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ColladaLoader.js 68 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'Anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = THREE.Loader.prototype.extractUrlBase( url );
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. options: {
  20. set convertUpAxis( value ) {
  21. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  22. }
  23. },
  24. setCrossOrigin: function ( value ) {
  25. this.crossOrigin = value;
  26. },
  27. parse: function ( text, path ) {
  28. function getElementsByTagName( xml, name ) {
  29. // Non recursive xml.getElementsByTagName() ...
  30. var array = [];
  31. var childNodes = xml.childNodes;
  32. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  33. var child = childNodes[ i ];
  34. if ( child.nodeName === name ) {
  35. array.push( child );
  36. }
  37. }
  38. return array;
  39. }
  40. function parseStrings( text ) {
  41. if ( text.length === 0 ) return [];
  42. var parts = text.trim().split( /\s+/ );
  43. var array = new Array( parts.length );
  44. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  45. array[ i ] = parts[ i ];
  46. }
  47. return array;
  48. }
  49. function parseFloats( text ) {
  50. if ( text.length === 0 ) return [];
  51. var parts = text.trim().split( /\s+/ );
  52. var array = new Array( parts.length );
  53. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  54. array[ i ] = parseFloat( parts[ i ] );
  55. }
  56. return array;
  57. }
  58. function parseInts( text ) {
  59. if ( text.length === 0 ) return [];
  60. var parts = text.trim().split( /\s+/ );
  61. var array = new Array( parts.length );
  62. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  63. array[ i ] = parseInt( parts[ i ] );
  64. }
  65. return array;
  66. }
  67. function parseId( text ) {
  68. return text.substring( 1 );
  69. }
  70. function generateId() {
  71. return 'three_default_' + ( count ++ );
  72. }
  73. function isEmpty( object ) {
  74. return Object.keys( object ).length === 0;
  75. }
  76. // asset
  77. function parseAsset( xml ) {
  78. return {
  79. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  80. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  81. };
  82. }
  83. function parseAssetUnit( xml ) {
  84. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  85. }
  86. function parseAssetUpAxis( xml ) {
  87. return xml !== undefined ? xml.textContent : 'Y_UP';
  88. }
  89. // library
  90. function parseLibrary( xml, libraryName, nodeName, parser ) {
  91. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  92. if ( library !== undefined ) {
  93. var elements = getElementsByTagName( library, nodeName );
  94. for ( var i = 0; i < elements.length; i ++ ) {
  95. parser( elements[ i ] );
  96. }
  97. }
  98. }
  99. function buildLibrary( data, builder ) {
  100. for ( var name in data ) {
  101. var object = data[ name ];
  102. object.build = builder( data[ name ] );
  103. }
  104. }
  105. // get
  106. function getBuild( data, builder ) {
  107. if ( data.build !== undefined ) return data.build;
  108. data.build = builder( data );
  109. return data.build;
  110. }
  111. // animation
  112. function parseAnimation( xml ) {
  113. var data = {
  114. sources: {},
  115. samplers: {},
  116. channels: {}
  117. };
  118. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  119. var child = xml.childNodes[ i ];
  120. if ( child.nodeType !== 1 ) continue;
  121. var id;
  122. switch ( child.nodeName ) {
  123. case 'source':
  124. id = child.getAttribute( 'id' );
  125. data.sources[ id ] = parseSource( child );
  126. break;
  127. case 'sampler':
  128. id = child.getAttribute( 'id' );
  129. data.samplers[ id ] = parseAnimationSampler( child );
  130. break;
  131. case 'channel':
  132. id = child.getAttribute( 'target' );
  133. data.channels[ id ] = parseAnimationChannel( child );
  134. break;
  135. default:
  136. console.log( child );
  137. }
  138. }
  139. library.animations[ xml.getAttribute( 'id' ) ] = data;
  140. }
  141. function parseAnimationSampler( xml ) {
  142. var data = {
  143. inputs: {},
  144. };
  145. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  146. var child = xml.childNodes[ i ];
  147. if ( child.nodeType !== 1 ) continue;
  148. switch ( child.nodeName ) {
  149. case 'input':
  150. var id = parseId( child.getAttribute( 'source' ) );
  151. var semantic = child.getAttribute( 'semantic' );
  152. data.inputs[ semantic ] = id;
  153. break;
  154. }
  155. }
  156. return data;
  157. }
  158. function parseAnimationChannel( xml ) {
  159. var data = {};
  160. var target = xml.getAttribute( 'target' );
  161. // parsing SID Addressing Syntax
  162. var parts = target.split( '/' );
  163. var id = parts.shift();
  164. var sid = parts.shift();
  165. // check selection syntax
  166. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  167. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  168. if ( memberSyntax ) {
  169. // member selection access
  170. parts = sid.split( '.' );
  171. sid = parts.shift();
  172. data.member = parts.shift();
  173. } else if ( arraySyntax ) {
  174. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  175. var indices = sid.split( '(' );
  176. sid = indices.shift();
  177. for ( var i = 0; i < indices.length; i ++ ) {
  178. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  179. }
  180. data.indices = indices;
  181. }
  182. data.id = id;
  183. data.sid = sid;
  184. data.arraySyntax = arraySyntax;
  185. data.memberSyntax = memberSyntax;
  186. data.sampler = parseId( xml.getAttribute( 'source' ) );
  187. return data;
  188. }
  189. function buildAnimation( data ) {
  190. var tracks = [];
  191. var channels = data.channels;
  192. var samplers = data.samplers;
  193. var sources = data.sources;
  194. for ( var target in channels ) {
  195. if ( channels.hasOwnProperty( target ) ) {
  196. var channel = channels[ target ];
  197. var sampler = samplers[ channel.sampler ];
  198. var inputId = sampler.inputs.INPUT;
  199. var outputId = sampler.inputs.OUTPUT;
  200. var inputSource = sources[ inputId ];
  201. var outputSource = sources[ outputId ];
  202. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  203. createKeyframeTracks( animation, tracks );
  204. }
  205. }
  206. return tracks;
  207. }
  208. function getAnimation( id ) {
  209. return getBuild( library.animations[ id ], buildAnimation );
  210. }
  211. function buildAnimationChannel( channel, inputSource, outputSource ) {
  212. var node = library.nodes[ channel.id ];
  213. var object3D = getNode( node.id );
  214. var transform = node.transforms[ channel.sid ];
  215. var defaultMatrix = node.matrix.clone().transpose();
  216. var time, stride;
  217. var i, il, j, jl;
  218. var data = {};
  219. // the collada spec allows the animation of data in various ways.
  220. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  221. switch ( transform ) {
  222. case 'matrix':
  223. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  224. time = inputSource.array[ i ];
  225. stride = i * outputSource.stride;
  226. if ( data[ time ] === undefined ) data[ time ] = {};
  227. if ( channel.arraySyntax === true ) {
  228. var value = outputSource.array[ stride ];
  229. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  230. data[ time ][ index ] = value;
  231. } else {
  232. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  233. data[ time ][ j ] = outputSource.array[ stride + j ];
  234. }
  235. }
  236. }
  237. break;
  238. case 'translate':
  239. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  240. break;
  241. case 'rotate':
  242. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  243. break;
  244. case 'scale':
  245. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  246. break;
  247. }
  248. var keyframes = prepareAnimationData( data, defaultMatrix );
  249. var animation = {
  250. name: object3D.uuid,
  251. keyframes: keyframes
  252. };
  253. return animation;
  254. }
  255. function prepareAnimationData( data, defaultMatrix ) {
  256. var keyframes = [];
  257. // transfer data into a sortable array
  258. for ( var time in data ) {
  259. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  260. }
  261. // ensure keyframes are sorted by time
  262. keyframes.sort( ascending );
  263. // now we clean up all animation data, so we can use them for keyframe tracks
  264. for ( var i = 0; i < 16; i ++ ) {
  265. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  266. }
  267. return keyframes;
  268. // array sort function
  269. function ascending( a, b ) {
  270. return a.time - b.time;
  271. }
  272. }
  273. var position = new THREE.Vector3();
  274. var scale = new THREE.Vector3();
  275. var quaternion = new THREE.Quaternion();
  276. function createKeyframeTracks( animation, tracks ) {
  277. var keyframes = animation.keyframes;
  278. var name = animation.name;
  279. var times = [];
  280. var positionData = [];
  281. var quaternionData = [];
  282. var scaleData = [];
  283. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  284. var keyframe = keyframes[ i ];
  285. var time = keyframe.time;
  286. var value = keyframe.value;
  287. matrix.fromArray( value ).transpose();
  288. matrix.decompose( position, quaternion, scale );
  289. times.push( time );
  290. positionData.push( position.x, position.y, position.z );
  291. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  292. scaleData.push( scale.x, scale.y, scale.z );
  293. }
  294. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  295. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  296. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  297. return tracks;
  298. }
  299. function transformAnimationData( keyframes, property, defaultValue ) {
  300. var keyframe;
  301. var empty = true;
  302. var i, l;
  303. // check, if values of a property are missing in our keyframes
  304. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  305. keyframe = keyframes[ i ];
  306. if ( keyframe.value[ property ] === undefined ) {
  307. keyframe.value[ property ] = null; // mark as missing
  308. } else {
  309. empty = false;
  310. }
  311. }
  312. if ( empty === true ) {
  313. // no values at all, so we set a default value
  314. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  315. keyframe = keyframes[ i ];
  316. keyframe.value[ property ] = defaultValue;
  317. }
  318. } else {
  319. // filling gaps
  320. createMissingKeyframes( keyframes, property );
  321. }
  322. }
  323. function createMissingKeyframes( keyframes, property ) {
  324. var prev, next;
  325. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  326. var keyframe = keyframes[ i ];
  327. if ( keyframe.value[ property ] === null ) {
  328. prev = getPrev( keyframes, i, property );
  329. next = getNext( keyframes, i, property );
  330. if ( prev === null ) {
  331. keyframe.value[ property ] = next.value[ property ];
  332. continue;
  333. }
  334. if ( next === null ) {
  335. keyframe.value[ property ] = prev.value[ property ];
  336. continue;
  337. }
  338. interpolate( keyframe, prev, next, property );
  339. }
  340. }
  341. }
  342. function getPrev( keyframes, i, property ) {
  343. while ( i >= 0 ) {
  344. var keyframe = keyframes[ i ];
  345. if ( keyframe.value[ property ] !== null ) return keyframe;
  346. i --;
  347. }
  348. return null;
  349. }
  350. function getNext( keyframes, i, property ) {
  351. while ( i < keyframes.length ) {
  352. var keyframe = keyframes[ i ];
  353. if ( keyframe.value[ property ] !== null ) return keyframe;
  354. i ++;
  355. }
  356. return null;
  357. }
  358. function interpolate( key, prev, next, property ) {
  359. if ( ( next.time - prev.time ) === 0 ) {
  360. key.value[ property ] = prev.value[ property ];
  361. return;
  362. }
  363. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  364. }
  365. // animation clips
  366. function parseAnimationClip( xml ) {
  367. var data = {
  368. name: xml.getAttribute( 'id' ) || 'default',
  369. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  370. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  371. animations: []
  372. };
  373. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  374. var child = xml.childNodes[ i ];
  375. if ( child.nodeType !== 1 ) continue;
  376. switch ( child.nodeName ) {
  377. case 'instance_animation':
  378. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  379. break;
  380. }
  381. }
  382. library.clips[ xml.getAttribute( 'id' ) ] = data;
  383. }
  384. function buildAnimationClip( data ) {
  385. var tracks = [];
  386. var name = data.name;
  387. var duration = ( data.end - data.start ) || - 1;
  388. var animations = data.animations;
  389. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  390. var animationTracks = getAnimation( animations[ i ] );
  391. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  392. tracks.push( animationTracks[ j ] );
  393. }
  394. }
  395. return new THREE.AnimationClip( name, duration, tracks );
  396. }
  397. function getAnimationClip( id ) {
  398. return getBuild( library.clips[ id ], buildAnimationClip );
  399. }
  400. // controller
  401. function parseController( xml ) {
  402. var data = {};
  403. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  404. var child = xml.childNodes[ i ];
  405. if ( child.nodeType !== 1 ) continue;
  406. switch ( child.nodeName ) {
  407. case 'skin':
  408. // there is exactly one skin per controller
  409. data.id = parseId( child.getAttribute( 'source' ) );
  410. data.skin = parseSkin( child );
  411. break;
  412. case 'morph':
  413. data.id = parseId( child.getAttribute( 'source' ) );
  414. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  415. break;
  416. }
  417. }
  418. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  419. }
  420. function parseSkin( xml ) {
  421. var data = {
  422. sources: {}
  423. };
  424. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  425. var child = xml.childNodes[ i ];
  426. if ( child.nodeType !== 1 ) continue;
  427. switch ( child.nodeName ) {
  428. case 'bind_shape_matrix':
  429. data.bindShapeMatrix = parseFloats( child.textContent );
  430. break;
  431. case 'source':
  432. var id = child.getAttribute( 'id' );
  433. data.sources[ id ] = parseSource( child );
  434. break;
  435. case 'joints':
  436. data.joints = parseJoints( child );
  437. break;
  438. case 'vertex_weights':
  439. data.vertexWeights = parseVertexWeights( child );
  440. break;
  441. }
  442. }
  443. return data;
  444. }
  445. function parseJoints( xml ) {
  446. var data = {
  447. inputs: {}
  448. };
  449. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  450. var child = xml.childNodes[ i ];
  451. if ( child.nodeType !== 1 ) continue;
  452. switch ( child.nodeName ) {
  453. case 'input':
  454. var semantic = child.getAttribute( 'semantic' );
  455. var id = parseId( child.getAttribute( 'source' ) );
  456. data.inputs[ semantic ] = id;
  457. break;
  458. }
  459. }
  460. return data;
  461. }
  462. function parseVertexWeights( xml ) {
  463. var data = {
  464. inputs: {}
  465. };
  466. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  467. var child = xml.childNodes[ i ];
  468. if ( child.nodeType !== 1 ) continue;
  469. switch ( child.nodeName ) {
  470. case 'input':
  471. var semantic = child.getAttribute( 'semantic' );
  472. var id = parseId( child.getAttribute( 'source' ) );
  473. var offset = parseInt( child.getAttribute( 'offset' ) );
  474. data.inputs[ semantic ] = { id: id, offset: offset };
  475. break;
  476. case 'vcount':
  477. data.vcount = parseInts( child.textContent );
  478. break;
  479. case 'v':
  480. data.v = parseInts( child.textContent );
  481. break;
  482. }
  483. }
  484. return data;
  485. }
  486. function buildController( data ) {
  487. var build = {
  488. id: data.id
  489. };
  490. var geometry = library.geometries[ build.id ];
  491. if ( data.skin !== undefined ) {
  492. build.skin = buildSkin( data.skin );
  493. // we enhance the 'sources' property of the corresponding geometry with our skin data
  494. geometry.sources.skinIndices = build.skin.indices;
  495. geometry.sources.skinWeights = build.skin.weights;
  496. }
  497. return build;
  498. }
  499. function buildSkin( data ) {
  500. var BONE_LIMIT = 4;
  501. var build = {
  502. joints: [], // this must be an array to preserve the joint order
  503. indices: {
  504. array: [],
  505. stride: BONE_LIMIT
  506. },
  507. weights: {
  508. array: [],
  509. stride: BONE_LIMIT
  510. }
  511. };
  512. var sources = data.sources;
  513. var vertexWeights = data.vertexWeights;
  514. var vcount = vertexWeights.vcount;
  515. var v = vertexWeights.v;
  516. var jointOffset = vertexWeights.inputs.JOINT.offset;
  517. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  518. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  519. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  520. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  521. var stride = 0;
  522. var i, j, l;
  523. // procces skin data for each vertex
  524. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  525. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  526. var vertexSkinData = [];
  527. for ( j = 0; j < jointCount; j ++ ) {
  528. var skinIndex = v[ stride + jointOffset ];
  529. var weightId = v[ stride + weightOffset ];
  530. var skinWeight = weights[ weightId ];
  531. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  532. stride += 2;
  533. }
  534. // we sort the joints in descending order based on the weights.
  535. // this ensures, we only procced the most important joints of the vertex
  536. vertexSkinData.sort( descending );
  537. // now we provide for each vertex a set of four index and weight values.
  538. // the order of the skin data matches the order of vertices
  539. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  540. var d = vertexSkinData[ j ];
  541. if ( d !== undefined ) {
  542. build.indices.array.push( d.index );
  543. build.weights.array.push( d.weight );
  544. } else {
  545. build.indices.array.push( 0 );
  546. build.weights.array.push( 0 );
  547. }
  548. }
  549. }
  550. // setup bind matrix
  551. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  552. // process bones and inverse bind matrix data
  553. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  554. var name = jointSource.array[ i ];
  555. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  556. build.joints.push( { name: name, boneInverse: boneInverse } );
  557. }
  558. return build;
  559. // array sort function
  560. function descending( a, b ) {
  561. return b.weight - a.weight;
  562. }
  563. }
  564. function getController( id ) {
  565. return getBuild( library.controllers[ id ], buildController );
  566. }
  567. // image
  568. function parseImage( xml ) {
  569. var data = {
  570. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  571. };
  572. library.images[ xml.getAttribute( 'id' ) ] = data;
  573. }
  574. function buildImage( data ) {
  575. if ( data.build !== undefined ) return data.build;
  576. return data.init_from;
  577. }
  578. function getImage( id ) {
  579. return getBuild( library.images[ id ], buildImage );
  580. }
  581. // effect
  582. function parseEffect( xml ) {
  583. var data = {};
  584. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  585. var child = xml.childNodes[ i ];
  586. if ( child.nodeType !== 1 ) continue;
  587. switch ( child.nodeName ) {
  588. case 'profile_COMMON':
  589. data.profile = parseEffectProfileCOMMON( child );
  590. break;
  591. }
  592. }
  593. library.effects[ xml.getAttribute( 'id' ) ] = data;
  594. }
  595. function parseEffectProfileCOMMON( xml ) {
  596. var data = {
  597. surfaces: {},
  598. samplers: {}
  599. };
  600. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  601. var child = xml.childNodes[ i ];
  602. if ( child.nodeType !== 1 ) continue;
  603. switch ( child.nodeName ) {
  604. case 'newparam':
  605. parseEffectNewparam( child, data );
  606. break;
  607. case 'technique':
  608. data.technique = parseEffectTechnique( child );
  609. break;
  610. }
  611. }
  612. return data;
  613. }
  614. function parseEffectNewparam( xml, data ) {
  615. var sid = xml.getAttribute( 'sid' );
  616. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  617. var child = xml.childNodes[ i ];
  618. if ( child.nodeType !== 1 ) continue;
  619. switch ( child.nodeName ) {
  620. case 'surface':
  621. data.surfaces[ sid ] = parseEffectSurface( child );
  622. break;
  623. case 'sampler2D':
  624. data.samplers[ sid ] = parseEffectSampler( child );
  625. break;
  626. }
  627. }
  628. }
  629. function parseEffectSurface( xml ) {
  630. var data = {};
  631. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  632. var child = xml.childNodes[ i ];
  633. if ( child.nodeType !== 1 ) continue;
  634. switch ( child.nodeName ) {
  635. case 'init_from':
  636. data.init_from = child.textContent;
  637. break;
  638. }
  639. }
  640. return data;
  641. }
  642. function parseEffectSampler( xml ) {
  643. var data = {};
  644. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  645. var child = xml.childNodes[ i ];
  646. if ( child.nodeType !== 1 ) continue;
  647. switch ( child.nodeName ) {
  648. case 'source':
  649. data.source = child.textContent;
  650. break;
  651. }
  652. }
  653. return data;
  654. }
  655. function parseEffectTechnique( xml ) {
  656. var data = {};
  657. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  658. var child = xml.childNodes[ i ];
  659. if ( child.nodeType !== 1 ) continue;
  660. switch ( child.nodeName ) {
  661. case 'constant':
  662. case 'lambert':
  663. case 'blinn':
  664. case 'phong':
  665. data.type = child.nodeName;
  666. data.parameters = parseEffectParameters( child );
  667. break;
  668. }
  669. }
  670. return data;
  671. }
  672. function parseEffectParameters( xml ) {
  673. var data = {};
  674. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  675. var child = xml.childNodes[ i ];
  676. if ( child.nodeType !== 1 ) continue;
  677. switch ( child.nodeName ) {
  678. case 'emission':
  679. case 'diffuse':
  680. case 'specular':
  681. case 'shininess':
  682. case 'transparent':
  683. case 'transparency':
  684. data[ child.nodeName ] = parseEffectParameter( child );
  685. break;
  686. }
  687. }
  688. return data;
  689. }
  690. function parseEffectParameter( xml ) {
  691. var data = {};
  692. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  693. var child = xml.childNodes[ i ];
  694. if ( child.nodeType !== 1 ) continue;
  695. switch ( child.nodeName ) {
  696. case 'color':
  697. data[ child.nodeName ] = parseFloats( child.textContent );
  698. break;
  699. case 'float':
  700. data[ child.nodeName ] = parseFloat( child.textContent );
  701. break;
  702. case 'texture':
  703. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  704. break;
  705. }
  706. }
  707. return data;
  708. }
  709. function parseEffectParameterTexture( xml ) {
  710. var data = {
  711. technique: {}
  712. };
  713. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  714. var child = xml.childNodes[ i ];
  715. if ( child.nodeType !== 1 ) continue;
  716. switch ( child.nodeName ) {
  717. case 'extra':
  718. parseEffectParameterTextureExtra( child, data );
  719. break;
  720. }
  721. }
  722. return data;
  723. }
  724. function parseEffectParameterTextureExtra( xml, data ) {
  725. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  726. var child = xml.childNodes[ i ];
  727. if ( child.nodeType !== 1 ) continue;
  728. switch ( child.nodeName ) {
  729. case 'technique':
  730. parseEffectParameterTextureExtraTechnique( child, data );
  731. break;
  732. }
  733. }
  734. }
  735. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  736. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  737. var child = xml.childNodes[ i ];
  738. if ( child.nodeType !== 1 ) continue;
  739. switch ( child.nodeName ) {
  740. case 'repeatU':
  741. case 'repeatV':
  742. case 'offsetU':
  743. case 'offsetV':
  744. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  745. break;
  746. case 'wrapU':
  747. case 'wrapV':
  748. // some files have values for wrapU/wrapV which become NaN via parseInt
  749. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  750. data.technique[ child.nodeName ] = 1;
  751. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  752. data.technique[ child.nodeName ] = 0;
  753. } else {
  754. data.technique[ child.nodeName ] = parseInt( child.textContent );
  755. }
  756. break;
  757. }
  758. }
  759. }
  760. function buildEffect( data ) {
  761. return data;
  762. }
  763. function getEffect( id ) {
  764. return getBuild( library.effects[ id ], buildEffect );
  765. }
  766. // material
  767. function parseMaterial( xml ) {
  768. var data = {
  769. name: xml.getAttribute( 'name' )
  770. };
  771. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  772. var child = xml.childNodes[ i ];
  773. if ( child.nodeType !== 1 ) continue;
  774. switch ( child.nodeName ) {
  775. case 'instance_effect':
  776. data.url = parseId( child.getAttribute( 'url' ) );
  777. break;
  778. }
  779. }
  780. library.materials[ xml.getAttribute( 'id' ) ] = data;
  781. }
  782. function buildMaterial( data ) {
  783. var effect = getEffect( data.url );
  784. var technique = effect.profile.technique;
  785. var material;
  786. switch ( technique.type ) {
  787. case 'phong':
  788. case 'blinn':
  789. material = new THREE.MeshPhongMaterial();
  790. break;
  791. case 'lambert':
  792. material = new THREE.MeshLambertMaterial();
  793. break;
  794. default:
  795. material = new THREE.MeshBasicMaterial();
  796. break;
  797. }
  798. material.name = data.name;
  799. function getTexture( textureObject ) {
  800. var sampler = effect.profile.samplers[ textureObject.id ];
  801. if ( sampler !== undefined ) {
  802. var surface = effect.profile.surfaces[ sampler.source ];
  803. var texture = textureLoader.load( getImage( surface.init_from ) );
  804. var extra = textureObject.extra;
  805. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  806. var technique = extra.technique;
  807. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  808. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  809. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  810. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  811. } else {
  812. texture.wrapS = THREE.RepeatWrapping;
  813. texture.wrapT = THREE.RepeatWrapping;
  814. }
  815. return texture;
  816. }
  817. console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id );
  818. return null;
  819. }
  820. var parameters = technique.parameters;
  821. for ( var key in parameters ) {
  822. var parameter = parameters[ key ];
  823. switch ( key ) {
  824. case 'diffuse':
  825. if ( parameter.color ) material.color.fromArray( parameter.color );
  826. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  827. break;
  828. case 'specular':
  829. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  830. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  831. break;
  832. case 'shininess':
  833. if ( parameter.float && material.shininess )
  834. material.shininess = parameter.float;
  835. break;
  836. case 'emission':
  837. if ( parameter.color && material.emissive )
  838. material.emissive.fromArray( parameter.color );
  839. break;
  840. case 'transparent':
  841. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  842. material.transparent = true;
  843. break;
  844. case 'transparency':
  845. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  846. material.transparent = true;
  847. break;
  848. }
  849. }
  850. return material;
  851. }
  852. function getMaterial( id ) {
  853. return getBuild( library.materials[ id ], buildMaterial );
  854. }
  855. // camera
  856. function parseCamera( xml ) {
  857. var data = {
  858. name: xml.getAttribute( 'name' )
  859. };
  860. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  861. var child = xml.childNodes[ i ];
  862. if ( child.nodeType !== 1 ) continue;
  863. switch ( child.nodeName ) {
  864. case 'optics':
  865. data.optics = parseCameraOptics( child );
  866. break;
  867. }
  868. }
  869. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  870. }
  871. function parseCameraOptics( xml ) {
  872. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  873. var child = xml.childNodes[ i ];
  874. switch ( child.nodeName ) {
  875. case 'technique_common':
  876. return parseCameraTechnique( child );
  877. }
  878. }
  879. return {};
  880. }
  881. function parseCameraTechnique( xml ) {
  882. var data = {};
  883. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  884. var child = xml.childNodes[ i ];
  885. switch ( child.nodeName ) {
  886. case 'perspective':
  887. case 'orthographic':
  888. data.technique = child.nodeName;
  889. data.parameters = parseCameraParameters( child );
  890. break;
  891. }
  892. }
  893. return data;
  894. }
  895. function parseCameraParameters( xml ) {
  896. var data = {};
  897. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  898. var child = xml.childNodes[ i ];
  899. switch ( child.nodeName ) {
  900. case 'xfov':
  901. case 'yfov':
  902. case 'xmag':
  903. case 'ymag':
  904. case 'znear':
  905. case 'zfar':
  906. case 'aspect_ratio':
  907. data[ child.nodeName ] = parseFloat( child.textContent );
  908. break;
  909. }
  910. }
  911. return data;
  912. }
  913. function buildCamera( data ) {
  914. var camera;
  915. switch ( data.optics.technique ) {
  916. case 'perspective':
  917. camera = new THREE.PerspectiveCamera(
  918. data.optics.parameters.yfov,
  919. data.optics.parameters.aspect_ratio,
  920. data.optics.parameters.znear,
  921. data.optics.parameters.zfar
  922. );
  923. break;
  924. case 'orthographic':
  925. var ymag = data.optics.parameters.ymag;
  926. var xmag = data.optics.parameters.xmag;
  927. var aspectRatio = data.optics.parameters.aspect_ratio;
  928. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  929. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  930. xmag *= 0.5;
  931. ymag *= 0.5;
  932. camera = new THREE.OrthographicCamera(
  933. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  934. data.optics.parameters.znear,
  935. data.optics.parameters.zfar
  936. );
  937. break;
  938. default:
  939. camera = new THREE.PerspectiveCamera();
  940. break;
  941. }
  942. camera.name = data.name;
  943. return camera;
  944. }
  945. function getCamera( id ) {
  946. return getBuild( library.cameras[ id ], buildCamera );
  947. }
  948. // light
  949. function parseLight( xml ) {
  950. var data = {};
  951. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  952. var child = xml.childNodes[ i ];
  953. if ( child.nodeType !== 1 ) continue;
  954. switch ( child.nodeName ) {
  955. case 'technique_common':
  956. data = parseLightTechnique( child );
  957. break;
  958. }
  959. }
  960. library.lights[ xml.getAttribute( 'id' ) ] = data;
  961. }
  962. function parseLightTechnique( xml ) {
  963. var data = {};
  964. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  965. var child = xml.childNodes[ i ];
  966. if ( child.nodeType !== 1 ) continue;
  967. switch ( child.nodeName ) {
  968. case 'directional':
  969. case 'point':
  970. case 'spot':
  971. case 'ambient':
  972. data.technique = child.nodeName;
  973. data.parameters = parseLightParameters( child );
  974. }
  975. }
  976. return data;
  977. }
  978. function parseLightParameters( xml ) {
  979. var data = {};
  980. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  981. var child = xml.childNodes[ i ];
  982. if ( child.nodeType !== 1 ) continue;
  983. switch ( child.nodeName ) {
  984. case 'color':
  985. var array = parseFloats( child.textContent );
  986. data.color = new THREE.Color().fromArray( array );
  987. break;
  988. case 'falloff_angle':
  989. data.falloffAngle = parseFloat( child.textContent );
  990. break;
  991. case 'quadratic_attenuation':
  992. var f = parseFloat( child.textContent );
  993. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  994. break;
  995. }
  996. }
  997. return data;
  998. }
  999. function buildLight( data ) {
  1000. var light;
  1001. switch ( data.technique ) {
  1002. case 'directional':
  1003. light = new THREE.DirectionalLight();
  1004. break;
  1005. case 'point':
  1006. light = new THREE.PointLight();
  1007. break;
  1008. case 'spot':
  1009. light = new THREE.SpotLight();
  1010. break;
  1011. case 'ambient':
  1012. light = new THREE.AmbientLight();
  1013. break;
  1014. }
  1015. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1016. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1017. return light;
  1018. }
  1019. function getLight( id ) {
  1020. return getBuild( library.lights[ id ], buildLight );
  1021. }
  1022. // geometry
  1023. function parseGeometry( xml ) {
  1024. var data = {
  1025. name: xml.getAttribute( 'name' ),
  1026. sources: {},
  1027. vertices: {},
  1028. primitives: []
  1029. };
  1030. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1031. if ( mesh === undefined ) return;
  1032. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1033. var child = mesh.childNodes[ i ];
  1034. if ( child.nodeType !== 1 ) continue;
  1035. var id = child.getAttribute( 'id' );
  1036. switch ( child.nodeName ) {
  1037. case 'source':
  1038. data.sources[ id ] = parseSource( child );
  1039. break;
  1040. case 'vertices':
  1041. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1042. data.vertices = parseGeometryVertices( child );
  1043. break;
  1044. case 'polygons':
  1045. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1046. break;
  1047. case 'lines':
  1048. case 'linestrips':
  1049. case 'polylist':
  1050. case 'triangles':
  1051. data.primitives.push( parseGeometryPrimitive( child ) );
  1052. break;
  1053. default:
  1054. console.log( child );
  1055. }
  1056. }
  1057. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1058. }
  1059. function parseSource( xml ) {
  1060. var data = {
  1061. array: [],
  1062. stride: 3
  1063. };
  1064. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1065. var child = xml.childNodes[ i ];
  1066. if ( child.nodeType !== 1 ) continue;
  1067. switch ( child.nodeName ) {
  1068. case 'float_array':
  1069. data.array = parseFloats( child.textContent );
  1070. break;
  1071. case 'Name_array':
  1072. data.array = parseStrings( child.textContent );
  1073. break;
  1074. case 'technique_common':
  1075. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1076. if ( accessor !== undefined ) {
  1077. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1078. }
  1079. break;
  1080. }
  1081. }
  1082. return data;
  1083. }
  1084. function parseGeometryVertices( xml ) {
  1085. var data = {};
  1086. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1087. var child = xml.childNodes[ i ];
  1088. if ( child.nodeType !== 1 ) continue;
  1089. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1090. }
  1091. return data;
  1092. }
  1093. function parseGeometryPrimitive( xml ) {
  1094. var primitive = {
  1095. type: xml.nodeName,
  1096. material: xml.getAttribute( 'material' ),
  1097. count: parseInt( xml.getAttribute( 'count' ) ),
  1098. inputs: {},
  1099. stride: 0
  1100. };
  1101. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1102. var child = xml.childNodes[ i ];
  1103. if ( child.nodeType !== 1 ) continue;
  1104. switch ( child.nodeName ) {
  1105. case 'input':
  1106. var id = parseId( child.getAttribute( 'source' ) );
  1107. var semantic = child.getAttribute( 'semantic' );
  1108. var offset = parseInt( child.getAttribute( 'offset' ) );
  1109. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1110. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1111. break;
  1112. case 'vcount':
  1113. primitive.vcount = parseInts( child.textContent );
  1114. break;
  1115. case 'p':
  1116. primitive.p = parseInts( child.textContent );
  1117. break;
  1118. }
  1119. }
  1120. return primitive;
  1121. }
  1122. function groupPrimitives( primitives ) {
  1123. var build = {};
  1124. for ( var i = 0; i < primitives.length; i ++ ) {
  1125. var primitive = primitives[ i ];
  1126. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1127. build[ primitive.type ].push( primitive );
  1128. }
  1129. return build;
  1130. }
  1131. function buildGeometry( data ) {
  1132. var build = {};
  1133. var sources = data.sources;
  1134. var vertices = data.vertices;
  1135. var primitives = data.primitives;
  1136. if ( primitives.length === 0 ) return {};
  1137. // our goal is to create one buffer geoemtry for a single type of primitives
  1138. // first, we group all primitives by their type
  1139. var groupedPrimitives = groupPrimitives( primitives );
  1140. for ( var type in groupedPrimitives ) {
  1141. // second, we create for each type of primitives (polylist,triangles or lines) a buffer geometry
  1142. build[ type ] = buildGeometryType( groupedPrimitives[ type ], sources, vertices );
  1143. }
  1144. return build;
  1145. }
  1146. function buildGeometryType( primitives, sources, vertices ) {
  1147. var build = {};
  1148. var position = { array: [], stride: 0 };
  1149. var normal = { array: [], stride: 0 };
  1150. var uv = { array: [], stride: 0 };
  1151. var color = { array: [], stride: 0 };
  1152. var skinIndex = { array: [], stride: 4 };
  1153. var skinWeight = { array: [], stride: 4 };
  1154. var geometry = new THREE.BufferGeometry();
  1155. var materialKeys = [];
  1156. var start = 0, count = 0;
  1157. for ( var p = 0; p < primitives.length; p ++ ) {
  1158. var primitive = primitives[ p ];
  1159. var inputs = primitive.inputs;
  1160. var triangleCount = 1;
  1161. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1162. triangleCount = 2; // one quad -> two triangles
  1163. }
  1164. // groups
  1165. if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) {
  1166. count = primitive.count * 2;
  1167. } else {
  1168. count = primitive.count * 3 * triangleCount;
  1169. }
  1170. geometry.addGroup( start, count, p );
  1171. start += count;
  1172. // material
  1173. if ( primitive.material ) {
  1174. materialKeys.push( primitive.material );
  1175. }
  1176. // geometry data
  1177. for ( var name in inputs ) {
  1178. var input = inputs[ name ];
  1179. switch ( name ) {
  1180. case 'VERTEX':
  1181. for ( var key in vertices ) {
  1182. var id = vertices[ key ];
  1183. switch ( key ) {
  1184. case 'POSITION':
  1185. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1186. position.stride = sources[ id ].stride;
  1187. if ( sources.skinWeights && sources.skinIndices ) {
  1188. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1189. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1190. }
  1191. break;
  1192. case 'NORMAL':
  1193. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1194. normal.stride = sources[ id ].stride;
  1195. break;
  1196. case 'COLOR':
  1197. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1198. color.stride = sources[ id ].stride;
  1199. break;
  1200. case 'TEXCOORD':
  1201. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1202. uv.stride = sources[ id ].stride;
  1203. break;
  1204. default:
  1205. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1206. }
  1207. }
  1208. break;
  1209. case 'NORMAL':
  1210. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1211. normal.stride = sources[ input.id ].stride;
  1212. break;
  1213. case 'COLOR':
  1214. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1215. color.stride = sources[ input.id ].stride;
  1216. break;
  1217. case 'TEXCOORD':
  1218. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1219. uv.stride = sources[ input.id ].stride;
  1220. break;
  1221. }
  1222. }
  1223. }
  1224. // build geometry
  1225. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1226. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1227. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1228. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1229. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1230. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1231. build.data = geometry;
  1232. build.type = primitives[ 0 ].type;
  1233. build.materialKeys = materialKeys;
  1234. return build;
  1235. }
  1236. function buildGeometryData( primitive, source, offset, array ) {
  1237. var indices = primitive.p;
  1238. var stride = primitive.stride;
  1239. var vcount = primitive.vcount;
  1240. function pushVector( i ) {
  1241. var index = indices[ i + offset ] * sourceStride;
  1242. var length = index + sourceStride;
  1243. for ( ; index < length; index ++ ) {
  1244. array.push( sourceArray[ index ] );
  1245. }
  1246. }
  1247. var maxcount = 0;
  1248. var sourceArray = source.array;
  1249. var sourceStride = source.stride;
  1250. if ( primitive.vcount !== undefined ) {
  1251. var index = 0;
  1252. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1253. var count = vcount[ i ];
  1254. if ( count === 4 ) {
  1255. var a = index + stride * 0;
  1256. var b = index + stride * 1;
  1257. var c = index + stride * 2;
  1258. var d = index + stride * 3;
  1259. pushVector( a ); pushVector( b ); pushVector( d );
  1260. pushVector( b ); pushVector( c ); pushVector( d );
  1261. } else if ( count === 3 ) {
  1262. var a = index + stride * 0;
  1263. var b = index + stride * 1;
  1264. var c = index + stride * 2;
  1265. pushVector( a ); pushVector( b ); pushVector( c );
  1266. } else {
  1267. maxcount = Math.max( maxcount, count );
  1268. }
  1269. index += stride * count;
  1270. }
  1271. if ( maxcount > 0 ) {
  1272. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1273. }
  1274. } else {
  1275. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1276. pushVector( i );
  1277. }
  1278. }
  1279. }
  1280. function getGeometry( id ) {
  1281. return getBuild( library.geometries[ id ], buildGeometry );
  1282. }
  1283. // kinematics
  1284. function parseKinematicsModel( xml ) {
  1285. var data = {
  1286. name: xml.getAttribute( 'name' ) || '',
  1287. joints: {},
  1288. links: []
  1289. };
  1290. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1291. var child = xml.childNodes[ i ];
  1292. if ( child.nodeType !== 1 ) continue;
  1293. switch ( child.nodeName ) {
  1294. case 'technique_common':
  1295. parseKinematicsTechniqueCommon( child, data );
  1296. break;
  1297. }
  1298. }
  1299. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1300. }
  1301. function buildKinematicsModel( data ) {
  1302. if ( data.build !== undefined ) return data.build;
  1303. return data;
  1304. }
  1305. function getKinematicsModel( id ) {
  1306. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1307. }
  1308. function parseKinematicsTechniqueCommon( xml, data ) {
  1309. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1310. var child = xml.childNodes[ i ];
  1311. if ( child.nodeType !== 1 ) continue;
  1312. switch ( child.nodeName ) {
  1313. case 'joint':
  1314. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1315. break;
  1316. case 'link':
  1317. data.links.push( parseKinematicsLink( child ) );
  1318. break;
  1319. }
  1320. }
  1321. }
  1322. function parseKinematicsJoint( xml ) {
  1323. var data;
  1324. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1325. var child = xml.childNodes[ i ];
  1326. if ( child.nodeType !== 1 ) continue;
  1327. switch ( child.nodeName ) {
  1328. case 'prismatic':
  1329. case 'revolute':
  1330. data = parseKinematicsJointParameter( child );
  1331. break;
  1332. }
  1333. }
  1334. return data;
  1335. }
  1336. function parseKinematicsJointParameter( xml, data ) {
  1337. var data = {
  1338. sid: xml.getAttribute( 'sid' ),
  1339. name: xml.getAttribute( 'name' ) || '',
  1340. axis: new THREE.Vector3(),
  1341. limits: {
  1342. min: 0,
  1343. max: 0
  1344. },
  1345. type: xml.nodeName,
  1346. static: false,
  1347. zeroPosition: 0,
  1348. middlePosition: 0
  1349. };
  1350. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1351. var child = xml.childNodes[ i ];
  1352. if ( child.nodeType !== 1 ) continue;
  1353. switch ( child.nodeName ) {
  1354. case 'axis':
  1355. var array = parseFloats( child.textContent );
  1356. data.axis.fromArray( array );
  1357. break;
  1358. case 'limits':
  1359. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1360. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1361. data.limits.max = parseFloat( max.textContent );
  1362. data.limits.min = parseFloat( min.textContent );
  1363. break;
  1364. }
  1365. }
  1366. // if min is equal to or greater than max, consider the joint static
  1367. if ( data.limits.min >= data.limits.max ) {
  1368. data.static = true;
  1369. }
  1370. // calculate middle position
  1371. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1372. return data;
  1373. }
  1374. function parseKinematicsLink( xml ) {
  1375. var data = {
  1376. sid: xml.getAttribute( 'sid' ),
  1377. name: xml.getAttribute( 'name' ) || '',
  1378. attachments: [],
  1379. transforms: []
  1380. };
  1381. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1382. var child = xml.childNodes[ i ];
  1383. if ( child.nodeType !== 1 ) continue;
  1384. switch ( child.nodeName ) {
  1385. case 'attachment_full':
  1386. data.attachments.push( parseKinematicsAttachment( child ) );
  1387. break;
  1388. case 'matrix':
  1389. case 'translate':
  1390. case 'rotate':
  1391. data.transforms.push( parseKinematicsTransform( child ) );
  1392. break;
  1393. }
  1394. }
  1395. return data;
  1396. }
  1397. function parseKinematicsAttachment( xml ) {
  1398. var data = {
  1399. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1400. transforms: [],
  1401. links: []
  1402. };
  1403. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1404. var child = xml.childNodes[ i ];
  1405. if ( child.nodeType !== 1 ) continue;
  1406. switch ( child.nodeName ) {
  1407. case 'link':
  1408. data.links.push( parseKinematicsLink( child ) );
  1409. break;
  1410. case 'matrix':
  1411. case 'translate':
  1412. case 'rotate':
  1413. data.transforms.push( parseKinematicsTransform( child ) );
  1414. break;
  1415. }
  1416. }
  1417. return data;
  1418. }
  1419. function parseKinematicsTransform( xml ) {
  1420. var data = {
  1421. type: xml.nodeName
  1422. };
  1423. var array = parseFloats( xml.textContent );
  1424. switch ( data.type ) {
  1425. case 'matrix':
  1426. data.obj = new THREE.Matrix4();
  1427. data.obj.fromArray( array ).transpose();
  1428. break;
  1429. case 'translate':
  1430. data.obj = new THREE.Vector3();
  1431. data.obj.fromArray( array );
  1432. break;
  1433. case 'rotate':
  1434. data.obj = new THREE.Vector3();
  1435. data.obj.fromArray( array );
  1436. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1437. break;
  1438. }
  1439. return data;
  1440. }
  1441. function parseKinematicsScene( xml ) {
  1442. var data = {
  1443. bindJointAxis: []
  1444. };
  1445. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1446. var child = xml.childNodes[ i ];
  1447. if ( child.nodeType !== 1 ) continue;
  1448. switch ( child.nodeName ) {
  1449. case 'bind_joint_axis':
  1450. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1451. break;
  1452. }
  1453. }
  1454. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1455. }
  1456. function parseKinematicsBindJointAxis( xml ) {
  1457. var data = {
  1458. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1459. };
  1460. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1461. var child = xml.childNodes[ i ];
  1462. if ( child.nodeType !== 1 ) continue;
  1463. switch ( child.nodeName ) {
  1464. case 'axis':
  1465. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1466. data.axis = param.textContent;
  1467. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1468. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1469. break;
  1470. }
  1471. }
  1472. return data;
  1473. }
  1474. function buildKinematicsScene( data ) {
  1475. if ( data.build !== undefined ) return data.build;
  1476. return data;
  1477. }
  1478. function getKinematicsScene( id ) {
  1479. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1480. }
  1481. function setupKinematics() {
  1482. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1483. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1484. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1485. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1486. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1487. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1488. var visualScene = getVisualScene( visualSceneId );
  1489. var bindJointAxis = kinematicsScene.bindJointAxis;
  1490. var jointMap = {};
  1491. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1492. var axis = bindJointAxis[ i ];
  1493. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1494. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1495. if ( targetElement ) {
  1496. // get the parent of the transfrom element
  1497. var parentVisualElement = targetElement.parentElement;
  1498. // connect the joint of the kinematics model with the element in the visual scene
  1499. connect( axis.jointIndex, parentVisualElement );
  1500. }
  1501. }
  1502. function connect( jointIndex, visualElement ) {
  1503. var visualElementName = visualElement.getAttribute( 'name' );
  1504. var joint = kinematicsModel.joints[ jointIndex ];
  1505. visualScene.traverse( function ( object ) {
  1506. if ( object.name === visualElementName ) {
  1507. jointMap[ jointIndex ] = {
  1508. object: object,
  1509. transforms: buildTransformList( visualElement ),
  1510. joint: joint,
  1511. position: joint.zeroPosition
  1512. };
  1513. }
  1514. } );
  1515. }
  1516. var m0 = new THREE.Matrix4();
  1517. kinematics = {
  1518. joints: kinematicsModel && kinematicsModel.joints,
  1519. getJointValue: function ( jointIndex ) {
  1520. var jointData = jointMap[ jointIndex ];
  1521. if ( jointData ) {
  1522. return jointData.position;
  1523. } else {
  1524. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1525. }
  1526. },
  1527. setJointValue: function ( jointIndex, value ) {
  1528. var jointData = jointMap[ jointIndex ];
  1529. if ( jointData ) {
  1530. var joint = jointData.joint;
  1531. if ( value > joint.limits.max || value < joint.limits.min ) {
  1532. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1533. } else if ( joint.static ) {
  1534. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1535. } else {
  1536. var object = jointData.object;
  1537. var axis = joint.axis;
  1538. var transforms = jointData.transforms;
  1539. matrix.identity();
  1540. // each update, we have to apply all transforms in the correct order
  1541. for ( var i = 0; i < transforms.length; i ++ ) {
  1542. var transform = transforms[ i ];
  1543. // if there is a connection of the transform node with a joint, apply the joint value
  1544. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1545. switch ( joint.type ) {
  1546. case 'revolute':
  1547. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1548. break;
  1549. case 'prismatic':
  1550. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1551. break;
  1552. default:
  1553. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1554. break;
  1555. }
  1556. } else {
  1557. switch ( transform.type ) {
  1558. case 'matrix':
  1559. matrix.multiply( transform.obj );
  1560. break;
  1561. case 'translate':
  1562. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1563. break;
  1564. case 'scale':
  1565. matrix.scale( transform.obj );
  1566. break;
  1567. case 'rotate':
  1568. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1569. break;
  1570. }
  1571. }
  1572. }
  1573. object.matrix.copy( matrix );
  1574. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1575. jointMap[ jointIndex ].position = value;
  1576. }
  1577. } else {
  1578. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1579. }
  1580. }
  1581. };
  1582. }
  1583. function buildTransformList( node ) {
  1584. var transforms = [];
  1585. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1586. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1587. var child = xml.childNodes[ i ];
  1588. if ( child.nodeType !== 1 ) continue;
  1589. switch ( child.nodeName ) {
  1590. case 'matrix':
  1591. var array = parseFloats( child.textContent );
  1592. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1593. transforms.push( {
  1594. sid: child.getAttribute( 'sid' ),
  1595. type: child.nodeName,
  1596. obj: matrix
  1597. } );
  1598. break;
  1599. case 'translate':
  1600. case 'scale':
  1601. var array = parseFloats( child.textContent );
  1602. var vector = new THREE.Vector3().fromArray( array );
  1603. transforms.push( {
  1604. sid: child.getAttribute( 'sid' ),
  1605. type: child.nodeName,
  1606. obj: vector
  1607. } );
  1608. break;
  1609. case 'rotate':
  1610. var array = parseFloats( child.textContent );
  1611. var vector = new THREE.Vector3().fromArray( array );
  1612. var angle = THREE.Math.degToRad( array[ 3 ] );
  1613. transforms.push( {
  1614. sid: child.getAttribute( 'sid' ),
  1615. type: child.nodeName,
  1616. obj: vector,
  1617. angle: angle
  1618. } );
  1619. break;
  1620. }
  1621. }
  1622. return transforms;
  1623. }
  1624. // nodes
  1625. function prepareNodes( xml ) {
  1626. var elements = xml.getElementsByTagName( 'node' );
  1627. // ensure all node elements have id attributes
  1628. for ( var i = 0; i < elements.length; i ++ ) {
  1629. var element = elements[ i ];
  1630. if ( element.hasAttribute( 'id' ) === false ) {
  1631. element.setAttribute( 'id', generateId() );
  1632. }
  1633. }
  1634. }
  1635. var matrix = new THREE.Matrix4();
  1636. var vector = new THREE.Vector3();
  1637. function parseNode( xml ) {
  1638. var data = {
  1639. name: xml.getAttribute( 'name' ) || '',
  1640. type: xml.getAttribute( 'type' ),
  1641. id: xml.getAttribute( 'id' ),
  1642. sid: xml.getAttribute( 'sid' ),
  1643. matrix: new THREE.Matrix4(),
  1644. nodes: [],
  1645. instanceCameras: [],
  1646. instanceControllers: [],
  1647. instanceLights: [],
  1648. instanceGeometries: [],
  1649. instanceNodes: [],
  1650. transforms: {}
  1651. };
  1652. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1653. var child = xml.childNodes[ i ];
  1654. if ( child.nodeType !== 1 ) continue;
  1655. switch ( child.nodeName ) {
  1656. case 'node':
  1657. data.nodes.push( child.getAttribute( 'id' ) );
  1658. parseNode( child );
  1659. break;
  1660. case 'instance_camera':
  1661. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1662. break;
  1663. case 'instance_controller':
  1664. data.instanceControllers.push( parseNodeInstance( child ) );
  1665. break;
  1666. case 'instance_light':
  1667. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1668. break;
  1669. case 'instance_geometry':
  1670. data.instanceGeometries.push( parseNodeInstance( child ) );
  1671. break;
  1672. case 'instance_node':
  1673. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1674. break;
  1675. case 'matrix':
  1676. var array = parseFloats( child.textContent );
  1677. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1678. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1679. break;
  1680. case 'translate':
  1681. var array = parseFloats( child.textContent );
  1682. vector.fromArray( array );
  1683. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1684. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1685. break;
  1686. case 'rotate':
  1687. var array = parseFloats( child.textContent );
  1688. var angle = THREE.Math.degToRad( array[ 3 ] );
  1689. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1690. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1691. break;
  1692. case 'scale':
  1693. var array = parseFloats( child.textContent );
  1694. data.matrix.scale( vector.fromArray( array ) );
  1695. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1696. break;
  1697. case 'extra':
  1698. break;
  1699. default:
  1700. console.log( child );
  1701. }
  1702. }
  1703. library.nodes[ data.id ] = data;
  1704. return data;
  1705. }
  1706. function parseNodeInstance( xml ) {
  1707. var data = {
  1708. id: parseId( xml.getAttribute( 'url' ) ),
  1709. materials: {},
  1710. skeletons: []
  1711. };
  1712. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1713. var child = xml.childNodes[ i ];
  1714. switch ( child.nodeName ) {
  1715. case 'bind_material':
  1716. var instances = child.getElementsByTagName( 'instance_material' );
  1717. for ( var j = 0; j < instances.length; j ++ ) {
  1718. var instance = instances[ j ];
  1719. var symbol = instance.getAttribute( 'symbol' );
  1720. var target = instance.getAttribute( 'target' );
  1721. data.materials[ symbol ] = parseId( target );
  1722. }
  1723. break;
  1724. case 'skeleton':
  1725. data.skeletons.push( parseId( child.textContent ) );
  1726. break;
  1727. default:
  1728. break;
  1729. }
  1730. }
  1731. return data;
  1732. }
  1733. function buildSkeleton( skeletons, joints ) {
  1734. var boneData = [];
  1735. var sortedBoneData = [];
  1736. var i, j, data;
  1737. // a skeleton can have multiple root bones. collada expresses this
  1738. // situtation with multiple "skeleton" tags per controller instance
  1739. for ( i = 0; i < skeletons.length; i ++ ) {
  1740. var skeleton = skeletons[ i ];
  1741. var root = getNode( skeleton );
  1742. // setup bone data for a single bone hierarchy
  1743. buildBoneHierarchy( root, joints, boneData );
  1744. }
  1745. // sort bone data (the order is defined in the corresponding controller)
  1746. for ( i = 0; i < joints.length; i ++ ) {
  1747. for ( j = 0; j < boneData.length; j ++ ) {
  1748. data = boneData[ j ];
  1749. if ( data.bone.name === joints[ i ].name ) {
  1750. sortedBoneData[ i ] = data;
  1751. data.processed = true;
  1752. break;
  1753. }
  1754. }
  1755. }
  1756. // add unprocessed bone data at the end of the list
  1757. for ( i = 0; i < boneData.length; i ++ ) {
  1758. data = boneData[ i ];
  1759. if ( data.processed === false ) {
  1760. sortedBoneData.push( data );
  1761. data.processed = true;
  1762. }
  1763. }
  1764. // setup arrays for skeleton creation
  1765. var bones = [];
  1766. var boneInverses = [];
  1767. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1768. data = sortedBoneData[ i ];
  1769. bones.push( data.bone );
  1770. boneInverses.push( data.boneInverse );
  1771. }
  1772. return new THREE.Skeleton( bones, boneInverses );
  1773. }
  1774. function buildBoneHierarchy( root, joints, boneData ) {
  1775. // setup bone data from visual scene
  1776. root.traverse( function ( object ) {
  1777. if ( object.isBone === true ) {
  1778. var boneInverse;
  1779. // retrieve the boneInverse from the controller data
  1780. for ( var i = 0; i < joints.length; i ++ ) {
  1781. var joint = joints[ i ];
  1782. if ( joint.name === object.name ) {
  1783. boneInverse = joint.boneInverse;
  1784. break;
  1785. }
  1786. }
  1787. if ( boneInverse === undefined ) {
  1788. // Unfortunately, there can be joints in the visual scene that are not part of the
  1789. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1790. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1791. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1792. // ensure a correct animation of the model.
  1793. boneInverse = new THREE.Matrix4();
  1794. }
  1795. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1796. }
  1797. } );
  1798. }
  1799. function buildNode( data ) {
  1800. var objects = [];
  1801. var matrix = data.matrix;
  1802. var nodes = data.nodes;
  1803. var type = data.type;
  1804. var instanceCameras = data.instanceCameras;
  1805. var instanceControllers = data.instanceControllers;
  1806. var instanceLights = data.instanceLights;
  1807. var instanceGeometries = data.instanceGeometries;
  1808. var instanceNodes = data.instanceNodes;
  1809. // nodes
  1810. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1811. objects.push( getNode( nodes[ i ] ) );
  1812. }
  1813. // instance cameras
  1814. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1815. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  1816. }
  1817. // instance controllers
  1818. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1819. var instance = instanceControllers[ i ];
  1820. var controller = getController( instance.id );
  1821. var geometries = getGeometry( controller.id );
  1822. var newObjects = buildObjects( geometries, instance.materials );
  1823. var skeletons = instance.skeletons;
  1824. var joints = controller.skin.joints;
  1825. var skeleton = buildSkeleton( skeletons, joints );
  1826. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1827. var object = newObjects[ j ];
  1828. if ( object.isSkinnedMesh ) {
  1829. object.bind( skeleton, controller.skin.bindMatrix );
  1830. object.normalizeSkinWeights();
  1831. }
  1832. objects.push( object );
  1833. }
  1834. }
  1835. // instance lights
  1836. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1837. objects.push( getLight( instanceLights[ i ] ).clone() );
  1838. }
  1839. // instance geometries
  1840. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1841. var instance = instanceGeometries[ i ];
  1842. // a single geometry instance in collada can lead to multiple object3Ds.
  1843. // this is the case when primitives are combined like triangles and lines
  1844. var geometries = getGeometry( instance.id );
  1845. var newObjects = buildObjects( geometries, instance.materials );
  1846. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1847. objects.push( newObjects[ j ] );
  1848. }
  1849. }
  1850. // instance nodes
  1851. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1852. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1853. }
  1854. var object;
  1855. if ( nodes.length === 0 && objects.length === 1 ) {
  1856. object = objects[ 0 ];
  1857. } else {
  1858. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1859. for ( var i = 0; i < objects.length; i ++ ) {
  1860. object.add( objects[ i ] );
  1861. }
  1862. }
  1863. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1864. object.matrix.copy( matrix );
  1865. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1866. return object;
  1867. }
  1868. function resolveMaterialBinding( keys, instanceMaterials ) {
  1869. var materials = [];
  1870. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1871. var id = instanceMaterials[ keys[ i ] ];
  1872. materials.push( getMaterial( id ) );
  1873. }
  1874. return materials;
  1875. }
  1876. function buildObjects( geometries, instanceMaterials ) {
  1877. var objects = [];
  1878. for ( var type in geometries ) {
  1879. var geometry = geometries[ type ];
  1880. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  1881. // handle case if no materials are defined
  1882. if ( materials.length === 0 ) {
  1883. if ( type === 'lines' || type === 'linestrips' ) {
  1884. materials.push( new THREE.LineBasicMaterial() );
  1885. } else {
  1886. materials.push( new THREE.MeshPhongMaterial() );
  1887. }
  1888. }
  1889. // regard skinning
  1890. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1891. if ( skinning ) {
  1892. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1893. materials[ i ].skinning = true;
  1894. }
  1895. }
  1896. // choose between a single or multi materials (material array)
  1897. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1898. // now create a specific 3D object
  1899. var object;
  1900. switch ( type ) {
  1901. case 'lines':
  1902. object = new THREE.LineSegments( geometry.data, material );
  1903. break;
  1904. case 'linestrips':
  1905. object = new THREE.Line( geometry.data, material );
  1906. break;
  1907. case 'triangles':
  1908. case 'polylist':
  1909. if ( skinning ) {
  1910. object = new THREE.SkinnedMesh( geometry.data, material );
  1911. } else {
  1912. object = new THREE.Mesh( geometry.data, material );
  1913. }
  1914. break;
  1915. }
  1916. objects.push( object );
  1917. }
  1918. return objects;
  1919. }
  1920. function getNode( id ) {
  1921. return getBuild( library.nodes[ id ], buildNode );
  1922. }
  1923. // visual scenes
  1924. function parseVisualScene( xml ) {
  1925. var data = {
  1926. name: xml.getAttribute( 'name' ),
  1927. children: []
  1928. };
  1929. prepareNodes( xml );
  1930. var elements = getElementsByTagName( xml, 'node' );
  1931. for ( var i = 0; i < elements.length; i ++ ) {
  1932. data.children.push( parseNode( elements[ i ] ) );
  1933. }
  1934. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  1935. }
  1936. function buildVisualScene( data ) {
  1937. var group = new THREE.Group();
  1938. group.name = data.name;
  1939. var children = data.children;
  1940. for ( var i = 0; i < children.length; i ++ ) {
  1941. var child = children[ i ];
  1942. if ( child.id === null ) {
  1943. group.add( buildNode( child ) );
  1944. } else {
  1945. // if there is an ID, let's try to get the finished build (e.g. joints are already build)
  1946. group.add( getNode( child.id ) );
  1947. }
  1948. }
  1949. return group;
  1950. }
  1951. function getVisualScene( id ) {
  1952. return getBuild( library.visualScenes[ id ], buildVisualScene );
  1953. }
  1954. // scenes
  1955. function parseScene( xml ) {
  1956. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  1957. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  1958. }
  1959. function setupAnimations() {
  1960. var clips = library.clips;
  1961. if ( isEmpty( clips ) === true ) {
  1962. if ( isEmpty( library.animations ) === false ) {
  1963. // if there are animations but no clips, we create a default clip for playback
  1964. var tracks = [];
  1965. for ( var id in library.animations ) {
  1966. var animationTracks = getAnimation( id );
  1967. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  1968. tracks.push( animationTracks[ i ] );
  1969. }
  1970. }
  1971. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  1972. }
  1973. } else {
  1974. for ( var id in clips ) {
  1975. animations.push( getAnimationClip( id ) );
  1976. }
  1977. }
  1978. }
  1979. console.time( 'THREE.ColladaLoader' );
  1980. if ( text.length === 0 ) {
  1981. return { scene: new THREE.Scene() };
  1982. }
  1983. console.time( 'THREE.ColladaLoader: DOMParser' );
  1984. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  1985. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  1986. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  1987. // metadata
  1988. var version = collada.getAttribute( 'version' );
  1989. console.log( 'THREE.ColladaLoader: File version', version );
  1990. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  1991. var textureLoader = new THREE.TextureLoader( this.manager );
  1992. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  1993. //
  1994. var animations = [];
  1995. var kinematics = {};
  1996. var count = 0;
  1997. //
  1998. var library = {
  1999. animations: {},
  2000. clips: {},
  2001. controllers: {},
  2002. images: {},
  2003. effects: {},
  2004. materials: {},
  2005. cameras: {},
  2006. lights: {},
  2007. geometries: {},
  2008. nodes: {},
  2009. visualScenes: {},
  2010. kinematicsModels: {},
  2011. kinematicsScenes: {}
  2012. };
  2013. console.time( 'THREE.ColladaLoader: Parse' );
  2014. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2015. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2016. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2017. parseLibrary( collada, 'library_images', 'image', parseImage );
  2018. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2019. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2020. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2021. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2022. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2023. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2024. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2025. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2026. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2027. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  2028. console.time( 'THREE.ColladaLoader: Build' );
  2029. buildLibrary( library.animations, buildAnimation );
  2030. buildLibrary( library.clips, buildAnimationClip );
  2031. buildLibrary( library.controllers, buildController );
  2032. buildLibrary( library.images, buildImage );
  2033. buildLibrary( library.effects, buildEffect );
  2034. buildLibrary( library.materials, buildMaterial );
  2035. buildLibrary( library.cameras, buildCamera );
  2036. buildLibrary( library.lights, buildLight );
  2037. buildLibrary( library.geometries, buildGeometry );
  2038. buildLibrary( library.visualScenes, buildVisualScene );
  2039. console.timeEnd( 'THREE.ColladaLoader: Build' );
  2040. setupAnimations();
  2041. setupKinematics();
  2042. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2043. if ( asset.upAxis === 'Z_UP' ) {
  2044. scene.rotation.x = - Math.PI / 2;
  2045. }
  2046. scene.scale.multiplyScalar( asset.unit );
  2047. console.timeEnd( 'THREE.ColladaLoader' );
  2048. return {
  2049. animations: animations,
  2050. kinematics: kinematics,
  2051. library: library,
  2052. scene: scene
  2053. };
  2054. }
  2055. };