CanvasRenderer.js 26 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SpriteCanvasMaterial = function ( parameters ) {
  5. THREE.Material.call( this );
  6. this.type = 'SpriteCanvasMaterial';
  7. this.color = new THREE.Color( 0xffffff );
  8. this.program = function () {};
  9. this.setValues( parameters );
  10. };
  11. THREE.SpriteCanvasMaterial.prototype = Object.create( THREE.Material.prototype );
  12. THREE.SpriteCanvasMaterial.prototype.constructor = THREE.SpriteCanvasMaterial;
  13. THREE.SpriteCanvasMaterial.prototype.isSpriteCanvasMaterial = true;
  14. THREE.SpriteCanvasMaterial.prototype.clone = function () {
  15. var material = new THREE.SpriteCanvasMaterial();
  16. material.copy( this );
  17. material.color.copy( this.color );
  18. material.program = this.program;
  19. return material;
  20. };
  21. //
  22. THREE.CanvasRenderer = function ( parameters ) {
  23. console.log( 'THREE.CanvasRenderer', THREE.REVISION );
  24. parameters = parameters || {};
  25. var _this = this,
  26. _renderData, _elements, _lights,
  27. _projector = new THREE.Projector(),
  28. _canvas = parameters.canvas !== undefined
  29. ? parameters.canvas
  30. : document.createElement( 'canvas' ),
  31. _canvasWidth = _canvas.width,
  32. _canvasHeight = _canvas.height,
  33. _canvasWidthHalf = Math.floor( _canvasWidth / 2 ),
  34. _canvasHeightHalf = Math.floor( _canvasHeight / 2 ),
  35. _viewportX = 0,
  36. _viewportY = 0,
  37. _viewportWidth = _canvasWidth,
  38. _viewportHeight = _canvasHeight,
  39. _pixelRatio = 1,
  40. _context = _canvas.getContext( '2d', {
  41. alpha: parameters.alpha === true
  42. } ),
  43. _clearColor = new THREE.Color( 0x000000 ),
  44. _clearAlpha = parameters.alpha === true ? 0 : 1,
  45. _contextGlobalAlpha = 1,
  46. _contextGlobalCompositeOperation = 0,
  47. _contextStrokeStyle = null,
  48. _contextFillStyle = null,
  49. _contextLineWidth = null,
  50. _contextLineCap = null,
  51. _contextLineJoin = null,
  52. _contextLineDash = [],
  53. _v1, _v2, _v3,
  54. _v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
  55. _color = new THREE.Color(),
  56. _diffuseColor = new THREE.Color(),
  57. _emissiveColor = new THREE.Color(),
  58. _lightColor = new THREE.Color(),
  59. _patterns = {},
  60. _uvs,
  61. _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y,
  62. _clipBox = new THREE.Box2(),
  63. _clearBox = new THREE.Box2(),
  64. _elemBox = new THREE.Box2(),
  65. _ambientLight = new THREE.Color(),
  66. _directionalLights = new THREE.Color(),
  67. _pointLights = new THREE.Color(),
  68. _vector3 = new THREE.Vector3(), // Needed for PointLight
  69. _centroid = new THREE.Vector3(),
  70. _normal = new THREE.Vector3(),
  71. _normalViewMatrix = new THREE.Matrix3();
  72. /* TODO
  73. _canvas.mozImageSmoothingEnabled = false;
  74. _canvas.webkitImageSmoothingEnabled = false;
  75. _canvas.msImageSmoothingEnabled = false;
  76. _canvas.imageSmoothingEnabled = false;
  77. */
  78. // dash+gap fallbacks for Firefox and everything else
  79. if ( _context.setLineDash === undefined ) {
  80. _context.setLineDash = function () {};
  81. }
  82. this.domElement = _canvas;
  83. this.autoClear = true;
  84. this.sortObjects = true;
  85. this.sortElements = true;
  86. this.info = {
  87. render: {
  88. vertices: 0,
  89. faces: 0
  90. }
  91. };
  92. // WebGLRenderer compatibility
  93. this.supportsVertexTextures = function () {};
  94. this.setFaceCulling = function () {};
  95. // API
  96. this.getContext = function () {
  97. return _context;
  98. };
  99. this.getContextAttributes = function () {
  100. return _context.getContextAttributes();
  101. };
  102. this.getPixelRatio = function () {
  103. return _pixelRatio;
  104. };
  105. this.setPixelRatio = function ( value ) {
  106. if ( value !== undefined ) _pixelRatio = value;
  107. };
  108. this.setSize = function ( width, height, updateStyle ) {
  109. _canvasWidth = width * _pixelRatio;
  110. _canvasHeight = height * _pixelRatio;
  111. _canvas.width = _canvasWidth;
  112. _canvas.height = _canvasHeight;
  113. _canvasWidthHalf = Math.floor( _canvasWidth / 2 );
  114. _canvasHeightHalf = Math.floor( _canvasHeight / 2 );
  115. if ( updateStyle !== false ) {
  116. _canvas.style.width = width + 'px';
  117. _canvas.style.height = height + 'px';
  118. }
  119. _clipBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
  120. _clipBox.max.set( _canvasWidthHalf, _canvasHeightHalf );
  121. _clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
  122. _clearBox.max.set( _canvasWidthHalf, _canvasHeightHalf );
  123. _contextGlobalAlpha = 1;
  124. _contextGlobalCompositeOperation = 0;
  125. _contextStrokeStyle = null;
  126. _contextFillStyle = null;
  127. _contextLineWidth = null;
  128. _contextLineCap = null;
  129. _contextLineJoin = null;
  130. this.setViewport( 0, 0, width, height );
  131. };
  132. this.setViewport = function ( x, y, width, height ) {
  133. _viewportX = x * _pixelRatio;
  134. _viewportY = y * _pixelRatio;
  135. _viewportWidth = width * _pixelRatio;
  136. _viewportHeight = height * _pixelRatio;
  137. };
  138. this.setScissor = function () {};
  139. this.setScissorTest = function () {};
  140. this.setClearColor = function ( color, alpha ) {
  141. _clearColor.set( color );
  142. _clearAlpha = alpha !== undefined ? alpha : 1;
  143. _clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
  144. _clearBox.max.set( _canvasWidthHalf, _canvasHeightHalf );
  145. };
  146. this.setClearColorHex = function ( hex, alpha ) {
  147. console.warn( 'THREE.CanvasRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.' );
  148. this.setClearColor( hex, alpha );
  149. };
  150. this.getClearColor = function () {
  151. return _clearColor;
  152. };
  153. this.getClearAlpha = function () {
  154. return _clearAlpha;
  155. };
  156. this.getMaxAnisotropy = function () {
  157. return 0;
  158. };
  159. this.clear = function () {
  160. if ( _clearBox.isEmpty() === false ) {
  161. _clearBox.intersect( _clipBox );
  162. _clearBox.expandByScalar( 2 );
  163. _clearBox.min.x = _clearBox.min.x + _canvasWidthHalf;
  164. _clearBox.min.y = - _clearBox.min.y + _canvasHeightHalf; // higher y value !
  165. _clearBox.max.x = _clearBox.max.x + _canvasWidthHalf;
  166. _clearBox.max.y = - _clearBox.max.y + _canvasHeightHalf; // lower y value !
  167. if ( _clearAlpha < 1 ) {
  168. _context.clearRect(
  169. _clearBox.min.x | 0,
  170. _clearBox.max.y | 0,
  171. ( _clearBox.max.x - _clearBox.min.x ) | 0,
  172. ( _clearBox.min.y - _clearBox.max.y ) | 0
  173. );
  174. }
  175. if ( _clearAlpha > 0 ) {
  176. setOpacity( 1 );
  177. setBlending( THREE.NormalBlending );
  178. setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearAlpha + ')' );
  179. _context.fillRect(
  180. _clearBox.min.x | 0,
  181. _clearBox.max.y | 0,
  182. ( _clearBox.max.x - _clearBox.min.x ) | 0,
  183. ( _clearBox.min.y - _clearBox.max.y ) | 0
  184. );
  185. }
  186. _clearBox.makeEmpty();
  187. }
  188. };
  189. // compatibility
  190. this.clearColor = function () {};
  191. this.clearDepth = function () {};
  192. this.clearStencil = function () {};
  193. this.render = function ( scene, camera ) {
  194. if ( camera.isCamera === undefined ) {
  195. console.error( 'THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.' );
  196. return;
  197. }
  198. var background = scene.background;
  199. if ( background && background.isColor ) {
  200. setOpacity( 1 );
  201. setBlending( THREE.NormalBlending );
  202. setFillStyle( background.getStyle() );
  203. _context.fillRect( 0, 0, _canvasWidth, _canvasHeight );
  204. } else if ( this.autoClear === true ) {
  205. this.clear();
  206. }
  207. _this.info.render.vertices = 0;
  208. _this.info.render.faces = 0;
  209. _context.setTransform( _viewportWidth / _canvasWidth, 0, 0, - _viewportHeight / _canvasHeight, _viewportX, _canvasHeight - _viewportY );
  210. _context.translate( _canvasWidthHalf, _canvasHeightHalf );
  211. _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
  212. _elements = _renderData.elements;
  213. _lights = _renderData.lights;
  214. _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
  215. /* DEBUG
  216. setFillStyle( 'rgba( 0, 255, 255, 0.5 )' );
  217. _context.fillRect( _clipBox.min.x, _clipBox.min.y, _clipBox.max.x - _clipBox.min.x, _clipBox.max.y - _clipBox.min.y );
  218. */
  219. calculateLights();
  220. for ( var e = 0, el = _elements.length; e < el; e ++ ) {
  221. var element = _elements[ e ];
  222. var material = element.material;
  223. if ( material === undefined || material.opacity === 0 ) continue;
  224. _elemBox.makeEmpty();
  225. if ( element instanceof THREE.RenderableSprite ) {
  226. _v1 = element;
  227. _v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf;
  228. renderSprite( _v1, element, material );
  229. } else if ( element instanceof THREE.RenderableLine ) {
  230. _v1 = element.v1; _v2 = element.v2;
  231. _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
  232. _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
  233. _elemBox.setFromPoints( [
  234. _v1.positionScreen,
  235. _v2.positionScreen
  236. ] );
  237. if ( _clipBox.intersectsBox( _elemBox ) === true ) {
  238. renderLine( _v1, _v2, element, material );
  239. }
  240. } else if ( element instanceof THREE.RenderableFace ) {
  241. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
  242. if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
  243. if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
  244. if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
  245. _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
  246. _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
  247. _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
  248. if ( material.overdraw > 0 ) {
  249. expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
  250. expand( _v2.positionScreen, _v3.positionScreen, material.overdraw );
  251. expand( _v3.positionScreen, _v1.positionScreen, material.overdraw );
  252. }
  253. _elemBox.setFromPoints( [
  254. _v1.positionScreen,
  255. _v2.positionScreen,
  256. _v3.positionScreen
  257. ] );
  258. if ( _clipBox.intersectsBox( _elemBox ) === true ) {
  259. renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material );
  260. }
  261. }
  262. /* DEBUG
  263. setLineWidth( 1 );
  264. setStrokeStyle( 'rgba( 0, 255, 0, 0.5 )' );
  265. _context.strokeRect( _elemBox.min.x, _elemBox.min.y, _elemBox.max.x - _elemBox.min.x, _elemBox.max.y - _elemBox.min.y );
  266. */
  267. _clearBox.union( _elemBox );
  268. }
  269. /* DEBUG
  270. setLineWidth( 1 );
  271. setStrokeStyle( 'rgba( 255, 0, 0, 0.5 )' );
  272. _context.strokeRect( _clearBox.min.x, _clearBox.min.y, _clearBox.max.x - _clearBox.min.x, _clearBox.max.y - _clearBox.min.y );
  273. */
  274. _context.setTransform( 1, 0, 0, 1, 0, 0 );
  275. };
  276. //
  277. function calculateLights() {
  278. _ambientLight.setRGB( 0, 0, 0 );
  279. _directionalLights.setRGB( 0, 0, 0 );
  280. _pointLights.setRGB( 0, 0, 0 );
  281. for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
  282. var light = _lights[ l ];
  283. var lightColor = light.color;
  284. if ( light.isAmbientLight ) {
  285. _ambientLight.add( lightColor );
  286. } else if ( light.isDirectionalLight ) {
  287. // for sprites
  288. _directionalLights.add( lightColor );
  289. } else if ( light.isPointLight ) {
  290. // for sprites
  291. _pointLights.add( lightColor );
  292. }
  293. }
  294. }
  295. function calculateLight( position, normal, color ) {
  296. for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
  297. var light = _lights[ l ];
  298. _lightColor.copy( light.color );
  299. if ( light.isDirectionalLight ) {
  300. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
  301. var amount = normal.dot( lightPosition );
  302. if ( amount <= 0 ) continue;
  303. amount *= light.intensity;
  304. color.add( _lightColor.multiplyScalar( amount ) );
  305. } else if ( light.isPointLight ) {
  306. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
  307. var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
  308. if ( amount <= 0 ) continue;
  309. amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
  310. if ( amount == 0 ) continue;
  311. amount *= light.intensity;
  312. color.add( _lightColor.multiplyScalar( amount ) );
  313. }
  314. }
  315. }
  316. function renderSprite( v1, element, material ) {
  317. setOpacity( material.opacity );
  318. setBlending( material.blending );
  319. var scaleX = element.scale.x * _canvasWidthHalf;
  320. var scaleY = element.scale.y * _canvasHeightHalf;
  321. var dist = Math.sqrt( scaleX * scaleX + scaleY * scaleY ); // allow for rotated sprite
  322. _elemBox.min.set( v1.x - dist, v1.y - dist );
  323. _elemBox.max.set( v1.x + dist, v1.y + dist );
  324. if ( material.isSpriteMaterial ) {
  325. var texture = material.map;
  326. if ( texture !== null ) {
  327. var pattern = _patterns[ texture.id ];
  328. if ( pattern === undefined || pattern.version !== texture.version ) {
  329. pattern = textureToPattern( texture );
  330. _patterns[ texture.id ] = pattern;
  331. }
  332. if ( pattern.canvas !== undefined ) {
  333. setFillStyle( pattern.canvas );
  334. var bitmap = texture.image;
  335. var ox = bitmap.width * texture.offset.x;
  336. var oy = bitmap.height * texture.offset.y;
  337. var sx = bitmap.width * texture.repeat.x;
  338. var sy = bitmap.height * texture.repeat.y;
  339. var cx = scaleX / sx;
  340. var cy = scaleY / sy;
  341. _context.save();
  342. _context.translate( v1.x, v1.y );
  343. if ( material.rotation !== 0 ) _context.rotate( material.rotation );
  344. _context.translate( - scaleX / 2, - scaleY / 2 );
  345. _context.scale( cx, cy );
  346. _context.translate( - ox, - oy );
  347. _context.fillRect( ox, oy, sx, sy );
  348. _context.restore();
  349. }
  350. } else {
  351. // no texture
  352. setFillStyle( material.color.getStyle() );
  353. _context.save();
  354. _context.translate( v1.x, v1.y );
  355. if ( material.rotation !== 0 ) _context.rotate( material.rotation );
  356. _context.scale( scaleX, - scaleY );
  357. _context.fillRect( - 0.5, - 0.5, 1, 1 );
  358. _context.restore();
  359. }
  360. } else if ( material.isSpriteCanvasMaterial ) {
  361. setStrokeStyle( material.color.getStyle() );
  362. setFillStyle( material.color.getStyle() );
  363. _context.save();
  364. _context.translate( v1.x, v1.y );
  365. if ( material.rotation !== 0 ) _context.rotate( material.rotation );
  366. _context.scale( scaleX, scaleY );
  367. material.program( _context );
  368. _context.restore();
  369. } else if ( material.isPointsMaterial ) {
  370. setFillStyle( material.color.getStyle() );
  371. _context.save();
  372. _context.translate( v1.x, v1.y );
  373. if ( material.rotation !== 0 ) _context.rotate( material.rotation );
  374. _context.scale( scaleX * material.size, - scaleY * material.size );
  375. _context.fillRect( - 0.5, - 0.5, 1, 1 );
  376. _context.restore();
  377. }
  378. /* DEBUG
  379. setStrokeStyle( 'rgb(255,255,0)' );
  380. _context.beginPath();
  381. _context.moveTo( v1.x - 10, v1.y );
  382. _context.lineTo( v1.x + 10, v1.y );
  383. _context.moveTo( v1.x, v1.y - 10 );
  384. _context.lineTo( v1.x, v1.y + 10 );
  385. _context.stroke();
  386. */
  387. }
  388. function renderLine( v1, v2, element, material ) {
  389. setOpacity( material.opacity );
  390. setBlending( material.blending );
  391. _context.beginPath();
  392. _context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
  393. _context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
  394. if ( material.isLineBasicMaterial ) {
  395. setLineWidth( material.linewidth );
  396. setLineCap( material.linecap );
  397. setLineJoin( material.linejoin );
  398. if ( material.vertexColors !== THREE.VertexColors ) {
  399. setStrokeStyle( material.color.getStyle() );
  400. } else {
  401. var colorStyle1 = element.vertexColors[ 0 ].getStyle();
  402. var colorStyle2 = element.vertexColors[ 1 ].getStyle();
  403. if ( colorStyle1 === colorStyle2 ) {
  404. setStrokeStyle( colorStyle1 );
  405. } else {
  406. try {
  407. var grad = _context.createLinearGradient(
  408. v1.positionScreen.x,
  409. v1.positionScreen.y,
  410. v2.positionScreen.x,
  411. v2.positionScreen.y
  412. );
  413. grad.addColorStop( 0, colorStyle1 );
  414. grad.addColorStop( 1, colorStyle2 );
  415. } catch ( exception ) {
  416. grad = colorStyle1;
  417. }
  418. setStrokeStyle( grad );
  419. }
  420. }
  421. _context.stroke();
  422. _elemBox.expandByScalar( material.linewidth * 2 );
  423. } else if ( material.isLineDashedMaterial ) {
  424. setLineWidth( material.linewidth );
  425. setLineCap( material.linecap );
  426. setLineJoin( material.linejoin );
  427. setStrokeStyle( material.color.getStyle() );
  428. setLineDash( [ material.dashSize, material.gapSize ] );
  429. _context.stroke();
  430. _elemBox.expandByScalar( material.linewidth * 2 );
  431. setLineDash( [] );
  432. }
  433. }
  434. function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) {
  435. _this.info.render.vertices += 3;
  436. _this.info.render.faces ++;
  437. setOpacity( material.opacity );
  438. setBlending( material.blending );
  439. _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
  440. _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
  441. _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
  442. drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
  443. if ( ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) && material.map === null ) {
  444. _diffuseColor.copy( material.color );
  445. _emissiveColor.copy( material.emissive );
  446. if ( material.vertexColors === THREE.FaceColors ) {
  447. _diffuseColor.multiply( element.color );
  448. }
  449. _color.copy( _ambientLight );
  450. _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
  451. calculateLight( _centroid, element.normalModel, _color );
  452. _color.multiply( _diffuseColor ).add( _emissiveColor );
  453. material.wireframe === true
  454. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  455. : fillPath( _color );
  456. } else if ( material.isMeshBasicMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
  457. if ( material.map !== null ) {
  458. var mapping = material.map.mapping;
  459. if ( mapping === THREE.UVMapping ) {
  460. _uvs = element.uvs;
  461. patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].x, _uvs[ uv1 ].y, _uvs[ uv2 ].x, _uvs[ uv2 ].y, _uvs[ uv3 ].x, _uvs[ uv3 ].y, material.map );
  462. }
  463. } else if ( material.envMap !== null ) {
  464. if ( material.envMap.mapping === THREE.SphericalReflectionMapping ) {
  465. _normal.copy( element.vertexNormalsModel[ uv1 ] ).applyMatrix3( _normalViewMatrix );
  466. _uv1x = 0.5 * _normal.x + 0.5;
  467. _uv1y = 0.5 * _normal.y + 0.5;
  468. _normal.copy( element.vertexNormalsModel[ uv2 ] ).applyMatrix3( _normalViewMatrix );
  469. _uv2x = 0.5 * _normal.x + 0.5;
  470. _uv2y = 0.5 * _normal.y + 0.5;
  471. _normal.copy( element.vertexNormalsModel[ uv3 ] ).applyMatrix3( _normalViewMatrix );
  472. _uv3x = 0.5 * _normal.x + 0.5;
  473. _uv3y = 0.5 * _normal.y + 0.5;
  474. patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
  475. }
  476. } else {
  477. _color.copy( material.color );
  478. if ( material.vertexColors === THREE.FaceColors ) {
  479. _color.multiply( element.color );
  480. }
  481. material.wireframe === true
  482. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  483. : fillPath( _color );
  484. }
  485. } else if ( material.isMeshNormalMaterial ) {
  486. _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );
  487. _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  488. material.wireframe === true
  489. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  490. : fillPath( _color );
  491. } else {
  492. _color.setRGB( 1, 1, 1 );
  493. material.wireframe === true
  494. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  495. : fillPath( _color );
  496. }
  497. }
  498. //
  499. function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
  500. _context.beginPath();
  501. _context.moveTo( x0, y0 );
  502. _context.lineTo( x1, y1 );
  503. _context.lineTo( x2, y2 );
  504. _context.closePath();
  505. }
  506. function strokePath( color, linewidth, linecap, linejoin ) {
  507. setLineWidth( linewidth );
  508. setLineCap( linecap );
  509. setLineJoin( linejoin );
  510. setStrokeStyle( color.getStyle() );
  511. _context.stroke();
  512. _elemBox.expandByScalar( linewidth * 2 );
  513. }
  514. function fillPath( color ) {
  515. setFillStyle( color.getStyle() );
  516. _context.fill();
  517. }
  518. function textureToPattern( texture ) {
  519. if ( texture.version === 0 ||
  520. texture instanceof THREE.CompressedTexture ||
  521. texture instanceof THREE.DataTexture ) {
  522. return {
  523. canvas: undefined,
  524. version: texture.version
  525. };
  526. }
  527. var image = texture.image;
  528. if ( image.complete === false ) {
  529. return {
  530. canvas: undefined,
  531. version: 0
  532. };
  533. }
  534. var repeatX = texture.wrapS === THREE.RepeatWrapping || texture.wrapS === THREE.MirroredRepeatWrapping;
  535. var repeatY = texture.wrapT === THREE.RepeatWrapping || texture.wrapT === THREE.MirroredRepeatWrapping;
  536. var mirrorX = texture.wrapS === THREE.MirroredRepeatWrapping;
  537. var mirrorY = texture.wrapT === THREE.MirroredRepeatWrapping;
  538. //
  539. var canvas = document.createElement( 'canvas' );
  540. canvas.width = image.width * ( mirrorX ? 2 : 1 );
  541. canvas.height = image.height * ( mirrorY ? 2 : 1 );
  542. var context = canvas.getContext( '2d' );
  543. context.setTransform( 1, 0, 0, - 1, 0, image.height );
  544. context.drawImage( image, 0, 0 );
  545. if ( mirrorX === true ) {
  546. context.setTransform( - 1, 0, 0, - 1, image.width, image.height );
  547. context.drawImage( image, - image.width, 0 );
  548. }
  549. if ( mirrorY === true ) {
  550. context.setTransform( 1, 0, 0, 1, 0, 0 );
  551. context.drawImage( image, 0, image.height );
  552. }
  553. if ( mirrorX === true && mirrorY === true ) {
  554. context.setTransform( - 1, 0, 0, 1, image.width, 0 );
  555. context.drawImage( image, - image.width, image.height );
  556. }
  557. var repeat = 'no-repeat';
  558. if ( repeatX === true && repeatY === true ) {
  559. repeat = 'repeat';
  560. } else if ( repeatX === true ) {
  561. repeat = 'repeat-x';
  562. } else if ( repeatY === true ) {
  563. repeat = 'repeat-y';
  564. }
  565. var pattern = _context.createPattern( canvas, repeat );
  566. if ( texture.onUpdate ) texture.onUpdate( texture );
  567. return {
  568. canvas: pattern,
  569. version: texture.version
  570. };
  571. }
  572. function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {
  573. var pattern = _patterns[ texture.id ];
  574. if ( pattern === undefined || pattern.version !== texture.version ) {
  575. pattern = textureToPattern( texture );
  576. _patterns[ texture.id ] = pattern;
  577. }
  578. if ( pattern.canvas !== undefined ) {
  579. setFillStyle( pattern.canvas );
  580. } else {
  581. setFillStyle( 'rgba( 0, 0, 0, 1)' );
  582. _context.fill();
  583. return;
  584. }
  585. // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
  586. var a, b, c, d, e, f, det, idet,
  587. offsetX = texture.offset.x / texture.repeat.x,
  588. offsetY = texture.offset.y / texture.repeat.y,
  589. width = texture.image.width * texture.repeat.x,
  590. height = texture.image.height * texture.repeat.y;
  591. u0 = ( u0 + offsetX ) * width;
  592. v0 = ( v0 + offsetY ) * height;
  593. u1 = ( u1 + offsetX ) * width;
  594. v1 = ( v1 + offsetY ) * height;
  595. u2 = ( u2 + offsetX ) * width;
  596. v2 = ( v2 + offsetY ) * height;
  597. x1 -= x0; y1 -= y0;
  598. x2 -= x0; y2 -= y0;
  599. u1 -= u0; v1 -= v0;
  600. u2 -= u0; v2 -= v0;
  601. det = u1 * v2 - u2 * v1;
  602. if ( det === 0 ) return;
  603. idet = 1 / det;
  604. a = ( v2 * x1 - v1 * x2 ) * idet;
  605. b = ( v2 * y1 - v1 * y2 ) * idet;
  606. c = ( u1 * x2 - u2 * x1 ) * idet;
  607. d = ( u1 * y2 - u2 * y1 ) * idet;
  608. e = x0 - a * u0 - c * v0;
  609. f = y0 - b * u0 - d * v0;
  610. _context.save();
  611. _context.transform( a, b, c, d, e, f );
  612. _context.fill();
  613. _context.restore();
  614. }
  615. /*
  616. function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) {
  617. // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
  618. var a, b, c, d, e, f, det, idet,
  619. width = image.width - 1,
  620. height = image.height - 1;
  621. u0 *= width; v0 *= height;
  622. u1 *= width; v1 *= height;
  623. u2 *= width; v2 *= height;
  624. x1 -= x0; y1 -= y0;
  625. x2 -= x0; y2 -= y0;
  626. u1 -= u0; v1 -= v0;
  627. u2 -= u0; v2 -= v0;
  628. det = u1 * v2 - u2 * v1;
  629. idet = 1 / det;
  630. a = ( v2 * x1 - v1 * x2 ) * idet;
  631. b = ( v2 * y1 - v1 * y2 ) * idet;
  632. c = ( u1 * x2 - u2 * x1 ) * idet;
  633. d = ( u1 * y2 - u2 * y1 ) * idet;
  634. e = x0 - a * u0 - c * v0;
  635. f = y0 - b * u0 - d * v0;
  636. _context.save();
  637. _context.transform( a, b, c, d, e, f );
  638. _context.clip();
  639. _context.drawImage( image, 0, 0 );
  640. _context.restore();
  641. }
  642. */
  643. // Hide anti-alias gaps
  644. function expand( v1, v2, pixels ) {
  645. var x = v2.x - v1.x, y = v2.y - v1.y,
  646. det = x * x + y * y, idet;
  647. if ( det === 0 ) return;
  648. idet = pixels / Math.sqrt( det );
  649. x *= idet; y *= idet;
  650. v2.x += x; v2.y += y;
  651. v1.x -= x; v1.y -= y;
  652. }
  653. // Context cached methods.
  654. function setOpacity( value ) {
  655. if ( _contextGlobalAlpha !== value ) {
  656. _context.globalAlpha = value;
  657. _contextGlobalAlpha = value;
  658. }
  659. }
  660. function setBlending( value ) {
  661. if ( _contextGlobalCompositeOperation !== value ) {
  662. if ( value === THREE.NormalBlending ) {
  663. _context.globalCompositeOperation = 'source-over';
  664. } else if ( value === THREE.AdditiveBlending ) {
  665. _context.globalCompositeOperation = 'lighter';
  666. } else if ( value === THREE.SubtractiveBlending ) {
  667. _context.globalCompositeOperation = 'darker';
  668. } else if ( value === THREE.MultiplyBlending ) {
  669. _context.globalCompositeOperation = 'multiply';
  670. }
  671. _contextGlobalCompositeOperation = value;
  672. }
  673. }
  674. function setLineWidth( value ) {
  675. if ( _contextLineWidth !== value ) {
  676. _context.lineWidth = value;
  677. _contextLineWidth = value;
  678. }
  679. }
  680. function setLineCap( value ) {
  681. // "butt", "round", "square"
  682. if ( _contextLineCap !== value ) {
  683. _context.lineCap = value;
  684. _contextLineCap = value;
  685. }
  686. }
  687. function setLineJoin( value ) {
  688. // "round", "bevel", "miter"
  689. if ( _contextLineJoin !== value ) {
  690. _context.lineJoin = value;
  691. _contextLineJoin = value;
  692. }
  693. }
  694. function setStrokeStyle( value ) {
  695. if ( _contextStrokeStyle !== value ) {
  696. _context.strokeStyle = value;
  697. _contextStrokeStyle = value;
  698. }
  699. }
  700. function setFillStyle( value ) {
  701. if ( _contextFillStyle !== value ) {
  702. _context.fillStyle = value;
  703. _contextFillStyle = value;
  704. }
  705. }
  706. function setLineDash( value ) {
  707. if ( _contextLineDash.length !== value.length ) {
  708. _context.setLineDash( value );
  709. _contextLineDash = value;
  710. }
  711. }
  712. };