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  571. params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  572. params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  573. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  574. params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  575. }
  576. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  577. params.glossinessMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  578. params.specularMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  579. }
  580. },
  581. createMaterial: function ( params ) {
  582. // setup material properties based on MeshStandardMaterial for Specular-Glossiness
  583. var material = new THREE.ShaderMaterial( {
  584. defines: params.defines,
  585. vertexShader: params.vertexShader,
  586. fragmentShader: params.fragmentShader,
  587. uniforms: params.uniforms,
  588. fog: true,
  589. lights: true,
  590. opacity: params.opacity,
  591. transparent: params.transparent
  592. } );
  593. material.isGLTFSpecularGlossinessMaterial = true;
  594. material.color = params.color;
  595. material.map = params.map === undefined ? null : params.map;
  596. material.lightMap = null;
  597. material.lightMapIntensity = 1.0;
  598. material.aoMap = params.aoMap === undefined ? null : params.aoMap;
  599. material.aoMapIntensity = 1.0;
  600. material.emissive = params.emissive;
  601. material.emissiveIntensity = 1.0;
  602. material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
  603. material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
  604. material.bumpScale = 1;
  605. material.normalMap = params.normalMap === undefined ? null : params.normalMap;
  606. material.normalScale = new THREE.Vector2( 1, 1 );
  607. material.displacementMap = null;
  608. material.displacementScale = 1;
  609. material.displacementBias = 0;
  610. material.specularMap = params.specularMap === undefined ? null : params.specularMap;
  611. material.specular = params.specular;
  612. material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
  613. material.glossiness = params.glossiness;
  614. material.alphaMap = null;
  615. material.envMap = params.envMap === undefined ? null : params.envMap;
  616. material.envMapIntensity = 1.0;
  617. material.refractionRatio = 0.98;
  618. material.extensions.derivatives = true;
  619. return material;
  620. },
  621. // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
  622. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
  623. var uniforms = material.uniforms;
  624. var defines = material.defines;
  625. uniforms.opacity.value = material.opacity;
  626. uniforms.diffuse.value.copy( material.color );
  627. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  628. uniforms.map.value = material.map;
  629. uniforms.specularMap.value = material.specularMap;
  630. uniforms.alphaMap.value = material.alphaMap;
  631. uniforms.lightMap.value = material.lightMap;
  632. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  633. uniforms.aoMap.value = material.aoMap;
  634. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  635. // uv repeat and offset setting priorities
  636. // 1. color map
  637. // 2. specular map
  638. // 3. normal map
  639. // 4. bump map
  640. // 5. alpha map
  641. // 6. emissive map
  642. var uvScaleMap;
  643. if ( material.map ) {
  644. uvScaleMap = material.map;
  645. } else if ( material.specularMap ) {
  646. uvScaleMap = material.specularMap;
  647. } else if ( material.displacementMap ) {
  648. uvScaleMap = material.displacementMap;
  649. } else if ( material.normalMap ) {
  650. uvScaleMap = material.normalMap;
  651. } else if ( material.bumpMap ) {
  652. uvScaleMap = material.bumpMap;
  653. } else if ( material.glossinessMap ) {
  654. uvScaleMap = material.glossinessMap;
  655. } else if ( material.alphaMap ) {
  656. uvScaleMap = material.alphaMap;
  657. } else if ( material.emissiveMap ) {
  658. uvScaleMap = material.emissiveMap;
  659. }
  660. if ( uvScaleMap !== undefined ) {
  661. // backwards compatibility
  662. if ( uvScaleMap.isWebGLRenderTarget ) {
  663. uvScaleMap = uvScaleMap.texture;
  664. }
  665. var offset = uvScaleMap.offset;
  666. var repeat = uvScaleMap.repeat;
  667. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  668. }
  669. uniforms.envMap.value = material.envMap;
  670. uniforms.envMapIntensity.value = material.envMapIntensity;
  671. uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1;
  672. uniforms.refractionRatio.value = material.refractionRatio;
  673. uniforms.specular.value.copy( material.specular );
  674. uniforms.glossiness.value = material.glossiness;
  675. uniforms.glossinessMap.value = material.glossinessMap;
  676. uniforms.emissiveMap.value = material.emissiveMap;
  677. uniforms.bumpMap.value = material.bumpMap;
  678. uniforms.normalMap.value = material.normalMap;
  679. uniforms.displacementMap.value = material.displacementMap;
  680. uniforms.displacementScale.value = material.displacementScale;
  681. uniforms.displacementBias.value = material.displacementBias;
  682. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  683. defines.USE_GLOSSINESSMAP = '';
  684. // set USE_ROUGHNESSMAP to enable vUv
  685. defines.USE_ROUGHNESSMAP = ''
  686. }
  687. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  688. delete defines.USE_GLOSSINESSMAP;
  689. delete defines.USE_ROUGHNESSMAP;
  690. }
  691. }
  692. };
  693. }
  694. /*********************************/
  695. /********** INTERNALS ************/
  696. /*********************************/
  697. /* CONSTANTS */
  698. var WEBGL_CONSTANTS = {
  699. FLOAT: 5126,
  700. //FLOAT_MAT2: 35674,
  701. FLOAT_MAT3: 35675,
  702. FLOAT_MAT4: 35676,
  703. FLOAT_VEC2: 35664,
  704. FLOAT_VEC3: 35665,
  705. FLOAT_VEC4: 35666,
  706. LINEAR: 9729,
  707. REPEAT: 10497,
  708. SAMPLER_2D: 35678,
  709. TRIANGLES: 4,
  710. LINES: 1,
  711. UNSIGNED_BYTE: 5121,
  712. UNSIGNED_SHORT: 5123,
  713. VERTEX_SHADER: 35633,
  714. FRAGMENT_SHADER: 35632
  715. };
  716. var WEBGL_TYPE = {
  717. 5126: Number,
  718. //35674: THREE.Matrix2,
  719. 35675: THREE.Matrix3,
  720. 35676: THREE.Matrix4,
  721. 35664: THREE.Vector2,
  722. 35665: THREE.Vector3,
  723. 35666: THREE.Vector4,
  724. 35678: THREE.Texture
  725. };
  726. var WEBGL_COMPONENT_TYPES = {
  727. 5120: Int8Array,
  728. 5121: Uint8Array,
  729. 5122: Int16Array,
  730. 5123: Uint16Array,
  731. 5125: Uint32Array,
  732. 5126: Float32Array
  733. };
  734. var WEBGL_FILTERS = {
  735. 9728: THREE.NearestFilter,
  736. 9729: THREE.LinearFilter,
  737. 9984: THREE.NearestMipMapNearestFilter,
  738. 9985: THREE.LinearMipMapNearestFilter,
  739. 9986: THREE.NearestMipMapLinearFilter,
  740. 9987: THREE.LinearMipMapLinearFilter
  741. };
  742. var WEBGL_WRAPPINGS = {
  743. 33071: THREE.ClampToEdgeWrapping,
  744. 33648: THREE.MirroredRepeatWrapping,
  745. 10497: THREE.RepeatWrapping
  746. };
  747. var WEBGL_TEXTURE_FORMATS = {
  748. 6406: THREE.AlphaFormat,
  749. 6407: THREE.RGBFormat,
  750. 6408: THREE.RGBAFormat,
  751. 6409: THREE.LuminanceFormat,
  752. 6410: THREE.LuminanceAlphaFormat
  753. };
  754. var WEBGL_TEXTURE_DATATYPES = {
  755. 5121: THREE.UnsignedByteType,
  756. 32819: THREE.UnsignedShort4444Type,
  757. 32820: THREE.UnsignedShort5551Type,
  758. 33635: THREE.UnsignedShort565Type
  759. };
  760. var WEBGL_SIDES = {
  761. 1028: THREE.BackSide, // Culling front
  762. 1029: THREE.FrontSide // Culling back
  763. //1032: THREE.NoSide // Culling front and back, what to do?
  764. };
  765. var WEBGL_DEPTH_FUNCS = {
  766. 512: THREE.NeverDepth,
  767. 513: THREE.LessDepth,
  768. 514: THREE.EqualDepth,
  769. 515: THREE.LessEqualDepth,
  770. 516: THREE.GreaterEqualDepth,
  771. 517: THREE.NotEqualDepth,
  772. 518: THREE.GreaterEqualDepth,
  773. 519: THREE.AlwaysDepth
  774. };
  775. var WEBGL_BLEND_EQUATIONS = {
  776. 32774: THREE.AddEquation,
  777. 32778: THREE.SubtractEquation,
  778. 32779: THREE.ReverseSubtractEquation
  779. };
  780. var WEBGL_BLEND_FUNCS = {
  781. 0: THREE.ZeroFactor,
  782. 1: THREE.OneFactor,
  783. 768: THREE.SrcColorFactor,
  784. 769: THREE.OneMinusSrcColorFactor,
  785. 770: THREE.SrcAlphaFactor,
  786. 771: THREE.OneMinusSrcAlphaFactor,
  787. 772: THREE.DstAlphaFactor,
  788. 773: THREE.OneMinusDstAlphaFactor,
  789. 774: THREE.DstColorFactor,
  790. 775: THREE.OneMinusDstColorFactor,
  791. 776: THREE.SrcAlphaSaturateFactor
  792. // The followings are not supported by Three.js yet
  793. //32769: CONSTANT_COLOR,
  794. //32770: ONE_MINUS_CONSTANT_COLOR,
  795. //32771: CONSTANT_ALPHA,
  796. //32772: ONE_MINUS_CONSTANT_COLOR
  797. };
  798. var WEBGL_TYPE_SIZES = {
  799. 'SCALAR': 1,
  800. 'VEC2': 2,
  801. 'VEC3': 3,
  802. 'VEC4': 4,
  803. 'MAT2': 4,
  804. 'MAT3': 9,
  805. 'MAT4': 16
  806. };
  807. var PATH_PROPERTIES = {
  808. scale: 'scale',
  809. translation: 'position',
  810. rotation: 'quaternion',
  811. weights: 'morphTargetInfluences'
  812. };
  813. var INTERPOLATION = {
  814. CATMULLROMSPLINE: THREE.InterpolateSmooth,
  815. CUBICSPLINE: THREE.InterpolateSmooth,
  816. LINEAR: THREE.InterpolateLinear,
  817. STEP: THREE.InterpolateDiscrete
  818. };
  819. var STATES_ENABLES = {
  820. 2884: 'CULL_FACE',
  821. 2929: 'DEPTH_TEST',
  822. 3042: 'BLEND',
  823. 3089: 'SCISSOR_TEST',
  824. 32823: 'POLYGON_OFFSET_FILL',
  825. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  826. };
  827. var ALPHA_MODES = {
  828. OPAQUE: 'OPAQUE',
  829. MASK: 'MASK',
  830. BLEND: 'BLEND'
  831. };
  832. /* UTILITY FUNCTIONS */
  833. function _each( object, callback, thisObj ) {
  834. if ( !object ) {
  835. return Promise.resolve();
  836. }
  837. var results;
  838. var fns = [];
  839. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  840. results = [];
  841. var length = object.length;
  842. for ( var idx = 0; idx < length; idx ++ ) {
  843. var value = callback.call( thisObj || this, object[ idx ], idx );
  844. if ( value ) {
  845. fns.push( value );
  846. if ( value instanceof Promise ) {
  847. value.then( function( key, value ) {
  848. results[ key ] = value;
  849. }.bind( this, idx ));
  850. } else {
  851. results[ idx ] = value;
  852. }
  853. }
  854. }
  855. } else {
  856. results = {};
  857. for ( var key in object ) {
  858. if ( object.hasOwnProperty( key ) ) {
  859. var value = callback.call( thisObj || this, object[ key ], key );
  860. if ( value ) {
  861. fns.push( value );
  862. if ( value instanceof Promise ) {
  863. value.then( function( key, value ) {
  864. results[ key ] = value;
  865. }.bind( this, key ));
  866. } else {
  867. results[ key ] = value;
  868. }
  869. }
  870. }
  871. }
  872. }
  873. return Promise.all( fns ).then( function() {
  874. return results;
  875. });
  876. }
  877. function resolveURL( url, path ) {
  878. // Invalid URL
  879. if ( typeof url !== 'string' || url === '' )
  880. return '';
  881. // Absolute URL http://,https://,//
  882. if ( /^(https?:)?\/\//i.test( url ) ) {
  883. return url;
  884. }
  885. // Data URI
  886. if ( /^data:.*,.*$/i.test( url ) ) {
  887. return url;
  888. }
  889. // Blob URL
  890. if ( /^blob:.*$/i.test( url ) ) {
  891. return url;
  892. }
  893. // Relative URL
  894. return ( path || '' ) + url;
  895. }
  896. function convertUint8ArrayToString( array ) {
  897. if ( window.TextDecoder !== undefined ) {
  898. return new TextDecoder().decode( array );
  899. }
  900. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  901. // throws a "maximum call stack size exceeded" error for large arrays.
  902. var s = '';
  903. for ( var i = 0, il = array.length; i < il; i ++ ) {
  904. s += String.fromCharCode( array[ i ] );
  905. }
  906. return s;
  907. }
  908. // Three.js seems too dependent on attribute names so globally
  909. // replace those in the shader code
  910. function replaceTHREEShaderAttributes( shaderText, technique ) {
  911. // Expected technique attributes
  912. var attributes = {};
  913. for ( var attributeId in technique.attributes ) {
  914. var pname = technique.attributes[ attributeId ];
  915. var param = technique.parameters[ pname ];
  916. var atype = param.type;
  917. var semantic = param.semantic;
  918. attributes[ attributeId ] = {
  919. type: atype,
  920. semantic: semantic
  921. };
  922. }
  923. // Figure out which attributes to change in technique
  924. var shaderParams = technique.parameters;
  925. var shaderAttributes = technique.attributes;
  926. var params = {};
  927. for ( var attributeId in attributes ) {
  928. var pname = shaderAttributes[ attributeId ];
  929. var shaderParam = shaderParams[ pname ];
  930. var semantic = shaderParam.semantic;
  931. if ( semantic ) {
  932. params[ attributeId ] = shaderParam;
  933. }
  934. }
  935. for ( var pname in params ) {
  936. var param = params[ pname ];
  937. var semantic = param.semantic;
  938. var regEx = new RegExp( '\\b' + pname + '\\b', 'g' );
  939. switch ( semantic ) {
  940. case 'POSITION':
  941. shaderText = shaderText.replace( regEx, 'position' );
  942. break;
  943. case 'NORMAL':
  944. shaderText = shaderText.replace( regEx, 'normal' );
  945. break;
  946. case 'TEXCOORD_0':
  947. case 'TEXCOORD0':
  948. case 'TEXCOORD':
  949. shaderText = shaderText.replace( regEx, 'uv' );
  950. break;
  951. case 'TEXCOORD_1':
  952. shaderText = shaderText.replace( regEx, 'uv2' );
  953. break;
  954. case 'COLOR_0':
  955. case 'COLOR0':
  956. case 'COLOR':
  957. shaderText = shaderText.replace( regEx, 'color' );
  958. break;
  959. case 'WEIGHTS_0':
  960. case 'WEIGHT': // WEIGHT semantic deprecated.
  961. shaderText = shaderText.replace( regEx, 'skinWeight' );
  962. break;
  963. case 'JOINTS_0':
  964. case 'JOINT': // JOINT semantic deprecated.
  965. shaderText = shaderText.replace( regEx, 'skinIndex' );
  966. break;
  967. }
  968. }
  969. return shaderText;
  970. }
  971. /**
  972. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  973. */
  974. function createDefaultMaterial() {
  975. return new THREE.MeshStandardMaterial( {
  976. color: 0xFFFFFF,
  977. emissive: 0x000000,
  978. metalness: 1,
  979. roughness: 1,
  980. transparent: false,
  981. depthTest: true,
  982. side: THREE.FrontSide
  983. } );
  984. }
  985. // Deferred constructor for RawShaderMaterial types
  986. function DeferredShaderMaterial( params ) {
  987. this.isDeferredShaderMaterial = true;
  988. this.params = params;
  989. }
  990. DeferredShaderMaterial.prototype.create = function () {
  991. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  992. for ( var uniformId in this.params.uniforms ) {
  993. var originalUniform = this.params.uniforms[ uniformId ];
  994. if ( originalUniform.value instanceof THREE.Texture ) {
  995. uniforms[ uniformId ].value = originalUniform.value;
  996. uniforms[ uniformId ].value.needsUpdate = true;
  997. }
  998. uniforms[ uniformId ].semantic = originalUniform.semantic;
  999. uniforms[ uniformId ].node = originalUniform.node;
  1000. }
  1001. this.params.uniforms = uniforms;
  1002. return new THREE.RawShaderMaterial( this.params );
  1003. };
  1004. /* GLTF PARSER */
  1005. function GLTFParser( json, extensions, options ) {
  1006. this.json = json || {};
  1007. this.extensions = extensions || {};
  1008. this.options = options || {};
  1009. // loader object cache
  1010. this.cache = new GLTFRegistry();
  1011. }
  1012. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  1013. var _dependencies = {};
  1014. for ( var i = 0; i < dependencies.length; i ++ ) {
  1015. var dependency = dependencies[ i ];
  1016. var fnName = 'load' + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  1017. var cached = this.cache.get( dependency );
  1018. if ( cached !== undefined ) {
  1019. _dependencies[ dependency ] = cached;
  1020. } else if ( this[ fnName ] ) {
  1021. var fn = this[ fnName ]();
  1022. this.cache.add( dependency, fn );
  1023. _dependencies[ dependency ] = fn;
  1024. }
  1025. }
  1026. return _each( _dependencies, function ( dependency ) {
  1027. return dependency;
  1028. } );
  1029. };
  1030. GLTFParser.prototype.parse = function ( callback ) {
  1031. var json = this.json;
  1032. // Clear the loader cache
  1033. this.cache.removeAll();
  1034. // Fire the callback on complete
  1035. this._withDependencies( [
  1036. 'scenes',
  1037. 'cameras',
  1038. 'animations'
  1039. ] ).then( function ( dependencies ) {
  1040. var scenes = [];
  1041. for ( var name in dependencies.scenes ) {
  1042. scenes.push( dependencies.scenes[ name ] );
  1043. }
  1044. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  1045. var cameras = [];
  1046. for ( var name in dependencies.cameras ) {
  1047. var camera = dependencies.cameras[ name ];
  1048. cameras.push( camera );
  1049. }
  1050. var animations = [];
  1051. for ( var name in dependencies.animations ) {
  1052. animations.push( dependencies.animations[ name ] );
  1053. }
  1054. callback( scene, scenes, cameras, animations );
  1055. } );
  1056. };
  1057. GLTFParser.prototype.loadShaders = function () {
  1058. var json = this.json;
  1059. var options = this.options;
  1060. var extensions = this.extensions;
  1061. return this._withDependencies( [
  1062. 'bufferViews'
  1063. ] ).then( function ( dependencies ) {
  1064. var shaders = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] !== undefined ? extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].shaders : json.shaders;
  1065. if ( shaders === undefined ) shaders = {};
  1066. return _each( shaders, function ( shader ) {
  1067. if ( shader.bufferView !== undefined ) {
  1068. var bufferView = dependencies.bufferViews[ shader.bufferView ];
  1069. var array = new Uint8Array( bufferView );
  1070. return convertUint8ArrayToString( array );
  1071. }
  1072. return new Promise( function ( resolve ) {
  1073. var loader = new THREE.FileLoader();
  1074. loader.setResponseType( 'text' );
  1075. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  1076. resolve( shaderText );
  1077. } );
  1078. } );
  1079. } );
  1080. } );
  1081. };
  1082. GLTFParser.prototype.loadBuffers = function () {
  1083. var json = this.json;
  1084. var extensions = this.extensions;
  1085. var options = this.options;
  1086. return _each( json.buffers, function ( buffer, name ) {
  1087. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  1088. // If present, GLB container is required to be the first buffer.
  1089. if ( buffer.uri === undefined && name === 0 ) {
  1090. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  1091. }
  1092. return new Promise( function ( resolve ) {
  1093. var loader = new THREE.FileLoader();
  1094. loader.setResponseType( 'arraybuffer' );
  1095. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  1096. resolve( buffer );
  1097. } );
  1098. } );
  1099. } else {
  1100. console.warn( 'THREE.GLTF2Loader: %s buffer type is not supported.', buffer.type );
  1101. }
  1102. } );
  1103. };
  1104. GLTFParser.prototype.loadBufferViews = function () {
  1105. var json = this.json;
  1106. return this._withDependencies( [
  1107. 'buffers'
  1108. ] ).then( function ( dependencies ) {
  1109. return _each( json.bufferViews, function ( bufferView ) {
  1110. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  1111. var byteLength = bufferView.byteLength || 0;
  1112. var byteOffset = bufferView.byteOffset || 0;
  1113. return arraybuffer.slice( byteOffset, byteOffset + byteLength );
  1114. } );
  1115. } );
  1116. };
  1117. GLTFParser.prototype.loadAccessors = function () {
  1118. var json = this.json;
  1119. return this._withDependencies( [
  1120. 'bufferViews'
  1121. ] ).then( function ( dependencies ) {
  1122. return _each( json.accessors, function ( accessor ) {
  1123. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  1124. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  1125. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  1126. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1127. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1128. var itemBytes = elementBytes * itemSize;
  1129. var byteStride = json.bufferViews[ accessor.bufferView ].byteStride;
  1130. var array;
  1131. // The buffer is not interleaved if the stride is the item size in bytes.
  1132. if ( byteStride && byteStride !== itemBytes ) {
  1133. // Use the full buffer if it's interleaved.
  1134. array = new TypedArray( arraybuffer );
  1135. // Integer parameters to IB/IBA are in array elements, not bytes.
  1136. var ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  1137. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  1138. } else {
  1139. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  1140. return new THREE.BufferAttribute( array, itemSize );
  1141. }
  1142. } );
  1143. } );
  1144. };
  1145. GLTFParser.prototype.loadTextures = function () {
  1146. var json = this.json;
  1147. var options = this.options;
  1148. return this._withDependencies( [
  1149. 'bufferViews'
  1150. ] ).then( function ( dependencies ) {
  1151. return _each( json.textures, function ( texture ) {
  1152. if ( texture.source !== undefined ) {
  1153. return new Promise( function ( resolve ) {
  1154. var source = json.images[ texture.source ];
  1155. var sourceUri = source.uri;
  1156. var urlCreator;
  1157. if ( source.bufferView !== undefined ) {
  1158. var bufferView = dependencies.bufferViews[ source.bufferView ];
  1159. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1160. urlCreator = window.URL || window.webkitURL;
  1161. sourceUri = urlCreator.createObjectURL( blob );
  1162. }
  1163. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  1164. if ( textureLoader === null ) {
  1165. textureLoader = new THREE.TextureLoader();
  1166. }
  1167. textureLoader.setCrossOrigin( options.crossOrigin );
  1168. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  1169. if ( urlCreator !== undefined ) {
  1170. urlCreator.revokeObjectURL( sourceUri );
  1171. }
  1172. _texture.flipY = false;
  1173. if ( texture.name !== undefined ) _texture.name = texture.name;
  1174. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  1175. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  1176. console.warn( 'THREE.GLTF2Loader: Three.js does not support texture internalFormat which is different from texture format. ' +
  1177. 'internalFormat will be forced to be the same value as format.' );
  1178. }
  1179. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  1180. var samplers = json.samplers || {};
  1181. var sampler = samplers[ texture.sampler ] || {};
  1182. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1183. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
  1184. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1185. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1186. resolve( _texture );
  1187. }, undefined, function () {
  1188. resolve();
  1189. } );
  1190. } );
  1191. }
  1192. } );
  1193. } );
  1194. };
  1195. GLTFParser.prototype.loadMaterials = function () {
  1196. var json = this.json;
  1197. var extensions = this.extensions;
  1198. return this._withDependencies( [
  1199. 'shaders',
  1200. 'textures'
  1201. ] ).then( function ( dependencies ) {
  1202. return _each( json.materials, function ( material ) {
  1203. var materialType;
  1204. var materialParams = {};
  1205. var materialExtensions = material.extensions || {};
  1206. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  1207. materialType = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].getMaterialType( material );
  1208. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].extendParams( materialParams, material, dependencies );
  1209. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1210. materialType = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].getMaterialType( material );
  1211. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].extendParams( materialParams, material, dependencies );
  1212. } else if ( materialExtensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) {
  1213. materialType = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].getMaterialType( material );
  1214. extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].extendParams( materialParams, material, dependencies );
  1215. } else if ( material.pbrMetallicRoughness !== undefined ) {
  1216. // Specification:
  1217. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1218. materialType = THREE.MeshStandardMaterial;
  1219. var metallicRoughness = material.pbrMetallicRoughness;
  1220. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1221. materialParams.opacity = 1.0;
  1222. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1223. var array = metallicRoughness.baseColorFactor;
  1224. materialParams.color.fromArray( array );
  1225. materialParams.opacity = array[ 3 ];
  1226. }
  1227. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1228. materialParams.map = dependencies.textures[ metallicRoughness.baseColorTexture.index ];
  1229. }
  1230. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1231. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1232. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1233. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  1234. materialParams.metalnessMap = dependencies.textures[ textureIndex ];
  1235. materialParams.roughnessMap = dependencies.textures[ textureIndex ];
  1236. }
  1237. } else {
  1238. materialType = THREE.MeshPhongMaterial;
  1239. }
  1240. if ( material.doubleSided === true ) {
  1241. materialParams.side = THREE.DoubleSide;
  1242. }
  1243. var alphaMode = material.alphaMode || ALPHA_MODES.OPAQUE;
  1244. if ( alphaMode !== ALPHA_MODES.OPAQUE ) {
  1245. materialParams.transparent = true;
  1246. } else {
  1247. materialParams.transparent = false;
  1248. }
  1249. if ( material.normalTexture !== undefined ) {
  1250. materialParams.normalMap = dependencies.textures[ material.normalTexture.index ];
  1251. }
  1252. if ( material.occlusionTexture !== undefined ) {
  1253. materialParams.aoMap = dependencies.textures[ material.occlusionTexture.index ];
  1254. }
  1255. if ( material.emissiveFactor !== undefined ) {
  1256. if ( materialType === THREE.MeshBasicMaterial ) {
  1257. materialParams.color = new THREE.Color().fromArray( material.emissiveFactor );
  1258. } else {
  1259. materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor );
  1260. }
  1261. }
  1262. if ( material.emissiveTexture !== undefined ) {
  1263. if ( materialType === THREE.MeshBasicMaterial ) {
  1264. materialParams.map = dependencies.textures[ material.emissiveTexture.index ];
  1265. } else {
  1266. materialParams.emissiveMap = dependencies.textures[ material.emissiveTexture.index ];
  1267. }
  1268. }
  1269. var _material;
  1270. if ( materialType === THREE.ShaderMaterial ) {
  1271. _material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1272. } else {
  1273. _material = new materialType( materialParams );
  1274. }
  1275. if ( material.name !== undefined ) _material.name = material.name;
  1276. // Normal map textures use OpenGL conventions:
  1277. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
  1278. _material.normalScale.x = -1;
  1279. return _material;
  1280. } );
  1281. } );
  1282. };
  1283. GLTFParser.prototype.loadMeshes = function () {
  1284. var json = this.json;
  1285. return this._withDependencies( [
  1286. 'accessors',
  1287. 'materials'
  1288. ] ).then( function ( dependencies ) {
  1289. return _each( json.meshes, function ( mesh ) {
  1290. var group = new THREE.Group();
  1291. if ( mesh.name !== undefined ) group.name = mesh.name;
  1292. if ( mesh.extras ) group.userData = mesh.extras;
  1293. var primitives = mesh.primitives || [];
  1294. for ( var name in primitives ) {
  1295. var primitive = primitives[ name ];
  1296. var material = primitive.material !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1297. var geometry;
  1298. var meshNode;
  1299. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  1300. geometry = new THREE.BufferGeometry();
  1301. var attributes = primitive.attributes;
  1302. for ( var attributeId in attributes ) {
  1303. var attributeEntry = attributes[ attributeId ];
  1304. if ( attributeEntry === undefined ) return;
  1305. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1306. switch ( attributeId ) {
  1307. case 'POSITION':
  1308. geometry.addAttribute( 'position', bufferAttribute );
  1309. break;
  1310. case 'NORMAL':
  1311. geometry.addAttribute( 'normal', bufferAttribute );
  1312. break;
  1313. case 'TEXCOORD_0':
  1314. case 'TEXCOORD0':
  1315. case 'TEXCOORD':
  1316. geometry.addAttribute( 'uv', bufferAttribute );
  1317. break;
  1318. case 'TEXCOORD_1':
  1319. geometry.addAttribute( 'uv2', bufferAttribute );
  1320. break;
  1321. case 'COLOR_0':
  1322. case 'COLOR0':
  1323. case 'COLOR':
  1324. geometry.addAttribute( 'color', bufferAttribute );
  1325. break;
  1326. case 'WEIGHTS_0':
  1327. case 'WEIGHT': // WEIGHT semantic deprecated.
  1328. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1329. break;
  1330. case 'JOINTS_0':
  1331. case 'JOINT': // JOINT semantic deprecated.
  1332. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1333. break;
  1334. }
  1335. }
  1336. if ( primitive.indices !== undefined ) {
  1337. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1338. }
  1339. if ( material.aoMap
  1340. && geometry.attributes.uv2 === undefined
  1341. && geometry.attributes.uv !== undefined ) {
  1342. console.log( 'THREE.GLTF2Loader: Duplicating UVs to support aoMap.' );
  1343. geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1344. }
  1345. meshNode = new THREE.Mesh( geometry, material );
  1346. meshNode.castShadow = true;
  1347. if ( primitive.targets !== undefined ) {
  1348. var targets = primitive.targets;
  1349. var morphAttributes = geometry.morphAttributes;
  1350. morphAttributes.position = [];
  1351. morphAttributes.normal = [];
  1352. material.morphTargets = true;
  1353. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1354. var target = targets[ i ];
  1355. var attributeName = 'morphTarget' + i;
  1356. var positionAttribute, normalAttribute;
  1357. if ( target.POSITION !== undefined ) {
  1358. // Three.js morph formula is
  1359. // position
  1360. // + weight0 * ( morphTarget0 - position )
  1361. // + weight1 * ( morphTarget1 - position )
  1362. // ...
  1363. // while the glTF one is
  1364. // position
  1365. // + weight0 * morphTarget0
  1366. // + weight1 * morphTarget1
  1367. // ...
  1368. // then adding position to morphTarget.
  1369. // So morphTarget value will depend on mesh's position, then cloning attribute
  1370. // for the case if attribute is shared among two or more meshes.
  1371. positionAttribute = dependencies.accessors[ target.POSITION ].clone();
  1372. var position = geometry.attributes.position;
  1373. for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
  1374. positionAttribute.setXYZ(
  1375. j,
  1376. positionAttribute.getX( j ) + position.getX( j ),
  1377. positionAttribute.getY( j ) + position.getY( j ),
  1378. positionAttribute.getZ( j ) + position.getZ( j )
  1379. );
  1380. }
  1381. } else if ( geometry.attributes.position ) {
  1382. // Copying the original position not to affect the final position.
  1383. // See the formula above.
  1384. positionAttribute = geometry.attributes.position.clone();
  1385. }
  1386. if ( target.NORMAL !== undefined ) {
  1387. material.morphNormals = true;
  1388. // see target.POSITION's comment
  1389. normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
  1390. var normal = geometry.attributes.normal;
  1391. for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
  1392. normalAttribute.setXYZ(
  1393. j,
  1394. normalAttribute.getX( j ) + normal.getX( j ),
  1395. normalAttribute.getY( j ) + normal.getY( j ),
  1396. normalAttribute.getZ( j ) + normal.getZ( j )
  1397. );
  1398. }
  1399. } else if ( geometry.attributes.normal ) {
  1400. normalAttribute = geometry.attributes.normal.clone();
  1401. }
  1402. // TODO: implement
  1403. if ( target.TANGENT !== undefined ) {
  1404. }
  1405. if ( positionAttribute ) {
  1406. positionAttribute.name = attributeName;
  1407. morphAttributes.position.push( positionAttribute );
  1408. }
  1409. if ( normalAttribute ) {
  1410. normalAttribute.name = attributeName;
  1411. morphAttributes.normal.push( normalAttribute );
  1412. }
  1413. }
  1414. meshNode.updateMorphTargets();
  1415. if ( mesh.weights !== undefined ) {
  1416. for ( var i = 0, il = mesh.weights.length; i < il; i ++ ) {
  1417. meshNode.morphTargetInfluences[ i ] = mesh.weights[ i ];
  1418. }
  1419. }
  1420. }
  1421. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1422. geometry = new THREE.BufferGeometry();
  1423. var attributes = primitive.attributes;
  1424. for ( var attributeId in attributes ) {
  1425. var attributeEntry = attributes[ attributeId ];
  1426. if ( ! attributeEntry ) return;
  1427. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1428. switch ( attributeId ) {
  1429. case 'POSITION':
  1430. geometry.addAttribute( 'position', bufferAttribute );
  1431. break;
  1432. case 'COLOR_0':
  1433. case 'COLOR0':
  1434. case 'COLOR':
  1435. geometry.addAttribute( 'color', bufferAttribute );
  1436. break;
  1437. }
  1438. }
  1439. if ( primitive.indices !== undefined ) {
  1440. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1441. }
  1442. meshNode = new THREE.LineSegments( geometry, material );
  1443. } else {
  1444. throw new Error( 'THREE.GLTF2Loader: Only triangular and line primitives are supported.' );
  1445. }
  1446. if ( geometry.attributes.color !== undefined ) {
  1447. material.vertexColors = THREE.VertexColors;
  1448. material.needsUpdate = true;
  1449. }
  1450. meshNode.name = group.name + '_' + name;
  1451. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1452. group.add( meshNode );
  1453. }
  1454. return group;
  1455. } );
  1456. } );
  1457. };
  1458. /**
  1459. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  1460. */
  1461. GLTFParser.prototype.loadCameras = function () {
  1462. var json = this.json;
  1463. return _each( json.cameras, function ( camera ) {
  1464. var _camera;
  1465. var params = camera[ camera.type ];
  1466. if ( !params ) {
  1467. console.warn( 'THREE.GLTF2Loader: Missing camera parameters.' );
  1468. return;
  1469. }
  1470. if ( camera.type === 'perspective' ) {
  1471. var aspectRatio = params.aspectRatio || 1;
  1472. var xfov = params.yfov * aspectRatio;
  1473. _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
  1474. } else if ( camera.type === 'orthographic' ) {
  1475. _camera = new THREE.OrthographicCamera( params.xmag / -2, params.xmag / 2, params.ymag / 2, params.ymag / -2, params.znear, params.zfar );
  1476. }
  1477. if ( camera.name !== undefined ) _camera.name = camera.name;
  1478. if ( camera.extras ) _camera.userData = camera.extras;
  1479. return _camera;
  1480. } );
  1481. };
  1482. GLTFParser.prototype.loadSkins = function () {
  1483. var json = this.json;
  1484. return this._withDependencies( [
  1485. 'accessors'
  1486. ] ).then( function ( dependencies ) {
  1487. return _each( json.skins, function ( skin ) {
  1488. var _skin = {
  1489. joints: skin.joints,
  1490. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1491. };
  1492. return _skin;
  1493. } );
  1494. } );
  1495. };
  1496. GLTFParser.prototype.loadAnimations = function () {
  1497. var json = this.json;
  1498. return this._withDependencies( [
  1499. 'accessors',
  1500. 'nodes'
  1501. ] ).then( function ( dependencies ) {
  1502. return _each( json.animations, function ( animation, animationId ) {
  1503. var tracks = [];
  1504. for ( var channelId in animation.channels ) {
  1505. var channel = animation.channels[ channelId ];
  1506. var sampler = animation.samplers[ channel.sampler ];
  1507. if ( sampler ) {
  1508. var target = channel.target;
  1509. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1510. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1511. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1512. var inputAccessor = dependencies.accessors[ input ];
  1513. var outputAccessor = dependencies.accessors[ output ];
  1514. var node = dependencies.nodes[ name ];
  1515. if ( node ) {
  1516. node.updateMatrix();
  1517. node.matrixAutoUpdate = true;
  1518. var TypedKeyframeTrack;
  1519. switch ( PATH_PROPERTIES[ target.path ] ) {
  1520. case PATH_PROPERTIES.weights:
  1521. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  1522. break;
  1523. case PATH_PROPERTIES.rotation:
  1524. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  1525. break;
  1526. case PATH_PROPERTIES.position:
  1527. case PATH_PROPERTIES.scale:
  1528. default:
  1529. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  1530. break;
  1531. }
  1532. var targetName = node.name ? node.name : node.uuid;
  1533. if ( sampler.interpolation === 'CATMULLROMSPLINE' ) {
  1534. console.warn( 'THREE.GLTF2Loader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.' );
  1535. }
  1536. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1537. var targetNames = [];
  1538. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  1539. // node should be THREE.Group here but
  1540. // PATH_PROPERTIES.weights(morphTargetInfluences) should be
  1541. // the property of a mesh object under node.
  1542. // So finding targets here.
  1543. node.traverse( function ( object ) {
  1544. if ( object.isMesh === true && object.material.morphTargets === true ) {
  1545. targetNames.push( object.name ? object.name : object.uuid );
  1546. }
  1547. } );
  1548. } else {
  1549. targetNames.push( targetName );
  1550. }
  1551. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1552. // buffers before creating a truncated copy to keep. Because buffers may
  1553. // be reused by other tracks, make copies here.
  1554. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1555. tracks.push( new TypedKeyframeTrack(
  1556. targetNames[ i ] + '.' + PATH_PROPERTIES[ target.path ],
  1557. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1558. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1559. interpolation
  1560. ) );
  1561. }
  1562. }
  1563. }
  1564. }
  1565. var name = animation.name !== undefined ? animation.name : 'animation_' + animationId;
  1566. return new THREE.AnimationClip( name, undefined, tracks );
  1567. } );
  1568. } );
  1569. };
  1570. GLTFParser.prototype.loadNodes = function () {
  1571. var json = this.json;
  1572. var extensions = this.extensions;
  1573. var scope = this;
  1574. var nodes = json.nodes || [];
  1575. var skins = json.skins || [];
  1576. // Nothing in the node definition indicates whether it is a Bone or an
  1577. // Object3D. Use the skins' joint references to mark bones.
  1578. skins.forEach( function ( skin ) {
  1579. skin.joints.forEach( function ( id ) {
  1580. nodes[ id ].isBone = true;
  1581. } );
  1582. } );
  1583. return _each( json.nodes, function ( node ) {
  1584. var matrix = new THREE.Matrix4();
  1585. var _node = node.isBone === true ? new THREE.Bone() : new THREE.Object3D();
  1586. if ( node.name !== undefined ) {
  1587. _node.name = THREE.PropertyBinding.sanitizeNodeName( node.name );
  1588. }
  1589. if ( node.extras ) _node.userData = node.extras;
  1590. if ( node.matrix !== undefined ) {
  1591. matrix.fromArray( node.matrix );
  1592. _node.applyMatrix( matrix );
  1593. } else {
  1594. if ( node.translation !== undefined ) {
  1595. _node.position.fromArray( node.translation );
  1596. }
  1597. if ( node.rotation !== undefined ) {
  1598. _node.quaternion.fromArray( node.rotation );
  1599. }
  1600. if ( node.scale !== undefined ) {
  1601. _node.scale.fromArray( node.scale );
  1602. }
  1603. }
  1604. return _node;
  1605. } ).then( function ( __nodes ) {
  1606. return scope._withDependencies( [
  1607. 'meshes',
  1608. 'skins',
  1609. 'cameras'
  1610. ] ).then( function ( dependencies ) {
  1611. return _each( __nodes, function ( _node, nodeId ) {
  1612. var node = json.nodes[ nodeId ];
  1613. var meshes;
  1614. if ( node.mesh !== undefined) {
  1615. meshes = [ node.mesh ];
  1616. } else if ( node.meshes !== undefined ) {
  1617. console.warn( 'THREE.GLTF2Loader: Legacy glTF file detected. Nodes may have no more than one mesh.' );
  1618. meshes = node.meshes;
  1619. }
  1620. if ( meshes !== undefined ) {
  1621. for ( var meshId in meshes ) {
  1622. var mesh = meshes[ meshId ];
  1623. var group = dependencies.meshes[ mesh ];
  1624. if ( group === undefined ) {
  1625. console.warn( 'THREE.GLTF2Loader: Could not find node "' + mesh + '".' );
  1626. continue;
  1627. }
  1628. //do not clone children as they will be replaced anyway
  1629. var clonedgroup = group.clone( false );
  1630. for ( var childrenId in group.children ) {
  1631. var child = group.children[ childrenId ];
  1632. // clone Mesh to add to _node
  1633. var originalMaterial = child.material;
  1634. var originalGeometry = child.geometry;
  1635. var originalInfluences = child.morphTargetInfluences;
  1636. var originalUserData = child.userData;
  1637. var originalName = child.name;
  1638. var material;
  1639. if ( originalMaterial.isDeferredShaderMaterial ) {
  1640. originalMaterial = material = originalMaterial.create();
  1641. } else {
  1642. material = originalMaterial;
  1643. }
  1644. switch ( child.type ) {
  1645. case 'LineSegments':
  1646. child = new THREE.LineSegments( originalGeometry, material );
  1647. break;
  1648. case 'LineLoop':
  1649. child = new THREE.LineLoop( originalGeometry, material );
  1650. break;
  1651. case 'Line':
  1652. child = new THREE.Line( originalGeometry, material );
  1653. break;
  1654. default:
  1655. child = new THREE.Mesh( originalGeometry, material );
  1656. }
  1657. child.castShadow = true;
  1658. child.morphTargetInfluences = originalInfluences;
  1659. child.userData = originalUserData;
  1660. child.name = originalName;
  1661. var skinEntry;
  1662. if ( node.skin !== undefined ) {
  1663. skinEntry = dependencies.skins[ node.skin ];
  1664. }
  1665. // Replace Mesh with SkinnedMesh in library
  1666. if ( skinEntry ) {
  1667. var geometry = originalGeometry;
  1668. material = originalMaterial;
  1669. material.skinning = true;
  1670. child = new THREE.SkinnedMesh( geometry, material );
  1671. child.castShadow = true;
  1672. child.userData = originalUserData;
  1673. child.name = originalName;
  1674. var bones = [];
  1675. var boneInverses = [];
  1676. for ( var i = 0, l = skinEntry.joints.length; i < l; i ++ ) {
  1677. var jointId = skinEntry.joints[ i ];
  1678. var jointNode = __nodes[ jointId ];
  1679. if ( jointNode ) {
  1680. bones.push( jointNode );
  1681. var m = skinEntry.inverseBindMatrices.array;
  1682. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1683. boneInverses.push( mat );
  1684. } else {
  1685. console.warn( 'THREE.GLTF2Loader: Joint "%s" could not be found.', jointId );
  1686. }
  1687. }
  1688. child.bind( new THREE.Skeleton( bones, boneInverses ), child.matrixWorld );
  1689. }
  1690. clonedgroup.add(child);
  1691. }
  1692. _node.add( clonedgroup );
  1693. }
  1694. }
  1695. if ( node.camera !== undefined ) {
  1696. var camera = dependencies.cameras[ node.camera ];
  1697. _node.add( camera );
  1698. }
  1699. if ( node.extensions
  1700. && node.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1701. && node.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1702. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1703. _node.add( lights[ node.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
  1704. }
  1705. return _node;
  1706. } );
  1707. } );
  1708. } );
  1709. };
  1710. GLTFParser.prototype.loadScenes = function () {
  1711. var json = this.json;
  1712. var extensions = this.extensions;
  1713. // scene node hierachy builder
  1714. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1715. var _node = allNodes[ nodeId ];
  1716. parentObject.add( _node );
  1717. var node = json.nodes[ nodeId ];
  1718. if ( node.children ) {
  1719. var children = node.children;
  1720. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1721. var child = children[ i ];
  1722. buildNodeHierachy( child, _node, allNodes );
  1723. }
  1724. }
  1725. }
  1726. return this._withDependencies( [
  1727. 'nodes'
  1728. ] ).then( function ( dependencies ) {
  1729. return _each( json.scenes, function ( scene ) {
  1730. var _scene = new THREE.Scene();
  1731. if ( scene.name !== undefined ) _scene.name = scene.name;
  1732. if ( scene.extras ) _scene.userData = scene.extras;
  1733. var nodes = scene.nodes || [];
  1734. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1735. var nodeId = nodes[ i ];
  1736. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1737. }
  1738. _scene.traverse( function ( child ) {
  1739. // Register raw material meshes with GLTF2Loader.Shaders
  1740. if ( child.material && child.material.isRawShaderMaterial ) {
  1741. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1742. child.onBeforeRender = function(renderer, scene, camera){
  1743. this.gltfShader.update(scene, camera);
  1744. };
  1745. }
  1746. // for Specular-Glossiness.
  1747. if ( child.material && child.material.isGLTFSpecularGlossinessMaterial ) {
  1748. child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
  1749. }
  1750. } );
  1751. // Ambient lighting, if present, is always attached to the scene root.
  1752. if ( scene.extensions
  1753. && scene.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1754. && scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1755. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1756. _scene.add( lights[ scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
  1757. }
  1758. return _scene;
  1759. } );
  1760. } );
  1761. };
  1762. return GLTF2Loader;
  1763. } )();